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https://github.com/qmk/qmk_firmware.git
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Remove QWERTY, switch to game and back faster
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parent
a326eeb0c9
commit
41108a210f
@ -16,7 +16,6 @@ extern uint8_t is_master;
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enum layer_names {
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enum layer_names {
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_COLEMAKDHM,
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_COLEMAKDHM,
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_QWERTY,
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_GAMING,
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_GAMING,
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_GAMING_EXT,
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_GAMING_EXT,
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_FN,
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_FN,
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@ -26,7 +25,6 @@ enum layer_names {
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};
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};
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#define KC_CLMK DF(_COLEMAKDHM)
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#define KC_CLMK DF(_COLEMAKDHM)
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#define KC_QWERT DF(_QWERTY)
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#define KC_GAME DF(_GAMING)
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#define KC_GAME DF(_GAMING)
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#define KC_T_NAV TT(_NAV)
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#define KC_T_NAV TT(_NAV)
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@ -78,18 +76,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//`--------------------' `--------------------'
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//`--------------------' `--------------------'
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),
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),
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[_QWERTY] = LAYOUT_kc( \
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//,-----------------------------------------. ,-----------------------------------------.
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_____, _____, _____, E, R, T, Y, U, I, O, P, _____,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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_____, _____, S, D, F, _____, H, J, K, L, SCLN, _____,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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_____, _____, _____, _____, V, B, _____, N, M, _____, _____, _____,\
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//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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_____, _____, _____, _____, _____, _____ \
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//`--------------------' `--------------------'
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),
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[_GAMING] = LAYOUT_kc( \
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[_GAMING] = LAYOUT_kc( \
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//,-----------------------------------------. ,-----------------------------------------.
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//,-----------------------------------------. ,-----------------------------------------.
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ESC, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____,\
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ESC, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____,\
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@ -122,7 +108,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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LCPO, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, UNDS, EQL, RCPC,\
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LCPO, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, UNDS, EQL, RCPC,\
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//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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_____, _____, _____, LGUI, _____, RGUI \
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_____, _____, _____, GAME, _____, RGUI \
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//`--------------------' `--------------------'
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//`--------------------' `--------------------'
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),
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),
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@ -144,7 +130,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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RST, XXXXX, XXXXX, XXXXX, SLEP, WAKE, LTOG, LFMOD, LHUI, LSAI, LVAI, F12,\
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RST, XXXXX, XXXXX, XXXXX, SLEP, WAKE, LTOG, LFMOD, LHUI, LSAI, LVAI, F12,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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_____, CLMK, GAME, QWERT, XXXXX, XXXXX, XXXXX, LRMOD, LHUD, LSAD, LVAD, _____,\
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_____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, LRMOD, LHUD, LSAD, LVAD, _____,\
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//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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_____, _____, SPC, XXXXX, _____, _____ \
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_____, _____, SPC, XXXXX, _____, _____ \
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//`--------------------' `--------------------'
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//`--------------------' `--------------------'
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@ -205,9 +191,6 @@ void render_status(void) {
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case _GAMING:
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case _GAMING:
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oled_write_P(PSTR("GAME "), false);
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oled_write_P(PSTR("GAME "), false);
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break;
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break;
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case _QWERTY:
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oled_write_P(PSTR("QWERT"), false);
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break;
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}
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}
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oled_write_P(PSTR("\n"), false);
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oled_write_P(PSTR("\n"), false);
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