diff --git a/keyboards/jones/v.0.3/keymaps/default_jp_us/config.h b/keyboards/jones/v.0.3/keymaps/default_jp_us/config.h new file mode 100644 index 00000000000..3649bf11c3a --- /dev/null +++ b/keyboards/jones/v.0.3/keymaps/default_jp_us/config.h @@ -0,0 +1,26 @@ +/* Copyright 2020 Takeshi Nishio + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#pragma once + +// place overrides here +#define TAPPING_TOGGLE 2 + +// time for long press +#define TAPPING_TERM 200 + +// music map for music-mode +// #define MUSIC_MAP diff --git a/keyboards/jones/v.0.3/keymaps/default_jp_us/keymap.c b/keyboards/jones/v.0.3/keymaps/default_jp_us/keymap.c new file mode 100644 index 00000000000..ae495e3ba79 --- /dev/null +++ b/keyboards/jones/v.0.3/keymaps/default_jp_us/keymap.c @@ -0,0 +1,543 @@ +/* Copyright 2020 Takeshi Nishio + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ +#include QMK_KEYBOARD_H +#include "keymap_jp.h" + +#ifdef RGBLIGHT_ENABLE +#include "rgblight.h" +extern rgblight_config_t rgblight_config; +#endif + + + +// Defines names for use in layer keycodes and the keymap +enum layer_number { + _MAC = 0, + _WIN, + _NUM, + _LOWER, + _RAISE, + _NUM_RAISE, + _ADJUST +}; + +// Defines the keycodes used by our macros in process_record_user +enum custom_keycodes { + MAC = SAFE_RANGE, + WIN, + NUM, + LOWER, + RAISE, + NUM_RAISE, + ADJUST, + ALT_US, + ALT_JP, + A_IME_M, + A_IME_W, + ALT_GRV +}; + +// Tap Dance +enum tap_dances{ + TD_GRV_ESC = 0 , + TD_Y_LBRC, + TD_LSFT_CAPS, + TD_LBRC_RBRC, + TD_ESC_NUM, + TD_SCLN_MINS, +}; + +// Tap Dance state +// for toggle layer by ESC +enum { + SINGLE_TAP = 1, + DOUBLE_TAP, + TRIPLE_TAP, + TAP_HOLD, +}; + +// Declare the functions to be used with your tap dance key(s) +// Function associated with all tap dances +uint8_t cur_dance(qk_tap_dance_state_t *state); +// Functions associated with individual tap dances +void ql_finished(qk_tap_dance_state_t *state, void *user_data); +void ql_reset(qk_tap_dance_state_t *state, void *user_data); +void ql_each(qk_tap_dance_state_t *state, void *user_data); + +// Tap Dance definitions +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_Y_LBRC] = ACTION_TAP_DANCE_DOUBLE(KC_Y, KC_LBRC), + [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS), + [TD_LBRC_RBRC] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC), + [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275), + [TD_SCLN_MINS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 500), +}; + +#define ESC_NUM TD(TD_ESC_NUM) +#define Y_LBRC TD(TD_Y_LBRC) +#define S_CAP TD(TD_LSFT_CAPS) +#define L_R_BRC TD(TD_LBRC_RBRC) +#define SCLN_M TD(TD_SCLN_MINS) +#define SP_LOW LT(_LOWER, KC_SPC) +#define SP_RAI LT(_RAISE, KC_SPC) +#define SP_NRAI LT(_NUM_RAISE, KC_SPC) +#define SP_ADJ LT(_ADJUST, KC_SPC) +#define SP_GUI MT(MOD_LGUI, KC_SPC) +#define SP_SFT MT(MOD_LSFT, KC_SPC) +#define S_SLS RSFT_T(KC_SLSH) +#define S_BSLS RSFT_T(KC_RO) +#define C_SCLN RCTL_T(KC_SCLN) +#define C_QUOT RCTL_T(KC_QUOT) +#define C_MINS RCTL_T(KC_MINS) +#define C_SLSH RCTL_T(KC_SLSH) +#define CT_E LCTL(KC_E) +#define CT_A LCTL(KC_A) +#define ALT_GRV LALT(KC_GRV) + + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_MAC] = LAYOUT_JP( + ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_BSPC,KC_BSLS,KC_GRV, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC, \ + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SCLN_M, KC_ENT, KC_EQL, KC_QUOT, \ + S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP, LOWER, \ + KC_MUTE,KC_LANG2,KC_LALT,KC_LGUI, SP_SFT, SP_RAI, KC_RGUI,KC_RALT,KC_LANG1,KC_LEFT,KC_DOWN,KC_RGHT \ + ), + [_WIN] = LAYOUT_JP( + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ + _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \ + _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \ + _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ + _______,ALT_GRV,KC_LGUI,KC_LALT, _______, _______, KC_RALT,KC_APP, ALT_GRV,_______,_______,_______ \ + ), + [_NUM] = LAYOUT_JP( + _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______, \ + _______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS, _______,_______, \ + _______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX,_______, _______,_______, \ + _______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______, \ + _______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______ \ + ), + [_LOWER] = LAYOUT_JP( + KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \ + KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME, KC_END, KC_VOLU, \ + _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_UP, KC_RGHT,KC_VOLD, \ + _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,KC_RGHT,KC_PGUP,_______, \ + ADJUST, _______,_______,_______, _______, ADJUST, _______,_______,_______,KC_HOME,KC_PGDN,KC_END \ + ), + [_RAISE] = LAYOUT_JP( + KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \ + KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP, _______,_______, \ + _______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_MINS,KC_INS, _______,_______, \ + _______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,ADJUST, \ + _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END \ + ), + [_NUM_RAISE] = LAYOUT_JP( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_BSPC,KC_BSLS,KC_GRV, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC, \ + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SCLN_M, KC_ENT, KC_EQL, KC_QUOT, \ + S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP, ADJUST, \ + _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______ \ + ), + [_ADJUST] = LAYOUT_JP( + _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ + _______, _______,WIN, _______,RESET, _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD, _______,_______, \ + _______, AU_TOG, CK_TOGG,MU_TOG, MU_MOD, _______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______, _______,_______, \ + _______, CK_RST, CK_DOWN,CK_UP ,_______,_______,TG(_NUM),MAC, _______,_______,_______,_______,_______,_______, \ + _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______ \ + ) +}; + +// const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_JP( +// _______,37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, XXXXXXX,XXXXXXX,XXXXXXX, +// _______,24, 25, 26, 27, 28, 29, 30, 31, 32, 33, XXXXXXX,XXXXXXX, +// _______,11, 12, 13, 14, 15, 16, 17, 18, 19, 20, XXXXXXX,XXXXXXX,XXXXXXX, +// _______,0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, XXXXXXX,XXXXXXX, +// XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX +// ); + +// レイヤーキーを変換・無変換キーと共用する際に動作を改善する。 +static bool lower_pressed = false; +static uint16_t lower_pressed_time = 0; +static bool raise_pressed = false; +static uint16_t raise_pressed_time = 0; +static bool alt_ime_pressed = false; +static uint16_t alt_ime_pressed_time = 0; + +// デフォルトレイヤー格納用 +static uint16_t current_default_layer = 0; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + +switch (keycode) { + case MAC: // Write default layer to EEPROM + if (record->event.pressed) { + set_single_persistent_default_layer(_MAC); + } + return false; + break; + case WIN: // Write default layer to EEPROM + if (record->event.pressed) { + set_single_persistent_default_layer(_WIN); + } + return false; + break; + case LOWER: + if (record->event.pressed) { + lower_pressed = true; + lower_pressed_time = record->event.time; + + layer_on(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } else { + layer_off(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + + // /* + // 長押し時に入力キャンセルする場合 + // if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) { + // + // 長押しキャンセルなしの場合 + // if (lower_pressed) { + // */ + // if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) { + // register_code(KC_LANG1); // for macOS + // register_code(KC_HENK); + // unregister_code(KC_HENK); + // unregister_code(KC_LANG1); + // } + lower_pressed = false; + } + return false; + break; + case RAISE: + if (record->event.pressed) { + raise_pressed = true; + raise_pressed_time = record->event.time; + + layer_on(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } else { + layer_off(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + + // /* + // 長押し時に入力キャンセルする場合はこれ + // if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) { + // */ + // if (raise_pressed) { + // register_code(KC_LANG2); // for macOS + // register_code(KC_MHEN); + // unregister_code(KC_MHEN); + // unregister_code(KC_LANG2); + // } + raise_pressed = false; + } + return false; + break; + case ADJUST: + if (record->event.pressed) { + layer_on(_ADJUST); + } else { + layer_off(_ADJUST); + } + return false; + break; + case A_IME_M: + if (record->event.pressed) { + alt_ime_pressed = true; + alt_ime_pressed_time = record->event.time; + register_code(KC_RALT); + } else { + unregister_code(KC_RALT); + /* + 長押し時に入力キャンセルする場合はこれ + if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) { + */ + // if (alt_ime_pressed) { + if (alt_ime_pressed && (TIMER_DIFF_16(record->event.time, alt_ime_pressed_time) < TAPPING_TERM)) { + register_code(KC_LCTL); // for macOS + register_code(KC_SPC); + unregister_code(KC_SPC); + unregister_code(KC_LCTL); + } + alt_ime_pressed = false; + } + return false; + break; + case A_IME_W: + if (record->event.pressed) { + alt_ime_pressed = true; + alt_ime_pressed_time = record->event.time; + register_code(KC_RALT); + } else { + unregister_code(KC_RALT); + /* + 長押し時に入力キャンセルする場合はこれ + if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) { + */ + // if (alt_ime_pressed) { + if (alt_ime_pressed && (TIMER_DIFF_16(record->event.time, alt_ime_pressed_time) < TAPPING_TERM)) { + // register_code(KC_LALT); + // register_code(KC_GRV); + // unregister_code(KC_GRV); + // unregister_code(KC_LALT); + SEND_STRING(SS_LALT("`")); + } + alt_ime_pressed = false; + } + return false; + break; + default: + if (record->event.pressed) { + // reset the flags + lower_pressed = false; + raise_pressed = false; + alt_ime_pressed = false; + alt_ime_pressed = false; + } + break; + } + return true; +} + +//------------------------------------------------------------------------------ +// RGB Light settings +#ifdef RGBLIGHT_LAYERS + +// 1st LED +const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0 + 4 , 2, HSV_WHITE - 200} +); +const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0 + 4 , 2, HSV_BLUE - 200} +); +const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0 + 4 , 2, HSV_YELLOW - 200} +); + +// 2nd LED +const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0 + 4 , 1, HSV_MAGENTA - 200} +); + +const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0 + 4 , 1, HSV_GREEN - 200} +); + +const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0 + 4 , 1, HSV_CYAN - 200} +); + +const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0 + 4 , 1, HSV_GOLD - 200} +); + +const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0 + 4 , 1, HSV_RED - 200} +); + + +// Define the array of layers. Later layers take precedence +const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( + my_mac_layer, + my_win_layer, + my_num_layer, + my_caps_layer, + my_lower_layer, + my_raise_layer, + my_num_raise_layer, + my_adjust_layer +); + +void keyboard_post_init_user(void) { + // Enable the LED layers + rgblight_layers = my_rgb_layers; +} + +// Enabling and disabling lighting layers +layer_state_t layer_state_set_user(layer_state_t state) { + rgblight_set_layer_state(2, layer_state_cmp(state, _NUM)); + rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER)); + rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE)); + rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE)); + rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST)); + + return state; +} + +// Enabling and disabling lighting layers for default layer +layer_state_t default_layer_state_set_user(layer_state_t state) { + rgblight_set_layer_state(0, layer_state_cmp(state, _MAC)); + rgblight_set_layer_state(1, layer_state_cmp(state, _WIN)); + rgblight_set_layer_state(2, layer_state_cmp(state, _NUM)); + + if (layer_state_cmp(state, _MAC)) { + current_default_layer = _MAC; + } else if (layer_state_cmp(state, _WIN)) { + current_default_layer = _WIN; + } + + return state; +} + +bool led_update_user(led_t