mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-26 05:06:42 +00:00
Remove the Infinity Ergodox default keymap
This commit is contained in:
parent
650298cec3
commit
37052a53f1
@ -1,114 +0,0 @@
|
||||
/*
|
||||
Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
|
||||
Jun Wako <wakojun@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "infinity_ergodox.h"
|
||||
|
||||
// Workaround for old keymap format
|
||||
#define KC_RESET RESET
|
||||
|
||||
const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
KEYMAP( // layer 0 : default
|
||||
// left hand
|
||||
EQL, 1, 2, 3, 4, 5, ESC,
|
||||
BSLS,Q, W, E, R, T, FN1,
|
||||
TAB, A, S, D, F, G,
|
||||
LSFT,Z, X, C, V, B, FN0,
|
||||
LGUI,GRV, BSLS,LEFT,RGHT,
|
||||
LCTL,LALT,
|
||||
HOME,
|
||||
BSPC,DEL, END,
|
||||
// right hand
|
||||
FN2, 6, 7, 8, 9, 0, MINS,
|
||||
LBRC,Y, U, I, O, P, RBRC,
|
||||
H, J, K, L, SCLN,QUOT,
|
||||
FN0, N, M, COMM,DOT, SLSH,RSFT,
|
||||
LEFT,DOWN,UP, RGHT,RGUI,
|
||||
RALT,RCTL,
|
||||
PGUP,
|
||||
PGDN,ENT, SPC
|
||||
),
|
||||
|
||||
KEYMAP( // layer 1 : function and symbol keys
|
||||
// left hand
|
||||
TRNS,F1, F2, F3, F4, F5, F11,
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN3,
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,
|
||||
TRNS,TRNS,
|
||||
TRNS,
|
||||
TRNS,TRNS,TRNS,
|
||||
// right hand
|
||||
F12, F6, F7, F8, F9, F10, TRNS,
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,
|
||||
TRNS,TRNS,
|
||||
TRNS,
|
||||
TRNS,TRNS,TRNS
|
||||
),
|
||||
|
||||
KEYMAP( // layer 2 : keyboard functions
|
||||
// left hand
|
||||
RESET,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, FN3,
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,
|
||||
TRNS,TRNS,
|
||||
TRNS,
|
||||
TRNS,TRNS,TRNS,
|
||||
// right hand
|
||||
TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,
|
||||
TRNS,TRNS,
|
||||
TRNS,
|
||||
TRNS,TRNS,TRNS
|
||||
),
|
||||
|
||||
KEYMAP( // layer 3: numpad
|
||||
// left hand
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,
|
||||
TRNS,TRNS,
|
||||
TRNS,
|
||||
TRNS,TRNS,TRNS,
|
||||
// right hand
|
||||
TRNS,NLCK,PSLS,PAST,PAST,PMNS,BSPC,
|
||||
TRNS,NO, P7, P8, P9, PMNS,BSPC,
|
||||
NO, P4, P5, P6, PPLS,PENT,
|
||||
TRNS,NO, P1, P2, P3, PPLS,PENT,
|
||||
P0, PDOT,SLSH,PENT,PENT,
|
||||
TRNS,TRNS,
|
||||
TRNS,
|
||||
TRNS,TRNS,TRNS
|
||||
),
|
||||
};
|
||||
const uint16_t fn_actions[] = {
|
||||
ACTION_LAYER_MOMENTARY(1), // FN0 - switch to Layer1
|
||||
ACTION_LAYER_SET(2, ON_PRESS), // FN1 - set Layer2
|
||||
ACTION_LAYER_TOGGLE(3), // FN2 - toggle Layer3 aka Numpad layer
|
||||
ACTION_LAYER_SET(0, ON_PRESS), // FN3 - set Layer0
|
||||
};
|
@ -1,168 +0,0 @@
|
||||
/*
|
||||
Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Currently we are assuming that both the backlight and LCD are enabled
|
||||
// But it's entirely possible to write a custom visualizer that use only
|
||||
// one of them
|
||||
#ifndef LCD_BACKLIGHT_ENABLE
|
||||
#error This visualizer needs that LCD backlight is enabled
|
||||
#endif
|
||||
|
||||
#ifndef LCD_ENABLE
|
||||
#error This visualizer needs that LCD is enabled
|
||||
#endif
|
||||
|
||||
#include "visualizer.h"
|
||||
#include "led_test.h"
|
||||
|
||||
static const char* welcome_text[] = {"TMK", "Infinity Ergodox"};
|
||||
|
||||
// Just an example how to write custom keyframe functions, we could have moved
|
||||
// all this into the init function
|
||||
bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
(void)animation;
|
||||
// Read the uGFX documentation for information how to use the displays
|
||||
// http://wiki.ugfx.org/index.php/Main_Page
|
||||
gdispClear(White);
|
||||
// You can use static variables for things that can't be found in the animation
|
||||
// or state structs
|
||||
gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black);
|
||||
gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black);
|
||||
// Always remember to flush the display
|
||||
gdispFlush();
|
||||
// you could set the backlight color as well, but we won't do it here, since
|
||||
// it's part of the following animation
|
||||
// lcd_backlight_color(hue, saturation, intensity);
|
||||
// We don't need constant updates, just drawing the screen once is enough
|
||||
return false;
|
||||
}
|
||||
|
||||
// Feel free to modify the animations below, or even add new ones if needed
|
||||
|
||||
// Don't worry, if the startup animation is long, you can use the keyboard like normal
|
||||
// during that time
|
||||
static keyframe_animation_t startup_animation = {
