Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Xyverz 2016-08-19 22:50:55 -07:00
commit 70d4ea7904
66 changed files with 6562 additions and 94 deletions

1
.gitignore vendored
View File

@ -28,3 +28,4 @@ CMakeLists.txt
.settings/
.idea
.browse.VC.db*
*.stackdump

70
keyboards/amj60/Makefile Normal file
View File

@ -0,0 +1,70 @@
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= no # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= yes # Console for debug(+400)
COMMAND_ENABLE ?= yes # Commands for debug and configuration
NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE ?= yes # Enable keyboard underlight functionality (+4870)
BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality (+1150)
MIDI_ENABLE ?= no # MIDI controls
AUDIO_ENABLE ?= no
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
ifndef QUANTUM_DIR
include ../../Makefile
endif

30
keyboards/amj60/amj60.c Normal file
View File

@ -0,0 +1,30 @@
#include "amj60.h"
#include "led.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
led_init_ports();
};
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
};
void led_init_ports(void) {
// * Set our LED pins as output
DDRB |= (1<<2);
}
void led_set_kb(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
// Turn capslock on
PORTB &= ~(1<<2);
} else {
// Turn capslock off
PORTB |= (1<<2);
}
}

153
keyboards/amj60/amj60.h Normal file
View File

@ -0,0 +1,153 @@
#ifndef AMJ60_H
#define AMJ60_H
#include "quantum.h"
// readability
#define XXX KC_NO
/* AMJ60 layout to the best of my knowledge matrix layout
* ,-----------------------------------------------------------.
* | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d| 49|
* |-----------------------------------------------------------|
* | 10 | 11| 12| 13| 14| 15| 16| 17| 18| 19| 1a| 1b| 1c| 1d |
* |-----------------------------------------------------------|
* | 20 | 21| 22| 23| 24| 25| 26| 27| 28| 29| 2a| 2b| 2d |
* |-----------------------------------------------------------|
* | 30 | 31| 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b| 3c | 3d |
* |-----------------------------------------------------------|
* | 40 | 41 | 42 | 45 | 4a | 4b | 4c | 4d |
* `-----------------------------------------------------------'
*/
#define KEYMAP( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k49,\
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, \
k40, k41, k42, k45, k4a, k4b, k4c, k4d \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d}, \
{k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d}, \
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, k49, k4a, k4b, k4c, k4d} \
}
/*
* ANSI
* ,-----------------------------------------------------------.
* | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d |
* |-----------------------------------------------------------|
* | 10 | 11| 12| 13| 14| 15| 16| 17| 18| 19| 1a| 1b| 1c| 1d |
* |-----------------------------------------------------------|
* | 20 | 21| 22| 23| 24| 25| 26| 27| 28| 29| 2a| 2b| 2d |
* |-----------------------------------------------------------|
* | 30 | 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b| 3d |
* |-----------------------------------------------------------|
* | 40 | 41 | 42 | 45 | 4a | 4b | 4c | 4d |
* `-----------------------------------------------------------'
*/
#define KEYMAP_ANSI( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2d, \
k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, \
k40, k41, k42, k45, k4a, k4b, k4c, k4d \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, XXX, k2d}, \
{k30, XXX, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, XXX, k3d}, \
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, XXX, k4a, k4b, k4c, k4d} \
}
/* AMJ60 HHKB matrix layout
* ,------------------------------------------------------------.
* | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d| 49 |
* |------------------------------------------------------------|
* | 10 | 11| 12| 13| 14| 15| 16| 17| 18| 19| 1a| 1b| 1c| 1d |
* |------------------------------------------------------------|
* | 20 | 21| 22| 23| 24| 25| 26| 27| 28| 29| 2a| 2b| 2d |
* |------------------------------------------------------------|
* | 30 | 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b| 3d | 3c |
* |------------------------------------------------------------|
* | 40 | 41 | 42 | 45 | 4a | 4b | 4c | 4d |
* `------------------------------------------------------------'
*/
#define KEYMAP_HHKB( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k49, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2d, \
k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, k3c, \
k40, k41, k42, k45, k4a, k4b, k4c, k4d \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, XXX, k2d}, \
{k30, XXX, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d}, \
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, k49, k4a, k4b, k4c, k4d} \
}
/* ISO
* ,-----------------------------------------------------------.
* | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d |
* |-----------------------------------------------------------|
* | 10 | 11| 12| 13| 14| 15| 16| 17| 18| 19| 1a| 1b| 1c| 1d |
* |-----------------------------------------------------------|
* | 20 | 21| 22| 23| 24| 25| 26| 27| 28| 29| 2a| 2b| 2c|2d |
* |-----------------------------------------------------------|
* | 30 | 31| 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b| 3d |
* |-----------------------------------------------------------|
* | 40 | 41 | 42 | 45 | 4a | 4b | 4c | 4d |
* `-----------------------------------------------------------'
*/
#define KEYMAP_ISO( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, \
k40, k41, k42, k45, k4a, k4b, k4c, k4d \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d}, \
{k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, XXX}, \
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, XXX, k4a, k4b, k4c, k4d} \
}
/* ISO w/ split right shift key matrix layout
* ,-----------------------------------------------------------.
* | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d |
* |-----------------------------------------------------------|
* | 10 | 11| 12| 13| 14| 15| 16| 17| 18| 19| 1a| 1b| 1c| 1d |
* |-----------------------------------------------------------|
* | 20 | 21| 22| 23| 24| 25| 26| 27| 28| 29| 2a| 2b| 2c|2d |
* |-----------------------------------------------------------|
* | 30 | 31| 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b| 3d | 3c |
* |-----------------------------------------------------------|
* | 40 | 41 | 42 | 45 | 4a | 4b | 4c | 4d |
* `-----------------------------------------------------------'
*/
#define KEYMAP_ISO_SPLITRSHIFT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, k3c, \
k40, k41, k42, k45, k4a, k4b, k4c, k4d \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d}, \
{k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d}, \
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, XXX, k4a, k4b, k4c, k4d} \
}
void matrix_init_user(void);
void matrix_scan_user(void);
#endif

94
keyboards/amj60/config.h Normal file
View File

@ -0,0 +1,94 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6066
#define DEVICE_VER 0x0001
#define MANUFACTURER Han Chen
#define PRODUCT AMJ60
#define DESCRIPTION qmk port of AMJ60 PCB
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14
// ROWS: Top to bottom, COLS: Left to right
#define MATRIX_ROW_PINS { F7, F6, F5, F4, D5}
#define MATRIX_COL_PINS { F1, F0, E6, C7, C6, B0, D4, B1, B7, B5, B4, D7, D6, B3}
#define UNUSED_PINS
#define BACKLIGHT_PIN B6
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* Backlight configuration
*/
#define BACKLIGHT_LEVELS 4
/* Underlight configuration
*/
#define RGB_DI_PIN E2
#define RGBLIGHT_TIMER
#define RGBLED_NUM 8 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

View File

@ -0,0 +1,23 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@ -0,0 +1,42 @@
#!/bin/bash
# adjust for cpu
# -j 16 gave best result on a hyperthreaded quad core core i7
LIMIT=10
THREADS="-j 16"
KMAP=iso_split_rshift
echo "We need sudo later"
sudo ls 2>&1 /dev/null
function wait_bootloader {
echo "Waiting for Bootloader..."
local STARTTIME=$(date +"%s")
local REMIND=0
local EXEC=dfu-programmer
local TARGET=atmega32u4
while true
do
sudo $EXEC $TARGET get > /dev/null 2>&1
[ $? -eq 0 ] && break
ENDTIME=$(date +"%s")
DURATION=$(($ENDTIME-$STARTTIME))
if [ $REMIND -eq 0 -a $DURATION -gt $LIMIT ]
then
echo "Did you forget to press the reset button?"
REMIND=1
fi
sleep 1
done
}
make clean
make KEYMAP=${KMAP} ${THREADS}
if [[ $? -eq 0 ]]
then
echo "please trigger flashing!"
wait_bootloader
sudo make KEYMAP=${KMAP} dfu ${THREADS}
else
echo "make failed"
exit 77
fi

View File

@ -0,0 +1,147 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "amj60.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _DEF 0
#define _SPC 1
#define _TAB 2
#define _SFX 3
// dual-role shortcuts
#define TABDUAL LT(_TAB, KC_TAB)
#define CAPSDUAL CTL_T(KC_ESC)
#define SPACEDUAL LT(_SPC, KC_SPACE)
#define ENTERDUAL CTL_T(KC_ENT)
// arrow cluster duality bottom right corner
#define ARRLEFT ALT_T(KC_LEFT)
#define ARRDOWN GUI_T(KC_DOWN)
#define ARRUP SFT_T(KC_UP)
#define ARRRIGHT CTL_T(KC_RIGHT)
// german brackets
#define GER_CUR_L RALT(KC_7) // [
#define GER_CUR_R RALT(KC_0) // ]
#define GER_PAR_L LSFT(KC_8) // (
#define GER_PAR_R LSFT(KC_9) // )
#define GER_ANG_L KC_NUBS // <
#define GER_ANG_R LSFT(KC_NUBS) // >
#define GER_BRC_L RALT(KC_8) // [
#define GER_BRC_R RALT(KC_9) // ]
// increase readability
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _DEF: Default Layer
* ,-----------------------------------------------------------.
* |Grv| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | Tab is Fn1
* |-----------------------------------------------------------|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '| Return |
* |-----------------------------------------------------------|
* |Sft | < | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn2| RShift is UP
* |-----------------------------------------------------------|
* |Ctrl|Win |Alt | Space/Fn0 |Alt |Win |Menu|RCtl| Gui Menu, RCtrl is
* `-----------------------------------------------------------' LEFT DWN RIGHT
*/
[_DEF] = KEYMAP_ISO_SPLITRSHIFT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
TABDUAL, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
CAPSDUAL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, ENTERDUAL, \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, ARRUP, TG(_SFX), \
KC_LCTL, KC_LGUI, KC_LALT, SPACEDUAL, KC_RALT, ARRLEFT, ARRDOWN, ARRRIGHT),
/* Keymap 1: F-and-vim Layer, modified with Space (by holding space)
* ,-----------------------------------------------------------.
* |PrSc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete|
* |-----------------------------------------------------------|
* | |Paus| Up| [ | ] | | | | ( | ) | | | | |
* |-----------------------------------------------------------|
* | |Lft|Dwn|Rgt| | |Left|Down|Right|Up| | | PLAY |
* |-----------------------------------------------------------|
* | | | | | < | > | |M0 | | | | | Vol+ | |
* |-----------------------------------------------------------|
* | | | | |Alt |Prev|Vol-|Next|
* `-----------------------------------------------------------'
*/
[_SPC] = KEYMAP_ISO_SPLITRSHIFT(
KC_PSCR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
_______, KC_PAUS, KC_UP, GER_BRC_L, GER_BRC_R, _______, _______, GER_PAR_L, GER_PAR_R, _______, _______, _______, _______, _______, \
_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, KC_MPLY, \
_______, _______, _______, _______, GER_ANG_L, GER_ANG_R, KC_SPACE, M(0), _______, _______, _______, _______, KC_VOLU, _______, \
_______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT),
/* Keymap 2: Tab Layer w/ vim pageup, modified with Tab (by holding tab)
* ,-----------------------------------------------------------.
* |WAKE| | | | | | | | | | | | |Insert| TAB+GRC = WAKE
* |-----------------------------------------------------------|
* | | | | | | | | | { | } | | | | |
* |-----------------------------------------------------------|
* | | | | | | |Pos1|PgDn|PgUp|End| | |Retrn |
* |-----------------------------------------------------------|
* | | | | | | | |AF2| | | | | PgUp | |
* |-----------------------------------------------------------|
* | | | | |Alt |Pos1|PgDn|End |
* `-----------------------------------------------------------'
*/
[_TAB] = KEYMAP_ISO_SPLITRSHIFT(
KC_WAKE, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS, \
_______, _______, _______, _______, _______, _______, _______, GER_CUR_L, GER_CUR_R, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, KC_ENT, \
_______, _______, _______, _______, _______, _______, _______, M(1), _______, _______, _______, _______, KC_PGUP, _______, \
_______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END),
/* Keymap 3: Split right shift Numpad toggle Layer (by tapping the split rshift key)
* ,-----------------------------------------------------------.
* |RSET| | | | | | | 7| 8| 9| | | |Backsp |
* |-----------------------------------------------------------|
* | | | | | | | | 4 | 5 | 6 | | | | \ |
* |-----------------------------------------------------------|
* | | L | L | | | | | 1 | 2 | 3 | | | Return |
* |-----------------------------------------------------------|
* | | | L | L | L | L | L | L | | 0 | | /| Up | | All "L"s represent
* |-----------------------------------------------------------| LED controlling
* |Ctrl|Win |Alt | |Alt |Left|Down|Right|
* `-----------------------------------------------------------'
*/
[_SFX] = KEYMAP_ISO_SPLITRSHIFT(
RESET, _______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, _______, _______, _______, KC_BSPC, \
_______, _______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______, _______, KC_BSLS, \
_______, F(2), F(3), _______, _______, _______, _______, KC_1, KC_2, KC_3, _______, _______, XXXXXXX, KC_ENT, \
_______, F(4), F(5), F(6), F(7), F(8), F(9), _______, _______, KC_0, _______, KC_SLSH, KC_UP, _______, \
_______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT),
};
enum function_id {
LAUNCH,
RGBLED_TOGGLE,
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_FUNCTION(LAUNCH),
[10] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ENT),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
return (record->event.pressed ?
MACRO( D(RALT), T(SPC), U(RALT), END )
:MACRO( END ));
break;
case 1:
return (record->event.pressed ?
MACRO( D(LALT), T(F2), U(LALT), END )
:MACRO( END ));
break;
}
return MACRO_NONE;
};

