Add my NumAtreus_Plus8 settings.

This commit is contained in:
Takeshi Nishio 2020-02-08 09:42:10 +09:00
parent d937f1c7a5
commit 62ce040f4e
14 changed files with 970 additions and 0 deletions

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/*
Copyright 2019 yohei <yohewi@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6062
#define DEVICE_VER 0x0001
#define MANUFACTURER Profet
#define PRODUCT Atreus
#define DESCRIPTION q.m.k. keyboard firmware for Atreus
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 13
// wiring of each half
#define MATRIX_ROW_PINS { C6, D7, E6, B4 }
#define MATRIX_COL_PINS { B6, F4, F5, F6, F7, B1, B3, B2, D2, D1, D0, D4, B5 }
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION ROW2COL
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
//#define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#define RGBLIGHT_TIMER
//#define RGBLED_NUM 12 // Number of LEDs. see ./keymaps/default/config.h
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
// keyboard RGB LED support
//#define RGBLIGHT_ANIMATIONS : see ./rules.mk: LED_ANIMATIONS = yes or no
// see ./rules.mk: LED_BACK_ENABLE or LED_UNDERGLOW_ENABLE set yes
#define RGBLED_NUM 6
#define RGBLIGHT_LIMIT_VAL 200
#define RGBLIGHT_VAL_STEP 17
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#if defined(RGBLIGHT_ENABLE)
// USB_MAX_POWER_CONSUMPTION value for stonehenge30 keyboard
// 120 RGBoff, OLEDoff
// 120 OLED
// 330 RGB 6
// 300 RGB 32
// 310 OLED & RGB 32
#define USB_MAX_POWER_CONSUMPTION 400
#else
// fix iPhone and iPad power adapter issue
// iOS device need lessthan 100
#define USB_MAX_POWER_CONSUMPTION 100
#endif
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

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/*
Copyright 2019 yohei <yohewi@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6062
#define DEVICE_VER 0x0001
#define MANUFACTURER Profet
#define PRODUCT Atreus
#define DESCRIPTION q.m.k. keyboard firmware for Atreus
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 11
// wiring of each half
#define MATRIX_ROW_PINS { C6, D7, E6, B4 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, D2, D1, D0, D4 }
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION ROW2COL
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
//#define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#define RGBLIGHT_TIMER
//#define RGBLED_NUM 12 // Number of LEDs. see ./keymaps/default/config.h
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
// keyboard RGB LED support
//#define RGBLIGHT_ANIMATIONS : see ./rules.mk: LED_ANIMATIONS = yes or no
// see ./rules.mk: LED_BACK_ENABLE or LED_UNDERGLOW_ENABLE set yes
#define RGBLED_NUM 6
#define RGBLIGHT_LIMIT_VAL 200
#define RGBLIGHT_VAL_STEP 17
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#if defined(RGBLIGHT_ENABLE)
// USB_MAX_POWER_CONSUMPTION value for stonehenge30 keyboard
// 120 RGBoff, OLEDoff
// 120 OLED
// 330 RGB 6
// 300 RGB 32
// 310 OLED & RGB 32
#define USB_MAX_POWER_CONSUMPTION 400
#else
// fix iPhone and iPad power adapter issue
// iOS device need lessthan 100
#define USB_MAX_POWER_CONSUMPTION 100
#endif
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

