Create a file for shared Ergodox Infinity animations

This commit is contained in:
Fred Sundvik 2017-04-08 22:48:18 +03:00
parent c6ca996f4e
commit 306353bf06
5 changed files with 90 additions and 77 deletions

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@ -0,0 +1,54 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "animations.h"
#include "visualizer.h"
#ifdef LCD_ENABLE
#include "lcd_keyframes.h"
#endif
#ifdef LCD_BACKLIGHT_ENABLE
#include "lcd_backlight_keyframes.h"
#endif
#if defined(VISUALIZER_ENABLE) && defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE)
// Don't worry, if the startup animation is long, you can use the keyboard like normal
// during that time
keyframe_animation_t default_startup_animation = {
.num_frames = 4,
.loop = false,
.frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(5000), 0},
.frame_functions = {
lcd_keyframe_enable,
backlight_keyframe_enable,
lcd_keyframe_draw_logo,
backlight_keyframe_animate_color,
},
};
keyframe_animation_t default_suspend_animation = {
.num_frames = 4,
.loop = false,
.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0, 0},
.frame_functions = {
lcd_keyframe_display_layer_text,
backlight_keyframe_animate_color,
lcd_keyframe_disable,
backlight_keyframe_disable,
},
};
#endif

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@ -0,0 +1,25 @@
/* Copyright 2017 Fred Sundvik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_
#define KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_
#include "visualizer.h"
extern keyframe_animation_t default_startup_animation;
extern keyframe_animation_t default_suspend_animation;
#endif /* KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_ */

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@ -1,6 +1,7 @@
# project specific files
SRC = matrix.c \
led.c
led.c \
animations.c
## chip/board settings
# - the next two should match the directories in

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@ -31,8 +31,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "lcd_keyframes.h"
#include "lcd_backlight_keyframes.h"
#include "system/serial_link.h"
#include "resources/resources.h"
#include "animations.h"
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
@ -74,19 +73,6 @@ _Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
// Feel free to modify the animations below, or even add new ones if needed
// Don't worry, if the startup animation is long, you can use the keyboard like normal
// during that time
static keyframe_animation_t startup_animation = {
.num_frames = 4,
.loop = false,
.frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(10000), 0},
.frame_functions = {
lcd_keyframe_enable,
backlight_keyframe_enable,
lcd_keyframe_draw_logo,
backlight_keyframe_animate_color,
},
};
// The color animation animates the LCD color when you change layers
static keyframe_animation_t one_led_color = {
@ -127,18 +113,6 @@ static keyframe_animation_t lcd_bitmap_leds_animation = {
.frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states},
};
static keyframe_animation_t suspend_animation = {
.num_frames = 4,
.loop = false,
.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0, 0},
.frame_functions = {
lcd_keyframe_display_layer_text,
backlight_keyframe_animate_color,
lcd_keyframe_disable,
backlight_keyframe_disable,
},
};
void initialize_user_visualizer(visualizer_state_t* state) {
// The brightness will be dynamically adjustable in the future
// But for now, change it here.
@ -146,13 +120,9 @@ void initialize_user_visualizer(visualizer_state_t* state) {
state->current_lcd_color = initial_color;
state->target_lcd_color = logo_background_color;
lcd_state = LCD_STATE_INITIAL;
start_keyframe_animation(&startup_animation);
start_keyframe_animation(&default_startup_animation);
}
static const uint32_t red;
static const uint32_t green;
static const uint32_t blue;
inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
return user_data->led_on & (1u << num);
}
@ -295,14 +265,14 @@ void user_visualizer_suspend(visualizer_state_t* state) {
uint8_t hue = LCD_HUE(state->current_lcd_color);
uint8_t sat = LCD_SAT(state->current_lcd_color);
state->target_lcd_color = LCD_COLOR(hue, sat, 0);
start_keyframe_animation(&suspend_animation);
start_keyframe_animation(&default_suspend_animation);
}
void user_visualizer_resume(visualizer_state_t* state) {
state->current_lcd_color = initial_color;
state->target_lcd_color = logo_background_color;
lcd_state = LCD_STATE_INITIAL;
start_keyframe_animation(&startup_animation);
start_keyframe_animation(&default_startup_animation);
}
void ergodox_board_led_on(void){

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@ -32,8 +32,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "lcd_backlight_keyframes.h"
#include "system/serial_link.h"
#include "led.h"
#include "resources/resources.h"
#include "animations.h"
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
@ -48,18 +47,6 @@ static lcd_state_t lcd_state = LCD_STATE_INITIAL;
// Feel free to modify the animations below, or even add new ones if needed
// Don't worry, if the startup animation is long, you can use the keyboard like normal
// during that time
static keyframe_animation_t startup_animation = {
.num_frames = 2,
.loop = false,
.frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
.frame_functions = {
lcd_keyframe_draw_logo,
backlight_keyframe_animate_color,
},
};
static keyframe_animation_t lcd_layer_display = {
.num_frames = 1,
.loop = false,
@ -67,30 +54,6 @@ static keyframe_animation_t lcd_layer_display = {
.frame_functions = {lcd_keyframe_display_layer_and_led_states}
};
static keyframe_animation_t suspend_animation = {
.num_frames = 4,
.loop = false,
.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0, 0},
.frame_functions = {
lcd_keyframe_display_layer_text,
backlight_keyframe_animate_color,
lcd_keyframe_disable,
backlight_keyframe_disable,
},
};
static keyframe_animation_t resume_animation = {
.num_frames = 4,
.loop = false,
.frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(10000), 0},
.frame_functions = {
lcd_keyframe_enable,
backlight_keyframe_enable,
lcd_keyframe_draw_logo,
backlight_keyframe_animate_color,
},
};
// The color animation animates the LCD color when you change layers
static keyframe_animation_t color_animation = {
.num_frames = 2,
@ -109,7 +72,7 @@ void initialize_user_visualizer(visualizer_state_t* state) {
state->current_lcd_color = initial_color;
state->target_lcd_color = logo_background_color;
lcd_state = LCD_STATE_INITIAL;
start_keyframe_animation(&startup_animation);
start_keyframe_animation(&default_startup_animation);
}
void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
@ -156,12 +119,12 @@ void user_visualizer_suspend(visualizer_state_t* state) {
uint8_t hue = LCD_HUE(state->current_lcd_color);
uint8_t sat = LCD_SAT(state->current_lcd_color);
state->target_lcd_color = LCD_COLOR(hue, sat, 0);
start_keyframe_animation(&suspend_animation);
start_keyframe_animation(&default_suspend_animation);
}
void user_visualizer_resume(visualizer_state_t* state) {
state->current_lcd_color = initial_color;
state->target_lcd_color = logo_background_color;
lcd_state = LCD_STATE_INITIAL;
start_keyframe_animation(&resume_animation);
start_keyframe_animation(&default_startup_animation);
}