mirror of
https://github.com/qmk/qmk_firmware.git
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Add my NumAtreus_Plus8 settings.
This commit is contained in:
parent
d937f1c7a5
commit
62ce040f4e
115
keyboards/numatreus_plus8/config.h
Normal file
115
keyboards/numatreus_plus8/config.h
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@ -0,0 +1,115 @@
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/*
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Copyright 2019 yohei <yohewi@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
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||||
(at your option) any later version.
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||||
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This program is distributed in the hope that it will be useful,
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||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6062
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Profet
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#define PRODUCT Atreus
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#define DESCRIPTION q.m.k. keyboard firmware for Atreus
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 13
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// wiring of each half
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#define MATRIX_ROW_PINS { C6, D7, E6, B4 }
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#define MATRIX_COL_PINS { B6, F4, F5, F6, F7, B1, B3, B2, D2, D1, D0, D4, B5 }
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION ROW2COL
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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//#define BACKLIGHT_LEVELS 3
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* ws2812 RGB LED */
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#define RGB_DI_PIN D3
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#define RGBLIGHT_TIMER
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//#define RGBLED_NUM 12 // Number of LEDs. see ./keymaps/default/config.h
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#define ws2812_PORTREG PORTD
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#define ws2812_DDRREG DDRD
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// keyboard RGB LED support
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//#define RGBLIGHT_ANIMATIONS : see ./rules.mk: LED_ANIMATIONS = yes or no
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// see ./rules.mk: LED_BACK_ENABLE or LED_UNDERGLOW_ENABLE set yes
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#define RGBLED_NUM 6
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#define RGBLIGHT_LIMIT_VAL 200
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#define RGBLIGHT_VAL_STEP 17
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#if defined(RGBLIGHT_ENABLE)
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// USB_MAX_POWER_CONSUMPTION value for stonehenge30 keyboard
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// 120 RGBoff, OLEDoff
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// 120 OLED
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// 330 RGB 6
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// 300 RGB 32
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// 310 OLED & RGB 32
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#define USB_MAX_POWER_CONSUMPTION 400
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#else
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// fix iPhone and iPad power adapter issue
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// iOS device need lessthan 100
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#define USB_MAX_POWER_CONSUMPTION 100
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#endif
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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#endif
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115
keyboards/numatreus_plus8/config.h.org
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115
keyboards/numatreus_plus8/config.h.org
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@ -0,0 +1,115 @@
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/*
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Copyright 2019 yohei <yohewi@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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||||
the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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||||
|
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6062
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Profet
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#define PRODUCT Atreus
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#define DESCRIPTION q.m.k. keyboard firmware for Atreus
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 11
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// wiring of each half
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#define MATRIX_ROW_PINS { C6, D7, E6, B4 }
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#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, D2, D1, D0, D4 }
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION ROW2COL
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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//#define BACKLIGHT_LEVELS 3
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* ws2812 RGB LED */
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#define RGB_DI_PIN D3
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#define RGBLIGHT_TIMER
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//#define RGBLED_NUM 12 // Number of LEDs. see ./keymaps/default/config.h
