move mechkeys keyboards into the mechkeys/ vendor folder (#15760)

* move mechkeys keyboards to mechkeys/

* fix compilation

* fix default folder
This commit is contained in:
peepeetee 2022-02-12 06:41:10 +08:00 committed by GitHub
parent bd35fa7de1
commit 8957e928a2
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GPG Key ID: 4AEE18F83AFDEB23
79 changed files with 13 additions and 13 deletions

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@ -10,11 +10,11 @@ A customizable 60% keyboard made and sold by mechkeys.ca [More info on MECHKEYS]
Make example for this keyboard (after setting up your build environment):
make acr60:default
make mechkeys/acr60:default
Flashing example for this keyboard:
make acr60:default:flash
make mechkeys/acr60:default:flash
To reset the board into bootloader mode, do one of the following:

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@ -10,11 +10,11 @@ A 75% keyboard made and sold by MECHKEYS.
Make example for this keyboard (after setting up your build environment):
make alu84:default
make mechkeys/alu84:default
Flashing example for this keyboard:
make alu84:default:flash
make mechkeys/alu84:default:flash
To reset the board into bootloader mode, hold Space+B while plugging the cable in.

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@ -10,6 +10,6 @@ Hardware Availability: [MECHKEYS](https://mechkeys.ca)
Make example for this keyboard (after setting up your build environment):
make espectro:default
make mechkeys/espectro:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -18,8 +18,8 @@
#include "quantum.h"
#if defined(KEYBOARD_mechmini_v1)
#if defined(KEYBOARD_mechkeys_mechmini_v1)
# include "v1.h"
#elif defined(KEYBOARD_mechmini_v2)
#elif defined(KEYBOARD_mechkeys_mechmini_v2)
# include "v2.h"
#endif

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@ -17,7 +17,7 @@ Hardware Availability: [MECHKEYS](https://mechkeys.ca/collections/keyboards/prod
Make example for this keyboard (after setting up your build environment), this will make the Mechmini 2.0 default keymap (split space) - please see v1 readme for v1 make instructions:
make mechmini:default
make mechkeys/mechmini:default
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

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@ -0,0 +1 @@
DEFAULT_FOLDER = mechkeys/mechmini/v2

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@ -8,11 +8,11 @@ A 40% ortholinear/staggered keyboard, that was originally bootmapper and can be
Make example for this keyboard (after setting up your build environment):
make mechmini/v1:default
make mechkeys/mechmini/v1:default
Flashing example for this keyboard ([after setting up the bootloadHID flashing environment](https://docs.qmk.fm/#/flashing_bootloadhid))
make mechmini/v1:default:flash
make mechkeys/mechmini/v1:default:flash
**Reset Key**: Hold down the key commonly programmed as *L_Ctrl* while plugging in the keyboard.

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@ -17,7 +17,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "mechmini.h"
#include "../mechmini.h"
#define ___ KC_NO

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@ -13,7 +13,7 @@ Hardware Availability: [MECHKEYS Mechmini 2.0](https://mechkeys.ca/collections/k
Make example for this keyboard (after setting up your build environment), this will make the Mechmini 2.0 default keymap (split space):
make mechmini/v2:default
make mechkeys/mechmini/v2:default
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.

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@ -1 +0,0 @@
DEFAULT_FOLDER = mechmini/v2