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Move my keymap to the community folder
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#include "66.h"
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enum custom_keycodes {
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M_SHRUG = SAFE_RANGE
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};
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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#define _CL 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: Base Layer (Default Layer)
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*/
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[_BL] = LAYOUT(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
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MO(_FL), KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP,
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KC_LCTL, KC_LALT, KC_LGUI,KC_MHEN, KC_SPC, KC_SPC, KC_HENK, KC_RGUI, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
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/* Keymap _FL: Function Layer
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*/
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[_FL] = LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_GRV), KC_DEL, BL_STEP,
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S(KC_TAB), S(KC_Q), S(KC_W),S(KC_E),S(KC_R),S(KC_T), S(KC_Y), S(KC_U),S(KC_I),S(KC_O), S(KC_P), S(KC_LBRC),S(KC_RBRC),S(KC_BSLS), S(KC_PGDN),
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S(KC_LCTL),S(KC_A), MO(_CL),S(KC_D),S(KC_F),S(KC_G), S(KC_H), S(KC_J),S(KC_K),S(KC_L), S(KC_SCLN),S(KC_QUOT),S(KC_NUHS),S(KC_ENT),
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MO(_FL), S(KC_NUBS),S(KC_Z),S(KC_X),S(KC_C),S(KC_V), S(KC_B), S(KC_N),S(KC_M),S(KC_COMM),S(KC_DOT), S(KC_SLSH),S(KC_RO), KC_RSFT, KC_PGUP,
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KC_LCTL, KC_LALT, KC_LGUI,KC_MHEN, S(KC_SPC),S(KC_SPC), KC_HENK, KC_RGUI, KC_RALT, KC_RCTL, KC_HOME, KC_PGDN, KC_END),
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/* Keymap _CL: Control layer
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*/
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[_CL] = LAYOUT(
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M_SHRUG, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
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_______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD,
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_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______,
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MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI,
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_______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD,RGB_SAD,RGB_HUI),
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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switch(keycode) {
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case M_SHRUG:
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SEND_STRING("/shrug"SS_TAP(X_ENTER));
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return false; break;
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}
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}
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return true;
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};
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@ -1,11 +0,0 @@
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![Clueboard Layout Image](http://i.imgur.com/VaoGn3M.png)
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# skullY's Clueboard Layout
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This layout is what I (@skullydazed) use on my personal Clueboards. I mostly use it for programming, CAD, and general typing.
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I've made the following changes from the default layout:
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* shift_fn on left shift
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* Change capslock to control
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* Swap Alt and Cmd
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@ -1,2 +0,0 @@
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RGBLIGHT_ENABLE = no
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MOUSEKEY_ENABLE = yes
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35
layouts/community/66_ansi/skully/keymap.c
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35
layouts/community/66_ansi/skully/keymap.c
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#include QMK_KEYBOARD_H
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// Layer names
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#define _BL 0
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#define _FL 1
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#define _CL 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: Base Layer (Default Layer)
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*/
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[_BL] = LAYOUT_66_ansi(
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KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_ENT,
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MO(_FL), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT, KC_UP,
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KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT,KC_RCTL, KC_LEFT,KC_DOWN,KC_RGHT),
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/* Keymap _FL: Function Layer
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*/
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[_FL] = LAYOUT_66_ansi(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, BL_STEP,
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S(KC_TAB), S(KC_Q),S(KC_W),S(KC_E),S(KC_R),S(KC_T),S(KC_Y),S(KC_U),S(KC_I),S(KC_O),S(KC_P),S(KC_LBRC),S(KC_RBRC),S(KC_BSLS),S(KC_PGDN),
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S(KC_LCTL), S(KC_A),MO(_CL),S(KC_D),S(KC_F),S(KC_G),S(KC_H),S(KC_J),S(KC_K),S(KC_L),S(KC_SCLN),S(KC_QUOT),S(KC_ENT),
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MO(_FL), S(KC_Z),S(KC_X),S(KC_C),S(KC_V),S(KC_B),S(KC_N),S(KC_M),S(KC_COMM),S(KC_DOT),S(KC_SLSH),KC_RSFT, KC_PGUP,
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KC_LCTL, KC_LALT, KC_LGUI, S(KC_SPC), KC_RGUI, KC_RALT,KC_RCTL, KC_HOME,KC_PGDN,KC_END),
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/* Keymap _CL: Control layer
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*/
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[_CL] = LAYOUT_66_ansi(
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI,
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_______, _______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD,
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_______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
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MO(_FL), _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_SAI,
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_______, _______, _______, RGB_MOD, _______, _______,_______, RGB_HUD,RGB_SAD,RGB_HUI),
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};
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3
layouts/community/66_ansi/skully/readme.md
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3
layouts/community/66_ansi/skully/readme.md
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# skullY's Clueboard Layout
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This layout is what I (@skullydazed) use on my personal Clueboards. I mostly use it for programming, CAD, and general typing.
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