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#define ws2812_PORTREG PORTD
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#define ws2812_DDRREG DDRD
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// keyboard RGB LED support
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//#define RGBLIGHT_ANIMATIONS : see ./rules.mk: LED_ANIMATIONS = yes or no
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// see ./rules.mk: LED_BACK_ENABLE or LED_UNDERGLOW_ENABLE set yes
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#define RGBLED_NUM 6
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#define RGBLIGHT_LIMIT_VAL 200
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#define RGBLIGHT_VAL_STEP 17
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#if defined(RGBLIGHT_ENABLE)
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// USB_MAX_POWER_CONSUMPTION value for stonehenge30 keyboard
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// 120 RGBoff, OLEDoff
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// 120 OLED
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// 330 RGB 6
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// 300 RGB 32
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// 310 OLED & RGB 32
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#define USB_MAX_POWER_CONSUMPTION 400
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#else
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// fix iPhone and iPad power adapter issue
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// iOS device need lessthan 100
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#define USB_MAX_POWER_CONSUMPTION 100
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#endif
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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#endif
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12
keyboards/numatreus_plus8/info.json
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12
keyboards/numatreus_plus8/info.json
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{
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"keyboard_name": "numatreus",
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"url": "",
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"maintainer": "qmk",
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"width": 13,
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"height": 4.7,
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"layouts": {
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"LAYOUT": {
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"layout": [{"x":0, "y":0.6}, {"x":1, "y":0.35}, {"x":2, "y":0}, {"x":3, "y":0.35}, {"x":4, "y":0.7}, {"x":8, "y":0.7}, {"x":9, "y":0.35}, {"x":10, "y":0}, {"x":11, "y":0.35}, {"x":12, "y":0.6}, {"x":0, "y":1.6}, {"x":1, "y":1.35}, {"x":2, "y":1}, {"x":3, "y":1.35}, {"x":4, "y":1.7}, {"x":8, "y":1.7}, {"x":9, "y":1.35}, {"x":10, "y":1}, {"x":11, "y":1.35}, {"x":12, "y":1.6}, {"x":0, "y":2.6}, {"x":1, "y":2.35}, {"x":2, "y":2}, {"x":3, "y":2.35}, {"x":4, "y":2.7}, {"x":8, "y":2.7}, {"x":9, "y":2.35}, {"x":10, "y":2}, {"x":11, "y":2.35}, {"x":12, "y":2.6}, {"x":0, "y":3.6}, {"x":1, "y":3.35}, {"x":2, "y":3}, {"x":3, "y":3.35}, {"x":4, "y":3.7}, {"x":5, "y":2.95, "h":1.5}, {"x":7, "y":2.95, "h":1.5}, {"x":8, "y":3.7}, {"x":9, "y":3.35}, {"x":10, "y":3}, {"x":11, "y":3.35}, {"x":12, "y":3.6}]
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}
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}
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}
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12
keyboards/numatreus_plus8/info.json_txt
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12
keyboards/numatreus_plus8/info.json_txt
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@ -0,0 +1,12 @@
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{
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"keyboard_name": "numatreus",
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"url": "",
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"maintainer": "qmk",
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"width": 13,
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"height": 4.7,
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"layouts": {
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"LAYOUT": {
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"layout": [{"x":0, "y":0.6}, {"x":1, "y":0.35}, {"x":2, "y":0}, {"x":3, "y":0.35}, {"x":4, "y":0.7}, {"x":8, "y":0.7}, {"x":9, "y":0.35}, {"x":10, "y":0}, {"x":11, "y":0.35}, {"x":12, "y":0.6}, {"x":0, "y":1.6}, {"x":1, "y":1.35}, {"x":2, "y":1}, {"x":3, "y":1.35}, {"x":4, "y":1.7}, {"x":8, "y":1.7}, {"x":9, "y":1.35}, {"x":10, "y":1}, {"x":11, "y":1.35}, {"x":12, "y":1.6}, {"x":0, "y":2.6}, {"x":1, "y":2.35}, {"x":2, "y":2}, {"x":3, "y":2.35}, {"x":4, "y":2.7}, {"x":8, "y":2.7}, {"x":9, "y":2.35}, {"x":10, "y":2}, {"x":11, "y":2.35}, {"x":12, "y":2.6}, {"x":0, "y":3.6}, {"x":1, "y":3.35}, {"x":2, "y":3}, {"x":3, "y":3.35}, {"x":4, "y":3.7}, {"x":5, "y":2.95, "h":1.5}, {"x":7, "y":2.95, "h":1.5}, {"x":8, "y":3.7}, {"x":9, "y":3.35}, {"x":10, "y":3}, {"x":11, "y":3.35}, {"x":12, "y":3.6}]
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}
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}
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}
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206
keyboards/numatreus_plus8/keymaps/default/keymap.c
Normal file
206
keyboards/numatreus_plus8/keymaps/default/keymap.c
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// this is the style you want to emulate.
