db 2024-10-15 14:10:22 +00:00 committed by GitHub
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@ -152,6 +152,7 @@ enum rgb_matrix_effects {
RGB_MATRIX_STARLIGHT, // LEDs turn on and off at random at varying brightness, maintaining user set color
RGB_MATRIX_STARLIGHT_DUAL_HUE, // LEDs turn on and off at random at varying brightness, modifies user set hue by +- 30
RGB_MATRIX_STARLIGHT_DUAL_SAT, // LEDs turn on and off at random at varying brightness, modifies user set saturation by +- 30
RGB_MATRIX_STARLIGHT_SMOOTH, // LEDs randomly and smoothly increase and decrease in brightness to create a starlight effect, speed adjustable
RGB_MATRIX_RIVERFLOW, // Modification to breathing animation, offset's animation depending on key location to simulate a river flowing
RGB_MATRIX_EFFECT_MAX
};
@ -195,6 +196,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
|`#define ENABLE_RGB_MATRIX_STARLIGHT` |Enables `RGB_MATRIX_STARLIGHT` |
|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_HUE` |Enables `RGB_MATRIX_STARLIGHT_DUAL_HUE` |
|`#define ENABLE_RGB_MATRIX_STARLIGHT_DUAL_SAT` |Enables `RGB_MATRIX_STARLIGHT_DUAL_SAT` |
|`#define ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH` |Enables `RGB_MATRIX_STARLIGHT_SMOOTH` |
|`#define ENABLE_RGB_MATRIX_RIVERFLOW` |Enables `RGB_MATRIX_RIVERFLOW` |
|Framebuffer Defines |Description |

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@ -42,4 +42,5 @@
#include "starlight_anim.h"
#include "starlight_dual_sat_anim.h"
#include "starlight_dual_hue_anim.h"
#include "starlight_smooth_anim.h"
#include "riverflow_anim.h"

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@ -0,0 +1,31 @@
#ifdef ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH
RGB_MATRIX_EFFECT(STARLIGHT_SMOOTH)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
bool STARLIGHT_SMOOTH(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
static uint16_t time_offsets[RGB_MATRIX_LED_COUNT] = {0};
if (params->init) {
for (uint8_t i = 0; i < RGB_MATRIX_LED_COUNT; i++) {
time_offsets[i] = random16_max(65000);
}
}
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
uint16_t time = scale16by8((g_rgb_timer / 2) + time_offsets[i], rgb_matrix_config.speed / 16);
HSV hsv = rgb_matrix_config.hsv;
hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return rgb_matrix_check_finished_leds(led_max);
}
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH