mirror of
https://github.com/qmk/qmk_firmware.git
synced 2025-07-16 12:51:47 +00:00
[New Feature/Core] New RGB Matrix Animation "Starlight Smooth" (#25203)
This commit is contained in:
parent
3e7ce54902
commit
7f42a5bc03
@ -150,6 +150,7 @@ enum rgb_matrix_effects {
|
|||||||
RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out
|
RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out
|
||||||
RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out
|
RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out
|
||||||
RGB_MATRIX_STARLIGHT, // LEDs turn on and off at random at varying brightness, maintaining user set color
|
RGB_MATRIX_STARLIGHT, // LEDs turn on and off at random at varying brightness, maintaining user set color
|
||||||
|
RGB_MATRIX_STARLIGHT_SMOOTH, // LEDs slowly increase and decrease in brightness randomly
|
||||||
RGB_MATRIX_STARLIGHT_DUAL_HUE, // LEDs turn on and off at random at varying brightness, modifies user set hue by +- 30
|
RGB_MATRIX_STARLIGHT_DUAL_HUE, // LEDs turn on and off at random at varying brightness, modifies user set hue by +- 30
|
||||||
RGB_MATRIX_STARLIGHT_DUAL_SAT, // LEDs turn on and off at random at varying brightness, modifies user set saturation by +- 30
|
RGB_MATRIX_STARLIGHT_DUAL_SAT, // LEDs turn on and off at random at varying brightness, modifies user set saturation by +- 30
|
||||||
RGB_MATRIX_RIVERFLOW, // Modification to breathing animation, offset's animation depending on key location to simulate a river flowing
|
RGB_MATRIX_RIVERFLOW, // Modification to breathing animation, offset's animation depending on key location to simulate a river flowing
|
||||||
@ -193,6 +194,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
|
|||||||
|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` |
|
|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` |
|
||||||
|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` |
|
|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` |
|
||||||
|`#define ENABLE_RGB_MATRIX_STARLIGHT` |Enables `RGB_MATRIX_STARLIGHT` |
|
|`#define ENABLE_RGB_MATRIX_STARLIGHT` |Enables `RGB_MATRIX_STARLIGHT` |
|
||||||
|
|`#define ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH` |Enables `RGB_MATRIX_STARLIGHT_SMOOTH` |
|
||||||
|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE` |Enables `RGB_MATRIX_STARLIGHT_DUAL_HUE` |
|
|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE` |Enables `RGB_MATRIX_STARLIGHT_DUAL_HUE` |
|
||||||
|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT` |Enables `RGB_MATRIX_STARLIGHT_DUAL_SAT` |
|
|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT` |Enables `RGB_MATRIX_STARLIGHT_DUAL_SAT` |
|
||||||
|`#define ENABLE_RGB_MATRIX_RIVERFLOW` |Enables `RGB_MATRIX_RIVERFLOW` |
|
|`#define ENABLE_RGB_MATRIX_RIVERFLOW` |Enables `RGB_MATRIX_RIVERFLOW` |
|
||||||
|
@ -39,6 +39,7 @@
|
|||||||
#include "solid_reactive_nexus.h"
|
#include "solid_reactive_nexus.h"
|
||||||
#include "splash_anim.h"
|
#include "splash_anim.h"
|
||||||
#include "solid_splash_anim.h"
|
#include "solid_splash_anim.h"
|
||||||
|
#include "starlight_smooth_anim.h"
|
||||||
#include "starlight_anim.h"
|
#include "starlight_anim.h"
|
||||||
#include "starlight_dual_sat_anim.h"
|
#include "starlight_dual_sat_anim.h"
|
||||||
#include "starlight_dual_hue_anim.h"
|
#include "starlight_dual_hue_anim.h"
|
||||||
|
26
quantum/rgb_matrix/animations/starlight_smooth_anim.h
Normal file
26
quantum/rgb_matrix/animations/starlight_smooth_anim.h
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
// Copyright 2022 @art-was-here
|
||||||
|
// SPDX-License-Identifier: GPL-2.0+
|
||||||
|
|
||||||
|
#ifdef ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH
|
||||||
|
RGB_MATRIX_EFFECT(STARLIGHT_SMOOTH)
|
||||||
|
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||||
|
|
||||||
|
static uint8_t phase_offsets[RGB_MATRIX_LED_COUNT];
|
||||||
|
|
||||||
|
hsv_t STARLIGHT_SMOOTH_math(hsv_t hsv, uint8_t i, uint8_t time) {
|
||||||
|
if (phase_offsets[i] == 0) {
|
||||||
|
phase_offsets[i] = rand() % 255;
|
||||||
|
}
|
||||||
|
hsv.v = scale8(abs8(sin8((time + phase_offsets[i]) / 2) - 128) * 2, hsv.v);
|
||||||
|
return hsv;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool STARLIGHT_SMOOTH(effect_params_t* params) {
|
||||||
|
if (params->init) {
|
||||||
|
memset(phase_offsets, 0, sizeof(phase_offsets));
|
||||||
|
}
|
||||||
|
return effect_runner_i(params, &STARLIGHT_SMOOTH_math);
|
||||||
|
}
|
||||||
|
|
||||||
|
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||||
|
#endif // ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH
|
Loading…
Reference in New Issue
Block a user