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _ADJUST 10
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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LOWER,
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RAISE,
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ADJUST,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT( /* Qwerty */
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, SFT_T(KC_SLSH),
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KC_MUTE, KC_VOLD, KC_VOLU, KC_LALT, KC_LGUI, KC_SPC, LOWER, RAISE, KC_BSPC, KC_LGUI, KC_LALT, KC_LEFT, KC_DOWN, KC_RGHT
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),
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/*
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* ! @ # $ % || ^ & * ( )
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* del left down right pgdn || down F4 F5 F6 F11
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* volup reset || F1 F2 F3 F12
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* voldn super shift space bspc|| alt ent L0 prtsc scroll pause
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*/
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[_LOWER] = LAYOUT( /* [> LOWER <] */
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_HOME,KC_PGDN,KC_PGUP,KC_END, KC_BSLS,KC_QUOT,
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KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,_______,KC_LBRC,KC_RBRC,KC_PGUP,_______,
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KC_MRWD,KC_MPLY,KC_MFFD,_______,_______,_______,_______, _______,_______,_______,_______,KC_HOME,KC_PGDN,KC_END
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),
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/*
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* 1 2 3 4 5 || 6 7 8 9 0
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* # left down right $ || pgdn 4 5 6 +
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* [ ] ( ) & || ` 1 2 3 \
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* lower insert super shift space bksp|| alt Ent fn . 0 =
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*/
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[_RAISE] = LAYOUT( /* [> RAISE <] */
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KC_TILD,KC_EXLM,KC_AT, KC_HASH,KC_DLR,KC_PERC, KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,KC_PLUS,
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_______,_______,_______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_PIPE,KC_DQUO,
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_______,_______,_______,_______,_______,KC_LEFT, _______,_______,KC_LCBR,KC_RCBR,_______,_______,
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KC_MRWD,KC_MPLY,KC_MFFD,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______
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),
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||||
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/*
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||||
* ! @ # $ % || ^ & * ( )
|
||||
* del left down right pgdn || down F4 F5 F6 F11
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||||
* volup reset || F1 F2 F3 F12
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||||
* voldn super shift space bspc|| alt ent L0 prtsc scroll pause
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||||
*/
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||||
[_ADJUST] = LAYOUT( /* [> ADJUST <] */
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_______,_______,_______,_______,RESET, _______, _______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
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||||
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
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||||
_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______
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||||
)
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||||
|
||||
};
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||||
|
||||
const uint16_t PROGMEM fn_actions[] = {
|
||||
|
||||
};
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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// MACRODOWN only works in this function
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||||
switch(id) {
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case 0:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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} else {
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unregister_code(KC_RSFT);
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||||
}
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break;
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}
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return MACRO_NONE;
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};
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// レイヤーキーを変換・無変換キーと共用する際に動作を改善する。
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static bool lower_pressed = false;
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static uint16_t lower_pressed_time = 0;
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static bool raise_pressed = false;
|
||||
static uint16_t raise_pressed_time = 0;
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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||||
switch (keycode) {
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||||
case LOWER:
|
||||
if (record->event.pressed) {
|
||||
lower_pressed = true;
|
||||
lower_pressed_time = record->event.time;
|
||||
|
||||
layer_on(_LOWER);
|
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
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layer_off(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
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||||
|
||||
/*
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||||
長押し時に入力キャンセルする場合はこれ
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||||
if (lower_pressed && (TIMER_DIFF_16(record->event.time, lower_pressed_time) < TAPPING_TERM)) {
|
||||
*/
|
||||
if (lower_pressed) {
|
||||
register_code(KC_LANG2); // for macOS
|
||||
register_code(KC_MHEN);
|
||||
unregister_code(KC_MHEN);
|
||||
unregister_code(KC_LANG2);
|
||||
}
|
||||
lower_pressed = false;
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RAISE:
|
||||
if (record->event.pressed) {
|
||||
raise_pressed = true;
|
||||
raise_pressed_time = record->event.time;
|
||||
|
||||
layer_on(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
|
||||
/*
|
||||
長押し時に入力キャンセルする場合はこれ
|
||||
if (raise_pressed && (TIMER_DIFF_16(record->event.time, raise_pressed_time) < TAPPING_TERM)) {
|
||||
*/
|
||||
if (raise_pressed) {
|
||||
register_code(KC_LANG1); // for macOS
|
||||
register_code(KC_HENK);
|
||||
unregister_code(KC_HENK);
|
||||
unregister_code(KC_LANG1);
|
||||
}
|
||||
raise_pressed = false;
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case ADJUST:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_ADJUST);
|
||||
} else {
|
||||
layer_off(_ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
default:
|
||||
if (record->event.pressed) {
|
||||
// reset the flags
|
||||
lower_pressed = false;
|
||||
raise_pressed = false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
/*
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case QWERTY:
|
||||
if (record->event.pressed) {
|
||||
print("mode just switched to qwerty and this is a huge string\n");
|
||||
set_single_persistent_default_layer(_QWERTY);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case LOWER:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RAISE:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case ADJUST:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_ADJUST);
|
||||
} else {
|
||||
layer_off(_ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
*/
|
64
keyboards/numatreus_plus8/keymaps/default_yohewi/keymap.c
Normal file
64
keyboards/numatreus_plus8/keymaps/default_yohewi/keymap.c
Normal file
@ -0,0 +1,64 @@
|
||||
// this is the style you want to emulate.
