Refine twinkle to be smoother (use breathing curve) (#11350)

* Refine twinkle to be smoother (use breathing curve)

* tune more for firmware size

* fix bug when v=255

~ drashna approved ~
This commit is contained in:
Joshua Diamond 2021-01-11 02:04:42 -05:00 committed by GitHub
parent ff2bd2ee18
commit 6e8adeeaac
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3 changed files with 51 additions and 36 deletions

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@ -148,7 +148,7 @@ The following options are used to tweak the various animations:
|`RGBLIGHT_EFFECT_KNIGHT_OFFSET` |`0` |The number of LEDs to start the "Knight" animation from the start of the strip by | |`RGBLIGHT_EFFECT_KNIGHT_OFFSET` |`0` |The number of LEDs to start the "Knight" animation from the start of the strip by |
|`RGBLIGHT_RAINBOW_SWIRL_RANGE` |`255` |Range adjustment for the rainbow swirl effect to get different swirls | |`RGBLIGHT_RAINBOW_SWIRL_RANGE` |`255` |Range adjustment for the rainbow swirl effect to get different swirls |
|`RGBLIGHT_EFFECT_SNAKE_LENGTH` |`4` |The number of LEDs to light up for the "Snake" animation | |`RGBLIGHT_EFFECT_SNAKE_LENGTH` |`4` |The number of LEDs to light up for the "Snake" animation |
|`RGBLIGHT_EFFECT_TWINKLE_LIFE` |`75` |Adjusts how quickly each LED brightens and dims when twinkling (in animation steps) | |`RGBLIGHT_EFFECT_TWINKLE_LIFE` |`200` |Adjusts how quickly each LED brightens and dims when twinkling (in animation steps) |
|`RGBLIGHT_EFFECT_TWINKLE_PROBABILITY`|`1/127` |Adjusts how likely each LED is to twinkle (on each animation step) | |`RGBLIGHT_EFFECT_TWINKLE_PROBABILITY`|`1/127` |Adjusts how likely each LED is to twinkle (on each animation step) |
### Example Usage to Reduce Memory Footprint ### Example Usage to Reduce Memory Footprint

