3x5_3 use MIN from util.h

Per Drashna's suggestion, no need to redefine existing minmax macro
This commit is contained in:
casuanoob 2023-12-02 02:19:19 +11:00
parent 75b977f288
commit a6d0807d29

View File

@ -38,15 +38,13 @@ bool encoder_update_kb(uint8_t index, bool clockwise) {
#endif // ENCODER_ENABLE
#ifdef RGB_MATRIX_ENABLE
#define rgb_min(a,b) (((a)<(b))?(a):(b))
// Layer state indicator
bool rgb_matrix_indicators_advanced_kb(uint8_t led_min, uint8_t led_max) {
if (!rgb_matrix_indicators_advanced_user(led_min, led_max)) { return false; }
if (host_keyboard_led_state().caps_lock) {
for (int i = led_min; i <= led_max; i++) {
if (HAS_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
rgb_matrix_set_color(i, rgb_min(rgb_matrix_get_val() + 76, 255), 0x00, 0x00);
rgb_matrix_set_color(i, MIN(rgb_matrix_get_val() + 76, 255), 0x00, 0x00);
}
}
}
@ -80,7 +78,7 @@ bool rgb_matrix_indicators_advanced_kb(uint8_t led_min, uint8_t led_max) {
};
if (hsv.v > rgb_matrix_get_val()) {
hsv.v = rgb_min(rgb_matrix_get_val() + 22, 255);
hsv.v = MIN(rgb_matrix_get_val() + 22, 255);
}
RGB rgb = hsv_to_rgb(hsv);