|
||||
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
#define _QW 0
|
||||
#define _RS 1
|
||||
#define _LW 2
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_QW] = LAYOUT( /* Qwerty */
|
||||
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P ,
|
||||
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN ,
|
||||
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH ,
|
||||
KC_LSFT, KC_TAB, KC_LCTL, MO(_LW), KC_SPC, KC_BSPC, KC_LALT, KC_ENT, MO(_RS), KC_MINS, KC_QUOT, KC_BSPC
|
||||
),
|
||||
|
||||
/*
|
||||
* 1 2 3 4 5 || 6 7 8 9 0
|
||||
* # left down right $ || pgdn 4 5 6 +
|
||||
* [ ] ( ) & || ` 1 2 3 \
|
||||
* lower insert super shift space bksp|| alt Ent fn . 0 =
|
||||
*/
|
||||
[_RS] = LAYOUT( /* [> RAISE <] */
|
||||
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0 ,
|
||||
KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DLR, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS ,
|
||||
KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS ,
|
||||
TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_SPC, KC_BSPC, KC_LALT, KC_ENT, KC_TRNS, KC_DOT, KC_0, KC_EQL ),
|
||||
|
||||
/*
|
||||
* ! @ # $ % || ^ & * ( )
|
||||
* del left down right pgdn || down F4 F5 F6 F11
|
||||
* volup reset || F1 F2 F3 F12
|
||||
* voldn super shift space bspc|| alt ent L0 prtsc scroll pause
|
||||
*/
|
||||
[_LW] = LAYOUT( /* [> LOWER <] */
|
||||
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN ,
|
||||
KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11 ,
|
||||
KC_NO, KC_VOLU, KC_NO, KC_NO, RESET, KC_NO, KC_F1, KC_F2, KC_UP, KC_F12 ,
|
||||
KC_NO, KC_VOLD, KC_LGUI, KC_LSFT, KC_SPC, KC_BSPC, KC_LALT, KC_ENT, TO(_QW), KC_LEFT, KC_DOWN, KC_RGHT )
|
||||
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM fn_actions[] = {
|
||||
|
||||
};
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
|
||||
// MACRODOWN only works in this function
|
||||
switch(id) {
|
||||
case 0:
|
||||
if (record->event.pressed) {
|
||||
register_code(KC_RSFT);
|
||||
} else {
|
||||
unregister_code(KC_RSFT);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
60
keyboards/numatreus_plus8/keymaps/like_jis/config.h
Normal file
60
keyboards/numatreus_plus8/keymaps/like_jis/config.h
Normal file
@ -0,0 +1,60 @@
|
||||
/*
|
||||
This is the c configuration file for the keymap
|
||||
|
||||
Copyright 2012 Jun Wako <wakojun@gmail.com>
|
||||
Copyright 2015 Jack Humbert
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
// place overrides here
|
||||
|
||||
#ifdef TAPPING_TERM
|
||||
#undef TAPPING_TERM
|
||||
#endif
|
||||
#define TAPPING_TERM 225
|
||||
#define PREVENT_STUCK_MODIFIERS
|
||||
#define IGNORE_MOD_TAP_INTERRUPT
|
||||
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
#undef MOUSEKEY_INTERVAL
|
||||
#define MOUSEKEY_INTERVAL 1
|
||||
|
||||
#undef MOUSEKEY_TIME_TO_MAX
|
||||
#define MOUSEKEY_TIME_TO_MAX 150
|
||||
|
||||
#undef MOUSEKEY_MAX_SPEED
|
||||
#define MOUSEKEY_MAX_SPEED 3
|
||||
|
||||
#undef MOUSEKEY_MOVE_DELTA
|
||||
#define MOUSEKEY_MOVE_DELTA 4
|
||||
|
||||
#undef MOUSEKEY_DELAY
|
||||
#define MOUSEKEY_DELAY 0
|
||||
#endif
|
||||
|
||||
// Selection of RGBLIGHT MODE to use.
