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[Keymap] crkbd toinux update (#19673)
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@ -66,51 +66,51 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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// # define ENABLE_RGB_MATRIX_ALPHAS_MODS
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// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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// # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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// # define ENABLE_RGB_MATRIX_BREATHING
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// # define ENABLE_RGB_MATRIX_BAND_SAT
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// # define ENABLE_RGB_MATRIX_BAND_VAL
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// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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// # define ENABLE_RGB_MATRIX_CYCLE_ALL
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// # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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// # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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// # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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// # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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// # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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// # define ENABLE_RGB_MATRIX_DUAL_BEACON
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// # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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// # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// # define ENABLE_RGB_MATRIX_RAINDROPS
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// # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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// # define ENABLE_RGB_MATRIX_HUE_BREATHING
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// # define ENABLE_RGB_MATRIX_HUE_PENDULUM
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// # define ENABLE_RGB_MATRIX_HUE_WAVE
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// # define ENABLE_RGB_MATRIX_PIXEL_RAIN
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// # define ENABLE_RGB_MATRIX_PIXEL_FLOW
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// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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# undef ENABLE_RGB_MATRIX_ALPHAS_MODS
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# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# undef ENABLE_RGB_MATRIX_BREATHING
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# undef ENABLE_RGB_MATRIX_BAND_SAT
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# undef ENABLE_RGB_MATRIX_BAND_VAL
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# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# undef ENABLE_RGB_MATRIX_CYCLE_ALL
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# undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# undef ENABLE_RGB_MATRIX_DUAL_BEACON
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# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# undef ENABLE_RGB_MATRIX_RAINDROPS
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# undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# undef ENABLE_RGB_MATRIX_HUE_BREATHING
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# undef ENABLE_RGB_MATRIX_HUE_PENDULUM
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# undef ENABLE_RGB_MATRIX_HUE_WAVE
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# undef ENABLE_RGB_MATRIX_PIXEL_RAIN
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# undef ENABLE_RGB_MATRIX_PIXEL_FLOW
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# undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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// # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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# undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
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# undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define ENABLE_RGB_MATRIX_SPLASH
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// # define ENABLE_RGB_MATRIX_MULTISPLASH
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// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# undef ENABLE_RGB_MATRIX_MULTISPLASH
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# undef ENABLE_RGB_MATRIX_SOLID_SPLASH
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# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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#define OLED_FONT_H "keyboards/crkbd/keymaps/toinux/glcdfont.c"
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@ -119,3 +119,5 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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// #define SPLIT_LED_STATE_ENABLE
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#define LAYER_STATE_16BIT
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#define HOLD_ON_OTHER_KEY_PRESS_PER_KEY
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@ -1,4 +1,4 @@
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/* Copyright 2022 toinux
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/* Copyright 2022 @toinux
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -59,7 +59,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Gaming
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// ,-----------------------------------------------------. ,-----------------------------------------------------.
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// | Esc | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
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// | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
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// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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// | Ctrl | A | S | D | F | G | | H | J | K | L | ;/Mous | ' |
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// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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@ -68,7 +68,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// | LALT |GAMING2 | Space | | Spc/NAV| RAISE |ACCENTS |
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// `--------------------------' `--------------------------'
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[_GAMING] = LAYOUT_split_3x6_3(
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, MOSCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFTENT,
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KC_LALT, GAMING2, KC_SPC, SPCNAV, RAISE, ACCENTS
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@ -79,7 +79,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// ,-----------------------------------------------------. ,-----------------------------------------------------.
