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Refactor Hue Breathing matrix effect
Simplify effect with existing runner
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@ -2,21 +2,17 @@
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RGB_MATRIX_EFFECT(HUE_BREATHING)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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// Change huedelta to adjust range of hue change. 0-255.
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// Hue Breathing - All LED's light up
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hsv_t HUE_BREATHING_math(hsv_t hsv, uint8_t i, uint8_t time) {
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// Adjust delta between 0-255 to change hue range
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uint8_t delta = 12;
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hsv.h = hsv.h + scale8(abs8(sin8(time / 2) - 128) * 2, delta);
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return hsv;
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}
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bool HUE_BREATHING(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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uint8_t huedelta = 12;
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hsv_t hsv = rgb_matrix_config.hsv;
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uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
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hsv.h = hsv.h + scale8(abs8(sin8(time) - 128) * 2, huedelta);
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rgb_t rgb = hsv_to_rgb(hsv);
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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return rgb_matrix_check_finished_leds(led_max);
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return effect_runner_i(params, &HUE_BREATHING_math);
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}
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_HUE_BREATHING
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#endif // ENABLE_RGB_MATRIX_HUE_BREATHING
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