View File

@ -0,0 +1,30 @@
toneman77's custom spacefn Layout
=====================
##Quantum MK Firmware
For the full Quantum feature list, see the parent readme.md.
# Features
* heavily modified ISO (!) layout with split right shift key
* spaceFn
* Dual-Role keys:
*
| Original key | when tapped | when held |
| ---------------- | ------------- | ------------- |
| Space | Space | layer change |
| Caps lock | Escape | Control |
| Tab | Tab | layer change |
| Enter | Enter | Control |
* vim-style arrow keys on hjkl (spacefn layer)
* corresponding Home/PgDn/PgUp/End on hjkl (tab layer)
* bonus arrow keys in the bottom right corner on Alt/Win/Menu/rCtrl/Shift
* more bonus arrow keys on wasd (spacefn layer)
* media keys prev/next/play/vol+/vol- (spacefn layer)
* firmware bootloader button
* additional brackets that only work in german layout due to horrible placement
in the default qwertz layout
### Additional Credits
* visualization of the layers [here](http://www.keyboard-layout-editor.com/#/gists/aba4e4396459ede85bc66a22cee88e48) (without the LED keys)

View File

@ -0,0 +1,4 @@
#!/bin/bash
git checkout amj60 # gets you on branch amj60
git fetch origin # gets you up to date with origin
git merge origin/master

57
keyboards/amj60/readme.md Normal file
View File

@ -0,0 +1,57 @@
AMJ60 keyboard firmware
======================
DIY/Assembled compact 60% keyboard.
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/readme.md).
## Building
Download or clone the whole firmware and navigate to the keyboards/amj60
folder. Once your dev env is setup, you'll be able to type `make` to generate
your .hex - you can then use `make dfu` to program your PCB once you hit the
reset button.
Depending on which keymap you would like to use, you will have to compile
slightly differently.
### Default
To build with the default keymap, simply run `make`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to
define your favorite layout yourself. To define your own keymap create file
named `<name>.c` in the keymaps folder, and see keymap document (you can find
in top readme.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do `make` with
`KEYMAP` option like:
``
$ make KEYMAP=[default|jack|<name>]
``
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps`
folder.
## Variations
KEYMAP macros for the following layouts are available:
* default, for all the available, possible keys
* ANSI, for 60% ANSI keyboard
* ISO
* ISO w/ split right shift key
* HHKB
Remark: all but "ISO w/ split right shift key" are untested and were done to the best of my knowledge.
### Original tmk firmware
The original firmware that was used to port to qmk can be found [here](https://github.com/AMJKeyboard/AMJ60).
## Further information
Since information and documentation for this board are sparse, (at least for non-chinese speaking ppl) here is everything that could be found
* [geekhack discussion](https://geekhack.org/index.php?topic=53070.0)
* [chinese discussion](https://www.v2ex.com/t/161887)
* Board has [dedicated pinouts](https://i.imgur.com/D0sWhyh.jpg?1) for a bluetooth module
* has pins for external power [picture](https://i.imgur.com/00VrtIp.jpg?1).
* most information comes from [reddit](https://www.reddit.com/r/MechanicalKeyboards/comments/32oonr/gh60_pcb_for_your_custom_keyboard/)

View File

@ -0,0 +1,17 @@
# Workman dead with spacefn (kc60 @ QMK)
## Layout reference
![workman dead with spacefn](./kc60-wm-dead.png)
## Build
To build this keymap, simply run `make KEYMAP=workman-dead`.
## Notes
* the default layout is `workman` (try it out, it's awesome!), but it can be changed to `qwerty` with the `rebel` key (the function layer won't change though)
* `comma` acts as a dead key, that means tapping/holding it will activate the **oneshot** `dead key` layer (marked red in the reference)
* hold `space` to access the `function` layer (marked blue in the reference)
* hold `tab` to activate the mouse layer
* the `function` layer contains mostly osx specific shortcuts
* on the right side of the bottom row `alt` and `super` are switched compared to a standard layout

Binary file not shown.

After

Width:  |  Height:  |  Size: 114 KiB

View File

@ -0,0 +1,183 @@
#include "kc60.h"
#define _WM 0
#define _QW 1
#define _DK 2
#define _FUN 3
#define _MS 4
#define _______ KC_NO
#define XXXXXXX KC_TRNS
#define _DK_ACT 0
#define _DK_REL 1
#define _KC_COMS 2
#define _KC_CENT 3
#define DK_ACT M(_DK_ACT) // activate dead key layer
#define DK_REL M(_DK_REL) // release dead key layer
#define KC_COMS M(_KC_COMS) // comma + space
#define KC_CENT M(_KC_CENT) // comma + enter
#define KC_TABM LT(_MS, KC_TAB) // press for tab, hold for mouse layer
#define KC_SPFN LT(_FUN, KC_SPC) // press for space, hold for function layer (aka spacefn)
#define KC_DFQW DF(_QW) // set default layer to qwerty
#define KC_DFWM DF(_WM) // set default layer to workman
#define KC_CMDQ LGUI(KC_Q) // command + q
#define KC_CMDD LGUI(KC_D) // command + d
#define KC_CMDA LGUI(KC_A) // command + a
#define KC_CMDS LGUI(KC_S) // command + s
#define KC_CMDZ LGUI(KC_Z) // command + z
#define KC_CMDX LGUI(KC_X) // command + x
#define KC_CMDC LGUI(KC_C) // command + c
#define KC_CMDV LGUI(KC_V) // command + v
#define KC_CSTB S(RCTL(KC_TAB)) // shift + control + tab
#define KC_C_TB RCTL(KC_TAB) // control + tab
#define KC_C_LF RCTL(KC_LEFT) // control + left
#define KC_C_RT RCTL(KC_RGHT) // control + right
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Workman
/*
* ,-----------------------------------------------------------.
* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| Bsp |
* |-----------------------------------------------------------|
* |Tab/M| Q| D| R| W| B| J| F| U| P| ;| [| ]| \ |
* |-----------------------------------------------------------|
* |Ctrl | A| S| H| T| G| Y| N| E| O| I| '| Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| M| C| V| K| L| ,| .| /| Shift |
* |-----------------------------------------------------------|
* |Ctrl | Alt | GUI | Space/FN | Alt | GUI | Ctrl | qwerty |
* `-----------------------------------------------------------'
*/
[_WM] = KEYMAP( /* Workman */
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_TABM, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_LCTL, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOT, _______, KC_ENT, \
KC_LSFT, _______, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, DK_ACT, KC_DOT, KC_SLSH, _______, KC_RSFT, \
KC_LCTL, KC_LALT, KC_LGUI, KC_SPFN, KC_RALT, KC_RGUI, KC_RCTL, KC_DFQW),
// QWERTY
/*
* ,-----------------------------------------------------------.
* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| Bsp |
* |-----------------------------------------------------------|
* |Tab/M| Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
* |-----------------------------------------------------------|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '| Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /| Shift |
* |-----------------------------------------------------------|
* |Ctrl | Alt | GUI | Space/FN | Alt | GUI | Ctrl | workman |
* `-----------------------------------------------------------'
*/
[_QW] = KEYMAP( /* QWERTY */
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_TABM, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, _______, KC_ENT, \
KC_LSFT, _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, DK_ACT, KC_DOT, KC_SLSH, _______, KC_RSFT, \
KC_LCTL, KC_LALT, KC_LGUI, KC_SPFN, KC_RALT, KC_RGUI, KC_RCTL, KC_DOWN),
// dead key layer
/*
* ,-----------------------------------------------------------.
* | | | | | | | | | | | | | | Bsp |
* |-----------------------------------------------------------|
* | | %| &| ?| +| @| $| _| [| ]| !| ~| ^| |
* |-----------------------------------------------------------|
* | | #| (| =| 0| {| }| 1| *| )| -| `| Return |
* |-----------------------------------------------------------|
* | | 6| 7| 8| 9| || \| 2| 3| 4| 5| |
* |-----------------------------------------------------------|
* |Ctrl | Alt | GUI | , | Alt | GUI | Ctrl | |
* `-----------------------------------------------------------'
*/
[_DK] = KEYMAP( /* dead key layer */
XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSPC, \
XXXXXXX, KC_PERC, KC_AMPR, KC_QUES, KC_PLUS, KC_AT, KC_DLR, KC_UNDS, KC_LBRC, KC_RBRC, KC_EXLM, KC_TILD, KC_CIRC, _______, \
_______, KC_HASH, KC_LPRN, KC_EQL, KC_0, KC_LCBR, KC_RCBR, KC_1, KC_ASTR, KC_RPRN, KC_MINS, KC_GRV, _______, KC_CENT, \
_______, _______, KC_6, KC_7, KC_8, KC_9, KC_PIPE, KC_BSLS, KC_2, DK_REL, KC_4, KC_5, _______, _______, \
KC_LCTL, KC_LALT, KC_LGUI, KC_COMS, KC_RALT, KC_RGUI, KC_RCTL, _______),
// function layer
/*
* ,-----------------------------------------------------------.
* | | F1| F2| F3| F4| F5| F6| F7| F8| F9| F10| F11| F12|Del |
* |-----------------------------------------------------------|
* |Esc | Cq| Cd|cstb|ctb| | |pgd| up|pgu| | | |ins |
* |-----------------------------------------------------------|
* |Shift | Ca| Cs|clt|crt| | | lt| dw| rt|home|end| Bsp |
* |-----------------------------------------------------------|
* |Shift | Cz| Cx| | Cc| Cv| V-| V+|mute| | | |
* |-----------------------------------------------------------|
* |Ctrl | Alt | GUI | | Alt | GUI | Ctrl | Reset |
* `-----------------------------------------------------------'
*/
[_FUN] = KEYMAP( /* function layer */
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
KC_ESC, KC_CMDQ, KC_CMDD, KC_CSTB, KC_C_TB, _______, _______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, _______, KC_INS, \
KC_LSFT, KC_CMDA, KC_CMDS, KC_C_LF, KC_C_RT, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, KC_END, _______, KC_BSPC, \
KC_LSFT, _______, KC_CMDZ, KC_CMDX, _______, KC_CMDC, KC_CMDV, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, _______, _______, \
KC_LCTL, KC_LALT, KC_LGUI, KC_TRNS, KC_RALT, KC_RGUI, KC_RCTL, RESET),
// mouse layer
/*
* ,-----------------------------------------------------------.
* | | | | | | | | | | | | | | |
* |-----------------------------------------------------------|
* | |fast|med|slow| | | | | up| | | | | |
* |-----------------------------------------------------------|
* | | | | | | | | lt| dw| rt| rc| | |
* |-----------------------------------------------------------|
* | | | | | | | | | | | | |
* |-----------------------------------------------------------|
* | | | | lc | | | | |
* `-----------------------------------------------------------'
*/
[_MS] = KEYMAP( /* mouse layer */
XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
XXXXXXX, KC_ACL2, KC_ACL1, KC_ACL0, _______, _______, _______, _______, KC_MS_U, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN2, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, KC_BTN1, _______, _______, _______, _______),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case _KC_COMS:
if (record->event.pressed) {
return MACRO(T(COMM), T(SPC), END); // comma + space
}
break;
case _KC_CENT:
if (record->event.pressed) {
return MACRO(T(COMM), T(ENT), END); // comma + enter
}
break;
case _DK_ACT:
if (record->event.pressed) {
if (keyboard_report->mods & MOD_BIT(KC_LSFT) || keyboard_report->mods & MOD_BIT(KC_RSFT)) { // act as comma when shift is pressed (eg <)
register_code(KC_COMM);
} else { // activate oneshot dead key layer otherwise
layer_on(_DK);
set_oneshot_layer(_DK, ONESHOT_START);
}
} else { // make sure to deactive dead key layer on key release
clear_oneshot_layer_state(ONESHOT_PRESSED);
unregister_code(KC_COMM);
}
break;
case _DK_REL:
if (record->event.pressed) { // act as 3 on keypress
register_code(KC_3);
} else { // make sure to deactive dead key layer on key release
clear_oneshot_layer_state(ONESHOT_PRESSED);
unregister_code(KC_3);
}
break;
}
return MACRO_NONE;
};

