Merge branch 'master' into rgblight.c-add-split-hook

This commit is contained in:
mtei 2019-02-26 17:10:23 +09:00
commit 67bcd0db55
2111 changed files with 45739 additions and 20741 deletions

26
.clang-format Normal file
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@ -0,0 +1,26 @@
---
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AlignAfterOpenBracket: Align
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AlignOperands: 'true'
AllowAllParametersOfDeclarationOnNextLine: 'false'
AlwaysBreakAfterDefinitionReturnType: None
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IndentPPDirectives: AfterHash
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SpaceBeforeAssignmentOperators: 'true'
SpaceBeforeParens: ControlStatements
SpaceInEmptyParentheses: 'false'
TabWidth: '2'
UseTab: Never
...

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@ -2,30 +2,31 @@
name: Bug report
about: Create a report to help us improve the QMK Firmware
---
<!-- Provide a general summary of the bug in the Title above -->
<!-- Provide a general summary of the bug in the title above. -->
<!-- This template is entirely option and can be removed, but is here to help both you and us. -->
<!-- This text and anything on lines wrapped like this one will not show up in the final text. This text is to help us and you. -->
<!--- This template is entirely optional and can be removed, but is here to help both you and us. -->
<!--- Anything on lines wrapped in comments like these will not show up in the final text. -->
**Describe the bug**
## Describe the Bug
<!-- A clear and concise description of what the bug is. -->
**System Information**
## System Information
- Keyboard:
- Revision (if applicable):
- Operating System:
- avr-gcc version:
<!-- Run `avr-gcc --version` to find out -->
- arm gcc version:
<!-- Run `arm-none-eabi-gcc --version` to find out -->
- Operating system:
- AVR GCC version:
<!-- Run `avr-gcc --version` to find this out. -->
- ARM GCC version:
<!-- Run `arm-none-eabi-gcc --version` to find this out. -->
- QMK Firmware version:
<!-- You can run `git describe --abbrev=0 --tags` to find this out -->
<!-- Run `git describe --abbrev=0 --tags` to find this out. -->
- Any keyboard related software installed?
- [ ] AutoHotKey
- [ ] Karabiner
- [ ] Other
- [ ] Other:
**Additional context**
## Additional Context
<!-- Add any other context about the problem here. -->
<!-- Add any other relevant information about the problem here. -->

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@ -2,18 +2,18 @@
name: Feature request
about: Suggest a new feature or changes to existing features
---
<!--- Provide a general summary of the changes you want in the Title above -->
<!--- Provide a general summary of the changes you want in the title above. -->
<!-- This template is entirely option and can be removed, but is here to help both you and us. -->
<!-- This text and anything on lines wrapped like this one will not show up in the final text. This text is to help us and you. -->
<!--- This template is entirely optional and can be removed, but is here to help both you and us. -->
<!--- Anything on lines wrapped in comments like these will not show up in the final text. -->
## Feature Request Type
- [ ] Core Functionality
- [ ] Add-on hardware support (e.g. audio, RGB, OLED screen, etc.)
- [ ] Alteration (enhancement/optimization) of existing Feature(s)
- [ ] Core functionality
- [ ] Add-on hardware support (eg. audio, RGB, OLED screen, etc.)
- [ ] Alteration (enhancement/optimization) of existing feature(s)
- [ ] New behavior
## Description
<!-- A few sentences describing what it is that you'd like to see. Additional information (such as links to spec sheets, licensing info, other related issues or PR's, etc) would be helpful. -->
<!-- A few sentences describing what it is that you'd like to see in QMK. Additional information (such as links to spec sheets, licensing info, other related issues or PRs, etc) would be helpful. -->

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@ -2,8 +2,8 @@
name: Other issues
about: Anything else that doesn't fall into the above categories.
---
<!--- Provide a general summary of the changes you want in the Title above -->
<!--- Provide a general summary of the changes you want in the title above. -->
<!-- This text and anything on lines wrapped like this one will not show up in the final text. This text is to help us and you. -->
<!--- Anything on lines wrapped in comments like these will not show up in the final text. -->
<!-- Please check https://docs.qmk.fm/#/support for additional resources first. If that doesn't answer your question, check the bug report option, as that may be more appropriate. -->
<!-- Please check https://docs.qmk.fm/#/support for additional resources first. If that doesn't answer your question, choose the bug report template instead, as that may be more appropriate. -->

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@ -1,32 +1,34 @@
<!--- Provide a general summary of your changes in the Title above -->
<!--- Provide a general summary of your changes in the title above. -->
<!--- This template is entirely option and can be removed, but is here to help both you and us. -->
<!--- This text and anything on lines wrapped like this one will not show up in the final text. This text is to help us and you. -->
<!--- This template is entirely optional and can be removed, but is here to help both you and us. -->
<!--- Anything on lines wrapped in comments like these will not show up in the final text. -->
## Description
<!--- Describe your changes in detail -->
## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all the boxes that apply: -->
<!--- Describe your changes in detail here. -->
## Types of Changes
<!--- What types of changes does your code introduce? Put an `x` in all the boxes that apply. -->
- [ ] Core
- [ ] Bugfix
- [ ] New Feature
- [ ] Enhancement/Optimization
- [ ] New feature
- [ ] Enhancement/optimization
- [ ] Keyboard (addition or update)
- [ ] Keymap/Layout/Userspace (addition or update)
- [ ] Keymap/layout/userspace (addition or update)
- [ ] Documentation
## Issues Fixed or Closed by this PR
## Issues Fixed or Closed by This PR
*
## Checklist:
## Checklist
<!--- Go over all the following points, and put an `x` in all the boxes that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're here to help! -->
- [ ] My code follows the code style of this project.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [ ] I have read the **CONTRIBUTING** document. (https://docs.qmk.fm/#/contributing)
- [ ] I have read the [**CONTRIBUTING** document](https://docs.qmk.fm/#/contributing).
- [ ] I have added tests to cover my changes.
- [ ] I have tested the changes and verified that they work and don't break anything (as well as I can manage).

1
.gitignore vendored
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@ -1,3 +1,4 @@
.history/
.dep
*.o
*.bin

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@ -20,7 +20,7 @@ before_script:
- avr-gcc --version
script:
- git rev-parse --short HEAD
- make test:all AUTOGEN=false
- make test:all
- bash util/travis_build.sh
- bash util/travis_docs.sh
addons:

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@ -112,23 +112,29 @@ $(eval $(call GET_KEYBOARDS))
# Only consider folders with makefiles, to prevent errors in case there are extra folders
#KEYBOARDS += $(patsubst $(ROOD_DIR)/keyboards/%/rules.mk,%,$(wildcard $(ROOT_DIR)/keyboards/*/*/rules.mk))
.PHONY: list-keyboards
list-keyboards:
echo $(KEYBOARDS)
exit 0
define PRINT_KEYBOARD
$(info $(PRINTING_KEYBOARD))
endef
.PHONY: generate-keyboards-file
generate-keyboards-file:
$(foreach PRINTING_KEYBOARD,$(KEYBOARDS),$(eval $(call PRINT_KEYBOARD)))
exit 0
.PHONY: clean
clean:
echo -n 'Deleting .build ... '
echo -n 'Deleting .build/ ... '
rm -rf $(BUILD_DIR)
echo 'done'
exit 0
echo 'done.'
.PHONY: distclean
distclean: clean
echo -n 'Deleting *.bin and *.hex ... '
rm -f *.bin *.hex
echo 'done.'
#Compatibility with the old make variables, anything you specify directly on the command line
# always overrides the detected folders
@ -577,6 +583,7 @@ lib/%:
git submodule sync $?
git submodule update --init $?
.PHONY: git-submodule
git-submodule:
git submodule sync --recursive
git submodule update --init --recursive --progress

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@ -135,6 +135,10 @@ ifeq ($(strip $(CONVERT_TO_PROTON_C)), yes)
OPT_DEFS += -DCONVERT_TO_PROTON_C
endif
ifneq ($(FORCE_LAYOUT),)
TARGET := $(TARGET)_$(FORCE_LAYOUT)
endif
include quantum/mcu_selection.mk
ifdef MCU_FAMILY
@ -371,4 +375,5 @@ all: build check-size
build: elf cpfirmware
check-size: build
include show_options.mk
include $(TMK_PATH)/rules.mk

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@ -15,4 +15,13 @@ define SEARCH_LAYOUTS
$$(foreach LAYOUTS_REPO,$$(LAYOUTS_REPOS),$$(eval $$(call SEARCH_LAYOUTS_REPO)))
endef
ifneq ($(FORCE_LAYOUT),)
ifneq (,$(findstring $(FORCE_LAYOUT),$(LAYOUTS)))
$(info Forcing layout: $(FORCE_LAYOUT))
LAYOUTS := $(FORCE_LAYOUT)
else
$(error Forced layout does not exist)
endif
endif
$(foreach LAYOUT,$(LAYOUTS),$(eval $(call SEARCH_LAYOUTS)))

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@ -114,8 +114,27 @@ ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
endif
endif
RGB_MATRIX_ENABLE ?= no
VALID_MATRIX_TYPES := yes IS31FL3731 IS31FL3733 custom
LED_MATRIX_ENABLE ?= no
ifneq ($(strip $(LED_MATRIX_ENABLE)), no)
ifeq ($(filter $(LED_MATRIX_ENABLE),$(VALID_MATRIX_TYPES)),)
$(error LED_MATRIX_ENABLE="$(LED_MATRIX_ENABLE)" is not a valid matrix type)
else
OPT_DEFS += -DLED_MATRIX_ENABLE -DBACKLIGHT_ENABLE -DBACKLIGHT_CUSTOM_DRIVER
SRC += $(QUANTUM_DIR)/led_matrix.c
SRC += $(QUANTUM_DIR)/led_matrix_drivers.c
endif
endif
ifeq ($(strip $(LED_MATRIX_ENABLE)), IS31FL3731)
OPT_DEFS += -DIS31FL3731
COMMON_VPATH += $(DRIVER_PATH)/issi
SRC += is31fl3731-simple.c
SRC += i2c_master.c
endif
RGB_MATRIX_ENABLE ?= no
ifneq ($(strip $(RGB_MATRIX_ENABLE)), no)
ifeq ($(filter $(RGB_MATRIX_ENABLE),$(VALID_MATRIX_TYPES)),)
$(error RGB_MATRIX_ENABLE="$(RGB_MATRIX_ENABLE)" is not a valid matrix type)
@ -227,16 +246,31 @@ endif
ifeq ($(strip $(HAPTIC_ENABLE)), DRV2605L)
COMMON_VPATH += $(DRIVER_PATH)/haptic
SRC += haptic.c
SRC += DRV2605L.c
SRC += i2c_master.c
OPT_DEFS += -DHAPTIC_ENABLE
OPT_DEFS += -DDRV2605L
endif
ifeq ($(strip $(HAPTIC_ENABLE)), SOLENOID)
COMMON_VPATH += $(DRIVER_PATH)/haptic
SRC += haptic.c
SRC += solenoid.c
OPT_DEFS += -DHAPTIC_ENABLE
OPT_DEFS += -DSOLENOID_ENABLE
endif
ifeq ($(strip $(HD44780_ENABLE)), yes)
SRC += drivers/avr/hd44780.c
OPT_DEFS += -DHD44780_ENABLE
endif
ifeq ($(strip $(VELOCIKEY_ENABLE)), yes)
OPT_DEFS += -DVELOCIKEY_ENABLE
SRC += $(QUANTUM_DIR)/velocikey.c
endif
ifeq ($(strip $(DYNAMIC_KEYMAP_ENABLE)), yes)
OPT_DEFS += -DDYNAMIC_KEYMAP_ENABLE
SRC += $(QUANTUM_DIR)/dynamic_keymap.c
@ -263,10 +297,20 @@ ifneq ($(strip $(CUSTOM_MATRIX)), yes)
endif
endif
# Include the standard debounce code if needed
ifneq ($(strip $(CUSTOM_DEBOUNCE)), yes)
QUANTUM_SRC += $(QUANTUM_DIR)/debounce.c
DEBOUNCE_DIR:= $(QUANTUM_DIR)/debounce
# Debounce Modules. If implemented in matrix.c, don't use these.
DEBOUNCE_TYPE?= sym_g
VALID_DEBOUNCE_TYPES := sym_g eager_pk custom
ifeq ($(filter $(DEBOUNCE_TYPE),$(VALID_DEBOUNCE_TYPES)),)
$(error DEBOUNCE_TYPE="$(DEBOUNCE_TYPE)" is not a valid debounce algorithm)
endif
ifeq ($(strip $(DEBOUNCE_TYPE)), sym_g)
QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_sym_g.c
else ifeq ($(strip $(DEBOUNCE_TYPE)), eager_pk)
QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_eager_pk.c
endif
ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
OPT_DEFS += -DSPLIT_KEYBOARD

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@ -40,6 +40,7 @@
* [Unit Testing](unit_testing.md)
* [Useful Functions](ref_functions.md)
* [Configurator Support](reference_configurator_support.md)
* [info.json Format](reference_info_json.md)
* [Features](features.md)
* [Basic Keycodes](keycodes_basic.md)
@ -75,6 +76,7 @@
* [Thermal Printer](feature_thermal_printer.md)
* [Unicode](feature_unicode.md)
* [Userspace](feature_userspace.md)
* [Velocikey](feature_velocikey.md)
* For Makers and Modders
* [Hand Wiring Guide](hand_wire.md)

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@ -68,11 +68,11 @@ This is a C header file that is one of the first things included, and will persi
* `#define C6_AUDIO`
* enables audio on pin C6
* `#define B5_AUDIO`
* enables audio on pin B5 (duophony is enables if one of B[5-7]_AUDIO is enabled along with one of C[4-6]_AUDIO)
* enables audio on pin B5 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define B6_AUDIO`
* enables audio on pin B6 (duophony is enables if one of B[5-7]_AUDIO is enabled along with one of C[4-6]_AUDIO)
* enables audio on pin B6 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define B7_AUDIO`
* enables audio on pin B7 (duophony is enables if one of B[5-7]_AUDIO is enabled along with one of C[4-6]_AUDIO)
* enables audio on pin B7 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define BACKLIGHT_PIN B7`
* pin of the backlight - B5, B6, B7 use PWM, others use softPWM
* `#define BACKLIGHT_LEVELS 3`

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@ -91,6 +91,18 @@ int foo(void) {
}
```
# Auto-formatting with clang-format
[Clang-format](https://clang.llvm.org/docs/ClangFormat.html) is part of LLVM and can automatically format your code for you, because ain't nobody got time to do it manually. We supply a configuration file for it that applies most of the coding conventions listed above. It will only change whitespace and newlines, so you will still have to remember to include optional braces yourself.
Use the [full LLVM installer](http://llvm.org/builds/) to get clang-format on Windows, or use `sudo apt install clang-format` on Ubuntu.
If you run it from the command-line, pass `-style=file` as an option and it will automatically find the .clang-format configuration file in the QMK root directory.
If you use VSCode, the standard C/C++ plugin supports clang-format, alternatively there is a [separate extension](https://marketplace.visualstudio.com/items?itemName=LLVMExtensions.ClangFormat) for it.
Some things (like LAYOUT macros) are destroyed by clang-format, so either don't run it on those files, or wrap the sensitive code in `// clang-format off` and `// clang-format on`.
# General Guidelines
We have a few different types of changes in QMK, each requiring a different level of rigor. We'd like you to keep the following guidelines in mind no matter what type of change you're making.

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@ -165,18 +165,35 @@ In addition, it is possible to specify the brightness level of all LEDs with `er
Ergodox boards also define `LED_BRIGHTNESS_LO` for the lowest brightness and `LED_BRIGHTNESS_HI` for the highest brightness (which is the default).
# Matrix Initialization Code
# Keyboard Initialization Code
Before a keyboard can be used the hardware must be initialized. QMK handles initialization of the keyboard matrix itself, but if you have other hardware like LEDs or i&#xb2;c controllers you will need to set up that hardware before it can be used.
There are several steps in the keyboard initialization process. Depending on what you want to do, it will influence which function you should use.
These are the three main initialization functions, listed in the order that they're called.
### Example `matrix_init_user()` Implementation
* `keyboard_pre_init_*` - Happens before most anything is started. Good for hardware setup that you want running very early.
* `matrix_init_*` - Happens midway through the firmware's startup process. Hardware is initialized, but features may not be yet.
* `keyboard_post_init_*` - Happens at the end of the firmware's startup process. This is where you'd want to put "customization" code, for the most part.
!> For most people, the `keyboard_post_init_user` function is what you want to call. For instance, this is where you want to set up things for RGB Underglow.
## Keyboard Pre Initialization code
This runs very early during startup, even before the USB has been started.
Shortly after this, the matrix is initialized.
For most users, this shouldn't be used, as it's primarily for hardware oriented initialization.
However, if you have hardware stuff that you need initialized, this is the best place for it (such as initializing LED pins).
### Example `keyboard_pre_init_user()` Implementation
This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
```c
void matrix_init_user(void) {
// Call the keymap level matrix init.
void keyboard_pre_init_user(void) {
// Call the keyboard pre init code.
// Set our LED pins as output
DDRB |= (1<<1);
@ -185,11 +202,47 @@ void matrix_init_user(void) {
}
```
### `keyboard_pre_init_*` Function Documentation
* Keyboard/Revision: `void keyboard_pre_init_kb(void)`
* Keymap: `void keyboard_pre_init_user(void)`
## Matrix Initialization Code
This is called when the matrix is initialized, and after some of the hardware has been set up, but before many of the features have been initialized.
This is useful for setting up stuff that you may need elsewhere, but isn't hardware related nor is dependant on where it's started.
### `matrix_init_*` Function Documentation
* Keyboard/Revision: `void matrix_init_kb(void)`
* Keymap: `void matrix_init_user(void)`
## Keyboard Post Initialization code
This is ran as the very last task in the keyboard initialization process. This is useful if you want to make changes to certain features, as they should be initialized by this point.
### Example `keyboard_post_init_user()` Implementation
This example, running after everything else has initialized, sets up the rgb underglow configuration.
```c
void keyboard_post_init_user(void) {
// Call the post init code.
rgblight_enable_noeeprom(); // enables Rgb, without saving settings
rgblight_sethsv_noeeprom(180, 255, 255): // sets the color to teal/cyan without saving
rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3); // sets mode to Fast breathing without saving
}
```
### `keyboard_post_init_*` Function Documentation
* Keyboard/Revision: `void keyboard_post_init_kb(void)`
* Keymap: `void keyboard_post_init_user(void)`
# Matrix Scanning Code
Whenever possible you should customize your keyboard by using `process_record_*()` and hooking into events that way, to ensure that your code does not have a negative performance impact on your keyboard. However, in rare cases it is necessary to hook into the matrix scanning. Be extremely careful with the performance of code in these functions, as it will be called at least 10 times per second.
@ -229,10 +282,9 @@ void suspend_wakeup_init_user(void)
{
rgb_matrix_set_suspend_state(false);
}
```
### `keyboard_init_*` Function Documentation
### Keyboard suspend/wake Function Documentation
* Keyboard/Revision: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`
* Keymap: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)`

