[Keyboard] Add Loop, Nano and Work boards from Work Louder (#12756)

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/* Copyright 2020 Neil Brian Ramirez
* Copyright 2021 drashna jael're (@drashna)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "encoder_actions.h"
#if defined(VIA_ENABLE) && defined(ENCODER_ENABLE)
# ifdef ENCODERS
static uint8_t encoder_state[ENCODERS] = {0};
static keypos_t encoder_cw[ENCODERS] = ENCODERS_CW_KEY;
static keypos_t encoder_ccw[ENCODERS] = ENCODERS_CCW_KEY;
# endif
void encoder_action_unregister(void) {
# ifdef ENCODERS
for (int index = 0; index < ENCODERS; ++index) {
if (encoder_state[index]) {
keyevent_t encoder_event = (keyevent_t) {
.key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
.pressed = false,
.time = (timer_read() | 1)
};
encoder_state[index] = 0;
action_exec(encoder_event);
}
}
# endif
}
void encoder_action_register(uint8_t index, bool clockwise) {
# ifdef ENCODERS
keyevent_t encoder_event = (keyevent_t) {
.key = clockwise ? encoder_cw[index] : encoder_ccw[index],
.pressed = true,
.time = (timer_read() | 1)
};
encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
action_exec(encoder_event);
# endif
}
void matrix_scan_kb(void) {
encoder_action_unregister();
matrix_scan_user();
}
bool encoder_update_kb(uint8_t index, bool clockwise) {
encoder_action_register(index, clockwise);
// don't return user actions, because they are in the keymap
// encoder_update_user(index, clockwise);
return true;
};
#endif

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/* Copyright 2020 Neil Brian Ramirez
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
void encoder_action_unregister(void);
void encoder_action_register(uint8_t index, bool clockwise);

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/*
Copyright 2021 Work Louder
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x574C
#define PRODUCT_ID 0x1DF8
#define DEVICE_VER 0x0001
#define MANUFACTURER Work Louder
#define PRODUCT loop
/* key matrix size */
#define MATRIX_ROWS 2
#define MATRIX_COLS 12
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { F5 }
#define MATRIX_COL_PINS { B3, B2, B1, D6, D7, B4, B5, B6, C6, C7, F7, F6 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
//#define LED_NUM_LOCK_PIN B0
//#define LED_CAPS_LOCK_PIN B1
//#define LED_SCROLL_LOCK_PIN B2
//#define LED_COMPOSE_PIN B3
//#define LED_KANA_PIN B4
//#define BACKLIGHT_PIN B7
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING
#define RGBLIGHT_DI_PIN E6
# define RGBLED_NUM 24
//# define RGBLIGHT_HUE_STEP 8
//# define RGBLIGHT_SAT_STEP 8
//# define RGBLIGHT_VAL_STEP 8
//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
# define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//# define RGBLIGHT_EFFECT_BREATHING
//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//# define RGBLIGHT_EFFECT_SNAKE
//# define RGBLIGHT_EFFECT_KNIGHT
//# define RGBLIGHT_EFFECT_CHRISTMAS
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
//# define RGBLIGHT_EFFECT_RGB_TEST
//# define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
//#endif
#define RGB_DI_PIN F1
#define DRIVER_LED_TOTAL 9
#define RGB_MATRIX_DISABLE_KEYCODES
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
// #define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
// #define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/* Bootmagic Lite key configuration */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 11
#define ENCODERS_PAD_A { D0, D2, D5 }
#define ENCODERS_PAD_B { D1, D3, D4 }
#define ENCODERS 3
#define ENCODERS_CW_KEY { { 0, 1 }, { 2, 1 }, { 4, 1 } }
#define ENCODERS_CCW_KEY { { 1, 1 }, { 3, 1 }, { 5, 1 } }

