Removed rev1 folder and duplicate rules

This commit is contained in:
Ryan Neff 2023-11-28 15:44:07 -08:00
parent d19f4fc531
commit 3749d07bd3
14 changed files with 48 additions and 473 deletions

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@ -1,8 +1,32 @@
// Copyright 2023 Ryan Neff (@JellyTitan) // Copyright 2022 Dane Skalski (@Daneski13)
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
// Split Keyboard Stuff
#define EE_HANDS // Sets the keyboards handedness using EEPROM
#define SERIAL_USART_FULL_DUPLEX // Use full duplex communication (TRRS)
#define SERIAL_USART_TX_PIN GP16 // USART TX pin
#define SERIAL_USART_RX_PIN GP17 // USART RX pin
#define SERIAL_USART_PIN_SWAP // Swap TX and RX pins if keyboard is master halve. (Only available on some MCUs)
/* RGB Stuff */
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_LED_COUNT 58
# define RGB_MATRIX_SPLIT \
{ 29, 29 } // 29 LEDs on each side
#endif
// I2C for OLEDs
#define I2C_DRIVER I2CD1
#define I2C1_SDA_PIN GP6
#define I2C1_SCL_PIN GP7
#ifdef OLED_ENABLE
#define OLED_DISPLAY_128X64
#define OLED_TIMEOUT 30000
#endif
/* - Encoder settings - */ /* - Encoder settings - */
#ifdef ENCODER_MAP_ENABLE #ifdef ENCODER_MAP_ENABLE
// Key delay for encoders (necessary for some keycodes) // Key delay for encoders (necessary for some keycodes)

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@ -9,6 +9,14 @@
"pid": "0x5350", "pid": "0x5350",
"device_version": "3.5.1" "device_version": "3.5.1"
}, },
"features": {
"bootmagic": true,
"command": false,
"console": false,
"extrakey": true,
"mousekey": true,
"nkro": true
},
"ws2812": { "ws2812": {
"pin": "GP0", "pin": "GP0",
"driver": "vendor" "driver": "vendor"

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# Enables Audio control and System control Keycodes
EXTRAKEY_ENABLE = yes
# Enables Mousekeys
MOUSEKEY_ENABLE = yes
# Encoder Support
ENCODER_ENABLE = yes
# Use Enocoder Mapping
ENCODER_MAP_ENABLE = yes
# Turn on tap dance:
TAP_DANCE_ENABLE = no
# Enables RGB Lighting Effects
RGB_MATRIX_ENABLE = yes
# Dynamic Tapping Term:
DYNAMIC_TAPPING_TERM_ENABLE = yes
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
AUDIO_ENABLE = no # Audio output
OLED_ENABLE = yes
# OLED_DRIVER = SSD1306
WPM_ENABLE = yes

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@ -3,61 +3,7 @@
#pragma once #pragma once
/* - Encoder settings - */
#ifdef ENCODER_MAP_ENABLE
// Key delay for encoders (necessary for some keycodes)
# define ENCODER_MAP_KEY_DELAY 10
#endif
#define SPLIT_HAPTIC_ENABLE
#define SOLENOID_DEFAULT_DWELL 25
#define SOLENOID_MAX_DWELL 100
#define SOLENOID_MIN_DWELL 4
#define HAPTIC_OFF_IN_LOW_POWER 1
// Prevents thumper on mods like shift/Ctrl/Alt
#define NO_HAPTIC_MOD
#define SOLENOID_PIN GP21
/* Allows for the setting of constant mouse speed levels. */
/* Not all mouse wheel config settings are currently supported in .json config.*/
/* https://github.com/qmk/qmk_firmware/blob/master/docs/reference_info_json.md */
/* Step size */
#define MOUSEKEY_MOVE_DELTA 8
/* Maximum number of scroll steps per scroll action */
#define MOUSEKEY_WHEEL_MAX_SPEED 42
/* Time until maximum scroll speed is reached */
#define MOUSEKEY_WHEEL_TIME_TO_MAX 15
#define POINTING_DEVICE_ROTATION_90 #define POINTING_DEVICE_ROTATION_90
#define SPLIT_POINTING_ENABLE #define SPLIT_POINTING_ENABLE
#define POINTING_DEVICE_RIGHT #define POINTING_DEVICE_RIGHT
#define POINTING_DEVICE_TASK_THROTTLE_MS 8 #define POINTING_DEVICE_TASK_THROTTLE_MS 8
/*
- RGB Stuff -
All effects can be found in the QMK docs:
https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
*/
#ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED
// Decrease decay of heatmap rgb effect
# define RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 50
// If you're setting colors per key, this is required.
# define SPLIT_LAYER_STATE_ENABLE
// Default effect when EEPROM cleared
# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// Turns off RGB effects when there is no longer a USB connection
# define RGB_DISABLE_WHEN_USB_SUSPENDED
// Key press reactive animations
# define SPLIT_TRANSPORT_MIRROR // Necessary setting for key press animations
# define RGB_MATRIX_KEYPRESSES // Enables key press effects
# define ENABLE_RGB_MATRIX_MULTISPLASH
// Normal effects
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
#endif

