diff --git a/keyboards/jones/v.0.3/keymaps/default_jp_us/config.h b/keyboards/jones/v.0.3/keymaps/default_jp_us/config.h
new file mode 100644
index 00000000000..3649bf11c3a
--- /dev/null
+++ b/keyboards/jones/v.0.3/keymaps/default_jp_us/config.h
@@ -0,0 +1,26 @@
+/* Copyright 2020 Takeshi Nishio
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+#pragma once
+
+// place overrides here
+#define TAPPING_TOGGLE 2
+
+// time for long press
+#define TAPPING_TERM 200
+
+// music map for music-mode
+// #define MUSIC_MAP
diff --git a/keyboards/jones/v.0.3/keymaps/default_jp_us/keymap.c b/keyboards/jones/v.0.3/keymaps/default_jp_us/keymap.c
new file mode 100644
index 00000000000..ae495e3ba79
--- /dev/null
+++ b/keyboards/jones/v.0.3/keymaps/default_jp_us/keymap.c
@@ -0,0 +1,543 @@
+/* Copyright 2020 Takeshi Nishio
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+#include QMK_KEYBOARD_H
+#include "keymap_jp.h"
+
+#ifdef RGBLIGHT_ENABLE
+#include "rgblight.h"
+extern rgblight_config_t rgblight_config;
+#endif
+
+
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_number {
+ _MAC = 0,
+ _WIN,
+ _NUM,
+ _LOWER,
+ _RAISE,
+ _NUM_RAISE,
+ _ADJUST
+};
+
+// Defines the keycodes used by our macros in process_record_user
+enum custom_keycodes {
+ MAC = SAFE_RANGE,
+ WIN,
+ NUM,
+ LOWER,
+ RAISE,
+ NUM_RAISE,
+ ADJUST,
+ ALT_US,
+ ALT_JP,
+ A_IME_M,
+ A_IME_W,
+ ALT_GRV
+};
+
+// Tap Dance
+enum tap_dances{
+ TD_GRV_ESC = 0 ,
+ TD_Y_LBRC,
+ TD_LSFT_CAPS,
+ TD_LBRC_RBRC,
+ TD_ESC_NUM,
+ TD_SCLN_MINS,
+};
+
+// Tap Dance state
+// for toggle layer by ESC
+enum {
+ SINGLE_TAP = 1,
+ DOUBLE_TAP,
+ TRIPLE_TAP,
+ TAP_HOLD,
+};
+
+// Declare the functions to be used with your tap dance key(s)
+// Function associated with all tap dances
+uint8_t cur_dance(qk_tap_dance_state_t *state);
+// Functions associated with individual tap dances
+void ql_finished(qk_tap_dance_state_t *state, void *user_data);
+void ql_reset(qk_tap_dance_state_t *state, void *user_data);
+void ql_each(qk_tap_dance_state_t *state, void *user_data);
+
+// Tap Dance definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_Y_LBRC] = ACTION_TAP_DANCE_DOUBLE(KC_Y, KC_LBRC),
+ [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
+ [TD_LBRC_RBRC] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC),
+ [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
+ [TD_SCLN_MINS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 500),
+};
+
+#define ESC_NUM TD(TD_ESC_NUM)
+#define Y_LBRC TD(TD_Y_LBRC)
+#define S_CAP TD(TD_LSFT_CAPS)
+#define L_R_BRC TD(TD_LBRC_RBRC)
+#define SCLN_M TD(TD_SCLN_MINS)
+#define SP_LOW LT(_LOWER, KC_SPC)
+#define SP_RAI LT(_RAISE, KC_SPC)
+#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
+#define SP_ADJ LT(_ADJUST, KC_SPC)
+#define SP_GUI MT(MOD_LGUI, KC_SPC)
+#define SP_SFT MT(MOD_LSFT, KC_SPC)
+#define S_SLS RSFT_T(KC_SLSH)
+#define S_BSLS RSFT_T(KC_RO)
+#define C_SCLN RCTL_T(KC_SCLN)
+#define C_QUOT RCTL_T(KC_QUOT)
+#define C_MINS RCTL_T(KC_MINS)
+#define C_SLSH RCTL_T(KC_SLSH)
+#define CT_E LCTL(KC_E)
+#define CT_A LCTL(KC_A)
+#define ALT_GRV LALT(KC_GRV)
+
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_MAC] = LAYOUT_JP(
+ ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_BSPC,KC_BSLS,KC_GRV, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC, \
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SCLN_M, KC_ENT, KC_EQL, KC_QUOT, \
+ S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP, LOWER, \
+ KC_MUTE,KC_LANG2,KC_LALT,KC_LGUI, SP_SFT, SP_RAI, KC_RGUI,KC_RALT,KC_LANG1,KC_LEFT,KC_DOWN,KC_RGHT \
+ ),
+ [_WIN] = LAYOUT_JP(
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+ _______,ALT_GRV,KC_LGUI,KC_LALT, _______, _______, KC_RALT,KC_APP, ALT_GRV,_______,_______,_______ \
+ ),
+ [_NUM] = LAYOUT_JP(
+ _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______, \
+ _______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS, _______,_______, \
