From 2cef3465e81d7f828f9178e01177964e6653878e Mon Sep 17 00:00:00 2001 From: Jack Humbert Date: Tue, 18 Apr 2023 12:35:09 -0400 Subject: [PATCH] add docusaurus, convert notes/tips, ids --- .vscode/extensions.json | 5 +- docs/.gitignore | 20 + docs/ChangeLog/20200530.md | 2 +- docs/ChangeLog/20210828.md | 6 +- docs/ChangeLog/20220528.md | 12 +- docs/ChangeLog/20221126.md | 6 +- docs/README.md | 12 +- docs/api_docs.md | 14 +- docs/audio_driver.md | 24 +- docs/babel.config.js | 3 + docs/breaking_changes.md | 2 +- docs/cli.md | 12 +- docs/cli_development.md | 6 +- docs/config_options.md | 8 +- docs/configurator_default_keymaps.md | 16 +- docs/configurator_step_by_step.md | 42 +- docs/contributing.md | 8 +- docs/custom_quantum_functions.md | 26 +- docs/data_driven_config.md | 2 +- docs/documentation_best_practices.md | 24 +- docs/documentation_templates.md | 2 +- docs/docusaurus.config.js | 150 + docs/driver_installation_zadig.md | 18 +- docs/eeprom_driver.md | 60 +- docs/faq_build.md | 2 +- docs/faq_debug.md | 4 +- docs/faq_misc.md | 2 +- docs/feature_advanced_keycodes.md | 22 +- docs/feature_audio.md | 6 +- docs/feature_auto_shift.md | 6 +- docs/feature_autocorrect.md | 46 +- docs/feature_backlight.md | 30 +- docs/feature_bootmagic.md | 14 +- docs/feature_caps_word.md | 14 +- docs/feature_combo.md | 6 +- docs/feature_converters.md | 22 +- docs/feature_debounce_type.md | 18 +- docs/feature_digitizer.md | 24 +- docs/feature_dynamic_macros.md | 6 +- docs/feature_encoders.md | 32 +- docs/feature_joystick.md | 48 +- docs/feature_key_overrides.md | 34 +- docs/feature_layers.md | 24 +- docs/feature_leader_key.md | 72 +- docs/feature_led_indicators.md | 18 +- docs/feature_led_matrix.md | 60 +- docs/feature_macros.md | 18 +- docs/feature_oled_driver.md | 28 +- docs/feature_os_detection.md | 6 +- docs/feature_pointing_device.md | 34 +- docs/feature_programmable_button.md | 48 +- docs/feature_ps2_mouse.md | 30 +- docs/feature_rgb_matrix.md | 142 +- docs/feature_rgblight.md | 48 +- docs/feature_secure.md | 6 +- docs/feature_send_string.md | 6 +- docs/feature_sequencer.md | 6 +- docs/feature_split_keyboard.md | 78 +- docs/feature_st7565.md | 6 +- docs/feature_stenography.md | 32 +- docs/feature_swap_hands.md | 2 +- docs/feature_tap_dance.md | 30 +- docs/feature_tri_layer.md | 4 +- docs/feature_unicode.md | 32 +- docs/feature_userspace.md | 6 +- docs/flash_driver.md | 4 +- docs/flashing_bootloadhid.md | 6 +- docs/getting_started_github.md | 6 +- docs/gpio_control.md | 6 +- docs/hand_wire.md | 2 +- docs/hardware_keyboard_guidelines.md | 18 +- docs/i2c_driver.md | 20 +- docs/isp_flashing_guide.md | 42 +- docs/ja/cli_development.md | 6 +- docs/ja/configurator_step_by_step.md | 36 +- docs/ja/contributing.md | 6 +- docs/ja/custom_quantum_functions.md | 6 +- docs/ja/documentation_best_practices.md | 24 +- docs/ja/driver_installation_zadig.md | 6 +- docs/ja/feature_audio.md | 6 +- docs/ja/feature_auto_shift.md | 6 +- docs/ja/feature_bootmagic.md | 12 +- docs/ja/feature_combo.md | 6 +- docs/ja/feature_dynamic_macros.md | 6 +- docs/ja/feature_layers.md | 6 +- docs/ja/feature_led_indicators.md | 12 +- docs/ja/feature_macros.md | 12 +- docs/ja/feature_split_keyboard.md | 30 +- docs/ja/feature_tap_dance.md | 6 +- docs/ja/feature_unicode.md | 24 +- docs/ja/feature_userspace.md | 6 +- docs/ja/flashing_bootloadhid.md | 6 +- docs/ja/getting_started_github.md | 6 +- docs/ja/hardware_avr.md | 6 +- docs/ja/hardware_keyboard_guidelines.md | 12 +- docs/ja/isp_flashing_guide.md | 36 +- docs/ja/keycodes.md | 12 +- docs/ja/keycodes_basic.md | 6 +- docs/ja/newbs.md | 6 +- docs/ja/newbs_building_firmware.md | 12 +- .../newbs_building_firmware_configurator.md | 6 +- docs/ja/newbs_getting_started.md | 36 +- .../ja/newbs_git_resolving_merge_conflicts.md | 6 +- docs/ja/newbs_git_resynchronize_a_branch.md | 12 +- docs/ja/newbs_git_using_your_master_branch.md | 12 +- docs/ja/newbs_learn_more_resources.md | 2 +- docs/ja/one_shot_keys.md | 6 +- docs/ja/other_vscode.md | 12 +- docs/ja/ref_functions.md | 12 +- docs/ja/reference_configurator_support.md | 24 +- docs/ja/serial_driver.md | 12 +- docs/ja/tap_hold.md | 24 +- docs/keycodes.md | 56 +- docs/keycodes_basic.md | 6 +- docs/keycodes_magic.md | 2 +- docs/keymap.md | 4 +- docs/newbs.md | 8 +- docs/newbs_building_firmware.md | 20 +- docs/newbs_building_firmware_configurator.md | 6 +- docs/newbs_building_firmware_workflow.md | 30 +- docs/newbs_flashing.md | 6 +- docs/newbs_getting_started.md | 96 +- docs/newbs_git_resolving_merge_conflicts.md | 6 +- docs/newbs_git_resynchronize_a_branch.md | 12 +- docs/newbs_git_using_your_master_branch.md | 20 +- docs/newbs_learn_more_resources.md | 2 +- docs/newbs_testing_debugging.md | 2 +- docs/one_shot_keys.md | 6 +- docs/other_vscode.md | 6 +- docs/package-lock.json | 12659 ++++++++++++++++ docs/package.json | 43 + docs/platformdev_chibios_earlyinit.md | 8 +- docs/platformdev_rp2040.md | 16 +- docs/platformdev_selecting_arm_mcu.md | 10 +- docs/porting_your_keyboard_to_qmk.md | 12 +- docs/pr_checklist.md | 2 +- docs/quantum_keycodes.md | 2 +- docs/quantum_painter.md | 88 +- docs/quantum_painter_lvgl.md | 25 +- docs/quantum_painter_qff.md | 14 +- docs/quantum_painter_qgf.md | 16 +- docs/quantum_painter_rle.md | 2 +- docs/ref_functions.md | 14 +- docs/reference_configurator_support.md | 24 +- docs/reference_info_json.md | 6 +- docs/serial_driver.md | 31 +- docs/sidebars.js | 33 + docs/src/components/HomepageFeatures/index.js | 64 + .../HomepageFeatures/styles.module.css | 11 + docs/src/css/custom.css | 30 + docs/src/pages/index.js | 41 + docs/src/pages/index.module.css | 23 + docs/src/pages/markdown-page.md | 7 + docs/static/.nojekyll | 0 docs/static/img/favicon.ico | Bin 0 -> 3626 bytes docs/support_deprecation_policy.md | 12 +- docs/syllabus.md | 1 - docs/tap_hold.md | 58 +- docs/test/README.md | 41 + docs/translating.md | 2 +- docs/understanding_qmk.md | 12 +- docs/unit_testing.md | 2 +- docs/ws2812_driver.md | 6 +- docs/zh-cn/README.md | 12 +- docs/zh-cn/configurator_step_by_step.md | 42 +- docs/zh-cn/contributing.md | 6 +- docs/zh-cn/custom_quantum_functions.md | 12 +- docs/zh-cn/driver_installation_zadig.md | 18 +- docs/zh-cn/flashing_bootloadhid.md | 6 +- docs/zh-cn/getting_started_github.md | 6 +- docs/zh-cn/newbs.md | 6 +- docs/zh-cn/newbs_building_firmware.md | 12 +- .../newbs_building_firmware_configurator.md | 6 +- docs/zh-cn/newbs_getting_started.md | 36 +- .../newbs_git_resolving_merge_conflicts.md | 6 +- .../zh-cn/newbs_git_resynchronize_a_branch.md | 12 +- .../newbs_git_using_your_master_branch.md | 18 +- docs/zh-cn/newbs_learn_more_resources.md | 2 +- docs/zh-cn/other_vscode.md | 12 +- docs/zh-cn/reference_configurator_support.md | 24 +- 180 files changed, 15192 insertions(+), 785 deletions(-) create mode 100644 docs/.gitignore create mode 100644 docs/babel.config.js create mode 100644 docs/docusaurus.config.js create mode 100644 docs/package-lock.json create mode 100644 docs/package.json create mode 100644 docs/sidebars.js create mode 100644 docs/src/components/HomepageFeatures/index.js create mode 100644 docs/src/components/HomepageFeatures/styles.module.css create mode 100644 docs/src/css/custom.css create mode 100644 docs/src/pages/index.js create mode 100644 docs/src/pages/index.module.css create mode 100644 docs/src/pages/markdown-page.md create mode 100644 docs/static/.nojekyll create mode 100644 docs/static/img/favicon.ico create mode 100644 docs/test/README.md diff --git a/.vscode/extensions.json b/.vscode/extensions.json index 889d9d610eb..cd3b67137f6 100644 --- a/.vscode/extensions.json +++ b/.vscode/extensions.json @@ -1,10 +1,11 @@ // Suggested extensions { "recommendations": [ - "EditorConfig.EditorConfig", + "editorconfig.editorconfig", "xaver.clang-format", "ms-vscode.cpptools", "bierner.github-markdown-preview", - "donjayamanne.git-extension-pack" + "donjayamanne.git-extension-pack", + "kevgo.vscode-markdown-ide" ] } diff --git a/docs/.gitignore b/docs/.gitignore new file mode 100644 index 00000000000..b2d6de30624 --- /dev/null +++ b/docs/.gitignore @@ -0,0 +1,20 @@ +# Dependencies +/node_modules + +# Production +/build + +# Generated files +.docusaurus +.cache-loader + +# Misc +.DS_Store +.env.local +.env.development.local +.env.test.local +.env.production.local + +npm-debug.log* +yarn-debug.log* +yarn-error.log* diff --git a/docs/ChangeLog/20200530.md b/docs/ChangeLog/20200530.md index 9def9ae1235..990c0cb6986 100644 --- a/docs/ChangeLog/20200530.md +++ b/docs/ChangeLog/20200530.md @@ -236,4 +236,4 @@ Old `fn_actions` action | New QMK keycode `ACTION_LAYER_TOGGLE(layer)` | `TG(layer)` `ACTION_MODS_ONESHOT(mod)` | `OSM(mod)` `ACTION_MODS_TAP_KEY(mod, kc)` | `MT(mod, kc)` -`ACTION_MODS_KEY(mod, kc)`
e.g. `ACTION_MODS_KEY(MOD_LCTL, KC_0)` | `MOD(kc)`
e.g. `LCTL(KC_0)` +`ACTION_MODS_KEY(mod, kc)`
e.g. `ACTION_MODS_KEY(MOD_LCTL, KC_0)` | `MOD(kc)`
e.g. `LCTL(KC_0)` diff --git a/docs/ChangeLog/20210828.md b/docs/ChangeLog/20210828.md index f96283e6ad4..d8a19cc5827 100644 --- a/docs/ChangeLog/20210828.md +++ b/docs/ChangeLog/20210828.md @@ -160,7 +160,11 @@ Split keyboards gained a significant amount of improvements during this breaking * Make solo half of split keyboards (more) usable. ([#13523](https://github.com/qmk/qmk_firmware/pull/13523)) -- allows the slave to be disconnected, enabling one-handed use. * Switch split_common to CRC subsystem ([#13418](https://github.com/qmk/qmk_firmware/pull/13418)) -!> If you're updating your split keyboard, you will need to flash both sides of the split with the your firmware. +:::caution + +If you're updating your split keyboard, you will need to flash both sides of the split with the your firmware. + +::: ### Teensy 4.x support ([#13056](https://github.com/qmk/qmk_firmware/pull/13056), [#13076](https://github.com/qmk/qmk_firmware/pull/13076), [#13077](https://github.com/qmk/qmk_firmware/pull/13077)) :id=teensy-4-x-support diff --git a/docs/ChangeLog/20220528.md b/docs/ChangeLog/20220528.md index 1265c81206d..0686d056acc 100644 --- a/docs/ChangeLog/20220528.md +++ b/docs/ChangeLog/20220528.md @@ -20,13 +20,21 @@ The QMK CLI has new commands added to be able to generate images and fonts for Q See the [Quantum Painter documentation](quantum_painter.md) for more information on how to set up the displays as well as how to convert images and fonts. -!> Quantum Painter is not supported on AVR due to complexity and size constraints. Boards based on AVR such as ProMicro or Elite-C builds will not be able to leverage Quantum Painter. +:::caution + +Quantum Painter is not supported on AVR due to complexity and size constraints. Boards based on AVR such as ProMicro or Elite-C builds will not be able to leverage Quantum Painter. + +::: ### Encoder Mapping ([#13286](https://github.com/qmk/qmk_firmware/pull/13286)) :id=encoder-mapping One of the long-standing complaints with Encoders is that there has been no easy way to configure them in user keymaps. [#13286](https://github.com/qmk/qmk_firmware/pull/13286) added support for [Encoder Mapping](feature_encoders.md#encoder-map), which allows users to define encoder functionality in a similar way to their normal keymap. -!> This is not yet supported by QMK Configurator. It is also unlikely to ever be supported by VIA. +:::caution + +This is not yet supported by QMK Configurator. It is also unlikely to ever be supported by VIA. + +::: ## Changes Requiring User Action :id=changes-requiring-user-action diff --git a/docs/ChangeLog/20221126.md b/docs/ChangeLog/20221126.md index 82aa4a499e3..a15ac70817f 100644 --- a/docs/ChangeLog/20221126.md +++ b/docs/ChangeLog/20221126.md @@ -31,7 +31,11 @@ In most cases user keymaps in the repository have already been updated to reflec See below for the full list of changesets. -!> Keycode aliases have been put in place in most cases to cater for "old names" being mapped to "new names" -- the documentation already reflects all the new naming of keys. +:::caution + +Keycode aliases have been put in place in most cases to cater for "old names" being mapped to "new names" -- the documentation already reflects all the new naming of keys. + +::: ### Configuration Item Refactoring :id=config-refactoring diff --git a/docs/README.md b/docs/README.md index 9330f0facee..127cec4f625 100644 --- a/docs/README.md +++ b/docs/README.md @@ -8,12 +8,20 @@ QMK (*Quantum Mechanical Keyboard*) is an open source community centered around
-?> **Basic** [QMK Configurator](newbs_building_firmware_configurator.md)
+:::caution + +**Basic** [QMK Configurator](newbs_building_firmware_configurator.md)
User friendly graphical interfaces, no programming knowledge required. -?> **Advanced** [Use The Source](newbs.md)
+::: + +:::caution + +**Advanced** [Use The Source](newbs.md)
More powerful, but harder to use. +::: +
## Make It Yours diff --git a/docs/api_docs.md b/docs/api_docs.md index 3324bc545bc..d16ab93c44c 100644 --- a/docs/api_docs.md +++ b/docs/api_docs.md @@ -67,7 +67,7 @@ Once your compile job has finished you'll check the `result` key. The value of t * `firmware_source_url`: A list of URLs for the full firmware source code * `output`: The stdout and stderr for this compile job. Errors will be found here. -## Constants :id=qmk-constants +## Constants {#qmk-constants} If you're writing a tool that leverages constants used within QMK, the API is used to publish "locked-in" versions of those constants in order to ensure that any third-party tooling has a canonical set of information to work with. @@ -81,9 +81,17 @@ $ curl https://keyboards.develop.qmk.fm/v1/constants_metadata.json # For `develo {"last_updated": "2022-11-26 12:00:00 GMT", "constants": {"keycodes": ["0.0.1", "0.0.2"]}} ``` -!> Versions exported by the `master` endpoint are locked-in. Any extra versions that exist on the `develop` endpoint which don't exist in `master` are subject to change. +:::caution -?> Only keycodes are currently published, but over time all other "externally visible" IDs are expected to appear on these endpoints. +Versions exported by the `master` endpoint are locked-in. Any extra versions that exist on the `develop` endpoint which don't exist in `master` are subject to change. + +::: + +:::tip + +Only keycodes are currently published, but over time all other "externally visible" IDs are expected to appear on these endpoints. + +::: To retrieve the constants associated with a subsystem, the endpoint format is as follows: ``` diff --git a/docs/audio_driver.md b/docs/audio_driver.md index a0bbb22e196..1b861a10725 100644 --- a/docs/audio_driver.md +++ b/docs/audio_driver.md @@ -1,11 +1,11 @@ -# Audio Driver :id=audio-driver +# Audio Driver {#audio-driver} The [Audio feature](feature_audio.md) breaks the hardware specifics out into separate, exchangeable driver units, with a common interface to the audio-"core" - which itself handles playing songs and notes while tracking their progress in an internal state, initializing/starting/stopping the driver as needed. Not all MCUs support every available driver, either the platform-support is not there (yet?) or the MCU simply does not have the required hardware peripheral. -## AVR :id=avr +## AVR {#avr} Boards built around an Atmega32U4 can use two sets of PWM capable pins, each driving a separate speaker. The possible configurations are: @@ -23,14 +23,14 @@ AUDIO_DRIVER = pwm_hardware ``` -## ARM :id=arm +## ARM {#arm} For Arm based boards, QMK depends on ChibiOS - hence any MCU supported by the later is likely usable, as long as certain hardware peripherals are available. Supported wiring configurations, with their ChibiOS/MCU peripheral requirement are listed below; piezo speakers are marked with :one: for the first/primary and :two: for the secondary. - | driver | GPTD6
Tim6 | GPTD7
Tim7 | GPTD8
Tim8 | PWMD11
Tim1_Ch1 | + | driver | GPTD6
Tim6 | GPTD7
Tim7 | GPTD8
Tim8 | PWMD11
Tim1_Ch1 | |--------------|------------------------------------------|------------------------|---------------|-------------------------------| | dac_basic | A4+DACD1 = :one: | A5+DACD2 = :one: | state | | | | A4+DACD1 = :one: + Gnd | A5+DACD2 = :two: + Gnd | state | | @@ -50,7 +50,7 @@ piezo speakers are marked with :one: for the first/primary and :two: for the sec -### DAC basic :id=dac-basic +### DAC basic {#dac-basic} The default driver for ARM boards, in absence of an overriding configuration. This driver needs one Timer per enabled/used DAC channel, to trigger conversion; and a third timer to trigger state updates with the audio-core. @@ -79,7 +79,11 @@ Additionally, in the board config, you'll want to make changes to enable the DAC #define STM32_GPT_USE_TIM8 TRUE ``` -?> Note: DAC1 (A4) uses TIM6, DAC2 (A5) uses TIM7, and the audio state timer uses TIM8 (configurable). +:::tip + +Note: DAC1 (A4) uses TIM6, DAC2 (A5) uses TIM7, and the audio state timer uses TIM8 (configurable). + +::: You can also change the timer used for the overall audio state by defining the driver. For instance: @@ -87,7 +91,7 @@ You can also change the timer used for the overall audio state by defining the d #define AUDIO_STATE_TIMER GPTD9 ``` -### DAC additive :id=dac-additive +### DAC additive {#dac-additive} only needs one timer (GPTD6, Tim6) to trigger the DAC unit to do a conversion; the audio state updates are in turn triggered during the DAC callback. @@ -149,7 +153,7 @@ There are a number of predefined quality settings that you can use, with "sane m ``` -### PWM hardware :id=pwm-hardware +### PWM hardware {#pwm-hardware} This driver uses the ChibiOS-PWM system to produce a square-wave on specific output pins that are connected to the PWM hardware. The hardware directly toggles the pin via its alternate function. See your MCU's data-sheet for which pin can be driven by what timer - looking for TIMx_CHy and the corresponding alternate function. @@ -187,7 +191,7 @@ ChibiOS uses GPIOv1 for the F103, which only knows of one alternate function. On 'larger' STM32s, GPIOv2 or GPIOv3 are used; with them it is also necessary to configure `AUDIO_PWM_PAL_MODE` to the correct alternate function for the selected pin, timer and timer-channel. -### PWM software :id=pwm-software +### PWM software {#pwm-software} This driver uses the PWM callbacks from PWMD1 with TIM1_CH1 to toggle the selected AUDIO_PIN in software. During the same callback, with AUDIO_PIN_ALT_AS_NEGATIVE set, the AUDIO_PIN_ALT is toggled inversely to AUDIO_PIN. This is useful for setups that drive a piezo from two pins (instead of one and Gnd). @@ -199,7 +203,7 @@ You can also change the timer used for software PWM by defining the driver. For ``` -### Testing Notes :id=testing-notes +### Testing Notes {#testing-notes} While not an exhaustive list, the following table provides the scenarios that have been partially validated: diff --git a/docs/babel.config.js b/docs/babel.config.js new file mode 100644 index 00000000000..e00595dae7d --- /dev/null +++ b/docs/babel.config.js @@ -0,0 +1,3 @@ +module.exports = { + presets: [require.resolve('@docusaurus/core/lib/babel/preset')], +}; diff --git a/docs/breaking_changes.md b/docs/breaking_changes.md index 919c443123a..7fb59fa672d 100644 --- a/docs/breaking_changes.md +++ b/docs/breaking_changes.md @@ -73,7 +73,7 @@ This section documents various processes we use when running the Breaking Change ### 1 Week Before Merge * `develop` is now closed to PR merges, only critical bugfixes may be included -* Announce that master will be closed from <2 Days Before> to -- message `@Breaking Changes Updates` on `#qmk_firmware` in Discord: +* Announce that master will be closed from `<2 Days Before>` to `` -- message `@Breaking Changes Updates` on `#qmk_firmware` in Discord: * `@Breaking Changes Updates -- Hey folks, last day for functional PRs to be merged into qmk_firmware for this breaking changes cycle is today. After that, we're handling bugfixes only.` ### 2 Days Before Merge diff --git a/docs/cli.md b/docs/cli.md index 8684479d0c1..e4312423bc1 100644 --- a/docs/cli.md +++ b/docs/cli.md @@ -1,14 +1,14 @@ -# QMK CLI :id=qmk-cli +# QMK CLI {#qmk-cli} -## Overview :id=overview +## Overview {#overview} The QMK CLI makes building and working with QMK keyboards easier. We have provided a number of commands to simplify and streamline tasks such as obtaining and compiling the QMK firmware, creating keymaps, and more. -### Requirements :id=requirements +### Requirements {#requirements} QMK requires Python 3.6 or greater. We try to keep the number of requirements small but you will also need to install the packages listed in [`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt). These are installed automatically when you install the QMK CLI. -### Install Using Homebrew (macOS, some Linux) :id=install-using-homebrew +### Install Using Homebrew (macOS, some Linux) {#install-using-homebrew} If you have installed [Homebrew](https://brew.sh) you can tap and install QMK: @@ -18,7 +18,7 @@ export QMK_HOME='~/qmk_firmware' # Optional, set the location for `qmk_firmware` qmk setup # This will clone `qmk/qmk_firmware` and optionally set up your build environment ``` -### Install Using pip :id=install-using-easy_install-or-pip +### Install Using pip {#install-using-easy_install-or-pip} If your system is not listed above you can install QMK manually. First ensure that you have Python 3.6 (or later) installed and have installed pip. Then install QMK with this command: @@ -28,7 +28,7 @@ export QMK_HOME='~/qmk_firmware' # Optional, set the location for `qmk_firmware` qmk setup # This will clone `qmk/qmk_firmware` and optionally set up your build environment ``` -### Packaging For Other Operating Systems :id=packaging-for-other-operating-systems +### Packaging For Other Operating Systems {#packaging-for-other-operating-systems} We are looking for people to create and maintain a `qmk` package for more operating systems. If you would like to create a package for your OS please follow these guidelines: diff --git a/docs/cli_development.md b/docs/cli_development.md index d878deff17c..cd3edb6d6f3 100644 --- a/docs/cli_development.md +++ b/docs/cli_development.md @@ -202,7 +202,11 @@ We use nose2, flake8, and yapf to test, lint, and format code. You can use the ` We use [yapf](https://github.com/google/yapf) to automatically format code. Our configuration is in the `[yapf]` section of `setup.cfg`. -?> Tip- Many editors can use yapf as a plugin to automatically format code as you type. +:::tip + +Tip- Many editors can use yapf as a plugin to automatically format code as you type. + +::: ## Testing Details diff --git a/docs/config_options.md b/docs/config_options.md index 5bfb7c5d582..9c6a139ef9e 100644 --- a/docs/config_options.md +++ b/docs/config_options.md @@ -10,7 +10,11 @@ There are three main types of configuration files in QMK: This page will only discuss the first two types, `config.h` and `rules.mk`. -?