Remove QWERTY, switch to game and back faster

This commit is contained in:
Richard Baptist 2019-07-07 18:11:18 +02:00
parent a326eeb0c9
commit 41108a210f
No known key found for this signature in database
GPG Key ID: 115D8B1815981F35

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@ -16,7 +16,6 @@ extern uint8_t is_master;
enum layer_names {
_COLEMAKDHM,
_QWERTY,
_GAMING,
_GAMING_EXT,
_FN,
@ -26,7 +25,6 @@ enum layer_names {
};
#define KC_CLMK DF(_COLEMAKDHM)
#define KC_QWERT DF(_QWERTY)
#define KC_GAME DF(_GAMING)
#define KC_T_NAV TT(_NAV)
@ -78,18 +76,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//`--------------------' `--------------------'
),
[_QWERTY] = LAYOUT_kc( \
//,-----------------------------------------. ,-----------------------------------------.
_____, _____, _____, E, R, T, Y, U, I, O, P, _____,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
_____, _____, S, D, F, _____, H, J, K, L, SCLN, _____,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
_____, _____, _____, _____, V, B, _____, N, M, _____, _____, _____,\
//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
_____, _____, _____, _____, _____, _____ \
//`--------------------' `--------------------'
),
[_GAMING] = LAYOUT_kc( \
//,-----------------------------------------. ,-----------------------------------------.
ESC, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____,\
@ -122,7 +108,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//|------+------+------+------+------+------| |------+------+------+------+------+------|
LCPO, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, UNDS, EQL, RCPC,\
//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
_____, _____, _____, LGUI, _____, RGUI \
_____, _____, _____, GAME, _____, RGUI \
//`--------------------' `--------------------'
),
@ -144,7 +130,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//|------+------+------+------+------+------| |------+------+------+------+------+------|
RST, XXXXX, XXXXX, XXXXX, SLEP, WAKE, LTOG, LFMOD, LHUI, LSAI, LVAI, F12,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
_____, CLMK, GAME, QWERT, XXXXX, XXXXX, XXXXX, LRMOD, LHUD, LSAD, LVAD, _____,\
_____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, LRMOD, LHUD, LSAD, LVAD, _____,\
//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
_____, _____, SPC, XXXXX, _____, _____ \
//`--------------------' `--------------------'
@ -205,9 +191,6 @@ void render_status(void) {
case _GAMING:
oled_write_P(PSTR("GAME "), false);
break;
case _QWERTY:
oled_write_P(PSTR("QWERT"), false);
break;
}
oled_write_P(PSTR("\n"), false);