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readmes\!
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README.md
120
README.md
@ -2,21 +2,123 @@ Quantum MK Firmware
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================================
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================================
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This is a keyboard firmware based on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controller, and more specifically, the OLKB product line.
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This is a keyboard firmware based on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controller, and more specifically, the OLKB product line.
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Updates
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-------
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#### 2015/10/28
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Merged TMK updates from the past few months, and separately additions into /quantum. You can make a new quantum-based project by using `./new_project.sh <project_name>`, which will create /keyboard/<project_name>.
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There are lots of new features, and they'll be documented soon.
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### Getting started
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#### 2015/04/22
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You can create your own Quantum-based project by using `./new_project.sh <project_name>`, which will create `/keyboard/<project_name>` with all the necessary components for a Quantum project.
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Core library was separated to other branch `core`. <https://github.com/tmk/tmk_keyboard/tree/core>
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In `Makefile` you need to set `TMK_DIR` to indicate core library location now.
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You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
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TMK_DIR = ../../tmk_core
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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MIDI_ENABLE = yes # MIDI controls
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# UNICODE_ENABLE = yes # Unicode support
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BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
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### Mod shortcuts
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* `LSFT(kc)` - applies left shift to *kc* - `S(kc)` is an alias
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* `RSFT(kc)` - applies right shift to *kc*
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* `LCTL(kc)` - applies left control to *kc*
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* `RCTL(kc)` - applies right control to *kc*
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* `LALT(kc)` - applies left alt to *kc*
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* `RALT(kc)` - applies right alt to *kc*
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* `LGUI(kc)` - applies left gui (command/win) to *kc*
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* `RGUI(kc)` - applies right gui (command/win) to *kc*
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You can also use more than one, like this:
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LALT(LGUI(KC_ESC))
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The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names (see `quantum/keymap_common.h`) are also availble.
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KC_TILD ~
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KC_EXLM !
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KC_AT @
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KC_HASH #
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KC_DLR $
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KC_PERC %
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KC_CIRC ^
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KC_AMPR &
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KC_ASTR *
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KC_LPRN (
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KC_RPRN )
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KC_UNDS _
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KC_PLUS +
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KC_LCBR {
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KC_RCBR }
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KC_PIPE |
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KC_COLN :
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### Function shortcuts
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Instead of using `FNx`, you can use `F(x)` - the benefit here is being able to use more than 32 function layers (up to 4096), if you happen to need them.
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There are also keycode shortcuts for common actions:
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* `MO(layer)` - momentary switch to *layer*
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* `DF(layer)` - sets default layer to *layer*
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* `TG(layer)` - toggle between the current layer and *layer*
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* `MT(mod, kc)` - is *mod* when held, and *kc* when tapped
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* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
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* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
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* `ALT_T(kc)` - is LALT when held and *kc* when tapped
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* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
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* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped
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* `LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped
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These functions work the same way that their `ACTION_*` functions do, and will require KC_TRNS on the layer being switched to - check out the default keymap for an example.
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### Additional keycodes for software-implemented layouts (Colemak, Dvorak, etc)
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Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
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#include "keymap_<layout>.h"
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Where <layout> is "colemak" or "dvorak". After including this line, you will get access to:
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* `CM_*` for all of the Colemak-equivalent characters
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* `DV_*` for all of the Dvorak-equivalent characters
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These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
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To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
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### Additional language support
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In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbrivation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
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### Unicode support
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You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
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### Macro shortcuts
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Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to filter them. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
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### Other keyboard shortcut keycodes
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* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
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* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
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* `BL_ON` - turns the backlight on
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* `BL_OFF` - turns the backlight off
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* `BL_<n>` - sets the backlight to level *n*
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* `BL_INC` - increments the backlight level by one
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* `BL_DEC` - decrements the backlight level by one
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* `BL_TOGG` - toggles the backlight
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* `BL_STEP` - steps through the backlight levels
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Enable the backlight from the Makefile.