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# Enables Audio control and System control Keycodes #
EXTRAKEY_ENABLE = yes
# Encoder Support
ENCODER_ENABLE = yes
# Use Enocoder Mapping
ENCODER_MAP_ENABLE = yes
# Turn on tap dance:
TAP_DANCE_ENABLE = yes
# Enables RGB Lighting Effects
RGB_MATRIX_ENABLE = yes
# Dynamic Tapping Term:
DYNAMIC_TAPPING_TERM_ENABLE = yes
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
AUDIO_ENABLE = no # Audio output
OLED_ENABLE = yes
# OLED_DRIVER = SSD1306
WPM_ENABLE = yes
POINTING_DEVICE_ENABLE = yes POINTING_DEVICE_ENABLE = yes
POINTING_DEVICE_DRIVER = pimoroni_trackball POINTING_DEVICE_DRIVER = pimoroni_trackball

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// Copyright 2022 Dane Skalski (@Daneski13)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
// Number of Layers that can be used by VIA.
// Change this if you want more layers
#define DYNAMIC_KEYMAP_LAYER_COUNT 6
/* - Encoder settings - */
#ifdef ENCODER_ENABLE
# define ENCODER_RESOLUTION 4
#endif
#ifdef ENCODER_MAP_ENABLE
// Key delay for encoders (necessary for some keycodes)
# define ENCODER_MAP_KEY_DELAY 10
#endif
/*
- RGB -
Defines all effects so VIA can properly select them via index
*/
#ifdef RGB_MATRIX_ENABLE
// Default effect when EEPROM cleared
# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// Turns off RGB effects when there is no longer a USB connection
# define RGB_DISABLE_WHEN_USB_SUSPENDED
// Allow keypress reactive animations
# define SPLIT_TRANSPORT_MIRROR // Necessary setting for key press animations on a split
# define RGB_MATRIX_KEYPRESSES // Enables key press effects
// Allow frame buffer effects
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Enables frame buffer effects
// All effect definitions
# define ENABLE_RGB_MATRIX_ALPHAS_MODS // Enables RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Enables RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Enables RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING // Enables RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT // Enables RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_VAL // Enables RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Enables RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Enables RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Enables RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Enables RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL // Enables RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Enables RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Enables RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Enables RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Enables RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Enables RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Enables RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Enables RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON // Enables RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Enables RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Enables RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS // Enables RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Enables RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING // Enables RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM // Enables RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE // Enables RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Enables RGB_MATRIX_PIXEL_FRACTAL
# define ENABLE_RGB_MATRIX_PIXEL_FLOW // Enables RGB_MATRIX_PIXEL_FLOW
# define ENABLE_RGB_MATRIX_PIXEL_RAIN // Enables RGB_MATRIX_PIXEL_RAIN
// Following need RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP // Enables RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN // Enables RGB_MATRIX_DIGITAL_RAIN
// Following need RGB_MATRIX_KEYPRESSES
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Enables RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Enables RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Enables RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Enables RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Enables RGB_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Enables RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Enables RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Enables RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH // Enables RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH // Enables RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH // Enables RGB_MATRIX_SOLID_SPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Enables RGB_MATRIX_SOLID_MULTISPLASH
#endif

