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[Keymap] Personal xd75 keymap "Odyssey" (#6830)
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17
keyboards/xd75/keymaps/odyssey/config.h
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17
keyboards/xd75/keymaps/odyssey/config.h
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#pragma once
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#define MK_3_SPEED
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#define TAPPING_TERM 20
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#define MOUSEKEY_DELAY 100
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#define MOUSEKEY_INTERVAL 20
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#define MOUSEKEY_MAX_SPEED 4
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#define MOUSEKEY_TIME_TO_MAX 10
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#define MOUSEKEY_WHEEL_MAX_SPEED 4
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#define MOUSEKEY_WHEEL_TIME_TO_MAX 10
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#define MK_C_OFFSET_0 4
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#define MK_C_INTERVAL_0 30
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#define MK_C_OFFSET_1 8
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#define MK_C_INTERVAL_1 20
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#define MK_C_OFFSET_2 16
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#define MK_C_INTERVAL_2 20
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#define MK_C_OFFSET_UNMOD 3
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#define MK_C_INTERVAL_UNMOD 25
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241
keyboards/xd75/keymaps/odyssey/keymap.c
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241
keyboards/xd75/keymaps/odyssey/keymap.c
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#include QMK_KEYBOARD_H
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// Layer shorthand
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#define _QW 0
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#define _CM 1
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#define _FN 2
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typedef enum {
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NONE_NONE,
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SINGLE_TAP,
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SINGLE_HOLD,
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DOUBLE_SINGLE_TAP
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} td_state_t;
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static td_state_t td_state = NONE_NONE;
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int cur_dance (qk_tap_dance_state_t *state);
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void altlp_finished (qk_tap_dance_state_t *state, void *user_data);
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void altlp_reset (qk_tap_dance_state_t *state, void *user_data);
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// Four differend underglow states for 2 language layouts x 2 states of colemak layer
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enum layer_states {
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S_ENGLISH,
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S_COLEMAK,
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S_CRUSSIAN,
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S_QRUSSIAN
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} l_state = S_ENGLISH;
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// CLMK to toggle colemak (active only with english qwerty, saves intent in russian but does nothing untill switched back to english)
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// RNBW - rainbow underglow
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// PING - ping pong underglow
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// SP_UP/DW - underglow speed controls
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enum custom_keycodes {
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STUB = SAFE_RANGE,
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CLMK,
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RNBW,
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PING,
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SP_UP,
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SP_DW
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};
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// Escape if taped, FN layer mod if held
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enum tapdance_codes {
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LESC
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};
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bool sstate = false;
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int rgb = 0;
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int speed = 300;
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void set_colors(int r, int g, int b) {
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for(int i = 0; i<6; i++) {
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sethsv(r, g, b, (LED_TYPE *)&led[i]);
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}
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rgblight_set();
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}
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void update_led_state_c(void) {
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if (rgb>0) return;
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if (td_state == SINGLE_HOLD) set_colors(HSV_BLUE);
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else {
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if (l_state == S_ENGLISH) set_colors(HSV_RED);
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if (l_state == S_QRUSSIAN) set_colors(HSV_GREEN);
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if (l_state == S_COLEMAK) set_colors(HSV_YELLOW);
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if (l_state == S_CRUSSIAN) set_colors(85, 100, 100);
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}
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}
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int cur_dance (qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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if (state->interrupted && state->pressed) { return SINGLE_HOLD; }
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else if (!state->pressed) { return SINGLE_TAP; }
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else { return SINGLE_HOLD; }
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}
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if (state->count == 2) { return DOUBLE_SINGLE_TAP; }
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else { return 3; }
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}
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// Tapdance code stolen long time ago from one of the forum answers i found related to my problem, sadly can't provide link for the credits
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void lesc_finished (qk_tap_dance_state_t *state, void *user_data) {
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td_state = cur_dance(state);
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switch (td_state) {
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case SINGLE_TAP:
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register_code16(KC_ESC);
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break;
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case SINGLE_HOLD:
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layer_on(_FN);
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update_led_state_c();
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sstate = false;
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break;
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case DOUBLE_SINGLE_TAP:
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break;
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case NONE_NONE:
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break;
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}
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}
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void lesc_reset (qk_tap_dance_state_t *state, void *user_data) {
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switch (td_state) {
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case SINGLE_TAP:
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unregister_code16(KC_ESC);
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break;
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case SINGLE_HOLD:
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layer_off(_FN);
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if (sstate == false) {
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register_code16(KC_ESC);
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unregister_code16(KC_ESC);
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}
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break;
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case DOUBLE_SINGLE_TAP:
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break;
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case NONE_NONE:
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break;
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}
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td_state = NONE_NONE;
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update_led_state_c();
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[LESC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lesc_finished, lesc_reset)