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@ -37,6 +37,10 @@ SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff0", MODE:="066
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
```
### Serial device is not detected in bootloader mode on Linux
Make sure your kernel has appropriate support for your device. If your device uses USB ACM, such as
Pro Micro (Atmega32u4), make sure to include `CONFIG_USB_ACM=y`. Other devices may require `USB_SERIAL` and any of its sub options.
## Unknown Device for DFU Bootloader
If you're using Windows to flash your keyboard, and you are running into issues, check the Device Manager. If you see an "Unknown Device" when the keyboard is in "bootloader mode", then you may have a driver issue.
@ -128,3 +132,11 @@ brew uninstall --force avr-gcc
brew install avr-gcc@7
brew link --force avr-gcc@7
```
### I just flashed my keyboard and it does nothing/keypresses don't register - it's also ARM (rev6 planck, clueboard 60, hs60v2, etc...) (Feb 2019)
Due to how EEPROM works on ARM based chips, saved settings may no longer be valid. This affects the default layers, and *may*, under certain circumstances we are still figuring out, make the keyboard unusable. Resetting the EEPROM will correct this.
[Planck rev6 reset EEPROM](https://cdn.discordapp.com/attachments/473506116718952450/539284620861243409/planck_rev6_default.bin) can be used to force an eeprom reset. After flashing this image, flash your normal firmware again which should restore your keyboard to _normal_ working order.
[Preonic rev3 reset EEPROM](https://cdn.discordapp.com/attachments/473506116718952450/537849497313738762/preonic_rev3_default.bin)
If bootmagic is enabled in any form, you should be able to do this too (see [Bootmagic docs](feature_bootmagic.md) and keyboard info for specifics on how to do this).

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@ -151,13 +151,13 @@ This turns right modifier keys into arrow keys when the keys are tapped while st
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
[0] = KEYMAP( \
[0] = LAYOUT( \
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, ESC, \
FN4, LGUI,LALT, SPC, APP, FN2, FN1, FN3),
[1] = KEYMAP( \
[1] = LAYOUT( \
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \

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@ -11,7 +11,7 @@ People often define custom names using `#define`. For example:
#define ALT_TAB LALT(KC_TAB)
```
This will allow you to use `FN_CAPS` and `ALT_TAB` in your `KEYMAP()`, keeping it more readable.
This will allow you to use `FN_CAPS` and `ALT_TAB` in your keymap, keeping it more readable.
## Caveats
@ -21,7 +21,7 @@ Additionally, if at least one right-handed modifier is specified in a Mod Tap or
# Switching and Toggling Layers
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers) When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers). When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
@ -146,7 +146,7 @@ Additionally, hitting keys five times in a short period will lock that key. This
You can control the behavior of one shot keys by defining these in `config.h`:
```c
#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped this number of times again. */
#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped once again. */
#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */
```
@ -161,6 +161,81 @@ For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear
!> If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tap, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop.
## Callbacks
When you'd like to perform custom logic when pressing a one shot key, there are several callbacks you can choose to implement. You could indicate changes in one shot keys by flashing an LED or making a sound, for example.
There is a callback for `OSM(mod)`. It is called whenever the state of any one shot modifier key is changed: when it toggles on, but also when it is toggled off. You can use it like this:
```c
void oneshot_mods_changed_user(uint8_t mods) {
if (mods & MOD_MASK_SHIFT) {
println("Oneshot mods SHIFT");
}
if (mods & MOD_MASK_CTRL) {
println("Oneshot mods CTRL");
}
if (mods & MOD_MASK_ALT) {
println("Oneshot mods ALT");
}
if (mods & MOD_MASK_GUI) {
println("Oneshot mods GUI");
}
if (!mods) {
println("Oneshot mods off");
}
}
```
The `mods` argument contains the active mods after the change, so it reflects the current state.
When you use One Shot Tap Toggle (by adding `#define ONESHOT_TAP_TOGGLE 2` in your `config.h` file), you may lock a modifier key by pressing it the specified amount of times. There's a callback for that, too:
```c
void oneshot_locked_mods_changed_user(uint8_t mods) {
if (mods & MOD_MASK_SHIFT) {
println("Oneshot locked mods SHIFT");
}
if (mods & MOD_MASK_CTRL) {
println("Oneshot locked mods CTRL");
}
if (mods & MOD_MASK_ALT) {
println("Oneshot locked mods ALT");
}
if (mods & MOD_MASK_GUI) {
println("Oneshot locked mods GUI");
}
if (!mods) {
println("Oneshot locked mods off");
}
}
```
Last, there is also a callback for the `OSL(layer)` one shot key:
```c
void oneshot_layer_changed_user(uint8_t layer) {
if (layer == 1) {
println("Oneshot layer 1 on");
}
if (!layer) {
println("Oneshot layer off");
}
}
```
If any one shot layer is switched off, `layer` will be zero. When you're looking to do something on any layer change instead of one shot layer changes, `layer_state_set_user` is a better callback to use.
If you are making your own keyboard, there are also `_kb` equivalent functions:
```c
void oneshot_locked_mods_changed_kb(uint8_t mods);
void oneshot_mods_changed_kb(uint8_t mods);
void oneshot_layer_changed_kb(uint8_t layer);
```
As with any callback, be sure to call the `_user` variant to allow for further customizability.
# Tap-Hold Configuration Options
While Tap-Hold options are fantastic, they are not without their issues. We have tried to configure them with reasonal defaults, but that may still cause issues for some people.

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@ -129,6 +129,8 @@ By default, these are set to 0 and 0, which is usually the "ESC" key on a majori
And to trigger the bootloader, you hold this key down when plugging the keyboard in. Just the single key.
!> Using bootmagic lite will **always reset** the EEPROM, so you will lose any settings that have been saved.
## Advanced Bootmagic Lite
The `bootmagic_lite` function is defined weakly, so that you can replace this in your code, if you need. A great example of this is the Zeal60 boards that have some additional handling needed.

View File

@ -29,7 +29,7 @@ If you want to add a list, then you'd use something like this:
enum combos {
AB_ESC,
JK_TAB
}
};
const uint16_t PROGMEM ab_combo[] = {KC_A, KC_B, COMBO_END};
const uint16_t PROGMEM jk_combo[] = {KC_J, KC_K, COMBO_END};

View File

@ -29,9 +29,10 @@ If you would like to change the key assignments for Command, `#define` these in
|`MAGIC_KEY_CONSOLE` |`C` |Enable the Command console |
|`MAGIC_KEY_VERSION` |`V` |Print the running QMK version to the console |
|`MAGIC_KEY_STATUS` |`S` |Print the current keyboard status to the console|
|`MAGIC_KEY_HELP1` |`H` |Print Command help to the console |
|`MAGIC_KEY_HELP2` |`SLASH` |Print Command help to the console (alternate) |
|`MAGIC_KEY_HELP` |`H` |Print Command help to the console |
|`MAGIC_KEY_HELP_ALT` |`SLASH` |Print Command help to the console (alternate) |
|`MAGIC_KEY_LAYER0` |`0` |Make layer 0 the default layer |
|`MAGIC_KEY_LAYER0_ALT` |`GRAVE` |Make layer 0 the default layer (alternate) |
|`MAGIC_KEY_LAYER1` |`1` |Make layer 1 the default layer |
|`MAGIC_KEY_LAYER2` |`2` |Make layer 2 the default layer |
|`MAGIC_KEY_LAYER3` |`3` |Make layer 3 the default layer |
@ -41,10 +42,10 @@ If you would like to change the key assignments for Command, `#define` these in
|`MAGIC_KEY_LAYER7` |`7` |Make layer 7 the default layer |
|`MAGIC_KEY_LAYER8` |`8` |Make layer 8 the default layer |
|`MAGIC_KEY_LAYER9` |`9` |Make layer 9 the default layer |
|`MAGIC_KEY_LAYER0_ALT1` |`ESC` |Make layer 0 the default layer (alternate) |
|`MAGIC_KEY_LAYER0_ALT2` |`GRAVE` |Make layer 0 the default layer (alternate) |
|`MAGIC_KEY_BOOTLOADER` |`PAUSE` |Enter the bootloader |
|`MAGIC_KEY_BOOTLOADER` |`B` |Jump to bootloader |
|`MAGIC_KEY_BOOTLOADER_ALT` |`ESC` |Jump to bootloader (alternate) |
|`MAGIC_KEY_LOCK` |`CAPS` |Lock the keyboard so nothing can be typed |
|`MAGIC_KEY_EEPROM` |`E` |Clear the EEPROM |
|`MAGIC_KEY_EEPROM` |`E` |Print stored EEPROM config to the console |
|`MAGIC_KEY_EEPROM_CLEAR` |`BSPACE` |Clear the EEPROM |
|`MAGIC_KEY_NKRO` |`N` |Toggle N-Key Rollover (NKRO) |
|`MAGIC_KEY_SLEEP_LED` |`Z` |Toggle LED when computer is sleeping |

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@ -0,0 +1,46 @@
# Debounce algorithm
QMK supports multiple debounce algorithms through its debounce API.
The underlying debounce algorithm is determined by which matrix.c file you are using.
The logic for which debounce method called is below. It checks various defines that you have set in rules.mk
```
DEBOUNCE_TYPE?= sym_g
VALID_DEBOUNCE_TYPES := sym_g eager_pk custom
ifeq ($(filter $(DEBOUNCE_TYPE),$(VALID_DEBOUNCE_TYPES)),)
$(error DEBOUNCE_TYPE="$(DEBOUNCE_TYPE)" is not a valid debounce algorithm)
endif
ifeq ($(strip $(DEBOUNCE_TYPE)), sym_g)
QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_sym_g.c
else ifeq ($(strip $(DEBOUNCE_TYPE)), eager_pk)
QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_eager_pk.c
endif
```
# Debounce selection
| DEBOUNCE_ALGO | Description | What to do |
| ------------- | --------------------------------------------------- | ----------------------------- |
| Not defined | You are using the included matrix.c and debounce.c | Nothing. Debounce_sym_g will be compiled, and used if necessary |
| custom | Use your own debounce.c | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
| sym_g / eager_pk | You are using the included matrix.c and debounce.c | Use an alternative debounce algorithm |
**Regarding split keyboards**:
The debounce code is compatible with split keyboards.
# Use your own debouncing code
* Set ```DEBOUNCE_TYPE = custom ```.
* Add ```SRC += debounce.c```
* Add your own ```debounce.c```. Look at included ```debounce_sym_g.c```s for sample implementations.
* Debouncing occurs after every raw matrix scan.
* Use num_rows rather than MATRIX_ROWS, so that split keyboards are supported correctly.
# Changing between included debouncing methods
You can either use your own code, by including your own debounce.c, or switch to another included one.
Included debounce methods are:
* debounce_eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE_DELAY``` millseconds of no further input for that key
* debounce_sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE_DELAY``` milliseconds of no changes has occured, all input changes are pushed.

View File

@ -38,7 +38,7 @@ or `keymap.c`:
} else {
tap_code(KC_PGUP);
}
} else if (index == 2) {
} else if (index == 1) { /* Second encoder
if (clockwise) {
tap_code(KC_UP);
} else {

View File

@ -4,7 +4,11 @@ If you're using a 60% keyboard, or any other layout with no F-row, you will have
## Usage
Replace the `KC_GRAVE` key in your keymap (usually to the left of the `1` key) with `KC_GESC`. When pressed it will behave like `KC_ESC`, but with Shift or GUI held it will send `KC_GRAVE`.
Replace the `KC_GRAVE` key in your keymap (usually to the left of the `1` key) with `KC_GESC`. Most of the time this key will output `KC_ESC` when pressed. However, when Shift or GUI are held down it will output `KC_GRV` instead.
## What Your OS Sees
If Mary presses GESC on her keyboard, the OS will see an KC_ESC character. Now if Mary holds Shift down and presses GESC it will output `~`, or a shifted backtick. Now if she holds GUI/CMD/WIN, it will output a simple <code>&#96;</code> character.
## Keycodes
@ -12,6 +16,10 @@ Replace the `KC_GRAVE` key in your keymap (usually to the left of the `1` key) w
|---------|-----------|------------------------------------------------------------------|
|`KC_GESC`|`GRAVE_ESC`|Escape when pressed, <code>&#96;</code> when Shift or GUI are held|
### Caveats
* On macOS CMD/GUI + KC_GRV is actually mapped to a hot key so it will not output a backtick.
## Configuration
There are several possible key combinations this will break, among them Control+Shift+Escape on Windows and Command+Option+Escape on macOS. To work around this, you can `#define` these options in your `config.h`:

View File

@ -0,0 +1,147 @@
# Haptic Feedback
## Haptic feedback rules.mk options
The following options are currently available for haptic feedback in `rule.mk`:
`HAPTIC_ENABLE += DRV2605L`
`HAPTIC_ENABLE += SOLENOID`
## Known Supported Hardware
| Name | Description |
|--------------------|-------------------------------------------------|
| [LV061228B-L65-A](https://www.digikey.com/product-detail/en/jinlong-machinery-electronics-inc/LV061228B-L65-A/1670-1050-ND/7732325) | z-axis 2v LRA |
| [Mini Motor Disc](https://www.adafruit.com/product/1201) | small 2-5v ERM |
## Haptic Keycodes
Not all keycodes below will work depending on which haptic mechanism you have chosen.
| Name | Description |
|-----------|-------------------------------------------------------|
|`HPT_ON` | Turn haptic feedback on |
|`HPT_OFF` | Turn haptic feedback on |
|`HPT_TOG` | Toggle haptic feedback on/off |
|`HPT_RST` | Reset haptic feedback config to default |
|`HPT_FBK` | Toggle feedback to occur on keypress, release or both |
|`HPT_BUZ` | Toggle solenoid buzz on/off |
|`HPT_MODI` | Go to next DRV2605L waveform |
|`HPT_MODD` | Go to previous DRV2605L waveform |
|`HPT_DWLI` | Increase Solenoid dwell time |
|`HPT_DWLD` | Decrease Solenoid dwell time |
### Solenoids
First you will need a build a circuit to drive the solenoid through a mosfet as most MCU will not be able to provide the current needed to drive the coil in the solenoid.
[Wiring diagram provided by Adafruit](https://playground.arduino.cc/uploads/Learning/solenoid_driver.pdf)
Select a pin that has PWM for the signal pin
```
#define SOLENOID_PIN *pin*
```
Beware that some pins may be powered during bootloader (ie. A13 on the STM32F303 chip) and will result in the solenoid kept in the on state through the whole flashing process. This may overheat and damage the solenoid. If you find that the pin the solenoid is connected to is triggering the solenoid during bootloader/DFU, select another pin.
### DRV2605L
DRV2605L is controlled over i2c protocol, and has to be connected to the SDA and SCL pins, these varies depending on the MCU in use.
#### Feedback motor setup
This driver supports 2 different feedback motors. Set the following in your `config.h` based on which motor you have selected.
##### ERM
Eccentric Rotating Mass vibration motors (ERM) is motor with a off-set weight attached so when drive signal is attached, the off-set weight spins and causes a sinusoidal wave that translate into vibrations.
```
#define FB_ERM_LRA 0
#define FB_BRAKEFACTOR 3 /* For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7 */
#define FB_LOOPGAIN 1 /* For Low:0, Medium:1, High:2, Very High:3 */
/* Please refer to your datasheet for the optimal setting for your specific motor. */
#define RATED_VOLTAGE 3
#define V_PEAK 5
```
##### LRA
Linear resonant actuators (LRA, also know as a linear vibrator) works different from a ERM. A LRA has a weight and magnet suspended by springs and a voice coil. When the drive signal is applied, the weight would be vibrate on a single axis (side to side or up and down). Since the weight is attached to a spring, there is a resonance effect at a specific frequency. This frequency is where the LRA will operate the most efficiently. Refer to the motor's datasheet for the recommanded range for this frequency.
```
#define FB_ERM_LRA 1
#define FB_BRAKEFACTOR 3 /* For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7 */
#define FB_LOOPGAIN 1 /* For Low:0, Medium:1, High:2, Very High:3 */
/* Please refer to your datasheet for the optimal setting for your specific motor. */
#define RATED_VOLTAGE 2
#define V_PEAK 2.8
#define V_RMS 2.0
#define V_PEAK 2.1
#define F_LRA 205 /* resonance freq */
```
#### DRV2605L waveform library
DRV2605L comes with preloaded library of various waveform sequences that can be called and played. If writing a macro, these waveforms can be played using `DRV_pulse(*sequence name or number*)`
List of waveform sequences from the datasheet:
|seq# | Sequence name |seq# | Sequence name |seq# |Sequence name |
|-----|---------------------|-----|-----------------------------------|-----|--------------------------------------|
| 1 | strong_click | 43 | lg_dblclick_med_60 | 85 | transition_rampup_med_smooth2 |
| 2 | strong_click_60 | 44 | lg_dblsharp_tick | 86 | transition_rampup_short_smooth1 |
| 3 | strong_click_30 | 45 | lg_dblsharp_tick_80 | 87 | transition_rampup_short_smooth2 |
| 4 | sharp_click | 46 | lg_dblsharp_tick_60 | 88 | transition_rampup_long_sharp1 |
| 5 | sharp_click_60 | 47 | buzz | 89 | transition_rampup_long_sharp2 |
| 6 | sharp_click_30 | 48 | buzz_80 | 90 | transition_rampup_med_sharp1 |
| 7 | soft_bump | 49 | buzz_60 | 91 | transition_rampup_med_sharp2 |
| 8 | soft_bump_60 | 50 | buzz_40 | 92 | transition_rampup_short_sharp1 |
| 9 | soft_bump_30 | 51 | buzz_20 | 93 | transition_rampup_short_sharp2 |
| 10 | dbl_click | 52 | pulsing_strong | 94 | transition_rampdown_long_smooth1_50 |
| 11 | dbl_click_60 | 53 | pulsing_strong_80 | 95 | transition_rampdown_long_smooth2_50 |
| 12 | trp_click | 54 | pulsing_medium | 96 | transition_rampdown_med_smooth1_50 |
| 13 | soft_fuzz | 55 | pulsing_medium_80 | 97 | transition_rampdown_med_smooth2_50 |
| 14 | strong_buzz | 56 | pulsing_sharp | 98 | transition_rampdown_short_smooth1_50 |
| 15 | alert_750ms | 57 | pulsing_sharp_80 | 99 | transition_rampdown_short_smooth2_50 |
| 16 | alert_1000ms | 58 | transition_click | 100 | transition_rampdown_long_sharp1_50 |
| 17 | strong_click1 | 59 | transition_click_80 | 101 | transition_rampdown_long_sharp2_50 |
| 18 | strong_click2_80 | 60 | transition_click_60 | 102 | transition_rampdown_med_sharp1_50 |
| 19 | strong_click3_60 | 61 | transition_click_40 | 103 | transition_rampdown_med_sharp2_50 |
| 20 | strong_click4_30 | 62 | transition_click_20 | 104 | transition_rampdown_short_sharp1_50 |
| 21 | medium_click1 | 63 | transition_click_10 | 105 | transition_rampdown_short_sharp2_50 |
| 22 | medium_click2_80 | 64 | transition_hum | 106 | transition_rampup_long_smooth1_50 |
| 23 | medium_click3_60 | 65 | transition_hum_80 | 107 | transition_rampup_long_smooth2_50 |
| 24 | sharp_tick1 | 66 | transition_hum_60 | 108 | transition_rampup_med_smooth1_50 |
| 25 | sharp_tick2_80 | 67 | transition_hum_40 | 109 | transition_rampup_med_smooth2_50 |
| 26 | sharp_tick3_60 | 68 | transition_hum_20 | 110 | transition_rampup_short_smooth1_50 |
| 27 | sh_dblclick_str | 69 | transition_hum_10 | 111 | transition_rampup_short_smooth2_50 |
| 28 | sh_dblclick_str_80 | 70 | transition_rampdown_long_smooth1 | 112 | transition_rampup_long_sharp1_50 |
| 29 | sh_dblclick_str_60 | 71 | transition_rampdown_long_smooth2 | 113 | transition_rampup_long_sharp2_50 |
| 30 | sh_dblclick_str_30 | 72 | transition_rampdown_med_smooth1 | 114 | transition_rampup_med_sharp1_50 |
| 31 | sh_dblclick_med | 73 | transition_rampdown_med_smooth2 | 115 | transition_rampup_med_sharp2_50 |
| 32 | sh_dblclick_med_80 | 74 | transition_rampdown_short_smooth1 | 116 | transition_rampup_short_sharp1_50 |
| 33 | sh_dblclick_med_60 | 75 | transition_rampdown_short_smooth2 | 117 | transition_rampup_short_sharp2_50 |
| 34 | sh_dblsharp_tick | 76 | transition_rampdown_long_sharp1 | 118 | long_buzz_for_programmatic_stopping |
| 35 | sh_dblsharp_tick_80 | 77 | transition_rampdown_long_sharp2 | 119 | smooth_hum1_50 |
| 36 | sh_dblsharp_tick_60 | 78 | transition_rampdown_med_sharp1 | 120 | smooth_hum2_40 |
| 37 | lg_dblclick_str | 79 | transition_rampdown_med_sharp2 | 121 | smooth_hum3_30 |
| 38 | lg_dblclick_str_80 | 80 | transition_rampdown_short_sharp1 | 122 | smooth_hum4_20 |
| 39 | lg_dblclick_str_60 | 81 | transition_rampdown_short_sharp2 | 123 | smooth_hum5_10 |
| 40 | lg_dblclick_str_30 | 82 | transition_rampup_long_smooth1 | | |
| 41 | lg_dblclick_med | 83 | transition_rampup_long_smooth2 | | |
| 42 | lg_dblclick_med_80 | 84 | transition_rampup_med_smooth1 | | |
### Optional DRV2605L defines
```
#define DRV_GREETING *sequence name or number*
```
If haptic feedback is enabled, the keyboard will vibrate to a specific sqeuence during startup. That can be selected using the following define:
```
#define DRV_MODE_DEFAULT *sequence name or number*
```
This will set what sequence HPT_RST will set as the active mode. If not defined, mode will be set to 1 when HPT_RST is pressed.

View File

@ -51,6 +51,35 @@ The folder name must be added to the keyboard's `rules.mk`:
but the `LAYOUT_<layout>` variable must be defined in `<folder>.h` as well.
## Building a Keymap
You should be able to build the keyboard keymap with a command in this format:
make <keyboard>:<layout>
### Conflicting layouts
When a keyboard supports multiple layout options,
LAYOUTS = ortho_4x4 ortho_4x12
And a layout exists for both options,
```
layouts/
+ community/
| + ortho_4x4/
| | + <layout>/
| | | + ...
| + ortho_4x12/
| | + <layout>/
| | | + ...
| + ...
```
The FORCE_LAYOUT argument can be used to specify which layout to build
make <keyboard>:<layout> FORCE_LAYOUT=ortho_4x4
make <keyboard>:<layout> FORCE_LAYOUT=ortho_4x12
## Tips for Making Layouts Keyboard-Agnostic
### Includes

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@ -0,0 +1,90 @@
# LED Matrix Lighting
This feature allows you to use LED matrices driven by external drivers. It hooks into the backlight system so you can use the same keycodes as backlighting to control it.
If you want to use RGB LED's you should use the [RGB Matrix Subsystem](feature_rgb_matrix.md) instead.
## Driver configuration
### IS31FL3731
There is basic support for addressable LED matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
LED_MATRIX_ENABLE = IS31FL3731
You can use between 1 and 4 IS31FL3731 IC's. Do not specify `LED_DRIVER_ADDR_<N>` defines for IC's that are not present on your keyboard. You can define the following items in `config.h`:
| Variable | Description | Default |
|----------|-------------|---------|
| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages | 100 |
| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 |
| `LED_DRIVER_COUNT` | (Required) How many LED driver IC's are present | |
| `LED_DRIVER_LED_COUNT` | (Required) How many LED lights are present across all drivers | |
| `LED_DRIVER_ADDR_1` | (Required) Address for the first LED driver | |
| `LED_DRIVER_ADDR_2` | (Optional) Address for the second LED driver | |
| `LED_DRIVER_ADDR_3` | (Optional) Address for the third LED driver | |
| `LED_DRIVER_ADDR_4` | (Optional) Address for the fourth LED driver | |
Here is an example using 2 drivers.
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 0b1110100 AD <-> GND
// 0b1110111 AD <-> VCC
// 0b1110101 AD <-> SCL
// 0b1110110 AD <-> SDA
#define LED_DRIVER_ADDR_1 0b1110100
#define LED_DRIVER_ADDR_2 0b1110110
#define LED_DRIVER_COUNT 2
#define LED_DRIVER_1_LED_COUNT 25
#define LED_DRIVER_2_LED_COUNT 24
#define LED_DRIVER_LED_COUNT LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL
Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | LED address
* | | */
{0, C3_3},
....
}
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
## Keycodes
All LED matrix keycodes are currently shared with the [backlight system](feature_backlight.md).
## LED Matrix Effects
Currently no LED matrix effects have been created.
## Custom layer effects
Custom layer effects can be done by defining this in your `<keyboard>.c`:
void led_matrix_indicators_kb(void) {
led_matrix_set_index_value(index, value);
}
A similar function works in the keymap as `led_matrix_indicators_user`.
## Suspended state
To use the suspend feature, add this to your `<keyboard>.c`:
void suspend_power_down_kb(void)
{
led_matrix_set_suspend_state(true);
}
void suspend_wakeup_init_kb(void)
{
led_matrix_set_suspend_state(false);
}

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@ -183,11 +183,11 @@ A macro can include the following commands:
### Mapping a Macro to a Key
Use the `M()` function within your `KEYMAP()` to call a macro. For example, here is the keymap for a 2-key keyboard:
Use the `M()` function within your keymap to call a macro. For example, here is the keymap for a 2-key keyboard:
```c
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
[0] = LAYOUT(
M(0), M(1)
),
};
@ -216,7 +216,7 @@ If you have a bunch of macros you want to refer to from your keymap while keepin
#define M_BYE M(1)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
[0] = LAYOUT(
M_HI, M_BYE
),
};