led_state) { + rgblight_set_layer_state(3, led_state.caps_lock); + return true; +} +#endif + +//------------------------------------------------------------------------------ +// TEST LEDs +// void keyboard_post_init_user(void) { +// rgblight_enable_noeeprom(); +// rgblight_mode_noeeprom(RGBLIGHT_MODE_RGB_TEST); +// } + +//------------------------------------------------------------------------------ +// Rotary Encoder +void encoder_update_user(uint8_t index, bool clockwise) { + if (index == 0) { /* First encoder, Right side */ + if (clockwise) { + tap_code(KC_VOLD); + } else { + tap_code(KC_VOLU); + } + } + if (index == 1) { /* Second encoder, Left side */ + if (clockwise) { + tap_code(KC_VOLD); + } else { + tap_code(KC_VOLU); + } + } +} + + +//------------------------------------------------------------------------------ +// Tap Dance function + +// ESCキーの動作を、次のようにする設定 +// シングルタップ:ESC +// シングルタップしてホールド:NUMレイヤー +// トリプルタップ:Numレイヤーをトグル +// NOTE:ESCを連打(=タブルタップ)して、Numレイヤーになるのを防止するためトリプルに。 + +typedef struct { + bool is_press_action; + uint8_t state; +} tap; + +// Determine the current tap dance state +uint8_t cur_dance(qk_tap_dance_state_t *state) { + if (state->count == 1) { + if (!state->pressed) return SINGLE_TAP; + else return TAP_HOLD; + } else if (state->count == 2) { + if (!state->pressed) return DOUBLE_TAP; + else return TAP_HOLD; + } else if (state->count == 3) return TRIPLE_TAP; + else return 8; // Magic number. At some point this method will expand to work for more presses +} + +// Initialize tap structure associated with example tap dance key +static tap ql_tap_state = { + .is_press_action = true, + .state = 0 +}; + +// Functions that control what our tap dance key does +void ql_each(qk_tap_dance_state_t *state, void *user_data) { +} + +void ql_finished(qk_tap_dance_state_t *state, void *user_data) { + ql_tap_state.state = cur_dance(state); + + switch(state->keycode) { + case TD(TD_ESC_NUM): + switch (ql_tap_state.state) { + case SINGLE_TAP: + case DOUBLE_TAP: + tap_code(KC_ESC); + break; + case TAP_HOLD: + layer_on(_NUM); + break; + case TRIPLE_TAP: + // Check to see if the layer is already set + if (layer_state_is(_NUM)) { + // If already set, then switch it off + layer_off(_NUM); + } else { + // If not already set, then switch the layer on + layer_on(_NUM); + } + break; + } + break; + + case TD(TD_SCLN_MINS): + switch (ql_tap_state.state) { + case SINGLE_TAP: + case TAP_HOLD: + register_code(KC_SCLN); + break; + case DOUBLE_TAP: + register_code(KC_MINS); + break; + } + break; + } +} + +void ql_reset(qk_tap_dance_state_t *state, void *user_data) { + switch(state->keycode) { + case TD(TD_ESC_NUM): + // If the key was held down and now is released then switch off the layer + if (ql_tap_state.state == TAP_HOLD) { + layer_off(_NUM); + } + ql_tap_state.state = 0; + break; + + case TD(TD_SCLN_MINS): + switch (ql_tap_state.state) { + case SINGLE_TAP: + case TAP_HOLD: + unregister_code(KC_SCLN); + break; + case DOUBLE_TAP: + unregister_code(KC_MINS); + break; + } + break; + } +} + +//------------------------------------------------------------------------------ +/* +void matrix_init_user(void) { + +} + +void matrix_scan_user(void) { + +} + +bool led_update_user(led_t led_state) { + return true; +} +*/ diff --git a/keyboards/jones/v.0.3/keymaps/default_jp_us/readme.md b/keyboards/jones/v.0.3/keymaps/default_jp_us/readme.md new file mode 100644 index 00000000000..5a089744bbd --- /dev/null +++ b/keyboards/jones/v.0.3/keymaps/default_jp_us/readme.md @@ -0,0 +1 @@ +# Default JP-style keymap for jones diff --git a/keyboards/jones/v.0.3/keymaps/default_jp_us/rules.mk b/keyboards/jones/v.0.3/keymaps/default_jp_us/rules.mk new file mode 100644 index 00000000000..bdc2de01460 --- /dev/null +++ b/keyboards/jones/v.0.3/keymaps/default_jp_us/rules.mk @@ -0,0 +1,12 @@ +# Enabling options for FA (Full Armor) version. +# Disabling options to reduce firmware size. +# Add Link Time Optimization option. + +# Build Options +# change yes to no to disableß +# + +MOUSEKEY_ENABLE = no # Mouse keys +AUDIO_ENABLE = yes # Audio output + +EXTRAFLAGS += -flto