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[Keyboard] Orion Locking Indicator LED Support (#7683)
* add indicator lighting support thanks to Keebology tracing * set the correct number of underglow LEDs * add comments and skeletal structure for layer indicator LEDs * add backlight areas pins * update readme * we can't turn leds on based on zones, so we use multiple backlight pin support instead to turn them ALL on and control them. * add comments to backlight setting * make a more useful default keymap that can also be used for testing * add duck orion to list * add indicator led support * update readme * Update keyboards/duck/orion/v3/matrix.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/duck/orion/v3/matrix.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/duck/orion/v3/matrix.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/duck/orion/v3/matrix.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/duck/orion/v3/matrix.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/duck/orion/v3/matrix.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * add the appropriate header files * fix indent so Drashna will not die * Update keyboards/duck/orion/v3/v3.c Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/duck/orion/v3/keymaps/default/keymap.c Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/duck/orion/v3/keymaps/default/keymap.c Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/duck/orion/v3/readme.md Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/duck/orion/v3/readme.md Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/duck/orion/v3/readme.md Co-Authored-By: fauxpark <fauxpark@gmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com> Co-authored-by: fauxpark <fauxpark@gmail.com>
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@ -37,11 +37,17 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define DEBOUNCE 5
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/* number of backlight levels */
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#define BACKLIGHT_LEVELS 3
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// #define BACKLIGHT_LEVELS 3
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#undef BACKLIGHT_PIN
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#define BACKLIGHT_PINS { B1, B2, B3, E6 }
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#define BACKLIGHT_LED_COUNT 4
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#define BACKLIGHT_LEVELS 10
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#define BACKLIGHT_ON_STATE 1
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#define RGBLIGHT_ANIMATIONS
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#define RGB_DI_PIN D6
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#define RGBLED_NUM 17
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#define RGBLED_NUM 18
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/* Set to top left most key */
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#define BOOTMAGIC_LITE_ROW 4
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@ -16,11 +16,19 @@
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_tkl_ansi(\
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_INS ,KC_HOME,KC_PGUP, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL ,KC_END ,KC_PGDN, \
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, KC_RSFT, KC_UP, \
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KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI, KC_APP,KC_RCTL, KC_LEFT,KC_DOWN,KC_RGHT) \
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[0] = LAYOUT_tkl_ansi(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_INS ,KC_HOME,KC_PGUP,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL ,KC_END ,KC_PGDN,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, KC_RSFT, KC_UP,
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KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI, MO(1),KC_RCTL, KC_LEFT,KC_DOWN,KC_RGHT),
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[1] = LAYOUT_tkl_ansi(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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BL_TOGG, BL_STEP, BL_INC, BL_DEC, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
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};
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@ -14,13 +14,7 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <util/delay.h>
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#include <avr/io.h>
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#include <stdio.h>
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#include "matrix.h"
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#include "util.h"
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#include "print.h"
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#include "debug.h"
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#include "quantum.h"
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static uint8_t debouncing = DEBOUNCE;
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@ -54,18 +48,23 @@ void matrix_scan_user(void) {
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void backlight_init_ports(void)
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{
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DDRD |= 0b11010000;
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PORTD &= ~0b01010000;
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PORTD |= 0b10000000;
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DDRB |= 0b00011111;
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PORTB &= ~0b00001110;
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PORTB |= 0b00010001;
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DDRE |= 0b01000000;
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PORTE &= ~0b01000000;
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}
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void indicator_init_ports(void) {
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// Num LED
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setPinOutput(B4);
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// Caps Lock
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setPinOutput(B0);
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// Scroll Lock
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setPinOutput(D7);
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}
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void matrix_init(void) {
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backlight_init_ports();
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indicator_init_ports();
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unselect_cols();
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init_rows();
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@ -3,9 +3,9 @@
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Non official firmware for custom TKL Korean keyboard made by Duck.
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Group buy was run December 2018 via [geekhack](https://geekhack.org/index.php?topic=98581.0) with 100 keyboards total.