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// | Tab | 1 | 2 | 3 | 4 | 5 | | | | | | | |
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// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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// | Ctrl | 6 | 7 | 8 | 9 | 0 | | | | | | | |
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// | Esc | 6 | 7 | 8 | 9 | 0 | | | | | | | |
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// |--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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// | LGui | Base | | Vol- | Vol+ | Mute | | | | | | | |
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// `--------+--------+--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------+--------+--------'
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@ -87,7 +87,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// `--------------------------' `--------------------------'
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[_GAMING2] = LAYOUT_split_3x6_3(
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KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_LCTL, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_LGUI, BASE, XXXXXXX, KC_VOLD, KC_VOLU, KC_MUTE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, _______, _______, _______, _______, _______
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@ -212,7 +212,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// | | | | | | | |
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// `--------------------------' `--------------------------'
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[_ADJUST] = LAYOUT_split_3x6_3(
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QK_BOOT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR, KC_NUM, KC_CAPS, KC_SCRL, XXXXXXX, XXXXXXX, XXXXXXX,
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QK_BOOT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR, KC_NUM, KC_CAPS, KC_SCRL, XXXXXXX, XXXXXXX, XXXXXXX,
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RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, _______, _______, _______, _______, _______
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@ -223,6 +223,15 @@ layer_state_t layer_state_set_user(layer_state_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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bool get_hold_on_other_key_press(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case CTRLSC:
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return true;
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default:
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return false;
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}
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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#ifdef OLED_ENABLE
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@ -23,6 +23,7 @@ static const char gaming2_leds[] = {23, 18, 17, 10, 9, 22, 19, 16, 11, 8};
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static const char nav_leds[] = {38, 43, 44, 46};
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static const char fun_leds[] = {45, 44, 37, 46, 43, 38, 47, 42, 39, 40};
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static const char mouse_leds[] = {11, 16, 17, 19};
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static const char adjust_leds[] = {6, 33};
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bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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if (host_keyboard_led_state().caps_lock) {
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@ -32,7 +33,7 @@ bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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case _GAMING:
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if (is_keyboard_master()) {
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for (uint8_t i = 0; i < 4; i++) {
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rgb_matrix_set_color(gaming_leds[i], RGB_RED);
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rgb_matrix_set_color(gaming_leds[i], 0x88, 0x00, 0x00);
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}
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}
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break;
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@ -54,7 +55,9 @@ bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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}
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break;
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case _ADJUST:
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rgb_matrix_set_color(6, RGB_RED);
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for (uint8_t i = 0; i < 2; i++) {
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rgb_matrix_set_color(adjust_leds[i], RGB_RED);
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}
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break;
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case _MOUSE:
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if (is_keyboard_master()) {
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@ -20,33 +20,33 @@
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// clang-format off
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// keymap adapted for http://marin.jb.free.fr/qwerty-fr/
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// keymap adapted for https://qwerty-fr.org/