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// Copyright 2022 Dane Skalski (@Daneski13)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
// Layers enum
enum sofle_pico_layers { _QWERTY, _COLEMAK_DH, _SYMB, _EXT, _ADJUST };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// clang-format off
/*
Traditional QWERTY
` 1 2 3 4 5 6 7 8 9 0 -
Tab Q W E R T Y U I O P Ent
Esc A S D F G H J K L ; '
Sft Z X C V B Mut XXX N M , . / Sft
CtrWinAltDelSpc SftBspAltWinCtr
For macOS - GUI (cmd) and Alt (opt) swapped
*/
[_QWERTY] = LAYOUT(
KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENTER,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SEMICOLON, KC_QUOTE,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MUTE, KC_NO, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, LT(_EXT, KC_DEL), KC_SPC, KC_RSFT, LT(_SYMB, KC_BSPC), KC_RALT, KC_RGUI, KC_RCTL
),
/*
Colemak-DH
` 1 2 3 4 5 6 7 8 9 0 -
Tab Q W F P B J L U Y ; Ent
Esc A R S T G M N E I O '
Sft Z X C D V Mut XXX K H , . / Sft
CtrWinAltDelSpc SftBspAltWinCtr
For macOS - GUI (cmd) and Alt (opt) swapped
*/
[_COLEMAK_DH] = LAYOUT(
KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SEMICOLON, KC_ENTER,
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOTE,
KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_MUTE, KC_NO, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, LT(_EXT, KC_DEL), KC_SPC, KC_RSFT, LT(_SYMB, KC_BSPC), KC_RALT, KC_RGUI, KC_RCTL
),
/*
Symbols/Numpad Layer
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10F11F12
Tab ! @ # $ % * 7 8 9 + Ent
\ _ [ { ( ^ = 4 5 6 0 NUM
___ | ] } ) & ___ ___ / 1 2 3 - ___
_______________ _______________
*/
[_SYMB] = LAYOUT(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_TAB, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_PAST, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_ENTER,
KC_BSLS, KC_UNDS, KC_LBRC, KC_LCBR, KC_LPRN, KC_CIRC, KC_PEQL, KC_P4, KC_P5, KC_P6, KC_P0, KC_NUM,
_______, KC_PIPE, KC_RBRC, KC_RCBR, KC_RPRN, KC_AMPR, _______, _______, KC_PSLS, KC_P1, KC_P2, KC_P3, KC_PMNS, _______,
_______, _______, _______, MO(_ADJUST), _______, _______, _______, _______, _______, _______
),
/*
Extension/Function Layer
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
PGUPEnd Home BRIU F7 F8 F9 F10____
Cps PGDN BRID F4 F5 F6 F11____
____ ____ F1 F2 F3 F12____
_______________ _______________
*/
[_EXT] = LAYOUT(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
S(KC_TAB), KC_PGUP, KC_END, KC_UP, KC_HOME, _______, KC_BRIU, KC_F7, KC_F8, KC_F9, KC_F10, _______,
KC_CAPS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RIGHT, _______, KC_BRID, KC_F4, KC_F5, KC_F6, KC_F11, _______,
_______, _______, _______, _______, _______, _______, _______, KC_MPLY, _______, KC_F1, KC_F2, KC_F3, KC_F12, _______,
_______, _______, _______, _______, _______, _______, MO(_ADJUST), _______, _______, _______
),
/*
Adjust Layer, Keyboard Settings
SpdUHueUSatUValURnxt EClrRbt DBUGBOOT
SpdDHueDSatDValDRprvRTgl QWRTCOLE
_______________ _______________
*/
[_ADJUST] = LAYOUT(
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
RGB_SPI, RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD, KC_NO, KC_NO, EE_CLR, QK_RBT, DB_TOGG, QK_BOOT, KC_NO,
RGB_SPD, RGB_HUD, RGB_SAD, RGB_VAD, RGB_RMOD, RGB_TOG, KC_NO, DF(_QWERTY), DF(_COLEMAK_DH), KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
// clang-format on
};
/*
--- Rotary Encoder Mappings ---
Encoder mappings go from leftmost encoder to rightmost encoder on the physical board.
index 0 is the the optional leftmost encoder on the left half, index 1 is the right encoder
on the left half (by the thumb keys), index 2 is the left encoder on the right half (by the
thumb keys), and index 3 is the optional rightmost encoder on the right half.
If you are only using the 2 required encoders by the thumb keys, you only need to worry about
index 1 and index 2.
Note that the key to be sent for counter-clockwise rotation (CCW) goes first and then the key for
clockwise (CW) within ENCODER_CCW_CW.
*/
#ifdef ENCODER_MAP_ENABLE
// clang-format off
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
// Base layer encoder mappings:
// index 0: mouse wheel up (CCW)/down (CW) index 1: volume down/up index 2: mouse wheel up/down index 3: mouse wheel left/right
[_QWERTY] = { ENCODER_CCW_CW(KC_MS_WH_UP, KC_MS_WH_DOWN), ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_MS_WH_UP, KC_MS_WH_DOWN), ENCODER_CCW_CW(KC_WH_L, KC_WH_R) },
[_COLEMAK_DH] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
// Passes through to base layers
[_SYMB] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
// On the extension layer, the right side's left encoder by the thumb keys (mouse wheel up/down) is traded for media previous/next
[_EXT] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_MPRV, KC_MNXT), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
// Passes through
[_ADJUST] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
// clang-format on
};
#endif

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# Change from yes to no to disable features
# Enables Audio control and System control Keycodes
EXTRAKEY_ENABLE = yes
# Enables Mousekeys
MOUSEKEY_ENABLE = yes
# Encoder Support
ENCODER_ENABLE = yes
# Use Enocoder Mapping
ENCODER_MAP_ENABLE = yes
# Enables RGB Matrix
RGB_MATRIX_ENABLE = yes
# Allows use of `qmk console` for debugging
# CONSOLE_ENABLE = yes
# Enables VIA
VIA_ENABLE = yes