View File

@ -1,5 +1,9 @@
# RGB Matrix Lighting
This feature allows you to use RGB LED matrices driven by external drivers. It hooks into the RGBLIGHT system so you can use the same keycodes as RGBLIGHT to control it.
If you want to use single color LED's you should use the [LED Matrix Subsystem](feature_led_matrix.md) instead.
## Driver configuration
### IS31FL3731
@ -63,7 +67,7 @@ Configure the hardware via your `config.h`:
#define DRIVER_ADDR_1 0b1010000
#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
#define DRIVER_COUNT 1
#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 64
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
@ -98,8 +102,8 @@ From this point forward the configuration is the same for all the drivers.
The format for the matrix position used in this array is `{row | (col << 4)}`. The `x` is between (inclusive) 0-224, and `y` is between (inclusive) 0-64. The easiest way to calculate these positions is:
x = 224 / ( NUMBER_OF_ROWS - 1 ) * ROW_POSITION
y = 64 / (NUMBER_OF_COLS - 1 ) * COL_POSITION
x = 224 / ( NUMBER_OF_COLS - 1 ) * ROW_POSITION
y = 64 / (NUMBER_OF_ROWS - 1 ) * COL_POSITION
Where all variables are decimels/floats.

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@ -149,7 +149,7 @@ const uint16_t RGBLED_GRADIENT_RANGES[] PROGMEM = {360, 240, 180, 120, 90};
If you need to change your RGB lighting in code, for example in a macro to change the color whenever you switch layers, QMK provides a set of functions to assist you. See [`rgblight.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight.h) for the full list, but the most commonly used functions include:
|Function |Description |
|-----------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|--------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------|
|`rgblight_enable()` |Turn LEDs on, based on their previous state |
|`rgblight_enable_noeeprom()` |Turn LEDs on, based on their previous state (not written to EEPROM) |
|`rgblight_disable()` |Turn LEDs off |
@ -158,9 +158,15 @@ If you need to change your RGB lighting in code, for example in a macro to chang
|`rgblight_mode_noeeprom(x)` |Set the mode, if RGB animations are enabled (not written to EEPROM) |
|`rgblight_setrgb(r, g, b)` |Set all LEDs to the given RGB value where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|`rgblight_setrgb_at(r, g, b, led)` |Set a single LED to the given RGB value, where `r`/`g`/`b` are between 0 and 255 and `led` is between 0 and `RGBLED_NUM` (not written to EEPROM) |
|`rgblight_setrgb_range(r, g, b, start, end)`|Set a continuous range of LEDs to the given RGB value, where `r`/`g`/`b` are between 0 and 255 and `start`(included) and `stop`(excluded) are between 0 and `RGBLED_NUM` (not written to EEPROM)|
|`rgblight_setrgb_master(r, g, b)` |Set the LEDs on the master side to the given RGB value, where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|`rgblight_setrgb_slave(r, g, b)` |Set the LEDs on the slave side to the given RGB value, where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |
|`rgblight_sethsv(h, s, v)` |Set all LEDs to the given HSV value where `h` is between 0 and 360 and `s`/`v` are between 0 and 255 |
|`rgblight_sethsv_noeeprom(h, s, v)` |Set all LEDs to the given HSV value where `h` is between 0 and 360 and `s`/`v` are between 0 and 255 (not written to EEPROM) |
|`rgblight_sethsv_at(h, s, v, led)` |Set a single LED to the given HSV value, where `h` is between 0 and 360, `s`/`v` are between 0 and 255, and `led` is between 0 and `RGBLED_NUM` (not written to EEPROM)|
|`rgblight_sethsv_range(h, s, v, start, end)`|Set a continuous range of LEDs to the given HSV value, where `h` is between 0 and 360, `s`/`v` are between 0 and 255, and `start`(included) and `stop`(excluded) are between 0 and `RGBLED_NUM` (not written to EEPROM)|
|`rgblight_sethsv_master(h, s, v)` |Set the LEDs on the master side to the given HSV value, where `h` is between 0 and 360, `s`/`v` are between 0 and 255 (not written to EEPROM) |
|`rgblight_sethsv_slave(h, s, v)` |Set the LEDs on the slave side to the given HSV value, where `h` is between 0 and 360, `s`/`v` are between 0 and 255 (not written to EEPROM) |
|`rgblight_toggle()` |Toggle all LEDs between on and off |
|`rgblight_toggle_noeeprom()` |Toggle all LEDs between on and off (not written to EEPROM) |
|`rgblight_step()` |Change the mode to the next RGB animation in the list of enabled RGB animations |

View File

@ -25,9 +25,13 @@ COMMAND_ENABLE = no
By default Space Cadet assumes a US ANSI layout, but if your layout uses different keys for parentheses, you can redefine them in your `config.h`.
You can also disable the rollover, allowing you to use the opposite Shift key to cancel the Space Cadet state in the event of an erroneous press, instead of emitting a pair of parentheses when the keys are released.
Also, by default, the Space Cadet applies modifiers LSPO_MOD and RSPC_MOD to keys defined by LSPO_KEY and RSPC_KEY. You can override this behavior by redefining those variables in your `config.h`. You can also prevent the Space Cadet to apply a modifier by defining DISABLE_SPACE_CADET_MODIFIER in your `config.h`.
|Define |Default |Description |
|------------------------------|-------------|------------------------------------------------------------|
|------------------------------|-------------|--------------------------------------------------------------------------------|
|`LSPO_KEY` |`KC_9` |The keycode to send when Left Shift is tapped |
|`RSPC_KEY` |`KC_0` |The keycode to send when Right Shift is tapped |
|`LSPO_MOD` |`KC_LSFT` |The keycode to send when Left Shift is tapped |
|`RSPC_MOD` |`KC_RSFT` |The keycode to send when Right Shift is tapped |
|`DISABLE_SPACE_CADET_ROLLOVER`|*Not defined*|If defined, use the opposite Shift key to cancel Space Cadet |
|`DISABLE_SPACE_CADET_MODIFIER`|*Not defined*|If defined, prevent the Space Cadet to apply a modifier to LSPO_KEY and RSPC_KEY|

30
docs/feature_velocikey.md Normal file
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@ -0,0 +1,30 @@
# Velocikey
Velocikey is a feature that lets you control the speed of lighting effects (like the Rainbow Swirl effect) with the speed of your typing. The faster you type, the faster the lights will go!
## Usage
For Velocikey to take effect, there are two steps. First, when compiling your keyboard, you'll need to set `VELOCIKEY_ENABLE=yes` in `rules.mk`, e.g.:
```
BOOTMAGIC_ENABLE = no
MOUSEKEY_ENABLE = no
STENO_ENABLE = no
EXTRAKEY_ENABLE = yes
VELOCIKEY_ENABLE = yes
```
Then, while using your keyboard, you need to also turn it on with the VLK_TOG keycode, which toggles the feature on and off.
The following light effects will all be controlled by Velocikey when it is enabled:
- RGB Breathing
- RGB Rainbow Mood
- RGB Rainbow Swirl
- RGB Snake
- RGB Knight
Support for LED breathing effects is planned but not available yet.
As long as Velocikey is enabled, it will control the speed regardless of any other speed setting that your RGB lights are currently on.
## Configuration
Velocikey doesn't currently support any configuration via keyboard settings. If you want to adjust something like the speed increase or decay rate, you would need to edit `velocikey.c` and adjust the values there to achieve the kinds of speeds that you like.

