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Changed Docs, Moved RetroRefit to Handwired
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arrow_pad keyboard firmware
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======================
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## Keyboard Info
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The ArrowPad is a wired conversion that can be made to any stand-alone keypad. It uses two main layers - a standard numpad, and a more advanced arrow cluster navigator.
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The first 24-key ArrowPad was handwired, but the PCB was wired as listed below.
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```
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<Chip Ref Des> pin <Pin #>
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<Keycap Name> (Silkscreen Name if different) - <Switch Pin #>
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Note:
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U2 pin 2 is the Num Lock LED and is active low.
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U2 pin 1
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Clear (Num Lock) - 1
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Enter - 2
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Esc (ESC) - 2
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U2 pin 3
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- - 1
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U2 pin 4
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7 - 2
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8 - 2
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9 - 2
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U2 pin 5
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* - 2
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Delete (BACK SPACE) - 2
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U2 pin 6
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1 - 2
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0 - 2
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. - 2
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, - 2
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U2 pin 7
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4 - 2
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5 - 2
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6 - 2
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U2 pin 8
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Tab - 2
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= (/) - 2
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U2 pin 13
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Delete (BACK SPACE) - 1
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9 - 1
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6 - 1
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3 - 1
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. - 1
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U2 pin 14
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Tab - 1
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8 - 1
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5 - 1
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2 - 1
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0 - 1
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U2 pin 15
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Esc (ESC) - 1
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= (/) - 1
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/ (*) - 1
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7 - 1
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4 - 1
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1 - 1
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+ - 1
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U2 pin 16
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Enter - 1
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* (<--) - 1
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, - 1
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U2 pin 17
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Fn (#NAME?) - 1
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- - 2
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Clear (Num Lock) - 2
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U2 pin 18
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Fn (#NAME?) - 2
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* (<--) - 2
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+ - 2
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3 - 2
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2 - 2
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```
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More info can be found on [GeekHack](https://geekhack.org/index.php?topic=73632.msg1802497#msg1802497)
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The second ArrowPad was a conversion from a 21-key Genovation keypad. It used a 2 row x 11 column matrix.
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```
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#define KEYMAP( \
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KM_ESC, KM_TAB, KM_BSL, KM_ARR, \
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KM_NUM, KM_FSL, KM_AST, KM_MIN, \
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KM___7, KM___8, KM___9, ___PLS, \
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KM___4, KM___5, KM___6, KM_PLS, \
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KM___1, KM___2, KM___3, ___ENT, \
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KM___0, _____0, KM_DOT, KM_ENT \
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) { \
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{ KM_ESC, KM_TAB, KM_BSL, KM_ARR, KM___7, KM___8, KM___9, KM_PLS, KM___1, KM___2, KM___3, }, \
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{ KM_NUM, KM_FSL, KM_AST, KM_MIN, KM___4, KM___5, KM___6, KM_ENT, KC_NO, KM___0, KM_DOT, }, \
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}
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```
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## Quantum MK Firmware
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For the full Quantum feature list, see [the parent readme.md](/readme.md).
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## Building
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Download or clone the whole firmware and navigate to the keyboards/arrow_pad folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
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Download or clone the whole firmware and navigate to the keyboards/arrow_pad folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
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Depending on which keymap you would like to use, you will have to compile slightly differently.
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@ -20,7 +127,7 @@ Several version of keymap are available in advance but you are recommended to de
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To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
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```
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$ make [default|jack|<name>]
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$ make [default|pad_21|pad_24|<name>]
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```
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Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
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Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
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3
keyboards/handwired/retro_refit/Makefile
Normal file
3
keyboards/handwired/retro_refit/Makefile
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ifndef MAKEFILE_INCLUDED
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include ../../../Makefile
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endif
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60
keyboards/handwired/retro_refit/readme.md
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60
keyboards/handwired/retro_refit/readme.md
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@ -0,0 +1,60 @@
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retro_refit keyboard firmware
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======================
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## Keyboard Info
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The retro refit keyboard used a Teensy to replace the original controller on a 386 "laptop".
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http://imgur.com/a/08Fyj
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This keyboard uses a KEYMAP macro that is a great example of using a non-standard row-column matrix. The keyboard in question had 11 rows and 8 columns, but the rows were not all horizontal, and the columns were not all vertical. For example, row 2 contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and"Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B", "Left Alt", "Up Arrow", and "Down Arrow".
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The macro makes programming the keys easier and in a more straight-forward manner because it realigns the keys into a 6x15 sensible keyboard layout instead of the obtuse 11x8 matrix. Each Kxy corrisponds to a key in row x column y.
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```
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#define KEYMAP( \
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K77, K05, K04, K03, K02, K01, K00, KA7, KA6, KA5, KA4, KA3, KA2, K11, K94, \
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K27, K76, K75, K74, K73, K72, K71, K70, K67, K66, K65, K64, K63, K62, KA1, \
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K61, K60, K57, K56, K55, K54, K53, K52, K51, K50, K47, K46, K45, K97, \
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K43, K42, K41, K40, K37, K36, K35, K34, K33, K32, K31, K30, K44, K87, \
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K26, K24, K23, K22, K21, K20, K17, K16, K15, K14, K13, K12, KA0, K91, \
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K10, K06, K25, K07, K86, K85, K95, K90, K93 \
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) { \
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{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, }, \
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{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, }, \
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{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, }, \
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{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, }, \
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{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, }, \
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{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57, }, \
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{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67, }, \
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{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77, }, \
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{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K85, KC_##K86, KC_##K87, }, \
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{ KC_##K90, KC_##K91, KC_NO, KC_##K93, KC_##K94, KC_##K95, KC_NO, KC_##K97, }, \
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{ KC_##KA0, KC_##KA1, KC_##KA2, KC_##KA3, KC_##KA4, KC_##KA5, KC_##KA6, KC_##KA7, } \
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}
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```
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## Quantum MK Firmware
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For the full Quantum feature list, see [the parent readme.md](/readme.md).
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## Building
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Download or clone the whole firmware and navigate to the keyboards/retro_refit folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
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Depending on which keymap you would like to use, you will have to compile slightly differently.
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### Default
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To build with the default keymap, simply run `make default`.
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### Other Keymaps
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top readme.md) and existent keymap files.
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To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
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```
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$ make [default|jack|<name>]
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```
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Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
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ifndef MAKEFILE_INCLUDED
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include ../../Makefile
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endif
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retro_refit keyboard firmware
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======================
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## Quantum MK Firmware
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For the full Quantum feature list, see [the parent readme.md](/readme.md).
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## Building
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Download or clone the whole firmware and navigate to the keyboards/retro_refit folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
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Depending on which keymap you would like to use, you will have to compile slightly differently.
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### Default
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To build with the default keymap, simply run `make default`.
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### Other Keymaps
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top readme.md) and existent keymap files.
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To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
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```
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$ make [default|jack|<name>]
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```
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Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
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vision_division keyboard firmware
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======================
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## Keyboard Info
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[See this thread.](https://geekhack.org/index.php?topic=83692.msg2227856#msg2227856)
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Vision/Division is a full size or split keyboard that can be customized due to its pcb.
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## Quantum MK Firmware
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For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).
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