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Add FNGRV as layer shift on GAME
This allows for ESC to be held
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@ -39,6 +39,7 @@ extern uint8_t is_master;
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#define KC_SMSPC LT(_SYM, KC_SPC)
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#define KC_SMSPC LT(_SYM, KC_SPC)
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#define KC_GMSPC LT(_GAME_EXT, KC_SPC)
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#define KC_GMSPC LT(_GAME_EXT, KC_SPC)
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#define KC_FNGRV LT(_FN, KC_GRV)
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#define KC_LCTLT LCTL_T(KC_LT)
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#define KC_LCTLT LCTL_T(KC_LT)
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@ -95,7 +96,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_GAME] = LAYOUT_kc( \
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[_GAME] = LAYOUT_kc( \
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//,-----------------------------------------. ,-----------------------------------------.
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//,-----------------------------------------. ,-----------------------------------------.
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_____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____,\
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FNGRV, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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TAB, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____,\
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TAB, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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