View File

@ -43,7 +43,7 @@ enum planck_keycodes {
// Tap Dance Definitions
#ifdef TAP_DANCE_ENABLE
const qk_tap_dance_action_t tap_dance_actions[] = {
qk_tap_dance_action_t tap_dance_actions[] = {
[0] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
};
#endif

View File

@ -0,0 +1,314 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _PLOVER 5
#define _ADJUST 16
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
PLOVER,
LOWER,
RAISE,
BACKLIT,
EXT_PLV
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | | Alt |Lower | Space |Raise |AltGr | [ | ] | \ |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{KC_LCTL, KC_LGUI, _______, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_RALT, KC_LBRC, KC_RBRC, KC_BSLS}
},
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | O | E | U | I | D | H | T | N | S | / |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = {
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Lower
* ,-----------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | Home | PgDwn| PgUp | End | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | |Insert|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| | | | | | | | | | Del |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
{_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END,_______,_______},
{_______, _______, _______, _______, _______, _______, _______,_______,_______,_______, _______, KC_INS},
{BACKLIT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL}
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | - | = |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | Left | Down | Up | Right| | ` |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | Mute | Vol+ | Vol- | | | |Insert|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Prev | Play | Next | Del |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL},
{_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, KC_GRV},
{_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, KC_VOLD, _______, _______, _______, KC_INS},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_DEL}
},
/* Plover layer (http://opensteno.org)
* ,-----------------------------------------------------------------------------------.
* | # | # | # | # | # | # | # | # | # | # | # | # |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | S | T | P | H | * | * | F | P | L | T | D |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* |TogOut| S | K | W | R | * | * | R | B | G | S | Z |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Exit | | | A | O | | E | U | | | |
* `-----------------------------------------------------------------------------------'
*/
[_PLOVER] = {
{KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
{XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
{XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
{_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistant_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
persistant_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
return false;
break;
case PLOVER:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_NOTE_ARRAY(tone_plover, false, 0);
#endif
layer_off(_RAISE);
layer_off(_LOWER);
layer_off(_ADJUST);
layer_on(_PLOVER);
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
}
return false;
break;
case EXT_PLV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
#endif
layer_off(_PLOVER);
}
return false;
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
}
void shutdown_user()
{
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void)
{
music_scale_user();
}
void music_scale_user(void)
{
PLAY_NOTE_ARRAY(music_scale, false, 0);
}
#endif

75
keyboards/s60-x/Makefile Normal file
View File

@ -0,0 +1,75 @@
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= yes # Console for debug(+400)
COMMAND_ENABLE ?= yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE ?= no # USB Nkey Rollover
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
MIDI_ENABLE ?= no # MIDI controls
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE ?= no # Audio output on port C6
ifndef QUANTUM_DIR
include ../../Makefile
endif

164
keyboards/s60-x/config.h Normal file
View File

@ -0,0 +1,164 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2016 Julien Pecqueur <julien@peclu.net>
Copyright 2016 Felix Uhl <ifreilicht@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER Massdrop
#define PRODUCT S60-X
#define DESCRIPTION q.m.k. keyboard firmware for S60-X
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B7, B3, B2, B1, B0 }
#define MATRIX_COL_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6, C7, E6, F1 }
#define UNUSED_PINS { F0 }
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1 H
//#define MAGIC_KEY_HELP2 SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
#define NO_ACTION_ONESHOT
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
#endif

View File

@ -0,0 +1,21 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@ -0,0 +1,14 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// keymap needs oneshot functionality
#undef NO_ACTION_ONESHOT
#undef IS_COMMAND
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
#endif

Binary file not shown.

After

Width:  |  Height:  |  Size: 54 KiB

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 213 KiB

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 213 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 53 KiB

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 206 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 29 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 25 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 18 KiB

View File

@ -0,0 +1,237 @@
/*
Copyright 2016 Julien Pecqueur <julien@peclu.net>
Copyright 2016 Felix Uhl <ifreilicht@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "s60-x.h"
//make keymap a little easier to read
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define ONESHOT_TAP_TOGGLE 2
#define ONESHOT_TIMEOUT 1
//uncomment to activate dead keys
//#define DONT_REVIVE_DEADKEYS 1
//Function keycodes for better readability
//SpaceFN
//OneShot LeftShift
//GamingMode Lock (disables SpaceFn and OneShot LShift)
//Function
//Mute microphone
#define KC_SPACEFN KC_FN0
#define KC_OSLS KC_FN3
#define KC_GMLK KC_FN1
#define KC_FUNC KC_FN2
#define MICMUTE RCTL(KC_LCTL)
enum function_codes {
F_SPACEFN = 0,
F_OSLS = 3,
F_GMLK = 1,
F_FUNC = 2
};
enum layer_names {
DEFAULT,
GAMING,
FUNCTION
};
enum languages {
GERMAN
};
#define LANGUAGE GERMAN
enum custom_keycodes {
KC_CM_A = SAFE_RANGE,
// KC_CM_B,
KC_CM_C,
// KC_CM_D,
KC_CM_E,
// KC_CM_F,
KC_CM_G,
// KC_CM_H,
KC_CM_I,
// KC_CM_J,
KC_CM_K,
KC_CM_L,
KC_CM_M,
KC_CM_N,
KC_CM_O,
KC_CM_P,
// KC_CM_Q,
KC_CM_R,
KC_CM_S,
// KC_CM_T,
KC_CM_U,
// KC_CM_V,
KC_CM_W,
// KC_CM_X,
KC_CM_Y,
KC_CM_Z
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layout 0: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \|Del|
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Z| U| I| O| P| [| ]|BckSp|
* |-----------------------------------------------------------|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------|
* |Shift | Y| X| C| V| B| N| M| ,| .| /| Up |RSft|
* |-----------------------------------------------------------|
* |Fn2 |Gui |Alt | SpaceFn |Alt |Left|Down|Right|
* `-----------------------------------------------------------'
*/
[DEFAULT] = KEYMAP(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
KC_LSFT, KC_NUBS, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_UP, KC_RSFT, \
KC_FUNC, KC_LGUI, KC_LALT, KC_SPACEFN, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT
),
/* Layout 1: Gaming Layer, SpaceFn disabled
* ,-----------------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |-----------------------------------------------------------|
* | | | | | | | | | | | | | | |
* |-----------------------------------------------------------|
* | | | | | | | | | | | | | |
* |-----------------------------------------------------------|
* | | | | | | | | | | | | |Fn1 |
* |-----------------------------------------------------------|
* | |RSft| | Space | | | | |
* `-----------------------------------------------------------'
*/
[GAMING] = KEYMAP(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_GMLK, \
_______, KC_RSFT, _______, KC_SPC, _______, _______, _______, _______
),
/* Layout 2: Function Layer
* MicMute requires special software to be installed. Check readme.md for more information
* ,-----------------------------------------------------------.
* |` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|RES|
* |-----------------------------------------------------------|
* | | | | |Prv|Ply|Nxt| Ü | | Ö | |Prt|Slk|Pau |
* |-----------------------------------------------------------|
* | | Ä | ß | |Vl-|Mut|Vl+| | | | | |PEnt |
* |-----------------------------------------------------------|
* | | | | |MicMut|Cal| | | | |Pau |PUp |Fn1 |
* |-----------------------------------------------------------|
* | | | | | |Home|PDn |End |
* `-----------------------------------------------------------'
*/
[FUNCTION] = KEYMAP(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, RESET, \
_______, _______, KC_CM_W, KC_CM_E, KC_MPRV, KC_MPLY, KC_MNXT, KC_CM_U, KC_CM_I, KC_CM_O, KC_CM_P, KC_PSCR, KC_SLCK, KC_PAUS, \
_______, KC_CM_A, KC_CM_S, _______, KC_VOLD, KC_MUTE, KC_VOLU, _______, KC_CM_K, KC_CM_L, _______, _______, _______, KC_PENT, \
_______, _______, KC_CM_Y, _______, KC_CM_C, MICMUTE, KC_CALC, KC_CM_N, KC_CM_M, _______, _______, _______, _______, KC_PGUP, KC_GMLK, \
_______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
[F_SPACEFN] = ACTION_LAYER_TAP_KEY(2, KC_SPACE), // SpaceFn layout 1
[F_GMLK] = ACTION_LAYER_TOGGLE(1), // Disable SpaceFn and Oneshot Shift
[F_FUNC] = ACTION_LAYER_MOMENTARY(2), // SpaceFn layout 1
[F_OSLS] = ACTION_MODS_ONESHOT(MOD_LSFT) // Oneshot Leftshift
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
return MACRO_NONE;
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_german(uint16_t keycode, keyrecord_t *record) {
uint16_t send_code = 0;
if (record->event.pressed) {
switch (keycode) {
case KC_CM_A:
send_code = KC_Q;
break;
case KC_CM_O:
send_code = KC_P;
break;
case KC_CM_U:
send_code = KC_Y;
break;
case KC_CM_S:
send_code = KC_S;
break;
}
if (send_code == 0) {
return true;
}
else {
register_code(KC_RALT);
register_code(send_code);
unregister_code(send_code);
unregister_code(KC_RALT);
return false;
}
}
return true;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
//revive dead keys
#ifndef DONT_REVIVE_DEADKEYS
bool shift_active = keyboard_report->mods & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_LSFT));
bool altgr_active = keyboard_report->mods & (MOD_BIT(KC_RALT));
if ((keycode == KC_QUOT && !altgr_active) ||
keycode == KC_GRV ||
(keycode == KC_6 && shift_active))
{
if (record->event.pressed) {
register_code(keycode);
unregister_code(keycode);
register_code(KC_SPACE);
unregister_code(KC_SPACE);
}
return false;
}
#endif
#if LANGUAGE == GERMAN
return process_german(keycode, record);
#else
return true;
#endif
}
void led_set_user(uint8_t usb_led) {
}

View File

@ -0,0 +1,94 @@
# ANSI_QWERTZ
[Click here to go to the layers directly.](readme.md#1-layers)
This keymap was specifically designed to support keycaps with ANSI layout and legends, while retaining the possibility of inputting characters
with diacritics that are normally not used in the english language.
It currently relies on the US-International keyboard layout, which can be installed in any current operating system without the use of third party hardware.
##0 Features
* Input of letters with diacritics on familiar QWERTZ layout
* Support for ANSI-legend keycaps
* Option to "revive" all dead keys
* Dedicated arrow cluster
* SpaceFN for easy access to Function keys and diacritic input
* Locking "Gaming Mode" that disables SpaceFN and allows to bind GUI key in Games
* Reset key binding, no need to press hardware reset button to program
* Microphone Mute key (requires 3rd-party software, see below)
###0.0 Languages
The US-International Layout is currently required for the support of non-english languages. This keymap swaps Y and Z to provide the familiar QWERTZ position for characters when using that layout.
All diacritic characters are input by either holding `Space` or `Fn` and pressing the corresponding key. For languages that aren't yet supported explicitly,
one can also use AltGr to input the characters as intended by the US-Intl layout or the dead keys, if they're kept from being [revived](readme.md#04-revive-dead-keys).
The illustration below shows the "US International" layout available in the Language settings of Windows, Linux and Mac OS.
![KB_US-International](docs/KB_US-International.png)
Not all languages are supported by this layout. Linux also offers the "US International Alternative" layout,
which contains more dead keys to input pretty much every diacritic character in a language using latin letters. More information can be found [here](http://web.archive.org/web/20160818101234/http://dry.sailingissues.com/us-international-keyboard-layout.html).
![KB_US-International-Alternative](docs/KB_US-International-Alternative.png)
####0.0.0 Explicitly Supported Languages
* German
####0.0.1 Implicitly Supported Languages
This list only applies to Windows. Linux systems support all languages, see above. This list might be incomplete! Please add your language if you find it's supported.
* French
###0.1 SpaceFN
SpaceFN basically means that `Space` acts as a normal spacebar when tapped, but acts as a layer-key when held down.
This means that you can't hold space to output multiple spaces consecutively and that space only registers once released.
The advantage is that the spacebar is easier to reach than any other `Fn`-key could be.
###0.2 "Gaming Mode"
To alleviate the problems SpaceFN would cause when gaming, the Gaming Mode is pretty much a layer that can be turned on by pressing Fn+RShift.
This will turn the double-role Spacebar into a normal one, so the Fn-layer (and thus function and media keys) can only be accessed with the Fn-key.
It also turns the GUI-key (aka Win-key aka Super-key) into Right Shift, so it can be bound in Games. This is especially useful when playing with ESDF instead of WASD.
###0.3 Mute Microphone
The function layer has a "Mute Microphone"-key. As this is not an existing media key and you can't normally set a shortcut to this function,
you need to set this up in software before using it, see below. This key is bound to `RCtrl+LCtrl`, a keycombination that
no other program in existence uses for anything, at least to my knowledge. It also can't be pressed with this keymap in any other way.
####0.3.0 Linux
Follow [these instructions](http://askubuntu.com/a/13364).
#####0.3.1 Windows (Requires 3rd Party Software)
*DISCLAIMER: I take no responsibility for any potential harm caused by third party applications!*
You'll need a utility called "MicMute". It is available on [Sourceforge](https://sourceforge.net/projects/micmute/).
After installing and running the tool, you only need to use the "Setup Shortcut" option to bind the key to muting the microphone
and check whether your microphone is selected under "Devices".
###0.4 Revive Dead Keys
Some diacritics that are commonly used are dead keys on the international layouts, for example `` ` ``, `'`, or `"`.
The dead keys on the regular international layout (shown in red [here](readme.md#00-languages)) are revived with this keymap by automatically inserting a space if one of those characters is typed.
If you don't want this to be the case, uncomment the following line in `keymap.c` prior to compiling:
```
//#define DONT_REVIVE_DEADKEYS 1
```
##1 Layers
###1.0 Base Layer
The base layer is shown here for ANSI keysm, HHKB-style right shift and split backspace. If you use a 2U backspace key there, `Del` will not be available.
Again, the Y and Z keys are swapped, so you get the QWERTZ-positions of Y and Z when using the US-International layout.
![base_layer](docs/base_layer.PNG)
###1.1 Gaming layer
To turn this layer on, please use the combination `Fn+RShift`, not `Space+RShift`. If you do the latter, the Function layer will become stuck. You can press `Fn` once to unstick it if this happens to you. A solution is being worked on.
![gaming_layer](docs/gaming_layer.PNG)
###1.2 Function Layer
This is the function layer for German diacritics. It can be accessed via the `Fn` or by holding `Space` on the base layer.
![function_layer](docs/function_layer.PNG)

View File

@ -0,0 +1,28 @@
#include "s60-x.h"
/* Main layer: Test layout, using all keys.
0 1 2 3 4 5 6 7 8 9 A B C D E
0 GRAVE 1 2 3 4 5 6 7 8 9 0 - = PGUP BKSPC
1 TAB Q W E R T Y U I O P [ ] \
2 CAPSL A S D F G H J K L ; ' PGDN ENTER
3 LSHFTHOME Z X C V B N M , . / END RSHFT UP
4 LCTRLL_GUIL_ALT SPC R_ALTR_GUI APP RCTRL
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: ANSI qwerty */
LEGACY_KEYMAP(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, PGUP, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, PGDN, ENT , \
LSFT, HOME, Z, X, C, V, B, N, M, COMM, DOT, SLSH, END, RSFT, UP, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, RCTL),
};
const uint16_t PROGMEM fn_actions[] = {};

View File

@ -0,0 +1,15 @@
### 8 Custom
The custom keymap - [keymap_custom.c](keymap_custom.c) - is where I tested all the switches, not being concerned with a specific layout or layers. It's a plain layout option with the extra keys used on ISO & HHKB layouts being assigned some other keys.
#### 8.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │PgUp │BkSpc│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │PgDwn│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Shift│Home │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │ End │Shift│ Up │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

View File

@ -0,0 +1,48 @@
#include "s60-x.h"
/* 0: Main layer
ESC 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W E R T Y U I O P [ ] \
CAPSL A S D F G H J K L ; ' ENTER
LSHFT Z X C V B N M , . / RSHFT
LCTRLL_GUIL_ALT SPC R_ALT FN0 APP RCTRL
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: ANSI qwerty */
LEGACY_KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT , \
LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, RALT, FN0, APP, RCTL),
/* 1: Fn layer
GRAVE F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Up PGUP PGDWNPRTSCSCLCKPAUSE
Left Down Right
*/
LEGACY_KEYMAP(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, TRNS, UP, TRNS, TRNS, TRNS, TRNS, TRNS, PGUP, PGDN, PSCR, SLCK, PAUS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
};

View File

@ -0,0 +1,27 @@
### 1 Standard - ANSI
The standard keymap is the one that is pre-flashed on the S60-X.
#### 1.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │RCTRL│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 1.1 Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │Left │Down │Right│ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