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// Copyright 2022 Dane Skalski (@Daneski13)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
// Split Keyboard Stuff
#define EE_HANDS // Sets the keyboards handedness using EEPROM
#define SERIAL_USART_FULL_DUPLEX // Use full duplex communication (TRRS)
#define SERIAL_USART_TX_PIN GP16 // USART TX pin
#define SERIAL_USART_RX_PIN GP17 // USART RX pin
#define SERIAL_USART_PIN_SWAP // Swap TX and RX pins if keyboard is master halve. (Only available on some MCUs)
/* RGB Stuff */
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_LED_COUNT 58
# define RGB_MATRIX_SPLIT \
{ 29, 29 } // 29 LEDs on each side
#endif
// I2C for OLEDs
#define I2C_DRIVER I2CD1
#define I2C1_SDA_PIN GP6
#define I2C1_SCL_PIN GP7
#ifdef OLED_ENABLE
#define OLED_DISPLAY_128X64
#define OLED_TIMEOUT 30000
#endif

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// Copyright 2022 Dane Skalski (@Daneski13)
// SPDX-License-Identifier: GPL-2.0-or-later
#include "quantum.h"
/* RGB LED matrix */
#ifdef RGB_MATRIX_ENABLE
// clang-format off
led_config_t g_led_config = {
{
// Key Matrix to LED Index
// Left
{ 28, 21, 20, 11, 10, 0 },
{ 27, 22, 19, 12, 9, 1 },
{ 26, 23, 18, 13, 8, 2 },
{ 25, 24, 17, 14, 7, 3 },
{ 16, 15, 6, 5, 4, NO_LED },
// Right
{ 57, 50, 49, 40, 39, 29 },
{ 56, 51, 48, 41, 38, 30 },
{ 55, 52, 47, 42, 37, 31 },
{ 54, 53, 46, 43, 36, 32 },
{ 45, 44, 35, 34, 33, NO_LED }
}, {
// LED Index to Physical Position
// Left
{ 95, 7 }, { 95, 21 }, { 95, 36 }, { 95, 50 }, { 115, 64 },
{ 95, 64 }, { 76, 62 }, { 76, 48 }, { 76, 33 }, { 76, 19 },
{ 76, 5 }, { 57, 3 }, { 57, 17 }, { 57, 31 }, { 57, 46 },
{ 57, 62 }, { 38, 64 }, { 38, 48 }, { 38, 33 }, { 38, 19 },
{ 38, 5 }, { 19, 7 }, { 19, 21 }, { 19, 36 }, { 19, 50 },
{ 0, 50 }, { 0, 36 }, { 0, 21 }, { 0, 7 },
// Right
{ 129, 7 }, { 129, 21 }, { 129, 36 }, { 129, 50 }, { 119, 64 },
{ 129, 64 }, { 148, 62 }, { 148, 48 }, { 148, 33 }, { 148, 19 },
{ 148, 5 }, { 167, 3 }, { 167, 17 }, { 167, 31 }, { 167, 46 },
{ 167, 62 }, { 186, 64 }, { 186, 48 }, { 186, 33 }, { 186, 19 },
{ 186, 5 }, { 209, 7 }, { 209, 21 }, { 209, 36 }, { 209, 50 },
{ 224, 50 }, { 224, 36 }, { 224, 21 }, { 224, 7 }
}, {
// LED Index to Flag
// Left
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1,
// Right
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1, 1,
1, 1, 1, 1
}
};
#endif

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# Split Keyboard Stuff # Split Keyboard Stuff
SPLIT_KEYBOARD = yes SPLIT_KEYBOARD = yes
SERIAL_DRIVER = vendor SERIAL_DRIVER = vendor
# Enable Bootmagic Lite
BOOTMAGIC_ENABLE = yes
# Default Folder
DEFAULT_FOLDER = sofle_pico/rev1
# @todo: Move to json # @todo: Move to json
# OLED_DRIVER = SSD1306 # OLED_DRIVER = SSD1306
OLED_TRANSPORT = i2c OLED_TRANSPORT = i2c
# Encoder Support
ENCODER_ENABLE = yes
# Use Enocoder Mapping
ENCODER_MAP_ENABLE = yes
# Turn on tap dance:
TAP_DANCE_ENABLE = no
# Enables RGB Lighting Effects
RGB_MATRIX_ENABLE = yes
# Dynamic Tapping Term:
DYNAMIC_TAPPING_TERM_ENABLE = yes
# Solenoid OLED_ENABLE = yes
# HAPTIC_ENABLE = yes # OLED_DRIVER = SSD1306
# HAPTIC_DRIVER += SOLENOID WPM_ENABLE = yes