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Fix debounce conflicts in a few boards
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@ -52,7 +52,7 @@
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 6
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// #define DEBOUNCE 6
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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//#define LOCKING_SUPPORT_ENABLE
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@ -48,7 +48,7 @@
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#define ENCODERS_PAD_A { B13 }
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#define ENCODERS_PAD_B { B14 }
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//Audio
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#undef AUDIO_VOICES
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#undef C6_AUDIO
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@ -79,7 +79,7 @@
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 6
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// #define DEBOUNCE 6
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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//#define LOCKING_SUPPORT_ENABLE
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@ -155,7 +155,7 @@
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#define FB_LOOPGAIN 1 /* For Low:0, Medium:1, High:2, Very High:3 */
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/* default 3V ERM vibration motor voltage and library*/
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#if FB_ERM_LRA == 0
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#if FB_ERM_LRA == 0
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#define RATED_VOLTAGE 3
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#define V_RMS 2.3
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#define V_PEAK 3.30
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@ -52,7 +52,7 @@
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#undef C6_AUDIO
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 6
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// #define DEBOUNCE 6
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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//#define LOCKING_SUPPORT_ENABLE
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@ -52,7 +52,7 @@
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#undef C6_AUDIO
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 6
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// #define DEBOUNCE 6
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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//#define LOCKING_SUPPORT_ENABLE
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@ -52,7 +52,7 @@
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#undef C6_AUDIO
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 6
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// #define DEBOUNCE 6
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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//#define LOCKING_SUPPORT_ENABLE
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