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Moved constant defined for each keymap.c to rev1.h
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@ -21,10 +21,6 @@ extern uint8_t is_master;
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _LOWER 3
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#define _RAISE 4
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#define _ADJUST 16
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enum custom_keycodes {
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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QWERTY = SAFE_RANGE,
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@ -48,3 +48,10 @@
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KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, \
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KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, \
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KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##R30, KC_##R31, KC_##R32, KC_##R33, KC_##R34, KC_##R35 \
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KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##R30, KC_##R31, KC_##R32, KC_##R33, KC_##R34, KC_##R35 \
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)
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)
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enum layer_number {
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_QWERTY = 0,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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