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Keyboard: Adding initial luddite keyboard framework (#4029)
* Adding initial luddite keyboard framework * Use pragma and update readme * Remove duplicate macro definitions
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18
keyboards/luddite/README.md
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keyboards/luddite/README.md
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# Luddite
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Luddite 60% keyboard with backlight and RGB underglow.
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* [The original TMK firmware](https://github.com/di0ib/tmk_keyboard/tree/master/keyboard/luddite)
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Keyboard Maintainer: QMK Community
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Hardware Supported: Luddite PCB
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Hardware Availability: [Luddite project on 40% Keyboards](http://www.40percent.club/search/label/luddite)
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Make example for this keyboard (after setting up your build environment):
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make luddite:default
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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First pass at adding support for the luddite keyboard. Compiles but completely
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untested. Intended to kick-start development.
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48
keyboards/luddite/config.h
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keyboards/luddite/config.h
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x0A0C
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#define DEVICE_VER 0x1001
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#define MANUFACTURER di0ib
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#define PRODUCT Luddite
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#define DESCRIPTION Luddite Keyboard
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/* key matrix size */
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#define MATRIX_ROWS 8
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#define MATRIX_COLS 8
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/* key matrix pins */
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#define MATRIX_ROW_PINS { D3, D2, D1, D0, D4, C6, D7, E6 }
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#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, B6 }
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#define UNUSED_PINS
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/* number of backlight levels */
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#define BACKLIGHT_PIN B5
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#ifdef BACKLIGHT_PIN
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#define BACKLIGHT_LEVELS 4
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#endif
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* ws2812 RGB LED */
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#define RGB_DI_PIN B4
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 8 // Number of LEDs
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// #define RGBLIGHT_HUE_STEP 10
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// #define RGBLIGHT_SAT_STEP 17
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// #define RGBLIGHT_VAL_STEP 17
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keyboards/luddite/keymaps/default/keymap.c
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keyboards/luddite/keymaps/default/keymap.c
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BASE 0
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#define _FN1 1
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_60_ansi(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
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KC_LCTL , KC_LGUI , KC_LALT , KC_SPC , KC_RALT , KC_RGUI , MO(_FN1) , KC_RCTL
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),
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[_FN1] = LAYOUT_60_ansi(
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KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_BSPC, \
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RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
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BL_INC, BL_DEC, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_GRV, _______, _______, _______, _______, _______, _______, _______
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)
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};
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keyboards/luddite/luddite.c
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keyboards/luddite/luddite.c
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#include "luddite.h"
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keyboards/luddite/luddite.h
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keyboards/luddite/luddite.h
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#pragma once
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#include "quantum.h"
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#define LAYOUT_60_ansi( \
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K00, K01, K02, K03, K04, K05, K06, K07, K10, K11, K12, K13, K14, K15, \
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K16, K17, K20, K21, K22, K23, K24, K25, K26, K27, K30, K31, K32, K33, \
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K34, K35, K36, K37, K40, K41, K42, K43, K44, K45, K46, K47, K50, \
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K51, K52, K53, K54, K55, K56, K57, K60, K61, K62, K63, K64, \
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K65, K66, K67, K70, K71, K72, K73, K74\
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) { \
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{ K00, K01, K02, K03, K04, K05, K06, K07 }, \
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{ K10, K11, K12, K13, K14, K15, K16, K17 }, \
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{ K20, K21, K22, K23, K24, K25, K26, K27 }, \
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{ K30, K31, K32, K33, K34, K35, K36, K37 }, \
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{ K40, K41, K42, K43, K44, K45, K46, K47 }, \
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{ K50, K51, K52, K53, K54, K55, K56, K57 }, \
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{ K60, K61, K62, K63, K64, K65, K66, K67 }, \
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{ K70, K71, K72, K73, K74 }, \
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}
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59
keyboards/luddite/rules.mk
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keyboards/luddite/rules.mk
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# MCU name
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Bootloader
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# This definition is optional, and if your keyboard supports multiple bootloaders of
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# different sizes, comment this out, and the correct address will be loaded
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# automatically (+60). See bootloader.mk for all options.
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BOOTLOADER = caterina
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Build Options
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# comment out to disable the options.
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#
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BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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AUDIO_ENABLE = no
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RGBLIGHT_ENABLE = yes
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LAYOUTS = 60_ansi
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