> While not all settings have data-driven equivalents yet, keyboard makers are encouraged to utilize the `info.json` file to set the metadata for their boards when possible. See the [`info.json` Format](https://docs.qmk.fm/#/reference_info_json) page for more details. +:::tip + +While not all settings have data-driven equivalents yet, keyboard makers are encouraged to utilize the `info.json` file to set the metadata for their boards when possible. See the [`info.json` Format](https://docs.qmk.fm/#/reference_info_json) page for more details. + +::: These files exist at various levels in QMK and all files of the same type are combined to build the final configuration. The levels, from lowest priority to highest priority, are: @@ -409,7 +413,7 @@ This is a [make](https://www.gnu.org/software/make/manual/make.html) file that i * `bootloadhid` * `usbasploader` -## Feature Options :id=feature-options +## Feature Options {#feature-options} Use these to enable or disable building certain features. The more you have enabled the bigger your firmware will be, and you run the risk of building a firmware too large for your MCU. diff --git a/docs/configurator_default_keymaps.md b/docs/configurator_default_keymaps.md index 4d3c1b8f47c..f3ce3d1aab1 100644 --- a/docs/configurator_default_keymaps.md +++ b/docs/configurator_default_keymaps.md @@ -1,9 +1,9 @@ -# Adding Default Keymaps to QMK Configurator :id=adding-default-keymaps +# Adding Default Keymaps to QMK Configurator {#adding-default-keymaps} This page covers how to add a default keymap for a keyboard to QMK Configurator. -## Technical Information :id=technical-information +## Technical Information {#technical-information} QMK Configurator uses JSON as its native file format for keymaps. As much as possible, these should be kept such that they behave the same as running `make :default` from `qmk_firmware`. @@ -27,7 +27,7 @@ f14629ed1cd7c7ec9089604d64f29a99981558e8 Remove/migrate action_get_macro()s from In this example, `f14629ed1cd7c7ec9089604d64f29a99981558e8` is the value that should be used for `commit`. -## Example :id=example +## Example {#example} If one wished to add a default keymap for the H87a by Hineybush, one would run the `git log` command above against the H87a's default keymap in `qmk_firmware`: @@ -96,9 +96,9 @@ The default keymap uses the `LAYOUT_all` macro, so that will be the value of the The white space in the `layers` arrays have no effect on the functionality of the keymap, but are used to make these files easier for humans to read. -## Caveats :id=caveats +## Caveats {#caveats} -### Layers can only be referenced by number :id=layer-references +### Layers can only be referenced by number {#layer-references} A common QMK convention is to name layers using a series of `#define`s, or an `enum` statement: @@ -112,11 +112,11 @@ enum layer_names { This works in C, but for Configurator, you *must* use the layer's numeric index – `MO(_FN)` would need to be `MO(2)` in the above example. -### No support for custom code of any kind :id=custom-code +### No support for custom code of any kind {#custom-code} Features that require adding functions to the keymap.c file, such as Tap Dance or Unicode, can not be compiled in Configurator **at all**. Even setting `TAP_DANCE_ENABLE = yes` in the `qmk_firmware` repository at the keyboard level will prevent Configurator from compiling **any** firmware for that keyboard. This is limited both by the API and the current spec of our JSON keymap format. -### Limited Support for Custom keycodes :id=custom-keycodes +### Limited Support for Custom keycodes {#custom-keycodes} There is a way to support custom keycodes: if the logic for a custom keycode is implemented at the keyboard level instead of the keymap level in qmk_firmware, that keycode *can* be used in Configurator and it *will* compile and work. Instead of using the following in your `keymap.c`: @@ -186,6 +186,6 @@ bool process_record_kb(uint16_t keycode, keyrecord_t *record) { Note the call to `process_record_user()` at the end. -## Additional Reading :id=additional-reading +## Additional Reading {#additional-reading} For QMK Configurator to support your keyboard, your keyboard must be present in the `master` branch of the `qmk_firmware` repository. For instructions on this, please see [Supporting Your Keyboard in QMK Configurator](reference_configurator_support.md). diff --git a/docs/configurator_step_by_step.md b/docs/configurator_step_by_step.md index c3cc2bfcdbc..6eb3e397ebc 100644 --- a/docs/configurator_step_by_step.md +++ b/docs/configurator_step_by_step.md @@ -6,11 +6,19 @@ This page describes the steps for building your firmware in QMK Configurator. Click the drop down box and select the keyboard you want to create a keymap for. -?> If your keyboard has several versions, make sure you select the correct one. +:::tip + +If your keyboard has several versions, make sure you select the correct one. + +::: I'll say that again because it's important: -!> **MAKE SURE YOU SELECT THE RIGHT VERSION!** +:::caution + +**MAKE SURE YOU SELECT THE RIGHT VERSION!** + +::: If your keyboard has been advertised to be powered by QMK but is not in the list, chances are a developer hasn't gotten to it yet or we haven't had a chance to merge it in yet. File an issue at [qmk_firmware](https://github.com/qmk/qmk_firmware/issues) requesting to support that particular keyboard, if there is no active [Pull Request](https://github.com/qmk/qmk_firmware/pulls?q=is%3Aopen+is%3Apr+label%3Akeyboard) for it. There are also QMK powered keyboards that are in their manufacturer's own GitHub accounts. Double check for that as well. @@ -18,13 +26,21 @@ If your keyboard has been advertised to be powered by QMK but is not in the list Choose the layout that best represents the keymap you want to create. Some keyboards do not have enough layouts or correct layouts defined yet. They will be supported in the future. -!> Sometimes there isn't a layout that supports your exact build. In that case select `LAYOUT_all`. +:::caution + +Sometimes there isn't a layout that supports your exact build. In that case select `LAYOUT_all`. + +::: ## Step 3: Name Your Keymap Call this keymap what you want. -?> If you are running into issues when compiling, it may be worth changing this name, as it may already exist in the QMK Firmware repo. +:::tip + +If you are running into issues when compiling, it may be worth changing this name, as it may already exist in the QMK Firmware repo. + +::: ## Step 4: Define Your Keymap @@ -34,18 +50,30 @@ Keycode Entry is accomplished in one of 3 ways: 2. Clicking on an empty spot on the layout, then clicking the keycode you desire 3. Clicking on an empty spot on the layout, then pressing the physical key on your keyboard -?> Hover your mouse over a key and a short blurb will tell you what that keycode does. For a more verbose description please see: +:::tip + +Hover your mouse over a key and a short blurb will tell you what that keycode does. For a more verbose description please see: + +::: * [Basic Keycode Reference](keycodes_basic.md) * [Advanced Keycode Reference](feature_advanced_keycodes.md) -!> If your selected layout doesn't match your physical build leave the unused keys blank. If you're not sure which key is in use, for example you have a one backspace key but `LAYOUT_all` has 2 keys, put the same keycode in both locations. +:::caution + +If your selected layout doesn't match your physical build leave the unused keys blank. If you're not sure which key is in use, for example you have a one backspace key but `LAYOUT_all` has 2 keys, put the same keycode in both locations. + +::: ## Step 5: Save Your Keymap for Future Changes When you're satisfied with your keymap or just want to work on it later, press the `Download this QMK Keymap JSON File` button. It will save your keymap to your computer. You can then load this .json file in the future by pressing the `Upload a QMK Keymap JSON File` button. -!> **CAUTION:** This is not the same type of .json file used for kbfirmware.com or any other tool. If you try to use this for those tools, or the .json from those tools with QMK Configurator, you will encounter problems. +:::caution + +**CAUTION:** This is not the same type of .json file used for kbfirmware.com or any other tool. If you try to use this for those tools, or the .json from those tools with QMK Configurator, you will encounter problems. + +::: ## Step 6: Compile Your Firmware File diff --git a/docs/contributing.md b/docs/contributing.md index bb46add7892..195d662e8aa 100644 --- a/docs/contributing.md +++ b/docs/contributing.md @@ -79,7 +79,11 @@ The kerpleplork was intermittently failing with error code 23. The root cause wa Limited experimentation on the devices I have available shows that 7 is high enough to avoid confusing the kerpleplork, but I'd like to get some feedback from people with ARM devices to be sure. ``` -!> **IMPORTANT:** If you would like to contribute a bugfix or improvement to user code, such as non-default keymaps, userspace and layouts, be sure to tag the original submitter of the code in your PR. Many users, regardless of skill level with Git and GitHub, may be confused or frustrated at their code being modified without their knowledge. +:::caution + +**IMPORTANT:** If you would like to contribute a bugfix or improvement to user code, such as non-default keymaps, userspace and layouts, be sure to tag the original submitter of the code in your PR. Many users, regardless of skill level with Git and GitHub, may be confused or frustrated at their code being modified without their knowledge. + +::: ## Documentation @@ -101,7 +105,7 @@ enum my_keycodes { }; ``` -### Previewing the Documentation :id=previewing-the-documentation +### Previewing the Documentation {#previewing-the-documentation} Before opening a pull request, you can preview your changes if you have set up the development environment by running this command from the `qmk_firmware/` folder: diff --git a/docs/custom_quantum_functions.md b/docs/custom_quantum_functions.md index 5d63f3cfb7d..17c1a3431d6 100644 --- a/docs/custom_quantum_functions.md +++ b/docs/custom_quantum_functions.md @@ -4,7 +4,7 @@ For a lot of people a custom keyboard is about more than sending button presses This page does not assume any special knowledge about QMK, but reading [Understanding QMK](understanding_qmk.md) will help you understand what is going on at a more fundamental level. -## A Word on Core vs Keyboards vs Keymap :id=a-word-on-core-vs-keyboards-vs-keymap +## A Word on Core vs Keyboards vs Keymap {#a-word-on-core-vs-keyboards-vs-keymap} We have structured QMK as a hierarchy: @@ -34,7 +34,7 @@ enum my_keycodes { }; ``` -## Programming the Behavior of Any Keycode :id=programming-the-behavior-of-any-keycode +## Programming the Behavior of Any Keycode {#programming-the-behavior-of-any-keycode} When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()` and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up to you to send any key up or down events that are required. @@ -98,7 +98,11 @@ These are the three main initialization functions, listed in the order that they * `matrix_init_*` - Happens midway through the firmware's startup process. Hardware is initialized, but features may not be yet. * `keyboard_post_init_*` - Happens at the end of the firmware's startup process. This is where you'd want to put "customization" code, for the most part. -!> For most people, the `keyboard_post_init_user` function is what you want to call. For instance, this is where you want to set up things for RGB Underglow. +:::caution + +For most people, the `keyboard_post_init_user` function is what you want to call. For instance, this is where you want to set up things for RGB Underglow. + +::: ## Keyboard Pre Initialization code @@ -144,7 +148,7 @@ This is useful for setting up stuff that you may need elsewhere, but isn't hardw * Keyboard/Revision: `void matrix_init_kb(void)` * Keymap: `void matrix_init_user(void)` -### Low-level Matrix Overrides Function Documentation :id=low-level-matrix-overrides +### Low-level Matrix Overrides Function Documentation {#low-level-matrix-overrides} * GPIO pin initialisation: `void matrix_init_pins(void)` * This needs to perform the low-level initialisation of all row and column pins. By default this will initialise the input/output state of each of the GPIO pins listed in `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`, based on whether or not the keyboard is set up for `ROW2COL`, `COL2ROW`, or `DIRECT_PINS`. Should the keyboard designer override this function, no initialisation of pin state will occur within QMK itself, instead deferring to the keyboard's override. @@ -283,7 +287,7 @@ void suspend_wakeup_init_user(void) { * Keyboard/Revision: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)` * Keymap: `void suspend_power_down_kb(void)` and `void suspend_wakeup_init_user(void)` -# Deferred Execution :id=deferred-execution +# Deferred Execution {#deferred-execution} QMK has the ability to execute a callback after a specified period of time, rather than having to manually manage timers. To enable this functionality, set `DEFERRED_EXEC_ENABLE = yes` in rules.mk. @@ -305,7 +309,11 @@ The second argument `cb_arg` is the same argument passed into `defer_exec()` bel The return value is the number of milliseconds to use if the function should be repeated -- if the callback returns `0` then it's automatically unregistered. In the example above, a hypothetical `my_deferred_functionality()` is invoked to determine if the callback needs to be repeated -- if it does, it reschedules for a `500` millisecond delay, otherwise it informs the deferred execution background task that it's done, by returning `0`. -?> Note that the returned delay will be applied to the intended trigger time, not the time of callback invocation. This allows for generally consistent timing even in the face of occasional late execution. +:::tip + +Note that the returned delay will be applied to the intended trigger time, not the time of callback invocation. This allows for generally consistent timing even in the face of occasional late execution. + +::: ## Deferred executor registration @@ -349,14 +357,14 @@ If registrations fail, then you can increase this value in your keyboard or keym #define MAX_DEFERRED_EXECUTORS 16 ``` -# Advanced topics :id=advanced-topics +# Advanced topics {#advanced-topics} This page used to encompass a large set of features. We have moved many sections that used to be part of this page to their own pages. Everything below this point is simply a redirect so that people following old links on the web find what they're looking for. -## Layer Change Code :id=layer-change-code +## Layer Change Code {#layer-change-code} [Layer change code](feature_layers.md#layer-change-code) -## Persistent Configuration (EEPROM) :id=persistent-configuration-eeprom +## Persistent Configuration (EEPROM) {#persistent-configuration-eeprom} [Persistent Configuration (EEPROM)](feature_eeprom.md) diff --git a/docs/data_driven_config.md b/docs/data_driven_config.md index ba287f5688e..76290894461 100644 --- a/docs/data_driven_config.md +++ b/docs/data_driven_config.md @@ -75,7 +75,7 @@ Whenever QMK generates a complete `info.json` it extracts information from `conf If you are not sure how to edit this file or are not comfortable with Python [open an issue](https://github.com/qmk/qmk_firmware/issues/new?assignees=&labels=cli%2C+python&template=other_issues.md&title=) or [join #cli on Discord](https://discord.gg/heQPAgy) and someone can help you with this part. -### Add code to generate it :id=add-code-to-generate-it +### Add code to generate it {#add-code-to-generate-it} The final piece of the puzzle is providing your new option to the build system. This is done by generating two files: diff --git a/docs/documentation_best_practices.md b/docs/documentation_best_practices.md index c193fed6b86..14167832d22 100644 --- a/docs/documentation_best_practices.md +++ b/docs/documentation_best_practices.md @@ -25,22 +25,38 @@ You can have styled hint blocks drawn around text to draw attention to it. ### Important ``` -!> This is important +:::caution + +This is important ``` +::: + Renders as: -!> This is important +:::caution + +This is important + +::: ### General Tips ``` -?> This is a helpful tip. +:::caution + +This is a helpful tip. ``` +::: + Renders as: -?> This is a helpful tip. +:::tip + +This is a helpful tip. + +::: # Documenting Features diff --git a/docs/documentation_templates.md b/docs/documentation_templates.md index 0ad4303416f..c401224075f 100644 --- a/docs/documentation_templates.md +++ b/docs/documentation_templates.md @@ -2,7 +2,7 @@ This page documents the templates you should use when submitting new Keymaps and Keyboards to QMK. -## Keymap `readme.md` Template :id=keyboard-readmemd-template +## Keymap `readme.md` Template {#keyboard-readmemd-template} Most keymaps have an image depicting the layout. You can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to create an image. Upload it to [Imgur](https://imgur.com) or another hosting service, please do not include images in your Pull Request. diff --git a/docs/docusaurus.config.js b/docs/docusaurus.config.js new file mode 100644 index 00000000000..1f81dc0adf0 --- /dev/null +++ b/docs/docusaurus.config.js @@ -0,0 +1,150 @@ +// @ts-check +// Note: type annotations allow type checking and IDEs autocompletion + +const lightCodeTheme = require('prism-react-renderer/themes/github'); +const darkCodeTheme = require('prism-react-renderer/themes/dracula'); + +/** @type {import('@docusaurus/types').Config} */ +const config = { + title: 'My Site', + tagline: 'Dinosaurs are cool', + favicon: 'img/favicon.ico', + + // Set the production url of your site here + url: 'https://docs.qmk.fm', + // Set the // pathname under which your site is served + // For GitHub pages deployment, it is often '//' + baseUrl: '/', + + // GitHub pages deployment config. + // If you aren't using GitHub pages, you don't need these. + organizationName: 'qmk', // Usually your GitHub org/user name. + projectName: 'qmk_firmware', // Usually your repo name. + + onBrokenLinks: 'throw', + onBrokenMarkdownLinks: 'warn', + + // Even if you don't use internalization, you can use this field to set useful + // metadata like html lang. For example, if your site is Chinese, you may want + // to replace "en" with "zh-Hans". + i18n: { + defaultLocale: 'en', + locales: ['en'], + }, + + presets: [ + [ + 'classic', + /** @type {import('@docusaurus/preset-classic').Options} */ + ({ + docs: { + sidebarPath: require.resolve('./sidebars.js'), + path: ".", + routeBasePath: "/", + exclude: [ + "node_modules", + "src", + "static", + "ja", + "zh-cn", + "gitbook", + // "ChangeLog" + ], + // Please change this to your repo. + // Remove this to remove the "edit this page" links. + editUrl: + 'https://github.com/facebook/docusaurus/tree/main/packages/create-docusaurus/templates/shared/', + }, + // blog: { + // showReadingTime: true, + // // Please change this to your repo. + // // Remove this to remove the "edit this page" links. + // editUrl: + // 'https://github.com/facebook/docusaurus/tree/main/packages/create-docusaurus/templates/shared/', + // }, + theme: { + customCss: require.resolve('./src/css/custom.css'), + }, + }), + ], + ], + + themeConfig: + /** @type {import('@docusaurus/preset-classic').ThemeConfig} */ + ({ + // Replace with your project's social card + image: 'img/docusaurus-social-card.jpg', + navbar: { + title: 'My Site', + logo: { + alt: 'My Site Logo', + src: 'img/logo.svg', + }, + items: [ + { + type: 'docSidebar', + sidebarId: 'tutorialSidebar', + position: 'left', + label: 'Tutorial', + }, + {to: '/blog', label: 'Blog', position: 'left'}, + { + href: 'https://github.com/facebook/docusaurus', + label: 'GitHub', + position: 'right', + }, + ], + }, + footer: { + style: 'dark', + links: [ + { + title: 'Docs', + items: [ + { + label: 'Docs', + to: '/docs/', + }, + ], + }, + { + title: 'Community', + items: [ + { + label: 'Stack Overflow', + href: 'https://stackoverflow.com/questions/tagged/docusaurus', + }, + { + label: 'Discord', + href: 'https://discordapp.com/invite/docusaurus', + }, + { + label: 'Twitter', + href: 'https://twitter.com/docusaurus', + }, + ], + }, + { + title: 'More', + items: [ + { + label: 'Blog', + to: '/blog', + }, + { + label: 'GitHub', + href: 'https://github.com/facebook/docusaurus', + }, + ], + }, + ], + copyright: `Copyright © ${new Date().getFullYear()} QMK, Inc. Built with Docusaurus.`, + }, + prism: { + theme: lightCodeTheme, + darkTheme: darkCodeTheme, + }, + }), +}; + +module.exports = config; diff --git a/docs/driver_installation_zadig.md b/docs/driver_installation_zadig.md index 3b2c0b74dc4..dc37cc7a048 100644 --- a/docs/driver_installation_zadig.md +++ b/docs/driver_installation_zadig.md @@ -16,7 +16,11 @@ Alternatively, hold `BOOT` while inserting the USB cable. Zadig should automatically detect the bootloader device, but you may sometimes need to check **Options → List All Devices** and select the device from the dropdown instead. -!> If Zadig lists one or more devices with the `HidUsb` driver, your keyboard is probably not in bootloader mode. The arrow will be colored orange and you will be asked to confirm modifying a system driver. **Do not** proceed if this is the case! +:::caution + +If Zadig lists one or more devices with the `HidUsb` driver, your keyboard is probably not in bootloader mode. The arrow will be colored orange and you will be asked to confirm modifying a system driver. **Do not** proceed if this is the case! + +::: If the arrow appears green, select the driver, and click **Install Driver**. See the [list of known bootloaders](#list-of-known-bootloaders) for the correct driver to install. @@ -40,7 +44,11 @@ Right-click each entry and hit **Uninstall device**. Make sure to tick **Delete Click **Action → Scan for hardware changes**. At this point, you should be able to type again. Double check in Zadig that the keyboard device(s) are using the `HidUsb` driver. If so, you're all done, and your board should be functional again! Otherwise, repeat this process until Zadig reports the correct driver. -?> A full reboot of your computer may sometimes be necessary at this point, to get Windows to pick up the new driver. +:::tip + +A full reboot of your computer may sometimes be necessary at this point, to get Windows to pick up the new driver. + +::: ## Uninstallation @@ -60,7 +68,11 @@ Run `pnputil /delete-driver oemXX.inf /uninstall`. This will delete the driver a As with the previous section, this process may need to be repeated multiple times, as multiple drivers can be applicable to the same device. -!> **WARNING:** Be *extremely careful* when doing this! You could potentially uninstall the driver for some other critical device. If you are unsure, double check the output of `/enum-drivers`, and omit the `/uninstall` flag when running `/delete-driver`. +:::caution + +**WARNING:** Be *extremely careful* when doing this! You could potentially uninstall the driver for some other critical device. If you are unsure, double check the output of `/enum-drivers`, and omit the `/uninstall` flag when running `/delete-driver`. + +::: ## List of Known Bootloaders diff --git a/docs/eeprom_driver.md b/docs/eeprom_driver.md index 50d8bcb7b32..342a33a7cf4 100644 --- a/docs/eeprom_driver.md +++ b/docs/eeprom_driver.md @@ -1,4 +1,4 @@ -# EEPROM Driver Configuration :id=eeprom-driver-configuration +# EEPROM Driver Configuration {#eeprom-driver-configuration} The EEPROM driver can be swapped out depending on the needs of the keyboard, or whether extra hardware is present. @@ -12,17 +12,21 @@ Driver | Description `EEPROM_DRIVER = transient` | Fake EEPROM driver -- supports reading/writing to RAM, and will be discarded when power is lost. `EEPROM_DRIVER = wear_leveling` | Frontend driver for the wear_leveling system, allowing for EEPROM emulation on top of flash -- both in-MCU and external SPI NOR flash. -## Vendor Driver Configuration :id=vendor-eeprom-driver-configuration +## Vendor Driver Configuration {#vendor-eeprom-driver-configuration} -#### STM32 L0/L1 Configuration :id=stm32l0l1-eeprom-driver-configuration +#### STM32 L0/L1 Configuration {#stm32l0l1-eeprom-driver-configuration} -!> Resetting EEPROM using an STM32L0/L1 device takes up to 1 second for every 1kB of internal EEPROM used. +:::caution + +Resetting EEPROM using an STM32L0/L1 device takes up to 1 second for every 1kB of internal EEPROM used. + +::: `config.h` override | Description | Default Value ------------------------------------|--------------------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------- `#define STM32_ONBOARD_EEPROM_SIZE` | The size of the EEPROM to use, in bytes. Erase times can be high, so it's configurable here, if not using the default value. | Minimum required to cover base _eeconfig_ data, or `1024` if VIA is enabled. -## I2C Driver Configuration :id=i2c-eeprom-driver-configuration +## I2C Driver Configuration {#i2c-eeprom-driver-configuration} Currently QMK supports 24xx-series chips over I2C. As such, requires a working i2c_master driver configuration. You can override the driver configuration via your config.h: @@ -52,9 +56,13 @@ RM24C512C EEPROM | `#define EEPROM_I2C_RM24C512C` | MB85RC256V FRAM | `#define EEPROM_I2C_MB85RC256V` | -?> If you find that the EEPROM is not cooperating, ensure you've correctly shifted up your EEPROM address by 1. For example, the datasheet might state the address as `0b01010000` -- the correct value of `EXTERNAL_EEPROM_I2C_BASE_ADDRESS` needs to be `0b10100000`. +:::tip -## SPI Driver Configuration :id=spi-eeprom-driver-configuration +If you find that the EEPROM is not cooperating, ensure you've correctly shifted up your EEPROM address by 1. For example, the datasheet might state the address as `0b01010000` -- the correct value of `EXTERNAL_EEPROM_I2C_BASE_ADDRESS` needs to be `0b10100000`. + +::: + +## SPI Driver Configuration {#spi-eeprom-driver-configuration} Currently QMK supports 25xx-series chips over SPI. As such, requires a working spi_master driver configuration. You can override the driver configuration via your config.h: @@ -66,9 +74,13 @@ Currently QMK supports 25xx-series chips over SPI. As such, requires a working s `#define EXTERNAL_EEPROM_PAGE_SIZE` | `32` | Page size of the EEPROM in bytes, as specified in the datasheet `#define EXTERNAL_EEPROM_ADDRESS_SIZE` | `2` | The number of bytes to transmit for the memory location within the EEPROM -!> There's no way to determine if there is an SPI EEPROM actually responding. Generally, this will result in reads of nothing but zero. +:::caution -## Transient Driver configuration :id=transient-eeprom-driver-configuration +There's no way to determine if there is an SPI EEPROM actually responding. Generally, this will result in reads of nothing but zero. + +::: + +## Transient Driver configuration {#transient-eeprom-driver-configuration} The only configurable item for the transient EEPROM driver is its size: @@ -78,13 +90,13 @@ The only configurable item for the transient EEPROM driver is its size: Default values and extended descriptions can be found in `drivers/eeprom/eeprom_transient.h`. -## Wear-leveling Driver Configuration :id=wear_leveling-eeprom-driver-configuration +## Wear-leveling Driver Configuration {#wear_leveling-eeprom-driver-configuration} The wear-leveling driver uses an algorithm to minimise the number of erase cycles on the underlying MCU flash memory. There is no specific configuration for this driver, but the wear-leveling system used by this driver may need configuration. See the [wear-leveling configuration](#wear_leveling-configuration) section for more information. -# Wear-leveling Configuration :id=wear_leveling-configuration +# Wear-leveling Configuration {#wear_leveling-configuration} The wear-leveling driver has a few possible _backing stores_ that may be used by adding to your keyboard's `rules.mk` file: @@ -95,9 +107,13 @@ Driver | Description `WEAR_LEVELING_DRIVER = rp2040_flash` | This driver is used to write to the same storage the RP2040 executes code from. `WEAR_LEVELING_DRIVER = legacy` | This driver is the "legacy" emulated EEPROM provided in historical revisions of QMK. Currently used for STM32F0xx and STM32F4x1, but slated for deprecation and removal once `embedded_flash` support for those MCU families is complete. -!> All wear-leveling drivers require an amount of RAM equivalent to the selected logical EEPROM size. Increasing the size to 32kB of EEPROM requires 32kB of RAM, which a significant number of MCUs simply do not have. +:::caution -## Wear-leveling Embedded Flash Driver Configuration :id=wear_leveling-efl-driver-configuration +All wear-leveling drivers require an amount of RAM equivalent to the selected logical EEPROM size. Increasing the size to 32kB of EEPROM requires 32kB of RAM, which a significant number of MCUs simply do not have. + +::: + +## Wear-leveling Embedded Flash Driver Configuration {#wear_leveling-efl-driver-configuration} This driver performs writes to the embedded flash storage embedded in the MCU. In most circumstances, the last few of sectors of flash are used in order to minimise the likelihood of collision with program code. @@ -111,9 +127,13 @@ Configurable options in your keyboard's `config.h`: `#define WEAR_LEVELING_BACKING_SIZE` | `2048` | Number of bytes used by the wear-leveling algorithm for its underlying storage, and needs to be a multiple of the logical size. `#define BACKING_STORE_WRITE_SIZE` | _automatic_ | The byte width of the underlying write used on the MCU, and is usually automatically determined from the selected MCU family. If an error occurs in the auto-detection, you'll need to consult the MCU's datasheet and determine this value, specifying it directly. -!> If your MCU does not boot after swapping to the EFL wear-leveling driver, it's likely that the flash size is incorrectly detected, usually as an MCU with larger flash and may require overriding. +:::caution -## Wear-leveling SPI Flash Driver Configuration :id=wear_leveling-flash_spi-driver-configuration +If your MCU does not boot after swapping to the EFL wear-leveling driver, it's likely that the flash size is incorrectly detected, usually as an MCU with larger flash and may require overriding. + +::: + +## Wear-leveling SPI Flash Driver Configuration {#wear_leveling-flash_spi-driver-configuration} This driver performs writes to an external SPI NOR Flash peripheral. It also requires a working configuration for the SPI NOR Flash peripheral -- see the [flash driver](flash_driver.md) documentation for more information. @@ -127,9 +147,13 @@ Configurable options in your keyboard's `config.h`: `#define WEAR_LEVELING_BACKING_SIZE` | `(block_count*block_size)` | Number of bytes used by the wear-leveling algorithm for its underlying storage, and needs to be a multiple of the logical size. `#define BACKING_STORE_WRITE_SIZE` | `8` | The write width used whenever a write is performed on the external flash peripheral. -!> There is currently a limit of 64kB for the EEPROM subsystem within QMK, so using a larger flash is not going to be beneficial as the logical size cannot be increased beyond 65536. The backing size may be increased to a larger value, but erase timing may suffer as a result. +:::caution -## Wear-leveling RP2040 Driver Configuration :id=wear_leveling-rp2040-driver-configuration +There is currently a limit of 64kB for the EEPROM subsystem within QMK, so using a larger flash is not going to be beneficial as the logical size cannot be increased beyond 65536. The backing size may be increased to a larger value, but erase timing may suffer as a result. + +::: + +## Wear-leveling RP2040 Driver Configuration {#wear_leveling-rp2040-driver-configuration} This driver performs writes to the same underlying storage that the RP2040 executes its code. @@ -143,7 +167,7 @@ Configurable options in your keyboard's `config.h`: `#define WEAR_LEVELING_BACKING_SIZE` | `8192` | Number of bytes used by the wear-leveling algorithm for its underlying storage, and needs to be a multiple of the logical size as well as the sector size. `#define BACKING_STORE_WRITE_SIZE` | `2` | The write width used whenever a write is performed on the external flash peripheral. -## Wear-leveling Legacy EEPROM Emulation Driver Configuration :id=wear_leveling-legacy-driver-configuration +## Wear-leveling Legacy EEPROM Emulation Driver Configuration {#wear_leveling-legacy-driver-configuration} This driver performs writes to the embedded flash storage embedded in the MCU much like the normal Embedded Flash Driver, and is only for use with STM32F0xx and STM32F4x1 devices. This flash implementation is still currently provided as the EFL driver is currently non-functional for the previously mentioned families. diff --git a/docs/faq_build.md b/docs/faq_build.md index b86f2177a04..ea38dece3ad 100644 --- a/docs/faq_build.md +++ b/docs/faq_build.md @@ -17,7 +17,7 @@ or just: Note that running `make` with `sudo` is generally ***not*** a good idea, and you should use one of the former methods, if possible. -### Linux `udev` Rules :id=linux-udev-rules +### Linux `udev` Rules {#linux-udev-rules} On Linux, you'll need proper privileges to communicate with the bootloader device. You can either use `sudo` when flashing firmware (not recommended), or place [this file](https://github.com/qmk/qmk_firmware/tree/master/util/udev/50-qmk.rules) into `/etc/udev/rules.d/`. diff --git a/docs/faq_debug.md b/docs/faq_debug.md index cad98bc3317..b0835eea8e5 100644 --- a/docs/faq_debug.md +++ b/docs/faq_debug.md @@ -2,7 +2,7 @@ This page details various common questions people have about troubleshooting their keyboards. -## Debugging :id=debugging +## Debugging {#debugging} Your keyboard will output debug information if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DB_TOGG` keycode in your keymap, use the [Command](feature_command.md) feature to enable debug mode, or add the following code to your keymap. @@ -32,7 +32,7 @@ Prefer a terminal based solution? The [QMK CLI console command](cli_commands.md# Something stand-alone? [hid_listen](https://www.pjrc.com/teensy/hid_listen.html), provided by PJRC, can also be used to display debug messages. Prebuilt binaries for Windows,Linux,and MacOS are available. -## Sending Your Own Debug Messages :id=debug-api +## Sending Your Own Debug Messages {#debug-api} Sometimes it's useful to print debug messages from within your [custom code](custom_quantum_functions.md). Doing so is pretty simple. Start by including `print.h` at the top of your file: diff --git a/docs/faq_misc.md b/docs/faq_misc.md index 287ca7711d1..133dbcf6126 100644 --- a/docs/faq_misc.md +++ b/docs/faq_misc.md @@ -1,6 +1,6 @@ # Miscellaneous FAQ -## How do I test my keyboard? :id=testing +## How do I test my keyboard? {#testing} Testing your keyboard is usually pretty straightforward. Press every single key and make sure it sends the keys you expect. You can use [QMK Configurator](https://config.qmk.fm/#/test/)'s test mode to check your keyboard, even if it doesn't run QMK. diff --git a/docs/feature_advanced_keycodes.md b/docs/feature_advanced_keycodes.md index 90f06e405a9..b25ab69d511 100644 --- a/docs/feature_advanced_keycodes.md +++ b/docs/feature_advanced_keycodes.md @@ -1,4 +1,4 @@ -# Modifier Keys :id=modifier-keys +# Modifier Keys {#modifier-keys} These allow you to combine a modifier with a keycode. When pressed, the keydown event for the modifier, then `kc` will be sent. On release, the keyup event for `kc`, then the modifier will be sent. @@ -26,7 +26,7 @@ These allow you to combine a modifier with a keycode. When pressed, the keydown You can also chain them, for example `LCTL(LALT(KC_DEL))` or `C(A(KC_DEL))` makes a key that sends Control+Alt+Delete with a single keypress. -# Checking Modifier State :id=checking-modifier-state +# Checking Modifier State {#checking-modifier-state} The current modifier state can mainly be accessed with two functions: `get_mods()` for normal modifiers and modtaps and `get_oneshot_mods()` for one-shot modifiers (unless they're held, in which case they act like normal modifier keys). @@ -77,11 +77,11 @@ Similarly, in addition to `get_oneshot_mods()`, there also exists these function * `set_oneshot_mods(mods)`: Overwrite current one-shot modifier state with `mods` * `clear_oneshot_mods()`: Reset the one-shot modifier state by disabling all one-shot modifiers -## Examples :id=examples +## Examples {#examples} The following examples use [advanced macro functions](feature_macros.md#advanced-macro-functions) which you can read more about in the [documentation page on macros](feature_macros.md). -### Alt + Escape for Alt + Tab :id=alt-escape-for-alt-tab +### Alt + Escape for Alt + Tab {#alt-escape-for-alt-tab} Simple example where chording Left Alt with `KC_ESC` makes it behave like `KC_TAB` for alt-tabbing between applications. This example strictly checks if only Left Alt is active, meaning you can't do Alt+Shift+Esc to switch between applications in reverse order. Also keep in mind that this removes the ability to trigger the actual Alt+Escape keyboard shortcut, though it keeps the ability to do AltGr+Escape. @@ -110,7 +110,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { }; ``` -### Shift + Backspace for Delete :id=shift-backspace-for-delete +### Shift + Backspace for Delete {#shift-backspace-for-delete} Advanced example where the original behaviour of shift is cancelled when chorded with `KC_BSPC` and is instead fully replaced by `KC_DEL`. Two main variables are created to make this work well: `mod_state` and `delkey_registered`. The first one stores the modifier state and is used to restore it after registering `KC_DEL`. The second variable is a boolean variable (true or false) which keeps track of the status of `KC_DEL` to manage the release of the whole Backspace/Delete key correctly. @@ -162,26 +162,26 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { ``` Alternatively, this can be done with [Key Overrides](feature_key_overrides?id=simple-example). -# Advanced topics :id=advanced-topics +# Advanced topics {#advanced-topics} This page used to encompass a large set of features. We have moved many sections that used to be part of this page to their own pages. Everything below this point is simply a redirect so that people following old links on the web find what they're looking for. -## Layers :id=switching-and-toggling-layers +## Layers {#switching-and-toggling-layers} * [Layers](feature_layers.md) -## Mod-Tap :id=mod-tap +## Mod-Tap {#mod-tap} * [Mod-Tap](mod_tap.md) -## One Shot Keys :id=one-shot-keys +## One Shot Keys {#one-shot-keys} * [One Shot Keys](one_shot_keys.md) -## Tap-Hold Configuration Options :id=tap-hold-configuration-options +## Tap-Hold Configuration Options {#tap-hold-configuration-options} * [Tap-Hold Configuration Options](tap_hold.md) -## Key Overrides :id=key-overrides +## Key Overrides {#key-overrides} * [Key Overrides](feature_key_overrides.md) \ No newline at end of file diff --git a/docs/feature_audio.md b/docs/feature_audio.md index 5227d063c3a..f48378d5197 100644 --- a/docs/feature_audio.md +++ b/docs/feature_audio.md @@ -167,7 +167,11 @@ The available keycodes for audio are: |`QK_AUDIO_OFF` |`AU_OFF` |Turns off Audio Feature | |`QK_AUDIO_TOGGLE` |`AU_TOGG`|Toggles Audio state | -!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely. +:::caution + +These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely. + +::: ## Audio Config diff --git a/docs/feature_auto_shift.md b/docs/feature_auto_shift.md index 1719807e268..1bc2ae3c906 100644 --- a/docs/feature_auto_shift.md +++ b/docs/feature_auto_shift.md @@ -100,7 +100,11 @@ occasion. This is simply due to habit and holding some keys a little longer than others. Once you find this value, work on tapping your problem keys a little quicker than normal and you will be set. -?> Auto Shift has three special keys that can help you get this value right very quick. See "Auto Shift Setup" for more details! +:::tip + +Auto Shift has three special keys that can help you get this value right very quick. See "Auto Shift Setup" for more details! + +::: For more granular control of this feature, you can add the following to your `config.h`: diff --git a/docs/feature_autocorrect.md b/docs/feature_autocorrect.md index 9f80c93f827..d90fcf7e3cb 100644 --- a/docs/feature_autocorrect.md +++ b/docs/feature_autocorrect.md @@ -2,7 +2,7 @@ There are a lot of words that are prone to being typed incorrectly, due to habit, sequence or just user error. This feature leverages your firmware to automatically correct these errors, to help reduce typos. -## How does it work? :id=how-does-it-work +## How does it work? {#how-does-it-work} The feature maintains a small buffer of recent key presses. On each key press, it checks whether the buffer ends in a recognized typo, and if so, automatically sends keystrokes to correct it. @@ -12,7 +12,7 @@ The tricky part is how to efficiently check the buffer for typos. We don’t wan Since we search whether the buffer ends in a typo, we store the trie writing in reverse. The trie is queried starting from the last letter, then second to last letter, and so on, until either a letter doesn’t match or we reach a leaf, meaning a typo was found. -## How do I enable Autocorrection :id=how-do-i-enable-autocorrection +## How do I enable Autocorrection {#how-do-i-enable-autocorrection} In your `rules.mk`, add this: @@ -24,7 +24,7 @@ Additionally, you will need a library for autocorrection. A small sample librar By default, autocorrect is disabled. To enable it, you need to use the `AC_TOGG` keycode to enable it. The status is stored in persistent memory, so you shouldn't need to enabled it again. -## Customizing autocorrect library :id=customizing-autocorrect-library +## Customizing autocorrect library {#customizing-autocorrect-library} To provide a custom library, you need to create a text file with the corrections. For instance: @@ -66,7 +66,7 @@ static const uint8_t autocorrect_data[DICTIONARY_SIZE] PROGMEM = {85, 7, 0, 23, 0}; ``` -### Avoiding false triggers :id=avoiding-false-triggers +### Avoiding false triggers {#avoiding-false-triggers} By default, typos are searched within words, to find typos within longer identifiers like maxFitlerOuput. While this is useful, a consequence is that autocorrection will falsely trigger when a typo happens to be a substring of a correctly-spelled word. For instance, if we had thier -> their as an entry, it would falsely trigger on (correct, though relatively uncommon) words like “wealthier” and “filthier.” @@ -82,7 +82,11 @@ The solution is to set a word break : before and/or after the typo to constrain The `qmk generate-autocorrect-data` commands can make an effort to check for entries that would false trigger as substrings of correct words. It searches each typo against a dictionary of 25K English words from the english_words Python package, provided it’s installed. (run `python3 -m pip install english_words` to install it.) -?> Unfortunately, this is limited to just english words, at this point. +:::tip + +Unfortunately, this is limited to just english words, at this point. + +::: ## Overriding Autocorrect @@ -96,7 +100,7 @@ This works because the autocorrection implementation doesn’t understand hotkey Additionally, you can use the `AC_TOGG` keycode to toggle the on/off status for Autocorrect. -### Keycodes :id=keycodes +### Keycodes {#keycodes} |Keycode |Aliases |Description | |-----------------------|---------|----------------------------------------------| @@ -110,7 +114,11 @@ Additionally, you can use the `AC_TOGG` keycode to toggle the on/off status for Callback function `bool process_autocorrect_user(uint16_t *keycode, keyrecord_t *record, uint8_t *typo_buffer_size, uint8_t *mods)` is available to customise incoming keycodes and handle exceptions. You can use this function to sanitise input before they are passed onto the autocorrect engine -?> Sanitisation of input is required because autocorrect will only match 8-bit [basic keycodes](keycodes_basic.md) for typos. If valid modifier keys or 16-bit keycodes that are part of a user's word input (such as Shift + A) is passed through, they will fail typo letter detection. For example a [Mod-Tap](mod_tap.md) key such as `LCTL_T(KC_A)` is 16-bit and should be masked for the 8-bit `KC_A`. +:::tip + +Sanitisation of input is required because autocorrect will only match 8-bit [basic keycodes](keycodes_basic.md) for typos. If valid modifier keys or 16-bit keycodes that are part of a user's word input (such as Shift + A) is passed through, they will fail typo letter detection. For example a [Mod-Tap](mod_tap.md) key such as `LCTL_T(KC_A)` is 16-bit and should be masked for the 8-bit `KC_A`. + +::: The default user callback function is found inside `quantum/process_keycode/process_autocorrect.c`. It covers most use-cases for QMK special functions and quantum keycodes, including [overriding autocorrect](#overriding-autocorrect) with a modifier other than shift. The `process_autocorrect_user` function is `weak` defined to allow user's copy inside `keymap.c` (or code files) to overwrite it. @@ -194,7 +202,11 @@ bool process_autocorrect_user(uint16_t *keycode, keyrecord_t *record, uint8_t *t } ``` -?> In this callback function, `return false` will skip processing of that keycode for autocorrect. Adding `*typo_buffer_size = 0` will also reset the autocorrect buffer at the same time, cancelling any current letters already stored in the buffer. +:::tip + +In this callback function, `return false` will skip processing of that keycode for autocorrect. Adding `*typo_buffer_size = 0` will also reset the autocorrect buffer at the same time, cancelling any current letters already stored in the buffer. + +::: ### Apply Autocorrect @@ -221,9 +233,17 @@ bool apply_autocorrect(uint8_t backspaces, const char *str) { } ``` -?> In this callback function, `return false` will stop the normal processing of autocorrect, which requires manually handling of removing the "bad" characters and typing the new characters. +:::tip -!