+ _______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX,_______, _______,_______, \
+ _______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______, \
+ _______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______ \
+ ),
+ [_LOWER] = LAYOUT_JP(
+ KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
+ KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME, KC_END, KC_VOLU, \
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_UP, KC_RGHT,KC_VOLD, \
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,KC_RGHT,KC_PGUP,_______, \
+ ADJUST, _______,_______,_______, _______, ADJUST, _______,_______,_______,KC_HOME,KC_PGDN,KC_END \
+ ),
+ [_RAISE] = LAYOUT_JP(
+ KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
+ KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP, _______,_______, \
+ _______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_MINS,KC_INS, _______,_______, \
+ _______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,ADJUST, \
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END \
+ ),
+ [_NUM_RAISE] = LAYOUT_JP(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_BSPC,KC_BSLS,KC_GRV, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC, \
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SCLN_M, KC_ENT, KC_EQL, KC_QUOT, \
+ S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP, ADJUST, \
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______ \
+ ),
+ [_ADJUST] = LAYOUT_JP(
+ _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+ _______, _______,WIN, _______,RESET, _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD, _______,_______, \
+ _______, AU_TOG, CK_TOGG,MU_TOG, MU_MOD, _______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______, _______,_______, \
+ _______, CK_RST, CK_DOWN,CK_UP ,_______,_______,TG(_NUM),MAC, _______,_______,_______,_______,_______,_______, \
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______ \
+ )
+};
+
+// const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_JP(
+// _______,37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, XXXXXXX,XXXXXXX,XXXXXXX,
+// _______,24, 25, 26, 27, 28, 29, 30, 31, 32, 33, XXXXXXX,XXXXXXX,
+// _______,11, 12, 13, 14, 15, 16, 17, 18, 19, 20, XXXXXXX,XXXXXXX,XXXXXXX,
+// _______,0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, XXXXXXX,XXXXXXX,
+// XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX
+// );
+
+// レイヤーキーを変換・無変換キーと共用する際に動作を改善する。
+static bool lower_pressed = false;
+static uint16_t lower_pressed_time = 0;
+static bool raise_pressed = false;
+static uint16_t raise_pressed_time = 0;
+static bool alt_ime_pressed = false;
+static uint16_t alt_ime_pressed_time = 0;
+
+// デフォルトレイヤー格納用
+static uint16_t current_default_layer = 0;
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+
+switch (keycode) {
+ case MAC: // Write default layer to EEPROM
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_MAC);
+ }
+ return false;
+ break;
+ case WIN: // Write default layer to EEPROM
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_WIN);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ lower_pressed = true;
+ lower_pressed_time = record->event.time;
+
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+
+ // /*
+ // 長押し時に入力キャンセルする場合
+ // if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) {
+ //
+ // 長押しキャンセルなしの場合
+ // if (lower_pressed) {
+ // */
+ // if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) {
+ // register_code(KC_LANG1); // for macOS
+ // register_code(KC_HENK);
+ // unregister_code(KC_HENK);
+ // unregister_code(KC_LANG1);
+ // }
+ lower_pressed = false;
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ raise_pressed = true;
+ raise_pressed_time = record->event.time;
+
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+
+ // /*
+ // 長押し時に入力キャンセルする場合はこれ
+ // if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
+ // */
+ // if (raise_pressed) {
+ // register_code(KC_LANG2); // for macOS
+ // register_code(KC_MHEN);