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@ -129,12 +129,12 @@ If you have trouble and want to ask for help, it is useful to generate a *Win_Ch
## Docker
If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker CE](https://docs.docker.com/install/#supported-platforms), run the following command from the `qmk_firmware` directory to build a keyboard/keymap:
If this is a bit complex for you, Docker might be the turnkey solution you need. After installing [Docker CE](https://docs.docker.com/install/#supported-platforms), run the following command from the `qmk_firmware` directory to build a keyboard/keymap:
```bash
util/docker_build.sh keyboard:keymap
# For example: util/docker_build.sh ergodox_ez:steno
```
This will compile the targeted keyboard/keymap and leave the resulting `.hex` or `.bin` file in the QMK directory for you to flash. If `:keymap` is omitted, the `default` keymap is used. Note that the parameter format is the same as when building with `make`.
This will compile the desired keyboard/keymap and leave the resulting `.hex` or `.bin` file in the QMK directory for you to flash. If `:keymap` is omitted, the `default` keymap is used. Note that the parameter format is the same as when building with `make`.
You can also start the script without any parameters, in which case it will ask you to input the build parameters one by one, which you may find easier to use:
```bash
@ -147,7 +147,7 @@ There is also support for building _and_ flashing the keyboard straight from Doc
util/docker_build.sh keyboard:keymap:target
# For example: util/docker_build.sh planck/rev6:default:dfu-util
```
If you're on Linux, this should work out of the box. On Windows and macOS, it requires [Docker Machine](http://gw.tnode.com/docker/docker-machine-with-usb-support-on-windows-macos/) to be running. This is tedious to set up, so it's not recommended; use QMK Toolbox instead.
If you're on Linux, this should work out of the box. On Windows and macOS, it requires [Docker Machine](http://gw.tnode.com/docker/docker-machine-with-usb-support-on-windows-macos/) to be running. This is tedious to set up, so it's not recommended; use [QMK Toolbox](https://github.com/qmk/qmk_toolbox) instead.
!> Docker for Windows requires [Hyper-V](https://docs.microsoft.com/en-us/virtualization/hyper-v-on-windows/quick-start/enable-hyper-v) to be enabled. This means that it cannot work on versions of Windows which don't have Hyper-V, such as Windows 7, Windows 8 and **Windows 10 Home**.

View File

@ -185,6 +185,13 @@ When you're done with the columns, start with the rows in the same process, from
As you move along, be sure that the Teensy is staying in place - recutting and soldering the wires is a pain!
## Additional guides
If you're more of a visual learner, or want some additional tips and something more to follow along, these two visual step by step guides may be helpful:
- [BrownFox's step by step guide](https://deskthority.net/viewtopic.php?f=7&t=6050)
- [Cribbit's modern hand wiring guide](https://geekhack.org/index.php?topic=87689.0)
# Getting Some Basic Firmware Set Up
From here, you should have a working keyboard once you program a firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch.
@ -209,7 +216,7 @@ Farther down are `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`. Change their definitio
### `<project_name>.h`
The next file you'll want to look at is `<project_name>.h`. You're going to want to rewrite the `KEYMAP` definition - the format and syntax here is extremely important, so pay attention to how things are setup. The first half of the definition are considered the arguments - this is the format that you'll be following in your keymap later on, so you'll want to have as many k*xy* variables here as you do keys. The second half is the part that the firmware actually looks at, and will contain gaps depending on how you wired your matrix.
The next file you'll want to look at is `<project_name>.h`. You're going to want to rewrite the `LAYOUT` definition - the format and syntax here is extremely important, so pay attention to how things are setup. The first half of the definition are considered the arguments - this is the format that you'll be following in your keymap later on, so you'll want to have as many k*xy* variables here as you do keys. The second half is the part that the firmware actually looks at, and will contain gaps depending on how you wired your matrix.
We'll dive into how this will work with the following example. Say we have a keyboard like this:
@ -231,10 +238,10 @@ This can be described by saying the top row is 3 1u keys, and the bottom row is
└─────┴─────┘
```
The middle column is unused on the bottom row in this example. Our `KEYMAP` definition would look like this:
The middle column is unused on the bottom row in this example. Our `LAYOUT` definition would look like this:
```
#define KEYMAP( \
#define LAYOUT( \
k00, k01, k02, \
k10, k11, \
) \
@ -256,10 +263,10 @@ Let's say that instead, we wired our keyboard like this (a fair thing to do):
└─────┴─────┘
```
This would require our `KEYMAP` definition to look like this:
This would require our `LAYOUT` definition to look like this:
```
#define KEYMAP( \
#define LAYOUT( \
k00, k01, k02, \
k10, k11, \
) \
@ -269,7 +276,7 @@ This would require our `KEYMAP` definition to look like this:
}
```
Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `KEYMAP` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it.
Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `LAYOUT` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it.
### `keymaps/<variant>/default.c`
@ -291,7 +298,7 @@ This can be accomplished by using the following `keymaps` definition:
```
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Base */
[0] = LAYOUT( /* Base */
KC_A, KC_1, KC_H, \
KC_TAB, KC_SPC \
),
@ -300,7 +307,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [Keycodes](keycodes.md) - there are also a lot of aliases to condense your keymap file.
It's also important to use the `KEYMAP` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
It's also important to use the `LAYOUT` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
## Compiling Your Firmware

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@ -87,7 +87,7 @@ Once you've defined the size of your matrix you need to define which pins on you
The number of `MATRIX_ROW_PINS` entries must be the same as the number you assigned to `MATRIX_ROWS`, and likewise for `MATRIX_COL_PINS` and `MATRIX_COLS`. You do not have to specify `UNUSED_PINS`, but you can if you want to document what pins are open.
Finally, you can specify the direction your diodes point. This can be `COL2ROW`, `ROW2COL`, or `CUSTOM_MATRIX`.
Finally, you can specify the direction your diodes point. This can be `COL2ROW` or `ROW2COL`.
```c
#define DIODE_DIRECTION COL2ROW

View File

@ -1,20 +1,104 @@
# QMK Keyboard Guidelines
We welcome all keyboard projects into QMK, but ask that you try to stick to a couple guidelines that help us keep things organised and consistent.
Since starting, QMK has grown by leaps and bounds thanks to people like you who contribute to creating and maintaining our community keyboards. As we've grown we've discovered some patterns that work well, and ask that you conform to them to make it easier for other people to benefit from your hard work.
## Naming Your Keyboard/Project
All names should be lowercase alphanumeric, and separated by an underscore (`_`), but not begin with one. Your directory and your `.h` and `.c` files should have exactly the same name. All folders should follow the same format. `test`, `keyboard`, and `all` are reserved by make and are not a valid name for a keyboard.
All keyboard names are in lower case, consisting only of letters, numbers, and underscore (`_`). Names may not begin with an underscore. Forward slash (`/`) is used as a sub-folder separation character.
## `readme.md`
The names `test`, `keyboard`, and `all` are reserved for make commands and may not be used as a keyboard or subfolder name.
All projects need to have a `readme.md` file that explains what the keyboard is, who made it, where it is available, and links to more information. Please follow the [published template](documentation_templates.md#keyboard-readmemd-template).
Valid Examples:
* `412_64`
* `chimera_ortho`
* `clueboard/66/rev3`
* `planck`
* `v60_type_r`
## Sub-folders
QMK uses sub-folders both for organization and to share code between revisions of the same keyboard. You can nest folders up to 4 levels deep:
qmk_firmware/keyboards/top_folder/sub_1/sub_2/sub_3/sub_4
If a sub-folder has a `rules.mk` file it will be considered a compilable keyboard. It will be available in QMK Configurator and tested with `make all`. If you are using a folder to organize several keyboards from the same maker you should not have a `rules.mk` file.
Example:
Clueboard uses sub-folders for both purposes, organization and keyboard revisions.
* [`qmk_firmware`](https://github.com/qmk/qmk_firmware/tree/master)
* [`keyboards`](https://github.com/qmk/qmk_firmware/tree/master/keyboards)
* [`clueboard`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard) &larr; This is the organization folder, there's no `rules.mk` file
* [`60`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/60) &larr; This is a compilable keyboard, it has a `rules.mk` file
* [`66`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66) &larr; This is also compilable- it uses `DEFAULT_FOLDER` to specify `rev3` as the default revision
* [`rev1`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev1) &larr; compilable: `make clueboard/66/rev1`
* [`rev2`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev2) &larr; compilable: `make clueboard/66/rev2`
* [`rev3`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev3) &larr; compilable: `make clueboard/66/rev3` or `make clueboard/66`
## Keyboard Folder Structure
Your keyboard should be located in `qmk_firmware/keyboards/` and the folder name should be your keyboard's name as described in the previous section. Inside this folder should be several files:
* `readme.md`
* `info.json`
* `config.h`
* `rules.mk`
* `<keyboard_name>.c`
* `<keyboard_name>.h`
### `readme.md`
All projects need to have a `readme.md` file that explains what the keyboard is, who made it and where it's available. If applicable, it should also contain links to more information, such as the maker's website. Please follow the [published template](documentation_templates.md#keyboard-readmemd-template).
### `info.json`
This file is used by the [QMK API](https://github.com/qmk/qmk_api). It contains the information [QMK Configurator](https://config.qmk.fm/) needs to display a representation of your keyboard. You can also set metadata here. For more information see the [reference page](reference_info_json.md).
### `config.h`
All projects need to have a `config.h` file that sets things like the matrix size, product name, USB VID/PID, description and other settings. In general, use this file to set essential information and defaults for your keyboard that will always work.
### `rules.mk`
The presence of this file means that the folder is a keyboard target and can be used in `make` commands. This is where you setup the build environment for your keyboard and configure the default set of features.
### `<keyboard_name.c>`
This is where you will write custom code for your keyboard. Typically you will write code to initialize and interface with the hardware in your keyboard. If your keyboard consists of only a key matrix with no LEDs, speakers, or other auxillary hardware this file can be blank.
The following functions are typically defined in this file:
* `void matrix_init_kb(void)`
* `void matrix_scan_kb(void)`
* `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
* `void led_set_kb(uint8_t usb_led)`
### `<keyboard_name.h>`
This file is used to define the matrix for your keyboard. You should define at least one C macro which translates an array into a matrix representing the physical switch matrix for your keyboard. If it's possible to build your keyboard with multiple layouts you should define additional macros.
If you have only a single layout you should call this macro `LAYOUT`.
When defining multiple layouts you should have a base layout, named `LAYOUT_all`, that supports all possible switch positions on your matrix, even if that layout is impossible to build physically. This is the macro you should use in your `default` keymap. You should then have additional keymaps named `default_<layout>` that use your other layout macros. This will make it easier for people to use the layouts you define.
Layout macro names are entirely lowercase, except for the word `LAYOUT` at the front.
As an example, if you have a 60% PCB that supports ANSI and ISO you might define the following layouts and keymaps:
| Layout Name | Keymap Name | Description |
|-------------|-------------|-------------|
| LAYOUT_all | default | A layout that supports both ISO and ANSI |
| LAYOUT_ansi | default_ansi | An ANSI layout |
| LAYOUT_iso | default_iso | An ISO layout |
## Image/Hardware Files
In an effort to keep the repo size down, we're no longer accepting images of any format in the repo, with few exceptions. Hosting them elsewhere (imgur) and linking them in the `readme.md` is the preferred method.
In an effort to keep the repo size down we're no longer accepting binary files of any format, with few exceptions. Hosting them elsewhere (such as <https://imgur.com>) and linking them in the `readme.md` is preferred.
Any sort of hardware file (plate, case, pcb) can't be stored in qmk_firmware, but we have the [qmk.fm repo](https://github.com/qmk/qmk.fm) where such files (as well as in-depth info) can be stored and viewed on [qmk.fm](http://qmk.fm). Downloadable files are stored in `/<keyboard>/` (name follows the same format as above) which are served at `http://qmk.fm/<keyboard>/`, and pages are generated from `/_pages/<keyboard>/` which are served at the same location (.md files are generated into .html files through Jekyll). Check out the `lets_split` directory for an example.
Hardware files (such as plates, cases, pcb) can be contributed to the [qmk.fm repo](https://github.com/qmk/qmk.fm) and they will be made available on [qmk.fm](http://qmk.fm). Downloadable files are stored in `/<keyboard>/` (name follows the same format as above) which are served at `http://qmk.fm/<keyboard>/`, and pages are generated from `/_pages/<keyboard>/` which are served at the same location (.md files are generated into .html files through Jekyll). Check out the `lets_split` folder for an example.
## Keyboard Defaults
@ -32,77 +116,6 @@ If your keyboard does not have 2 shift keys you should provide a working default
As documented on [Customizing Functionality](custom_quantum_functions.md) you can define custom functions for your keyboard. Please keep in mind that your users may want to customize that behavior as well, and make it possible for them to do that. If you are providing a custom function, for example `process_record_kb()`, make sure that your function calls the `_user()` version of the call too. You should also take into account the return value of the `_user()` version, and only run your custom code if the user returns `true`.
## Keyboard Metadata
As QMK grows so does the ecosystem surrounding QMK. To make it easier for projects in that ecosystem to tie into QMK as we make changes we are developing a metadata system to expose information about keyboards in QMK.
You can create `info.json` files at every level under `qmk_firmware/keyboards/<name>` to specify this metadata. These files are combined, with more specific files overriding keys in less specific files. This means you do not need to duplicate your metadata information. For example, `qmk_firmware/keyboards/clueboard/info.json` specifies `manufacturer` and `maintainer`, while `qmk_firmware/keyboards/clueboard/66/info.json` specifies more specific information about Clueboard 66%.
### `info.json` Format
The `info.json` file is a JSON formatted dictionary with the following keys available to be set. You do not have to set all of them, merely the keys that apply to your keyboard.
* `keyboard_name`
* A free-form text string describing the keyboard.
* Example: `Clueboard 66%`
* `url`
* A URL to the keyboard's product page, [QMK.fm/keyboards](https://qmk.fm/keyboards) page, or other page describing information about the keyboard.
* `maintainer`
* GitHub username of the maintainer, or `qmk` for community maintained boards
* `width`
* Width of the board in Key Units
* `height`
* Height of the board in Key Units
* `layouts`
* Physical Layout representations. See the next section for more detail.
#### Layout Format
Within our `info.json` file the `layouts` portion of the dictionary contains several nested dictionaries. The outer layer consists of QMK layout macros, for example `LAYOUT_ansi` or `LAYOUT_iso`. Within each layout macro are keys for `width`, `height`, and `key_count`, each of which should be self-explanatory.
* `width`
* Optional: The width of the layout in Key Units
* `height`
* Optional: The height of the layout in Key Units
* `key_count`
* **Required**: The number of keys in this layout
* `layout`
* A list of Key Dictionaries describing the physical layout. See the next section for more details.
#### Key Dictionary Format
Each Key Dictionary in a layout describes the physical properties of a key. If you are familiar with the Raw Code for <http://keyboard-layout-editor.com> you will find many of the concepts the same. We re-use the same key names and layout choices wherever possible, but unlike keyboard-layout-editor each key is stateless, inheriting no properties from the keys that came before it.
All key positions and rotations are specified in relation to the top-left corner of the keyboard, and the top-left corner of each key.
* `X`
* **Required**: The absolute position of the key in the horizontal axis, in Key Units.
* `Y`
* **Required**: The absolute position of the key in the vertical axis, in Key Units.
* `W`
* The width of the key, in Key Units. Ignored if `ks` is provided. Default: `1`
* `H`
* The height of the key, in Key Units. Ignored if `ks` is provided. Default: `1`
* `R`
* How many degrees clockwise to rotate the key.
* `RX`
* The absolute position of the point to rotate the key around in the horizontal axis. Default: `x`
* `RY`
* The absolute position of the point to rotate the key around in the vertical axis. Default: `y`
* `KS`
* Key Shape: define a polygon by providing a list of points, in Key Units.
* **Important**: These are relative to the top-left of the key, not absolute.
* Example ISO Enter: `[ [0,0], [1.5,0], [1.5,2], [0.25,2], [0.25,1], [0,1], [0,0] ]`
### How is the Metadata Exposed?
This metadata is primarily used in two ways:
* To allow web-based configurators to dynamically generate UI
* To support the new `make keyboard:keymap:qmk` target, which bundles this metadata up with the firmware to allow QMK Toolbox to be smarter.
Configurator authors can see the [QMK Compiler](https://docs.compile.qmk.fm/api_docs.html) docs for more information on using the JSON API.
## Non-Production/Handwired Projects
We're happy to accept any project that uses QMK, including prototypes and handwired ones, but we have a separate `/keyboards/handwired/` folder for them, so the main `/keyboards/` folder doesn't get overcrowded. If a prototype project becomes a production project at some point in the future, we'd be happy to move it to the main `/keyboards/` folder!

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@ -33,8 +33,8 @@ The following defines can be used to configure the I2C master driver.
|Variable |Description |Default|
|------------------|---------------------------------------------------|-------|
|`#F_SCL` |Clock frequency in Hz |400KHz |
|`#Prescaler` |Divides master clock to aid in I2C clock selection |1 |
|`F_SCL` |Clock frequency in Hz |400KHz |
|`Prescaler` |Divides master clock to aid in I2C clock selection |1 |
AVRs usually have set GPIO which turn into I2C pins, therefore no further configuration is required.
@ -63,20 +63,24 @@ Lastly, we need to assign the correct GPIO pins depending on the I2C hardware dr
By default the I2C1 hardware driver is assumed to be used. If another hardware driver is used, `#define I2C_DRIVER I2CDX` should be added to the `config.h` file with X being the number of hardware driver used. For example is I2C3 is enabled, the `config.h` file should contain `#define I2C_DRIVER I2CD3`. This aligns the QMK I2C driver with the Chibios I2C driver.
STM32 MCUs allows a variety of pins to be configured as I2C pins depending on the hardware driver used. By default B6 and B7 are set to I2C.
STM32 MCUs allows a variety of pins to be configured as I2C pins depending on the hardware driver used. By default B6 and B7 are set to I2C. You can use these defines to set your i2c pins:
This can be changed by declaring the `i2c_init` function which intentionally has a weak attribute. Please consult the datasheet of your MCU for the available GPIO configurations. The following is an example initialization function:
| Variable | Description | Default |
|-------------|----------------------------------------------|---------|
| `I2C1_BANK` | The bank of pins (`GPIOA`, `GPIOB`, `GPIOC`) | `GPIOB` |
| `I2C1_SCL` | The pin number for the SCL pin (0-9) | `6` |
| `I2C1_SDA` | The pin number for the SDA pin (0-9) | `7` |
You can also overload the `void i2c_init(void)` function, which has a weak attribute. If you do this the configuration variables above will not be used. Please consult the datasheet of your MCU for the available GPIO configurations. The following is an example initialization function:
```C
void i2c_init(void)
{
setPinInput(B6); // Try releasing special pins for a short time
setPinInput(B7);
chThdSleepMilliseconds(10); // Wait for the release to happen
wait_ms(10); // Wait for the release to happen
palSetPadMode(GPIOB, 6, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN | PAL_STM32_PUPDR_PULLUP); // Set B6 to I2C function
palSetPadMode(GPIOB, 7, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN | PAL_STM32_PUPDR_PULLUP); // Set B7 to I2C function
}
```

View File

@ -1,6 +1,6 @@
# Keymap Overview
QMK keymaps are defined inside a C source file. The data structure is an array of arrays. The outer array is a list of layer arrays while the inner layer array is a list of keys. Most keyboards define a `KEYMAP()` macro to help you create this array of arrays.
QMK keymaps are defined inside a C source file. The data structure is an array of arrays. The outer array is a list of layer arrays while the inner layer array is a list of keys. Most keyboards define a `LAYOUT()` macro to help you create this array of arrays.
## Keymap and Layers
@ -119,7 +119,7 @@ The main part of this file is the `keymaps[]` definition. This is where you list
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
After this you'll find a list of KEYMAP() macros. A KEYMAP() is simply a list of keys to define a single layer. Typically you'll have one or more "base layers" (such as QWERTY, Dvorak, or Colemak) and then you'll layer on top of that one or more "function" layers. Due to the way layers are processed you can't overlay a "lower" layer on top of a "higher" layer.
After this you'll find a list of LAYOUT() macros. A LAYOUT() is simply a list of keys to define a single layer. Typically you'll have one or more "base layers" (such as QWERTY, Dvorak, or Colemak) and then you'll layer on top of that one or more "function" layers. Due to the way layers are processed you can't overlay a "lower" layer on top of a "higher" layer.
`keymaps[][MATRIX_ROWS][MATRIX_COLS]` in QMK holds the 16 bit action code (sometimes referred as the quantum keycode) in it. For the keycode representing typical keys, its high byte is 0 and its low byte is the USB HID usage ID for keyboard.
@ -131,7 +131,7 @@ Here is an example of the Clueboard's base layer:
/* Keymap _BL: Base Layer (Default Layer)
*/
[_BL] = KEYMAP(
[_BL] = LAYOUT(
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
@ -149,7 +149,7 @@ Some interesting things to note about this:
Our function layer is, from a code point of view, no different from the base layer. Conceptually, however, you will build that layer as an overlay, not a replacement. For many people this distinction does not matter, but as you build more complicated layering setups it matters more and more.
[_FL] = KEYMAP(
[_FL] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \
_______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \

View File

@ -86,7 +86,7 @@ If you know what bootloader that you're using, then when compiling the firmware,
### DFU
For the DFU bootloader, when you're ready to compile and flash your firmware, open up your terminal window and run the built command:
For the DFU bootloader, when you're ready to compile and flash your firmware, open up your terminal window and run the build command:
make <my_keyboard>:<my_keymap>:dfu
@ -133,7 +133,7 @@ If you have any issues with this, you may need to this:
### Caterina
For Arduino boards and their close (such as the SparkFun ProMicro), when you're ready to compile and flash your firmware, open up your terminal window and run the built command:
For Arduino boards and their clones (such as the SparkFun ProMicro), when you're ready to compile and flash your firmware, open up your terminal window and run the build command:
make <my_keyboard>:<my_keymap>:avrdude
@ -201,7 +201,7 @@ If you have any issues with this, you may need to this:
## HalfKay
For the PJRC devices (Teensy's), when you're ready to compile and flash your firmware, open up your terminal window and run the built command:
For the PJRC devices (Teensy's), when you're ready to compile and flash your firmware, open up your terminal window and run the build command:
make <my_keyboard>:<my_keymap>:teensy

View File

@ -15,7 +15,17 @@ Note: These programs are not provided by or endorsed by QMK.
## Debugging With QMK Toolbox
[QMK Toolbox](https://github.com/qmk/qmk_toolbox) will show messages from your keyboard if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DEBUG` keycode in your keymap, or use the [Command](feature_command.md) feature to enable debug mode.
[QMK Toolbox](https://github.com/qmk/qmk_toolbox) will show messages from your keyboard if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DEBUG` keycode in your keymap, use the [Command](feature_command.md) feature to enable debug mode, or add the following code to your keymap.
```c
void keyboard_post_init_user(void) {
// Customise these values to desired behaviour
debug_enable=true;
debug_matrix=true;
//debug_keyboard=true;
//debug_mouse=true;
}
```
<!-- FIXME: Describe the debugging messages here. -->

View File

@ -54,10 +54,10 @@ This is where all of the custom logic for your keyboard goes - you may not need
## `/keyboards/<keyboard>/<keyboard>.h`
Here is where you can (optionally) define your `KEYMAP` function to remap your matrix into a more readable format. With ortholinear boards, this isn't always necessary, but it can help to accommodate the dead spots on your matrix, where there are keys that take up more than one space (2u, staggering, 6.25u, etc). The example shows the difference between the physical keys, and the matrix design:
Here is where you can (optionally) define your `LAYOUT` function to remap your matrix into a more readable format. With ortholinear boards, this isn't always necessary, but it can help to accommodate the dead spots on your matrix, where there are keys that take up more than one space (2u, staggering, 6.25u, etc). The example shows the difference between the physical keys, and the matrix design:
```
#define KEYMAP( \
#define LAYOUT( \
k00, k01, k02, \
k10, k11 \
) \