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@ -42,6 +42,9 @@
#ifndef MIN #ifndef MIN
# define MIN(a, b) (((a) < (b)) ? (a) : (b)) # define MIN(a, b) (((a) < (b)) ? (a) : (b))
#endif #endif
#ifndef MAX
# define MAX(a, b) (((a) > (b)) ? (a) : (b))
#endif
#ifdef RGBLIGHT_SPLIT #ifdef RGBLIGHT_SPLIT
/* for split keyboard */ /* for split keyboard */
@ -933,7 +936,7 @@ void rgblight_task(void) {
# endif # endif
# ifdef RGBLIGHT_EFFECT_TWINKLE # ifdef RGBLIGHT_EFFECT_TWINKLE
else if (rgblight_status.base_mode == RGBLIGHT_MODE_TWINKLE) { else if (rgblight_status.base_mode == RGBLIGHT_MODE_TWINKLE) {
interval_time = get_interval_time(&RGBLED_TWINKLE_INTERVALS[delta % 3], 5, 50); interval_time = get_interval_time(&RGBLED_TWINKLE_INTERVALS[delta % 3], 5, 30);
effect_func = (effect_func_t)rgblight_effect_twinkle; effect_func = (effect_func_t)rgblight_effect_twinkle;
} }
# endif # endif
@ -975,8 +978,7 @@ void rgblight_task(void) {
#endif /* RGBLIGHT_USE_TIMER */ #endif /* RGBLIGHT_USE_TIMER */
// Effects #if defined(RGBLIGHT_EFFECT_BREATHING) || defined(RGBLIGHT_EFFECT_TWINKLE)
#ifdef RGBLIGHT_EFFECT_BREATHING
# ifndef RGBLIGHT_EFFECT_BREATHE_CENTER # ifndef RGBLIGHT_EFFECT_BREATHE_CENTER
# ifndef RGBLIGHT_BREATHE_TABLE_SIZE # ifndef RGBLIGHT_BREATHE_TABLE_SIZE
@ -985,17 +987,24 @@ void rgblight_task(void) {
# include <rgblight_breathe_table.h> # include <rgblight_breathe_table.h>
# endif # endif
static uint8_t breathe_calc(uint8_t pos) {
// http://sean.voisen.org/blog/2011/10/breathing-led-with-arduino/
# ifdef RGBLIGHT_EFFECT_BREATHE_TABLE
return pgm_read_byte(&rgblight_effect_breathe_table[pos / table_scale]);
# else
return (exp(sin((pos / 255.0) * M_PI)) - RGBLIGHT_EFFECT_BREATHE_CENTER / M_E) * (RGBLIGHT_EFFECT_BREATHE_MAX / (M_E - 1 / M_E));
# endif
}
#endif
// Effects
#ifdef RGBLIGHT_EFFECT_BREATHING
__attribute__((weak)) const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {30, 20, 10, 5}; __attribute__((weak)) const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {30, 20, 10, 5};
void rgblight_effect_breathing(animation_status_t *anim) { void rgblight_effect_breathing(animation_status_t *anim) {
float val; uint8_t val = breathe_calc(anim->pos);
// http://sean.voisen.org/blog/2011/10/breathing-led-with-arduino/
# ifdef RGBLIGHT_EFFECT_BREATHE_TABLE
val = pgm_read_byte(&rgblight_effect_breathe_table[anim->pos / table_scale]);
# else
val = (exp(sin((anim->pos / 255.0) * M_PI)) - RGBLIGHT_EFFECT_BREATHE_CENTER / M_E) * (RGBLIGHT_EFFECT_BREATHE_MAX / (M_E - 1 / M_E));
# endif
rgblight_sethsv_noeeprom_old(rgblight_config.hue, rgblight_config.sat, val); rgblight_sethsv_noeeprom_old(rgblight_config.hue, rgblight_config.sat, val);
anim->pos = (anim->pos + 1); anim->pos = (anim->pos + 1);
} }
@ -1247,48 +1256,54 @@ void rgblight_effect_alternating(animation_status_t *anim) {
#endif #endif
#ifdef RGBLIGHT_EFFECT_TWINKLE #ifdef RGBLIGHT_EFFECT_TWINKLE
__attribute__((weak)) const uint8_t RGBLED_TWINKLE_INTERVALS[] PROGMEM = {50, 25, 10}; __attribute__((weak)) const uint8_t RGBLED_TWINKLE_INTERVALS[] PROGMEM = {30, 15, 5};
typedef struct PACKED { typedef struct PACKED {
HSV hsv; HSV hsv;
uint8_t life; uint8_t life;
bool up; uint8_t max_life;
} TwinkleState; } TwinkleState;
static TwinkleState led_twinkle_state[RGBLED_NUM]; static TwinkleState led_twinkle_state[RGBLED_NUM];
void rgblight_effect_twinkle(animation_status_t *anim) { void rgblight_effect_twinkle(animation_status_t *anim) {
bool random_color = anim->delta / 3; const bool random_color = anim->delta / 3;
bool restart = anim->pos == 0; const bool restart = anim->pos == 0;
anim->pos = 1; anim->pos = 1;
const uint8_t bottom = breathe_calc(0);
const uint8_t top = breathe_calc(127);
uint8_t frac(uint8_t n, uint8_t d) { return (uint16_t)255 * n / d; }
uint8_t scale(uint16_t v, uint8_t scale) { return (v * scale) >> 8; }
for (uint8_t i = 0; i < rgblight_ranges.effect_num_leds; i++) { for (uint8_t i = 0; i < rgblight_ranges.effect_num_leds; i++) {
TwinkleState *t = &(led_twinkle_state[i]); TwinkleState *t = &(led_twinkle_state[i]);
HSV * c = &(t->hsv); HSV * c = &(t->hsv);
if (!random_color) {
c->h = rgblight_config.hue;
c->s = rgblight_config.sat;
}
if (restart) { if (restart) {
// Restart // Restart
t->life = 0; t->life = 0;
t->hsv.v = 0; c->v = 0;
} else if (t->life) { } else if (t->life) {
// This LED is already on, either brightening or dimming // This LED is already on, either brightening or dimming
t->life--; t->life--;
uint8_t on = t->up ? RGBLIGHT_EFFECT_TWINKLE_LIFE - t->life : t->life; uint8_t unscaled = frac(breathe_calc(frac(t->life, t->max_life)) - bottom, top - bottom);
c->v = (uint16_t)rgblight_config.val * on / RGBLIGHT_EFFECT_TWINKLE_LIFE; c->v = scale(rgblight_config.val, unscaled);
if (t->life == 0 && t->up) { } else if (rand() < scale((uint16_t)RAND_MAX * RGBLIGHT_EFFECT_TWINKLE_PROBABILITY, 127 + rgblight_config.val / 2)) {
t->up = false;
t->life = RGBLIGHT_EFFECT_TWINKLE_LIFE;
}
if (!random_color) {
c->h = rgblight_config.hue;
c->s = rgblight_config.sat;
}
} else if (rand() < RAND_MAX * RGBLIGHT_EFFECT_TWINKLE_PROBABILITY) {
// This LED is off, but was randomly selected to start brightening // This LED is off, but was randomly selected to start brightening
c->h = random_color ? rand() % 0xFF : rgblight_config.hue; if (random_color) {
c->s = random_color ? (rand() % (rgblight_config.sat / 2)) + (rgblight_config.sat / 2) : rgblight_config.sat; c->h = rand() % 0xFF;
c->v = 0; c->s = (rand() % (rgblight_config.sat / 2)) + (rgblight_config.sat / 2);
t->life = RGBLIGHT_EFFECT_TWINKLE_LIFE; }
t->up = true; c->v = 0;
t->max_life = MAX(20, MIN(RGBLIGHT_EFFECT_TWINKLE_LIFE, rgblight_config.val));
t->life = t->max_life;
} else { } else {
// This LED is off, and was NOT selected to start brightening // This LED is off, and was NOT selected to start brightening
} }

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@ -150,7 +150,7 @@ enum RGBLIGHT_EFFECT_MODE {
# endif # endif
# ifndef RGBLIGHT_EFFECT_TWINKLE_LIFE # ifndef RGBLIGHT_EFFECT_TWINKLE_LIFE
# define RGBLIGHT_EFFECT_TWINKLE_LIFE 75 # define RGBLIGHT_EFFECT_TWINKLE_LIFE 200
# endif # endif
# ifndef RGBLIGHT_EFFECT_TWINKLE_PROBABILITY # ifndef RGBLIGHT_EFFECT_TWINKLE_PROBABILITY