View File

@ -0,0 +1,182 @@
#include "s60-x.h"
/*
* Hasu
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Default Layer
Esc 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W E R T Y U I O P [ ] \
CAPSL A S D F G H J K L Fn2 ' ENTER
LSHFT Z X C V B N M , . Fn1 RSHFT
LCTRLL_WINL_ALT SPC R_ALT Fn3 Fn3 Fn0
*/
LEGACY_KEYMAP(
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
CAPS, A, S, D, F, G, H, J, K, L, FN2, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, FN1, NO, FN9, NO, \
LCTL, LGUI, LALT, SPC, RALT, FN3, FN3, FN0),
/* Keymap 1: colemak
GRAVE 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W F P G J L U Y ; [ ] \
BKSPC A R S T D H N E I O ' ENTER
LSHFT Z X C V B K M , . / RSHFT
LCTRLL_WINL_ALT SPC R_ALTR_WIN APP Fn0
*/
LEGACY_KEYMAP(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, F, P, G, J, L, U, Y, SCLN, LBRC, RBRC, BSLS, \
BSPC, A, R, S, T, D, H, N, E, I, O, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, K, M, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, FN0),
/* Keymap 2: dvorak
GRAVE 1 2 3 4 5 6 7 8 9 0 [ ] BKSPC
TAB ' , . P Y F G C R L / = \
CAPSL A O E U I D H T N S - ENTER
LSHFT ; Q J K X B M W V Z RSHFT
LCTRLL_WINL_ALT SPC R_ALTR_WIN APP FN0
*/
LEGACY_KEYMAP(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC, RBRC, NO, BSPC, \
TAB, QUOT, COMM, DOT, P, Y, F, G, C, R, L, SLSH, EQL, BSLS, \
CAPS, A, O, E, U, I, D, H, T, N, S, MINS, NO, ENT, \
LSFT, NO, SCLN, Q, J, K, X, B, M, W, V, Z, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, FN0),
/* Keymap 3: workman
GRAVE 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q D E W B J F U P ; [ ] \
BKSPC A S H T G Y N E O I ' ENTER
LSHFT Z X M C V K L , . / RSHFT
LCTRLL_WINL_ALT SPC R_ALTR_WIN APP FN0
*/
LEGACY_KEYMAP(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, D, R, W, B, J, F, U, P, SCLN, LBRC, RBRC, BSLS, \
BSPC, A, S, H, T, G, Y, N, E, O, I, QUOT, NO, ENT, \
LSFT, NO, Z, X, M, C, V, K, L, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, FN0),
/* Overlay 4: HHKB mode
Grave F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Del
Caps Psc Slk Pause Up Ins
LCTRL VoD VoU Mute NP_* NP_/ Home PgUp Left RightEnter
LSHFT NP_+ NP_- End PgDwnDown RSHFT
LCTRLL_GUIL_ALTSpaceR_ALTR_GUI App
*/
LEGACY_KEYMAP(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, DEL, \
CAPS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PSCR, SLCK, PAUS, UP, TRNS, INS, \
LCTL, VOLD, VOLU, MUTE, TRNS, TRNS, PAST, PSLS, HOME, PGUP, LEFT, RGHT, TRNS, ENT, \
LSFT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PPLS, PMNS, END, PGDN, DOWN, TRNS, RSFT, TRNS, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, FN4, TRNS),
/* Overlay 5: Vi mode (Slash)
Grave F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 BkSpc
Tab Home PgDwn Up PgUp End Home PgDwnPgUp End
LCTRL Left Down Right Left Down Up Right Enter
LSHFT Home PgDwnPgUp End RSHFT
LCTRLL_GUIL_ALTSpaceR_ALTR_GUI APP RCTRL
*/
LEGACY_KEYMAP(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, BSPC, \
TAB, HOME, PGDN, UP, PGUP, END, HOME, PGDN, PGUP, END, TRNS, TRNS, TRNS, TRNS, \
LCTL, TRNS, LEFT, DOWN, RGHT, TRNS, LEFT, DOWN, UP, RGHT, TRNS, TRNS, TRNS, ENT, \
LSFT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, HOME, PGDN, PGUP, END, TRNS, TRNS, RSFT, TRNS, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, RCTL),
/* Overlay 6: Mouse mode (Semicolon/App)
Grave F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 BkSpc
Tab MwL MwD MwU MwR
LCTRL Ac0 Ac1 Ac2 McL McD McU McR Enter
LSFHT Mb3 Mb2 Mb1 Mb4 Mb5 RSHFT
LCTRLL_GUIL_ALT Mb1 RCTRL
* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
*/
LEGACY_KEYMAP(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, BSPC, \
TAB, TRNS, TRNS, TRNS, TRNS, TRNS, WH_L, WH_D, WH_U, WH_R, TRNS, TRNS, TRNS, TRNS, \
LCTL, TRNS, ACL0, ACL1, ACL2, TRNS, MS_L, MS_D, MS_U, MS_R, TRNS, TRNS, TRNS, ENT, \
LSFT, TRNS, TRNS, TRNS, TRNS, TRNS, BTN3, BTN2, BTN1, BTN4, BTN5, TRNS, TRNS, RSFT, TRNS, \
LCTL, LGUI, LALT, BTN1, TRNS, TRNS, TRNS, RCTL),
/* Overlay 7: Layout selector
Lq Lc Ld Lw
Lq Lw
Ld
Lc
Lq: set Qwerty layout
Lc: set Colemak layout
Ld: set Dvorak layout
Lw: set Workman layout
*/
LEGACY_KEYMAP(
FN5, FN6, FN7, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, FN5, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, FN7, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, FN6, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(4),
[1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH),
[2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN),
[3] = ACTION_LAYER_MOMENTARY(6),
[4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector
[5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
[6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
[7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
[8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
[9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV),
};

View File

@ -0,0 +1,4 @@
### 5. Hasu
This is Hasu's favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail.
(Hasu is the initial creator of the TMK firmware, in case you weren't aware.)

View File

@ -0,0 +1,52 @@
#include "s60-x.h"
/*
* HHKB Layout
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: Default layer
Esc 1 2 3 4 5 6 7 8 9 0 - = \ `
Tab Q W E R T Y U I O P [ ] BkSpc
Ctrl A S D F G H J K L Fn3 ' Enter
Shift Z X C V B N M , . / Shift Fn
Gui Alt Space Alt Gui
*/
LEGACY_KEYMAP(
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSLS, GRV, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSPC, \
LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, FN0, \
NO, LGUI, LALT, SPC, NO, RALT, RGUI, NO),
/* 1: HHKB Fn layer
Pwr F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Del
Caps Psc Slk Pus Up
VoD VoU Mut Ejc NP_* NP_/ Home PgUp Left RightNPEnt
NP_+ NP_- End PgDwnDown
*/
LEGACY_KEYMAP(
PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
CAPS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PSCR, SLCK, PAUS, UP, TRNS, TRNS, \
TRNS, VOLD, VOLU, MUTE, EJCT, TRNS, PAST, PSLS, HOME, PGUP, LEFT, RGHT, NO, PENT, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PPLS, PMNS, END, PGDN, DOWN, NO, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1),
};

View File

@ -0,0 +1,26 @@
### 7. HHKB
[keymap_hhkb.c](keymap_hhkb.c) emulates original HHKB layers.
#### 7.0: Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ \ │ ` │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │BkSpc│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Ctrl │ A │ S │ D │ F │ G │ H │ J │ K │ L │ Fn3 │ ' │▒▒▒▒▒│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│ Fn │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│▒▒▒▒▒│ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│▒▒▒▒▒│ Alt │ Gui │▒▒▒▒▒│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 7.1: HHKB Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ Pwr │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ Ins │ Del │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Caps │ │ │ │ │ │ │ │ Psc │ Slk │ Pus │ Up │ │ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ VoD │ VoU │ Mut │ Ejc │ │ * │ / │Home │PgUp │Left │Right│▒▒▒▒▒│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │▒▒▒▒▒│ │ │ │ │ │ + │ - │ End │PgDwn│Down │▒▒▒▒▒│ │ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│▒▒▒▒▒│ │ │█████│█████│█████│ │█████│█████│█████│▒▒▒▒▒│ │ │▒▒▒▒▒│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

View File

@ -0,0 +1,48 @@
#include "s60-x.h"
/* 0: Main layer
ESC 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W E R T Y U I O P [ ]
CAPSL A S D F G H J K L ; ' NUHS ENTER
LSHFT \ Z X C V B N M , . / RSHFT
LCTRLL_GUIL_ALT SPC R_ALT FN0 APP RCTRL
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: ANSI qwerty */
LEGACY_KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, NO, \
CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NUHS, ENT , \
LSFT, BSLS, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, RALT, FN0, APP, RCTL),
/* 1: Fn layer
GRAVE F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Up PGUP PGDWNPRTSCSCLCKPAUSE
Left Down Right
*/
LEGACY_KEYMAP(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, TRNS, UP, TRNS, TRNS, TRNS, TRNS, TRNS, PGUP, PGDN, PSCR, SLCK, PAUS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
};

View File

@ -0,0 +1,28 @@
### 2 Standard - ISO
The same as the standard keymap, but with additional ISO keys.
#### 2.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │▒▒▒▒▒│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │NUHS │ENTER│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LSHFT│ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │RCTRL│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 2.1 Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│▒▒▒▒▒│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │Left │Down │Right│ │ │ │ │ │ │ │ │ │ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

View File

@ -0,0 +1,92 @@
/*
Copyright 2016 Julien Pecqueur <julien@peclu.net>
Copyright 2016 Felix Uhl <ifreilicht@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "s60-x.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layout 0: Default Layer
* ,-----------------------------------------------------------.
* |` | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
* |-----------------------------------------------------------|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
* |-----------------------------------------------------------|
* |Fn1 |Gui |Alt | SpaceFn |Alt |Gui |App |Ctrl|
* `-----------------------------------------------------------'
*/
LEGACY_KEYMAP(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NUHS, ENT, \
LSFT, NUBS, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
FN1, LGUI, LALT, FN0, RALT, RGUI, APP, RCTL),
/* Layout 1: Function Layer
* ,-----------------------------------------------------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
* |-----------------------------------------------------------|
* | |Prv|Ply|Nxt|Stp| | |PUp|Up |PDn| |Slk|Pau|Ins |
* |-----------------------------------------------------------|
* | |Vl-|Mut|Vl+| | |Hom|Lef|Dow|Rig|End| |PEnt |
* |-----------------------------------------------------------|
* | |Prt|Cut|Cop|Pst|Cal| | | | | |CapsLock |
* |-----------------------------------------------------------|
* | | | | | | | | |
* `-----------------------------------------------------------'
*/
LEGACY_KEYMAP(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, DEL, \
TRNS, MPRV, MPLY, MNXT, MSTP, TRNS, TRNS, PGUP, UP, PGDN, TRNS, SLCK, PAUS, INS, \
TRNS, VOLD, MUTE, VOLU, TRNS, TRNS, HOME, LEFT, DOWN, RGHT, END, TRNS, TRNS, PENT, \
TRNS, TRNS, PSCR, FN2, FN3, FN4, CALC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CAPS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE), /* SpaceFn layout 1 */
[1] = ACTION_LAYER_MOMENTARY(1), /* Momentary layout 1 */
[2] = ACTION_MODS_KEY(MOD_LSFT, KC_DEL), /* Cut */
[3] = ACTION_MODS_KEY(MOD_LCTL, KC_INS), /* Copy */
[4] = ACTION_MODS_KEY(MOD_LSFT, KC_INS), /* Paste */
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
return MACRO_NONE;
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
}

View File

@ -0,0 +1 @@
# The default keymap for s60-x

View File

@ -0,0 +1,25 @@
#include "s60-x.h"
/* Main layer:
ESC 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W E R T Y U I O P [ ] \
CAPSL A S D F G H J K L ; ' ENTER
LSHFT Z X C V B N M , . / RSHFT
LCTRLL_GUIL_ALT SPC R_ALTR_GUI APP RCTRL
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
LEGACY_KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, RCTL),
};
const uint16_t PROGMEM fn_actions[] = {};