View File

@ -0,0 +1,73 @@
# `info.json`
This file is used by the [QMK API](https://github.com/qmk/qmk_api). It contains the information [QMK Configurator](https://config.qmk.fm/) needs to display a representation of your keyboard. You can also set metadata here.
You can create `info.json` files at every level under `qmk_firmware/keyboards/<name>` to specify this metadata. These files are combined, with more specific files overriding keys in less specific files. This means you do not need to duplicate your metadata information. For example, `qmk_firmware/keyboards/clueboard/info.json` specifies `manufacturer` and `maintainer`, while `qmk_firmware/keyboards/clueboard/66/info.json` specifies more specific information about Clueboard 66%.
## `info.json` Format
The `info.json` file is a JSON formatted dictionary with the following keys available to be set. You do not have to set all of them, merely the keys that apply to your keyboard.
* `keyboard_name`
* A free-form text string describing the keyboard.
* Example: `Clueboard 66%`
* `url`
* A URL to the keyboard's product page, [QMK.fm/keyboards](https://qmk.fm/keyboards) page, or other page describing information about the keyboard.
* `maintainer`
* GitHub username of the maintainer, or `qmk` for community maintained boards
* `width`
* Width of the board in Key Units
* `height`
* Height of the board in Key Units
* `layouts`
* Physical Layout representations. See the next section for more detail.
### Layout Format
Within our `info.json` file the `layouts` portion of the dictionary contains several nested dictionaries. The outer layer consists of QMK layout macros, for example `LAYOUT_ansi` or `LAYOUT_iso`. Within each layout macro are keys for `width`, `height`, and `key_count`, each of which should be self-explanatory.
* `width`
* Optional: The width of the layout in Key Units
* `height`
* Optional: The height of the layout in Key Units
* `key_count`
* **Required**: The number of keys in this layout
* `layout`
* A list of Key Dictionaries describing the physical layout. See the next section for more details.
### Key Dictionary Format
Each Key Dictionary in a layout describes the physical properties of a key. If you are familiar with the Raw Code for <http://keyboard-layout-editor.com> you will find many of the concepts the same. We re-use the same key names and layout choices wherever possible, but unlike keyboard-layout-editor each key is stateless, inheriting no properties from the keys that came before it.
All key positions and rotations are specified in relation to the top-left corner of the keyboard, and the top-left corner of each key.
* `x`
* **Required**: The absolute position of the key in the horizontal axis, in Key Units.
* `y`
* **Required**: The absolute position of the key in the vertical axis, in Key Units.
* `w`
* The width of the key, in Key Units. Ignored if `ks` is provided. Default: `1`
* `h`
* The height of the key, in Key Units. Ignored if `ks` is provided. Default: `1`
* `r`
* How many degrees clockwise to rotate the key.
* `rx`
* The absolute position of the point to rotate the key around in the horizontal axis. Default: `x`
* `ry`
* The absolute position of the point to rotate the key around in the vertical axis. Default: `y`
* `ks`
* Key Shape: define a polygon by providing a list of points, in Key Units.
* **Important**: These are relative to the top-left of the key, not absolute.
* Example ISO Enter: `[ [0,0], [1.5,0], [1.5,2], [0.25,2], [0.25,1], [0,1], [0,0] ]`
* `label`
* What to name this position in the matrix.
* This should usually be the same name as what is silkscreened on the PCB at this location.
## How is the Metadata Exposed?
This metadata is primarily used in two ways:
* To allow web-based configurators to dynamically generate UI
* To support the new `make keyboard:keymap:qmk` target, which bundles this metadata up with the firmware to allow QMK Toolbox to be smarter.
Configurator authors can see the [QMK Compiler](https://docs.api.qmk.fm/using-the-api) docs for more information on using the JSON API.

View File

@ -57,10 +57,10 @@ Matrix Scanning runs many times per second. The exact rate varies but typically
Once we know the state of every switch on our keyboard we have to map that to a keycode. In QMK this is done by making use of C macros to allow us to separate the definition of the physical layout from the definition of keycodes.
At the keyboard level we define a C macro (typically named `KEYMAP()`) which maps our keyboard's matrix to physical keys. Sometimes the matrix does not have a switch in every location, and we can use this macro to pre-populate those with KC_NO, making the keymap definition easier to work with. Here's an example `KEYMAP()` macro for a numpad:
At the keyboard level we define a C macro (typically named `LAYOUT()`) which maps our keyboard's matrix to physical keys. Sometimes the matrix does not have a switch in every location, and we can use this macro to pre-populate those with KC_NO, making the keymap definition easier to work with. Here's an example `LAYOUT()` macro for a numpad:
```c
#define KEYMAP( \
#define LAYOUT( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, \
@ -75,17 +75,17 @@ At the keyboard level we define a C macro (typically named `KEYMAP()`) which map
}
```
Notice how the second block of our `KEYMAP()` macro matches the Matrix Scanning array above? This macro is what will map the matrix scanning array to keycodes. However, if you look at a 17 key numpad you'll notice that it has 3 places where the matrix could have a switch but doesn't, due to larger keys. We have populated those spaces with `KC_NO` so that our keymap definition doesn't have to.
Notice how the second block of our `LAYOUT()` macro matches the Matrix Scanning array above? This macro is what will map the matrix scanning array to keycodes. However, if you look at a 17 key numpad you'll notice that it has 3 places where the matrix could have a switch but doesn't, due to larger keys. We have populated those spaces with `KC_NO` so that our keymap definition doesn't have to.
You can also use this macro to handle unusual matrix layouts, for example the [Clueboard rev 2](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/keyboards/clueboard/66/rev2/rev2.h). Explaining that is outside the scope of this document.
##### Keycode Assignment
At the keymap level we make use of our `KEYMAP()` macro above to map keycodes to physical locations to matrix locations. It looks like this:
At the keymap level we make use of our `LAYOUT()` macro above to map keycodes to physical locations to matrix locations. It looks like this:
```
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
[0] = LAYOUT(
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
KC_P7, KC_P8, KC_P9, KC_PPLS, \
KC_P4, KC_P5, KC_P6, \
@ -94,7 +94,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
}
```
Notice how all of these arguments match up with the first half of the `KEYMAP()` macro from the last section? This is how we take a keycode and map it to our Matrix Scan from earlier.
Notice how all of these arguments match up with the first half of the `LAYOUT()` macro from the last section? This is how we take a keycode and map it to our Matrix Scan from earlier.
##### State Change Detection

View File

@ -46,13 +46,13 @@ __attribute__ ((weak))
void i2c_init(void)
{
// Try releasing special pins for a short time
palSetPadMode(GPIOB, 6, PAL_MODE_INPUT);
palSetPadMode(GPIOB, 7, PAL_MODE_INPUT);
palSetPadMode(I2C1_BANK, I2C1_SCL, PAL_MODE_INPUT);
palSetPadMode(I2C1_BANK, I2C1_SDA, PAL_MODE_INPUT);
chThdSleepMilliseconds(10);
palSetPadMode(GPIOB, 6, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN);
palSetPadMode(GPIOB, 7, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN);
palSetPadMode(I2C1_BANK, I2C1_SCL, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN);
palSetPadMode(I2C1_BANK, I2C1_SDA, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN);
//i2cInit(); //This is invoked by halInit() so no need to redo it.
}

View File

@ -26,6 +26,16 @@
#include "ch.h"
#include <hal.h>
#ifndef I2C1_BANK
#define I2C1_BANK GPIOB
#endif
#ifndef I2C1_SCL
#define I2C1_SCL 6
#endif
#ifndef I2C1_SDA
#define I2C1_SDA 7
#endif
#ifndef I2C_DRIVER
#define I2C_DRIVER I2CD1
#endif

101
drivers/avr/apa102.c Executable file
View File

@ -0,0 +1,101 @@
/*
* APA102 lib V1.0a
*
* Controls APA102 RGB-LEDs
* Author: Mikkel (Duckle29 on github)
*
* Dec 22th, 2017 v1.0a Initial Version
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "apa102.h"
#include <avr/interrupt.h>
#include <avr/io.h>
#include <util/delay.h>
#include "debug.h"
// Setleds for standard RGB
void inline apa102_setleds(LED_TYPE *ledarray, uint16_t leds){
apa102_setleds_pin(ledarray,leds, _BV(RGB_DI_PIN & 0xF), _BV(RGB_CLK_PIN & 0xF));
}
void static inline apa102_setleds_pin(LED_TYPE *ledarray, uint16_t leds, uint8_t pinmask_DI, uint8_t pinmask_CLK){
pinMode(RGB_DI_PIN, PinDirectionOutput);
pinMode(RGB_CLK_PIN, PinDirectionOutput);
apa102_send_array((uint8_t*)ledarray,leds)
}
void apa102_send_array(uint8_t *data, uint16_t leds){ // Data is struct of 3 bytes. RGB - leds is number of leds in data
apa102_start_frame();
while(leds--){
apa102_send_frame(0xFF000000 | (data->b << 16) | (data->g << 8) | data->r);
data++;
}
apa102_end_frame(leds);
}
void apa102_send_frame(uint32_t frame){
for(uint32_t i=0xFF; i>0;){
apa102_send_byte(frame & i);
i = i << 8;
}
}
void apa102_start_frame(){
apa102_send_frame(0);
}
void apa102_end_frame(uint16_t leds)
{
// This function has been taken from: https://github.com/pololu/apa102-arduino/blob/master/APA102.h
// and adapted. The code is MIT licensed. I think thats compatible?
// We need to send some more bytes to ensure that all the LEDs in the
// chain see their new color and start displaying it.
//
// The data stream seen by the last LED in the chain will be delayed by
// (count - 1) clock edges, because each LED before it inverts the clock
// line and delays the data by one clock edge. Therefore, to make sure
// the last LED actually receives the data we wrote, the number of extra
// edges we send at the end of the frame must be at least (count - 1).
// For the APA102C, that is sufficient.
//
// The SK9822 only updates after it sees 32 zero bits followed by one more
// rising edge. To avoid having the update time depend on the color of
// the last LED, we send a dummy 0xFF byte. (Unfortunately, this means
// that partial updates of the beginning of an LED strip are not possible;
// the LED after the last one you are trying to update will be black.)
// After that, to ensure that the last LED in the chain sees 32 zero bits
// and a rising edge, we need to send at least 65 + (count - 1) edges. It
// is sufficent and simpler to just send (5 + count/16) bytes of zeros.
//
// We are ignoring the specification for the end frame in the APA102/SK9822
// datasheets because it does not actually ensure that all the LEDs will
// start displaying their new colors right away.
apa102_send_byte(0xFF);
for (uint16_t i = 0; i < 5 + leds / 16; i++){
apa102_send_byte(0);
}
}
void apa102_send_byte(uint8_t byte){
uint8_t i;
for (i = 0; i < 8; i++){
digitalWrite(RGB_DI_PIN, !!(byte & (1 << (7-i)));
digitalWrite(RGB_CLK_PIN, PinLevelHigh);
}
}