> ***IMPORTANT***: `str` is a pointer to `PROGMEM` data for the autocorrection. If you return false, and want to send the string, this needs to use `send_string_P` and not `send_string` or `SEND_STRING`. +In this callback function, `return false` will stop the normal processing of autocorrect, which requires manually handling of removing the "bad" characters and typing the new characters. + +::: + +:::caution + +***IMPORTANT***: `str` is a pointer to `PROGMEM` data for the autocorrection. If you return false, and want to send the string, this needs to use `send_string_P` and not `send_string` or `SEND_STRING`. + +::: You can also use `apply_autocorrect` to detect and display the event but allow internal code to execute the autocorrection with `return true`: @@ -248,13 +268,13 @@ Additional user callback functions to manipulate Autocorrect: | `autocorrect_is_enabled()` | Returns true if Autocorrect is currently on. | -## Appendix: Trie binary data format :id=appendix +## Appendix: Trie binary data format {#appendix} This section details how the trie is serialized to byte data in autocorrect_data. You don’t need to care about this to use this autocorrection implementation. But it is documented for the record in case anyone is interested in modifying the implementation, or just curious how it works. What I did here is fairly arbitrary, but it is simple to decode and gets the job done. -### Encoding :id=encoding +### Encoding {#encoding} All autocorrection data is stored in a single flat array autocorrect_data. Each trie node is associated with a byte offset into this array, where data for that node is encoded, beginning with root at offset 0. There are three kinds of nodes. The highest two bits of the first byte of the node indicate what kind: @@ -294,7 +314,7 @@ If we were to encode this chain using the same format used for branching nodes, +-------+-------+-------+-------+-------+-------+ ``` -### Decoding :id=decoding +### Decoding {#decoding} This format is by design decodable with fairly simple logic. A 16-bit variable state represents our current position in the trie, initialized with 0 to start at the root node. Then, for each keycode, test the highest two bits in the byte at state to identify the kind of node. diff --git a/docs/feature_backlight.md b/docs/feature_backlight.md index 24057c608f8..124134d5522 100644 --- a/docs/feature_backlight.md +++ b/docs/feature_backlight.md @@ -1,4 +1,4 @@ -# Backlighting :id=backlighting +# Backlighting {#backlighting} Many keyboards support backlit keys by way of individual LEDs placed through or underneath the keyswitches. This feature is distinct from both the [RGB underglow](feature_rgblight.md) and [RGB matrix](feature_rgb_matrix.md) features as it usually allows for only a single colour per switch, though you can obviously install multiple different single coloured LEDs on a keyboard. @@ -12,7 +12,7 @@ Most keyboards have backlighting enabled by default if they support it, but if i BACKLIGHT_ENABLE = yes ``` -## Keycodes :id=keycodes +## Keycodes {#keycodes} Once enabled, the following keycodes below can be used to change the backlight level. @@ -26,7 +26,7 @@ Once enabled, the following keycodes below can be used to change the backlight l | `QK_BACKLIGHT_DOWN` | `BL_DOWN` | Decrease the backlight level | | `QK_BACKLIGHT_TOGGLE_BREATHING` | `BL_BRTG` | Toggle backlight breathing | -## Functions :id=functions +## Functions {#functions} These functions can be used to change the backlighting in custom code: @@ -50,7 +50,7 @@ If backlight breathing is enabled (see below), the following functions are also |`breathing_enable()` |Turns on backlight breathing | |`breathing_disable()`|Turns off backlight breathing | -## Configuration :id=configuration +## Configuration {#configuration} To select which driver to use, configure your `rules.mk` with the following: @@ -76,14 +76,14 @@ To configure the backlighting, `#define` these in your `config.h`: Unless you are designing your own keyboard, you generally should not need to change the `BACKLIGHT_PIN` or `BACKLIGHT_ON_STATE`. -### Backlight On State :id=backlight-on-state +### Backlight On State {#backlight-on-state} Most backlight circuits are driven by an N-channel MOSFET or NPN transistor. This means that to turn the transistor *on* and light the LEDs, you must drive the backlight pin, connected to the gate or base, *high*. Sometimes, however, a P-channel MOSFET, or a PNP transistor is used. In this case, when the transistor is on, the pin is driven *low* instead. This functionality is configured at the keyboard level with the `BACKLIGHT_ON_STATE` define. -### AVR Driver :id=avr-driver +### AVR Driver {#avr-driver} The `pwm` driver is configured by default, however the equivalent setting within `rules.mk` would be: @@ -91,7 +91,7 @@ The `pwm` driver is configured by default, however the equivalent setting within BACKLIGHT_DRIVER = pwm ``` -#### Caveats :id=avr-caveats +#### Caveats {#avr-caveats} On AVR boards, QMK automatically decides which driver to use according to the following table: @@ -121,7 +121,7 @@ All other pins will use timer-assisted software PWM: When both timers are in use for Audio, the backlight PWM cannot use a hardware timer, and will instead be triggered during the matrix scan. In this case, breathing is not supported, and the backlight might flicker, because the PWM computation may not be called with enough timing precision. -#### Hardware PWM Implementation :id=hardware-pwm-implementation +#### Hardware PWM Implementation {#hardware-pwm-implementation} When using the supported pins for backlighting, QMK will use a hardware timer configured to output a PWM signal. This timer will count up to `ICRx` (by default `0xFFFF`) before resetting to 0. The desired brightness is calculated and stored in the `OCRxx` register. When the counter reaches this value, the backlight pin will go low, and is pulled high again when the counter resets. @@ -130,7 +130,7 @@ In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus th The breathing effect is achieved by registering an interrupt handler for `TIMER1_OVF_vect` that is called whenever the counter resets, roughly 244 times per second. In this handler, the value of an incrementing counter is mapped onto a precomputed brightness curve. To turn off breathing, the interrupt handler is simply disabled, and the brightness reset to the level stored in EEPROM. -#### Timer Assisted PWM Implementation :id=timer-assisted-implementation +#### Timer Assisted PWM Implementation {#timer-assisted-implementation} When `BACKLIGHT_PIN` is not set to a hardware backlight pin, QMK will use a hardware timer configured to trigger software interrupts. This time will count up to `ICRx` (by default `0xFFFF`) before resetting to 0. When resetting to 0, the CPU will fire an OVF (overflow) interrupt that will turn the LEDs on, starting the duty cycle. @@ -139,7 +139,7 @@ In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus th The breathing effect is the same as in the hardware PWM implementation. -### ARM Driver :id=arm-configuration +### ARM Driver {#arm-configuration} While still in its early stages, ARM backlight support aims to eventually have feature parity with AVR. The `pwm` driver is configured by default, however the equivalent setting within `rules.mk` would be: @@ -147,7 +147,7 @@ While still in its early stages, ARM backlight support aims to eventually have f BACKLIGHT_DRIVER = pwm ``` -#### ChibiOS Configuration :id=arm-configuration +#### ChibiOS Configuration {#arm-configuration} The following `#define`s apply only to ARM-based keyboards: @@ -159,11 +159,11 @@ The following `#define`s apply only to ARM-based keyboards: See the ST datasheet for your particular MCU to determine these values. Unless you are designing your own keyboard, you generally should not need to change them. -#### Caveats :id=arm-caveats +#### Caveats {#arm-caveats} Currently only hardware PWM is supported, not timer assisted, and does not provide automatic configuration. -### Software PWM Driver :id=software-pwm-driver +### Software PWM Driver {#software-pwm-driver} In this mode, PWM is "emulated" while running other keyboard tasks. It offers maximum hardware compatibility without extra platform configuration. The tradeoff is the backlight might jitter when the keyboard is busy. To enable, add this to your `rules.mk`: @@ -171,7 +171,7 @@ In this mode, PWM is "emulated" while running other keyboard tasks. It offers ma BACKLIGHT_DRIVER = software ``` -#### Multiple Backlight Pins :id=multiple-backlight-pins +#### Multiple Backlight Pins {#multiple-backlight-pins} Most keyboards have only one backlight pin which controls all backlight LEDs (especially if the backlight is connected to a hardware PWM pin). In software PWM, it is possible to define multiple backlight pins, which will be turned on and off at the same time during the PWM duty cycle. @@ -184,7 +184,7 @@ To activate multiple backlight pins, add something like this to your `config.h`, #define BACKLIGHT_PINS { F5, B2 } ``` -### Custom Driver :id=custom-driver +### Custom Driver {#custom-driver} If none of the above drivers apply to your board (for example, you are using a separate IC to control the backlight), you can implement a custom backlight driver using this simple API provided by QMK. To enable, add this to your `rules.mk`: diff --git a/docs/feature_bootmagic.md b/docs/feature_bootmagic.md index 4239cdfd2a2..6c75614d2be 100644 --- a/docs/feature_bootmagic.md +++ b/docs/feature_bootmagic.md @@ -1,4 +1,4 @@ -# Bootmagic Lite :id=bootmagic-lite +# Bootmagic Lite {#bootmagic-lite} The Bootmagic Lite feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button, giving you a way to jump into the bootloader @@ -19,7 +19,11 @@ By default, these are set to 0 and 0, which is usually the "ESC" key on a majori And to trigger the bootloader, you hold this key down when plugging the keyboard in. Just the single key. -!> Using Bootmagic Lite will **always reset** the EEPROM, so you will lose any settings that have been saved. +:::caution + +Using Bootmagic Lite will **always reset** the EEPROM, so you will lose any settings that have been saved. + +::: ## Split Keyboards @@ -51,7 +55,11 @@ If you pick the top right key for the right half, it is `R05` on the top layout. #define BOOTMAGIC_LITE_COLUMN_RIGHT 4 ``` -?> These values are not set by default. +:::tip + +These values are not set by default. + +::: ## Advanced Bootmagic Lite diff --git a/docs/feature_caps_word.md b/docs/feature_caps_word.md index c58d1a56e2f..45f07c23e9f 100644 --- a/docs/feature_caps_word.md +++ b/docs/feature_caps_word.md @@ -32,7 +32,7 @@ a modern alternative to Caps Lock: shift](#configure-which-keys-are-word-breaking). -## How do I enable Caps Word :id=how-do-i-enable-caps-word +## How do I enable Caps Word {#how-do-i-enable-caps-word} In your `rules.mk`, add: @@ -65,7 +65,7 @@ Next, use one the following methods to activate Caps Word: combo](feature_combo.md) or [tap dance](feature_tap_dance.md) or any means you like. -### Troubleshooting: Command :id=troubleshooting-command +### Troubleshooting: Command {#troubleshooting-command} When using `BOTH_SHIFTS_TURNS_ON_CAPS_WORD`, you might see a compile message **"BOTH_SHIFTS_TURNS_ON_CAPS_WORD and Command should not be enabled at the same @@ -88,9 +88,9 @@ by defining `IS_COMMAND()` in config.h: ``` -## Customizing Caps Word :id=customizing-caps-word +## Customizing Caps Word {#customizing-caps-word} -### Idle timeout :id=idle-timeout +### Idle timeout {#idle-timeout} Caps Word turns off automatically if no keys are pressed for `CAPS_WORD_IDLE_TIMEOUT` milliseconds. The default is 5000 (5 seconds). @@ -104,7 +104,7 @@ Setting `CAPS_WORD_IDLE_TIMEOUT` to 0 configures Caps Word to never time out. Caps Word then remains active indefinitely until a word breaking key is pressed. -### Functions :id=functions +### Functions {#functions} Functions to manipulate Caps Word: @@ -116,7 +116,7 @@ Functions to manipulate Caps Word: | `is_caps_word_on()` | Returns true if Caps Word is currently on. | -### Configure which keys are "word breaking" :id=configure-which-keys-are-word-breaking +### Configure which keys are "word breaking" {#configure-which-keys-are-word-breaking} You can define the `caps_word_press_user(uint16_t keycode)` callback to configure which keys should be shifted and which keys are considered "word @@ -151,7 +151,7 @@ bool caps_word_press_user(uint16_t keycode) { ``` -### Representing Caps Word state :id=representing-caps-word-state +### Representing Caps Word state {#representing-caps-word-state} Define `caps_word_set_user(bool active)` to get callbacks when Caps Word turns on or off. This is useful to represent the current Caps Word state, e.g. by diff --git a/docs/feature_combo.md b/docs/feature_combo.md index 30adab3645b..7c508d0973b 100644 --- a/docs/feature_combo.md +++ b/docs/feature_combo.md @@ -395,7 +395,11 @@ In addition to the keycodes, there are a few functions that you can use to set t Having 3 places to update when adding new combos or altering old ones does become cumbersome when you have a lot of combos. We can alleviate this with some magic! ... If you consider C macros magic. First, you need to add `VPATH += keyboards/gboards` to your `rules.mk`. Next, include the file `g/keymap_combo.h` in your `keymap.c`. -!> This functionality uses the same `process_combo_event` function as `COMBO_ACTION` macros do, so you cannot use the function yourself in your keymap. Instead, you have to define the `case`s of the `switch` statement by themselves within `inject.h`, which `g/keymap_combo.h` will then include into the function. +:::caution + +This functionality uses the same `process_combo_event` function as `COMBO_ACTION` macros do, so you cannot use the function yourself in your keymap. Instead, you have to define the `case`s of the `switch` statement by themselves within `inject.h`, which `g/keymap_combo.h` will then include into the function. + +::: Then, write your combos in `combos.def` file in the following manner: diff --git a/docs/feature_converters.md b/docs/feature_converters.md index ec1f3915ee6..36c5bd7e338 100644 --- a/docs/feature_converters.md +++ b/docs/feature_converters.md @@ -41,7 +41,11 @@ qmk flash -c -kb keebio/bdn9/rev1 -km default -e CONVERT_TO=proton_c You can also add the same `CONVERT_TO=` to your keymap's `rules.mk`, which will accomplish the same thing. -?> If you get errors about `PORTB/DDRB`, etc not being defined, you'll need to convert the keyboard's code to use the [GPIO Controls](gpio_control.md) that will work for both ARM and AVR. This shouldn't affect the AVR builds at all. +:::tip + +If you get errors about `PORTB/DDRB`, etc not being defined, you'll need to convert the keyboard's code to use the [GPIO Controls](gpio_control.md) that will work for both ARM and AVR. This shouldn't affect the AVR builds at all. + +::: ### Conditional Configuration @@ -105,7 +109,7 @@ Converter summary: | `helios` | `-e CONVERT_TO=helios` | `CONVERT_TO=helios` | `#ifdef CONVERT_TO_HELIOS` | | `michi` | `-e CONVERT_TO=michi` | `CONVERT_TO=michi` | `#ifdef CONVERT_TO_MICHI` | -### Proton C :id=proton_c +### Proton C {#proton_c} The Proton C only has one on-board LED (C13), and by default, the TXLED (D5) is mapped to it. If you want the RXLED (B0) mapped to it instead, add this line to your `config.h`: @@ -123,7 +127,7 @@ The following defaults are based on what has been implemented for STM32 boards. | USB Host (e.g. USB-USB converter) | Not supported (USB host code is AVR specific and is not currently supported on ARM) | | [Split keyboards](feature_split_keyboard.md) | Partial - heavily dependent on enabled features | -### Adafruit KB2040 :id=kb2040 +### Adafruit KB2040 {#kb2040} The following defaults are based on what has been implemented for [RP2040](platformdev_rp2040.md) boards. @@ -134,11 +138,11 @@ The following defaults are based on what has been implemented for [RP2040](platf | USB Host (e.g. USB-USB converter) | Not supported (USB host code is AVR specific and is not currently supported on ARM) | | [Split keyboards](feature_split_keyboard.md) | Partial via `PIO` vendor driver - heavily dependent on enabled features | -### SparkFun Pro Micro - RP2040, Blok, Bit-C PRO and Michi :id=promicro_rp2040 +### SparkFun Pro Micro - RP2040, Blok, Bit-C PRO and Michi {#promicro_rp2040 } Currently identical to [Adafruit KB2040](#kb2040). -### STeMCell :id=stemcell +### STeMCell {#stemcell} Feature set currently identical to [Proton C](#proton_c). There are two versions of STeMCell available, with different pinouts: @@ -157,7 +161,7 @@ The following additional flags has to be used while compiling, based on the pin | D1 | -e STMC_IS=yes| | D0 | Not needed | -### Bonsai C4 :id=bonsai_c4 +### Bonsai C4 {#bonsai_c4} The Bonsai C4 only has one on-board LED (B2), and by default, both the Pro Micro TXLED (D5) and RXLED (B0) are mapped to it. If you want only one of them mapped, you can undefine one and redefine it to another pin by adding these line to your `config.h`: @@ -167,7 +171,7 @@ The Bonsai C4 only has one on-board LED (B2), and by default, both the Pro Micro #define B0 PAL_LINE(GPIOA, 9) ``` -### RP2040 Community Edition - Elite-Pi and Helios :id=rp2040_ce +### RP2040 Community Edition - Elite-Pi and Helios {#rp2040_ce} Feature set currently identical to [Adafruit KB2040](#kb2040). @@ -194,10 +198,10 @@ Converter summary: | `elite_pi` | `-e CONVERT_TO=elite_pi` | `CONVERT_TO=elite_pi` | `#ifdef CONVERT_TO_ELITE_PI` | | `helios` | `-e CONVERT_TO=helios` | `CONVERT_TO=helios` | `#ifdef CONVERT_TO_HELIOS` | -### STeMCell :id=stemcell_elite +### STeMCell {#stemcell_elite} Currently identical to [STeMCell](#stemcell) with support for the additional bottom row of pins. -### RP2040 Community Edition :id=rp2040_ce_elite +### RP2040 Community Edition {#rp2040_ce_elite} Currently identical to [RP2040 Community Edition](#rp2040_ce), with support for the additional bottom row of pins. diff --git a/docs/feature_debounce_type.md b/docs/feature_debounce_type.md index 807b902a6cc..1eb4c61a4e8 100644 --- a/docs/feature_debounce_type.md +++ b/docs/feature_debounce_type.md @@ -99,7 +99,11 @@ Default debounce time is 5 milliseconds and it can be changed with the following ``` #define DEBOUNCE 10 ``` -?> Setting `DEBOUNCE` to `0` will disable this feature. +:::tip + +Setting `DEBOUNCE` to `0` will disable this feature. + +::: ### Debounce Method @@ -118,9 +122,17 @@ Name of algorithm is one of: | `sym_eager_pk` | Debouncing per key. On any state change, response is immediate, followed by `DEBOUNCE` milliseconds of no further input for that key. | | `asym_eager_defer_pk` | Debouncing per key. On a key-down state change, response is immediate, followed by `DEBOUNCE` milliseconds of no further input for that key. On a key-up state change, a per-key timer is set. When `DEBOUNCE` milliseconds of no changes have occurred on that key, the key-up status change is pushed. | -?> `sym_defer_g` is the default if `DEBOUNCE_TYPE` is undefined. +:::tip -?> `sym_eager_pr` is suitable for use in keyboards where refreshing `NUM_KEYS` 8-bit counters is computationally expensive or has low scan rate while fingers usually hit one row at a time. This could be appropriate for the ErgoDox models where the matrix is rotated 90°. Hence its "rows" are really columns and each finger only hits a single "row" at a time with normal usage. +`sym_defer_g` is the default if `DEBOUNCE_TYPE` is undefined. + +::: + +:::tip + +`sym_eager_pr` is suitable for use in keyboards where refreshing `NUM_KEYS` 8-bit counters is computationally expensive or has low scan rate while fingers usually hit one row at a time. This could be appropriate for the ErgoDox models where the matrix is rotated 90°. Hence its "rows" are really columns and each finger only hits a single "row" at a time with normal usage. + +::: ### Implementing your own debouncing code diff --git a/docs/feature_digitizer.md b/docs/feature_digitizer.md index 2e9e37cd5f2..0769dc69aec 100644 --- a/docs/feature_digitizer.md +++ b/docs/feature_digitizer.md @@ -1,10 +1,10 @@ -# Digitizer :id=digitizer +# Digitizer {#digitizer} Digitizers allow the mouse cursor to be placed at absolute coordinates, unlike the [Pointing Device](feature_pointing_device.md) feature which applies relative displacements. This feature implements a stylus device with a tip switch and barrel switch (generally equivalent to the primary and secondary mouse buttons respectively). Tip pressure is not currently implemented. -## Usage :id=usage +## Usage {#usage} Add the following to your `rules.mk`: @@ -12,13 +12,17 @@ Add the following to your `rules.mk`: DIGITIZER_ENABLE = yes ``` -## Positioning :id=positioning +## Positioning {#positioning} The X and Y coordinates are normalized, meaning their value must be set between 0 and 1. For the X component, the value `0` is the leftmost position, whereas the value `1` is the rightmost position. Similarly for the Y component, `0` is at the top and `1` at the bottom. -?> Since there is no display attached, the OS will likely map these coordinates to the virtual desktop. This may be important to know if you have multiple monitors. +:::tip -## Examples :id=examples +Since there is no display attached, the OS will likely map these coordinates to the virtual desktop. This may be important to know if you have multiple monitors. + +::: + +## Examples {#examples} This example simply places the cursor in the middle of the screen: @@ -40,13 +44,13 @@ digitizer_flush(); `digitizer_state` is a struct of type `digitizer_t`. -## API :id=api +## API {#api} -### `struct digitizer_t` :id=api-digitizer-t +### `struct digitizer_t` {#api-digitizer-t} Contains the state of the digitizer. -#### Members :id=api-digitizer-t-members +#### Members {#api-digitizer-t-members} - `bool in_range` Indicates to the host that the contact is within range (ie. close to or in contact with the digitizer surface). @@ -63,7 +67,7 @@ Contains the state of the digitizer. --- -### `void digitizer_flush(void)` :id=api-digitizer-flush +### `void digitizer_flush(void)` {#api-digitizer-flush} Send the digitizer report to the host if it is marked as dirty. @@ -109,7 +113,7 @@ Deassert the barrel switch, and flush the report. Set the absolute X and Y position of the digitizer contact, and flush the report. -#### Arguments :id=api-digitizer-set-position-arguments +#### Arguments {#api-digitizer-set-position-arguments} - `float x` The X value of the contact position, from 0 to 1. diff --git a/docs/feature_dynamic_macros.md b/docs/feature_dynamic_macros.md index f5a6952b6b5..29825bf06b6 100644 --- a/docs/feature_dynamic_macros.md +++ b/docs/feature_dynamic_macros.md @@ -24,7 +24,11 @@ To replay the macro, press either `DM_PLY1` or `DM_PLY2`. It is possible to replay a macro as part of a macro. It's ok to replay macro 2 while recording macro 1 and vice versa but never create recursive macros i.e. macro 1 that replays macro 1. If you do so and the keyboard will get unresponsive, unplug the keyboard and plug it again. You can disable this completely by defining `DYNAMIC_MACRO_NO_NESTING` in your `config.h` file. -?> For the details about the internals of the dynamic macros, please read the comments in the `process_dynamic_macro.h` and `process_dynamic_macro.c` files. +:::tip + +For the details about the internals of the dynamic macros, please read the comments in the `process_dynamic_macro.h` and `process_dynamic_macro.c` files. + +::: ## Customization diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md index 1c521a4eff7..70ab3c0bede 100644 --- a/docs/feature_encoders.md +++ b/docs/feature_encoders.md @@ -67,9 +67,13 @@ Additionally, if one side does not have an encoder, you can specify `{}` for the #define ENCODER_RESOLUTIONS_RIGHT { 4 } ``` -!> Keep in mind that whenver you change the encoder resolution, you will need to reflash the half that has the encoder affected by the change. +:::caution -## Encoder map :id=encoder-map +Keep in mind that whenver you change the encoder resolution, you will need to reflash the half that has the encoder affected by the change. + +::: + +## Encoder map {#encoder-map} Encoder mapping may be added to your `keymap.c`, which replicates the normal keyswitch layer handling functionality, but with encoders. Add this to your keymap's `rules.mk`: @@ -90,7 +94,11 @@ const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = { #endif ``` -?> This should only be enabled at the keymap level. +:::tip + +This should only be enabled at the keymap level. + +::: Using encoder mapping pumps events through the normal QMK keycode processing pipeline, resulting in a _keydown/keyup_ combination pushed through `process_record_xxxxx()`. To configure the amount of time between the encoder "keyup" and "keydown", you can add the following to your `config.h`: @@ -98,13 +106,21 @@ Using encoder mapping pumps events through the normal QMK keycode processing pip #define ENCODER_MAP_KEY_DELAY 10 ``` -?> By default, the encoder map delay matches the value of `TAP_CODE_DELAY`. +:::tip + +By default, the encoder map delay matches the value of `TAP_CODE_DELAY`. + +::: ## Callbacks When not using `ENCODER_MAP_ENABLE = yes`, the callback functions can be inserted into your `.c`: -?