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@ -67,6 +67,8 @@ Additionally, if one side does not have an encoder, you can specify `{}` for the
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#define ENCODER_RESOLUTIONS_RIGHT { 4 }
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```
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!> Keep in mind that whenver you change the encoder resolution, you will need to reflash the half that has the encoder affected by the change.
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## Encoder map :id=encoder-map
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Encoder mapping may be added to your `keymap.c`, which replicates the normal keyswitch layer handling functionality, but with encoders. Add this to your keymap's `rules.mk`:
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