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QW] = LAYOUT_ortho_5x15( /* QWERTY */
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, RNBW, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_BSLS, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_QUOT,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, CLMK, KC_DEL, SP_UP, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, KC_UP, SP_DW, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LCTL, LSFT(KC_9), KC_LALT, KC_LGUI, TD(LESC),KC_SPC, KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT, TD(LESC),KC_RGUI, KC_RALT, RSFT(KC_0),KC_RCTL
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),
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[_CM] = LAYOUT_ortho_5x15( /* COLEMAK */
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_______, _______, _______, _______, _______, _______, _______, PING, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_Q, KC_W, KC_F, KC_P, KC_Z, _______, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_SLSH,
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_______, KC_A, KC_R, KC_S, KC_T, KC_G, _______, _______, _______, KC_M, KC_N, KC_E, KC_I, KC_O, _______,
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_______, KC_X, KC_V, KC_C, KC_D, KC_B, _______, _______, _______, KC_K, KC_H, KC_DOT, KC_COMM, KC_QUOT, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_FN] = LAYOUT_ortho_5x15( /* FUNCTION */
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_P7, KC_P8, KC_P9, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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RESET, KC_BTN1, KC_MS_U, KC_BTN2, KC_BTN3, KC_WH_U, KC_P4, KC_P5, KC_P6, _______, _______, _______, RSFT(KC_MINS), LSFT(KC_MINS), _______,
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_______, KC_MS_L, KC_MS_D, KC_MS_R, KC_MINS, KC_WH_D, KC_P1, KC_P2, KC_P3, _______, KC_PPLS, KC_ACL0, KC_ACL1, KC_ACL2, _______,
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_______, KC_ACL0, KC_ACL1, KC_ACL2, KC_WH_L, KC_WH_R, KC_NLCK, KC_PGUP, KC_P0, _______, _______, _______, _______, _______, _______,
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RGB_TOG, _______, _______, _______, KC_BSPC, KC_BSPC, KC_HOME, KC_PGDN, KC_END, KC_BSPC, KC_BSPC, _______, _______, _______, _______
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if(keycode != TD(LESC))
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sstate = true;
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switch (keycode) {
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case SP_UP:
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if (speed>25)
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speed -= 25;
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break;
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case SP_DW:
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if (speed < 1000)
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speed += 25;
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break;
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case RNBW:
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if(record->event.pressed) {
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rgb = rgb == 0 ? 1 : 0;
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update_led_state_c();
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}
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break;
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case PING:
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if(record->event.pressed) {
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rgb = rgb == 0 ? 2 : 0;
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update_led_state_c();
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}
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break;
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case CLMK:
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if(record->event.pressed) {
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if (l_state == S_COLEMAK) {
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layer_off(_CM);
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l_state = S_ENGLISH;
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}
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else if (l_state == S_ENGLISH) {
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layer_on(_CM);
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l_state = S_COLEMAK;
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}
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else if (l_state == S_CRUSSIAN) { l_state = S_QRUSSIAN; }
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else if (l_state == S_QRUSSIAN) { l_state = S_CRUSSIAN; }
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}
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update_led_state_c();
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break;
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case KC_CAPS:
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if(record->event.pressed) {
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if (l_state == S_ENGLISH) l_state = S_QRUSSIAN;
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else if (l_state == S_QRUSSIAN) l_state = S_ENGLISH;
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else if (l_state == S_COLEMAK) {
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layer_off(_CM);
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l_state = S_CRUSSIAN;
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}
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else if (l_state == S_CRUSSIAN) {
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layer_on(_CM);
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l_state = S_COLEMAK;
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}
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update_led_state_c();
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}
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break;
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}
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return true;
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}
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void matrix_init_user(void) { }
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// Rainbow globals
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int t = 0;
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int rc = 0;
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int col = 0;
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bool right = false;
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void matrix_scan_user(void) {
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if (rgb==0) return; // Do nothing each tick right away if neither of animations enabled
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if (rgb==1) {
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if (rc == 0) {
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rc = speed;
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for(int i = 0; i<6; i++) {
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sethsv(42*((t+i)%6), 255, 255, (LED_TYPE *)&led[i]);
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}
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rgblight_set();
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t++; t = t % 6;
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}
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} else if (rgb==2) {
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if (rc == 0) {
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rc = speed;
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col = (col + 1) % 36;
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for (int i = 0; i<6; i++) {
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if (i==t)
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sethsv(42*(((col-1)/6)%6), 255, 255, (LED_TYPE *)&led[(right ? t : 5-t)]);
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else
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sethsv(0, 0, 0, (LED_TYPE *)&led[right ? i : 5-i]);
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}
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rgblight_set();
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t++; t = t % 6;
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if (t == 0) right = !right;
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}
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}
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rc--;
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}
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void led_set_user(uint8_t usb_led) { }
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2
keyboards/xd75/keymaps/odyssey/readme.md
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2
keyboards/xd75/keymaps/odyssey/readme.md
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Personal keymap of flutterlice
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Called Odyssey because it took me what feels like ten year to come up with perfect keymap that satisfied all my needs.
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3
keyboards/xd75/keymaps/odyssey/rules.mk
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3
keyboards/xd75/keymaps/odyssey/rules.mk
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TAP_DANCE_ENABLE=yes
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MOUSEKEY_ENABLE=yes
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COMMAND_ENABLE=no
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