mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-22 11:29:26 +00:00
Merge 08f3a1c34a
into 36b5559b99
This commit is contained in:
commit
919a979a7c
@ -152,6 +152,7 @@ enum rgb_matrix_effects {
|
|||||||
RGB_MATRIX_STARLIGHT, // LEDs turn on and off at random at varying brightness, maintaining user set color
|
RGB_MATRIX_STARLIGHT, // LEDs turn on and off at random at varying brightness, maintaining user set color
|
||||||
RGB_MATRIX_STARLIGHT_DUAL_HUE, // LEDs turn on and off at random at varying brightness, modifies user set hue by +- 30
|
RGB_MATRIX_STARLIGHT_DUAL_HUE, // LEDs turn on and off at random at varying brightness, modifies user set hue by +- 30
|
||||||
RGB_MATRIX_STARLIGHT_DUAL_SAT, // LEDs turn on and off at random at varying brightness, modifies user set saturation by +- 30
|
RGB_MATRIX_STARLIGHT_DUAL_SAT, // LEDs turn on and off at random at varying brightness, modifies user set saturation by +- 30
|
||||||
|
RGB_MATRIX_STARLIGHT_SMOOTH, // LEDs randomly and smoothly increase and decrease in brightness to create a starlight effect, speed adjustable
|
||||||
RGB_MATRIX_RIVERFLOW, // Modification to breathing animation, offset's animation depending on key location to simulate a river flowing
|
RGB_MATRIX_RIVERFLOW, // Modification to breathing animation, offset's animation depending on key location to simulate a river flowing
|
||||||
RGB_MATRIX_EFFECT_MAX
|
RGB_MATRIX_EFFECT_MAX
|
||||||
};
|
};
|
||||||
@ -195,6 +196,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
|
|||||||
|`#define ENABLE_RGB_MATRIX_STARLIGHT` |Enables `RGB_MATRIX_STARLIGHT` |
|
|`#define ENABLE_RGB_MATRIX_STARLIGHT` |Enables `RGB_MATRIX_STARLIGHT` |
|
||||||
|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE` |Enables `RGB_MATRIX_STARLIGHT_DUAL_HUE` |
|
|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE` |Enables `RGB_MATRIX_STARLIGHT_DUAL_HUE` |
|
||||||
|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT` |Enables `RGB_MATRIX_STARLIGHT_DUAL_SAT` |
|
|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT` |Enables `RGB_MATRIX_STARLIGHT_DUAL_SAT` |
|
||||||
|
|`#define ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH` |Enables `RGB_MATRIX_STARLIGHT_SMOOTH` |
|
||||||
|`#define ENABLE_RGB_MATRIX_RIVERFLOW` |Enables `RGB_MATRIX_RIVERFLOW` |
|
|`#define ENABLE_RGB_MATRIX_RIVERFLOW` |Enables `RGB_MATRIX_RIVERFLOW` |
|
||||||
|
|
||||||
|Framebuffer Defines |Description |
|
|Framebuffer Defines |Description |
|
||||||
|
@ -42,4 +42,5 @@
|
|||||||
#include "starlight_anim.h"
|
#include "starlight_anim.h"
|
||||||
#include "starlight_dual_sat_anim.h"
|
#include "starlight_dual_sat_anim.h"
|
||||||
#include "starlight_dual_hue_anim.h"
|
#include "starlight_dual_hue_anim.h"
|
||||||
|
#include "starlight_smooth_anim.h"
|
||||||
#include "riverflow_anim.h"
|
#include "riverflow_anim.h"
|
31
quantum/rgb_matrix/animations/starlight_smooth_anim.h
Normal file
31
quantum/rgb_matrix/animations/starlight_smooth_anim.h
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
#ifdef ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH
|
||||||
|
RGB_MATRIX_EFFECT(STARLIGHT_SMOOTH)
|
||||||
|
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||||
|
|
||||||
|
bool STARLIGHT_SMOOTH(effect_params_t* params) {
|
||||||
|
RGB_MATRIX_USE_LIMITS(led_min, led_max);
|
||||||
|
|
||||||
|
static uint16_t time_offsets[RGB_MATRIX_LED_COUNT] = {0};
|
||||||
|
|
||||||
|
if (params->init) {
|
||||||
|
for (uint8_t i = 0; i < RGB_MATRIX_LED_COUNT; i++) {
|
||||||
|
time_offsets[i] = random16_max(65000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (uint8_t i = led_min; i < led_max; i++) {
|
||||||
|
RGB_MATRIX_TEST_LED_FLAGS();
|
||||||
|
|
||||||
|
uint16_t time = scale16by8((g_rgb_timer / 2) + time_offsets[i], rgb_matrix_config.speed / 16);
|
||||||
|
HSV hsv = rgb_matrix_config.hsv;
|
||||||
|
hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
|
||||||
|
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
|
||||||
|
|
||||||
|
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
|
||||||
|
}
|
||||||
|
|
||||||
|
return rgb_matrix_check_finished_leds(led_max);
|
||||||
|
}
|
||||||
|
|
||||||
|
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||||
|
#endif // ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH
|
Loading…
Reference in New Issue
Block a user