From 9d526b8d669c81b0de26ab6aa34c51c2339f48e9 Mon Sep 17 00:00:00 2001 From: HorrorTroll Date: Mon, 25 Sep 2023 09:58:45 +0700 Subject: [PATCH] Added flower blooming on RGB Matrix effect (#21948) --- docs/feature_rgb_matrix.md | 2 + docs/squeezing_avr.md | 1 + .../animations/flower_blooming_anim.h | 53 +++++++++++++++++++ .../animations/rgb_matrix_effects.inc | 1 + 4 files changed, 57 insertions(+) create mode 100644 quantum/rgb_matrix/animations/flower_blooming_anim.h diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index fe4e1d1ab06..3fc8a7330b2 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -645,6 +645,7 @@ enum rgb_matrix_effects { RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard + RGB_MATRIX_FLOWER_BLOOMING, // Full tighter gradient of first half scrolling left to right and second half scrolling right to left RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back @@ -697,6 +698,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi |`#define ENABLE_RGB_MATRIX_DUAL_BEACON` |Enables `RGB_MATRIX_DUAL_BEACON` | |`#define ENABLE_RGB_MATRIX_RAINBOW_BEACON` |Enables `RGB_MATRIX_RAINBOW_BEACON` | |`#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Enables `RGB_MATRIX_RAINBOW_PINWHEELS` | +|`#define ENABLE_RGB_MATRIX_FLOWER_BLOOMING` |Enables `RGB_MATRIX_FLOWER_BLOOMING` | |`#define ENABLE_RGB_MATRIX_RAINDROPS` |Enables `RGB_MATRIX_RAINDROPS` | |`#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Enables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | |`#define ENABLE_RGB_MATRIX_HUE_BREATHING` |Enables `RGB_MATRIX_HUE_BREATHING` | diff --git a/docs/squeezing_avr.md b/docs/squeezing_avr.md index b437901bdb1..af015b4b18a 100644 --- a/docs/squeezing_avr.md +++ b/docs/squeezing_avr.md @@ -168,6 +168,7 @@ For RGB Matrix, these need to be explicitly enabled as well. To disable any that #undef ENABLE_RGB_MATRIX_DUAL_BEACON #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +#undef ENABLE_RGB_MATRIX_FLOWER_BLOOMING #undef ENABLE_RGB_MATRIX_RAINDROPS #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #undef ENABLE_RGB_MATRIX_HUE_BREATHING diff --git a/quantum/rgb_matrix/animations/flower_blooming_anim.h b/quantum/rgb_matrix/animations/flower_blooming_anim.h new file mode 100644 index 00000000000..7629fde858c --- /dev/null +++ b/quantum/rgb_matrix/animations/flower_blooming_anim.h @@ -0,0 +1,53 @@ +/* Copyright 2023 HorrorTroll + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifdef ENABLE_RGB_MATRIX_FLOWER_BLOOMING +RGB_MATRIX_EFFECT(FLOWER_BLOOMING) +# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS + +typedef HSV (*flower_blooming_f)(HSV hsv, uint8_t i, uint8_t time); + +bool effect_runner_bloom(effect_params_t* params, flower_blooming_f effect_func) { + RGB_MATRIX_USE_LIMITS(led_min, led_max); + + uint8_t time = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed / 10, 1)); + for (uint8_t i = led_min; i < led_max; i++) { + RGB_MATRIX_TEST_LED_FLAGS(); + if (g_led_config.point[i].y > k_rgb_matrix_center.y) { + RGB bgr = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time)); + rgb_matrix_set_color(i, bgr.b, bgr.g, bgr.r); + } else { + RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time)); + rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); + } + } + return rgb_matrix_check_finished_leds(led_max); +} + +static HSV FLOWER_BLOOMING_math(HSV hsv, uint8_t i, uint8_t time) { + if (g_led_config.point[i].y > k_rgb_matrix_center.y) + hsv.h = g_led_config.point[i].x * 3 - g_led_config.point[i].y * 3 + time; + else + hsv.h = g_led_config.point[i].x * 3 - g_led_config.point[i].y * 3 - time; + return hsv; +} + +bool FLOWER_BLOOMING(effect_params_t* params) { + return effect_runner_bloom(params, &FLOWER_BLOOMING_math); +} + +# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#endif // ENABLE_RGB_MATRIX_FLOWER_BLOOMING diff --git a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc index ac7bac428d1..df347188387 100644 --- a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc +++ b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc @@ -21,6 +21,7 @@ #include "dual_beacon_anim.h" #include "rainbow_beacon_anim.h" #include "rainbow_pinwheels_anim.h" +#include "flower_blooming_anim.h" #include "raindrops_anim.h" #include "jellybean_raindrops_anim.h" #include "hue_breathing_anim.h"