[New Feature/Core] New RGB Matrix Animation "Starlight Smooth" (#25203)

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art-was-here 2025-05-11 15:50:36 -07:00 committed by GitHub
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3 changed files with 29 additions and 0 deletions

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@ -150,6 +150,7 @@ enum rgb_matrix_effects {
RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out
RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out
RGB_MATRIX_STARLIGHT, // LEDs turn on and off at random at varying brightness, maintaining user set color RGB_MATRIX_STARLIGHT, // LEDs turn on and off at random at varying brightness, maintaining user set color
RGB_MATRIX_STARLIGHT_SMOOTH, // LEDs slowly increase and decrease in brightness randomly
RGB_MATRIX_STARLIGHT_DUAL_HUE, // LEDs turn on and off at random at varying brightness, modifies user set hue by +- 30 RGB_MATRIX_STARLIGHT_DUAL_HUE, // LEDs turn on and off at random at varying brightness, modifies user set hue by +- 30
RGB_MATRIX_STARLIGHT_DUAL_SAT, // LEDs turn on and off at random at varying brightness, modifies user set saturation by +- 30 RGB_MATRIX_STARLIGHT_DUAL_SAT, // LEDs turn on and off at random at varying brightness, modifies user set saturation by +- 30
RGB_MATRIX_RIVERFLOW, // Modification to breathing animation, offset's animation depending on key location to simulate a river flowing RGB_MATRIX_RIVERFLOW, // Modification to breathing animation, offset's animation depending on key location to simulate a river flowing
@ -193,6 +194,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` | |`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` |
|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` | |`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` |
|`#define ENABLE_RGB_MATRIX_STARLIGHT` |Enables `RGB_MATRIX_STARLIGHT` | |`#define ENABLE_RGB_MATRIX_STARLIGHT` |Enables `RGB_MATRIX_STARLIGHT` |
|`#define ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH` |Enables `RGB_MATRIX_STARLIGHT_SMOOTH` |
|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE` |Enables `RGB_MATRIX_STARLIGHT_DUAL_HUE` | |`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE` |Enables `RGB_MATRIX_STARLIGHT_DUAL_HUE` |
|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT` |Enables `RGB_MATRIX_STARLIGHT_DUAL_SAT` | |`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT` |Enables `RGB_MATRIX_STARLIGHT_DUAL_SAT` |
|`#define ENABLE_RGB_MATRIX_RIVERFLOW` |Enables `RGB_MATRIX_RIVERFLOW` | |`#define ENABLE_RGB_MATRIX_RIVERFLOW` |Enables `RGB_MATRIX_RIVERFLOW` |

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@ -39,6 +39,7 @@
#include "solid_reactive_nexus.h" #include "solid_reactive_nexus.h"
#include "splash_anim.h" #include "splash_anim.h"
#include "solid_splash_anim.h" #include "solid_splash_anim.h"
#include "starlight_smooth_anim.h"
#include "starlight_anim.h" #include "starlight_anim.h"
#include "starlight_dual_sat_anim.h" #include "starlight_dual_sat_anim.h"
#include "starlight_dual_hue_anim.h" #include "starlight_dual_hue_anim.h"

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@ -0,0 +1,26 @@
// Copyright 2022 @art-was-here
// SPDX-License-Identifier: GPL-2.0+
#ifdef ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH
RGB_MATRIX_EFFECT(STARLIGHT_SMOOTH)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
static uint8_t phase_offsets[RGB_MATRIX_LED_COUNT];
hsv_t STARLIGHT_SMOOTH_math(hsv_t hsv, uint8_t i, uint8_t time) {
if (phase_offsets[i] == 0) {
phase_offsets[i] = rand() % 255;
}
hsv.v = scale8(abs8(sin8((time + phase_offsets[i]) / 2) - 128) * 2, hsv.v);
return hsv;
}
bool STARLIGHT_SMOOTH(effect_params_t* params) {
if (params->init) {
memset(phase_offsets, 0, sizeof(phase_offsets));
}
return effect_runner_i(params, &STARLIGHT_SMOOTH_math);
}
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH