Add FNGRV as layer shift on GAME

This allows for ESC to be held
This commit is contained in:
Richard Baptist 2019-06-26 18:22:02 +02:00
parent 4f7f04a3f4
commit 76be9f83d4
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GPG Key ID: 115D8B1815981F35

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@ -39,6 +39,7 @@ extern uint8_t is_master;
#define KC_SMSPC LT(_SYM, KC_SPC) #define KC_SMSPC LT(_SYM, KC_SPC)
#define KC_GMSPC LT(_GAME_EXT, KC_SPC) #define KC_GMSPC LT(_GAME_EXT, KC_SPC)
#define KC_FNGRV LT(_FN, KC_GRV)
#define KC_LCTLT LCTL_T(KC_LT) #define KC_LCTLT LCTL_T(KC_LT)
@ -95,7 +96,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_GAME] = LAYOUT_kc( \ [_GAME] = LAYOUT_kc( \
//,-----------------------------------------. ,-----------------------------------------. //,-----------------------------------------. ,-----------------------------------------.
_____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____,\ FNGRV, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____,\
//|------+------+------+------+------+------| |------+------+------+------+------+------| //|------+------+------+------+------+------| |------+------+------+------+------+------|
TAB, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____,\ TAB, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____,\
//|------+------+------+------+------+------| |------+------+------+------+------+------| //|------+------+------+------+------+------| |------+------+------+------+------+------|