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{
"keyboard_name": "loop",
"url": "",
"maintainer": "Work Louder",
"width": 12,
"height": 1,
"layouts": {
"LAYOUT": {
"layout": [
{"label": "k00", "x": 0, "y": 0},
{"label": "k01", "x": 1, "y": 0},
{"label": "k02", "x": 2, "y": 0},
{"label": "k03", "x": 3, "y": 1, "w": 0},
{"label": "k04", "x": 4, "y": 1, "w": 0},
{"label": "k05", "x": 5, "y": 1, "w": 0},
{"label": "k06", "x": 6, "y": 1, "w": 0},
{"label": "k07", "x": 7, "y": 1, "w": 0},
{"label": "k08", "x": 8, "y": 1, "w": 0},
{"label": "k09", "x": 9, "y": 1, "w": 0},
{"label": "k0a", "x": 10, "y": 1, "w": 0},
{"label": "k0b", "x": 11, "y": 1, "w": 0},
]
}
}
}

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/* Copyright 2021 Work Louder
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[0] = LAYOUT(
KC_MUTE, KC_MPLY, R_M_TOG, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, MO(1)
),
[1] = LAYOUT(
RESET, _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, MO(2), _______
),
[2] = LAYOUT(
RESET, _______, R_M_TOG, R_M_MOD, R_M_HUI, R_M_HUD, R_M_SAI, R_M_SAD, R_M_VAI, R_M_VAD, _______, _______
)
};
// void encoder_update_user(uint8_t index, bool clockwise) {
// if (index == 0) {
// if (clockwise) {
// tap_code(KC_VOLD);
// } else {
// tap_code(KC_VOLU);
// }
// } else if (index == 2) {
// if (clockwise) {
// tap_code(KC_MPRV);
// } else {
// tap_code(KC_MNXT);
// }
// } else {
// if (clockwise) {
// rgb_matrix_step_reverse();
// } else {
// rgb_matrix_step();
// }
// }
// }

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# The default keymap for loop

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/* Copyright 2021 Work Louder
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[0] = LAYOUT_via(
KC_MUTE, KC_MPLY, R_M_TOG, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, MO(1),
KC_VOLD, KC_VOLD, KC_MPRV, KC_MNXT, R_M_MOD, R_M_RMOD
),
[1] = LAYOUT_via(
RESET, _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, MO(2), _______,
_______, _______, _______, _______, RGB_MOD, RGB_RMOD
),
[2] = LAYOUT_via(
RESET, _______, R_M_TOG, R_M_MOD, R_M_HUI, R_M_HUD, R_M_SAI, R_M_SAD, R_M_VAI, R_M_VAD, _______, _______,
_______, _______, _______, _______, R_M_MOD, R_M_RMOD
),
[3] = LAYOUT_via(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______
)
};

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VIA_ENABLE = yes
LTO_ENABLE = yes

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/* Copyright 2021 Work Louder
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "loop.h"
#if !defined(VIA_ENABLE) && defined(ENCODER_ENABLE)
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) { return false; }
if (index == 0) {
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
} else if (index == 1) {
if (clockwise) {
tap_code(KC_MPRV);
} else {
tap_code(KC_MNXT);
}
} else {
if (clockwise) {
rgb_matrix_step_reverse();
} else {
rgb_matrix_step();
}
}
return true;
}
#endif
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = {
{
{ NO_LED, NO_LED, NO_LED, 8, 7, 6, 5, 4, 3, 2, 1, 0 }
}, {
{ 36, 32 }, { 55, 32 }, { 74, 32 }, { 93, 32 }, { 112, 32 }, { 131, 32 }, { 150, 32 }, { 169, 32 }, { 188, 32 }
}, {
4, 4, 4, 4, 4, 4, 4, 4, 4
}
};
#endif

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/* Copyright 2021 Work Louder
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#include "encoder_actions.h"
#include "rgb_functions.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b } \
}
#define LAYOUT_via( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k00_a, k00_b, k01_a, k01_b, k02_a, k02_b \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
{ k00_a, k00_b, k01_a, k01_b, k02_a, k02_b } \
}

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/*
Copyright 2021 Drashna Jael're
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef TAP_CODE_DELAY
# define TAP_CODE_DELAY 10
#endif

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# Work Louder Loop Pad
![loop](https://worklouder.cc/wp-content/uploads/2021/02/LAST-1536x960.png)
A 9 key macro pad with 3 encoders and RGB.
* Keyboard Maintainer: [Work Louder](https://github.com/drashna)
* Hardware Supported: An ATmega32u4 based macro pad with per key and underglow RGB
* Hardware Availability: [Work Louder](https://shop.worklouder.cc/)
Make example for this keyboard (after setting up your build environment):
make work_louder/loop:default
Flashing example for this keyboard:
make work_louder/loop:default:flash
Enter bootloader to flash the keyboard, you do either:
* Hold down the right most key while plugging in the keyboard
* Hold the third encoder down, and hit the first encoder
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
SRC += encoder_actions.c rgb_functions.c

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/*
Copyright 2021 Drashna Jael're
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x574C
#define PRODUCT_ID 0xE6EF
#define DEVICE_VER 0x0001
#define MANUFACTURER Work Louder
#define PRODUCT nano
/* key matrix size */
#define MATRIX_ROWS 1
#ifdef VIA_ENABLE
# define MATRIX_COLS 5
#else
# define MATRIX_COLS 3
#endif
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { F7 }
#define MATRIX_COL_PINS { B5, B6, C6 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
//#define LED_NUM_LOCK_PIN B0
//#define LED_CAPS_LOCK_PIN B1
//#define LED_SCROLL_LOCK_PIN B2
//#define LED_COMPOSE_PIN B3
//#define LED_KANA_PIN B4
//#define BACKLIGHT_PIN B7
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING
#define RGBLIGHT_DI_PIN C7
# define RGBLED_NUM 6
//# define RGBLIGHT_HUE_STEP 8
//# define RGBLIGHT_SAT_STEP 8
//# define RGBLIGHT_VAL_STEP 8
//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
# define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//# define RGBLIGHT_EFFECT_BREATHING
//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//# define RGBLIGHT_EFFECT_SNAKE
//# define RGBLIGHT_EFFECT_KNIGHT
//# define RGBLIGHT_EFFECT_CHRISTMAS
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
//# define RGBLIGHT_EFFECT_RGB_TEST
//# define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
//#endif
#define RGB_DI_PIN F6
#define DRIVER_LED_TOTAL 2
#define RGB_MATRIX_DISABLE_KEYCODES
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
// #define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
// #define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/* Bootmagic Lite key configuration */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 3
#define ENCODERS_PAD_A { D7 }
#define ENCODERS_PAD_B { B4 }
#define ENCODERS 1
#define ENCODERS_CW_KEY { { 3, 0 } }
#define ENCODERS_CCW_KEY { { 4, 0 } }

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{
"keyboard_name": "nano",
"url": "",
"maintainer": "Work Louder",
"width": 3,
"height": 1,
"layouts": {
"LAYOUT": {
"layout": [
{"label": "k00", "x": 0, "y": 0},
{"label": "k01", "x": 1, "y": 0},
{"label": "k02", "x": 2, "y": 0},
]
}
}
}

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/* Copyright 2021 Drashna Jael're
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[0] = LAYOUT(
KC_PSCR, KC_LSFT, MO(1)
),
[1] = LAYOUT(
RESET, KC_LCTL, _______
)
};
// void encoder_update_user(uint8_t index, bool clockwise) {
// if (clockwise) {
// tap_code(KC_PGDN);
// } else {
// tap_code(KC_PGUP);
// }
// }

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# The default keymap for nano

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/* Copyright 2021 Drashna Jael're
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[0] = LAYOUT_via(
KC_PSCR, MACRO00, MO(1),
KC_PGDN, KC_PGUP
),
[1] = LAYOUT_via(
RESET, MACRO01, _______,
_______, _______
),
[2] = LAYOUT_via(
_______, _______, _______,
_______, _______
),
[3] = LAYOUT_via(
_______, _______, _______,
_______, _______
)
};

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VIA_ENABLE = yes
LTO_ENABLE = yes

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/* Copyright 2021 Drashna Jael're
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "nano.h"
#if !defined(VIA_ENABLE) && defined(ENCODER_ENABLE)
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) { return false; }
if (clockwise) {
tap_code(KC_PGDN);
} else {
tap_code(KC_PGUP);
}
return true;
}
#endif
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = {
{
{ NO_LED, 1, 0 }
}, {
{ 103, 32 }, { 122, 32 }
}, {
4, 4
}
};
#endif

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/* Copyright 2021 Drashna Jael're
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#include "encoder_actions.h"
#include "rgb_functions.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02 \
) { \
{ k00, k01, k02 } \
}
#define LAYOUT_via( \
k00, k01, k02, \
k00_a, k00_b \
) { \
{ k00, k01, k02, k00_a, k00_b } \
}

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/*
Copyright 2021 Drashna Jael're
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef TAP_CODE_DELAY
# define TAP_CODE_DELAY 10
#endif

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# Work Louder Nano pad
![nano](https://worklouder.cc/wp-content/uploads/2021/02/LAST-1536x960.png)
A 2 key macro pad with an encoder and RGB
* Keyboard Maintainer: [Work Louder](https://github.com/drashna)
* Hardware Supported: An ATmega32u4 based macro pad with per key and underglow RGB
* Hardware Availability: [Work Louder](https://shop.worklouder.cc/)
Make example for this keyboard (after setting up your build environment):
make work_louder/nano:default
Flashing example for this keyboard:
make work_louder/nano:default:flash
Enter bootloader to flash the keyboard, you do either:
* Hold down the right most key while plugging in the keyboard (furthest from encoder)
* Hold the third key down, and hit the encoder.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
SRC += encoder_actions.c rgb_functions.c

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/* Copyright 2021 Drashna Jael're
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "rgb_functions.h"
#if defined(RGBLIGHT_ENABLE) && defined(RGB_MATRIX_EANBLE)
# undef RGB_DI_PIN
# define RGBLIGHT_DI_PIN
# include "ws2812.c"
void rgblight_call_driver(LED_TYPE *start_led, uint8_t num_leds) {
ws2812_setleds(start_led, num_leds);
}
#endif
#ifdef RGB_MATRIX_ENABLE
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
if (!process_record_user(keycode, record)) { return false; }
if (record->event.pressed) {
switch(keycode) {
case RGB_MATRIX_TOGGLE: // toggle rgb matrix
rgb_matrix_toggle();
return false;
case RGB_MATRIX_MODE_INC:
rgb_matrix_step();
return false;
case RGB_MATRIX_MODE_DEC:
rgb_matrix_step_reverse();
return false;
case RGB_MATRIX_HUE_INC:
rgb_matrix_increase_hue();
return false;
case RGB_MATRIX_HUE_DEC:
rgb_matrix_decrease_hue();
return false;
case RGB_MATRIX_SAT_INC:
rgb_matrix_increase_sat();
return false;
case RGB_MATRIX_SAT_DEC:
rgb_matrix_decrease_sat();
return false;
case RGB_MATRIX_VAL_INC:
rgb_matrix_increase_val();
return false;
case RGB_MATRIX_VAL_DEC:
rgb_matrix_decrease_val();
return false;
default:
break;
}
}
return true;
}
#endif

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/* Copyright 2020 Neil Brian Ramirez
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#ifndef VIA_ENABLE
# ifndef RGB_MATRIX_TOGGLE
# define RGB_MATRIX_TOGGLE KC_F15
# endif
# ifndef RGB_MATRIX_MODE_INC
# define RGB_MATRIX_MODE_INC KC_F16
# endif
# ifndef RGB_MATRIX_MODE_DEC
# define RGB_MATRIX_MODE_DEC KC_F17
# endif
# ifndef RGB_MATRIX_HUE_INC
# define RGB_MATRIX_HUE_INC KC_F18
# endif
# ifndef RGB_MATRIX_HUE_DEC
# define RGB_MATRIX_HUE_DEC KC_F19
# endif
# ifndef RGB_MATRIX_SAT_INC
# define RGB_MATRIX_SAT_INC KC_F20
# endif
# ifndef RGB_MATRIX_SAT_DEC
# define RGB_MATRIX_SAT_DEC KC_F21
# endif
# ifndef RGB_MATRIX_VAL_INC
# define RGB_MATRIX_VAL_INC KC_F22
# endif
# ifndef RGB_MATRIX_VAL_DEC
# define RGB_MATRIX_VAL_DEC KC_F23
# endif
#else
# ifndef RGB_MATRIX_TOGGLE
# define RGB_MATRIX_TOGGLE USER00
# endif
# ifndef RGB_MATRIX_MODE_INC
# define RGB_MATRIX_MODE_INC USER01
# endif
# ifndef RGB_MATRIX_MODE_DEC
# define RGB_MATRIX_MODE_DEC USER02
# endif
# ifndef RGB_MATRIX_HUE_INC
# define RGB_MATRIX_HUE_INC USER03
# endif
# ifndef RGB_MATRIX_HUE_DEC
# define RGB_MATRIX_HUE_DEC USER04
# endif
# ifndef RGB_MATRIX_SAT_INC
# define RGB_MATRIX_SAT_INC USER05
# endif
# ifndef RGB_MATRIX_SAT_DEC
# define RGB_MATRIX_SAT_DEC USER06
# endif
# ifndef RGB_MATRIX_VAL_INC
# define RGB_MATRIX_VAL_INC USER07
# endif
# ifndef RGB_MATRIX_VAL_DEC
# define RGB_MATRIX_VAL_DEC USER08
# endif
#endif
#define R_M_TOG RGB_MATRIX_TOGGLE
#define R_M_MOD RGB_MATRIX_MODE_INC
#define R_M_RMOD RGB_MATRIX_MODE_DEC
#define R_M_HUI RGB_MATRIX_HUE_INC
#define R_M_HUD RGB_MATRIX_HUE_DEC
#define R_M_SAI RGB_MATRIX_SAT_INC
#define R_M_SAD RGB_MATRIX_SAT_DEC
#define R_M_VAI RGB_MATRIX_VAL_INC
#define R_M_VAD RGB_MATRIX_VAL_DEC

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/*
Copyright 2021 Drashna Jael're
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x574C
#define PRODUCT_ID 0xDCD0
#define DEVICE_VER 0x0001
#define MANUFACTURER Work Louder
#define PRODUCT Work Board
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 13
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { F0, F1, F4, F5 }
#define MATRIX_COL_PINS { D3, D5, D4, D6, D7, B4, B5, B6, C6, C7, F7, F6, E6 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define LED_NUM_LOCK_PIN B2
#define LED_CAPS_LOCK_PIN B3
#define LED_SCROLL_LOCK_PIN B7
//#define LED_COMPOSE_PIN B3
//#define LED_KANA_PIN B4
//#define BACKLIGHT_PIN B7
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING
#define RGBLIGHT_DI_PIN D2
# define RGBLED_NUM 26
//# define RGBLIGHT_HUE_STEP 8
//# define RGBLIGHT_SAT_STEP 8
//# define RGBLIGHT_VAL_STEP 8
# define RGBLIGHT_LIMIT_VAL 100 /* The maximum brightness level */
# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
# define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//# define RGBLIGHT_EFFECT_BREATHING
//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//# define RGBLIGHT_EFFECT_SNAKE
//# define RGBLIGHT_EFFECT_KNIGHT
//# define RGBLIGHT_EFFECT_CHRISTMAS
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
//# define RGBLIGHT_EFFECT_RGB_TEST
//# define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
//#endif
#define RGB_DI_PIN D0
#define DRIVER_LED_TOTAL 50
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 100
#define RGB_MATRIX_DISABLE_KEYCODES
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
// #define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
// #define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
#define ENCODERS_PAD_A { B0 }
#define ENCODERS_PAD_B { B1 }
#define ENCODERS 1
#define ENCODERS_CW_KEY { { 12, 1 } }
#define ENCODERS_CCW_KEY { { 12, 2 } }
/* Bootmagic Lite key configuration */
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0

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{
"keyboard_name": "work board",
"url": "",
"maintainer": "Work Louder",
"width": 13,
"height": 4,
"layouts": {
"LAYOUT_2u_space": {
"layout": [
{ "x": 0, "y": 0 },
{ "x": 1, "y": 0 },
{ "x": 2, "y": 0 },
{ "x": 3, "y": 0 },
{ "x": 4, "y": 0 },
{ "x": 5, "y": 0 },
{ "x": 6, "y": 0 },
{ "x": 7, "y": 0 },
{ "x": 8, "y": 0 },
{ "x": 9, "y": 0 },
{ "x": 10, "y": 0 },
{ "x": 11, "y": 0 },
{ "x": 12, "y": 0 },
{ "x": 0, "y": 1 },
{ "x": 1, "y": 1 },
{ "x": 2, "y": 1 },
{ "x": 3, "y": 1 },
{ "x": 4, "y": 1 },
{ "x": 5, "y": 1 },
{ "x": 6, "y": 1 },
{ "x": 7, "y": 1 },
{ "x": 8, "y": 1 },
{ "x": 9, "y": 1 },
{ "x": 10, "y": 1 },
{ "x": 11, "y": 1 },
{ "x": 0, "y": 2 },
{ "x": 1, "y": 2 },
{ "x": 2, "y": 2 },
{ "x": 3, "y": 2 },
{ "x": 4, "y": 2 },
{ "x": 5, "y": 2 },
{ "x": 6, "y": 2 },
{ "x": 7, "y": 2 },
{ "x": 8, "y": 2 },
{ "x": 9, "y": 2 },
{ "x": 10, "y": 2 },
{ "x": 11, "y": 2 },
{ "x": 0, "y": 3 },
{ "x": 1, "y": 3 },
{ "x": 2, "y": 3 },
{ "x": 3, "y": 3 },
{ "x": 4, "y": 3 },
{ "x": 5, "y": 3, "w": 2 },
{ "x": 7, "y": 3 },
{ "x": 8, "y": 3 },
{ "x": 9, "y": 3 },
{ "x": 10, "y": 3 },
{ "x": 11, "y": 3 }
]
},
"LAYOUT": {
"layout": [
{ "x": 0, "y": 0 },
{ "x": 1, "y": 0 },
{ "x": 2, "y": 0 },
{ "x": 3, "y": 0 },
{ "x": 4, "y": 0 },
{ "x": 5, "y": 0 },
{ "x": 6, "y": 0 },
{ "x": 7, "y": 0 },
{ "x": 8, "y": 0 },
{ "x": 9, "y": 0 },
{ "x": 10, "y": 0 },
{ "x": 11, "y": 0 },
{ "x": 12, "y": 0 },
{ "x": 0, "y": 1 },
{ "x": 1, "y": 1 },
{ "x": 2, "y": 1 },
{ "x": 3, "y": 1 },
{ "x": 4, "y": 1 },
{ "x": 5, "y": 1 },
{ "x": 6, "y": 1 },
{ "x": 7, "y": 1 },
{ "x": 8, "y": 1 },
{ "x": 9, "y": 1 },
{ "x": 10, "y": 1 },
{ "x": 11, "y": 1 },
{ "x": 0, "y": 2 },
{ "x": 1, "y": 2 },
{ "x": 2, "y": 2 },
{ "x": 3, "y": 2 },
{ "x": 4, "y": 2 },
{ "x": 5, "y": 2 },
{ "x": 6, "y": 2 },
{ "x": 7, "y": 2 },
{ "x": 8, "y": 2 },
{ "x": 9, "y": 2 },
{ "x": 10, "y": 2 },
{ "x": 11, "y": 2 },
{ "x": 0, "y": 3 },
{ "x": 1, "y": 3 },
{ "x": 2, "y": 3 },
{ "x": 3, "y": 3 },
{ "x": 4, "y": 3 },
{ "x": 5, "y": 3 },
{ "x": 6, "y": 3 },
{ "x": 7, "y": 3 },
{ "x": 8, "y": 3 },
{ "x": 9, "y": 3 },
{ "x": 10, "y": 3 },
{ "x": 11, "y": 3 }
]
}
}
}

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/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum planck_layers {
_QWERTY,
_COLEMAK,
_DVORAK,
_LOWER,
_RAISE,
_ADJUST
};
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
};
enum tap_dances {
ENC_TAP,
};
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, TD(ENC_TAP),
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Esc | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, _______,
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Esc | A | O | E | U | I | D | H | T | N | S | / |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = LAYOUT(
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, _______,
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT ,
KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | Home | End | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, _______,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, _______,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
/* Adjust (Lower + Raise)
* v------------------------RGB CONTROL--------------------v
* ,-----------------------------------------------------------------------------------.
* | | Reset|Debug | RGB |RGBMOD| HUE+ | HUE- | SAT+ | SAT- |BRGTH+|BRGTH-| Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | |MUSmod|Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof|TermOn|TermOf| | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT(
_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL , _______,
_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______,
_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
void dance_enc_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code(KC_MPLY);
} else if (state->count == 2) {
register_code(KC_MNXT);
} else {
register_code(KC_MPRV);
}
}
void dance_enc_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code(KC_MPLY);
} else if (state->count == 2) {
unregister_code(KC_MNXT);
} else {
unregister_code(KC_MPRV);
}
}
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[ENC_TAP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_enc_finished, dance_enc_reset),
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
}
return true;
}

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# The default keymap for work

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TAP_DANCE_ENABLE = yes

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/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum planck_layers {
_QWERTY,
_LOWER,
_RAISE,
_ADJUST
};
enum tap_dances {
ENC_TAP,
};
#define LOWER KC_FN13
#define RAISE KC_FN23
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_via(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, USER09,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_VOLD,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , KC_VOLU,
KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
[_LOWER] = LAYOUT_via(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, _______,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, KC_PGDN,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______, KC_PGUP,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
[_RAISE] = LAYOUT_via(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, _______,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, KC_DOWN,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______, KC_UP,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
[_ADJUST] = LAYOUT_via(
_______, RESET, _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL , R_M_TOG,
_______, _______, MU_MOD, R_M_TOG, R_M_MOD, R_M_HUI, R_M_HUD, R_M_SAI, R_M_SAD, R_M_VAI, R_M_VAD, _______, R_M_HUI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, R_M_HUD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
void dance_enc_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code(KC_MPLY);
} else if (state->count == 2) {
register_code(KC_MNXT);
} else {
register_code(KC_MPRV);
}
}
void dance_enc_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code(KC_MPLY);
} else if (state->count == 2) {
unregister_code(KC_MNXT);
} else {
unregister_code(KC_MPRV);
}
}
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[ENC_TAP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_enc_finished, dance_enc_reset),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (keycode == USER09) {
preprocess_tap_dance(TD(ENC_TAP), record);
return process_tap_dance(TD(ENC_TAP), record);
}
return true;
}

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VIA_ENABLE = yes
TAP_DANCE_ENABLE = yes

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/*
Copyright 2021 Drashna Jael're
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef TAP_CODE_DELAY
# define TAP_CODE_DELAY 10
#endif

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# Work Louder Work Board
![work](https://worklouder.cc/wp-content/uploads/2021/02/LAST-1536x960.png)
A 40% ortho keyboard with an encoder and per key and underglow RGB
* Keyboard Maintainer: [Work Louder](https://github.com/drashna)
* Hardware Supported: An ATmega32u4 based 40% with per key and underglow RGB
* Hardware Availability: [Work Louder](https://shop.worklouder.cc/)
Make example for this keyboard (after setting up your build environment):
make work_louder/work:default
Flashing example for this keyboard:
make work_louder/work:default:flash
Enter bootloader to flash the keyboard, you do either:
* Hold down the key in the left and top most position while plugging in the keyboard
* Hold the RAISE and LOWER keys and hit Q
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes
LTO_ENABLE = yes
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
SRC += encoder_actions.c rgb_functions.c

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/* Copyright 2021 Drashna Jael're
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "work_board.h"
#if !defined(VIA_ENABLE) && defined(ENCODER_ENABLE)
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) { return false; }
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
return true;
}
#endif
#ifdef OLED_DRIVER_ENABLE
# ifdef RGB_MATRIX_ENABLE
# error Cannot run OLED and Per Key RGB at the same time due to pin conflicts
# endif
__attribute__((weak)) oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_90; }
__attribute__((weak)) void oled_task_user(void) {
oled_write_P(PSTR("LAYER"), false);
oled_write_P(PSTR("Lower"), layer_state_is(3));
oled_write_P(PSTR("Raise"), layer_state_is(4));
oled_write_P(PSTR("Adjst"), layer_state_is(5));
led_t led_usb_state = host_keyboard_led_state();
oled_write_P(PSTR("Lock:"), false);
oled_write_P(PSTR(" "), false);
oled_write_P(PSTR("N"), led_usb_state.num_lock);
oled_write_P(PSTR("C"), led_usb_state.caps_lock);
oled_write_ln_P(PSTR("S"), led_usb_state.scroll_lock);
uint8_t modifiers = get_mods() | get_oneshot_mods();
oled_write_P(PSTR("Mods:"), false);
oled_write_P(PSTR(" "), false);
oled_write_P(PSTR("S"), (modifiers & MOD_MASK_SHIFT));
oled_write_P(PSTR("C"), (modifiers & MOD_MASK_CTRL));
oled_write_P(PSTR("A"), (modifiers & MOD_MASK_ALT));
oled_write_P(PSTR("G"), (modifiers & MOD_MASK_GUI));
/* Show Ctrl-Gui Swap options */
static const char PROGMEM logo[][2][3] = {
{{0x97, 0x98, 0}, {0xb7, 0xb8, 0}},
{{0x95, 0x96, 0}, {0xb5, 0xb6, 0}},
};
oled_write_P(PSTR("BTMGK"), false);
oled_write_P(PSTR(" "), false);
oled_write_P(logo[0][0], !keymap_config.swap_lctl_lgui);
oled_write_P(logo[1][0], keymap_config.swap_lctl_lgui);
oled_write_P(PSTR(" "), false);
oled_write_P(logo[0][1], !keymap_config.swap_lctl_lgui);
oled_write_P(logo[1][1], keymap_config.swap_lctl_lgui);
oled_write_P(PSTR(" NKRO"), keymap_config.nkro);
}
#endif
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
{ 49, 48, 47, 46, 45, 43, 42, 41, 40, 39, 38, 37},
{ 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36 },
{ 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13 },
{ 0, 1, 2, 3, 4, 5, 7, 8, 9, 10, 11, 12 },
}, {
{ 223, 63 }, { 203, 63 }, { 183, 63 }, { 162, 63 }, { 142, 63 }, { 122, 63 }, { 101, 63 }, { 81, 63 }, { 61, 63 }, { 40, 63 }, { 20, 63 }, { 0, 63 },
{ 0, 42 }, { 20, 42 }, { 40, 42 }, { 61, 42 }, { 81, 42 }, { 101, 42 }, { 122, 42 }, { 142, 42 }, { 162, 42 }, { 183, 42 }, { 203, 42 }, { 223, 42 },
{ 223, 21 }, { 203, 21 }, { 183, 21 }, { 162, 21 }, { 142, 21 }, { 122, 21 }, { 101, 21 }, { 81, 21 }, { 61, 21 }, { 40, 21 }, { 20, 21 }, { 0, 21 },
{ 0, 0 }, { 20, 0 }, { 40, 0 }, { 61, 0 }, { 81, 0 }, { 101, 0 }, { 122, 0 }, { 132, 0 }, { 142, 0 }, { 162, 0 }, { 183, 0 }, { 203, 0 }, { 223, 0 },
}, {
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
1, 1, 1, 1, 1, 4,4,4, 1, 1, 1, 1, 1
} };
#endif

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/* Copyright 2021 Drashna Jael're
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#include "encoder_actions.h"
#include "rgb_functions.h"
#define ___ KC_NO
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_2u_space( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, ___ }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, ___ }, \
{ k30, k31, k32, k33, k34, k35, ___, k37, k38, k39, k3a, k3b, ___ } \
}
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, ___ }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, ___ }, \
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, ___ } \
}
#define LAYOUT_2u_space_via( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k0c_a, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k0c_b, \
k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k0c_a }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k0c_b }, \
{ k30, k31, k32, k33, k34, k35, ___, k37, k38, k39, k3a, k3b, ___ } \
}
#define LAYOUT_via( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k0c_a, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k0c_b, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k0c_a }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k0c_b }, \
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, ___ } \
}