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https://github.com/qmk/qmk_firmware.git
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Move LED strip initialization (#397)
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92759be322
commit
6955719075
@ -11,10 +11,6 @@ void matrix_scan_user(void) {
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}
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void matrix_init_kb(void) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_init();
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#endif
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matrix_init_user();
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}
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@ -26,10 +26,6 @@ void matrix_init_kb(void) {
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init_backlight_pin();
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#endif
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#ifdef RGBLIGHT_ENABLE
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rgblight_init();
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#endif
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// JTAG disable for PORT F. write JTD bit twice within four cycles.
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MCUCR |= (1<<JTD);
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MCUCR |= (1<<JTD);
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@ -21,10 +21,6 @@ void matrix_init_kb(void) {
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init_backlight_pin();
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#endif
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#ifdef RGBLIGHT_ENABLE
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rgblight_init();
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#endif
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// JTAG disable for PORT F. write JTD bit twice within four cycles.
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MCUCR |= (1<<JTD);
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MCUCR |= (1<<JTD);
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@ -19,10 +19,6 @@ void matrix_init_kb(void) {
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backlight_init_ports();
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#endif
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#ifdef RGBLIGHT_ENABLE
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rgblight_init();
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#endif
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// Turn status LED on
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DDRE |= (1<<6);
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PORTE |= (1<<6);
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@ -61,20 +57,20 @@ void backlight_init_ports()
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// Setup PB7 as output and output low.
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DDRB |= (1<<7);
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PORTB &= ~(1<<7);
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// Use full 16-bit resolution.
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// Use full 16-bit resolution.
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ICR1 = 0xFFFF;
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// I could write a wall of text here to explain... but TL;DW
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// Go read the ATmega32u4 datasheet.
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// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
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// Pin PB7 = OCR1C (Timer 1, Channel C)
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// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
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// (i.e. start high, go low when counter matches.)
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// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
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// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
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TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
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TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
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@ -100,7 +96,7 @@ void backlight_set(uint8_t level)
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// Set the brightness
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CHANNEL = 0xFFFF;
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}
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else
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else
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{
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// Turn on PWM control of PB7
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TCCR1A |= _BV(COM1C1);
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@ -303,4 +299,4 @@ ISR(TIMER1_COMPA_vect)
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#endif
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#endif
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@ -20,11 +20,6 @@ void matrix_init_kb(void) {
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backlight_init_ports();
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#endif
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#ifdef RGBLIGHT_ENABLE
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rgblight_init();
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#endif
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// Turn status LED on
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DDRE |= (1<<6);
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PORTE |= (1<<6);
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@ -49,20 +44,20 @@ void backlight_init_ports()
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// Setup PB7 as output and output low.
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DDRB |= (1<<7);
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PORTB &= ~(1<<7);
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// Use full 16-bit resolution.
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// Use full 16-bit resolution.
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ICR1 = 0xFFFF;
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// I could write a wall of text here to explain... but TL;DW
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// Go read the ATmega32u4 datasheet.
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// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
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// Pin PB7 = OCR1C (Timer 1, Channel C)
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// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
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// (i.e. start high, go low when counter matches.)
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// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
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// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
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TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
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TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
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@ -88,7 +83,7 @@ void backlight_set(uint8_t level)
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// Set the brightness
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CHANNEL = 0xFFFF;
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}
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else
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else
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{
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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@ -99,4 +94,4 @@ void backlight_set(uint8_t level)
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}
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}
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#endif
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#endif
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@ -46,6 +46,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifdef ADB_MOUSE_ENABLE
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# include "adb.h"
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#endif
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#ifdef RGBLIGHT_ENABLE
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# include "rgblight.h"
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#endif
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#ifdef MATRIX_HAS_GHOST
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static bool is_row_ghosting(uint8_t row){
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@ -89,6 +92,9 @@ void keyboard_init(void) {
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#ifdef BACKLIGHT_ENABLE
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backlight_init();
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#endif
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#ifdef RGBLIGHT_ENABLE
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rgblight_init();
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#endif
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#if defined(NKRO_ENABLE) && defined(FORCE_NKRO)
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keyboard_nkro = true;
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#endif
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