|
||||
#if defined(LED_ANIMATIONS)
|
||||
//#define RGBLIGHT_EFFECT_BREATHING
|
||||
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
|
||||
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
||||
//#define RGBLIGHT_EFFECT_SNAKE
|
||||
#define RGBLIGHT_EFFECT_KNIGHT
|
||||
//#define RGBLIGHT_EFFECT_CHRISTMAS
|
||||
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
|
||||
//#define RGBLIGHT_EFFECT_RGB_TEST
|
||||
//#define RGBLIGHT_EFFECT_ALTERNATING
|
||||
#endif
|
214
keyboards/numatreus_plus8/keymaps/like_jis/keymap.c
Normal file
214
keyboards/numatreus_plus8/keymaps/like_jis/keymap.c
Normal file
@ -0,0 +1,214 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_jp.h"
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//Following line allows macro to read current RGB settings
|
||||
extern rgblight_config_t rgblight_config;
|
||||
#endif
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
enum layer_number {
|
||||
_BASE = 0,
|
||||
_NUMPAD,
|
||||
_LOWER,
|
||||
_RAISE,
|
||||
_ADJUST,
|
||||
};
|
||||
|
||||
enum custom_keycodes {
|
||||
BASE = SAFE_RANGE,
|
||||
NUMPAD,
|
||||
KANJI,
|
||||
LOWER,
|
||||
RAISE,
|
||||
ADJUST,
|
||||
RGBRST
|
||||
};
|
||||
|
||||
enum tapdances{
|
||||
TD_CODO = 0,
|
||||
// TD_MNUB,
|
||||
};
|
||||
|
||||
// Layer Mode aliases
|
||||
#define KC_LOWER LOWER
|
||||
#define KC_RAISE RAISE
|
||||
#define KC_ADJST ADJUST
|
||||
#define KC_DLNP NUMPAD //DF(_NUMPAD)
|
||||
#define KC_DLBS BASE //DF(_BASE)
|
||||
|
||||
#define KC______ KC_TRNS
|
||||
#define KC_XXXXX KC_NO
|
||||
#define KC_KANJI KANJI
|
||||
|
||||
#define KC_RST RESET
|
||||
#define KC_LRST RGBRST
|
||||
#define KC_LTOG RGB_TOG
|
||||
#define KC_LHUI RGB_HUI
|
||||
#define KC_LHUD RGB_HUD
|
||||
#define KC_LSAI RGB_SAI
|
||||
#define KC_LSAD RGB_SAD
|
||||
#define KC_LVAI RGB_VAI
|
||||
#define KC_LVAD RGB_VAD
|
||||
#define KC_LMOD RGB_MOD
|
||||
#define KC_KNRM AG_NORM
|
||||
#define KC_KSWP AG_SWAP
|
||||
|
||||
#define KC_ZSFT LSFT_T(KC_Z)
|
||||
#define KC_MNSF LSFT_T(KC_MINS)
|
||||
#define KC_ESCT LCTL_T(KC_ESC)
|
||||
#define KC_TBAL LALT_T(KC_TAB)
|
||||
#define KC_11SF LSFT_T(KC_F11)
|
||||
#define KC_ALAP LALT_T(KC_APP)
|
||||
#define KC_JEQL LSFT(KC_MINS)
|
||||
#define KC_WLCK LALT(KC_L)
|
||||
#define KC_SFEQ LSFT(KC_MINS)
|
||||
#define KC_SFPL LSFT(KC_SCLN)
|
||||
#define KC_SFAS LSFT(KC_QUOT)
|
||||
|
||||
#define KC_CODO TD(TD_CODO)
|
||||
// #define KC_MNUB TD(TD_MNUB)
|
||||
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
[TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
|
||||
// [TD_MNUB] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, LSFT(KC_RO)),
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_BASE] = LAYOUT_kc( \
|
||||
//,----------------------------------. ,----------------------------------.
|
||||
Q, W, E, R, T, Y, U, I, O, P,\
|
||||
//|------+------+------+------+------| |------+------+------+------+------|
|
||||
A, S, D, F, G, H, J, K, L, ENT,\
|
||||
//|------+------+------+------+------| |------+------+------+------+------|
|
||||
ZSFT, X, C, V, B, N, M, CODO, UP, MNSF,\
|
||||
//|------+------+------+------+------|------+------+------+------+------+------+------|
|
||||
ESCT, TBAL, LGUI, LOWER, BSPC, BSPC, SPC, SPC, RAISE, LEFT, DOWN, RGHT \
|
||||
//|------+------+------+------+-------------+------+------+------+------+------+------|
|
||||
),
|
||||
|
||||
[_NUMPAD] = LAYOUT_kc( \
|
||||
//,----------------------------------. ,----------------------------------.
|
||||
P7, P8, P9, PAST, NLCK, P7, P8, P9, PAST, NLCK,\
|
||||
//|------+------+------+------+------| |------+------+------+------+------|
|
||||
P4, P5, P6, PMNS, PSLS, P4, P5, P6, PMNS, PSLS,\
|
||||
//|------+------+------+------+------| |------+------+------+------+------|
|
||||
P1, P2, P3, PPLS, QUOT, P1, P2, P3, PPLS, QUOT,\
|
||||
//|------+------+------+------+------|------+------+------+------+------+------+------|
|
||||
DLBS, P0, PDOT, SFEQ, SPC, DEL, SPC, DLBS, P0, PDOT, SFEQ, BSPC \
|
||||
//|------+------+------+------+-------------+------+------+------+------+------+------|
|
||||
),
|
||||
|
||||
[_LOWER] = LAYOUT_kc( \
|
||||
//,----------------------------------. ,----------------------------------.