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{
"keyboard_name": "numatreus",
"url": "",
"maintainer": "qmk",
"width": 13,
"height": 4.7,
"layouts": {
"LAYOUT": {
"layout": [{"x":0, "y":0.6}, {"x":1, "y":0.35}, {"x":2, "y":0}, {"x":3, "y":0.35}, {"x":4, "y":0.7}, {"x":8, "y":0.7}, {"x":9, "y":0.35}, {"x":10, "y":0}, {"x":11, "y":0.35}, {"x":12, "y":0.6}, {"x":0, "y":1.6}, {"x":1, "y":1.35}, {"x":2, "y":1}, {"x":3, "y":1.35}, {"x":4, "y":1.7}, {"x":8, "y":1.7}, {"x":9, "y":1.35}, {"x":10, "y":1}, {"x":11, "y":1.35}, {"x":12, "y":1.6}, {"x":0, "y":2.6}, {"x":1, "y":2.35}, {"x":2, "y":2}, {"x":3, "y":2.35}, {"x":4, "y":2.7}, {"x":8, "y":2.7}, {"x":9, "y":2.35}, {"x":10, "y":2}, {"x":11, "y":2.35}, {"x":12, "y":2.6}, {"x":0, "y":3.6}, {"x":1, "y":3.35}, {"x":2, "y":3}, {"x":3, "y":3.35}, {"x":4, "y":3.7}, {"x":5, "y":2.95, "h":1.5}, {"x":7, "y":2.95, "h":1.5}, {"x":8, "y":3.7}, {"x":9, "y":3.35}, {"x":10, "y":3}, {"x":11, "y":3.35}, {"x":12, "y":3.6}]
}
}
}

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{
"keyboard_name": "numatreus",
"url": "",
"maintainer": "qmk",
"width": 13,
"height": 4.7,
"layouts": {
"LAYOUT": {
"layout": [{"x":0, "y":0.6}, {"x":1, "y":0.35}, {"x":2, "y":0}, {"x":3, "y":0.35}, {"x":4, "y":0.7}, {"x":8, "y":0.7}, {"x":9, "y":0.35}, {"x":10, "y":0}, {"x":11, "y":0.35}, {"x":12, "y":0.6}, {"x":0, "y":1.6}, {"x":1, "y":1.35}, {"x":2, "y":1}, {"x":3, "y":1.35}, {"x":4, "y":1.7}, {"x":8, "y":1.7}, {"x":9, "y":1.35}, {"x":10, "y":1}, {"x":11, "y":1.35}, {"x":12, "y":1.6}, {"x":0, "y":2.6}, {"x":1, "y":2.35}, {"x":2, "y":2}, {"x":3, "y":2.35}, {"x":4, "y":2.7}, {"x":8, "y":2.7}, {"x":9, "y":2.35}, {"x":10, "y":2}, {"x":11, "y":2.35}, {"x":12, "y":2.6}, {"x":0, "y":3.6}, {"x":1, "y":3.35}, {"x":2, "y":3}, {"x":3, "y":3.35}, {"x":4, "y":3.7}, {"x":5, "y":2.95, "h":1.5}, {"x":7, "y":2.95, "h":1.5}, {"x":8, "y":3.7}, {"x":9, "y":3.35}, {"x":10, "y":3}, {"x":11, "y":3.35}, {"x":12, "y":3.6}]
}
}
}