View File

@ -0,0 +1,16 @@
### 4. Plain
Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host.
See [keymap_plain.c](keymap_plain.c) for detail.
#### 4.0 Plain Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

View File

@ -0,0 +1,180 @@
#include "s60-x.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty
GRAVE 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W E R T Y U I O P [ ] \
CAPSL A S D F G H J K L ; ' ENTER
LSHFT Z X C V B N M , . / RSHFT
LCTRLL_WINL_ALT SPC Fn0 R_WIN APP RCTRL
*/
LEGACY_KEYMAP(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
/* 1: colemak
GRAVE 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W F P G J L U Y ; [ ] \
BKSPC A R S T D H N E I O ' ENTER
LSHFT Z X C V B K M , . / RSHFT
LCTRLL_WINL_ALT SPC Fn0 R_WIN APP RCTRL
*/
LEGACY_KEYMAP(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, F, P, G, J, L, U, Y, SCLN, LBRC, RBRC, BSLS, \
BSPC, A, R, S, T, D, H, N, E, I, O, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, K, M, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
/* 2: dvorak
GRAVE 1 2 3 4 5 6 7 8 9 0 [ ] BKSPC
TAB ' , . P Y F G C R L / = \
CAPSL A O E U I D H T N S - ENTER
LSHFT ; Q J K X B M W V Z RSHFT
LCTRLL_WINL_ALT SPC Fn0 R_WIN APP RCTRL
*/
LEGACY_KEYMAP(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC, RBRC, NO, BSPC, \
TAB, QUOT, COMM, DOT, P, Y, F, G, C, R, L, SLSH, EQL, BSLS, \
CAPS, A, O, E, U, I, D, H, T, N, S, MINS, NO, ENT, \
LSFT, NO, SCLN, Q, J, K, X, B, M, W, V, Z, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
/* 3: workman
GRAVE 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q D E W B J F U P ; [ ] \
BKSPC A S H T G Y N E O I ' ENTER
LSHFT Z X M C V K L , . / RSHFT
LCTRLL_WINL_ALT SPC Fn0 R_WIN APP RCTRL
*/
LEGACY_KEYMAP(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, D, R, W, B, J, F, U, P, SCLN, LBRC, RBRC, BSLS, \
BSPC, A, S, H, T, G, Y, N, E, O, I, QUOT, NO, ENT, \
LSFT, NO, Z, X, M, C, V, K, L, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
/* 4: Poker with Arrow
Up
Left Down Right
*/
LEGACY_KEYMAP(
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, UP, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, LEFT, DOWN, RGHT),
/* 5: Poker with Esc
ESC
*/
LEGACY_KEYMAP(
ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
/* 6: Poker Fn
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
FnQ Up Cal Home Ins FnL
Left Down Right Psc Slk Pause Tsk End
Del Web Mute VoU VoD PgUp PgDwn Del
FnS
Fn: to Fn overlay
FnL: to Layout selector overaly
FnQ: toggle Esc overlay
FnS: toggle Arrow overlay
*/
LEGACY_KEYMAP(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, FN2, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, FN4, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN3, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, FN1, TRNS, TRNS, TRNS, TRNS),
/* 7: Layout selector
Lq Lc Ld Lw
Lq Lw
Ld
Lc
Lq: set Qwerty layout
Lc: set Colemak layout
Ld: set Dvorak layout
Lw: set Workman layout
*/
LEGACY_KEYMAP(
FN5, FN6, FN7, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, FN5, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, FN7, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, FN6, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
[0] = ACTION_LAYER_MOMENTARY(6), // to Fn overlay
[1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay
[2] = ACTION_LAYER_TOGGLE(5), // toggle Esc overlay
[3] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // Task(RControl,RShift+Esc)
[4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector
[5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
[6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
[7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
[8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
};

View File

@ -0,0 +1,31 @@
### 3 Poker
[keymap_poker.c](keymap_poker.c) emulates original Poker layers
while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
Fn + Esc = `
Fn + {left, down, up, right} = {home, pgdown, pgup, end}
#### 3.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Fn │ Gui │ App │Ctrl │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 3.1 Poker Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ FnQ │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Tsk │ End │▒▒▒▒▒│ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ Up │▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ FnS │█████│█████│█████│ Fn │Left │Down │Right│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

View File

@ -0,0 +1,110 @@
#include "s60-x.h"
// Poker fix with toggle and bit operation
// Fn + Esc = `
// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty
GRAVE 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W E R T Y U I O P [ ] \
LCTRL A S D F G H J K L ; ' ENTER
LSHFT Z X C V B N M , . / RSHFT
LCTRLL_WINL_ALT SPC Fn0 R_WIN APP RCTRL
*/
LEGACY_KEYMAP(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
/* 4: Poker Default + Fn'd
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Caps Fn2 Up Cal Home Ins
Left Down Right Psc Slk Pause Fn4 End
Del Web Mute VoU VoD PgUp PgDwn Del
Fn1
*/
[4] = LEGACY_KEYMAP(
TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
CAPS, FN2, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN4, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, FN1, TRNS, TRNS, TRNS, TRNS),
/* 5: Poker with Arrow
PgUp
Fn3 Home PgDwn End
*/
LEGACY_KEYMAP(
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PGUP, TRNS, \
TRNS, TRNS, TRNS, TRNS, FN3, HOME, PGDN, END),
/* 6: Poker with Esc
ESC
*/
LEGACY_KEYMAP(
ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
/* 7: Poker with Arrow + Fn'd
Up
Left Down Right
*/
LEGACY_KEYMAP(
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, UP, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, LEFT, DOWN, RGHT),
};
const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
[0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc)
[1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle
[2] = ACTION_LAYER_TOGGLE(6), // Poker Esc toggle
[3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH), // Poker Fn(with fix for Arrow)
[4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc)
};

View File

@ -0,0 +1,31 @@
### 3 Poker
[keymap_poker.c](keymap_poker.c) emulates original Poker layers
while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
Fn + Esc = `
Fn + {left, down, up, right} = {home, pgdown, pgup, end}
#### 3.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Fn │ Gui │ App │Ctrl │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 3.1 Poker Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ FnQ │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Tsk │ End │▒▒▒▒▒│ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ Up │▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ FnS │█████│█████│█████│ Fn │Left │Down │Right│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

View File

@ -0,0 +1,178 @@
#include "s60-x.h"
// Poker fix with set(state transition)
// Fn + Esc = `
// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty
GRAVE 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W E R T Y U I O P [ ] \
LCTRL A S D F G H J K L ; ' ENTER
LSHFT Z X C V B N M , . / RSHFT
LCTRLL_WINL_ALT SPC Fn0 R_WIN APP RCTRL
*/
LEGACY_KEYMAP(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
/* 1: Poker with Arrow
Up
Fn1 Left Down Right
*/
LEGACY_KEYMAP(
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, UP, TRNS, \
TRNS, TRNS, TRNS, TRNS, FN1, LEFT, DOWN, RGHT),
/* 2: Poker with Esc
ESC
Fn2
*/
LEGACY_KEYMAP(
ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS),
/* 3: Poker with Arrow and Esc
Esc
Up
Fn3 Left Down Right
*/
LEGACY_KEYMAP(
ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, UP, TRNS, \
TRNS, TRNS, TRNS, TRNS, FN3, LEFT, DOWN, RGHT),
/* 4: Poker Fn'd
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Fn6 Up Cal Home Ins
Left Down Right Psc Slk Pause Fn8 End
Del Web Mute VoU VoD PgUp PgDwn Del
Fn5 Fn4
*/
LEGACY_KEYMAP(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, FN6, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, FN5, FN4, TRNS, TRNS, TRNS),
/* 5: Poker Fn'd arrow
Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Fn7 Up Cal Home Ins
Left Down Right Psc Slk Pause Fn8 End
Del Web Mute VoU VoD PgUp PgDwn Del PgUp
Fn4 Fn5 Home PgDwn End
*/
LEGACY_KEYMAP(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, FN7, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, PGUP, TRNS, \
TRNS, TRNS, TRNS, FN4, FN5, HOME, PGDN, END),
/* 6: Poker Fn'd Esc
Grave F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Fn4 Up Cal Home Ins
Left Down Right Psc Slk Pause Fn8 End
Del Web Mute VoU VoD PgUp PgDwn Del
Fn7 Fn6
*/
LEGACY_KEYMAP(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, FN4, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, FN7, FN6, TRNS, TRNS, TRNS),
/* 7: Poker Fn'd Arrow + Esc
Grave F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Fn5 Up Cal Home Ins
Left Down Right Psc Slk Pause Fn8 End
Del Web Mute VoU VoD PgUp PgDwn Del PgUp
Fn6 Fn7 Home PgDwn End
*/
LEGACY_KEYMAP(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, FN5, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, PGUP, TRNS, \
TRNS, TRNS, TRNS, FN6, FN7, HOME, PGDN, END),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
[0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press
[1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press
[2] = ACTION_LAYER_SET(6, ON_PRESS), // FN2 move to Fn'd Esc when press
[3] = ACTION_LAYER_SET(7, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press
//[4] = ACTION_LAYER_CLEAR(ON_RELEASE), // FN4 clear overlay when release
[4] = ACTION_LAYER_SET(0, ON_RELEASE), // FN4 clear overlay when release
[5] = ACTION_LAYER_SET(1, ON_RELEASE), // FN5 move to arrow when release
[6] = ACTION_LAYER_SET(2, ON_RELEASE), // FN6 move to Esc when release
[7] = ACTION_LAYER_SET(3, ON_RELEASE), // FN7 move to arrow + Esc when release
[8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc)
};

View File

@ -0,0 +1,31 @@
### 3 Poker
[keymap_poker.c](keymap_poker.c) emulates original Poker layers
while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
Fn + Esc = `
Fn + {left, down, up, right} = {home, pgdown, pgup, end}
#### 3.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Fn │ Gui │ App │Ctrl │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 3.1 Poker Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ FnQ │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Tsk │ End │▒▒▒▒▒│ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ Up │▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ FnS │█████│█████│█████│ Fn │Left │Down │Right│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

View File

@ -0,0 +1,55 @@
#include "s60-x.h"
/*
* SpaceFN
* http://geekhack.org/index.php?topic=51069.0
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Default Layer
ESC 1 2 3 4 5 6 7 8 9 0 - = BKSPC
TAB Q W E R T Y U I O P [ ] \
CAPSL A S D F G H J K L ; ' ENTER
LSHFT Z X C V B N M , . / RSHFT
LCTRLL_GUIL_ALTSpc/Fn0R_ALTR_GUI APP RCTRL
*/
LEGACY_KEYMAP(
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
LCTL, LGUI, LALT, FN0, RALT, RGUI, APP, RCTL),
/* Overlay 1: SpaceFN
` F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Del
Esc Home Up End Pscr Slck Pause Ins
PgUp Left Down Right
SpacePgDwn ` ~
*/
LEGACY_KEYMAP(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, DEL, \
TRNS, TRNS, TRNS, ESC, TRNS, TRNS, TRNS, HOME, UP, END, PSCR, SLCK, PAUS, INS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PGUP, LEFT, DOWN, RGHT, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, SPC, PGDN, GRV, FN1, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE),
[1] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // tilde
};