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/* AltGr symbols
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/* AltGr symbols (* symbol = dead key)
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐
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* │ ` │ ¹ │ ² │ ³ │ ê │ € │ ^ │ ŷ │ û │ î │ ô │ – │ ≠ │ │
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* │* `│ ¹ │ ² │ ê │ € │* ¯│* ^│ û │ î │ ô │ ø │ – │ ≠ │ │
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* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤
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* │ │ â │ é │ è │ ® │ π │ ¥ │ ù │ î │ ò │ œ │ « │ » │ │
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* │ │ â │ é │ è │ ® │ þ │* ̑ │ ù │ î │ ò │ œ │ « │ » │ │
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* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ │
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* │ │ à │ æ │ ë │ ε │ α │ ÿ │ ü │ ï │ ö │ ¶ │ ´ │ ¦ │ │
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* │ │ à │ æ │ ë │ │* Ω│ ÿ │ ü │ ï │ ö │ ´ │ ̀ │ │ │
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* ├────┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴───┴────┤
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* │ │ ≤ │ ä │ × │ ç │ ω │ ß │ ñ │ µ │ ¸ │ ° │ ʕ │ │
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* │ │ ≤ │ ä │ × │ ç │ │ ß │ ñ │* ∫│* ¸│ · │ ’ │ │
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* ├────┼───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬────┬────┤
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* │ │ │ │ │ │ │ │ │
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* │ │ │ │ non-breaking space │ │ │ │ │
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* └────┴────┴────┴────────────────────────┴────┴────┴────┴────┘
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*/
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// Row 1
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#define QF_DGRV RALT(KC_GRV) // ` (dead)
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#define QF_SUP1 RALT(KC_1) // ¹
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#define QF_SUP2 RALT(KC_2) // ²
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#define QF_SUP3 RALT(KC_3) // ³
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#define QF_ECIR RALT(KC_4) // ê
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#define QF_EURO RALT(KC_5) // €
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#define QF_ECIR RALT(KC_3) // ê
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#define QF_EURO RALT(KC_4) // €
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#define QF_MACR RALT(KC_5) // ¯ (dead)
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#define QF_DCIR RALT(KC_6) // ^ (dead)
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#define QF_YCIR RALT(KC_7) // ŷ
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#define QF_UCIR RALT(KC_8) // û
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#define QF_ICIR RALT(KC_9) // î
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#define QF_OCIR RALT(KC_0) // ô
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#define QF_UCIR RALT(KC_7) // û
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#define QF_ICIR RALT(KC_8) // î
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#define QF_OCIR RALT(KC_9) // ô
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#define QF_OSTR RALT(KC_0) // ø
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#define QF_DASH RALT(KC_MINUS) // –
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#define QF_NEQL RALT(KC_EQUAL) // ≠
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// Row 2
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@ -54,8 +54,8 @@
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#define QF_EACU RALT(KC_W) // é
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#define QF_EGRV RALT(KC_E) // è
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#define QF_REGD RALT(KC_R) // ®
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#define QF_PI RALT(KC_T) // π
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#define QF_YEN RALT(KC_Y) // ¥
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#define QF_THRN RALT(KC_T) // þ
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#define QF_RBRV RALT(KC_Y) // ̑ (dead)
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#define QF_UGRV RALT(KC_U) // ù
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#define QF_IGRV RALT(KC_I) // ì
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#define QF_OGRV RALT(KC_O) // ò
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@ -66,65 +66,62 @@
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#define QF_AGRV RALT(KC_A) // à
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#define QF_AE RALT(KC_S) // æ
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#define QF_EDIA RALT(KC_D) // ë
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#define QF_EPSL RALT(KC_F) // ε
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#define QF_ALPH RALT(KC_G) // α
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#define QF_GR RALT(KC_G) // Greek (dead)
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#define QF_YDIA RALT(KC_H) // ÿ
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#define QF_UDIA RALT(KC_J) // ü
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#define QF_IDIA RALT(KC_K) // ï
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#define QF_ODIA RALT(KC_L) // ö