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// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _ADJUST 10
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
ADJUST,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT( /* Qwerty */
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, SFT_T(KC_SLSH),
KC_MUTE, KC_VOLD, KC_VOLU, KC_LALT, KC_LGUI, KC_SPC, LOWER, RAISE, KC_BSPC, KC_LGUI, KC_LALT, KC_LEFT, KC_DOWN, KC_RGHT
),
/*
* ! @ # $ % || ^ & * ( )
* del left down right pgdn || down F4 F5 F6 F11
* volup reset || F1 F2 F3 F12
* voldn super shift space bspc|| alt ent L0 prtsc scroll pause
*/
[_LOWER] = LAYOUT( /* [> LOWER <] */
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_HOME,KC_PGDN,KC_PGUP,KC_END, KC_BSLS,KC_QUOT,
KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,_______,KC_LBRC,KC_RBRC,KC_PGUP,_______,
KC_MRWD,KC_MPLY,KC_MFFD,_______,_______,_______,_______, _______,_______,_______,_______,KC_HOME,KC_PGDN,KC_END
),
/*
* 1 2 3 4 5 || 6 7 8 9 0
* # left down right $ || pgdn 4 5 6 +
* [ ] ( ) & || ` 1 2 3 \
* lower insert super shift space bksp|| alt Ent fn . 0 =
*/
[_RAISE] = LAYOUT( /* [> RAISE <] */
KC_TILD,KC_EXLM,KC_AT, KC_HASH,KC_DLR,KC_PERC, KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,KC_PLUS,
_______,_______,_______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_PIPE,KC_DQUO,
_______,_______,_______,_______,_______,KC_LEFT, _______,_______,KC_LCBR,KC_RCBR,_______,_______,
KC_MRWD,KC_MPLY,KC_MFFD,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______
),
/*
* ! @ # $ % || ^ & * ( )
* del left down right pgdn || down F4 F5 F6 F11
* volup reset || F1 F2 F3 F12
* voldn super shift space bspc|| alt ent L0 prtsc scroll pause
*/
[_ADJUST] = LAYOUT( /* [> ADJUST <] */
_______,_______,_______,_______,RESET, _______, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______
)
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
// レイヤーキーを変換・無変換キーと共用する際に動作を改善する。
static bool lower_pressed = false;
static uint16_t lower_pressed_time = 0;
static bool raise_pressed = false;
static uint16_t raise_pressed_time = 0;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LOWER:
if (record->event.pressed) {
lower_pressed = true;
lower_pressed_time = record->event.time;
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
/*
if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) {
*/
if (lower_pressed) {
register_code(KC_LANG2); // for macOS
register_code(KC_MHEN);
unregister_code(KC_MHEN);
unregister_code(KC_LANG2);
}
lower_pressed = false;
}
return false;
break;
case RAISE:
if (record->event.pressed) {
raise_pressed = true;
raise_pressed_time = record->event.time;
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
/*
if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
*/
if (raise_pressed) {
register_code(KC_LANG1); // for macOS
register_code(KC_HENK);
unregister_code(KC_HENK);
unregister_code(KC_LANG1);
}
raise_pressed = false;
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
default:
if (record->event.pressed) {
// reset the flags
lower_pressed = false;
raise_pressed = false;
}
break;
}
return true;
}
/*
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
print("mode just switched to qwerty and this is a huge string\n");
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}
*/

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// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define _RS 1
#define _LW 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = LAYOUT( /* Qwerty */
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P ,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN ,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH ,
KC_LSFT, KC_TAB, KC_LCTL, MO(_LW), KC_SPC, KC_BSPC, KC_LALT, KC_ENT, MO(_RS), KC_MINS, KC_QUOT, KC_BSPC
),
/*
* 1 2 3 4 5 || 6 7 8 9 0
* # left down right $ || pgdn 4 5 6 +
* [ ] ( ) & || ` 1 2 3 \
* lower insert super shift space bksp|| alt Ent fn . 0 =
*/
[_RS] = LAYOUT( /* [> RAISE <] */
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0 ,
KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DLR, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS ,
KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS ,
TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_SPC, KC_BSPC, KC_LALT, KC_ENT, KC_TRNS, KC_DOT, KC_0, KC_EQL ),
/*
* ! @ # $ % || ^ & * ( )
* del left down right pgdn || down F4 F5 F6 F11
* volup reset || F1 F2 F3 F12
* voldn super shift space bspc|| alt ent L0 prtsc scroll pause
*/
[_LW] = LAYOUT( /* [> LOWER <] */
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN ,
KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11 ,
KC_NO, KC_VOLU, KC_NO, KC_NO, RESET, KC_NO, KC_F1, KC_F2, KC_UP, KC_F12 ,
KC_NO, KC_VOLD, KC_LGUI, KC_LSFT, KC_SPC, KC_BSPC, KC_LALT, KC_ENT, TO(_QW), KC_LEFT, KC_DOWN, KC_RGHT )
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here
#ifdef TAPPING_TERM
#undef TAPPING_TERM
#endif
#define TAPPING_TERM 225
#define PREVENT_STUCK_MODIFIERS
#define IGNORE_MOD_TAP_INTERRUPT
#ifdef MOUSEKEY_ENABLE
#undef MOUSEKEY_INTERVAL
#define MOUSEKEY_INTERVAL 1
#undef MOUSEKEY_TIME_TO_MAX
#define MOUSEKEY_TIME_TO_MAX 150
#undef MOUSEKEY_MAX_SPEED
#define MOUSEKEY_MAX_SPEED 3
#undef MOUSEKEY_MOVE_DELTA
#define MOUSEKEY_MOVE_DELTA 4
#undef MOUSEKEY_DELAY
#define MOUSEKEY_DELAY 0
#endif
// Selection of RGBLIGHT MODE to use.
#if defined(LED_ANIMATIONS)
//#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
//#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_ALTERNATING
#endif

