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Allow one-shot modifiers to be chained
Many a times one would want to use multiple modifiers with the same key, preferably without having to hold anything, like `Ctrl+Shift+C` or `Ctrl+Shift+V` to copy/paste in GNOME Terminal. To make this possible, we need to be able to chain one-shot modifiers, so that we can have multiple of them active at the same time. The easiest way to accomplish this is that whenever we activate a one-shot modifier, we apply it on top of the existing set, instead of re-setting the state. When deactivating, either due to an interrupt, or due to a timeout, we deactivate all oneshots anyway, so the clearing part is covered. When we turn the one-shot modifier into a toggle, that will also clear all one-shot modifiers first, so we covered that case too. Fixes #2796, #1580, and #856. Signed-off-by: Gergely Nagy <qmk@gergo.csillger.hu>
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@ -258,10 +258,10 @@ void process_action(keyrecord_t *record, action_t action)
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if (event.pressed) {
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if (event.pressed) {
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if (tap_count == 0) {
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if (tap_count == 0) {
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dprint("MODS_TAP: Oneshot: 0\n");
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dprint("MODS_TAP: Oneshot: 0\n");
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register_mods(mods);
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register_mods(mods | get_oneshot_mods());
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} else if (tap_count == 1) {
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} else if (tap_count == 1) {
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dprint("MODS_TAP: Oneshot: start\n");
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dprint("MODS_TAP: Oneshot: start\n");
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set_oneshot_mods(mods);
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set_oneshot_mods(mods | get_oneshot_mods());
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#if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
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#if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
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} else if (tap_count == ONESHOT_TAP_TOGGLE) {
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} else if (tap_count == ONESHOT_TAP_TOGGLE) {
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dprint("MODS_TAP: Toggling oneshot");
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dprint("MODS_TAP: Toggling oneshot");
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@ -270,7 +270,7 @@ void process_action(keyrecord_t *record, action_t action)
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register_mods(mods);
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register_mods(mods);
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#endif
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#endif
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} else {
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} else {
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register_mods(mods);
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register_mods(mods | get_oneshot_mods());
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}
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}
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} else {
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} else {
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if (tap_count == 0) {
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if (tap_count == 0) {
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