Rename launch_beta_1 to launch_1

This commit is contained in:
Jeremy Soller 2021-01-24 15:32:37 -07:00
parent a1ab70c3a2
commit 31ac5f8d00
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12 changed files with 10 additions and 10 deletions

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@ -5,18 +5,18 @@
* To build the firmware without flashing the keyboard, use `make (keyboard name):(layout name)`
- For example, if you want to build the `default` layout for the Launch keyboard, run:
```
make system76/launch_beta_1:default
make system76/launch_1:default
```
* To flash the firmware, you'll use the same build command, but with `dfu` added to the end:
```
make system76/launch_beta_1:default:dfu
make system76/launch_1:default:dfu
```
- After it builds, you will see a message that says `Detecting USB port, reset your controller now...`. You then want to hit the "RESET" key on the keyboard if it is programmed into the layout.
- In the default layout, it is Fn+Esc. If a RESET key is not programmed into the layout, you will have to manually reset the controller.
* To flash the firmware using ISP, you will need a USBasp device, and a tag connect cable.
- Build the firmware and bootloader with:
```
make system76/launch_beta_1:default:production
make system76/launch_1:default:production
```
- Run avrdude to flash the fuses:
```
@ -24,7 +24,7 @@ avrdude -c usbasp -p atmega32u4 -U lfuse:w:0x5E:m -U hfuse:w:0xD9:m -U efuse:w:0
```
- Run avrdude to flash the ROM:
```
avrdude -c usbasp -p atmega32u4 -U flash:w:system76_launch_beta_1_default_production.hex
avrdude -c usbasp -p atmega32u4 -U flash:w:system76_launch_1_default_production.hex
```
## Making your own layout:

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@ -8,8 +8,8 @@
#define PRODUCT_ID 0x0001
#define DEVICE_VER 0x0001
#define MANUFACTURER System76
#define PRODUCT Launch Configurable Keyboard (launch_beta_1)
#define DESCRIPTION Launch Configurable Keyboard (launch_beta_1)
#define PRODUCT Launch Configurable Keyboard (launch_1)
#define DESCRIPTION Launch Configurable Keyboard (launch_1)
/* key matrix size */
#define MATRIX_ROWS 6

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@ -1,7 +1,7 @@
#include "dynamic_keymap.h"
#include "tmk_core/common/eeprom.h"
#include "launch_beta_1.h"
#include "launch_1.h"
#include "usb_mux.h"
#if RGB_MATRIX_ENABLE

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@ -1,5 +1,5 @@
#ifndef LAUNCH_BETA_1_H
#define LAUNCH_BETA_1_H
#ifndef LAUNCH_1_H
#define LAUNCH_1_H
#include "quantum.h"
@ -19,4 +19,4 @@
{ K50, K51, K52, K53, K54, K3D, K55, K56, K57, K58, K59, K5A, K5B, K2E }, \
}
#endif // LAUNCH_BETA_1_H
#endif // LAUNCH_1_H