|
||||
F1, F2, F3, F4, F5, MINS, EQL, JYEN, LBRC, RBRC,\
|
||||
//|------+------+------+------+------| |------+------+------+------+------|
|
||||
F6, F7, F8, F9, F10, XXXXX, XXXXX, SCLN, QUOT, BSLS,\
|
||||
//|------+------+------+------+------| |------+------+------+------+------|
|
||||
11SF, F12, DLNP, KANJI, ENT, XXXXX, COMM, DOT, SLSH, RO,\
|
||||
//|------+------+------+------+------|------+------+------+------+------+------+------|
|
||||
_____, _____, _____, _____, DEL, _____, _____, _____, _____, _____, _____, _____ \
|
||||
//|------+------+------+------+-------------+------+------+------+------+------+------|
|
||||
),
|
||||
|
||||
[_RAISE] = LAYOUT_kc( \
|
||||
//,----------------------------------. ,----------------------------------.
|
||||
1, 2, 3, 4, 5, 6, 7, 8, 9, 0,\
|
||||
//|------+------+------+------+------| |------+------+------+------+------|
|
||||
XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, QUOT, 4, 5, 6, MINS,\
|
||||
//|------+------+------+------+------| |------+------+------+------+------|
|
||||
LSFT, XXXXX, XXXXX, XXXXX, XXXXX, SLSH, 1, 2, 3, PPLS,\
|
||||
//|------+------+------+------+------|------+------+------+------+------+------+------|
|
||||
_____, _____, _____, _____, _____, _____, _____, WLCK, _____, 0, DOT, JEQL \
|
||||
//|------+------+------+------+-------------+------+------+------+------+------+------|
|
||||
),
|
||||
|
||||
[_ADJUST] = LAYOUT_kc( \
|
||||
//,----------------------------------. ,----------------------------------.
|
||||
RST, LRST, KNRM, KSWP, CAPS, XXXXX, WH_L, WH_U, HOME, PGUP,\
|
||||
//|------+------+------+------+------| |------+------+------+------+------|
|
||||
LTOG, LHUI, LSAI, LVAI, SLCK, XXXXX, WH_R, WH_D, END, PGDN,\
|
||||
//|------+------+------+------+------| |------+------+------+------+------|
|
||||
LMOD, LHUD, LSAD, LVAD, NLCK, XXXXX, BTN1, BTN2, MS_U, XXXXX,\
|
||||
//|------+------+------+------+------|------+------+------+------+------+------+------|
|
||||
LSFT, _____, _____, _____, _____, _____, _____, _____, _____, MS_L, MS_D, MS_R \
|
||||
//|------+------+------+------+-------------+------+------+------+------+------+------|
|
||||
)
|
||||
};
|
||||
|
||||
#define L_BASE _BASE
|
||||
#define L_NUMPAD (1<<_NUMPAD)
|
||||
|
||||
static inline void update_change_layer(bool pressed, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
|
||||
|
||||
pressed ? layer_on(layer1) : layer_off(layer1);
|
||||
IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2) ? layer_on(layer3) : layer_off(layer3);
|
||||
}
|
||||
|
||||
int RGB_current_mode;
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
|
||||
bool result = false;
|
||||
switch (keycode) {
|
||||
case BASE:
|
||||
if (record->event.pressed) {
|
||||
default_layer_set(L_BASE);
|
||||
}
|
||||
break;
|
||||
case NUMPAD:
|
||||
if (record->event.pressed) {
|
||||
default_layer_set(L_NUMPAD);
|
||||
}
|
||||
break;
|
||||
case LOWER:
|
||||
update_change_layer(record->event.pressed, _LOWER, _RAISE, _ADJUST);
|
||||
break;
|
||||
case RAISE:
|
||||
update_change_layer(record->event.pressed, _RAISE, _LOWER, _ADJUST);
|
||||
break;
|
||||
case KANJI:
|
||||
if (record->event.pressed) {
|
||||
if (keymap_config.swap_lalt_lgui == false) {
|
||||
register_code(KC_LANG2);
|
||||
} else {
|
||||
SEND_STRING(SS_LALT("`"));
|
||||
}
|
||||
} else {
|
||||
unregister_code(KC_LANG2);
|
||||
}
|
||||
break;