+ // unregister_code(KC_MHEN);
+ // unregister_code(KC_LANG2);
+ // }
+ raise_pressed = false;
+ }
+ return false;
+ break;
+ case ADJUST:
+ if (record->event.pressed) {
+ layer_on(_ADJUST);
+ } else {
+ layer_off(_ADJUST);
+ }
+ return false;
+ break;
+ case A_IME_M:
+ if (record->event.pressed) {
+ alt_ime_pressed = true;
+ alt_ime_pressed_time = record->event.time;
+ register_code(KC_RALT);
+ } else {
+ unregister_code(KC_RALT);
+ /*
+ 長押し時に入力キャンセルする場合はこれ
+ if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
+ */
+ // if (alt_ime_pressed) {
+ if (alt_ime_pressed && (TIMER_DIFF_16(record->event.time, alt_ime_pressed_time) < TAPPING_TERM)) {
+ register_code(KC_LCTL); // for macOS
+ register_code(KC_SPC);
+ unregister_code(KC_SPC);
+ unregister_code(KC_LCTL);
+ }
+ alt_ime_pressed = false;
+ }
+ return false;
+ break;
+ case A_IME_W:
+ if (record->event.pressed) {
+ alt_ime_pressed = true;
+ alt_ime_pressed_time = record->event.time;
+ register_code(KC_RALT);
+ } else {
+ unregister_code(KC_RALT);
+ /*
+ 長押し時に入力キャンセルする場合はこれ
+ if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
+ */
+ // if (alt_ime_pressed) {
+ if (alt_ime_pressed && (TIMER_DIFF_16(record->event.time, alt_ime_pressed_time) < TAPPING_TERM)) {
+ // register_code(KC_LALT);
+ // register_code(KC_GRV);
+ // unregister_code(KC_GRV);
+ // unregister_code(KC_LALT);
+ SEND_STRING(SS_LALT("`"));
+ }
+ alt_ime_pressed = false;
+ }
+ return false;
+ break;
+ default:
+ if (record->event.pressed) {
+ // reset the flags
+ lower_pressed = false;
+ raise_pressed = false;
+ alt_ime_pressed = false;
+ alt_ime_pressed = false;
+ }
+ break;
+ }
+ return true;
+}
+
+//------------------------------------------------------------------------------
+// RGB Light settings
+#ifdef RGBLIGHT_LAYERS
+
+// 1st LED
+const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0 + 4 , 2, HSV_WHITE - 200}
+);
+const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0 + 4 , 2, HSV_BLUE - 200}
+);
+const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0 + 4 , 2, HSV_YELLOW - 200}
+);
+
+// 2nd LED
+const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0 + 4 , 1, HSV_MAGENTA - 200}
+);
+
+const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0 + 4 , 1, HSV_GREEN - 200}
+);
+
+const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0 + 4 , 1, HSV_CYAN - 200}
+);
+
+const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0 + 4 , 1, HSV_GOLD - 200}
+);
+
+const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0 + 4 , 1, HSV_RED - 200}
+);
+
+
+// Define the array of layers. Later layers take precedence
+const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
+ my_mac_layer,
+ my_win_layer,
+ my_num_layer,
+ my_caps_layer,
+ my_lower_layer,
+ my_raise_layer,
+ my_num_raise_layer,
+ my_adjust_layer
+);
+
+void keyboard_post_init_user(void) {
+ // Enable the LED layers
+ rgblight_layers = my_rgb_layers;
+}
+
+// Enabling and disabling lighting layers
+layer_state_t layer_state_set_user(layer_state_t state) {
+ rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
+ rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
+ rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
+ rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
+ rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
+
+ return state;
+}
+
+// Enabling and disabling lighting layers for default layer
+layer_state_t default_layer_state_set_user(layer_state_t state) {
+ rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
+ rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
+ rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
+
+ if (layer_state_cmp(state, _MAC)) {
+ current_default_layer = _MAC;
+ } else if (layer_state_cmp(state, _WIN)) {
+ current_default_layer = _WIN;
+ }
+
+ return state;
+}
+
+bool led_update_user(led_t led_state) {
+ rgblight_set_layer_state(3, led_state.caps_lock);
+ return true;
+}
+#endif
+
+//------------------------------------------------------------------------------