> Those who are adding new keyboard support where encoders are enabled at the keyboard level should include basic encoder functionality at the keyboard level (`.c`) using the `encoder_update_kb()` function, that way it works for QMK Configuator users and exists in general. +:::tip + +Those who are adding new keyboard support where encoders are enabled at the keyboard level should include basic encoder functionality at the keyboard level (`.c`) using the `encoder_update_kb()` function, that way it works for QMK Configuator users and exists in general. + +::: ```c bool encoder_update_kb(uint8_t index, bool clockwise) { @@ -149,7 +165,11 @@ bool encoder_update_user(uint8_t index, bool clockwise) { } ``` -!> If you return `true` in the keymap level `_user` function, it will allow the keyboard level encoder code to run on top of your own. Returning `false` will override the keyboard level function, if setup correctly. This is generally the safest option to avoid confusion. +:::caution + +If you return `true` in the keymap level `_user` function, it will allow the keyboard level encoder code to run on top of your own. Returning `false` will override the keyboard level function, if setup correctly. This is generally the safest option to avoid confusion. + +::: ## Hardware diff --git a/docs/feature_joystick.md b/docs/feature_joystick.md index 7b699aef175..76bc231597b 100644 --- a/docs/feature_joystick.md +++ b/docs/feature_joystick.md @@ -1,10 +1,10 @@ -# Joystick :id=joystick +# Joystick {#joystick} This feature provides game controller input as a joystick device supporting up to 6 axes and 32 buttons. Axes can be read either from an [ADC-capable input pin](adc_driver.md), or can be virtual, so that its value is provided by your code. An analog device such as a [potentiometer](https://en.wikipedia.org/wiki/Potentiometer) found on an analog joystick's axes is based on a voltage divider, where adjusting the movable wiper controls the output voltage which can then be read by the microcontroller's ADC. -## Usage :id=usage +## Usage {#usage} Add the following to your `rules.mk`: @@ -18,7 +18,7 @@ By default the joystick driver is `analog`, but you can change this with: JOYSTICK_DRIVER = digital ``` -## Configuration :id=configuration +## Configuration {#configuration} By default, two axes and eight buttons are defined, with a reported resolution of 8 bits (-127 to +127). This can be changed in your `config.h`: @@ -31,9 +31,13 @@ By default, two axes and eight buttons are defined, with a reported resolution o #define JOYSTICK_AXIS_RESOLUTION 10 ``` -?> You must define at least one button or axis. Also note that the maximum ADC resolution of the supported AVR MCUs is 10-bit, and 12-bit for most STM32 MCUs. +:::tip -### Axes :id=axes +You must define at least one button or axis. Also note that the maximum ADC resolution of the supported AVR MCUs is 10-bit, and 12-bit for most STM32 MCUs. + +::: + +### Axes {#axes} When defining axes for your joystick, you must provide a definition array typically in your `keymap.c`. @@ -59,7 +63,7 @@ Axes can be configured using one of the following macros: The `low` and `high` values can be swapped to effectively invert the axis. -#### Virtual Axes :id=virtual-axes +#### Virtual Axes {#virtual-axes} The following example adjusts two virtual axes (X and Y) based on keypad presses, with `KC_P0` as a precision modifier: @@ -100,7 +104,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { } ``` -## Keycodes :id=keycodes +## Keycodes {#keycodes} |Key |Aliases|Description| |-----------------------|-------|-----------| @@ -137,13 +141,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { |`QK_JOYSTICK_BUTTON_30`|`JS_30`|Button 30 | |`QK_JOYSTICK_BUTTON_31`|`JS_31`|Button 31 | -## API :id=api +## API {#api} -### `struct joystick_t` :id=api-joystick-t +### `struct joystick_t` {#api-joystick-t} Contains the state of the joystick. -#### Members :id=api-joystick-t-members +#### Members {#api-joystick-t-members} - `uint8_t buttons[]` A bit-packed array containing the joystick button states. The size is calculated as `(JOYSTICK_BUTTON_COUNT - 1) / 8 + 1`. @@ -154,11 +158,11 @@ Contains the state of the joystick. --- -### `struct joystick_config_t` :id=api-joystick-config-t +### `struct joystick_config_t` {#api-joystick-config-t} Describes a single axis. -#### Members :id=api-joystick-config-t-members +#### Members {#api-joystick-config-t-members} - `pin_t output_pin` A pin to set as output high when reading the analog value, or `JS_VIRTUAL_AXIS`. @@ -175,52 +179,52 @@ Describes a single axis. --- -### `void joystick_flush(void)` :id=api-joystick-flush +### `void joystick_flush(void)` {#api-joystick-flush} Send the joystick report to the host, if it has been marked as dirty. --- -### `void register_joystick_button(uint8_t button)` :id=api-register-joystick-button +### `void register_joystick_button(uint8_t button)` {#api-register-joystick-button} Set the state of a button, and flush the report. -#### Arguments :id=api-register-joystick-button-arguments +#### Arguments {#api-register-joystick-button-arguments} - `uint8_t button` The index of the button to press, from 0 to 31. --- -### `void unregister_joystick_button(uint8_t button)` :id=api-unregister-joystick-button +### `void unregister_joystick_button(uint8_t button)` {#api-unregister-joystick-button} Reset the state of a button, and flush the report. -#### Arguments :id=api-unregister-joystick-button-arguments +#### Arguments {#api-unregister-joystick-button-arguments} - `uint8_t button` The index of the button to release, from 0 to 31. --- -### `int16_t joystick_read_axis(uint8_t axis)` :id=api-joystick-read-axis +### `int16_t joystick_read_axis(uint8_t axis)` {#api-joystick-read-axis} Sample and process the analog value of the given axis. -#### Arguments :id=api-joystick-read-axis-arguments +#### Arguments {#api-joystick-read-axis-arguments} - `uint8_t axis` The axis to read. -#### Return Value :id=api-joystick-read-axis-return +#### Return Value {#api-joystick-read-axis-return} A signed 16-bit integer, where 0 is the resting or mid point. -### `void joystick_set_axis(uint8_t axis, int16_t value)` :id=api-joystick-set-axis +### `void joystick_set_axis(uint8_t axis, int16_t value)` {#api-joystick-set-axis} Set the value of the given axis. -#### Arguments :id=api-joystick-set-axis-arguments +#### Arguments {#api-joystick-set-axis-arguments} - `uint8_t axis` The axis to set the value of. diff --git a/docs/feature_key_overrides.md b/docs/feature_key_overrides.md index 608eb001e4b..dce2982cc91 100644 --- a/docs/feature_key_overrides.md +++ b/docs/feature_key_overrides.md @@ -1,4 +1,4 @@ -# Key Overrides :id=key-overrides +# Key Overrides {#key-overrides} Key overrides allow you to override modifier-key combinations to send a different modifier-key combination or perform completely custom actions. Don't want `shift` + `1` to type `!` on your computer? Use a key override to make your keyboard type something different when you press `shift` + `1`. The general behavior is like this: If `modifiers w` + `key x` are pressed, replace these keys with `modifiers y` + `key z` in the keyboard report. @@ -10,13 +10,13 @@ You can use key overrides in a similar way to momentary layer/fn keys to activat - Create custom shortcuts or change existing ones: E.g. Send `ctrl`+`shift`+`z` when `ctrl`+`y` is pressed. - Run custom code when `ctrl` + `alt` + `esc` is pressed. -## Setup :id=setup +## Setup {#setup} To enable this feature, you need to add `KEY_OVERRIDE_ENABLE = yes` to your `rules.mk`. Then, in your `keymap.c` file, you'll need to define the array `key_overrides`, which defines all key overrides to be used. Each override is a value of type `key_override_t`. The array `key_overrides` is `NULL`-terminated and contains pointers to `key_override_t` values (`const key_override_t **`). -## Creating Key Overrides :id=creating-key-overrides +## Creating Key Overrides {#creating-key-overrides} The `key_override_t` struct has many options that allow you to precisely tune your overrides. The full reference is shown below. Instead of manually creating a `key_override_t` value, it is recommended to use these dedicated initializers: @@ -34,7 +34,7 @@ Additionally takes a bitmask `options` that specifies additional options. See `k For more customization possibilities, you may directly create a `key_override_t`, which allows you to customize even more behavior. Read further below for details and examples. -## Simple Example :id=simple-example +## Simple Example {#simple-example} This shows how the mentioned example of sending `delete` when `shift` + `backspace` are pressed is realized: @@ -48,9 +48,9 @@ const key_override_t **key_overrides = (const key_override_t *[]){ }; ``` -## Intermediate Difficulty Examples :id=intermediate-difficulty-examples +## Intermediate Difficulty Examples {#intermediate-difficulty-examples} -### Media Controls & Screen Brightness :id=media-controls-amp-screen-brightness +### Media Controls & Screen Brightness {#media-controls-amp-screen-brightness} In this example a single key is configured to control media, volume and screen brightness by using key overrides. @@ -102,7 +102,7 @@ const key_override_t **key_overrides = (const key_override_t *[]){ }; ``` -### Flexible macOS-friendly Grave Escape :id=flexible-macos-friendly-grave-escape +### Flexible macOS-friendly Grave Escape {#flexible-macos-friendly-grave-escape} The [Grave Escape feature](feature_grave_esc.md) is limited in its configurability and has [bugs when used on macOS](feature_grave_esc.md#caveats). Key overrides can be used to achieve a similar functionality as Grave Escape, but with more customization and without bugs on macOS. ```c @@ -121,8 +121,8 @@ const key_override_t **key_overrides = (const key_override_t *[]){ In addition to not encountering unexpected bugs on macOS, you can also change the behavior as you wish. Instead setting `GUI` + `ESC` = `` ` `` you may change it to an arbitrary other modifier, for example `Ctrl` + `ESC` = `` ` ``. -## Advanced Examples :id=advanced-examples -### Modifiers as Layer Keys :id=modifiers-as-layer-keys +## Advanced Examples {#advanced-examples} +### Modifiers as Layer Keys {#modifiers-as-layer-keys} Do you really need a dedicated key to toggle your fn layer? With key overrides, perhaps not. This example shows how you can configure to use `rGUI` + `rAlt` (right GUI and right alt) to access a momentary layer like an fn layer. With this you completely eliminate the need to use a dedicated layer key. Of course the choice of modifier keys can be changed as needed, `rGUI` + `rAlt` is just an example here. @@ -150,7 +150,7 @@ const key_override_t fn_override = {.trigger_mods = MOD_BIT(KC_RGUI) | .enabled = NULL}; ``` -## Keycodes :id=keycodes +## Keycodes {#keycodes} |Keycode |Aliases |Description | |------------------------|---------|----------------------| @@ -158,7 +158,7 @@ const key_override_t fn_override = {.trigger_mods = MOD_BIT(KC_RGUI) | |`QK_KEY_OVERRIDE_ON` |`KO_ON` |Turn on key overrides | |`QK_KEY_OVERRIDE_OFF` |`KO_OFF` |Turn off key overrides| -## Reference for `key_override_t` :id=reference-for-key_override_t +## Reference for `key_override_t` {#reference-for-key_override_t} Advanced users may need more customization than what is offered by the simple `ko_make` initializers. For this, directly create a `key_override_t` value and set all members. Below is a reference for all members of `key_override_t`. @@ -175,7 +175,7 @@ Advanced users may need more customization than what is offered by the simple `k | `void *context` | A context that will be passed to the custom action function. | | `bool *enabled` | If this points to false this override will not be used. Set to NULL to always have this override enabled. | -## Reference for `ko_option_t` :id=reference-for-ko_option_t +## Reference for `ko_option_t` {#reference-for-ko_option_t} Bitfield with various options controlling the behavior of a key override. @@ -189,11 +189,11 @@ Bitfield with various options controlling the behavior of a key override. | `ko_option_no_reregister_trigger` | If set, the trigger key will never be registered again after the override is deactivated. | | `ko_options_default` | The default options used by the `ko_make_xxx` functions | -## For Advanced Users: Inner Workings :id=for-advanced-users-inner-workings +## For Advanced Users: Inner Workings {#for-advanced-users-inner-workings} This section explains how a key override works in detail, explaining where each member of `key_override_t` comes into play. Understanding this is essential to be able to take full advantage of all the options offered by key overrides. -#### Activation :id=activation +#### Activation {#activation} When the necessary keys are pressed (`trigger_mods` + `trigger`), the override is 'activated' and the replacement key is registered in the keyboard report (`replacement`), while the `trigger` key is removed from the keyboard report. The trigger modifiers may also be removed from the keyboard report upon activation of an override (`suppressed_mods`). The override will not activate if any of the `negative_modifiers` are pressed. @@ -207,11 +207,11 @@ Use the `option` member to customize which of these events are allowed to activa In any case, a key override can only activate if the `trigger` key is the _last_ non-modifier key that was pressed down. This emulates the behavior of how standard OSes (macOS, Windows, Linux) handle normal key input (to understand: Hold down `a`, then also hold down `b`, then hold down `shift`; `B` will be typed but not `A`). -#### Deactivation :id=deactivation +#### Deactivation {#deactivation} An override is 'deactivated' when one of the trigger keys (`trigger_mods`, `trigger`) is lifted, another non-modifier key is pressed down, or one of the `negative_modifiers` is pressed down. When an override deactivates, the `replacement` key is removed from the keyboard report, while the `suppressed_mods` that are still held down are re-added to the keyboard report. By default, the `trigger` key is re-added to the keyboard report if it is still held down and no other non-modifier key has been pressed since. This again emulates the behavior of how standard OSes handle normal key input (To understand: hold down `a`, then also hold down `b`, then also `shift`, then release `b`; `A` will not be typed even though you are holding the `a` and `shift` keys). Use the `option` field `ko_option_no_reregister_trigger` to prevent re-registering the trigger key in all cases. -#### Key Repeat Delay :id=key-repeat-delay +#### Key Repeat Delay {#key-repeat-delay} A third way in which standard OS-handling of modifier-key input is emulated in key overrides is with a ['key repeat delay'](https://www.dummies.com/computers/pcs/set-your-keyboards-repeat-delay-and-repeat-rate/). To explain what this is, let's look at how normal keyboard input is handled by mainstream OSes again: If you hold down `a`, followed by `shift`, you will see the letter `a` is first typed, then for a short moment nothing is typed and then repeating `A`s are typed. Take note that, although shift is pressed down just after `a` is pressed, it takes a moment until `A` is typed. This is caused by the aforementioned key repeat delay, and it is a feature that prevents unwanted repeated characters from being typed. @@ -222,6 +222,6 @@ This applies equally to releasing a modifier: When you hold `shift`, then press The duration of the key repeat delay is controlled with the `KEY_OVERRIDE_REPEAT_DELAY` macro. Define this value in your `config.h` file to change it. It is 500ms by default. -## Difference to Combos :id=difference-to-combos +## Difference to Combos {#difference-to-combos} Note that key overrides are very different from [combos](https://docs.qmk.fm/#/feature_combo). Combos require that you press down several keys almost _at the same time_ and can work with any combination of non-modifier keys. Key overrides work like keyboard shortcuts (e.g. `ctrl` + `z`): They take combinations of _multiple_ modifiers and _one_ non-modifier key to then perform some custom action. Key overrides are implemented with much care to behave just like normal keyboard shortcuts would in regards to the order of pressed keys, timing, and interacton with other pressed keys. There are a number of optional settings that can be used to really fine-tune the behavior of each key override as well. Using key overrides also does not delay key input for regular key presses, which inherently happens in combos and may be undesirable. diff --git a/docs/feature_layers.md b/docs/feature_layers.md index f8cb53eda47..6321e844d3a 100644 --- a/docs/feature_layers.md +++ b/docs/feature_layers.md @@ -1,10 +1,10 @@ -# Layers :id=layers +# Layers {#layers} One of the most powerful and well used features of QMK Firmware is the ability to use layers. For most people, this amounts to a function key that allows for different keys, much like what you would see on a laptop or tablet keyboard. For a detailed explanation of how the layer stack works, checkout [Keymap Overview](keymap.md#keymap-and-layers). -## Switching and Toggling Layers :id=switching-and-toggling-layers +## Switching and Toggling Layers {#switching-and-toggling-layers} These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended. @@ -17,7 +17,7 @@ These functions allow you to activate layers in various ways. Note that layers a * `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed). * `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps. -### Caveats :id=caveats +### Caveats {#caveats} Currently, the `layer` argument of `LT()` is limited to layers 0-15, and the `kc` argument to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. This is because QMK uses 16-bit keycodes, of which 4 bits are used for the function identifier and 4 bits for the layer, leaving only 8 bits for the keycode. @@ -29,11 +29,11 @@ For a similar reason, the `layer` argument of `LM()` is also limited to layers 0 Expanding this would be complicated, at best. Moving to a 32-bit keycode would solve a lot of this, but would double the amount of space that the keymap matrix uses. And it could potentially cause issues, too. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this. -## Working with Layers :id=working-with-layers +## Working with Layers {#working-with-layers} Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems. -### Beginners :id=beginners +### Beginners {#beginners} If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers: @@ -41,11 +41,11 @@ If you are just getting started with QMK you will want to keep everything simple * Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer. * In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone. -### Intermediate Users :id=intermediate-users +### Intermediate Users {#intermediate-users} Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off. -### Advanced Users :id=advanced-users +### Advanced Users {#advanced-users} Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways. @@ -53,7 +53,7 @@ Layers stack on top of each other in numerical order. When determining what a ke Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/action_layer.h). -## Functions :id=functions +## Functions {#functions} There are a number of functions (and variables) related to how you can use or manipulate the layers. @@ -87,7 +87,11 @@ In addition to the functions that you can call, there are a number of callback f | `default_layer_state_set_kb(layer_state_t state)` | Callback for default layer functions, for keyboard. Called on keyboard initialization. | | `default_layer_state_set_user(layer_state_t state)` | Callback for default layer functions, for users. Called on keyboard initialization. | -?> For additional details on how you can use these callbacks, check out the [Layer Change Code](custom_quantum_functions.md#layer-change-code) document. +:::tip + +For additional details on how you can use these callbacks, check out the [Layer Change Code](custom_quantum_functions.md#layer-change-code) document. + +::: It is also possible to check the state of a particular layer using the following functions and macros. @@ -96,7 +100,7 @@ It is also possible to check the state of a particular layer using the following | `layer_state_is(layer)` | Checks if the specified `layer` is enabled globally. | `IS_LAYER_ON(layer)`, `IS_LAYER_OFF(layer)` | | `layer_state_cmp(state, layer)` | Checks `state` to see if the specified `layer` is enabled. Intended for use in layer callbacks. | `IS_LAYER_ON_STATE(state, layer)`, `IS_LAYER_OFF_STATE(state, layer)` | -## Layer Change Code :id=layer-change-code +## Layer Change Code {#layer-change-code} This runs code every time that the layers get changed. This can be useful for layer indication, or custom layer handling. diff --git a/docs/feature_leader_key.md b/docs/feature_leader_key.md index 72a6818dd1d..f82b011f871 100644 --- a/docs/feature_leader_key.md +++ b/docs/feature_leader_key.md @@ -1,8 +1,8 @@ -# The Leader Key: A New Kind of Modifier :id=the-leader-key +# The Leader Key: A New Kind of Modifier {#the-leader-key} If you're a Vim user, you probably know what a Leader key is. In contrast to [Combos](feature_combo.md), the Leader key allows you to hit a *sequence* of up to five keys instead, which triggers some custom functionality once complete. -## Usage :id=usage +## Usage {#usage} Add the following to your `rules.mk`: @@ -12,7 +12,7 @@ LEADER_ENABLE = yes Then add the `QK_LEAD` keycode to your keymap. -## Callbacks :id=callbacks +## Callbacks {#callbacks} These callbacks are invoked when the leader sequence begins and ends. In the latter you can implement your custom functionality based on the contents of the sequence buffer. @@ -38,9 +38,9 @@ void leader_end_user(void) { } ``` -## Basic Configuration :id=basic-configuration +## Basic Configuration {#basic-configuration} -### Timeout :id=timeout +### Timeout {#timeout} This is the amount of time you have to complete a sequence once the leader key has been pressed. The default value is 300 milliseconds, but you can change this by adding the following to your `config.h`: @@ -48,7 +48,7 @@ This is the amount of time you have to complete a sequence once the leader key h #define LEADER_TIMEOUT 350 ``` -### Per-Key Timeout :id=per-key-timeout +### Per-Key Timeout {#per-key-timeout} Rather than relying on an incredibly high timeout for long leader key strings or those of us without 200 wpm typing skills, you can enable per-key timing to ensure that each key pressed provides you with more time to finish the sequence. This is incredibly helpful with leader key emulation of tap dance (such as multiple taps of the same key like C, C, C). @@ -72,7 +72,7 @@ if (leader_sequence_three_keys(KC_C, KC_C, KC_C)) { } ``` -### Disabling Initial Timeout :id=disabling-initial-timeout +### Disabling Initial Timeout {#disabling-initial-timeout} Sometimes your leader key may be too far away from the rest of the keys in the sequence. Imagine that your leader key is one of your outer top right keys - you may need to reposition your hand just to reach your leader key. This can make typing the entire sequence on time hard difficult if you are able to type most of the sequence fast. For example, if your sequence is `Leader + asd`, typing `asd` fast is very easy once you have your hands in your home row, but starting the sequence in time after moving your hand out of the home row to reach the leader key and