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### MIDI functionalty
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This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
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### Bluetooth functionality
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This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
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# TMK Documenation
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Features
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Features
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--------
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--------
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@ -3,45 +3,136 @@ Planck keyboard firmware
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DIY/Assembled compact ortholinear 40% keyboard by [Ortholinear Keyboards](http://ortholinearkeyboards.com).
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DIY/Assembled compact ortholinear 40% keyboard by [Ortholinear Keyboards](http://ortholinearkeyboards.com).
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## Quantum MK Firmware
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## Quantum MK Firmware
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You have access to a bunch of goodies:
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You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
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- Use `LSFT()`, `LCTL()`, et. al. (listed in keymap_common.h) as modifiers for keys (daisy-chain-able)
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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- Use `FUNC(1)` instead of `FN1` (etc.) to access the function layers beyond the 32 function layer limit
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MIDI_ENABLE = yes # MIDI controls
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- Use `CM_F` instead of `KC_F` to get the ColeMak equivilent for shortcuts (maps backwards)
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# UNICODE_ENABLE = yes # Unicode support
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- Use `MACRODOWN()` instead of `MACRO()` to easily make a keydown macro (`CM_*` works here too)
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BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
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### Some notes on usage:
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### Mod shortcuts
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- The `KEYMAP()` macro is unable to be used due to the bitwise modifications that take place - refer to extended_keymap_jack.c to see how to set things up with the `KC_` prefix
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* `LSFT(kc)` - applies left shift to *kc* - `S(kc)` is an alias
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- Keep an eye on the Makefile - this needs to include the correct files to work
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* `RSFT(kc)` - applies right shift to *kc*
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- Don't forget to use `const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {` instead of the 8bit equivilent
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* `LCTL(kc)` - applies left control to *kc*
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* `RCTL(kc)` - applies right control to *kc*
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* `LALT(kc)` - applies left alt to *kc*
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* `RALT(kc)` - applies right alt to *kc*
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* `LGUI(kc)` - applies left gui (command/win) to *kc*
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* `RGUI(kc)` - applies right gui (command/win) to *kc*
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## Build
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You can also use more than one, like this:
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Follow [this guide](http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177.html) to setup your development environment before anything else. Abbreviated instructions are provide at the [bottom of this document](https://github.com/rswiernik/tmk_keyboard/tree/rswiernik_dev/keyboard/planck#environment-setup)
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LALT(LGUI(KC_ESC))
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Download the whole firmware [here](https://github.com/jackhumbert/tmk_keyboard/archive/master.zip) and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex that you can load with the Teensy app onto your Planck (once you've hit reset/shorted GND & RST).
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The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names (see `quantum/keymap_common.h`) are also availble.
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KC_TILD ~
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KC_EXLM !
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KC_AT @
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KC_HASH #
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KC_DLR $
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KC_PERC %
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KC_CIRC ^
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KC_AMPR &
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KC_ASTR *
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KC_LPRN (
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KC_RPRN )
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KC_UNDS _
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KC_PLUS +
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KC_LCBR {
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KC_RCBR }
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KC_PIPE |
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KC_COLN :
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### Function shortcuts
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Instead of using `FNx`, you can use `F(x)` - the benefit here is being able to use more than 32 function layers (up to 4096), if you happen to need them.
|
||||||
|
|
||||||
|
There are also keycode shortcuts for common actions:
|
||||||
|
|
||||||
|
* `MO(layer)` - momentary switch to *layer*
|
||||||
|
* `DF(layer)` - sets default layer to *layer*
|
||||||
|
* `TG(layer)` - toggle between the current layer and *layer*
|
||||||
|
* `MT(mod, kc)` - is *mod* when held, and *kc* when tapped
|
||||||
|
* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
|
||||||
|
* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
|
||||||
|
* `ALT_T(kc)` - is LALT when held and *kc* when tapped
|
||||||
|
* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
|
||||||
|
* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped
|
||||||
|
* `LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped
|
||||||
|
|
||||||
|
These functions work the same way that their `ACTION_*` functions do, and will require KC_TRNS on the layer being switched to - check out the default keymap for an example.