+// TEST LEDs
+// void keyboard_post_init_user(void) {
+// rgblight_enable_noeeprom();
+// rgblight_mode_noeeprom(RGBLIGHT_MODE_RGB_TEST);
+// }
+
+//------------------------------------------------------------------------------
+// Rotary Encoder
+void encoder_update_user(uint8_t index, bool clockwise) {
+ if (index == 0) { /* First encoder, Right side */
+ if (clockwise) {
+ tap_code(KC_VOLD);
+ } else {
+ tap_code(KC_VOLU);
+ }
+ }
+ if (index == 1) { /* Second encoder, Left side */
+ if (clockwise) {
+ tap_code(KC_VOLD);
+ } else {
+ tap_code(KC_VOLU);
+ }
+ }
+}
+
+
+//------------------------------------------------------------------------------
+// Tap Dance function
+
+// ESCキーの動作を、次のようにする設定
+// シングルタップ:ESC
+// シングルタップしてホールド:NUMレイヤー
+// トリプルタップ:Numレイヤーをトグル
+// NOTE:ESCを連打(=タブルタップ)して、Numレイヤーになるのを防止するためトリプルに。
+
+typedef struct {
+ bool is_press_action;
+ uint8_t state;
+} tap;
+
+// Determine the current tap dance state
+uint8_t cur_dance(qk_tap_dance_state_t *state) {
+ if (state->count == 1) {
+ if (!state->pressed) return SINGLE_TAP;
+ else return TAP_HOLD;
+ } else if (state->count == 2) {
+ if (!state->pressed) return DOUBLE_TAP;
+ else return TAP_HOLD;
+ } else if (state->count == 3) return TRIPLE_TAP;
+ else return 8; // Magic number. At some point this method will expand to work for more presses
+}
+
+// Initialize tap structure associated with example tap dance key
+static tap ql_tap_state = {
+ .is_press_action = true,
+ .state = 0
+};
+
+// Functions that control what our tap dance key does
+void ql_each(qk_tap_dance_state_t *state, void *user_data) {
+}
+
+void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
+ ql_tap_state.state = cur_dance(state);
+
+ switch(state->keycode) {
+ case TD(TD_ESC_NUM):
+ switch (ql_tap_state.state) {
+ case SINGLE_TAP:
+ case DOUBLE_TAP:
+ tap_code(KC_ESC);
+ break;
+ case TAP_HOLD:
+ layer_on(_NUM);
+ break;
+ case TRIPLE_TAP:
+ // Check to see if the layer is already set
+ if (layer_state_is(_NUM)) {
+ // If already set, then switch it off
+ layer_off(_NUM);
+ } else {
+ // If not already set, then switch the layer on
+ layer_on(_NUM);
+ }
+ break;
+ }
+ break;
+
+ case TD(TD_SCLN_MINS):
+ switch (ql_tap_state.state) {
+ case SINGLE_TAP:
+ case TAP_HOLD:
+ register_code(KC_SCLN);
+ break;
+ case DOUBLE_TAP:
+ register_code(KC_MINS);
+ break;
+ }
+ break;
+ }
+}
+
+void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
+ switch(state->keycode) {
+ case TD(TD_ESC_NUM):
+ // If the key was held down and now is released then switch off the layer
+ if (ql_tap_state.state == TAP_HOLD) {
+ layer_off(_NUM);
+ }
+ ql_tap_state.state = 0;
+ break;
+
+ case TD(TD_SCLN_MINS):
+ switch (ql_tap_state.state) {
+ case SINGLE_TAP:
+ case TAP_HOLD:
+ unregister_code(KC_SCLN);
+ break;
+ case DOUBLE_TAP:
+ unregister_code(KC_MINS);
+ break;
+ }
+ break;
+ }
+}
+
+//------------------------------------------------------------------------------
+/*
+void matrix_init_user(void) {
+
+}
+
+void matrix_scan_user(void) {
+
+}
+
+bool led_update_user(led_t led_state) {
+ return true;
+}
+*/
diff --git a/keyboards/jones/v.0.3/keymaps/default_jp_us/readme.md b/keyboards/jones/v.0.3/keymaps/default_jp_us/readme.md
new file mode 100644
index 00000000000..5a089744bbd
--- /dev/null
+++ b/keyboards/jones/v.0.3/keymaps/default_jp_us/readme.md
@@ -0,0 +1 @@
+# Default JP-style keymap for jones
diff --git a/keyboards/jones/v.0.3/keymaps/default_jp_us/rules.mk b/keyboards/jones/v.0.3/keymaps/default_jp_us/rules.mk
new file mode 100644
index 00000000000..bdc2de01460
--- /dev/null
+++ b/keyboards/jones/v.0.3/keymaps/default_jp_us/rules.mk
@@ -0,0 +1,12 @@
+# Enabling options for FA (Full Armor) version.
+# Disabling options to reduce firmware size.
+# Add Link Time Optimization option.
+
+# Build Options
+# change yes to no to disableß
+#
+
+MOUSEKEY_ENABLE = no # Mouse keys
+AUDIO_ENABLE = yes # Audio output
+
+EXTRAFLAGS += -flto