back is not. @@ -84,7 +84,7 @@ To remove the stress this situation produces to your hands, you can disable the Now, after you hit the leader key, you will have an infinite amount of time to start the rest of the sequence, allowing you to properly position your hands to type the rest of the sequence comfortably. This way you can configure a very short `LEADER_TIMEOUT`, but still have plenty of time to position your hands. -### Strict Key Processing :id=strict-key-processing +### Strict Key Processing {#strict-key-processing} By default, only the "tap keycode" portions of [Mod-Taps](mod_tap.md) and [Layer Taps](feature_layers.md#switching-and-toggling-layers) are added to the sequence buffer. This means if you press eg. `LT(3, KC_A)` as part of a sequence, `KC_A` will be added to the buffer, rather than the entire `LT(3, KC_A)` keycode. @@ -96,7 +96,7 @@ To enable this, add the following to your `config.h`: #define LEADER_KEY_STRICT_KEY_PROCESSING ``` -## Example :id=example +## Example {#example} This example will play the Mario "One Up" sound when you hit `QK_LEAD` to start the leader sequence. When the sequence ends, it will play "All Star" if it completes successfully or "Rick Roll" you if it fails (in other words, no sequence matched). @@ -134,62 +134,62 @@ void leader_end_user(void) { } ``` -## Keycodes :id=keycodes +## Keycodes {#keycodes} |Key |Aliases |Description | |-----------------------|---------|-------------------------| |`QK_LEADER` |`QK_LEAD`|Begin the leader sequence| -## API :id=api +## API {#api} -### `void leader_start_user(void)` :id=api-leader-start-user +### `void leader_start_user(void)` {#api-leader-start-user} User callback, invoked when the leader sequence begins. --- -### `void leader_end_user(void)` :id=api-leader-end-user +### `void leader_end_user(void)` {#api-leader-end-user} User callback, invoked when the leader sequence ends. --- -### `void leader_start(void)` :id=api-leader-start +### `void leader_start(void)` {#api-leader-start} Begin the leader sequence, resetting the buffer and timer. --- -### `void leader_end(void)` :id=api-leader-end +### `void leader_end(void)` {#api-leader-end} End the leader sequence. --- -### `bool leader_sequence_active(void)` :id=api-leader-sequence-active +### `bool leader_sequence_active(void)` {#api-leader-sequence-active} Whether the leader sequence is active. --- -### `bool leader_sequence_add(uint16_t keycode)` :id=api-leader-sequence-add +### `bool leader_sequence_add(uint16_t keycode)` {#api-leader-sequence-add} Add the given keycode to the sequence buffer. If `LEADER_NO_TIMEOUT` is defined, the timer is reset if the buffer is empty. -#### Arguments :id=api-leader-sequence-add-arguments +#### Arguments {#api-leader-sequence-add-arguments} - `uint16_t keycode` The keycode to add. -#### Return Value :id=api-leader-sequence-add-return +#### Return Value {#api-leader-sequence-add-return} `true` if the keycode was added, `false` if the buffer is full. --- -### `bool leader_sequence_timed_out(void)` :id=api-leader-sequence-timed-out +### `bool leader_sequence_timed_out(void)` {#api-leader-sequence-timed-out} Whether the leader sequence has reached the timeout. @@ -197,49 +197,49 @@ If `LEADER_NO_TIMEOUT` is defined, the buffer must also contain at least one key --- -### `bool leader_reset_timer(void)` :id=api-leader-reset-timer +### `bool leader_reset_timer(void)` {#api-leader-reset-timer} Reset the leader sequence timer. --- -### `bool leader_sequence_one_key(uint16_t kc)` :id=api-leader-sequence-one-key +### `bool leader_sequence_one_key(uint16_t kc)` {#api-leader-sequence-one-key} Check the sequence buffer for the given keycode. -#### Arguments :id=api-leader-sequence-one-key-arguments +#### Arguments {#api-leader-sequence-one-key-arguments} - `uint16_t kc` The keycode to check. -#### Return Value :id=api-leader-sequence-one-key-return +#### Return Value {#api-leader-sequence-one-key-return} `true` if the sequence buffer matches. --- -### `bool leader_sequence_two_keys(uint16_t kc1, uint16_t kc2)` :id=api-leader-sequence-two-keys +### `bool leader_sequence_two_keys(uint16_t kc1, uint16_t kc2)` {#api-leader-sequence-two-keys} Check the sequence buffer for the given keycodes. -#### Arguments :id=api-leader-sequence-two-keys-arguments +#### Arguments {#api-leader-sequence-two-keys-arguments} - `uint16_t kc1` The first keycode to check. - `uint16_t kc2` The second keycode to check. -#### Return Value :id=api-leader-sequence-two-keys-return +#### Return Value {#api-leader-sequence-two-keys-return} `true` if the sequence buffer matches. --- -### `bool leader_sequence_three_keys(uint16_t kc1, uint16_t kc2, uint16_t kc3)` :id=api-leader-sequence-three-keys +### `bool leader_sequence_three_keys(uint16_t kc1, uint16_t kc2, uint16_t kc3)` {#api-leader-sequence-three-keys} Check the sequence buffer for the given keycodes. -#### Arguments :id=api-leader-sequence-three-keys-arguments +#### Arguments {#api-leader-sequence-three-keys-arguments} - `uint16_t kc1` The first keycode to check. @@ -248,17 +248,17 @@ Check the sequence buffer for the given keycodes. - `uint16_t kc3` The third keycode to check. -#### Return Value :id=api-leader-sequence-three-keys-return +#### Return Value {#api-leader-sequence-three-keys-return} `true` if the sequence buffer matches. --- -### `bool leader_sequence_four_keys(uint16_t kc1, uint16_t kc2, uint16_t kc3, uint16_t kc4)` :id=api-leader-sequence-four-keys +### `bool leader_sequence_four_keys(uint16_t kc1, uint16_t kc2, uint16_t kc3, uint16_t kc4)` {#api-leader-sequence-four-keys} Check the sequence buffer for the given keycodes. -#### Arguments :id=api-leader-sequence-four-keys-arguments +#### Arguments {#api-leader-sequence-four-keys-arguments} - `uint16_t kc1` The first keycode to check. @@ -269,17 +269,17 @@ Check the sequence buffer for the given keycodes. - `uint16_t kc4` The fourth keycode to check. -#### Return Value :id=api-leader-sequence-four-keys-return +#### Return Value {#api-leader-sequence-four-keys-return} `true` if the sequence buffer matches. --- -### `bool leader_sequence_five_keys(uint16_t kc1, uint16_t kc2, uint16_t kc3, uint16_t kc4, uint16_t kc5)` :id=api-leader-sequence-five-keys +### `bool leader_sequence_five_keys(uint16_t kc1, uint16_t kc2, uint16_t kc3, uint16_t kc4, uint16_t kc5)` {#api-leader-sequence-five-keys} Check the sequence buffer for the given keycodes. -#### Arguments :id=api-leader-sequence-five-keys-arguments +#### Arguments {#api-leader-sequence-five-keys-arguments} - `uint16_t kc1` The first keycode to check. @@ -292,6 +292,6 @@ Check the sequence buffer for the given keycodes. - `uint16_t kc5` The fifth keycode to check. -#### Return Value :id=api-leader-sequence-five-keys-return +#### Return Value {#api-leader-sequence-five-keys-return} `true` if the sequence buffer matches. diff --git a/docs/feature_led_indicators.md b/docs/feature_led_indicators.md index 1f71cdb1c81..df71b0a5903 100644 --- a/docs/feature_led_indicators.md +++ b/docs/feature_led_indicators.md @@ -1,6 +1,10 @@ # LED Indicators -?> LED indicators on split keyboards will require state information synced to the slave half (e.g. `#define SPLIT_LED_STATE_ENABLE`). See [data sync options](feature_split_keyboard.md#data-sync-options) for more details. +:::tip + +LED indicators on split keyboards will require state information synced to the slave half (e.g. `#define SPLIT_LED_STATE_ENABLE`). See [data sync options](feature_split_keyboard.md#data-sync-options) for more details. + +::: QMK provides methods to read 5 of the LEDs defined in the HID spec: @@ -15,7 +19,11 @@ There are three ways to get the lock LED state: * Implement `led_update_*` function * Call `led_t host_keyboard_led_state()` -!> The `host_keyboard_led_state()` may reflect an updated state before `led_update_user()` is called. +:::caution + +The `host_keyboard_led_state()` may reflect an updated state before `led_update_user()` is called. + +::: Two deprecated functions that provide the LED state as `uint8_t`: @@ -46,7 +54,11 @@ When the configuration options do not provide enough flexibility, the following Both receives LED state as a struct parameter. Returning `true` in `led_update_user()` will allow the keyboard level code in `led_update_kb()` to run as well. Returning `false` will override the keyboard level code, depending on how the keyboard level function is set up. -?> This boolean return type of `led_update_user` allows for overriding keyboard LED controls, and is thus recommended over the void `led_set_user` function. +:::tip + +This boolean return type of `led_update_user` allows for overriding keyboard LED controls, and is thus recommended over the void `led_set_user` function. + +::: ### Example of keyboard LED update implementation diff --git a/docs/feature_led_matrix.md b/docs/feature_led_matrix.md index 1cde9b66e1a..3468af347cb 100644 --- a/docs/feature_led_matrix.md +++ b/docs/feature_led_matrix.md @@ -1,12 +1,12 @@ -# LED Matrix Lighting :id=led-matrix-lighting +# LED Matrix Lighting {#led-matrix-lighting} This feature allows you to use LED matrices driven by external drivers. It hooks into the backlight system so you can use the same keycodes as backlighting to control it. If you want to use RGB LED's you should use the [RGB Matrix Subsystem](feature_rgb_matrix.md) instead. -## Driver configuration :id=driver-configuration +## Driver configuration {#driver-configuration} --- -### IS31FL3731 :id=is31fl3731 +### IS31FL3731 {#is31fl3731} There is basic support for addressable LED matrix lighting with the I2C IS31FL3731 LED controller. To enable it, add this to your `rules.mk`: @@ -47,7 +47,11 @@ Here is an example using 2 drivers. #define LED_MATRIX_LED_COUNT (LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL) ``` -!> Note the parentheses, this is so when `LED_MATRIX_LED_COUNT` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL)` will give very different results than `rand() % LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL`. +:::caution + +Note the parentheses, this is so when `LED_MATRIX_LED_COUNT` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL)` will give very different results than `rand() % LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL`. + +::: For split keyboards using `LED_MATRIX_SPLIT` with an LED driver, you can either have the same driver address or different driver addresses. If using different addresses, use `DRIVER_ADDR_1` for one and `DRIVER_ADDR_2` for the other one. Then, in `g_is31_leds`, fill out the correct driver index (0 or 1). If using one address, use `DRIVER_ADDR_1` for both, and use index 0 for `g_is31_leds`. @@ -68,7 +72,7 @@ const is31_led PROGMEM g_is31_leds[LED_MATRIX_LED_COUNT] = { Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/led/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ). --- -### IS31FLCOMMON :id=is31flcommon +### IS31FLCOMMON {#is31flcommon} There is basic support for addressable LED matrix lighting with a selection of I2C ISSI Lumissil LED controllers through a shared common driver. To enable it, add this to your `rules.mk`: @@ -132,7 +136,11 @@ Here is an example using 2 drivers. #define DRIVER_2_LED_TOTAL 42 #define LED_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) ``` -!> Note the parentheses, this is so when `LED_MATRIX_LED_COUNT` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`. +:::caution + +Note the parentheses, this is so when `LED_MATRIX_LED_COUNT` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`. + +::: Currently only 4 drivers are supported, but it would be trivial to support for more. Note that using a combination of different drivers is not supported. All drivers must be of the same model. @@ -172,7 +180,7 @@ Where LED Index is the position of the LED in the `g_is31_leds` array. The `scal --- -## Common Configuration :id=common-configuration +## Common Configuration {#common-configuration} From this point forward the configuration is the same for all the drivers. The `led_config_t` struct provides a key electrical matrix to led index lookup table, what the physical position of each LED is on the board, and what type of key or usage the LED if the LED represents. Here is a brief example: @@ -205,7 +213,7 @@ As mentioned earlier, the center of the keyboard by default is expected to be `{ `// LED Index to Flag` is a bitmask, whether or not a certain LEDs is of a certain type. It is recommended that LEDs are set to only 1 type. -## Flags :id=flags +## Flags {#flags} |Define |Value |Description | |----------------------------|------|-------------------------------------------------| @@ -217,7 +225,7 @@ As mentioned earlier, the center of the keyboard by default is expected to be `{ |`LED_FLAG_KEYLIGHT` |`0x04`|If the LED is for key backlight | |`LED_FLAG_INDICATOR` |`0x08`|If the LED is for keyboard state indication | -## Keycodes :id=keycodes +## Keycodes {#keycodes} All LED matrix keycodes are currently shared with the [Backlight feature](feature_backlight.md). @@ -230,7 +238,7 @@ All LED matrix keycodes are currently shared with the [Backlight feature](featur | `QK_BACKLIGHT_UP` | `BL_UP` | Increase the brightness level | | `QK_BACKLIGHT_DOWN` | `BL_DOWN` | Decrease the brightness level | -## LED Matrix Effects :id=led-matrix-effects +## LED Matrix Effects {#led-matrix-effects} These are the effects that are currently available: @@ -281,7 +289,11 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi |`#define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT` |Enables `LED_MATRIX_WAVE_LEFT_RIGHT` | |`#define ENABLE_LED_MATRIX_WAVE_UP_DOWN` |Enables `LED_MATRIX_WAVE_UP_DOWN` | -?> These modes don't require any additional defines. +:::tip + +These modes don't require any additional defines. + +::: |Reactive Defines |Description | |-------------------------------------------------------|----------------------------------------------| @@ -295,9 +307,13 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi |`#define ENABLE_LED_MATRIX_SOLID_SPLASH` |Enables `LED_MATRIX_SOLID_SPLASH` | |`#define ENABLE_LED_MATRIX_SOLID_MULTISPLASH` |Enables `LED_MATRIX_SOLID_MULTISPLASH` | -?> These modes also require the `LED_MATRIX_KEYPRESSES` or `LED_MATRIX_KEYRELEASES` define to be available. +:::tip -## Custom LED Matrix Effects :id=custom-led-matrix-effects +These modes also require the `LED_MATRIX_KEYPRESSES` or `LED_MATRIX_KEYRELEASES` define to be available. + +::: + +## Custom LED Matrix Effects {#custom-led-matrix-effects} By setting `LED_MATRIX_CUSTOM_USER` (and/or `LED_MATRIX_CUSTOM_KB`) in `rules.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files. @@ -358,7 +374,7 @@ static bool my_cool_effect2(effect_params_t* params) { For inspiration and examples, check out the built-in effects under `quantum/led_matrix/animations/`. -## Additional `config.h` Options :id=additional-configh-options +## Additional `config.h` Options {#additional-configh-options} ```c #define LED_MATRIX_KEYPRESSES // reacts to keypresses @@ -376,7 +392,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_ // If LED_MATRIX_KEYPRESSES or LED_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR ``` -## EEPROM storage :id=eeprom-storage +## EEPROM storage {#eeprom-storage} The EEPROM for it is currently shared with the RGB Matrix system (it's generally assumed only one feature would be used at a time), but could be configured to use its own 32bit address with: @@ -386,13 +402,13 @@ The EEPROM for it is currently shared with the RGB Matrix system (it's generally Where `28` is an unused index from `eeconfig.h`. -### Direct Operation :id=direct-operation +### Direct Operation {#direct-operation} |Function |Description | |--------------------------------------------|-------------| |`led_matrix_set_value_all(v)` |Set all of the LEDs to the given value, where `v` is between 0 and 255 (not written to EEPROM) | |`led_matrix_set_value(index, v)` |Set a single LED to the given value, where `v` is between 0 and 255, and `index` is between 0 and `LED_MATRIX_LED_COUNT` (not written to EEPROM) | -### Disable/Enable Effects :id=disable-enable-effects +### Disable/Enable Effects {#disable-enable-effects} |Function |Description | |--------------------------------------------|-------------| |`led_matrix_toggle()` |Toggle effect range LEDs between on and off | @@ -402,7 +418,7 @@ Where `28` is an unused index from `eeconfig.h`. |`led_matrix_disable()` |Turn effect range LEDs off, based on their previous state | |`led_matrix_disable_noeeprom()` |Turn effect range LEDs off, based on their previous state (not written to EEPROM) | -### Change Effect Mode :id=change-effect-mode +### Change Effect Mode {#change-effect-mode} |Function |Description | |--------------------------------------------|-------------| |`led_matrix_mode(mode)` |Set the mode, if LED animations are enabled | @@ -418,7 +434,7 @@ Where `28` is an unused index from `eeconfig.h`. |`led_matrix_set_speed(speed)` |Set the speed of the animations to the given value where `speed` is between 0 and 255 | |`led_matrix_set_speed_noeeprom(speed)` |Set the speed of the animations to the given value where `speed` is between 0 and 255 (not written to EEPROM) | -### Change Value :id=change-value +### Change Value {#change-value} |Function |Description | |--------------------------------------------|-------------| |`led_matrix_increase_val()` |Increase the value for effect range LEDs. This wraps around at maximum value | @@ -426,7 +442,7 @@ Where `28` is an unused index from `eeconfig.h`. |`led_matrix_decrease_val()` |Decrease the value for effect range LEDs. This wraps around at minimum value | |`led_matrix_decrease_val_noeeprom()` |Decrease the value for effect range LEDs. This wraps around at minimum value (not written to EEPROM) | -### Query Current Status :id=query-current-status +### Query Current Status {#query-current-status} |Function |Description | |---------------------------------|---------------------------| |`led_matrix_is_enabled()` |Gets current on/off status | @@ -435,9 +451,9 @@ Where `28` is an unused index from `eeconfig.h`. |`led_matrix_get_speed()` |Gets current speed | |`led_matrix_get_suspend_state()` |Gets current suspend state | -## Callbacks :id=callbacks +## Callbacks {#callbacks} -### Indicators :id=indicators +### Indicators {#indicators} If you want to set custom indicators, such as an LED for Caps Lock, or layer indication, you can use the `led_matrix_indicators_kb` or `led_matrix_indicators_user` function for that: ```c diff --git a/docs/feature_macros.md b/docs/feature_macros.md index 08310555fb7..bfc1e70aaee 100644 --- a/docs/feature_macros.md +++ b/docs/feature_macros.md @@ -2,7 +2,11 @@ Macros allow you to send multiple keystrokes when pressing just one key. QMK has a number of ways to define and use macros. These can do anything you want: type common phrases for you, copypasta, repetitive game movements, or even help you code. -!> **Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold of your keyboard will be able to access that information by opening a text editor. +:::caution + +**Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold of your keyboard will be able to access that information by opening a text editor. + +::: ## Using Macros In JSON Keymaps @@ -195,7 +199,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { }; ``` -?> An enumerated list of custom keycodes (`enum custom_keycodes`) must be declared before `keymaps[]` array, `process_record_user()` and any other function that use the list for the compiler to recognise it. +:::tip + +An enumerated list of custom keycodes (`enum custom_keycodes`) must be declared before `keymaps[]` array, `process_record_user()` and any other function that use the list for the compiler to recognise it. + +::: #### Advanced Macros @@ -315,7 +323,11 @@ SEND_STRING(".."SS_TAP(X_END)); There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro, if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple. -?> You can also use the functions described in [Useful function](ref_functions.md) and [Checking modifier state](feature_advanced_keycodes#checking-modifier-state) for additional functionality. For example, `reset_keyboard()` allows you to reset the keyboard as part of a macro and `get_mods() & MOD_MASK_SHIFT` lets you check for the existence of active shift modifiers. +:::tip + +You can also use the functions described in [Useful function](ref_functions.md) and [Checking modifier state](feature_advanced_keycodes#checking-modifier-state) for additional functionality. For example, `reset_keyboard()` allows you to reset the keyboard as part of a macro and `get_mods() & MOD_MASK_SHIFT` lets you check for the existence of active shift modifiers. + +::: #### `record->event.pressed` diff --git a/docs/feature_oled_driver.md b/docs/feature_oled_driver.md index dea9cb80749..17f6d6860ea 100644 --- a/docs/feature_oled_driver.md +++ b/docs/feature_oled_driver.md @@ -87,7 +87,11 @@ bool oled_task_user(void) { } ``` -?> The default font file is located at `drivers/oled/glcdfont.c` and its location can be overwritten with the `OLED_FONT_H` configuration option. Font file content can be edited with external tools such as [Helix Font Editor](https://helixfonteditor.netlify.app/) and [Logo Editor](https://joric.github.io/qle/). +:::tip + +The default font file is located at `drivers/oled/glcdfont.c` and its location can be overwritten with the `OLED_FONT_H` configuration option. Font file content can be edited with external tools such as [Helix Font Editor](https://helixfonteditor.netlify.app/) and [Logo Editor](https://joric.github.io/qle/). + +::: ## Buffer Read Example For some purposes, you may need to read the current state of the OLED display @@ -184,21 +188,25 @@ These configuration options should be placed in `config.h`. Example: |Define |Default |Description | |---------------------|---------------|----------------------------------------------------------------------------------------------------------------------------------------| |`OLED_DISPLAY_128X64`|*Not defined* |Changes the display defines for use with 128x64 displays. | -|`OLED_DISPLAY_CUSTOM`|*Not defined* |Changes the display defines for use with custom displays.
Requires user to implement the below defines. | +|`OLED_DISPLAY_CUSTOM`|*Not defined* |Changes the display defines for use with custom displays.
Requires user to implement the below defines. | |`OLED_DISPLAY_WIDTH` |`128` |The width of the OLED display. | |`OLED_DISPLAY_HEIGHT`|`32` |The height of the OLED display. | -|`OLED_MATRIX_SIZE` |`512` |The local buffer size to allocate.
`(OLED_DISPLAY_HEIGHT / 8 * OLED_DISPLAY_WIDTH)`. | +|`OLED_MATRIX_SIZE` |`512` |The local buffer size to allocate.
`(OLED_DISPLAY_HEIGHT / 8 * OLED_DISPLAY_WIDTH)`. | |`OLED_BLOCK_TYPE` |`uint16_t` |The unsigned integer type to use for dirty rendering. | -|`OLED_BLOCK_COUNT` |`16` |The number of blocks the display is divided into for dirty rendering.
`(sizeof(OLED_BLOCK_TYPE) * 8)`. | -|`OLED_BLOCK_SIZE` |`32` |The size of each block for dirty rendering
`(OLED_MATRIX_SIZE / OLED_BLOCK_COUNT)`. | -|`OLED_COM_PINS` |`COM_PINS_SEQ` |How the SSD1306 chip maps it's memory to display.
Options are `COM_PINS_SEQ`, `COM_PINS_ALT`, `COM_PINS_SEQ_LR`, & `COM_PINS_ALT_LR`.| +|`OLED_BLOCK_COUNT` |`16` |The number of blocks the display is divided into for dirty rendering.
`(sizeof(OLED_BLOCK_TYPE) * 8)`. | +|`OLED_BLOCK_SIZE` |`32` |The size of each block for dirty rendering
`(OLED_MATRIX_SIZE / OLED_BLOCK_COUNT)`. | +|`OLED_COM_PINS` |`COM_PINS_SEQ` |How the SSD1306 chip maps it's memory to display.