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
|
||||
case RGB_MOD:
|
||||
if (record->event.pressed) {
|
||||
rgblight_mode(RGB_current_mode);
|
||||
rgblight_step();
|
||||
RGB_current_mode = rgblight_config.mode;
|
||||
}
|
||||
break;
|
||||
case RGBRST:
|
||||
if (record->event.pressed) {
|
||||
eeconfig_update_rgblight_default();
|
||||
rgblight_enable();
|
||||
RGB_current_mode = rgblight_config.mode;
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
result = true;
|
||||
break;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void matrix_init_user(void) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
RGB_current_mode = rgblight_config.mode;
|
||||
#endif
|
||||
}
|
8
keyboards/numatreus_plus8/keymaps/like_jis/rules.mk
Normal file
8
keyboards/numatreus_plus8/keymaps/like_jis/rules.mk
Normal file
@ -0,0 +1,8 @@
|
||||
MOUSEKEY_ENABLE = yes
|
||||
TAP_DANCE_ENABLE = yes
|
||||
RGBLIGHT_ENABLE = yes
|
||||
LED_ANIMATIONS = yes
|
||||
|
||||
ifeq ($(strip $(LED_ANIMATIONS)), yes)
|
||||
OPT_DEFS += -DLED_ANIMATIONS
|
||||
endif
|
38
keyboards/numatreus_plus8/numatreus.h.org
Normal file
38
keyboards/numatreus_plus8/numatreus.h.org
Normal file
@ -0,0 +1,38 @@
|
||||
#ifndef NUMATREUS_H
|
||||
#define NUMATREUS_H
|
||||
|
||||
#include "quantum.h"
|
||||
#include "matrix.h"
|
||||
|
||||
|
||||
// This a shortcut to help you visually see your layout.
|
||||
// The first section contains all of the arguements
|
||||
// The second converts the arguments into a two-dimensional array
|
||||
#define LAYOUT( \
|
||||
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
|
||||
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
|
||||
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
|
||||
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \
|
||||
) \
|
||||
{ \
|
||||
{ k00, k01, k02, k03, k04, KC_NO, k05, k06, k07, k08, k09 }, \
|
||||
{ k10, k11, k12, k13, k14, KC_NO, k15, k16, k17, k18, k19 }, \
|
||||
{ k20, k21, k22, k23, k24, k35, k25, k26, k27, k28, k29 }, \
|
||||
{ k30, k31, k32, k33, k34, k36, k37, k38, k39, k3a, k3b } \
|
||||
}
|
||||
|
||||
// Used to create a keymap using only KC_ prefixed keys
|
||||
#define LAYOUT_kc( \
|
||||
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
|
||||
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
|
||||
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
|
||||
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \
|
||||
) \
|
||||
LAYOUT( \
|
||||
KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06, KC_##k07, KC_##k08, KC_##k09, \
|
||||
KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_##k16, KC_##k17, KC_##k18, KC_##k19, \
|
||||
KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, KC_##k26, KC_##k27, KC_##k28, KC_##k29, \
|
||||
KC_##k30, KC_##k31, KC_##k32, KC_##k33, KC_##k34, KC_##k35, KC_##k36, KC_##k37, KC_##k38, KC_##k39, KC_##k3a, KC_##k3b \
|
||||
)
|
||||
|
||||
#endif
|
1
keyboards/numatreus_plus8/numatreus_plus8.c
Normal file
1
keyboards/numatreus_plus8/numatreus_plus8.c
Normal file
@ -0,0 +1 @@
|
||||
#include "numatreus_plus8.h"
|
39
keyboards/numatreus_plus8/numatreus_plus8.h
Normal file
39
keyboards/numatreus_plus8/numatreus_plus8.h
Normal file
@ -0,0 +1,39 @@
|
||||
#ifndef NUMATREUS_H
|
||||
#define NUMATREUS_H
|
||||
|
||||
#include "quantum.h"
|
||||
#include "matrix.h"
|
||||
|
||||
#define XXX KC_NO
|
||||
|
||||
// This a shortcut to help you visually see your layout.