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Keyboard Maintainer: [MechMerlin](https://github.com/mechmerlin)
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Hardware Supported: Duck Eagle/Viper PCB Ver 2.0, Atmega32u4
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Hardware Availability: Wait until GB of the next revision
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* Keyboard Maintainer: [MechMerlin](https://github.com/mechmerlin)
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* Hardware Supported: Duck Orion V3 PCB Ver 2.1
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* Hardware Availability: Wait until GB of the next revision
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Make example for this keyboard (after setting up your build environment):
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@ -13,7 +13,7 @@ Make example for this keyboard (after setting up your build environment):
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**Reset Key:** To put the Orion V3 into reset, hold Backspace key (`K4N`) while plugging in.
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**CAUTION:** At this time 10/03/19 lighting has not been tested fully and may not properly work.
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**CAUTION:** At this time 12/19/19 layer indicator lighting has not been implemented by default.
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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@ -22,9 +22,9 @@ See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_to
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The Orion V3 PCB consists of:
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### Microchips
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2 74HC237D 3-to-8 line decoders
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2 74HC237D 3-to-8 line decoders U1, U2
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1 Atmega32u4 microcontroller
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2 WS2811 LED controller
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2 WS2811 LED controller U5, U6
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## Notes
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Special thanks to Marcus aka Keebology for doing this remotely and mapping the matrix.
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Special thanks to Marcus aka Keebology for doing this remotely and mapping the matrix, indicator LEDs, and backlight LEDs.
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@ -16,48 +16,26 @@
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#include "v3.h"
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#include "indicator_leds.h"
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enum BACKLIGHT_AREAS {
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BACKLIGHT_ALPHAS = 0b00000010,
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BACKLIGHT_MODNUM = 0b00001000
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};
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// Alphas PB1
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// Navigation Cluster: PB2
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// Number Row, Mods: PB3
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// Function Row: PE6
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void backlight_set(uint8_t level) {
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switch(level) {
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case 0:
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PORTB |= BACKLIGHT_ALPHAS;
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PORTB |= BACKLIGHT_MODNUM;
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break;
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case 1:
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PORTB &= ~BACKLIGHT_ALPHAS;
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PORTB |= BACKLIGHT_MODNUM;
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break;
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case 2:
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PORTB |= BACKLIGHT_ALPHAS;
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PORTB &= ~BACKLIGHT_MODNUM;
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break;
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case 3:
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PORTB &= ~BACKLIGHT_ALPHAS;
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PORTB &= ~BACKLIGHT_MODNUM;
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break;
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// Other than using RGB or LED matrix, QMK cannot turn on specific zones
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// of backlight LEDs. Unfortunately, Duck PCBs do not follow this design
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// and instead use multiple pins connected to each of these zones. QMK is
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// only able to control them ALL with the current default mechanisms.
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// Locking indicator LEDs
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// The Duck Orion V3 has 3 locking indicator LEDs and are located to the right
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// of the Escape key.
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bool led_update_kb(led_t led_state) {
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if(led_update_user(led_state)) {
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writePin(B0, !led_state.caps_lock);
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writePin(B4, !led_state.num_lock);
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writePin(D7, !led_state.scroll_lock);
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}
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}
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// Port from backlight_update_state
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void led_set_kb(uint8_t usb_led) {
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bool status[8] = {
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IS_HOST_LED_ON(USB_LED_SCROLL_LOCK), /* LED 3 */
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IS_HOST_LED_ON(USB_LED_CAPS_LOCK), /* LED 2 */
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IS_HOST_LED_ON(USB_LED_NUM_LOCK), /* LED 1 */
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layer_state & (1<<2), /* LED 6 */
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layer_state & (1<<1), /* LED 5 */
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layer_state & (1<<0) ? 0: 1, /* LED 4 */
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layer_state & (1<<5), /* LED 8 */
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layer_state & (1<<4) /* LED 7 */
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};
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indicator_leds_set(status);
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return true;
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}
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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@ -13,4 +13,5 @@ Jetfire V1
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Lightsaver V3
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Octagon V1
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Octagon V2
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Orion V3
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Viper V2
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