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{
"keyboard_name": "mao_DS17R3_lefthand",
"manufacturer": "CZMAO",
"url": "https://github.com/micahyy/czmao/tree/main/ds17_solder",
"maintainer": "MAOKB",
"diode_direction": "COL2ROW",
"processor": "STM32F103",
"bootloader": "stm32duino",
"usb": {
"vid": "0x4A15",
"pid": "0x4A15",
"device_version": "1.0.0"
},
"features": {
"bootmagic": true,
"command": true,
"console": true,
"extrakey": true,
"mousekey": true,
"nkro": true,
"rgb_matrix": true
},
"dynamic_keymap": {
"layer_count": 8
},
"matrix_pins": {
"cols": ["B12", "B14", "B15", "A8"],
"rows": ["A9", "A10", "A15", "B3", "B4"]
},
"ws2812": {
"pin": "B13"
},
"rgb_matrix": {
"animations": {
"gradient_left_right": true,
"breathing": true,
"band_sat": true,
"band_val": true,
"band_pinwheel_sat": true,
"band_pinwheel_val": true,
"band_spiral_sat": true,
"band_spiral_val": true,
"cycle_all": true,
"cycle_left_right": true,
"cycle_up_down": true,
"rainbow_moving_chevron": true,
"cycle_out_in": true,
"cycle_out_in_dual": true,
"cycle_pinwheel": true,
"cycle_spiral": true,
"dual_beacon": true,
"rainbow_beacon": true,
"rainbow_pinwheels": true,
"raindrops": true,
"jellybean_raindrops": true,
"hue_breathing": true,
"hue_pendulum": true,
"hue_wave": true,
"typing_heatmap": true,
"solid_reactive_simple": true,
"solid_reactive": true,
"solid_reactive_wide": true,
"solid_reactive_multiwide": true,
"solid_reactive_cross": true,
"solid_reactive_multicross": true,
"solid_reactive_nexus": true,
"solid_reactive_multinexus": true,
"splash": true,
"multisplash": true,
"solid_splash": true,
"solid_multisplash": true
},
"driver": "ws2812",
"max_brightness":180,
"layout": [
{ "flags": 2, "matrix": [0, 0], "x": 224, "y": 0 },
{ "flags": 2, "matrix": [0, 1], "x": 150, "y": 0 },
{ "flags": 2, "matrix": [0, 2], "x": 75, "y": 0 },
{ "flags": 2, "matrix": [0, 3], "x": 0, "y": 0 },
{ "flags": 2, "matrix": [1, 0], "x": 224, "y": 16 },
{ "flags": 2, "matrix": [1, 1], "x": 150, "y": 16 },
{ "flags": 2, "matrix": [1, 2], "x": 75, "y": 16 },
{ "flags": 2, "matrix": [1, 3], "x": 0, "y": 24 },
{ "flags": 2, "matrix": [2, 0], "x": 224, "y": 32 },
{ "flags": 2, "matrix": [2, 1], "x": 150, "y": 32 },
{ "flags": 2, "matrix": [2, 2], "x": 75, "y": 32 },
{ "flags": 2, "matrix": [3, 0], "x": 224, "y": 48 },
{ "flags": 2, "matrix": [3, 1], "x": 150, "y": 48 },
{ "flags": 2, "matrix": [3, 2], "x": 75, "y": 48 },
{ "flags": 2, "matrix": [3, 3], "x": 0, "y": 56 },
{ "flags": 2, "matrix": [4, 0], "x": 187, "y": 64 },
{ "flags": 2, "matrix": [4, 2], "x": 75, "y": 64 }
],
"sleep": true
},
"layouts": {
"LAYOUT_numberpad_5x4": {
"layout": [
{"label":"FN", "matrix": [ 0,0],"x":0,"y":0},
{"label":"PSLS", "matrix": [ 0,1],"x":1,"y":0},
{"label":"PAST", "matrix": [ 0,2],"x":2,"y":0},
{"label":"PMNS", "matrix": [ 0,3],"x":3,"y":0},
{"label":"P7", "matrix": [ 1,0],"x":0,"y":1},
{"label":"P8", "matrix": [ 1,1],"x":1,"y":1},
{"label":"P9", "matrix": [ 1,2],"x":2,"y":1},
{"label":"P4", "matrix": [2,0],"x":2,"y":1},
{"label":"P5", "matrix": [2,1],"x":3,"y":1},
{"label":"P6", "matrix": [2,2],"x":4,"y":1},
{"label":"PPLS", "matrix": [1,3],"x":3,"y":1,"h":2},
{"label":"P1", "matrix": [ 3,0],"x":0,"y":2},
{"label":"P2", "matrix": [ 3,1],"x":1,"y":2},
{"label":"P3", "matrix": [ 3,2],"x":2,"y":2},
{"label":"P0", "matrix": [ 4,0],"x":0,"y":3},
{"label":"PDOT", "matrix": [ 4,2],"x":1,"y":3},
{"label":"PENT", "matrix": [ 3,3],"x":3,"y":2,"h":2}
]
}
}
}

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/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
// enum custom_keycodes {
// QWERTY = SAFE_RANGE,
// LOWER,
// RAISE
// };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_numberpad_5x4(
//1 2 3 4
MO(1), KC_PSLS, KC_PAST, KC_PMNS,
KC_P7, KC_P8, KC_P9,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3,
KC_P0, KC_PDOT, KC_PENT
),
[1] = LAYOUT_numberpad_5x4(
MO(1), KC_NUM, MO(2), KC_CALC,
KC_HOME, KC_UP, KC_PGUP,
KC_LEFT, KC_TRNS, KC_RGHT, KC_TRNS,
KC_END, KC_DOWN, KC_PGDN,
QK_RBT, KC_TRNS, KC_TRNS
),
[2] = LAYOUT_numberpad_5x4(
KC_TRNS, KC_TRNS, KC_TRNS, RGB_VAI,
RGB_TOG, RGB_SAI, KC_TRNS,
RGB_HUD, KC_TRNS, RGB_HUI, RGB_VAD,
KC_TRNS, RGB_SAD, KC_TRNS,
RGB_MOD, KC_TRNS, KC_TRNS
),
[3] = LAYOUT_numberpad_5x4(
KC_TRNS, KC_TRNS, KC_TRNS, RGB_VAI,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
)
};

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# mao ds 17r3l
3D print case , taobao link below
[link](https://item.taobao.com/item.htm?ft=t&id=848078753675&spm=a21dvs.23580594.0.0.1d292c1bICfvhj&sku_properties=122216346%3A21959%3B122216808%3A10491261%3B211004089%3A34593035581)
make czmao/ds17r3l:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
* Keyboard Maintainer: [CZMAO](https://github.com/smollchungus)
* Hardware Supported: *CZMAO*
* Hardware Availability: *CZMAO Keyboards*
Make example for this keyboard (after setting up your build environment):
make czmao/ds17r2:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available