|
||||
// The first section contains all of the arguements
|
||||
// The second converts the arguments into a two-dimensional array
|
||||
#define LAYOUT( \
|
||||
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
|
||||
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
|
||||
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
|
||||
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d \
|
||||
) \
|
||||
{ \
|
||||
{ k00, k01, k02, k03, k04, k05, XXX, k06, k07, k08, k09, k0a, k0b }, \
|
||||
{ k10, k11, k12, k13, k14, k15, XXX, k16, k17, k18, k19, k1a, k1b }, \
|
||||
{ k20, k21, k22, k23, k24, k25, k36, k26, k27, k28, k29, k2a, k2b }, \
|
||||
{ k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b, k3c, k3d } \
|
||||
}
|
||||
|
||||
// Used to create a keymap using only KC_ prefixed keys
|
||||
#define LAYOUT_kc( \
|
||||
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
|
||||
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
|
||||
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
|
||||
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d \
|
||||
) \
|
||||
LAYOUT( \
|
||||
KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06, KC_##k07, KC_##k08, KC_##k09, KC_##k0a, KC_##k0b, \
|
||||
KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_##k16, KC_##k17, KC_##k18, KC_##k19, KC_##k1a, KC_##k1b, \
|
||||
KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, KC_##k26, KC_##k27, KC_##k28, KC_##k29, KC_##k2a, KC_##k2b, \
|
||||
KC_##k30, KC_##k31, KC_##k32, KC_##k33, KC_##k34, KC_##k35, KC_##k36, KC_##k37, KC_##k38, KC_##k39, KC_##k3a, KC_##k3b, KC_##k3c, KC_##k3d \
|
||||
)
|
||||
|
||||
#endif
|
16
keyboards/numatreus_plus8/readme.md
Normal file
16
keyboards/numatreus_plus8/readme.md
Normal file
@ -0,0 +1,16 @@
|
||||
NumAtreus
|
||||
===
|
||||
|
||||
A small mechanical keyboard that is based around the shape of the human hand.
|
||||
|
||||
|
||||
Keyboard Maintainer: [Phil Hagelberg](https://github.com/technomancy)
|
||||
Hardware Supported: NumAtreus, PCB-based or hand-wired
|
||||
Hardware Availability:
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make numatreus:default:avrdude
|
||||
|
||||
Unlike the TMK firmware, this command should be run from the root of
|
||||
the repository, not the directory containing this readme.
|
70
keyboards/numatreus_plus8/rules.mk
Normal file
70
keyboards/numatreus_plus8/rules.mk
Normal file
@ -0,0 +1,70 @@
|
||||
|
||||
# MCU name
|
||||
#MCU = at90usb1287
|
||||
MCU = atmega32u4
|
||||
|
||||
# Processor frequency.
|
||||
# This will define a symbol, F_CPU, in all source code files equal to the
|
||||
# processor frequency in Hz. You can then use this symbol in your source code to
|
||||
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
|
||||
# automatically to create a 32-bit value in your source code.
|
||||
#
|
||||
# This will be an integer division of F_USB below, as it is sourced by
|
||||
# F_USB after it has run through any CPU prescalers. Note that this value
|
||||
# does not *change* the processor frequency - it should merely be updated to
|
||||
# reflect the processor speed set externally so that the code can use accurate
|
||||
# software delays.
|
||||
F_CPU = 16000000
|
||||
|
||||
#
|
||||
# LUFA specific
|
||||
#
|
||||
# Target architecture (see library "Board Types" documentation).
|
||||
ARCH = AVR8
|
||||
|
||||
# Input clock frequency.
|
||||
# This will define a symbol, F_USB, in all source code files equal to the
|
||||
# input clock frequency (before any prescaling is performed) in Hz. This value may
|
||||
# differ from F_CPU if prescaling is used on the latter, and is required as the
|
||||
# raw input clock is fed directly to the PLL sections of the AVR for high speed
|
||||
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
|
||||
# at the end, this will be done automatically to create a 32-bit value in your
|
||||
# source code.
|
||||
#
|
||||
# If no clock division is performed on the input clock inside the AVR (via the
|
||||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
|
||||
F_USB = $(F_CPU)
|
||||
|
||||
# Bootloader
|
||||
# This definition is optional, and if your keyboard supports multiple bootloaders of
|
||||
# different sizes, comment this out, and the correct address will be loaded
|
||||
# automatically (+60). See bootloader.mk for all options.
|
||||
BOOTLOADER = caterina
|
||||
|
||||
# Interrupt driven control endpoint task(+60)
|
||||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
||||
|
||||
# Build Options
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
#BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
#MIDI_ENABLE = no # MIDI controls
|
||||
UNICODE_ENABLE = yes # Unicode
|
||||
#BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
#TAP_DANCE_ENABLE = yes
|
||||
RGBLIGHT_ENABLE = no
|
||||
LED_ANIMATIONS = no
|
||||
|
||||
ifeq ($(strip $(LED_ANIMATIONS)), yes)
|
||||
OPT_DEFS += -DLED_ANIMATIONS
|
||||
endif
|
||||
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
Loading…
Reference in New Issue
Block a user