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Create a file for shared Ergodox Infinity animations
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keyboards/ergodox/infinity/animations.c
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54
keyboards/ergodox/infinity/animations.c
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@ -0,0 +1,54 @@
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/* Copyright 2017 Fred Sundvik
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "animations.h"
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#include "visualizer.h"
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#ifdef LCD_ENABLE
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#include "lcd_keyframes.h"
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#endif
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#ifdef LCD_BACKLIGHT_ENABLE
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#include "lcd_backlight_keyframes.h"
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#endif
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#if defined(VISUALIZER_ENABLE) && defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE)
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// Don't worry, if the startup animation is long, you can use the keyboard like normal
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// during that time
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keyframe_animation_t default_startup_animation = {
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.num_frames = 4,
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.loop = false,
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.frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(5000), 0},
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.frame_functions = {
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lcd_keyframe_enable,
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backlight_keyframe_enable,
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lcd_keyframe_draw_logo,
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backlight_keyframe_animate_color,
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},
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};
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keyframe_animation_t default_suspend_animation = {
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.num_frames = 4,
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.loop = false,
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.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0, 0},
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.frame_functions = {
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lcd_keyframe_display_layer_text,
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backlight_keyframe_animate_color,
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lcd_keyframe_disable,
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backlight_keyframe_disable,
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},
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};
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#endif
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25
keyboards/ergodox/infinity/animations.h
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25
keyboards/ergodox/infinity/animations.h
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/* Copyright 2017 Fred Sundvik
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_
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#define KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_
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#include "visualizer.h"
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extern keyframe_animation_t default_startup_animation;
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extern keyframe_animation_t default_suspend_animation;
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#endif /* KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_ */
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@ -1,6 +1,7 @@
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# project specific files
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SRC = matrix.c \
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led.c
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led.c \
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animations.c
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## chip/board settings
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# - the next two should match the directories in
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@ -31,8 +31,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "lcd_keyframes.h"
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#include "lcd_backlight_keyframes.h"
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#include "system/serial_link.h"
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#include "resources/resources.h"
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#include "animations.h"
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static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
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static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
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@ -74,19 +73,6 @@ _Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
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// Feel free to modify the animations below, or even add new ones if needed
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// Don't worry, if the startup animation is long, you can use the keyboard like normal
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// during that time
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static keyframe_animation_t startup_animation = {
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.num_frames = 4,
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.loop = false,
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.frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(10000), 0},
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.frame_functions = {
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lcd_keyframe_enable,
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backlight_keyframe_enable,
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lcd_keyframe_draw_logo,
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backlight_keyframe_animate_color,
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},
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};
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// The color animation animates the LCD color when you change layers
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static keyframe_animation_t one_led_color = {
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@ -127,18 +113,6 @@ static keyframe_animation_t lcd_bitmap_leds_animation = {
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.frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states},
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};
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static keyframe_animation_t suspend_animation = {
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.num_frames = 4,
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.loop = false,
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.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0, 0},
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.frame_functions = {
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lcd_keyframe_display_layer_text,
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backlight_keyframe_animate_color,
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lcd_keyframe_disable,
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backlight_keyframe_disable,
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},
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};
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void initialize_user_visualizer(visualizer_state_t* state) {
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// The brightness will be dynamically adjustable in the future
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// But for now, change it here.
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@ -146,13 +120,9 @@ void initialize_user_visualizer(visualizer_state_t* state) {
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state->current_lcd_color = initial_color;
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state->target_lcd_color = logo_background_color;
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lcd_state = LCD_STATE_INITIAL;
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start_keyframe_animation(&startup_animation);
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start_keyframe_animation(&default_startup_animation);
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}
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static const uint32_t red;
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static const uint32_t green;
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static const uint32_t blue;
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inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
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return user_data->led_on & (1u << num);
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}
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@ -295,14 +265,14 @@ void user_visualizer_suspend(visualizer_state_t* state) {
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uint8_t hue = LCD_HUE(state->current_lcd_color);
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uint8_t sat = LCD_SAT(state->current_lcd_color);
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state->target_lcd_color = LCD_COLOR(hue, sat, 0);
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start_keyframe_animation(&suspend_animation);
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start_keyframe_animation(&default_suspend_animation);
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}
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void user_visualizer_resume(visualizer_state_t* state) {
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state->current_lcd_color = initial_color;
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state->target_lcd_color = logo_background_color;
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lcd_state = LCD_STATE_INITIAL;
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start_keyframe_animation(&startup_animation);
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start_keyframe_animation(&default_startup_animation);
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}
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void ergodox_board_led_on(void){
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@ -32,8 +32,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "lcd_backlight_keyframes.h"
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#include "system/serial_link.h"
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#include "led.h"
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#include "resources/resources.h"
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#include "animations.h"
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static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
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static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
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@ -48,18 +47,6 @@ static lcd_state_t lcd_state = LCD_STATE_INITIAL;
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// Feel free to modify the animations below, or even add new ones if needed
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// Don't worry, if the startup animation is long, you can use the keyboard like normal
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// during that time
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static keyframe_animation_t startup_animation = {
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.num_frames = 2,
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.loop = false,
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.frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
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.frame_functions = {
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lcd_keyframe_draw_logo,
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backlight_keyframe_animate_color,
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},
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};
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static keyframe_animation_t lcd_layer_display = {
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.num_frames = 1,
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.loop = false,
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@ -67,30 +54,6 @@ static keyframe_animation_t lcd_layer_display = {
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.frame_functions = {lcd_keyframe_display_layer_and_led_states}
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};
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static keyframe_animation_t suspend_animation = {
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.num_frames = 4,
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.loop = false,
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.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0, 0},
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.frame_functions = {
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lcd_keyframe_display_layer_text,
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backlight_keyframe_animate_color,
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lcd_keyframe_disable,
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backlight_keyframe_disable,
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},
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};
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static keyframe_animation_t resume_animation = {
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.num_frames = 4,
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.loop = false,
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.frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(10000), 0},
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.frame_functions = {
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lcd_keyframe_enable,
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backlight_keyframe_enable,
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lcd_keyframe_draw_logo,
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backlight_keyframe_animate_color,
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},
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};
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// The color animation animates the LCD color when you change layers
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static keyframe_animation_t color_animation = {
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.num_frames = 2,
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@ -109,7 +72,7 @@ void initialize_user_visualizer(visualizer_state_t* state) {
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state->current_lcd_color = initial_color;
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state->target_lcd_color = logo_background_color;
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lcd_state = LCD_STATE_INITIAL;
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start_keyframe_animation(&startup_animation);
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start_keyframe_animation(&default_startup_animation);
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}
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void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
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@ -156,12 +119,12 @@ void user_visualizer_suspend(visualizer_state_t* state) {
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uint8_t hue = LCD_HUE(state->current_lcd_color);
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uint8_t sat = LCD_SAT(state->current_lcd_color);
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state->target_lcd_color = LCD_COLOR(hue, sat, 0);
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start_keyframe_animation(&suspend_animation);
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start_keyframe_animation(&default_suspend_animation);
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}
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void user_visualizer_resume(visualizer_state_t* state) {
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state->current_lcd_color = initial_color;
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state->target_lcd_color = logo_background_color;
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lcd_state = LCD_STATE_INITIAL;
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start_keyframe_animation(&resume_animation);
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start_keyframe_animation(&default_startup_animation);
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}
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