|
||||||
|
|
||||||
|
### Additional keycodes for software-implemented layouts (Colemak, Dvorak, etc)
|
||||||
|
|
||||||
|
Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
|
||||||
|
|
||||||
|
#include "keymap_<layout>.h"
|
||||||
|
|
||||||
|
Where <layout> is "colemak" or "dvorak". After including this line, you will get access to:
|
||||||
|
|
||||||
|
* `CM_*` for all of the Colemak-equivalent characters
|
||||||
|
* `DV_*` for all of the Dvorak-equivalent characters
|
||||||
|
|
||||||
|
These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
|
||||||
|
|
||||||
|
To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
|
||||||
|
|
||||||
|
### Additional language support
|
||||||
|
|
||||||
|
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbrivation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
|
||||||
|
|
||||||
|
### Unicode support
|
||||||
|
|
||||||
|
You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
|
||||||
|
|
||||||
|
### Macro shortcuts
|
||||||
|
|
||||||
|
Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to filter them. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
|
||||||
|
|
||||||
|
### Other keyboard shortcut keycodes
|
||||||
|
|
||||||
|
* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
|
||||||
|
* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
|
||||||
|
* `BL_ON` - turns the backlight on
|
||||||
|
* `BL_OFF` - turns the backlight off
|
||||||
|
* `BL_<n>` - sets the backlight to level *n*
|
||||||
|
* `BL_INC` - increments the backlight level by one
|
||||||
|
* `BL_DEC` - decrements the backlight level by one
|
||||||
|
* `BL_TOGG` - toggles the backlight
|
||||||
|
* `BL_STEP` - steps through the backlight levels
|
||||||
|
|
||||||
|
Enable the backlight from the Makefile.
|
||||||
|
|
||||||
|
|
||||||
|
### MIDI functionalty
|
||||||
|
|
||||||
|
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
|
||||||
|
|
||||||
|
### Bluetooth functionality
|
||||||
|
|
||||||
|
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
|
||||||
|
|
||||||
|
## Building
|
||||||
|
|
||||||
|
Download or clone the whole firmware and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button.
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||||||
|
|
||||||
Depending on which keymap you would like to use, you will have to compile slightly differently.
|
Depending on which keymap you would like to use, you will have to compile slightly differently.
|
||||||
|
|
||||||
####Default
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### Default
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||||||
To build with the default keymap, simply move to the tmk\_keyboard/keyboard/planck/ and run `make` as follows:
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To build with the default keymap, simply run `make`.
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```
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$ make
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```
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## Keymap
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### Other Keymaps
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
|
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
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||||||
|
|
||||||
####**Keymaps**
|
|
||||||
|
|
||||||
To build the firmware binary hex file with an extended keymap just do `make` with `KEYMAP` option like:
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To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
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||||||
```
|
```
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||||||
$ make KEYMAP=[default|jack|<name>]
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$ make KEYMAP=[default|jack|<name>]
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||||||
```
|
```
|
||||||
_The only applicable keymaps will work with this option._ Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder.
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Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder.
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||||||
|
|
||||||
## Notable TMK forks (which some of the keymap files are from)
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### Notable forks (which some of the keymap files are from)
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||||||
- [Shane's Fork](https://github.com/shanecelis/tmk_keyboard/tree/master/keyboard/planck)
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- [Shane's Fork](https://github.com/shanecelis/tmk_keyboard/tree/master/keyboard/planck)
|
||||||
- [Pierre's Fork](https://github.com/pcarrier/tmk_keyboard/blob/pcarrier/planck/keyboard/gh60/keymap_planck.c)
|
- [Pierre's Fork](https://github.com/pcarrier/tmk_keyboard/blob/pcarrier/planck/keyboard/gh60/keymap_planck.c)
|
||||||
- [Nathan's Fork](https://github.com/nathanrosspowell/tmk_keyboard/tree/planck-jack/keyboard/planck)
|
- [Nathan's Fork](https://github.com/nathanrosspowell/tmk_keyboard/tree/planck-jack/keyboard/planck)
|
||||||
|
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Reference in New Issue
Block a user