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https://github.com/qmk/qmk_firmware.git
synced 2024-11-22 19:39:27 +00:00
fix about screen off timer
* Fix Up ScreenOffInterval exceeded uint16_t * Fix Up never waking up once screen off if in case of matrix are not dirty.
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21
keyboards/crkbd/.vscode/c_cpp_properties.json
vendored
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21
keyboards/crkbd/.vscode/c_cpp_properties.json
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@ -0,0 +1,21 @@
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{
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"configurations": [
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{
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"name": "Win32",
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"includePath": [
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"${workspaceFolder}/**"
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],
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"defines": [
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"_DEBUG",
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"UNICODE",
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"_UNICODE"
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],
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"windowsSdkVersion": "10.0.16299.0",
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"compilerPath": "C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.13.26128/bin/Hostx64/x64/cl.exe",
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"cStandard": "c11",
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"cppStandard": "c++17",
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"intelliSenseMode": "msvc-x64"
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}
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],
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"version": 4
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}
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@ -1 +1,7 @@
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#include "crkbd.h"
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#include "ssd1306.h"
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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process_record_gfx(keycode,record);
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return process_record_user(keycode, record);
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}
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@ -24,12 +24,17 @@ static const unsigned char font[] PROGMEM;
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//static uint16_t last_battery_update;
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//static uint32_t vbat;
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//#define BatteryUpdateInterval 10000 /* milliseconds */
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#define ScreenOffInterval 300000 /* milliseconds */
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// 'last_flush' is declared as uint16_t,
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// so this must be less than 65535
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#define ScreenOffInterval 60000 /* milliseconds */
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#if DEBUG_TO_SCREEN
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static uint8_t displaying;
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#endif
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static uint16_t last_flush;
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static bool force_dirty = true;
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// Write command sequence.
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// Returns true on success.
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static inline bool _send_cmd1(uint8_t cmd) {
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@ -321,12 +326,19 @@ void iota_gfx_task_user(void) {
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void iota_gfx_task(void) {
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iota_gfx_task_user();
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if (display.dirty) {
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if (display.dirty || force_dirty) {
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iota_gfx_flush();
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force_dirty = false;
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}
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if (timer_elapsed(last_flush) > ScreenOffInterval) {
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iota_gfx_off();
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}
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}
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bool process_record_gfx(uint16_t keycode, keyrecord_t *record) {
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force_dirty = true;
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return true;
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}
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#endif
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@ -3,6 +3,7 @@
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#include <stdbool.h>
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#include <stdio.h>
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#include "pincontrol.h"
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#include "action.h"
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enum ssd1306_cmds {
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DisplayOff = 0xAE,
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@ -86,3 +87,5 @@ void matrix_write(struct CharacterMatrix *matrix, const char *data);
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void matrix_write_ln(struct CharacterMatrix *matrix, const char *data);
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void matrix_write_P(struct CharacterMatrix *matrix, const char *data);
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void matrix_render(struct CharacterMatrix *matrix);
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bool process_record_gfx(uint16_t keycode, keyrecord_t *record);
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