Merge remote-tracking branch 'origin/develop' into xap

This commit is contained in:
QMK Bot 2023-12-23 23:49:56 +00:00
commit 6f95810d3e
155 changed files with 135 additions and 25 deletions

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@ -330,7 +330,34 @@
"target": "keycapsss/plaid_pad/rev1" "target": "keycapsss/plaid_pad/rev1"
}, },
"kudox": { "kudox": {
"target": "kudox/rev1" "target": "kumaokobo/kudox/rev1"
},
"kudox/columner": {
"target": "kumaokobo/kudox/columner"
},
"kudox/rev1": {
"target": "kumaokobo/kudox/rev1"
},
"kudox/rev2": {
"target": "kumaokobo/kudox/rev2"
},
"kudox/rev3": {
"target": "kumaokobo/kudox/rev3"
},
"kudox_full": {
"target": "kumaokobo/kudox_full/rev1"
},
"kudox_full/rev1": {
"target": "kumaokobo/kudox_full/rev1"
},
"kudox_game": {
"target": "kumaokobo/kudox_game/rev1"
},
"kudox_game/rev1": {
"target": "kumaokobo/kudox_game/rev1"
},
"kudox_game/rev2": {
"target": "kumaokobo/kudox_game/rev2"
}, },
"kyria": { "kyria": {
"target": "splitkb/kyria" "target": "splitkb/kyria"
@ -452,6 +479,15 @@
"minim": { "minim": {
"target": "matthewdias/minim" "target": "matthewdias/minim"
}, },
"mnk1800s": {
"target": "monokei/mnk1800s"
},
"mnk50": {
"target": "monokei/mnk50"
},
"mnk75": {
"target": "monokei/mnk75"
},
"model01": { "model01": {
"target": "keyboardio/model01" "target": "keyboardio/model01"
}, },
@ -494,6 +530,15 @@
"peiorisboards/ixora": { "peiorisboards/ixora": {
"target": "coarse/ixora" "target": "coarse/ixora"
}, },
"pico": {
"target": "kumaokobo/pico/65keys"
},
"pico/65keys": {
"target": "kumaokobo/pico/65keys"
},
"pico/70keys": {
"target": "kumaokobo/pico/70keys"
},
"plaid": { "plaid": {
"target": "dm9records/plaid" "target": "dm9records/plaid"
}, },
@ -807,6 +852,12 @@
"eggman": { "eggman": {
"target": "qpockets/eggman" "target": "qpockets/eggman"
}, },
"enter67": {
"target": "kezewa/enter67"
},
"enter80": {
"target": "kezewa/enter80"
},
"ergo42": { "ergo42": {
"target": "biacco42/ergo42" "target": "biacco42/ergo42"
}, },
@ -924,6 +975,12 @@
"keychron/q4": { "keychron/q4": {
"target": "keychron/q4/ansi/v1" "target": "keychron/q4/ansi/v1"
} }
"kmac": {
"target": "kbdmania/kmac"
}
"kmac_pad": {
"target": "kbdmania/kmac_pad"
}
"kprepublic/bm40hsrgb": { "kprepublic/bm40hsrgb": {
"target": "kprepublic/bm40hsrgb/rev1" "target": "kprepublic/bm40hsrgb/rev1"
}, },
@ -1017,6 +1074,9 @@
"melody96": { "melody96": {
"target": "ymdk/melody96" "target": "ymdk/melody96"
}, },
"miniaxe": {
"target": "kagizaraya/miniaxe"
},
"minidox/rev1": { "minidox/rev1": {
"target": "maple_computing/minidox/rev1" "target": "maple_computing/minidox/rev1"
}, },

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@ -11,6 +11,6 @@ Hardware Availability: [@ka2hiro](https://twitter.com/ka2hiro)
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make miniaxe:default:dfu make kagizaraya/miniaxe:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -4,11 +4,11 @@ A Korean custom keyboard designed by Byungho Kim and the KBDMania community.
Keyboard Maintainer: [Mathias Andersson](https://github.com/wraul) Keyboard Maintainer: [Mathias Andersson](https://github.com/wraul)
Hardware Supported: KMAC & KMAC 2 Hardware Supported: KMAC & KMAC 2
Hardware Availability: http://www.kbdmania.net/xe/news/5232321 Hardware Availability: [KBDMania](http://www.kbdmania.net/xe/news/5232321)
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make kmac:default make kbdmania/kmac:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -7,15 +7,15 @@ It can be used independently, but can also be used by connecting with KMAC keybo
* Keyboard Maintainer: [talsu](https://github.com/talsu) * Keyboard Maintainer: [talsu](https://github.com/talsu)
* Hardware Supported: KMAC PAD * Hardware Supported: KMAC PAD
* Hardware Availability: http://www.kbdmania.net/xe/news/5232321 * Hardware Availability: [KBDMania](http://www.kbdmania.net/xe/news/5232321)
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make kmac_pad:default make kbdmania/kmac_pad:default
Flashing example for this keyboard: Flashing example for this keyboard:
make kmac_pad:default:flash make kbdmania/kmac_pad:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -6,14 +6,15 @@
* Keyboard Maintainer: https://github.com/LXF-YZP * Keyboard Maintainer: https://github.com/LXF-YZP
* Hardware Supported: enter67 PCB * Hardware Supported: enter67 PCB
* Hardware Availability: [Kezewa](https://kezewa.com/)
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make enter67:default make kezewa/enter67:default
Flashing example for this keyboard: Flashing example for this keyboard:
make enter67:default:flash make kezewa/enter67:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
@ -23,4 +24,4 @@ Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard * **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead * **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available * **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

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@ -6,6 +6,7 @@
* Keyboard Maintainer: https://github.com/LXF-YZP * Keyboard Maintainer: https://github.com/LXF-YZP
* Hardware Supported: enter80 PCB * Hardware Supported: enter80 PCB
* Hardware Availability: [Kezewa](https://kezewa.com/)
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -14,14 +14,14 @@
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
```sh ```sh
make kudox/columner:default make kumaokobo/kudox/columner:default
``` ```
Example of flashing this keyboard: Example of flashing this keyboard:
```sh ```sh
make kudox/columner:default:flash make kumaokobo/kudox/columner:default:flash
``` ```
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -14,14 +14,14 @@
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
```sh ```sh
make kudox/rev3:default make kumaokobo/kudox/rev3:default
``` ```
Example of flashing this keyboard: Example of flashing this keyboard:
```sh ```sh
make kudox/rev3:default:flash make kumaokobo/kudox/rev3:default:flash
``` ```
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#include"keymap_japanese.h" #include"keymap_japanese.h"

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#include"keymap_japanese.h" #include"keymap_japanese.h"

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#include"keymap_japanese.h" #include"keymap_japanese.h"

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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@ -22,11 +22,11 @@ Enter the bootloader in 3 ways:
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make kudox_full/rev1:default make kumaokobo/kudox_full/rev1:default
Flashing example for this keyboard: Flashing example for this keyboard:
make kudox_full/rev1:default:flash make kumaokobo/kudox_full/rev1:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.

View File

@ -1,3 +1,6 @@
// Copyright Kumao Kobo <kumaokobo@gmail.com>
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

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