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#include QMK_KEYBOARD_H
#include "keymap_jp.h"
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_BASE = 0,
_NUMPAD,
_LOWER,
_RAISE,
_ADJUST,
};
enum custom_keycodes {
BASE = SAFE_RANGE,
NUMPAD,
KANJI,
LOWER,
RAISE,
ADJUST,
RGBRST
};
enum tapdances{
TD_CODO = 0,
// TD_MNUB,
};
// Layer Mode aliases
#define KC_LOWER LOWER
#define KC_RAISE RAISE
#define KC_ADJST ADJUST
#define KC_DLNP NUMPAD //DF(_NUMPAD)
#define KC_DLBS BASE //DF(_BASE)
#define KC______ KC_TRNS
#define KC_XXXXX KC_NO
#define KC_KANJI KANJI
#define KC_RST RESET
#define KC_LRST RGBRST
#define KC_LTOG RGB_TOG
#define KC_LHUI RGB_HUI
#define KC_LHUD RGB_HUD
#define KC_LSAI RGB_SAI
#define KC_LSAD RGB_SAD
#define KC_LVAI RGB_VAI
#define KC_LVAD RGB_VAD
#define KC_LMOD RGB_MOD
#define KC_KNRM AG_NORM
#define KC_KSWP AG_SWAP
#define KC_ZSFT LSFT_T(KC_Z)
#define KC_MNSF LSFT_T(KC_MINS)
#define KC_ESCT LCTL_T(KC_ESC)
#define KC_TBAL LALT_T(KC_TAB)
#define KC_11SF LSFT_T(KC_F11)
#define KC_ALAP LALT_T(KC_APP)
#define KC_JEQL LSFT(KC_MINS)
#define KC_WLCK LALT(KC_L)
#define KC_SFEQ LSFT(KC_MINS)
#define KC_SFPL LSFT(KC_SCLN)
#define KC_SFAS LSFT(KC_QUOT)
#define KC_CODO TD(TD_CODO)
// #define KC_MNUB TD(TD_MNUB)
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
// [TD_MNUB] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, LSFT(KC_RO)),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_kc( \
//,----------------------------------. ,----------------------------------.
Q, W, E, R, T, Y, U, I, O, P,\
//|------+------+------+------+------| |------+------+------+------+------|
A, S, D, F, G, H, J, K, L, ENT,\
//|------+------+------+------+------| |------+------+------+------+------|
ZSFT, X, C, V, B, N, M, CODO, UP, MNSF,\
//|------+------+------+------+------|------+------+------+------+------+------+------|
ESCT, TBAL, LGUI, LOWER, BSPC, BSPC, SPC, SPC, RAISE, LEFT, DOWN, RGHT \
//|------+------+------+------+-------------+------+------+------+------+------+------|
),
[_NUMPAD] = LAYOUT_kc( \
//,----------------------------------. ,----------------------------------.
P7, P8, P9, PAST, NLCK, P7, P8, P9, PAST, NLCK,\
//|------+------+------+------+------| |------+------+------+------+------|
P4, P5, P6, PMNS, PSLS, P4, P5, P6, PMNS, PSLS,\
//|------+------+------+------+------| |------+------+------+------+------|
P1, P2, P3, PPLS, QUOT, P1, P2, P3, PPLS, QUOT,\
//|------+------+------+------+------|------+------+------+------+------+------+------|
DLBS, P0, PDOT, SFEQ, SPC, DEL, SPC, DLBS, P0, PDOT, SFEQ, BSPC \
//|------+------+------+------+-------------+------+------+------+------+------+------|
),
[_LOWER] = LAYOUT_kc( \
//,----------------------------------. ,----------------------------------.
F1, F2, F3, F4, F5, MINS, EQL, JYEN, LBRC, RBRC,\
//|------+------+------+------+------| |------+------+------+------+------|
F6, F7, F8, F9, F10, XXXXX, XXXXX, SCLN, QUOT, BSLS,\
//|------+------+------+------+------| |------+------+------+------+------|