View File

@ -0,0 +1,27 @@
### 6. SpaceFN
This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap_spacefn.c](keymap_spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
#### 6.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Ctrl │ Gui │ Alt │█████│█████│████ Space/Fn ███│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 6.1 SpaceFN layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ` │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ Del │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │ │ │ │ │Home │ Up │ End │ Psc │ Slk │Pause│ Ins │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │ │ │ │PgUp │Left │Down │Right│ │ │▒▒▒▒▒│ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │▒▒▒▒▒│ │ │ │ │Space│PgDwn│ ` │ ~ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ Fn │█████│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

260
keyboards/s60-x/readme.md Normal file
View File

@ -0,0 +1,260 @@
S60-x keyboard firmware
======================
DIY compact keyboard designed by VinnyCordeiro for Sentraq. Most of the keymaps are based on GH60 code. This is a port from TMK to QMK based on the [original S60-X Repo](https://github.com/VinnyCordeiro/tmk_keyboard).
## S60X Resources
- [Massdrop page](https://www.massdrop.com/buy/sentraq-60-diy-keyboard-kit?mode=guest_open)
## Quickstart
If you just want to test a few layouts, the archive [s60-x_precompiled.zip](s60-x_precompiled.zip) contains pre-compiled .hex-files for all available keymaps. Not all of them are tested.
You only need to flash them onto your keyboard, which is explained below, there's no need to setup a build environment. For a full list
## Flashing your keyboard
The recommended programs for flashing your keyboard are [Atmel FLIP](http://www.atmel.com/tools/FLIP.aspx) (Windows) and [dfu-programmer](http://dfu-programmer.sourceforge.net/) (Linux/Windows).
[QMK Firmware Flasher](https://github.com/jackhumbert/qmk_firmware_flasher/releases) may work, as the S60-X keyboard uses the ATMega32U4 microcontroller, but it is untested. Use at your own risk.
[Easy AVR USB Keyboard Firmware](https://deskthority.net/wiki/Easy_AVR_USB_Keyboard_Firmware) also supports S60-X, but it is completely unrelated to TMK firmware. Use at your own risk.
**Programming the firmware (Windows)**
1. download and install FLIP (http://www.atmel.com/tools/FLIP.aspx)
2. connect the keyboard, press the program button on the underside of the board (S1) and wait until it enumerates (you'll hear the "disconnect" and "connect" sound)
3. go to device manager, find the atmega32u4 chip and click "update driver"
4. choose location manually: folder named "usb" inside the installation directory of FLIP
5. once the driver is installed, run flip
6. Device -> Select: choose ATMega32U4
7. Settings -> Communication -> USB, FLIP should show the signature at this point (58 1E 95 87)
8. File -> Load HEX file: choose the hex firmware: <firmware>.hex
9. click "Run"
10. after programming is done, disconnect the device from USB and connect again.
**Programming the firmware (Linux)**
1. Download and install/compile/unpack dfu-programmer from http://dfu-programmer.sourceforge.net/.
2. Issue the following commands in the command prompt after connecting the device and pressing the programming button (S1). You may need root permissions or udev rules to do that.
1. `sudo dfu-programmer atmega32u4 erase`
2. `sudo dfu-programmer atmega32u4 flash <firmware>.hex`
3. `sudo dfu-programmer atmega32u4 start`
3. The keyboard should start working. If it doesn't, reconnect the cable.
## Building the firmware
To build firmware binary hex file with a certain keymap just run `make` with the `keymap` option like:
$ make keymap=[custom|poker|poker_set|poker_bit|plain|hasu|spacefn|hhkb|<name>]
For a more detailed explanation of the build process and the environment setup, see the ["Getting Started" section](/readme.md#getting-started).
## List of included Keymaps
Several versions of keymaps are available in advance but you are recommended to define your favorite layout yourself.
To define your own keymap, copy the [default keymap template](/quantum/template/keymaps/default) directory into the `keymaps` directory and start modifying the `keymap.c` file. Some options might require you to change the `config.h` or `Makefile` as well, refer to the main documentation for more information on those.
If you want to later merge your finalised keymap into this repository to make it available for everyone, make sure to also modify the `readme.md` in your keymap directory to show a visual version of your keymap.
Here's a list of the standard layouts that are provided with the precompiled .hex-files.
### 0 Initial explanations
The █████ blocks on the layouts hides the switch positions that do not exist physically on the PCB. If you feel like hacking the keyboard and adding new keys, those are the positions that can be used. You'll have to modify the [keymap_common.h](keymap_common.h) file for that.
The ▒▒▒▒▒ blocks hides switch positions not used on this particular layout, but they do exist on the PCB.
There is no LED support on the PCB at the moment, but I'll let the code for that untouched.
### 1 [Standard - ANSI (default layout)](keymaps/default/keymap.c)
The standard keymap is the one that is pre-flashed on the S60-X.
#### 1.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │RCTRL│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 1.1 Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │Left │Down │Right│ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
### 2 [Standard - ISO](keymaps/iso/keymap.c)
The same as the standard keymap, but with additional ISO keys.
#### 2.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │▒▒▒▒▒│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │NUHS │ENTER│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LSHFT│ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │RCTRL│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 2.1 Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│▒▒▒▒▒│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │Left │Down │Right│ │ │ │ │ │ │ │ │ │ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
### 3 Poker
[The poker keymap](keymaps/poker/keymap.c) emulates original Vortex Poker layers
while both [poker_bit](keymaps/poker_bit/keymap.c) and [poker_set](keymap/poker_set/keymap.c) implement the same layout in a slightly different way, fix a minor issue of the original poker Layout and enhance arrow keys.
Fn + Esc = `
Fn + {left, down, up, right} = {home, pgdown, pgup, end}
#### 3.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Fn │ Gui │ App │Ctrl │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 3.1 Poker Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ FnQ │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Tsk │ End │▒▒▒▒▒│ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ Up │▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ FnS │█████│█████│█████│ Fn │Left │Down │Right│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
### 4. [Plain](keymaps/plain/keymap.c)
Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host.
#### 4.0 Plain Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
### 5. [Hasu](keymaps/hasu/keymap.c)
This is Hasu's favorite keymap with HHKB Fn, Vi cursor and Mousekey layer.
(Hasu is the creator of the TMK firmware, for those who do not know that.)
### 6. [SpaceFN](keymaps/spacefn/keymap.c)
This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. Check the sourcefile and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0) for more information.
#### 6.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Ctrl │ Gui │ Alt │█████│█████│████ Space/Fn ███│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 6.1 SpaceFN layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ` │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ Del │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │ │ │ │ │Home │ Up │ End │ Psc │ Slk │Pause│ Ins │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │ │ │ │PgUp │Left │Down │Right│ │ │▒▒▒▒▒│ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │▒▒▒▒▒│ │ │ │ │Space│PgDwn│ ` │ ~ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ │ │█████│█████│█████│ Fn │█████│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
### 7. [HHKB](keymap/hhkb/keymap.c)
The HHKB keymap emulates original HHKB layers.
#### 7.0: Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ \ │ ` │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │BkSpc│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Ctrl │ A │ S │ D │ F │ G │ H │ J │ K │ L │ Fn3 │ ' │▒▒▒▒▒│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│ Fn │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│▒▒▒▒▒│ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│▒▒▒▒▒│ Alt │ Gui │▒▒▒▒▒│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
#### 7.1: HHKB Fn layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ Pwr │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ Ins │ Del │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Caps │ │ │ │ │ │ │ │ Psc │ Slk │ Pus │ Up │ │ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │ VoD │ VoU │ Mut │ Ejc │ │ * │ / │Home │PgUp │Left │Right│▒▒▒▒▒│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ │▒▒▒▒▒│ │ │ │ │ │ + │ - │ End │PgDwn│Down │▒▒▒▒▒│ │ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│▒▒▒▒▒│ │ │█████│█████│█████│ │█████│█████│█████│▒▒▒▒▒│ │ │▒▒▒▒▒│█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
### 8 [Custom](keymaps/custom/keymap.c)
The custom keymap is where I tested all the switches, not being concerned with a specific layout or layers. It's a plain layout option with the extra keys used on ISO & HHKB layouts being assigned some other keys.
#### 8.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │PgUp │BkSpc│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │PgDwn│Enter│█████│
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Shift│Home │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │ End │Shift│ Up │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
### 9. [ANSI_QWERTZ](keymaps/ansi_qwertz/keymap.c)
This keymap was designed for inputting characters with diacritics with ANSI keycaps.
It provides toggleable SpaceFn functionality, a dedicated arrow cluster and a microphone mute key on the function layer as well as a bootloader reset key.
For more info, [check here](keymaps/ansi_qwertz/readme.md).

28
keyboards/s60-x/s60-x.c Normal file
View File

@ -0,0 +1,28 @@
#include "s60-x.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}

69
keyboards/s60-x/s60-x.h Normal file
View File

@ -0,0 +1,69 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
Copyright 2015 Vinícius Nery Cordeiro <vinicius.nery.cordeiro@gmail.com>
Copyright 2016 Felix Uhl <ifreilicht@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef S60X_H
#define S60X_H
#include "quantum.h"
#ifdef __INTELLISENSE__
#define PROGMEM
#include "config.h"
#endif
/* S60-X keymap definition macro
* K31 is the extra key next to short left ISO shift
* K2C is the moved key next to enter on ISO boards
* K3C is the extra key next to short right JIS shift
* K0D is extra key from split backspace
* K3E is extra key from HHKB-style split right shift
*/
#define KEYMAP( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E, \
K40, K41, K42, K46, K4A, K4B, K4C, K4D \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, KC_NO }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, KC_NO }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E }, \
{ K40, K41, K42, KC_NO, KC_NO, KC_NO, K46, KC_NO, KC_NO, KC_NO, K4A, K4B, K4C, K4D, KC_NO } \
}
/*This special definition is used for S60-X keymaps that were ported from TMK
* QMK has a lot of keycodes that don't start with KC_, so using the regular KEYMAP macro is recommended
*/
#define LEGACY_KEYMAP( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E, \
K40, K41, K42, K46, K4A, K4B, K4C, K4D \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_NO }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_NO }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E }, \
{ KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_NO, KC_##K46, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_NO } \
}
#endif

Binary file not shown.

View File

@ -27,7 +27,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |Ctrl|Gui |Alt | Space |Alt |Gui |FN |Ctrl |
* `-----------------------------------------------------------'
*/
[_BL] = KEYMAP(
[_BL] = KEYMAP_ANSI(
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \
@ -47,7 +47,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | |
* `-----------------------------------------------------------'
*/
[_FL] = KEYMAP(
[_FL] = KEYMAP_ANSI(
#ifdef RGBLIGHT_ENABLE
KC_GRV, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RESET, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC,BL_INC, BL_TOGG, \

View File

@ -29,7 +29,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |Ctrl|Gui |Alt | Space |Alt |Gui |FN |Ctrl |
* `-----------------------------------------------------------'
*/
[_BL] = KEYMAP(
[_BL] = KEYMAP_ANSI(
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
MO(_FL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
@ -49,7 +49,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | |
* `-----------------------------------------------------------'
*/
[_FL] = KEYMAP(
[_FL] = KEYMAP_ANSI(
#ifdef RGBLIGHT_ENABLE
KC_GRV, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, BL_DEC, BL_INC, BL_TOGG, \
@ -64,7 +64,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_TRNS, F(9), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
#endif
[_SL] = KEYMAP(
[_SL] = KEYMAP_ANSI(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_PGUP, KC_TRNS, LSFT(KC_END), KC_MPRV, KC_MNXT, KC_MPLY, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, LSFT(KC_LEFT), LSFT(KC_DOWN), LSFT(KC_UP), LSFT(KC_RIGHT), KC_TRNS, KC_TRNS, KC_TRNS, \

View File

@ -55,7 +55,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
TABDUAL, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
CAPSDUAL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, ENTERDUAL, \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, TG(_SFX), ARRUP, \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, ARRUP, TG(_SFX), \
KC_LCTL, KC_LGUI, KC_LALT, SPACEDUAL, KC_RALT, ARRLEFT, ARRDOWN, ARRRIGHT),
/* Keymap 1: F-and-vim Layer, modified with Space (by holding space)
@ -75,7 +75,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_PSCR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
_______, KC_PAUS, KC_UP, GER_BRC_L, GER_BRC_R, _______, _______, GER_PAR_L, GER_PAR_R, _______, _______, _______, _______, _______, \
_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, KC_MPLY, \
_______, _______, _______, _______, GER_ANG_L, GER_ANG_R, KC_SPACE, M(0), _______, _______, _______, _______, _______, KC_VOLU, \
_______, _______, _______, _______, GER_ANG_L, GER_ANG_R, KC_SPACE, M(0), _______, _______, _______, _______, KC_VOLU, _______, \
_______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT),
/* Keymap 2: Tab Layer w/ vim pageup, modified with Tab (by holding tab)
@ -95,7 +95,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_WAKE, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS, \
_______, _______, _______, _______, _______, _______, _______, GER_CUR_L, GER_CUR_R, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, KC_ENT, \
_______, _______, _______, _______, _______, _______, _______, M(1), _______, _______, _______, _______, _______, KC_PGUP, \
_______, _______, _______, _______, _______, _______, _______, M(1), _______, _______, _______, _______, KC_PGUP, _______, \
_______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END),
/* Keymap 3: Split right shift Numpad toggle Layer (by tapping the split rshift key)
@ -115,7 +115,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
RESET, _______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, _______, _______, _______, KC_BSPC, \
_______, _______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______, _______, KC_BSLS, \
_______, F(2), F(3), _______, _______, _______, _______, KC_1, KC_2, KC_3, _______, _______, XXXXXXX, KC_ENT, \
_______, F(4), F(5), F(6), F(7), F(8), F(9), _______, _______, KC_0, _______, KC_SLSH, _______, KC_UP, \
_______, F(4), F(5), F(6), F(7), F(8), F(9), _______, _______, KC_0, _______, KC_SLSH, KC_UP, _______, \
_______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT),
};

View File

@ -25,7 +25,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |Ctrl|Gui |Alt | Space |Alt |Gui |FN |Ctrl |
* `-----------------------------------------------------------'
*/
[_BL] = KEYMAP(
[_BL] = KEYMAP_ANSI(
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
@ -45,7 +45,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | |
* `-----------------------------------------------------------'
*/
[_FL] = KEYMAP(
[_FL] = KEYMAP_ANSI(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_CALC, KC_TRNS, KC_INS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_TRNS, \
KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGUP, KC_TRNS, \
@ -65,7 +65,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | |
* `-----------------------------------------------------------'
*/
[_RL] = KEYMAP(
[_RL] = KEYMAP_ANSI(
#ifdef RGBLIGHT_ENABLE
KC_GRV, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, BL_DEC, BL_INC, BL_TOGG, \

View File

@ -3,7 +3,39 @@
#include "quantum.h"
/* Satan GH60 matrix layout
// readability
#define XXX KC_NO
/* Satan GH60 matrix layout (3c is right of 3d, 3d is shift)
* ,-----------------------------------------------------------.
* | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d| 49|
* |-----------------------------------------------------------|
* | 10 | 11| 12| 13| 14| 15| 16| 17| 18| 19| 1a| 1b| 1c| 1d |
* |-----------------------------------------------------------|
* | 20 | 21| 22| 23| 24| 25| 26| 27| 28| 29| 2a| 2b| 2c|2d |
* |-----------------------------------------------------------|
* | 30 | 31| 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b| 3d | 3c |
* |-----------------------------------------------------------|
* | 40 | 41 | 42 | 45 | 4a | 4b | 4c | 4d |
* `-----------------------------------------------------------'
*/
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
#define KEYMAP( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k49,\
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, k3c, \
k40, k41, k42, k45, k4a, k4b, k4c, k4d \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, XXX, k2d}, \
{k30, XXX, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, XXX, k3d}, \
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, k49, k4a, k4b, k4c, k4d} \
}
/* Satan GH60 ANSI layout
* ,-----------------------------------------------------------.
* | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d |
* |-----------------------------------------------------------|
@ -16,9 +48,7 @@
* | 40 | 41 | 42 | 45 | 4a | 4b | 4c | 4d |
* `-----------------------------------------------------------'
*/
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
#define KEYMAP( \
#define KEYMAP_ANSI( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2d, \
@ -28,9 +58,9 @@
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, KC_NO, k2d}, \
{k30, KC_NO, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, KC_NO, k3d}, \
{k40, k41, k42, KC_NO, KC_NO, k45, KC_NO, KC_NO, KC_NO, KC_NO, k4a, k4b, k4c, k4d} \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, XXX, k2d}, \
{k30, XXX, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, XXX, k3d}, \
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, XXX, k4a, k4b, k4c, k4d} \
}
/* Satan HHKB matrix layout
@ -57,9 +87,9 @@
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, KC_NO, k2d}, \
{k30, KC_NO, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d}, \
{k40, k41, k42, KC_NO, KC_NO, k45, KC_NO, KC_NO, KC_NO, k49, k4a, k4b, k4c, k4d} \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, XXX, k2d}, \
{k30, XXX, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d}, \
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, k49, k4a, k4b, k4c, k4d} \
}
/* ISO w/ split right shift key matrix layout
@ -70,16 +100,18 @@
* |-----------------------------------------------------------|
* | 20 | 21| 22| 23| 24| 25| 26| 27| 28| 29| 2a| 2b| 2c|2d |
* |-----------------------------------------------------------|
* | 30 | 31| 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b| 3c| 3d |
* | 30 | 31| 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b| 3d | 3c|
* |-----------------------------------------------------------|
* | 40 | 41 | 42 | 45 | 4a | 4b | 4c | 4d |
* `-----------------------------------------------------------'
swap 3c and 3d. 3c is right of 3d in reality
*/
#define KEYMAP_ISO_SPLITRSHIFT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, k3c, \
k40, k41, k42, k45, k4a, k4b, k4c, k4d \
) \
{ \
@ -87,7 +119,7 @@
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d}, \
{k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d}, \
{k40, k41, k42, KC_NO, KC_NO, k45, KC_NO, KC_NO, KC_NO, KC_NO, k4a, k4b, k4c, k4d} \
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, XXX, k4a, k4b, k4c, k4d} \
}
void matrix_init_user(void);

View File

@ -8,9 +8,9 @@ void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
if (state->count == 1) {
register_code (pair->kc1);
register_code16 (pair->kc1);
} else if (state->count == 2) {
register_code (pair->kc2);
register_code16 (pair->kc2);
}
}
@ -18,9 +18,9 @@ void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
if (state->count == 1) {
unregister_code (pair->kc1);
unregister_code16 (pair->kc1);
} else if (state->count == 2) {
unregister_code (pair->kc2);
unregister_code16 (pair->kc2);
}
}

View File

@ -1,5 +1,42 @@
#include "quantum.h"
static void do_code16 (uint16_t code, void (*f) (uint8_t)) {
switch (code) {
case QK_MODS ... QK_MODS_MAX:
break;
default:
return;
}
if (code & QK_LCTL)
f(KC_LCTL);
if (code & QK_LSFT)
f(KC_LSFT);
if (code & QK_LALT)
f(KC_LALT);
if (code & QK_LGUI)
f(KC_LGUI);
if (code & QK_RCTL)
f(KC_RCTL);
if (code & QK_RSFT)
f(KC_RSFT);
if (code & QK_RALT)
f(KC_RALT);
if (code & QK_RGUI)
f(KC_RGUI);
}
void register_code16 (uint16_t code) {
do_code16 (code, register_code);
register_code (code);
}
void unregister_code16 (uint16_t code) {
unregister_code (code);
do_code16 (code, unregister_code);
}
__attribute__ ((weak))
bool process_action_kb(keyrecord_t *record) {
return true;

View File

@ -83,6 +83,9 @@ void reset_keyboard(void);
void startup_user(void);
void shutdown_user(void);
void register_code16 (uint16_t code);
void unregister_code16 (uint16_t code);
#ifdef BACKLIGHT_ENABLE
void backlight_init_ports(void);

View File

@ -721,7 +721,7 @@ Below these two modifications include the `dynamic_macro.h` header:
#include "dynamic_macro.h"`
Then define the `_DYN` layer with the following keys: `DYN_REC_START1`, `DYN_REC_PLAY1`,`DYN_REC_START2` and `DYN_REC_PLAY2`. It may also contain other keys, it doesn't matter apart from the fact that you won't be able to record these keys in the dynamic macros.
Then define the `_DYN` layer with the following keys: `DYN_REC_START1`, `DYN_MACRO_PLAY1`,`DYN_REC_START2` and `DYN_MACRO_PLAY2`. It may also contain other keys, it doesn't matter apart from the fact that you won't be able to record these keys in the dynamic macros.
[_DYN]= {
{_______, DYN_REC_START1, DYN_MACRO_PLAY1, _______, _______, _______, _______, _______, _______, _______, _______, _______},
@ -736,7 +736,11 @@ Add the following code to the very beginning of your `process_record_user()` fun
return false;
}
The usage should be pretty self-explanatory. For the details, please read the comments in the `dynamic_macro.h` header.
To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`. To finish the recording, press the `_DYN` layer button. The handler awaits specifically for the `MO(_DYN)` keycode as the "stop signal" so please don't use any fancy ways to access this layer, use the regular `MO()` modifier. To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`.
If the LED-s start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 256; please read the comments for it in the header).
For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header.
## Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)