46
drivers/avr/apa102.h Executable file
View File

@ -0,0 +1,46 @@
/*
* light weight WS2812 lib include
*
* Version 2.3 - Nev 29th 2015
* Author: Tim (cpldcpu@gmail.com)
*
* Please do not change this file! All configuration is handled in "ws2812_config.h"
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <avr/io.h>
#include <avr/interrupt.h>
#include "rgblight_types.h"
/* User Interface
*
* Input:
* ledarray: An array of GRB data describing the LED colors
* number_of_leds: The number of LEDs to write
* pinmask (optional): Bitmask describing the output bin. e.g. _BV(PB0)
*
* The functions will perform the following actions:
* - Set the data-out pin as output
* - Send out the LED data
* - Wait 50<EFBFBD>s to reset the LEDs
*/
void apa102_setleds (LED_TYPE *ledarray, uint16_t number_of_leds);
void apa102_setleds_pin (LED_TYPE *ledarray, uint16_t number_of_leds,uint8_t pinmask);
void apa102_setleds_rgbw(LED_TYPE *ledarray, uint16_t number_of_leds);

View File

@ -21,7 +21,7 @@
#include <math.h>
uint8_t DRV2605L_transfer_buffer[20];
uint8_t DRV2605L_transfer_buffer[2];
uint8_t DRV2605L_tx_register[0];
uint8_t DRV2605L_read_buffer[0];
uint8_t DRV2605L_read_register;
@ -34,6 +34,11 @@ void DRV_write(uint8_t drv_register, uint8_t settings) {
}
uint8_t DRV_read(uint8_t regaddress) {
#ifdef __AVR__
i2c_readReg(DRV2605L_BASE_ADDRESS << 1,
regaddress, DRV2605L_read_buffer, 1, 100);
DRV2605L_read_register = (uint8_t)DRV2605L_read_buffer[0];
#else
DRV2605L_tx_register[0] = regaddress;
if (MSG_OK != i2c_transmit_receive(DRV2605L_BASE_ADDRESS << 1,
DRV2605L_tx_register, 1,
@ -42,14 +47,13 @@ uint8_t DRV_read(uint8_t regaddress) {
printf("err reading reg \n");
}
DRV2605L_read_register = (uint8_t)DRV2605L_read_buffer[0];
#endif
return DRV2605L_read_register;
}
void DRV_init(void)
{
i2c_init();
i2c_start(DRV2605L_BASE_ADDRESS);
/* 0x07 sets DRV2605 into calibration mode */
DRV_write(DRV_MODE,0x07);
@ -104,21 +108,17 @@ void DRV_init(void)
C4_SET.Bits.C4_AUTO_CAL_TIME = AUTO_CAL_TIME;
DRV_write(DRV_CTRL_4, (uint8_t) C4_SET.Byte);
DRV_write(DRV_LIB_SELECTION,LIB_SELECTION);
//start autocalibration
DRV_write(DRV_GO, 0x01);
/* 0x00 sets DRV2605 out of standby and to use internal trigger
* 0x01 sets DRV2605 out of standby and to use external trigger */
DRV_write(DRV_MODE,0x00);
/* 0x06: LRA library */
DRV_write(DRV_WAVEFORM_SEQ_1, 0x01);
/* 0xB9: LRA, 4x brake factor, medium gain, 7.5x back EMF
* 0x39: ERM, 4x brake factor, medium gain, 1.365x back EMF */
/* TODO: setup auto-calibration as part of initiation */
//Play greeting sequence
DRV_write(DRV_GO, 0x00);
DRV_write(DRV_WAVEFORM_SEQ_1, DRV_GREETING);
DRV_write(DRV_GO, 0x01);
}
void DRV_pulse(uint8_t sequence)

View File

@ -31,13 +31,6 @@
#define FB_LOOPGAIN 1 /* For Low:0, Medium:1, High:2, Very High:3 */
#endif
#ifndef RATED_VOLTAGE
#define RATED_VOLTAGE 2 /* 2v as safe range in case device voltage is not set */
#ifndef V_PEAK
#define V_PEAK 2.8
#endif
#endif
/* LRA specific settings */
#if FB_ERM_LRA == 1
#ifndef V_RMS
@ -49,6 +42,16 @@
#ifndef F_LRA
#define F_LRA 205
#endif
#ifndef RATED_VOLTAGE
#define RATED_VOLTAGE 2 /* 2v as safe range in case device voltage is not set */
#endif
#endif
#ifndef RATED_VOLTAGE
#define RATED_VOLTAGE 2 /* 2v as safe range in case device voltage is not set */
#endif
#ifndef V_PEAK
#define V_PEAK 2.8
#endif
/* Library Selection */
@ -60,6 +63,13 @@
#endif
#endif
#ifndef DRV_GREETING
#define DRV_GREETING alert_750ms
#endif
#ifndef DRV_MODE_DEFAULT
#define DRV_MODE_DEFAULT strong_click1
#endif
/* Control 1 register settings */
#ifndef DRIVE_TIME
#define DRIVE_TIME 25
@ -162,7 +172,6 @@ void DRV_write(const uint8_t drv_register, const uint8_t settings);
uint8_t DRV_read(const uint8_t regaddress);
void DRV_pulse(const uint8_t sequence);
typedef enum DRV_EFFECT{
clear_sequence = 0,
strong_click = 1,
@ -288,6 +297,7 @@ typedef enum DRV_EFFECT{
smooth_hum3_30 = 121,
smooth_hum4_20 = 122,
smooth_hum5_10 = 123,
drv_effect_max = 124,
} DRV_EFFECT;
/* Register bit array unions */

248
drivers/haptic/haptic.c Normal file
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@ -0,0 +1,248 @@
/* Copyright 2019 ishtob
* Driver for haptic feedback written for QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "haptic.h"
#include "eeconfig.h"
#include "progmem.h"
#include "debug.h"
#ifdef DRV2605L
#include "DRV2605L.h"
#endif
#ifdef SOLENOID_ENABLE
#include "solenoid.h"
#endif
haptic_config_t haptic_config;
void haptic_init(void) {
debug_enable = 1; //Debug is ON!
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
haptic_config.raw = eeconfig_read_haptic();
if (haptic_config.mode < 1){
haptic_config.mode = 1;
}
if (!haptic_config.mode){
dprintf("No haptic config found in eeprom, setting default configs\n");
haptic_reset();
}
#ifdef SOLENOID_ENABLE
solenoid_setup();
dprintf("Solenoid driver initialized\n");
#endif
#ifdef DRV2605L
DRV_init();
dprintf("DRV2605 driver initialized\n");
#endif
eeconfig_debug_haptic();
}
void haptic_task(void) {
#ifdef SOLENOID_ENABLE
solenoid_check();
#endif
}
void eeconfig_debug_haptic(void) {
dprintf("haptic_config eprom\n");
dprintf("haptic_config.enable = %d\n", haptic_config.enable);
dprintf("haptic_config.mode = %d\n", haptic_config.mode);
}
void haptic_enable(void) {
haptic_config.enable = 1;
xprintf("haptic_config.enable = %u\n", haptic_config.enable);
eeconfig_update_haptic(haptic_config.raw);
}
void haptic_disable(void) {
haptic_config.enable = 0;
xprintf("haptic_config.enable = %u\n", haptic_config.enable);
eeconfig_update_haptic(haptic_config.raw);
}
void haptic_toggle(void) {
if (haptic_config.enable) {
haptic_disable();
} else {
haptic_enable();
}
eeconfig_update_haptic(haptic_config.raw);
}
void haptic_feedback_toggle(void){
haptic_config.feedback++;
if (haptic_config.feedback >= HAPTIC_FEEDBACK_MAX)
haptic_config.feedback = KEY_PRESS;
xprintf("haptic_config.feedback = %u\n", !haptic_config.feedback);
eeconfig_update_haptic(haptic_config.raw);
}
void haptic_buzz_toggle(void) {
bool buzz_stat = !haptic_config.buzz;
haptic_config.buzz = buzz_stat;
haptic_set_buzz(buzz_stat);
}
void haptic_mode_increase(void) {
uint8_t mode = haptic_config.mode + 1;
#ifdef DRV2605L
if (haptic_config.mode >= drv_effect_max) {
mode = 1;
}
#endif
haptic_set_mode(mode);
}
void haptic_mode_decrease(void) {
uint8_t mode = haptic_config.mode -1;
#ifdef DRV2605L
if (haptic_config.mode < 1) {
mode = (drv_effect_max - 1);
}
#endif
haptic_set_mode(mode);
}
void haptic_dwell_increase(void) {
uint8_t dwell = haptic_config.dwell + 1;
#ifdef SOLENOID_ENABLE
if (haptic_config.dwell >= SOLENOID_MAX_DWELL) {
dwell = 1;
}
solenoid_set_dwell(dwell);
#endif
haptic_set_dwell(dwell);
}
void haptic_dwell_decrease(void) {
uint8_t dwell = haptic_config.dwell -1;
#ifdef SOLENOID_ENABLE
if (haptic_config.dwell < SOLENOID_MIN_DWELL) {
dwell = SOLENOID_MAX_DWELL;
}
solenoid_set_dwell(dwell);
#endif
haptic_set_dwell(dwell);
}
void haptic_reset(void){
haptic_config.enable = true;
uint8_t feedback = HAPTIC_FEEDBACK_DEFAULT;
haptic_config.feedback = feedback;
#ifdef DRV2605L
uint8_t mode = HAPTIC_MODE_DEFAULT;
haptic_config.mode = mode;
#endif
#ifdef SOLENOID_ENABLE
uint8_t dwell = SOLENOID_DEFAULT_DWELL;
haptic_config.dwell = dwell;
#endif
eeconfig_update_haptic(haptic_config.raw);
xprintf("haptic_config.feedback = %u\n", haptic_config.feedback);
xprintf("haptic_config.mode = %u\n", haptic_config.mode);
}
void haptic_set_feedback(uint8_t feedback) {
haptic_config.feedback = feedback;
eeconfig_update_haptic(haptic_config.raw);
xprintf("haptic_config.feedback = %u\n", haptic_config.feedback);
}
void haptic_set_mode(uint8_t mode) {
haptic_config.mode = mode;
eeconfig_update_haptic(haptic_config.raw);
xprintf("haptic_config.mode = %u\n", haptic_config.mode);
}
void haptic_set_buzz(uint8_t buzz) {
haptic_config.buzz = buzz;
eeconfig_update_haptic(haptic_config.raw);
xprintf("haptic_config.buzz = %u\n", haptic_config.buzz);
}
void haptic_set_dwell(uint8_t dwell) {
haptic_config.dwell = dwell;
eeconfig_update_haptic(haptic_config.raw);
xprintf("haptic_config.dwell = %u\n", haptic_config.dwell);
}
uint8_t haptic_get_mode(void) {
if (!haptic_config.enable){
return false;
}
return haptic_config.mode;
}
uint8_t haptic_get_feedback(void) {
if (!haptic_config.enable){
return false;
}
return haptic_config.feedback;
}
uint8_t haptic_get_dwell(void) {
if (!haptic_config.enable){
return false;
}
return haptic_config.dwell;
}
void haptic_play(void) {
#ifdef DRV2605L
uint8_t play_eff = 0;
play_eff = haptic_config.mode;
DRV_pulse(play_eff);
#endif
#ifdef SOLENOID_ENABLE
solenoid_fire();
#endif
}
bool process_haptic(uint16_t keycode, keyrecord_t *record) {
if (keycode == HPT_ON && record->event.pressed) { haptic_enable(); }
if (keycode == HPT_OFF && record->event.pressed) { haptic_disable(); }
if (keycode == HPT_TOG && record->event.pressed) { haptic_toggle(); }
if (keycode == HPT_RST && record->event.pressed) { haptic_reset(); }
if (keycode == HPT_FBK && record->event.pressed) { haptic_feedback_toggle(); }
if (keycode == HPT_BUZ && record->event.pressed) { haptic_buzz_toggle(); }
if (keycode == HPT_MODI && record->event.pressed) { haptic_mode_increase(); }
if (keycode == HPT_MODD && record->event.pressed) { haptic_mode_decrease(); }
if (keycode == HPT_DWLI && record->event.pressed) { haptic_dwell_increase(); }
if (keycode == HPT_DWLD && record->event.pressed) { haptic_dwell_decrease(); }
if (haptic_config.enable) {
if ( record->event.pressed ) {
// keypress
if (haptic_config.feedback < 2) {
haptic_play();
}
} else {
//keyrelease
if (haptic_config.feedback > 0) {
haptic_play();
}
}
}
return true;
}
void haptic_shutdown(void) {
#ifdef SOLENOID_ENABLE
solenoid_shutdown();
#endif
}

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/* Copyright 2019 ishtob
* Driver for haptic feedback written for QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <stdint.h>
#include <stdbool.h>
#include "quantum.h"
#ifdef DRV2605L
#include "DRV2605L.h"
#endif
#ifndef HAPTIC_FEEDBACK_DEFAULT
#define HAPTIC_FEEDBACK_DEFAULT 0
#endif
#ifndef HAPTIC_MODE_DEFAULT
#define HAPTIC_MODE_DEFAULT DRV_MODE_DEFAULT
#endif
/* EEPROM config settings */
typedef union {
uint32_t raw;
struct {
bool enable :1;
uint8_t feedback :2;
uint8_t mode :7;
bool buzz :1;
uint8_t dwell :7;
uint16_t reserved :16;
};
} haptic_config_t;
typedef enum HAPTIC_FEEDBACK{
KEY_PRESS,
KEY_PRESS_RELEASE,
KEY_RELEASE,
HAPTIC_FEEDBACK_MAX,
} HAPTIC_FEEDBACK;
bool process_haptic(uint16_t keycode, keyrecord_t *record);
void haptic_init(void);
void haptic_task(void);
void eeconfig_debug_haptic(void);
void haptic_enable(void);
void haptic_disable(void);
void haptic_toggle(void);
void haptic_feedback_toggle(void);
void haptic_mode_increase(void);
void haptic_mode_decrease(void);
void haptic_mode(uint8_t mode);
void haptic_reset(void);
void haptic_set_feedback(uint8_t feedback);
void haptic_set_mode(uint8_t mode);
void haptic_set_dwell(uint8_t dwell);
void haptic_set_buzz(uint8_t buzz);
void haptic_buzz_toggle(void);
uint8_t haptic_get_mode(void);
uint8_t haptic_get_feedback(void);
void haptic_dwell_increase(void);
void haptic_dwell_decrease(void);
void haptic_play(void);
void haptic_shutdown(void);

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/* Copyright 2018 mtdjr - modified by ishtob
* Driver for solenoid written for QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <timer.h>
#include "solenoid.h"
#include "haptic.h"
bool solenoid_on = false;
bool solenoid_buzzing = false;
uint16_t solenoid_start = 0;
uint8_t solenoid_dwell = SOLENOID_DEFAULT_DWELL;
extern haptic_config_t haptic_config;
void solenoid_buzz_on(void) {
haptic_set_buzz(1);
}
void solenoid_buzz_off(void) {
haptic_set_buzz(0);
}
void solenoid_set_buzz(int buzz) {
haptic_set_buzz(buzz);
}
void solenoid_dwell_minus(uint8_t solenoid_dwell) {
if (solenoid_dwell > 0) solenoid_dwell--;
}
void solenoid_dwell_plus(uint8_t solenoid_dwell) {
if (solenoid_dwell < SOLENOID_MAX_DWELL) solenoid_dwell++;
}
void solenoid_set_dwell(uint8_t dwell) {
solenoid_dwell = dwell;
}
void solenoid_stop(void) {
writePinLow(SOLENOID_PIN);
solenoid_on = false;
solenoid_buzzing = false;
}
void solenoid_fire(void) {
if (!haptic_config.buzz && solenoid_on) return;
if (haptic_config.buzz && solenoid_buzzing) return;
solenoid_on = true;
solenoid_buzzing = true;
solenoid_start = timer_read();
writePinHigh(SOLENOID_PIN);
}
void solenoid_check(void) {
uint16_t elapsed = 0;
if (!solenoid_on) return;
elapsed = timer_elapsed(solenoid_start);
//Check if it's time to finish this solenoid click cycle
if (elapsed > solenoid_dwell) {
solenoid_stop();
return;
}
//Check whether to buzz the solenoid on and off
if (haptic_config.buzz) {
if (elapsed / SOLENOID_MIN_DWELL % 2 == 0){
if (!solenoid_buzzing) {
solenoid_buzzing = true;
writePinHigh(SOLENOID_PIN);
}
}
else {
if (solenoid_buzzing) {
solenoid_buzzing = false;
writePinLow(SOLENOID_PIN);
}
}
}
}
void solenoid_setup(void) {
setPinOutput(SOLENOID_PIN);
solenoid_fire();
}
void solenoid_shutdown(void) {
writePinLow(SOLENOID_PIN);
}

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/* Copyright 2018 mtdjr - modified by ishtob
* Driver for solenoid written for QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef SOLENOID_DEFAULT_DWELL
#define SOLENOID_DEFAULT_DWELL 12
#endif
#ifndef SOLENOID_MAX_DWELL
#define SOLENOID_MAX_DWELL 100
#endif
#ifndef SOLENOID_MIN_DWELL
#define SOLENOID_MIN_DWELL 4
#endif
#ifndef SOLENOID_ACTIVE
#define SOLENOID_ACTIVE false
#endif
#ifndef SOLENOID_PIN
#define SOLENOID_PIN F6
#endif
void solenoid_buzz_on(void);
void solenoid_buzz_off(void);
void solenoid_set_buzz(int buzz);
void solenoid_dwell_minus(uint8_t solenoid_dwell);
void solenoid_dwell_plus(uint8_t solenoid_dwell);
void solenoid_set_dwell(uint8_t dwell);
void solenoid_stop(void);
void solenoid_fire(void);
void solenoid_check(void);
void solenoid_setup(void);
void solenoid_shutdown(void);

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/* Copyright 2017 Jason Williams
* Copyright 2018 Jack Humbert
* Copyright 2019 Clueboard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef __AVR__
#include <avr/interrupt.h>
#include <avr/io.h>
#include <util/delay.h>
#else
#include "wait.h"
#endif
#include <stdint.h>
#include <stdbool.h>
#include <string.h>
#include "is31fl3731-simple.h"
#include "i2c_master.h"
#include "progmem.h"
#include "print.h"
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 0b1110100 AD <-> GND
// 0b1110111 AD <-> VCC
// 0b1110101 AD <-> SCL
// 0b1110110 AD <-> SDA
#define ISSI_ADDR_DEFAULT 0x74
#define ISSI_REG_CONFIG 0x00
#define ISSI_REG_CONFIG_PICTUREMODE 0x00
#define ISSI_REG_CONFIG_AUTOPLAYMODE 0x08
#define ISSI_REG_CONFIG_AUDIOPLAYMODE 0x18
#define ISSI_CONF_PICTUREMODE 0x00
#define ISSI_CONF_AUTOFRAMEMODE 0x04
#define ISSI_CONF_AUDIOMODE 0x08
#define ISSI_REG_PICTUREFRAME 0x01
#define ISSI_REG_SHUTDOWN 0x0A
#define ISSI_REG_AUDIOSYNC 0x06
#define ISSI_COMMANDREGISTER 0xFD
#define ISSI_BANK_FUNCTIONREG 0x0B // helpfully called 'page nine'
#ifndef ISSI_TIMEOUT
#define ISSI_TIMEOUT 100
#endif
#ifndef ISSI_PERSISTENCE
#define ISSI_PERSISTENCE 0
#endif
// Transfer buffer for TWITransmitData()
uint8_t g_twi_transfer_buffer[20];
// These buffers match the IS31FL3731 PWM registers 0x24-0xB3.
// Storing them like this is optimal for I2C transfers to the registers.
// We could optimize this and take out the unused registers from these
// buffers and the transfers in IS31FL3731_write_pwm_buffer() but it's
// probably not worth the extra complexity.
uint8_t g_pwm_buffer[LED_DRIVER_COUNT][144];
bool g_pwm_buffer_update_required = false;
/* There's probably a better way to init this... */
#if LED_DRIVER_COUNT == 1
uint8_t g_led_control_registers[LED_DRIVER_COUNT][18] = {{0}};
#elif LED_DRIVER_COUNT == 2
uint8_t g_led_control_registers[LED_DRIVER_COUNT][18] = {{0}, {0}};
#elif LED_DRIVER_COUNT == 3
uint8_t g_led_control_registers[LED_DRIVER_COUNT][18] = {{0}, {0}, {0}};
#elif LED_DRIVER_COUNT == 4
uint8_t g_led_control_registers[LED_DRIVER_COUNT][18] = {{0}, {0}, {0}, {0}};
#endif
bool g_led_control_registers_update_required = false;
// This is the bit pattern in the LED control registers
// (for matrix A, add one to register for matrix B)
//
// reg - b7 b6 b5 b4 b3 b2 b1 b0
// 0x00 - R08,R07,R06,R05,R04,R03,R02,R01
// 0x02 - G08,G07,G06,G05,G04,G03,G02,R00
// 0x04 - B08,B07,B06,B05,B04,B03,G01,G00
// 0x06 - - , - , - , - , - ,B02,B01,B00
// 0x08 - - , - , - , - , - , - , - , -
// 0x0A - B17,B16,B15, - , - , - , - , -
// 0x0C - G17,G16,B14,B13,B12,B11,B10,B09
// 0x0E - R17,G15,G14,G13,G12,G11,G10,G09
// 0x10 - R16,R15,R14,R13,R12,R11,R10,R09
void IS31FL3731_write_register(uint8_t addr, uint8_t reg, uint8_t data) {
g_twi_transfer_buffer[0] = reg;
g_twi_transfer_buffer[1] = data;
#if ISSI_PERSISTENCE > 0
for (uint8_t i = 0; i < ISSI_PERSISTENCE; i++) {
if (i2c_transmit(addr << 1, g_twi_transfer_buffer, 2, ISSI_TIMEOUT) == 0) {
break;
}
}
#else
i2c_transmit(addr << 1, g_twi_transfer_buffer, 2, ISSI_TIMEOUT);
#endif
}
void IS31FL3731_write_pwm_buffer(uint8_t addr, uint8_t *pwm_buffer) {
// assumes bank is already selected
// transmit PWM registers in 9 transfers of 16 bytes
// g_twi_transfer_buffer[] is 20 bytes
// iterate over the pwm_buffer contents at 16 byte intervals
for (int i = 0; i < 144; i += 16) {
// set the first register, e.g. 0x24, 0x34, 0x44, etc.
g_twi_transfer_buffer[0] = 0x24 + i;
// copy the data from i to i+15
// device will auto-increment register for data after the first byte
// thus this sets registers 0x24-0x33, 0x34-0x43, etc. in one transfer
for (int j = 0; j < 16; j++) {
g_twi_transfer_buffer[1 + j] = pwm_buffer[i + j];
}
#if ISSI_PERSISTENCE > 0
for (uint8_t i = 0; i < ISSI_PERSISTENCE; i++) {
if (i2c_transmit(addr << 1, g_twi_transfer_buffer, 17, ISSI_TIMEOUT) == 0)
break;
}
#else
i2c_transmit(addr << 1, g_twi_transfer_buffer, 17, ISSI_TIMEOUT);
#endif
}
}
void IS31FL3731_init(uint8_t addr) {
// In order to avoid the LEDs being driven with garbage data
// in the LED driver's PWM registers, first enable software shutdown,
// then set up the mode and other settings, clear the PWM registers,
// then disable software shutdown.
// select "function register" bank
IS31FL3731_write_register(addr, ISSI_COMMANDREGISTER, ISSI_BANK_FUNCTIONREG);
// enable software shutdown
IS31FL3731_write_register(addr, ISSI_REG_SHUTDOWN, 0x00);
// this delay was copied from other drivers, might not be needed
wait_ms(10);
// picture mode
IS31FL3731_write_register(addr, ISSI_REG_CONFIG, ISSI_REG_CONFIG_PICTUREMODE);
// display frame 0
IS31FL3731_write_register(addr, ISSI_REG_PICTUREFRAME, 0x00);
// audio sync off
IS31FL3731_write_register(addr, ISSI_REG_AUDIOSYNC, 0x00);
// select bank 0
IS31FL3731_write_register(addr, ISSI_COMMANDREGISTER, 0);
// turn off all LEDs in the LED control register
for (int i = 0x00; i <= 0x11; i++) {
IS31FL3731_write_register(addr, i, 0x00);
}
// turn off all LEDs in the blink control register (not really needed)
for (int i = 0x12; i <= 0x23; i++) {
IS31FL3731_write_register(addr, i, 0x00);
}
// set PWM on all LEDs to 0
for (int i = 0x24; i <= 0xB3; i++) {
IS31FL3731_write_register(addr, i, 0x00);
}
// select "function register" bank
IS31FL3731_write_register(addr, ISSI_COMMANDREGISTER, ISSI_BANK_FUNCTIONREG);
// disable software shutdown
IS31FL3731_write_register(addr, ISSI_REG_SHUTDOWN, 0x01);
// select bank 0 and leave it selected.
// most usage after initialization is just writing PWM buffers in bank 0
// as there's not much point in double-buffering
IS31FL3731_write_register(addr, ISSI_COMMANDREGISTER, 0);
}
void IS31FL3731_set_value(int index, uint8_t value) {
if (index >= 0 && index < LED_DRIVER_LED_COUNT) {
is31_led led = g_is31_leds[index];
// Subtract 0x24 to get the second index of g_pwm_buffer
g_pwm_buffer[led.driver][led.v - 0x24] = value;
g_pwm_buffer_update_required = true;
}
}
void IS31FL3731_set_value_all(uint8_t value) {
for (int i = 0; i < LED_DRIVER_LED_COUNT; i++) {
IS31FL3731_set_value(i, value);
}
}
void IS31FL3731_set_led_control_register(uint8_t index, bool value) {
is31_led led = g_is31_leds[index];
uint8_t control_register = (led.v - 0x24) / 8;
uint8_t bit_value = (led.v - 0x24) % 8;
if (value) {
g_led_control_registers[led.driver][control_register] |= (1 << bit_value);
} else {
g_led_control_registers[led.driver][control_register] &= ~(1 << bit_value);
}
g_led_control_registers_update_required = true;
}
void IS31FL3731_update_pwm_buffers(uint8_t addr, uint8_t index) {
if (g_pwm_buffer_update_required) {
IS31FL3731_write_pwm_buffer(addr, g_pwm_buffer[index]);
g_pwm_buffer_update_required = false;
}
}
void IS31FL3731_update_led_control_registers(uint8_t addr, uint8_t index) {
if (g_led_control_registers_update_required) {
for (int i=0; i<18; i++) {
IS31FL3731_write_register(addr, i, g_led_control_registers[index][i]);
}
}
}

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/* Copyright 2017 Jason Williams
* Copyright 2018 Jack Humbert
* Copyright 2019 Clueboard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef IS31FL3731_DRIVER_H
#define IS31FL3731_DRIVER_H
typedef struct is31_led {
uint8_t driver:2;
uint8_t v;
} __attribute__((packed)) is31_led;
extern const is31_led g_is31_leds[LED_DRIVER_LED_COUNT];
void IS31FL3731_init(uint8_t addr);
void IS31FL3731_write_register(uint8_t addr, uint8_t reg, uint8_t data);
void IS31FL3731_write_pwm_buffer(uint8_t addr, uint8_t *pwm_buffer);
void IS31FL3731_set_value(int index, uint8_t value);
void IS31FL3731_set_value_all(uint8_t value);
void IS31FL3731_set_led_control_register(uint8_t index, bool value);
// This should not be called from an interrupt
// (eg. from a timer interrupt).
// Call this while idle (in between matrix scans).
// If the buffer is dirty, it will update the driver with the buffer.
void IS31FL3731_update_pwm_buffers(uint8_t addr, uint8_t index);
void IS31FL3731_update_led_control_registers(uint8_t addr, uint8_t index);
#define C1_1 0x24
#define C1_2 0x25
#define C1_3 0x26
#define C1_4 0x27
#define C1_5 0x28
#define C1_6 0x29
#define C1_7 0x2A
#define C1_8 0x2B
#define C1_9 0x2C
#define C1_10 0x2D
#define C1_11 0x2E
#define C1_12 0x2F
#define C1_13 0x30
#define C1_14 0x31
#define C1_15 0x32
#define C1_16 0x33
#define C2_1 0x34
#define C2_2 0x35
#define C2_3 0x36
#define C2_4 0x37
#define C2_5 0x38
#define C2_6 0x39
#define C2_7 0x3A
#define C2_8 0x3B
#define C2_9 0x3C
#define C2_10 0x3D
#define C2_11 0x3E
#define C2_12 0x3F
#define C2_13 0x40
#define C2_14 0x41
#define C2_15 0x42
#define C2_16 0x43
#define C3_1 0x44
#define C3_2 0x45
#define C3_3 0x46
#define C3_4 0x47
#define C3_5 0x48
#define C3_6 0x49
#define C3_7 0x4A
#define C3_8 0x4B
#define C3_9 0x4C
#define C3_10 0x4D
#define C3_11 0x4E
#define C3_12 0x4F
#define C3_13 0x50
#define C3_14 0x51
#define C3_15 0x52
#define C3_16 0x53
#define C4_1 0x54
#define C4_2 0x55
#define C4_3 0x56
#define C4_4 0x57
#define C4_5 0x58
#define C4_6 0x59
#define C4_7 0x5A
#define C4_8 0x5B
#define C4_9 0x5C
#define C4_10 0x5D
#define C4_11 0x5E
#define C4_12 0x5F
#define C4_13 0x60
#define C4_14 0x61
#define C4_15 0x62
#define C4_16 0x63
#define C5_1 0x64
#define C5_2 0x65
#define C5_3 0x66
#define C5_4 0x67
#define C5_5 0x68
#define C5_6 0x69
#define C5_7 0x6A
#define C5_8 0x6B
#define C5_9 0x6C
#define C5_10 0x6D
#define C5_11 0x6E
#define C5_12 0x6F
#define C5_13 0x70
#define C5_14 0x71
#define C5_15 0x72
#define C5_16 0x73
#define C6_1 0x74
#define C6_2 0x75
#define C6_3 0x76
#define C6_4 0x77
#define C6_5 0x78
#define C6_6 0x79
#define C6_7 0x7A
#define C6_8 0x7B
#define C6_9 0x7C
#define C6_10 0x7D
#define C6_11 0x7E
#define C6_12 0x7F
#define C6_13 0x80
#define C6_14 0x81
#define C6_15 0x82
#define C6_16 0x83
#define C7_1 0x84
#define C7_2 0x85
#define C7_3 0x86
#define C7_4 0x87
#define C7_5 0x88
#define C7_6 0x89
#define C7_7 0x8A
#define C7_8 0x8B
#define C7_9 0x8C
#define C7_10 0x8D
#define C7_11 0x8E
#define C7_12 0x8F
#define C7_13 0x90
#define C7_14 0x91
#define C7_15 0x92
#define C7_16 0x93
#define C8_1 0x94
#define C8_2 0x95
#define C8_3 0x96
#define C8_4 0x97
#define C8_5 0x98
#define C8_6 0x99
#define C8_7 0x9A
#define C8_8 0x9B
#define C8_9 0x9C
#define C8_10 0x9D
#define C8_11 0x9E
#define C8_12 0x9F
#define C8_13 0xA0
#define C8_14 0xA1
#define C8_15 0xA2
#define C8_16 0xA3
#define C9_1 0xA4
#define C9_2 0xA5
#define C9_3 0xA6
#define C9_4 0xA7
#define C9_5 0xA8
#define C9_6 0xA9
#define C9_7 0xAA
#define C9_8 0xAB
#define C9_9 0xAC
#define C9_10 0xAD
#define C9_11 0xAE
#define C9_12 0xAF
#define C9_13 0xB0
#define C9_14 0xB1
#define C9_15 0xB2
#define C9_16 0xB3
#endif // IS31FL3731_DRIVER_H

View File

@ -28,6 +28,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "micro_oled.h"
#include <print.h>
#include <stdlib.h>
#include "util/font5x7.h"
#include "util/font8x16.h"
@ -314,7 +315,6 @@ static uint8_t micro_oled_screen_buffer[] = {
void micro_oled_init(void) {
i2c_init();
i2c_start(I2C_ADDRESS_SA0_1);

View File

@ -13,8 +13,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KB_H
#define KB_H
#pragma once
#include "quantum.h"
@ -36,4 +35,3 @@
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, KC_NO, KC_NO, K3D }, \
{ K40, K41, K42, KC_NO, KC_NO, K45, KC_NO, KC_NO, KC_NO, K49, K4A, K4B, KC_NO, K4D } \
}
#endif

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@ -45,7 +45,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { C7, F7, F6, F5, F4, F1, E6, D1, D0, D2, D3, D5, D6, D7 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN B7

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@ -68,5 +68,6 @@ BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs (+400)
EXTRAFLAGS += -flto
LAYOUTS = 60_ansi

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@ -0,0 +1,18 @@
/*
Copyright 2019 Bubnick
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "1up60hte.h"

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@ -0,0 +1,50 @@
/*
Copyright 2019 Bubnick
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT_all( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, \
K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, \
K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, \
K400, K401, K402, K406, K410, K411, K412, K413 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013 }, \
{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113 }, \
{ K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, KC_NO }, \
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, KC_NO }, \
{ K400, K401, K402, KC_NO, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, K410, K411, K412, K413 } \
}
/* HHKB Variant */
#define LAYOUT_60_hhkb( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, \
K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, \
K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, \
K401, K402, K406, K410, K411, K413 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013 }, \
{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113 }, \
{ K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, KC_NO }, \
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, KC_NO }, \
{ KC_NO, K401, K402, KC_NO, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, K410, K411, KC_NO, K413 } \
}