11SF, F12, DLNP, KANJI, ENT, XXXXX, COMM, DOT, SLSH, RO,\
//|------+------+------+------+------|------+------+------+------+------+------+------|
_____, _____, _____, _____, DEL, _____, _____, _____, _____, _____, _____, _____ \
//|------+------+------+------+-------------+------+------+------+------+------+------|
),
[_RAISE] = LAYOUT_kc( \
//,----------------------------------. ,----------------------------------.
1, 2, 3, 4, 5, 6, 7, 8, 9, 0,\
//|------+------+------+------+------| |------+------+------+------+------|
XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, QUOT, 4, 5, 6, MINS,\
//|------+------+------+------+------| |------+------+------+------+------|
LSFT, XXXXX, XXXXX, XXXXX, XXXXX, SLSH, 1, 2, 3, PPLS,\
//|------+------+------+------+------|------+------+------+------+------+------+------|
_____, _____, _____, _____, _____, _____, _____, WLCK, _____, 0, DOT, JEQL \
//|------+------+------+------+-------------+------+------+------+------+------+------|
),
[_ADJUST] = LAYOUT_kc( \
//,----------------------------------. ,----------------------------------.
RST, LRST, KNRM, KSWP, CAPS, XXXXX, WH_L, WH_U, HOME, PGUP,\
//|------+------+------+------+------| |------+------+------+------+------|
LTOG, LHUI, LSAI, LVAI, SLCK, XXXXX, WH_R, WH_D, END, PGDN,\
//|------+------+------+------+------| |------+------+------+------+------|
LMOD, LHUD, LSAD, LVAD, NLCK, XXXXX, BTN1, BTN2, MS_U, XXXXX,\
//|------+------+------+------+------|------+------+------+------+------+------+------|
LSFT, _____, _____, _____, _____, _____, _____, _____, _____, MS_L, MS_D, MS_R \
//|------+------+------+------+-------------+------+------+------+------+------+------|
)
};
#define L_BASE _BASE
#define L_NUMPAD (1<<_NUMPAD)
static inline void update_change_layer(bool pressed, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
pressed ? layer_on(layer1) : layer_off(layer1);
IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2) ? layer_on(layer3) : layer_off(layer3);
}
int RGB_current_mode;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
bool result = false;
switch (keycode) {
case BASE:
if (record->event.pressed) {
default_layer_set(L_BASE);
}
break;
case NUMPAD:
if (record->event.pressed) {
default_layer_set(L_NUMPAD);
}
break;
case LOWER:
update_change_layer(record->event.pressed, _LOWER, _RAISE, _ADJUST);
break;
case RAISE:
update_change_layer(record->event.pressed, _RAISE, _LOWER, _ADJUST);
break;
case KANJI:
if (record->event.pressed) {
if (keymap_config.swap_lalt_lgui == false) {
register_code(KC_LANG2);
} else {
SEND_STRING(SS_LALT("`"));
}
} else {
unregister_code(KC_LANG2);
}
break;
#ifdef RGBLIGHT_ENABLE
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
case RGB_MOD:
if (record->event.pressed) {
rgblight_mode(RGB_current_mode);
rgblight_step();
RGB_current_mode = rgblight_config.mode;
}
break;
case RGBRST:
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
break;
#endif
default:
result = true;
break;
}
return result;
}
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
}