Options are `COM_PINS_SEQ`, `COM_PINS_ALT`, `COM_PINS_SEQ_LR`, & `COM_PINS_ALT_LR`.| |`OLED_SOURCE_MAP` |`{ 0, ... N }` |Precalculated source array to use for mapping source buffer to target OLED memory in 90 degree rendering. | |`OLED_TARGET_MAP` |`{ 24, ... N }`|Precalculated target array to use for mapping source buffer to target OLED memory in 90 degree rendering. | ### 90 Degree Rotation - Technical Mumbo Jumbo -!> Rotation is unsupported on the SH1106. +:::caution + +Rotation is unsupported on the SH1106. + +::: ```c // OLED Rotation enum values are flags @@ -386,7 +394,11 @@ uint8_t oled_max_chars(void); uint8_t oled_max_lines(void); ``` -!> Scrolling and rotation are unsupported on the SH1106. +:::caution + +Scrolling and rotation are unsupported on the SH1106. + +::: ## SSD1306.h Driver Conversion Guide diff --git a/docs/feature_os_detection.md b/docs/feature_os_detection.md index f32e419807f..911a9378de7 100644 --- a/docs/feature_os_detection.md +++ b/docs/feature_os_detection.md @@ -29,9 +29,13 @@ enum { } os_variant_t; ``` -?> Note that it takes some time after firmware is booted to detect the OS. +:::caution + +Note that it takes some time after firmware is booted to detect the OS. This time is quite short, probably hundreds of milliseconds, but this data may be not ready in keyboard and layout setup functions which run very early during firmware startup. +::: + ## Debug If OS is guessed incorrectly, you may want to collect data about USB setup packets to refine the detection logic. diff --git a/docs/feature_pointing_device.md b/docs/feature_pointing_device.md index 0089dc70240..22c544c0401 100644 --- a/docs/feature_pointing_device.md +++ b/docs/feature_pointing_device.md @@ -1,4 +1,4 @@ -# Pointing Device :id=pointing-device +# Pointing Device {#pointing-device} Pointing Device is a generic name for a feature intended to be generic: moving the system pointer around. There are certainly other options for it - like mousekeys - but this aims to be easily modifiable and hardware driven. You can implement custom keys to control functionality, or you can gather information from other peripherals and insert it directly here - let QMK handle the processing for you. @@ -279,7 +279,11 @@ uint16_t pointing_device_driver_get_cpi(void) { return 0; } void pointing_device_driver_set_cpi(uint16_t cpi) {} ``` -!> Ideally, new sensor hardware should be added to `drivers/sensors/` and `quantum/pointing_device_drivers.c`, but there may be cases where it's very specific to the hardware. So these functions are provided, just in case. +:::caution + +Ideally, new sensor hardware should be added to `drivers/sensors/` and `quantum/pointing_device_drivers.c`, but there may be cases where it's very specific to the hardware. So these functions are provided, just in case. + +::: ## Common Configuration @@ -300,11 +304,19 @@ void pointing_device_driver_set_cpi(uint16_t cpi) {} | `POINTING_DEVICE_SDIO_PIN` | (Optional) Provides a default SDIO pin, useful for supporting multiple sensor configs. | _not defined_ | | `POINTING_DEVICE_SCLK_PIN` | (Optional) Provides a default SCLK pin, useful for supporting multiple sensor configs. | _not defined_ | -!> When using `SPLIT_POINTING_ENABLE` the `POINTING_DEVICE_MOTION_PIN` functionality is not supported and `POINTING_DEVICE_TASK_THROTTLE_MS` will default to `1`. Increasing this value will increase transport performance at the cost of possible mouse responsiveness. +:::caution + +When using `SPLIT_POINTING_ENABLE` the `POINTING_DEVICE_MOTION_PIN` functionality is not supported and `POINTING_DEVICE_TASK_THROTTLE_MS` will default to `1`. Increasing this value will increase transport performance at the cost of possible mouse responsiveness. + +::: The `POINTING_DEVICE_CS_PIN`, `POINTING_DEVICE_SDIO_PIN`, and `POINTING_DEVICE_SCLK_PIN` provide a convenient way to define a single pin that can be used for an interchangeable sensor config. This allows you to have a single config, without defining each device. Each sensor allows for this to be overridden with their own defines. -!> Any pointing device with a lift/contact status can integrate inertial cursor feature into its driver, controlled by `POINTING_DEVICE_GESTURES_CURSOR_GLIDE_ENABLE`. e.g. PMW3360 can use Lift_Stat from Motion register. Note that `POINTING_DEVICE_MOTION_PIN` cannot be used with this feature; continuous polling of `get_report()` is needed to generate glide reports. +:::caution + +Any pointing device with a lift/contact status can integrate inertial cursor feature into its driver, controlled by `POINTING_DEVICE_GESTURES_CURSOR_GLIDE_ENABLE`. e.g. PMW3360 can use Lift_Stat from Motion register. Note that `POINTING_DEVICE_MOTION_PIN` cannot be used with this feature; continuous polling of `get_report()` is needed to generate glide reports. + +::: ## Split Keyboard Configuration @@ -321,7 +333,11 @@ The following configuration options are only available when using `SPLIT_POINTIN | `POINTING_DEVICE_INVERT_X_RIGHT` | (Optional) Inverts the X axis report. | _not defined_ | | `POINTING_DEVICE_INVERT_Y_RIGHT` | (Optional) Inverts the Y axis report. | _not defined_ | -!> If there is a `_RIGHT` configuration option or callback, the [common configuration](feature_pointing_device.md?id=common-configuration) option will work for the left. For correct left/right detection you should setup a [handedness option](feature_split_keyboard?id=setting-handedness), `EE_HANDS` is usually a good option for an existing board that doesn't do handedness by hardware. +:::caution + +If there is a `_RIGHT` configuration option or callback, the [common configuration](feature_pointing_device.md?id=common-configuration) option will work for the left. For correct left/right detection you should setup a [handedness option](feature_split_keyboard?id=setting-handedness), `EE_HANDS` is usually a good option for an existing board that doesn't do handedness by hardware. + +::: ## Callbacks and Functions @@ -500,11 +516,15 @@ If you are having issues with pointing device drivers debug messages can be enab #define POINTING_DEVICE_DEBUG ``` -?> The messages will be printed out to the `CONSOLE` output. For additional information, refer to [Debugging/Troubleshooting QMK](faq_debug.md). +:::tip + +The messages will be printed out to the `CONSOLE` output. For additional information, refer to [Debugging/Troubleshooting QMK](faq_debug.md). + +::: --- -# Automatic Mouse Layer :id=pointing-device-auto-mouse +# Automatic Mouse Layer {#pointing-device-auto-mouse} When using a pointing device combined with a keyboard the mouse buttons are often kept on a separate layer from the default keyboard layer, which requires pressing or holding a key to change layers before using the mouse. To make this easier and more efficient an additional pointing device feature may be enabled that will automatically activate a target layer as soon as the pointing device is active _(in motion, mouse button pressed etc.)_ and deactivate the target layer after a set time. diff --git a/docs/feature_programmable_button.md b/docs/feature_programmable_button.md index 43a9e7fc160..ca83cdb455b 100644 --- a/docs/feature_programmable_button.md +++ b/docs/feature_programmable_button.md @@ -1,12 +1,16 @@ -# Programmable Button :id=programmable-button +# Programmable Button {#programmable-button} Programmable Buttons are keys that have no predefined meaning. This means they can be processed on the host side by custom software without the operating system trying to interpret them. The keycodes are emitted according to the HID Telephony Device page (`0x0B`), Programmable Button usage (`0x07`). On Linux (> 5.14) they are handled automatically and translated to `KEY_MACRO#` keycodes (up to `KEY_MACRO30`). -?> Currently there is no known support in Windows or macOS. It may be possible to write a custom HID driver to receive these usages, but this is out of the scope of the QMK documentation. +:::tip -## Usage :id=usage +Currently there is no known support in Windows or macOS. It may be possible to write a custom HID driver to receive these usages, but this is out of the scope of the QMK documentation. + +::: + +## Usage {#usage} Add the following to your `rules.mk`: @@ -14,7 +18,7 @@ Add the following to your `rules.mk`: PROGRAMMABLE_BUTTON_ENABLE = yes ``` -## Keycodes :id=keycodes +## Keycodes {#keycodes} |Key |Aliases|Description | |---------------------------|-------|----------------------| @@ -51,94 +55,94 @@ PROGRAMMABLE_BUTTON_ENABLE = yes |`QK_PROGRAMMABLE_BUTTON_31`|`PB_31`|Programmable button 31| |`QK_PROGRAMMABLE_BUTTON_32`|`PB_32`|Programmable button 32| -## API :id=api +## API {#api} -### `void programmable_button_clear(void)` :id=api-programmable-button-clear +### `void programmable_button_clear(void)` {#api-programmable-button-clear} Clear the programmable button report. --- -### `void programmable_button_add(uint8_t index)` :id=api-programmable-button-add +### `void programmable_button_add(uint8_t index)` {#api-programmable-button-add} Set the state of a button. -#### Arguments :id=api-programmable-button-add-arguments +#### Arguments {#api-programmable-button-add-arguments} - `uint8_t index` The index of the button to press, from 0 to 31. --- -### `void programmable_button_remove(uint8_t index)` :id=api-programmable-button-remove +### `void programmable_button_remove(uint8_t index)` {#api-programmable-button-remove} Reset the state of a button. -#### Arguments :id=api-programmable-button-remove-arguments +#### Arguments {#api-programmable-button-remove-arguments} - `uint8_t index` The index of the button to release, from 0 to 31. --- -### `void programmable_button_register(uint8_t index)` :id=api-programmable-button-register +### `void programmable_button_register(uint8_t index)` {#api-programmable-button-register} Set the state of a button, and flush the report. -#### Arguments :id=api-programmable-button-register-arguments +#### Arguments {#api-programmable-button-register-arguments} - `uint8_t index` The index of the button to press, from 0 to 31. --- -### `void programmable_button_unregister(uint8_t index)` :id=api-programmable-button-unregister +### `void programmable_button_unregister(uint8_t index)` {#api-programmable-button-unregister} Reset the state of a button, and flush the report. -#### Arguments :id=api-programmable-button-unregister-arguments +#### Arguments {#api-programmable-button-unregister-arguments} - `uint8_t index` The index of the button to release, from 0 to 31. --- -### `bool programmable_button_is_on(uint8_t index)` :id=api-programmable-button-is-on +### `bool programmable_button_is_on(uint8_t index)` {#api-programmable-button-is-on} Get the state of a button. -#### Arguments :id=api-programmable-button-is-on-arguments +#### Arguments {#api-programmable-button-is-on-arguments} - `uint8_t index` The index of the button to check, from 0 to 31. -#### Return Value :id=api-programmable-button-is-on-return +#### Return Value {#api-programmable-button-is-on-return} `true` if the button is pressed. --- -### `void programmable_button_flush(void)` :id=api-programmable-button-flush +### `void programmable_button_flush(void)` {#api-programmable-button-flush} Send the programmable button report to the host. --- -### `uint32_t programmable_button_get_report(void)` :id=api-programmable-button-get-report +### `uint32_t programmable_button_get_report(void)` {#api-programmable-button-get-report} Get the programmable button report. -#### Return Value :id=api-programmable-button-get-report-return +#### Return Value {#api-programmable-button-get-report-return} The bitmask of programmable button states. --- -### `void programmable_button_set_report(uint32_t report)` :id=api-programmable-button-set-report +### `void programmable_button_set_report(uint32_t report)` {#api-programmable-button-set-report} Set the programmable button report. -#### Arguments :id=api-programmable-button-set-report-arguments +#### Arguments {#api-programmable-button-set-report-arguments} - `uint32_t report` A bitmask of programmable button states. diff --git a/docs/feature_ps2_mouse.md b/docs/feature_ps2_mouse.md index e714d9b8676..56f0fc95187 100644 --- a/docs/feature_ps2_mouse.md +++ b/docs/feature_ps2_mouse.md @@ -1,4 +1,4 @@ -# PS/2 Mouse Support :id=ps2-mouse-support +# PS/2 Mouse Support {#ps2-mouse-support} Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device. @@ -6,7 +6,7 @@ To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest fr There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended). -## The Circuitry between Trackpoint and Controller :id=the-circuitry-between-trackpoint-and-controller +## The Circuitry between Trackpoint and Controller {#the-circuitry-between-trackpoint-and-controller} To get the things working, a 4.7K drag is needed between the two lines DATA and CLK and the line 5+. @@ -24,7 +24,7 @@ MODULE 5+ --------+--+--------- PWR CONTROLLER ``` -## Busywait Version :id=busywait-version +## Busywait Version {#busywait-version} Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible. @@ -45,7 +45,7 @@ In your keyboard config.h: #endif ``` -### Interrupt Version (AVR/ATMega32u4) :id=interrupt-version-avr +### Interrupt Version (AVR/ATMega32u4) {#interrupt-version-avr} The following example uses D2 for clock and D5 for data. You can use any INT or PCINT pin for clock, and any pin for data. @@ -78,7 +78,7 @@ In your keyboard config.h: #endif ``` -### Interrupt Version (ARM chibios) :id=interrupt-version-chibios +### Interrupt Version (ARM chibios) {#interrupt-version-chibios} Pretty much any two pins can be used for the (software) interrupt variant on ARM cores. The example below uses A8 for clock, and A9 for data. @@ -103,7 +103,7 @@ And in the chibios specifig halconf.h: ``` -### USART Version :id=usart-version +### USART Version {#usart-version} To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data. If one of those are unavailable, you need to use interrupt version. @@ -155,9 +155,9 @@ In your keyboard config.h: #endif ``` -## Additional Settings :id=additional-settings +## Additional Settings {#additional-settings} -### PS/2 Mouse Features :id=ps2-mouse-features +### PS/2 Mouse Features {#ps2-mouse-features} These enable settings supported by the PS/2 mouse protocol. @@ -198,7 +198,7 @@ void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution); void ps2_mouse_set_sample_rate(ps2_mouse_sample_rate_t sample_rate); ``` -### Fine Control :id=fine-control +### Fine Control {#fine-control} Use the following defines to change the sensitivity and speed of the mouse. Note: you can also use `ps2_mouse_set_resolution` for the same effect (not supported on most touchpads). @@ -209,7 +209,7 @@ Note: you can also use `ps2_mouse_set_resolution` for the same effect (not suppo #define PS2_MOUSE_V_MULTIPLIER 1 ``` -### Scroll Button :id=scroll-button +### Scroll Button {#scroll-button} If you're using a trackpoint, you will likely want to be able to use it for scrolling. It's possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving. @@ -256,7 +256,7 @@ Fine control over the scrolling is supported with the following defines: #define PS2_MOUSE_SCROLL_DIVISOR_V 2 ``` -### Invert Mouse buttons :id=invert-buttons +### Invert Mouse buttons {#invert-buttons} To invert the left & right buttons you can put: @@ -266,7 +266,7 @@ To invert the left & right buttons you can put: into config.h. -### Invert Mouse and Scroll Axes :id=invert-mouse-and-scroll-axes +### Invert Mouse and Scroll Axes {#invert-mouse-and-scroll-axes} To invert the X and Y axes you can put: @@ -286,7 +286,7 @@ To reverse the scroll axes you can put: into config.h. -### Rotate Mouse Axes :id=rotate-mouse-axes +### Rotate Mouse Axes {#rotate-mouse-axes} Transform the output of the device with a clockwise rotation of 90, 180, or 270 degrees. @@ -305,7 +305,7 @@ be North-facing, compensate as follows: #define PS2_MOUSE_ROTATE 90 /* Compensate for West-facing device orientation. */ ``` -### Debug Settings :id=debug-settings +### Debug Settings {#debug-settings} To debug the mouse, add `debug_mouse = true` or enable via bootmagic. @@ -315,7 +315,7 @@ To debug the mouse, add `debug_mouse = true` or enable via bootmagic. #define PS2_MOUSE_DEBUG_RAW ``` -### Movement Hook :id=movement-hook +### Movement Hook {#movement-hook} Process mouse movement in the keymap before it is sent to the host. Example uses include filtering noise, adding acceleration, and automatically activating diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 20ad4c7faf2..9a30a403257 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -1,12 +1,12 @@ -# RGB Matrix Lighting :id=rgb-matrix-lighting +# RGB Matrix Lighting {#rgb-matrix-lighting} This feature allows you to use RGB LED matrices driven by external drivers. It hooks into the RGBLIGHT system so you can use the same keycodes as RGBLIGHT to control it. If you want to use single color LED's you should use the [LED Matrix Subsystem](feature_led_matrix.md) instead. -## Driver configuration :id=driver-configuration +## Driver configuration {#driver-configuration} --- -### IS31FL3731 :id=is31fl3731 +### IS31FL3731 {#is31fl3731} There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`: @@ -48,7 +48,11 @@ Here is an example using 2 drivers. #define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) ``` -!> Note the parentheses, this is so when `RGB_MATRIX_LED_COUNT` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`. +:::caution + +Note the parentheses, this is so when `RGB_MATRIX_LED_COUNT` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`. + +::: For split keyboards using `RGB_MATRIX_SPLIT` with an LED driver, you can either have the same driver address or different driver addresses. If using different addresses, use `DRIVER_ADDR_1` for one and `DRIVER_ADDR_2` for the other one. Then, in `g_is31_leds`, fill out the correct driver index (0 or 1). If using one address, use `DRIVER_ADDR_1` for both, and use index 0 for `g_is31_leds`. @@ -70,7 +74,7 @@ const is31_led PROGMEM g_is31_leds[RGB_MATRIX_LED_COUNT] = { Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/led/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3`). --- -### IS31FL3733 :id=is31fl3733 +### IS31FL3733 {#is31fl3733} There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`: @@ -134,7 +138,11 @@ Here is an example using 2 drivers. #define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) ``` -!> Note the parentheses, this is so when `RGB_MATRIX_LED_COUNT` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`. +:::caution + +Note the parentheses, this is so when `RGB_MATRIX_LED_COUNT` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`. + +::: Currently only 4 drivers are supported, but it would be trivial to support all 8 combinations. @@ -156,7 +164,7 @@ const is31_led PROGMEM g_is31_leds[RGB_MATRIX_LED_COUNT] = { Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/led/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` for now). --- -### IS31FL3737 :id=is31fl3737 +### IS31FL3737 {#is31fl3737} There is basic support for addressable RGB matrix lighting with the I2C IS31FL3737 RGB controller. To enable it, add this to your `rules.mk`: @@ -216,7 +224,11 @@ Here is an example using 2 drivers. #define DRIVER_2_LED_TOTAL 36 #define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) ``` -!> Note the parentheses, this is so when `RGB_MATRIX_LED_COUNT` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`. +:::caution + +Note the parentheses, this is so when `RGB_MATRIX_LED_COUNT` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`. + +::: Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations. @@ -238,7 +250,7 @@ const is31_led PROGMEM g_is31_leds[RGB_MATRIX_LED_COUNT] = { Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3737.pdf) and the header file `drivers/led/issi/is31fl3737.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0`, `1`, `2`, or `3` for now). --- -### IS31FLCOMMON :id=is31flcommon +### IS31FLCOMMON {#is31flcommon} There is basic support for addressable RGB matrix lighting with a selection of I2C ISSI Lumissil RGB controllers through a shared common driver. To enable it, add this to your `rules.mk`: @@ -305,7 +317,11 @@ Here is an example using 2 drivers. #define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) ``` -!> Note the parentheses, this is so when `RGB_MATRIX_LED_COUNT` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`. +:::caution + +Note the parentheses, this is so when `RGB_MATRIX_LED_COUNT` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`. + +::: Currently only 4 drivers are supported, but it would be trivial to support for more. Note that using a combination of different drivers is not supported. All drivers must be of the same model. @@ -348,7 +364,7 @@ Where LED Index is the position of the LED in the `g_is31_leds` array. The `scal --- -### WS2812 :id=ws2812 +### WS2812 {#ws2812} There is basic support for addressable RGB matrix lighting with a WS2811/WS2812{a,b,c} addressable LED strand. To enable it, add this to your `rules.mk`: @@ -366,11 +382,15 @@ Configure the hardware via your `config.h`: #define RGB_MATRIX_LED_COUNT 70 ``` -?> There are additional configuration options for ARM controllers that offer increased performance over the default bitbang driver. Please see [WS2812 Driver](ws2812_driver.md) for more information. +:::tip + +There are additional configuration options for ARM controllers that offer increased performance over the default bitbang driver. Please see [WS2812 Driver](ws2812_driver.md) for more information. + +::: --- -### APA102 :id=apa102 +### APA102 {#apa102} There is basic support for APA102 based addressable LED strands. To enable it, add this to your `rules.mk`: @@ -391,7 +411,7 @@ Configure the hardware via your `config.h`: ``` --- -### AW20216 :id=aw20216 +### AW20216 {#aw20216} There is basic support for addressable RGB matrix lighting with the SPI AW20216 RGB controller. To enable it, add this to your `rules.mk`: ```make @@ -431,7 +451,11 @@ Here is an example using 2 drivers. #define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) ``` -!> Note the parentheses, this is so when `RGB_MATRIX_LED_COUNT` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`. +:::caution + +Note the parentheses, this is so when `RGB_MATRIX_LED_COUNT` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`. + +::: Define these arrays listing all the LEDs in your `.c`: @@ -462,7 +486,7 @@ const aw_led PROGMEM g_aw_leds[RGB_MATRIX_LED_COUNT] = { --- -## Common Configuration :id=common-configuration +## Common Configuration {#common-configuration} From this point forward the configuration is the same for all the drivers. The `led_config_t` struct provides a key electrical matrix to led index lookup table, what the physical position of each LED is on the board, and what type of key or usage the LED if the LED represents. Here is a brief example: @@ -495,7 +519,7 @@ As mentioned earlier, the center of the keyboard by default is expected to be `{ `// LED Index to Flag` is a bitmask, whether or not a certain LEDs is of a certain type. It is recommended that LEDs are set to only 1 type. -## Flags :id=flags +## Flags {#flags} |Define |Value |Description | |----------------------------|------|-------------------------------------------------| @@ -508,7 +532,7 @@ As mentioned earlier, the center of the keyboard by default is expected to be `{ |`LED_FLAG_KEYLIGHT` |`0x04`|If the LED is for key backlight | |`LED_FLAG_INDICATOR` |`0x08`|If the LED is for keyboard state indication | -## Keycodes :id=keycodes +## Keycodes {#keycodes} All RGB keycodes are currently shared with the RGBLIGHT system: @@ -534,12 +558,20 @@ All RGB keycodes are currently shared with the RGBLIGHT system: `RGB_MODE_PLAIN`, `RGB_MODE_BREATHE`, `RGB_MODE_RAINBOW`, and `RGB_MODE_SWIRL` are the only ones that are mapped properly. The rest don't have a direct equivalent, and are not mapped. -?> `RGB_*` keycodes cannot be used with functions like `tap_code16(RGB_HUD)` as they're not USB HID keycodes. If you wish to replicate similar behaviour in custom code within your firmware (e.g. inside `encoder_update_user()` or `process_record_user()`), the equivalent [RGB functions](#functions) should be used instead. +:::tip + +`RGB_*` keycodes cannot be used with functions like `tap_code16(RGB_HUD)` as they're not USB HID keycodes. If you wish to replicate similar behaviour in custom code within your firmware (e.g. inside `encoder_update_user()` or `process_record_user()`), the equivalent [RGB functions](#functions) should be used instead. + +::: -!> By default, if you have both the [RGB Light](feature_rgblight.md) and the RGB Matrix feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature. +:::caution -## RGB Matrix Effects :id=rgb-matrix-effects +By default, if you have both the [RGB Light](feature_rgblight.md) and the RGB Matrix feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature. + +::: + +## RGB Matrix Effects {#rgb-matrix-effects} All effects have been configured to support current configuration values (Hue, Saturation, Value, & Speed) unless otherwise noted below. These are the effects that are currently available: @@ -633,14 +665,22 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi |`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` | |`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` | -?> These modes don't require any additional defines. +:::tip + +These modes don't require any additional defines. + +::: |Framebuffer Defines |Description | |------------------------------------------------------|----------------------------------------------| |`#define ENABLE_RGB_MATRIX_TYPING_HEATMAP` |Enables `RGB_MATRIX_TYPING_HEATMAP` | |`#define ENABLE_RGB_MATRIX_DIGITAL_RAIN` |Enables `RGB_MATRIX_DIGITAL_RAIN` | -?> These modes also require the `RGB_MATRIX_FRAMEBUFFER_EFFECTS` define to be available. +:::tip + +These modes also require the `RGB_MATRIX_FRAMEBUFFER_EFFECTS` define to be available. + +::: |Reactive Defines |Description | |------------------------------------------------------|----------------------------------------------| @@ -657,10 +697,14 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi |`#define ENABLE_RGB_MATRIX_SOLID_SPLASH` |Enables `RGB_MATRIX_SOLID_SPLASH` | |`#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Enables `RGB_MATRIX_SOLID_MULTISPLASH` | -?> These modes also require the `RGB_MATRIX_KEYPRESSES` or `RGB_MATRIX_KEYRELEASES` define to be available. +:::tip + +These modes also require the `RGB_MATRIX_KEYPRESSES` or `RGB_MATRIX_KEYRELEASES` define to be available. + +::: -### RGB Matrix Effect Typing Heatmap :id=rgb-matrix-effect-typing-heatmap +### RGB Matrix Effect Typing Heatmap {#rgb-matrix-effect-typing-heatmap} This effect will color the RGB matrix according to a heatmap of recently pressed keys. Whenever a key is pressed its "temperature" increases as well as that of its neighboring keys. The temperature of each key is then decreased automatically every 25 milliseconds by default. @@ -690,7 +734,7 @@ Remove the spread effect entirely. #define RGB_MATRIX_TYPING_HEATMAP_SLIM ``` -### RGB Matrix Effect Solid Reactive :id=rgb-matrix-effect-solid-reactive +### RGB Matrix Effect Solid Reactive {#rgb-matrix-effect-solid-reactive} Solid reactive effects will pulse RGB light on key presses with user configurable hues. To enable gradient mode that will automatically change reactive color, add the following define: @@ -700,11 +744,15 @@ Solid reactive effects will pulse RGB light on key presses with user configurabl Gradient mode will loop through the color wheel hues over time and its duration can be controlled with the effect speed keycodes (`RGB_SPI`/`RGB_SPD`). -## Custom RGB Matrix Effects :id=custom-rgb-matrix-effects +## Custom RGB Matrix Effects {#custom-rgb-matrix-effects} By setting `RGB_MATRIX_CUSTOM_USER = yes` in `rules.mk`, new effects can be defined directly from your keymap or userspace, without having to edit any QMK core files. To declare new effects, create a `rgb_matrix_user.inc` file in the user keymap directory or userspace folder. -?> Hardware maintainers who want to limit custom effects to a specific keyboard can create a `rgb_matrix_kb.inc` file in the root of the keyboard directory, and add `RGB_MATRIX_CUSTOM_KB = yes` to the keyboard level `rules.mk`. +:::tip + +Hardware maintainers who want to limit custom effects to a specific keyboard can create a `rgb_matrix_kb.inc` file in the root of the keyboard directory, and add `RGB_MATRIX_CUSTOM_KB = yes` to the keyboard level `rules.mk`. + +::: To use custom effects in your code, simply prepend `RGB_MATRIX_CUSTOM_` to the effect name specified in `RGB_MATRIX_EFFECT()`. For example, an effect declared as `RGB_MATRIX_EFFECT(my_cool_effect)` would be referenced with: @@ -758,7 +806,7 @@ static bool my_cool_effect2(effect_params_t* params) { For inspiration and examples, check out the built-in effects under `quantum/rgb_matrix/animations/`. -## Colors :id=colors +## Colors {#colors} These are shorthands to popular colors. The `RGB` ones can be passed to the `setrgb` functions, while the `HSV` ones to the `sethsv` functions. @@ -787,7 +835,7 @@ These are shorthands to popular colors. The `RGB` ones can be passed to the `set These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/color.h). Feel free to add to this list! -## Additional `config.h` Options :id=additional-configh-options +## Additional `config.h` Options {#additional-configh-options} ```c #define RGB_MATRIX_KEYPRESSES // reacts to keypresses @@ -809,7 +857,7 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master #define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards ``` -## EEPROM storage :id=eeprom-storage +## EEPROM storage {#eeprom-storage} The EEPROM for it is currently shared with the LED Matrix system (it's generally assumed only one feature would be used at a time), but could be configured to use its own 32bit address with: @@ -819,15 +867,15 @@ The EEPROM for it is currently shared with the LED Matrix system (it's generally Where `28` is an unused index from `eeconfig.h`. -## Functions :id=functions +## Functions {#functions} -### Direct Operation :id=direct-operation +### Direct Operation {#direct-operation} |Function |Description | |--------------------------------------------|-------------| |`rgb_matrix_set_color_all(r, g, b)` |Set all of the LEDs to the given RGB value, where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) | |`rgb_matrix_set_color(index, r, g, b)` |Set a single LED to the given RGB value, where `r`/`g`/`b` are between 0 and 255, and `index` is between 0 and `RGB_MATRIX_LED_COUNT` (not written to EEPROM) | -### Disable/Enable Effects :id=disable-enable-effects +### Disable/Enable Effects {#disable-enable-effects} |Function |Description | |--------------------------------------------|-------------| |`rgb_matrix_toggle()` |Toggle effect range LEDs between on and off | @@ -837,7 +885,7 @@ Where `28` is an unused index from `eeconfig.h`. |`rgb_matrix_disable()` |Turn effect range LEDs off, based on their previous state | |`rgb_matrix_disable_noeeprom()` |Turn effect range LEDs off, based on their previous state (not written to EEPROM) | -### Change Effect Mode :id=change-effect-mode +### Change Effect Mode {#change-effect-mode} |Function |Description | |--------------------------------------------|-------------| |`rgb_matrix_mode(mode)` |Set the mode, if RGB animations are enabled | @@ -854,7 +902,7 @@ Where `28` is an unused index from `eeconfig.h`. |`rgb_matrix_set_speed_noeeprom(speed)` |Set the speed of the animations to the given value where `speed` is between 0 and 255 (not written to EEPROM) | |`rgb_matrix_reload_from_eeprom()` |Reload the effect configuration (enabled, mode and color) from EEPROM | -### Change Color :id=change-color +### Change Color {#change-color} |Function |Description | |--------------------------------------------|-------------| |`rgb_matrix_increase_hue()` |Increase the hue for effect range LEDs. This wraps around at maximum hue | @@ -872,7 +920,7 @@ Where `28` is an unused index from `eeconfig.h`. |`rgb_matrix_sethsv(h, s, v)` |Set LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 | |`rgb_matrix_sethsv_noeeprom(h, s, v)` |Set LEDs to the given HSV value where `h`/`s`/`v` are between 0 and 255 (not written to EEPROM) | -### Query Current Status :id=query-current-status +### Query Current Status {#query-current-status} |Function |Description | |---------------------------------|---------------------------| |`rgb_matrix_is_enabled()` |Gets current on/off status | @@ -884,9 +932,9 @@ Where `28` is an unused index from `eeconfig.h`. |`rgb_matrix_get_speed()` |Gets current speed | |`rgb_matrix_get_suspend_state()` |Gets current suspend state | -## Callbacks :id=callbacks +## Callbacks {#callbacks} -### Indicators :id=indicators +### Indicators {#indicators} If you want to set custom indicators, such as an LED for Caps Lock, or layer indication, you can use the `rgb_matrix_indicators_kb` or `rgb_matrix_indicators_user` function for that: ```c @@ -908,7 +956,7 @@ bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { } ``` -### Indicator Examples :id=indicator-examples +### Indicator Examples {#indicator-examples} Caps Lock indicator on alphanumeric flagged keys: ```c @@ -964,9 +1012,13 @@ bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { } ``` -?> Split keyboards will require layer state data syncing with `#define SPLIT_LAYER_STATE_ENABLE`. See [Data Sync Options](feature_split_keyboard?id=data-sync-options) for more details. +:::tip -#### Examples :id=indicator-examples +Split keyboards will require layer state data syncing with `#define SPLIT_LAYER_STATE_ENABLE`. See [Data Sync Options](feature_split_keyboard?id=data-sync-options) for more details. + +::: + +#### Examples {#indicator-examples} This example sets the modifiers to be a specific color based on the layer state. You can use a switch case here, instead, if you would like. This uses HSV and then converts to RGB, because this allows the brightness to be limited (important when using the WS2812 driver). @@ -1007,7 +1059,11 @@ bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { } ``` -?> RGB indicators on split keyboards will require state information synced to the slave half (e.g. `#define SPLIT_LAYER_STATE_ENABLE`). See [data sync options](feature_split_keyboard.md#data-sync-options) for more details. +:::tip + +RGB indicators on split keyboards will require state information synced to the slave half (e.g. `#define SPLIT_LAYER_STATE_ENABLE`). See [data sync options](feature_split_keyboard.md#data-sync-options) for more details. + +::: #### Indicators without RGB Matrix Effect diff --git a/docs/feature_rgblight.md b/docs/feature_rgblight.md index 060efaf1b35..552816923fe 100644 --- a/docs/feature_rgblight.md +++ b/docs/feature_rgblight.md @@ -22,7 +22,11 @@ On keyboards with onboard RGB LEDs, it is usually enabled by default. If it is n RGBLIGHT_ENABLE = yes ``` -?> There are additional configuration options for ARM controllers that offer increased performance over the default WS2812 bitbang driver. Please see [WS2812 Driver](ws2812_driver.md) for more information. +:::tip + +There are additional configuration options for ARM controllers that offer increased performance over the default WS2812 bitbang driver. Please see [WS2812 Driver](ws2812_driver.md) for more information. + +::: For APA102 LEDs, add the following to your `rules.mk`: @@ -48,9 +52,9 @@ QMK uses [Hue, Saturation, and Value](https://en.wikipedia.org/wiki/HSL_and_HSV) HSV Color Wheel -Changing the **Hue** cycles around the circle.