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@ -0,0 +1,65 @@
/*
Copyright 2019 Bubnick
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER 1upkeyboards
#define PRODUCT 1up60hte
#define DESCRIPTION A custom 60% keyboard
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14
/* key matrix pins */
#define MATRIX_ROW_PINS { B3, B2, B1, B0, D4 }
#define MATRIX_COL_PINS { F6, F5, F4, F1, E6, D0, D1, D2, D3, D5, D6, D7, B4, B5 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#define BACKLIGHT_PIN B7
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 3
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define RGB_DI_PIN F0
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 14
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

View File

@ -0,0 +1,54 @@
/*
Copyright 2019 Bubnick
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LSFT, KC_NO,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_LALT, KC_LGUI, KC_LCTL, KC_BSPC),
[1] = LAYOUT_all(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
};
void matrix_init_user(void) {
setPinOutput(B6);
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
writePinLow(B6);
} else {
writePinHigh(B6);
}
}

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@ -0,0 +1,79 @@
/*
Copyright 2019 Bubnick
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LSFT, MO(1),
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_LALT, KC_LGUI, KC_LCTL, KC_BSPC),
[1] = LAYOUT_all(
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS,
KC_CAPS, BL_TOGG, BL_DEC, BL_INC, BL_STEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_SLCK, KC_PAUS, KC_UP, KC_TRNS, KC_TRNS,
KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE, KC_MPLY, KC_MPRV, KC_MNXT, RGB_VAD, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, KC_TRNS,
KC_TRNS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, KC_END, KC_PGDN, KC_DOWN, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL)
};
void matrix_init_user(void) {
setPinOutput(B6);
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
writePinLow(B6);
} else {
writePinHigh(B6);
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_COMPOSE)) {
} else {
}
if (usb_led & (1 << USB_LED_KANA)) {
} else {
}
}

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@ -0,0 +1,18 @@
# 1up60hte (Hot Swap Tsangan Edition)
![1up60hte](https://www.1upkeyboards.com/wp-content/uploads/2019/01/PCB-60-HS-TSA-both.jpg)
A 60% PCB with USB C, RGB underglow, backlighting, hotswappable switches, and a Tsangan layout.
Keyboard Maintainer: [Bubnick](https://github.com/bubnick)
Hardware Supported: 1up60hte 60% PCB
Hardware Availability: [1upkeyboards.com](https://www.1upkeyboards.com/shop/controllers/1up-rgb-60-pcb-hte/)
Make example for this keyboard (after setting up your build environment):
make 1upkeyboards/1up60hte:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -0,0 +1,59 @@
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = yes
EXTRAFLAGS += -flto
LAYOUTS = 60_hhkb

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@ -1,5 +1,4 @@
#ifndef KB_H
#define KB_H
#pragma once
#include "quantum.h"
@ -77,5 +76,3 @@
K300, KC_NO,K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \
KC_NO,K401, K403, K406, KC_NO,K411, K413, KC_NO \
)
#endif

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@ -1,5 +1,4 @@
#ifndef CONFIG_H
#define CONFIG_H
#pragma once
#include "config_common.h"
@ -46,5 +45,3 @@
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif
#endif

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@ -1,4 +1,4 @@
# 1upkeyboards 60% RGB
# 1up60rgb 60% RGB
Firmware for custom keyboard PCB with 60% key layout.

View File

@ -44,15 +44,15 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= no # Console for debug(+400)
COMMAND_ENABLE ?= no # Commands for debug and configuration
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
AUDIO_ENABLE ?= no
RGBLIGHT_ENABLE ?= yes
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = yes
LAYOUTS = 60_ansi 60_iso 60_ansi_split_bs_rshift 60_hhkb

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@ -1,5 +1,7 @@
# 1UP Keyboards
1UP Keyboards is an online mechanical keyboard retailer located in New York, USA.
Website: [1UP Keyboards](https://www.1upkeyboards.com/)
Discord: [Server Invite](https://discordapp.com/invite/c6SYn8)
YouTube: [skiwithpete](https://www.youtube.com/user/skiwithpete)

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@ -0,0 +1,244 @@
/*
Copyright 2019 MechMerlin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER 1upkeyboards
#define PRODUCT super16
#define DESCRIPTION A 4x4 custom macropad
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 4
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D1, D0, F4, F5 }
#define MATRIX_COL_PINS { D4, C6, F6, F7 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
#define RGB_DI_PIN D3
#ifdef RGB_DI_PIN
#define RGBLED_NUM 16 // Add 12 if attaching the RGB LED ring
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1 H
//#define MAGIC_KEY_HELP2 SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
/*
* HD44780 LCD Display Configuration
*/
/*
#define LCD_LINES 2 //< number of visible lines of the display
#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
#if LCD_IO_MODE
#define LCD_PORT PORTB //< port for the LCD lines
#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
#define LCD_RS_PORT LCD_PORT //< port for RS line
#define LCD_RS_PIN 3 //< pin for RS line
#define LCD_RW_PORT LCD_PORT //< port for RW line
#define LCD_RW_PIN 2 //< pin for RW line
#define LCD_E_PORT LCD_PORT //< port for Enable line
#define LCD_E_PIN 1 //< pin for Enable line
#endif
*/
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

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@ -0,0 +1,12 @@
{
"keyboard_name": "super16",
"url": "",
"maintainer": "qmk",
"width": 4,
"height": 4,
"layouts": {
"LAYOUT_ortho_4x4": {
"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":3, "y":1}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, {"x":0, "y":3}, {"x":1, "y":3}, {"x":2, "y":3}, {"x":3, "y":3}]
}
}
}

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@ -0,0 +1,65 @@
/* Copyright 2019 MechMerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
QMKBEST = SAFE_RANGE,
QMKURL
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_4x4( /* Base */
KC_A, KC_1, KC_2, KC_4, \
KC_A, KC_1, KC_2, KC_4, \
KC_A, KC_1, KC_2, KC_4, \
KC_A, KC_1, KC_2, KC_4 \
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QMKBEST:
if (record->event.pressed) {
// when keycode QMKBEST is pressed
SEND_STRING("QMK is the best thing ever!");
} else {
// when keycode QMKBEST is released
}
break;
case QMKURL:
if (record->event.pressed) {
// when keycode QMKURL is pressed
SEND_STRING("https://qmk.fm/" SS_TAP(X_ENTER));
} else {
// when keycode QMKURL is released
}
break;
}
return true;
}
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
void led_set_user(uint8_t usb_led) {
}

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@ -0,0 +1 @@
# The default keymap for super16

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@ -0,0 +1,13 @@
# Super 16 Macro Pad
A 4x4 macropad with RGB underglow.
Keyboard Maintainer: [MechMerlin](https://github.com/mechmerlin)
Hardware Supported: Super 16 Macropad
Hardware Availability: [1upkeyboards](https://www.1upkeyboards.com/shop/keyboard-kits/super-16-macro-pad/)
Make example for this keyboard (after setting up your build environment):
make 1upkeyboards/super16:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -0,0 +1,83 @@
# MCU name
#MCU = at90usb1286
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# atmega32a bootloadHID
BOOTLOADER = caterina
# If you don't know the bootloader type, then you can specify the
# Boot Section Size in *bytes* by uncommenting out the OPT_DEFS line
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
# OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs (+400)
LAYOUTS = ortho_4x4

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@ -0,0 +1,43 @@
/* Copyright 2019 MechMerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "super16.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}

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@ -0,0 +1,39 @@
/* Copyright 2019 MechMerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_ortho_4x4( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \
k30, k31, k32, k33 \
) \
{ \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, k33 }, \
}

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@ -1,5 +1,4 @@
#ifndef CONFIG_H
#define CONFIG_H
#pragma once
#include "config_common.h"
@ -47,4 +46,3 @@
#define RGBLIGHT_VAL_STEP 8
#endif
#endif

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@ -1,5 +1,4 @@
Sweet16
===
# Sweet 16 Macropad
A 4x4 numpad/macro pad sold by 1up Keyboards - designed by Bishop Keyboards

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@ -54,3 +54,4 @@ NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: htt
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = yes
EXTRAFLAGS += -flto

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@ -1,5 +1,4 @@
#ifndef KB_H
#define KB_H
#pragma once
#include "quantum.h"
@ -29,4 +28,3 @@
{ KC_NO, K31, K32, KC_NO } \
}
#endif

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@ -54,7 +54,7 @@
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7

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@ -30,7 +30,7 @@
#define MATRIX_COL_PINS { C6, D7, E6, B4, B5, B6, B7, D6, F7, F6, F5, F4, F1, F0, B3, B1 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN C7

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@ -30,7 +30,7 @@
#define MATRIX_COL_PINS { D7, E6, B4, B5, B6, B7, D6, F7, F6, F5, F4, F1, F0, B3, B1 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7

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@ -55,7 +55,7 @@
#define MATRIX_COL_PINS { F6, F7, B1 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7

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@ -55,7 +55,7 @@
#define MATRIX_COL_PINS { F6, F7, B1, B3, B2 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7

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@ -45,7 +45,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION ROW2COL
/*

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@ -36,5 +36,5 @@
#define MATRIX_COL_PINS { B5, B6, B2, B3, B1, F7, F6, F5, F4 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

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@ -36,5 +36,5 @@
#define MATRIX_COL_PINS { C6, C7, D6, D7, B5, B6, F7, F6, F5 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

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@ -44,7 +44,7 @@
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, B6, D4, C6, D7, E6 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN B5

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@ -35,7 +35,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { D7, E6, B4, B5, B6, B2, B3, B1, F7, F6, F5, F4 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7

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@ -30,7 +30,7 @@
#define MATRIX_COL_PINS { B0, D2, D0, D1, D4, C6, D7, E6 }
#define UNUSED_PINS { B4, B5, B6, B7, C7, F0, F1 }
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN C7

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@ -1,6 +1,10 @@
#include QMK_KEYBOARD_H
#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
enum custom_keycodes {
SFT_ESC = SAFE_RANGE
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@ -13,7 +17,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* via the function actions code at the bottom.
*/
LAYOUT(
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_NO, KC_BSPC,
SFT_ESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_NO, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_NO,
@ -34,21 +38,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
};
enum function_id {
SHIFT_ESC,
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(SHIFT_ESC),
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t shift_esc_shift_mask;
switch (id) {
case SHIFT_ESC:
shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case SFT_ESC:
if (record->event.pressed) {
if (shift_esc_shift_mask) {
if (get_mods() & MODS_SHIFT_MASK) {
add_key(KC_GRV);
send_keyboard_report();
} else {
@ -56,7 +50,7 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
send_keyboard_report();
}
} else {
if (shift_esc_shift_mask) {
if (get_mods() & MODS_SHIFT_MASK) {
del_key(KC_GRV);
send_keyboard_report();
} else {
@ -64,6 +58,10 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
send_keyboard_report();
}
}
break;
return false;
default:
return true;
}
}

View File

@ -0,0 +1,17 @@
/* Copyright 2018 Jason Williams (Wilba)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Nothing to see here, move along... ;-)

View File

@ -0,0 +1,43 @@
/* Copyright 2018 Jason Williams (Wilba)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define _____ KC_NO
#define LAYOUT_aegis( \
K0000, K0100, K0001, K0101, K0002, K0102, K0003, K0103, K0004, K0104, K0005, K0105, K0006, K0106, K0007, K0107, K0008, \
K0200, K0300, K0201, K0301, K0202, K0302, K0203, K0303, K0204, K0304, K0205, K0305, K0206, K0306, K0207, K0307, K0208, K0308, K0108, \
K0400, K0500, K0401, K0501, K0402, K0502, K0403, K0503, K0404, K0504, K0405, K0505, K0406, K0506, K0407, K0507, K0408, K0508, \
K0600, K0700, K0601, K0701, K0602, K0702, K0603, K0703, K0604, K0704, K0605, K0705, K0606, K0706, K0607, K0707, K0608, \
K0800, K0900, K0801, K0901, K0802, K0902, K0803, K0903, K0804, K0904, K0805, K0905, K0806, K0906, K0807, K0907, K0808, K0908, \
K1000, K1100, K1001, K1101, K1002, K1102, K1003, K1103, K1105, K1107, K1008, K1108 \
) { \
{ K0000, K0001, K0002, K0003, K0004, K0005, K0006, K0007, K0008 }, \
{ K0100, K0101, K0102, K0103, K0104, K0105, K0106, K0107, K0108 }, \
{ K0200, K0201, K0202, K0203, K0204, K0205, K0206, K0207, K0208 }, \
{ K0300, K0301, K0302, K0303, K0304, K0305, K0306, K0307, K0308 }, \
{ K0400, K0401, K0402, K0403, K0404, K0405, K0406, K0407, K0408 }, \
{ K0500, K0501, K0502, K0503, K0504, K0505, K0506, K0507, K0508 }, \
{ K0600, K0601, K0602, K0603, K0604, K0605, K0606, K0607, K0608 }, \
{ K0700, K0701, K0702, K0703, K0704, K0705, K0706, K0707, _____ }, \
{ K0800, K0801, K0802, K0803, K0804, K0805, K0806, K0807, K0808 }, \
{ K0900, K0901, K0902, K0903, K0904, K0905, K0906, K0907, K0908 }, \
{ K1000, K1001, K1002, K1003, _____, _____, _____, _____, K1008 }, \
{ K1100, K1101, K1102, K1103, _____, K1105, _____, K1107, K1108 } \
}

View File

@ -0,0 +1,71 @@
/* Copyright 2018 Jason Williams (Wilba)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4145 // "AE"
#define PRODUCT_ID 0x0807 // 1800 -> 0x0708 -> 0x0807 ;-)
#define DEVICE_VER 0x0001
#define MANUFACTURER AEboards
#define PRODUCT Aegis
#define DESCRIPTION 1800 Left Handed Keyboard
/* key matrix size */
#define MATRIX_ROWS 12
#define MATRIX_COLS 9
/* key matrix pins */
#define MATRIX_ROW_PINS { F5, F6, E6, F7, D1, D0, D6, D4, B4, D7, B6, B5 }
#define MATRIX_COL_PINS { C7, C6, B7, D2, D3, B3, B2, B1, B0 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
//#define WT_MONO_BACKLIGHT
#define DYNAMIC_KEYMAP_LAYER_COUNT 4
// EEPROM usage
// TODO: refactor with new user EEPROM code (coming soon)
#define EEPROM_MAGIC 0x451F
#define EEPROM_MAGIC_ADDR 32
// Bump this every time we change what we store
// This will automatically reset the EEPROM with defaults
// and avoid loading invalid data from the EEPROM
#define EEPROM_VERSION 0x08
#define EEPROM_VERSION_ADDR 34
// Dynamic keymap starts after EEPROM version
#define DYNAMIC_KEYMAP_EEPROM_ADDR 35
// Dynamic macro starts after dynamic keymaps (35+(4*12*9*2)) = (35+864)
#define DYNAMIC_KEYMAP_MACRO_EEPROM_ADDR 899
#define DYNAMIC_KEYMAP_MACRO_EEPROM_SIZE 125
#define DYNAMIC_KEYMAP_MACRO_COUNT 16

View File

@ -0,0 +1,72 @@
/* Copyright 2018 Jason Williams (Wilba)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap BASE: (Base Layer) Default Layer
* ,-------------------. ,-------------------------------------------------------------.
* |End |Home|PgDn|PgUp| |Esc| F1| F2| F3| F4| | F5| F6| F7| F8| | F9|F10|F11|F12|
* `-------------------' `-------------------------------------------------------------'
*
* |-------------------| ,-------------------------------------------------------------.
* |- | * | / |BSPC| | ~ | 1 | 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|pipe| del|
* |-------------------| |-------------------------------------------------------------|
* | | 9 | 8 | 7 | |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| BSPC |
* | + |--------------| |-------------------------------------------------------------|
* | | 6 | 5 | 4 | |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-------------------| |-------------------------------------------------------------|
* | | 3 | 2 | 1 | |Up| |Shift| Z| X| C| V| B| N| M| ,| .| /|Shift | FN |
* | ENT|-------------------------------------------------------------------------------|
* | | 0 | left |Dn| rhgt | FN | Alt | Space |Alt |Gui| ctrl| |
* `------------------------------------------------------------------------------------'
*/
[0] = LAYOUT_aegis(
KC_END , KC_HOME, KC_PGDN, KC_PGUP, KC_ESC , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 ,
KC_PMNS, KC_PAST, KC_PSLS, KC_BSPC, KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , KC_BSLS, KC_DEL,
KC_PPLS, KC_P9 , KC_P8 , KC_P7 , KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_LBRC, KC_RBRC, KC_BSPC,
KC_PPLS, KC_P6 , KC_P5 , KC_P4 , KC_LCTL, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, KC_ENT ,
KC_PENT, KC_P3 , KC_P2 , KC_P1 , KC_UP , KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, MO(1),
KC_PENT, KC_PDOT, KC_P0 , KC_LEFT, KC_DOWN, KC_RGHT, MO(1), KC_LALT, KC_SPC, KC_RALT, KC_RGUI, KC_RCTL
),
[1] = LAYOUT_aegis(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_UP , KC_PGDN, KC_BSPC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT , KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[2] = LAYOUT_aegis(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[3] = LAYOUT_aegis(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
)
};

Some files were not shown because too many files have changed in this diff Show More