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MOUSEKEY_ENABLE = yes
TAP_DANCE_ENABLE = yes
RGBLIGHT_ENABLE = yes
LED_ANIMATIONS = yes
ifeq ($(strip $(LED_ANIMATIONS)), yes)
OPT_DEFS += -DLED_ANIMATIONS
endif

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#ifndef NUMATREUS_H
#define NUMATREUS_H
#include "quantum.h"
#include "matrix.h"
// This a shortcut to help you visually see your layout.
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \
) \
{ \
{ k00, k01, k02, k03, k04, KC_NO, k05, k06, k07, k08, k09 }, \
{ k10, k11, k12, k13, k14, KC_NO, k15, k16, k17, k18, k19 }, \
{ k20, k21, k22, k23, k24, k35, k25, k26, k27, k28, k29 }, \
{ k30, k31, k32, k33, k34, k36, k37, k38, k39, k3a, k3b } \
}
// Used to create a keymap using only KC_ prefixed keys
#define LAYOUT_kc( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \
) \
LAYOUT( \
KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06, KC_##k07, KC_##k08, KC_##k09, \
KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_##k16, KC_##k17, KC_##k18, KC_##k19, \
KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, KC_##k26, KC_##k27, KC_##k28, KC_##k29, \
KC_##k30, KC_##k31, KC_##k32, KC_##k33, KC_##k34, KC_##k35, KC_##k36, KC_##k37, KC_##k38, KC_##k39, KC_##k3a, KC_##k3b \
)
#endif

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#include "numatreus_plus8.h"

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#ifndef NUMATREUS_H
#define NUMATREUS_H
#include "quantum.h"
#include "matrix.h"
#define XXX KC_NO
// This a shortcut to help you visually see your layout.
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d \
) \
{ \
{ k00, k01, k02, k03, k04, k05, XXX, k06, k07, k08, k09, k0a, k0b }, \
{ k10, k11, k12, k13, k14, k15, XXX, k16, k17, k18, k19, k1a, k1b }, \
{ k20, k21, k22, k23, k24, k25, k36, k26, k27, k28, k29, k2a, k2b }, \
{ k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b, k3c, k3d } \
}
// Used to create a keymap using only KC_ prefixed keys
#define LAYOUT_kc( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d \
) \
LAYOUT( \
KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06, KC_##k07, KC_##k08, KC_##k09, KC_##k0a, KC_##k0b, \
KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_##k16, KC_##k17, KC_##k18, KC_##k19, KC_##k1a, KC_##k1b, \
KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, KC_##k26, KC_##k27, KC_##k28, KC_##k29, KC_##k2a, KC_##k2b, \
KC_##k30, KC_##k31, KC_##k32, KC_##k33, KC_##k34, KC_##k35, KC_##k36, KC_##k37, KC_##k38, KC_##k39, KC_##k3a, KC_##k3b, KC_##k3c, KC_##k3d \
)
#endif

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NumAtreus
===
A small mechanical keyboard that is based around the shape of the human hand.
Keyboard Maintainer: [Phil Hagelberg](https://github.com/technomancy)
Hardware Supported: NumAtreus, PCB-based or hand-wired
Hardware Availability:
Make example for this keyboard (after setting up your build environment):
make numatreus:default:avrdude
Unlike the TMK firmware, this command should be run from the root of
the repository, not the directory containing this readme.

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# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = caterina
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
#BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
#MIDI_ENABLE = no # MIDI controls
UNICODE_ENABLE = yes # Unicode
#BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
#TAP_DANCE_ENABLE = yes
RGBLIGHT_ENABLE = no
LED_ANIMATIONS = no
ifeq ($(strip $(LED_ANIMATIONS)), yes)
OPT_DEFS += -DLED_ANIMATIONS
endif
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend