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[Keyboard] Ymd09 config updates (#20124)
Co-authored-by: jack <0x6a73@protonmail.com> Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
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@ -1,5 +1,6 @@
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/*
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Copyright 2020 Patrick Fruh
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Copyright 2023 SHVD3x
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -17,33 +18,59 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#pragma once
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/* Keyboard Matrix Assignments */
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#define MATRIX_ROW_PINS { F5, F4, F1 }
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#define MATRIX_COL_PINS { D6, D2, D1 }
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION ROW2COL
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#define RGB_MATRIX_LED_COUNT 9
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#define RGB_DI_PIN E2
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#ifdef RGB_DI_PIN
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#define RGBLED_NUM 9
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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#endif
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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//#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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//#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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//#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_BREATHING
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//#define ENABLE_RGB_MATRIX_BAND_SAT
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//#define ENABLE_RGB_MATRIX_BAND_VAL
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//#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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//#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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//#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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//#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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//#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_DUAL_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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//#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#define ENABLE_RGB_MATRIX_RAINDROPS
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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@ -10,19 +10,51 @@
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},
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"processor": "atmega32u4",
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"bootloader": "atmel-dfu",
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"features": {
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"bootmagic": true,
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"mousekey": true,
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"extrakey": true,
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"console": false,
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"command": false,
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"nkro": true,
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"rgb_matrix": true,
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},
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"build": {
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"lto": true
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},
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"diode_direction": "ROW2COL",
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"matrix_pins": {
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"cols": ["D6", "D2", "D1"],
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"rows": ["F5", "F4", "F1"]
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},
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"label": "7", "x": 0, "y": 0},
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{"label": "8", "x": 1, "y": 0},
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{"label": "9", "x": 2, "y": 0},
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{"label": "4", "x": 0, "y": 1},
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{"label": "5", "x": 1, "y": 1},
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{"label": "6", "x": 2, "y": 1},
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{"label": "1", "x": 0, "y": 2},
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{"label": "2", "x": 1, "y": 2},
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{"label": "3", "x": 2, "y": 2}
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{"label": "7", "matrix": [0, 0], "x": 0, "y": 0},
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{"label": "8", "matrix": [0, 1], "x": 1, "y": 0},
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{"label": "9", "matrix": [0, 2], "x": 2, "y": 0},
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{"label": "4", "matrix": [1, 0], "x": 0, "y": 1},
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{"label": "5", "matrix": [1, 1], "x": 1, "y": 1},
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{"label": "6", "matrix": [1, 2], "x": 2, "y": 1},
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{"label": "1", "matrix": [2, 0], "x": 0, "y": 2},
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{"label": "2", "matrix": [2, 1], "x": 1, "y": 2},
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{"label": "3", "matrix": [2, 2], "x": 2, "y": 2}
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]
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}
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},
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"rgb_matrix": {
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"driver": "WS2812",
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"layout": [
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{ "flags": 4, "matrix": [0, 2], "x": 64, "y": 0 }, //7
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{ "flags": 4, "matrix": [0, 1], "x": 32, "y": 0 }, //8
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{ "flags": 4, "matrix": [0, 0], "x": 0, "y": 0 }, //9
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{ "flags": 4, "matrix": [1, 2], "x": 64, "y": 32 }, //4
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{ "flags": 4, "matrix": [1, 1], "x": 32, "y": 32 }, //5
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{ "flags": 4, "matrix": [1, 0], "x": 0, "y": 32 }, //6
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{ "flags": 4, "matrix": [2, 2], "x": 64, "y": 64 }, //1
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{ "flags": 4, "matrix": [2, 1], "x": 32, "y": 64 }, //2
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{ "flags": 4, "matrix": [2, 0], "x": 0, "y": 64 } //3
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],
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"center_point": [ 32, 32 ],
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}
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}
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@ -1,3 +1,18 @@
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/*
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Copyright 2023
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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Copyright 2023
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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@ -12,4 +12,16 @@ Make example for this keyboard (after setting up your build environment):
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make ymdk/ymd09:default
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Flashing example for this keyboard:
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make ymdk/ymd09:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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## Bootloader
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Enter the bootloader in 3 ways:
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* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
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* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
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* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
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@ -1,13 +1 @@
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
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MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = no # Enable N-Key Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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LTO_ENABLE = yes # reduce firmware size
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# This file intentionally left blank
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#include "ymd09.h"
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#pragma once
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#include "quantum.h"
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#define LAYOUT( \
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K00, K01, K02, \
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K10, K11, K12, \
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K20, K21, K22 \
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) { \
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{ K00, K01, K02 }, \
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{ K10, K11, K12 }, \
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{ K20, K21, K22 } \
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}
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