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Fix oled_render to render all dirty blocks. (#18887)
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@ -291,18 +291,18 @@ static void rotate_90(const uint8_t *src, uint8_t *dest) {
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}
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void oled_render(void) {
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if (!oled_initialized) {
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return;
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}
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// Do we have work to do?
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oled_dirty &= OLED_ALL_BLOCKS_MASK;
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if (!oled_dirty || oled_scrolling) {
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if (!oled_dirty || !oled_initialized || oled_scrolling) {
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return;
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}
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// Find first dirty block
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// Turn on display if it is off
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oled_on();
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uint8_t update_start = 0;
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while (oled_dirty) { // render all dirty blocks
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// Find next dirty block
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while (!(oled_dirty & ((OLED_BLOCK_TYPE)1 << update_start))) {
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++update_start;
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}
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@ -345,11 +345,9 @@ void oled_render(void) {
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}
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}
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// Turn on display if it is off
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oled_on();
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// Clear dirty flag
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// Clear dirty flag of just rendered block
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oled_dirty &= ~((OLED_BLOCK_TYPE)1 << update_start);
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}
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}
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void oled_set_cursor(uint8_t col, uint8_t line) {
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