|
||||
.num_frames = 4,
|
||||
.loop = false,
|
||||
.frame_lengths = {0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
|
||||
.frame_functions = {
|
||||
display_welcome,
|
||||
keyframe_animate_backlight_color,
|
||||
keyframe_no_operation,
|
||||
enable_visualization
|
||||
},
|
||||
};
|
||||
|
||||
// The color animation animates the LCD color when you change layers
|
||||
static keyframe_animation_t color_animation = {
|
||||
.num_frames = 2,
|
||||
.loop = false,
|
||||
// Note that there's a 200 ms no-operation frame,
|
||||
// this prevents the color from changing when activating the layer
|
||||
// momentarily
|
||||
.frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
|
||||
.frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
|
||||
};
|
||||
|
||||
// The LCD animation alternates between the layer name display and a
|
||||
// bitmap that displays all active layers
|
||||
static keyframe_animation_t lcd_animation = {
|
||||
.num_frames = 2,
|
||||
.loop = true,
|
||||
.frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
|
||||
.frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
|
||||
};
|
||||
|
||||
static keyframe_animation_t suspend_animation = {
|
||||
.num_frames = 3,
|
||||
.loop = false,
|
||||
.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
|
||||
.frame_functions = {
|
||||
keyframe_display_layer_text,
|
||||
keyframe_animate_backlight_color,
|
||||
keyframe_disable_lcd_and_backlight,
|
||||
},
|
||||
};
|
||||
|
||||
static keyframe_animation_t resume_animation = {
|
||||
.num_frames = 5,
|
||||
.loop = false,
|
||||
.frame_lengths = {0, 0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
|
||||
.frame_functions = {
|
||||
keyframe_enable_lcd_and_backlight,
|
||||
display_welcome,
|
||||
keyframe_animate_backlight_color,
|
||||
keyframe_no_operation,
|
||||
enable_visualization,
|
||||
},
|
||||
};
|
||||
|
||||
void initialize_user_visualizer(visualizer_state_t* state) {
|
||||
// The brightness will be dynamically adjustable in the future
|
||||
// But for now, change it here.
|
||||
lcd_backlight_brightness(0x50);
|
||||
state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF);
|
||||
state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
|
||||
start_keyframe_animation(&startup_animation);
|
||||
start_keyframe_animation(&led_test_animation);
|
||||
}
|
||||
|
||||
void update_user_visualizer_state(visualizer_state_t* state) {
|
||||
// Add more tests, change the colors and layer texts here
|
||||
// Usually you want to check the high bits (higher layers first)
|
||||
// because that's the order layers are processed for keypresses
|
||||
// You can for check for example:
|
||||
// state->status.layer
|
||||
// state->status.default_layer
|
||||
// state->status.leds (see led.h for available statuses)
|
||||
if (state->status.layer & 0x8) {
|
||||
state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF);
|
||||
state->layer_text = "Numpad";
|
||||
}
|
||||
else if (state->status.layer & 0x4) {
|
||||
state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF);
|
||||
state->layer_text = "KBD functions";
|
||||
}
|
||||
else if (state->status.layer & 0x2) {
|
||||
state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF);
|
||||
state->layer_text = "Function keys";
|
||||
}
|
||||
else {
|
||||
state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF);
|
||||
state->layer_text = "Default";
|
||||
}
|
||||
// You can also stop existing animations, and start your custom ones here
|
||||
// remember that you should normally have only one animation for the LCD
|
||||
// and one for the background. But you can also combine them if you want.
|
||||
start_keyframe_animation(&lcd_animation);
|
||||
start_keyframe_animation(&color_animation);
|
||||
}
|
||||
|
||||
void user_visualizer_suspend(visualizer_state_t* state) {
|
||||
state->layer_text = "Suspending...";
|
||||
uint8_t hue = LCD_HUE(state->current_lcd_color);
|
||||
uint8_t sat = LCD_SAT(state->current_lcd_color);
|
||||
state->target_lcd_color = LCD_COLOR(hue, sat, 0);
|
||||
start_keyframe_animation(&suspend_animation);
|
||||
}
|
||||
|
||||
void user_visualizer_resume(visualizer_state_t* state) {
|
||||
state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0x00);
|
||||
state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
|
||||
start_keyframe_animation(&resume_animation);
|
||||
start_keyframe_animation(&led_test_animation);
|
||||
}
|
Loading…
Reference in New Issue
Block a user