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#define QF_PILC RALT(KC_SCLN) // ¶
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#define QF_ACUT RALT(KC_QUOT) // ´ (dead)
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#define QF_BRKP RALT(KC_BSLS) // ¦
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#define QF_ACUT RALT(KC_SCLN) // ´ (dead)
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#define QF_AGR RALT(KC_QUOT) // ̀ (dead)
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// Row 4
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#define QF_LTEQ RALT(KC_NUBS) // ≤
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#define QF_ADIA RALT(KC_Z) // ä
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#define QF_MUL RALT(KC_X) // ×
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#define QF_CCED RALT(KC_C) // ç
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#define QF_OMEG RALT(KC_V) // ω
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#define QF_SS RALT(KC_B) // ß
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#define QF_NTIL RALT(KC_N) // ñ
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#define QF_MICR RALT(KC_M) // µ
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#define QF_MATH RALT(KC_M) // Math (dead)
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#define QF_CEDL RALT(KC_COMM) // ¸ (dead)
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#define QF_DEG RALT(KC_DOT) // °
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#define QF_VOPH RALT(KC_SLSH) // ʕ
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#define QF_MED RALT(KC_DOT) // ·
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#define QF_APO RALT(KC_SLSH) // ’
|
||||
// Row 5
|
||||
#define QF_NBSP RALT(KC_SPC) // (non-breaking space)
|
||||
|
||||
|
||||
/* Shift+AltGr symbols
|
||||
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐
|
||||
* │ ~ │ ¡ │ ˝ │ ¯ │ Ê │ £ │ ˇ │ Ŷ │ Û │ Î │ Ô │ — │ ± │ │
|
||||
* │* ~│ ¡ │* ˝│ Ê │* ¤│* ˙│* ˇ│ Û │ Î │ Ô │ Ø │ — │ ≈ │ │
|
||||
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤
|
||||
* │ │  │ É │ È │ © │ Π │ ¤ │ Ù │ Ì │ Ò │ Œ │ “ │ ” │ │
|
||||
* │ │  │ É │ È │ © │ Þ │* ˘│ Ù │ Ì │ Ò │ Œ │ “ │ ” │ │
|
||||
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ │
|
||||
* │ │ À │ Æ │ Ë │ Δ │ β │ Ÿ │ Ü │ Ï │ ö │ § │ ¨ │ ø │ │
|
||||
* │ │ À │ Æ │ Ë │ │ │ Ÿ │ Ü │ Ï │ Ö │* °│* ¨│ „ │ │
|
||||
* ├────┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴───┴────┤
|
||||
* │ │ ≥ │ Ä │ ÷ │ Ç │ Ω │ þ │ Ñ │ Σ │ ˛ │ ˚ │ ¿ │ │
|
||||
* │ │ ≥ │ Ä │ ÷ │ Ç │ │ ẞ │ Ñ │ │ ˛ │ … │ ¿ │ │
|
||||
* ├────┼───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬────┬────┤
|
||||
* │ │ │ │ │ │ │ │ │
|
||||
* │ │ │ │ narrow non-breaking spc│ │ │ │ │
|
||||
* └────┴────┴────┴────────────────────────┴────┴────┴────┴────┘
|
||||
*/
|
||||
// Row 1
|
||||
#define QF_DTIL S(RALT(KC_GRV)) // ~ (dead)
|
||||
#define QF_IEXL S(RALT(KC_1)) // ¡
|
||||
#define QF_DACU S(RALT(KC_2)) // ˝ (dead)
|
||||
#define QF_MACR S(RALT(KC_3)) // ¯ (dead)
|
||||
#define QF_ECIU S(RALT(KC_4)) // Ê
|
||||
#define QF_PND S(RALT(KC_5)) // £
|
||||
#define QF_ECIU S(RALT(KC_3)) // Ê
|
||||
#define QF_CURR S(RALT(KC_4)) // ¤ (dead)
|
||||
#define QF_NTON S(RALT(KC_5)) // ˙ (dead)
|
||||
#define QF_CARN S(RALT(KC_6)) // ˇ (dead)
|
||||
#define QF_YCIU S(RALT(KC_7)) // Ŷ
|
||||
#define QF_UCIU S(RALT(KC_8)) // Û
|
||||
#define QF_ICIU S(RALT(KC_9)) // Î
|
||||
#define QF_OCIO S(RALT(KC_0)) // Ô
|
||||
#define QF_UCIU S(RALT(KC_7)) // Û
|
||||
#define QF_ICIU S(RALT(KC_8)) // Î
|
||||
#define QF_OCIO S(RALT(KC_9)) // Ô
|
||||
#define QF_UOST S(RALT(KC_0)) // Ø
|
||||
#define QF_NDSH S(RALT(KC_MINUS)) // —
|
||||
#define QF_PLMN S(RALT(KC_EQUAL)) // ±
|
||||
#define QF_APPR S(RALT(KC_EQUAL)) // ≈
|
||||
// Row 2
|
||||
#define QF_ACIU S(RALT(KC_Q)) // Â
|
||||
#define QF_ECUU S(RALT(KC_W)) // É
|
||||
#define QF_EGRU S(RALT(KC_E)) // È
|
||||
#define QF_COPY S(RALT(KC_R)) // ©
|
||||
#define QF_PIU S(RALT(KC_T)) // Π
|
||||
#define QF_CURR S(RALT(KC_Y)) // ¤
|
||||
#define QF_UTRN S(RALT(KC_T)) // Þ
|
||||
#define QF_BRV S(RALT(KC_Y)) // ˘ (dead)
|
||||
#define QF_UGRU S(RALT(KC_U)) // Ù
|
||||
#define QF_IGRU S(RALT(KC_I)) // Ì
|
||||
#define QF_OGRU S(RALT(KC_O)) // Ò
|
||||
@ -135,24 +132,22 @@
|
||||
#define QF_AGRU S(RALT(KC_A)) // À
|
||||
#define QF_AEU S(RALT(KC_S)) // Æ
|
||||
#define QF_EDIU S(RALT(KC_D)) // Ë
|
||||
#define QF_DELT S(RALT(KC_F)) // Δ
|
||||
#define QF_BETA S(RALT(KC_G)) // β
|
||||
#define QF_YDIU S(RALT(KC_H)) // Ÿ
|
||||
#define QF_UDIU S(RALT(KC_J)) // Ü
|
||||
#define QF_IDIU S(RALT(KC_K)) // Ï
|
||||
#define QF_ODIU S(RALT(KC_L)) // Ö
|
||||
#define QF_SECT S(RALT(KC_SCLN)) // §
|
||||
#define QF_DEG S(RALT(KC_SCLN)) // ° (dead)
|
||||
#define QF_DIAE S(RALT(KC_QUOT)) // ¨ (dead)
|
||||
#define QF_OSTR S(RALT(KC_BSLS)) // ø
|
||||
#define QF_DLQM S(RALT(KC_BSLS)) // „
|
||||
// Row 4
|
||||
#define QF_GTEQ S(RALT(KC_NUBS)) // ≥
|
||||
#define QF_ADIU S(RALT(KC_Z)) // Ä
|
||||
#define QF_DIV S(RALT(KC_X)) // ÷
|
||||
#define QF_CCDU S(RALT(KC_C)) // Ç
|
||||
#define QF_OMEU S(RALT(KC_V)) // Ω
|
||||
#define QF_THRN S(RALT(KC_B)) // þ
|
||||
#define QF_USS S(RALT(KC_B)) // ẞ
|
||||
#define QF_NTIU S(RALT(KC_N)) // Ñ
|
||||
#define QF_SIGM S(RALT(KC_M)) // Σ
|
||||
#define QF_OGON S(RALT(KC_COMM)) // ˛ (dead)
|
||||
#define QF_RNGA S(RALT(KC_DOT)) // ˚ (dead)
|
||||
#define QF_SUSP S(RALT(KC_DOT)) // …
|
||||
#define QF_IQUE S(RALT(KC_SLSH)) // ¿
|
||||
// Row 5
|
||||
#define QF_NNBS RALT(KC_SPC) // (narrow non-breaking space)
|
||||
|
Loading…
Reference in New Issue
Block a user