-Changing the **Saturation** moves between the inner and outer sections of the wheel, affecting the intensity of the color.
-Changing the **Value** sets the overall brightness.
+Changing the **Hue** cycles around the circle.
+Changing the **Saturation** moves between the inner and outer sections of the wheel, affecting the intensity of the color.
+Changing the **Value** sets the overall brightness.
![QMK Color Wheel with HSV Values](https://i.imgur.com/vkYVo66.jpg) @@ -78,10 +82,18 @@ Changing the **Value** sets the overall brightness.
|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red, Green, Blue test animation mode | |`RGB_MODE_TWINKLE` |`RGB_M_TW`|Twinkle animation mode | -?> `RGB_*` keycodes cannot be used with functions like `tap_code16(RGB_HUI)` as they're not USB HID keycodes. If you wish to replicate similar behaviour in custom code within your firmware (e.g. inside `encoder_update_user()` or `process_record_user()`), the equivalent [RGB functions](#functions) should be used instead. +:::tip + +`RGB_*` keycodes cannot be used with functions like `tap_code16(RGB_HUI)` as they're not USB HID keycodes. If you wish to replicate similar behaviour in custom code within your firmware (e.g. inside `encoder_update_user()` or `process_record_user()`), the equivalent [RGB functions](#functions) should be used instead. + +::: -!> By default, if you have both the RGB Light and the [RGB Matrix](feature_rgb_matrix.md) feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature. +:::caution + +By default, if you have both the RGB Light and the [RGB Matrix](feature_rgb_matrix.md) feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature. + +::: ## Configuration @@ -144,7 +156,11 @@ Use these defines to add or remove animations from the firmware. When you are ru |`RGBLIGHT_EFFECT_STATIC_GRADIENT` |*Not defined*|Enable static gradient mode. | |`RGBLIGHT_EFFECT_TWINKLE` |*Not defined*|Enable twinkle animation mode. | -!> `RGBLIGHT_ANIMATIONS` is being deprecated and animation modes should be explicitly defined. +:::caution + +`RGBLIGHT_ANIMATIONS` is being deprecated and animation modes should be explicitly defined. + +::: ### Effect and Animation Settings @@ -207,12 +223,16 @@ const uint8_t RGBLED_GRADIENT_RANGES[] PROGMEM = {255, 170, 127, 85, 64}; ## Lighting Layers -?> **Note:** Lighting Layers is an RGB Light feature, it will not work for RGB Matrix. See [RGB Matrix Indicators](feature_rgb_matrix.md#indicators) for details on how to do so. +:::tip + +**Note:** Lighting Layers is an RGB Light feature, it will not work for RGB Matrix. See [RGB Matrix Indicators](feature_rgb_matrix.md#indicators) for details on how to do so. + +::: By including `#define RGBLIGHT_LAYERS` in your `config.h` file you can enable lighting layers. These make it easy to use your underglow LEDs as status indicators to show which keyboard layer is currently active, or the state of caps lock, all without disrupting any animations. [Here's a video](https://youtu.be/uLGE1epbmdY) showing an example of what you can do. -### Defining Lighting Layers :id=defining-lighting-layers +### Defining Lighting Layers {#defining-lighting-layers} By default, 8 layers are possible. This can be expanded to as many as 32 by overriding the definition of `RGBLIGHT_MAX_LAYERS` in `config.h` (e.g. `#define RGBLIGHT_MAX_LAYERS 32`). Please note, if you use a split keyboard, you will need to flash both sides of the split after changing this. Also, increasing the maximum will increase the firmware size, and will slow sync on split keyboards. @@ -257,7 +277,7 @@ void keyboard_post_init_user(void) { ``` Note: For split keyboards with two controllers, both sides need to be flashed when updating the contents of rgblight_layers. -### Enabling and disabling lighting layers :id=enabling-lighting-layers +### Enabling and disabling lighting layers {#enabling-lighting-layers} Everything above just configured the definition of each lighting layer. We can now enable and disable the lighting layers whenever the state of the keyboard changes: @@ -280,7 +300,7 @@ layer_state_t layer_state_set_user(layer_state_t state) { } ``` -### Lighting layer blink :id=lighting-layer-blink +### Lighting layer blink {#lighting-layer-blink} By including `#define RGBLIGHT_LAYER_BLINK` in your `config.h` file you can turn a lighting layer on for a specified duration. Once the specified number of milliseconds has elapsed @@ -340,7 +360,11 @@ rgblight_unblink_layer(3); rgblight_blink_layer(2, 500); ``` -!> Lighting layers on split keyboards will require layer state synced to the slave half (e.g. `#define SPLIT_LAYER_STATE_ENABLE`). See [data sync options](feature_split_keyboard.md#data-sync-options) for more details. +:::caution + +Lighting layers on split keyboards will require layer state synced to the slave half (e.g. `#define SPLIT_LAYER_STATE_ENABLE`). See [data sync options](feature_split_keyboard.md#data-sync-options) for more details. + +::: ### Overriding RGB Lighting on/off status diff --git a/docs/feature_secure.md b/docs/feature_secure.md index eaa2b601aef..9ccc39ff2e7 100644 --- a/docs/feature_secure.md +++ b/docs/feature_secure.md @@ -2,7 +2,11 @@ The secure feature aims to prevent unwanted interaction without user intervention. -?> Secure does **not** currently implement encryption/decryption/etc and should not be a replacement where a strong hardware/software based solution is required. +:::tip + +Secure does **not** currently implement encryption/decryption/etc and should not be a replacement where a strong hardware/software based solution is required. + +::: ### Unlock sequence diff --git a/docs/feature_send_string.md b/docs/feature_send_string.md index 67df0224e93..c18a191e5b5 100644 --- a/docs/feature_send_string.md +++ b/docs/feature_send_string.md @@ -4,7 +4,11 @@ The Send String API is part of QMK's macro system. It allows for sequences of ke The full ASCII character set is supported, along with all of the keycodes in the Basic Keycode range (as these are the only ones that will actually be sent to the host). -?> Unicode characters are **not** supported with this API -- see the [Unicode](feature_unicode.md) feature instead. +:::tip + +Unicode characters are **not** supported with this API -- see the [Unicode](feature_unicode.md) feature instead. + +::: ## Usage diff --git a/docs/feature_sequencer.md b/docs/feature_sequencer.md index 87a277400a2..4558422ab7c 100644 --- a/docs/feature_sequencer.md +++ b/docs/feature_sequencer.md @@ -2,7 +2,11 @@ Since QMK has experimental support for MIDI, you can now turn your keyboard into a [step sequencer](https://en.wikipedia.org/wiki/Music_sequencer#Step_sequencers)! -!> **IMPORTANT:** This feature is highly experimental, it has only been tested on a Planck EZ so far. Also, the scope will be limited to support the drum machine use-case to start with. +:::caution + +**IMPORTANT:** This feature is highly experimental, it has only been tested on a Planck EZ so far. Also, the scope will be limited to support the drum machine use-case to start with. + +::: ## Enable the step sequencer diff --git a/docs/feature_split_keyboard.md b/docs/feature_split_keyboard.md index c095c8712fb..2305ba0692c 100644 --- a/docs/feature_split_keyboard.md +++ b/docs/feature_split_keyboard.md @@ -8,9 +8,17 @@ QMK Firmware has a generic implementation that is usable by any board, as well a For this, we will mostly be talking about the generic implementation used by the Let's Split and other keyboards. -!> ARM split supports most QMK subsystems when using the 'serial' and 'serial_usart' drivers. I2C slave is currently unsupported. +:::caution -!> Both sides must use the same MCU family, for eg two Pro Micro-compatible controllers or two Blackpills. Currently, mixing AVR and ARM is not possible as ARM vs AVR uses different method for serial communication, and are not compatible. Moreover Blackpill's uses 3.3v logic, and atmega32u4 uses 5v logic. +ARM split supports most QMK subsystems when using the 'serial' and 'serial_usart' drivers. I2C slave is currently unsupported. + +::: + +:::caution + +Both sides must use the same MCU family, for eg two Pro Micro-compatible controllers or two Blackpills. Currently, mixing AVR and ARM is not possible as ARM vs AVR uses different method for serial communication, and are not compatible. Moreover Blackpill's uses 3.3v logic, and atmega32u4 uses 5v logic. + +::: ## Compatibility Overview @@ -45,13 +53,21 @@ Another option is to use phone cables (as in, old school RJ-11/RJ-14 cables). Ma However, USB cables, SATA cables, and even just 4 wires have been known to be used for communication between the controllers. -!> Using USB cables for communication between the controllers works just fine, but the connector could be mistaken for a normal USB connection and potentially short out the keyboard, depending on how it's wired. For this reason, they are not recommended for connecting split keyboards. +:::caution + +Using USB cables for communication between the controllers works just fine, but the connector could be mistaken for a normal USB connection and potentially short out the keyboard, depending on how it's wired. For this reason, they are not recommended for connecting split keyboards. + +::: ### Serial Wiring The 3 wires of the TRS/TRRS cable need to connect GND, VCC, and D0/D1/D2/D3 (aka PD0/PD1/PD2/PD3) between the two Pro Micros. -?> Note that the pin used here is actually set by `SOFT_SERIAL_PIN` below. +:::tip + +Note that the pin used here is actually set by `SOFT_SERIAL_PIN` below. + +::: sk-pd0-connection-mono sk-pd2-connection-mono @@ -146,10 +162,10 @@ Next, you will have to flash the correct handedness option to the controller on |Microcontroller Type|Bootloader Parameter| |--------------------|--------------------| -|AVR controllers with Caterina bootloader
(e.g. Pro Micro)|`avrdude-split-left`
`avrdude-split-right`| -|AVR controllers with the stock Amtel DFU or DFU compatible bootloader
(e.g. Elite-C)|`dfu-split-left`
`dfu-split-right`| -|ARM controllers with a DFU compatible bootloader
(e.g. Proton-C)|`dfu-util-split-left`
`dfu-util-split-right`| -|ARM controllers with a UF2 compatible bootloader
(e.g. RP2040)|`uf2-split-left`
`uf2-split-right`| +|AVR controllers with Caterina bootloader
(e.g. Pro Micro)|`avrdude-split-left`
`avrdude-split-right`| +|AVR controllers with the stock Amtel DFU or DFU compatible bootloader
(e.g. Elite-C)|`dfu-split-left`
`dfu-split-right`| +|ARM controllers with a DFU compatible bootloader
(e.g. Proton-C)|`dfu-util-split-left`
`dfu-util-split-right`| +|ARM controllers with a UF2 compatible bootloader
(e.g. RP2040)|`uf2-split-left`
`uf2-split-right`| Example for `crkbd/rev1` keyboard with normal AVR Pro Micro MCUs, reset the left controller and run: ``` @@ -160,11 +176,19 @@ Reset the right controller and run: qmk flash -kb crkbd/rev1 -km default -bl avrdude-split-right ``` -?> Some controllers (e.g. Blackpill with DFU compatible bootloader) will need to be flashed with handedness bootloader parameter every time because it is not retained between flashes. +:::tip -?> [QMK Toolbox]() can also be used to flash EEPROM handedness files. Place the controller in bootloader mode and select menu option Tools -> EEPROM -> Set Left/Right Hand +Some controllers (e.g. Blackpill with DFU compatible bootloader) will need to be flashed with handedness bootloader parameter every time because it is not retained between flashes. -This setting is not changed when re-initializing the EEPROM using the `EE_CLR` key, or using the `eeconfig_init()` function. However, if you reset the EEPROM outside of the firmware's built in options (such as flashing a file that overwrites the `EEPROM`, like how the [QMK Toolbox]()'s "Reset EEPROM" button works), you'll need to re-flash the controller with the `EEPROM` files. +::: + +:::tip + +[QMK Toolbox](/toolbox) can also be used to flash EEPROM handedness files. Place the controller in bootloader mode and select menu option Tools -> EEPROM -> Set Left/Right Hand + +::: + +This setting is not changed when re-initializing the EEPROM using the `EE_CLR` key, or using the `eeconfig_init()` function. However, if you reset the EEPROM outside of the firmware's built in options (such as flashing a file that overwrites the `EEPROM`, like how the [QMK Toolbox](/toolbox)'s "Reset EEPROM" button works), you'll need to re-flash the controller with the `EEPROM` files. You can find the `EEPROM` files in the QMK firmware repo, [here](https://github.com/qmk/qmk_firmware/tree/master/quantum/split_common). @@ -183,7 +207,11 @@ If the USB cable is always connected to the left side, add the following to your #define MASTER_LEFT ``` -?> If neither options are defined, the handedness defaults to `MASTER_LEFT`. +:::tip + +If neither options are defined, the handedness defaults to `MASTER_LEFT`. + +::: ### Communication Options @@ -292,7 +320,11 @@ This enables transmitting the current ST7565 on/off status to the slave side of This enables transmitting the pointing device status to the master side of the split keyboard. The purpose of this feature is to enable use pointing devices on the slave side. -!> There is additional required configuration for `SPLIT_POINTING_ENABLE` outlined in the [pointing device documentation](feature_pointing_device.md?id=split-keyboard-configuration). +:::caution + +There is additional required configuration for `SPLIT_POINTING_ENABLE` outlined in the [pointing device documentation](feature_pointing_device.md?id=split-keyboard-configuration). + +::: ```c #define SPLIT_HAPTIC_ENABLE @@ -300,7 +332,7 @@ This enables transmitting the pointing device status to the master side of the s This enables triggering of haptic feedback on the slave side of the split keyboard. For DRV2605L this will send the mode, but for solenoids it is expected that the desired mode is already set up on the slave. -### Custom data sync between sides :id=custom-data-sync +### Custom data sync between sides {#custom-data-sync} QMK's split transport allows for arbitrary data transactions at both the keyboard and user levels. This is modelled on a remote procedure call, with the master invoking a function on the slave side, with the ability to send data from master to slave, process it slave side, and send data back from slave to master. @@ -356,7 +388,11 @@ void housekeeping_task_user(void) { } ``` -!> It is recommended that any data sync between halves happens during the master side's _housekeeping task_. This ensures timely retries should failures occur. +:::caution + +It is recommended that any data sync between halves happens during the master side's _housekeeping task_. This ensures timely retries should failures occur. + +::: If only one-way data transfer is needed, helper methods are provided: @@ -411,7 +447,11 @@ This option enables synchronization of the RGB Light modes between the controlle This sets how many LEDs are directly connected to each controller. The first number is the left side, and the second number is the right side. -?> This setting implies that `RGBLIGHT_SPLIT` is enabled, and will forcibly enable it, if it's not. +:::tip + +This setting implies that `RGBLIGHT_SPLIT` is enabled, and will forcibly enable it, if it's not. + +::: ```c @@ -424,7 +464,11 @@ Without this option, the master is the half that can detect voltage on the physi Enabled by default on ChibiOS/ARM. -?> This setting will stop the ability to demo using battery packs. +:::tip + +This setting will stop the ability to demo using battery packs. + +::: ```c #define SPLIT_USB_TIMEOUT 2000 diff --git a/docs/feature_st7565.md b/docs/feature_st7565.md index de3e44d8e93..90ce6faff59 100644 --- a/docs/feature_st7565.md +++ b/docs/feature_st7565.md @@ -148,10 +148,10 @@ The default display size for this feature is 128x32 and all necessary defines ar |-----------------------|----------|-----------------------------------------------------------------------------------------------------------| |`ST7565_DISPLAY_WIDTH` |`128` |The width of the display. | |`ST7565_DISPLAY_HEIGHT`|`32` |The height of the display. | -|`ST7565_MATRIX_SIZE` |`512` |The local buffer size to allocate.
`(ST7565_DISPLAY_HEIGHT / 8 * ST7565_DISPLAY_WIDTH)`. | +|`ST7565_MATRIX_SIZE` |`512` |The local buffer size to allocate.
`(ST7565_DISPLAY_HEIGHT / 8 * ST7565_DISPLAY_WIDTH)`. | |`ST7565_BLOCK_TYPE` |`uint16_t`|The unsigned integer type to use for dirty rendering. | -|`ST7565_BLOCK_COUNT` |`16` |The number of blocks the display is divided into for dirty rendering.
`(sizeof(ST7565_BLOCK_TYPE) * 8)`.| -|`ST7565_BLOCK_SIZE` |`32` |The size of each block for dirty rendering
`(ST7565_MATRIX_SIZE / ST7565_BLOCK_COUNT)`. | +|`ST7565_BLOCK_COUNT` |`16` |The number of blocks the display is divided into for dirty rendering.
`(sizeof(ST7565_BLOCK_TYPE) * 8)`.| +|`ST7565_BLOCK_SIZE` |`32` |The size of each block for dirty rendering
`(ST7565_MATRIX_SIZE / ST7565_BLOCK_COUNT)`. | ## API diff --git a/docs/feature_stenography.md b/docs/feature_stenography.md index 62d4dabf810..1d4c8efe6bc 100644 --- a/docs/feature_stenography.md +++ b/docs/feature_stenography.md @@ -1,10 +1,10 @@ -# Stenography in QMK :id=stenography-in-qmk +# Stenography in QMK {#stenography-in-qmk} [Stenography](https://en.wikipedia.org/wiki/Stenotype) is a method of writing most often used by court reports, closed-captioning, and real-time transcription for the deaf. In stenography words are chorded syllable by syllable with a mixture of spelling, phonetic, and shortcut (briefs) strokes. Professional stenographers can reach 200-300 WPM without any of the strain usually found in standard typing and with far fewer errors (>99.9% accuracy). The [Open Steno Project](https://www.openstenoproject.org/) has built an open-source program called Plover that provides real-time translation of steno strokes into words and commands. It has an established dictionary and supports -## Plover with QWERTY Keyboard :id=plover-with-qwerty-keyboard +## Plover with QWERTY Keyboard {#plover-with-qwerty-keyboard} Plover can work with any standard QWERTY keyboard, although it is more efficient if the keyboard supports NKRO (n-key rollover) to allow Plover to see all the pressed keys at once. An example keymap for Plover can be found in `planck/keymaps/default`. Switching to the `PLOVER` layer adjusts the position of the keyboard to support the number bar. @@ -12,7 +12,7 @@ To enable NKRO, add `NKRO_ENABLE = yes` in your `rules.mk` and make sure to pres You may also need to adjust your layout, either in QMK or in Plover, if you have anything other than a standard layout. You may also want to purchase some steno-friendly keycaps to make it easier to hit multiple keys. -## Plover with Steno Protocol :id=plover-with-steno-protocol +## Plover with Steno Protocol {#plover-with-steno-protocol} Plover also understands the language of several steno machines. QMK can speak a couple of these languages: TX Bolt and GeminiPR. An example layout can be found in `planck/keymaps/steno`. @@ -22,14 +22,18 @@ In this mode, Plover expects to speak with a steno machine over a serial port so > Note: Due to hardware limitations, you might not be able to run both a virtual serial port and mouse emulation at the same time. -!> Serial stenography protocols are not supported on [V-USB keyboards](compatible_microcontrollers#atmel-avr). +:::caution + +Serial stenography protocols are not supported on [V-USB keyboards](compatible_microcontrollers#atmel-avr). + +::: To enable stenography protocols, add the following lines to your `rules.mk`: ```mk STENO_ENABLE = yes ``` -### TX Bolt :id=tx-bolt +### TX Bolt {#tx-bolt} TX Bolt communicates the status of 24 keys over a simple protocol in variable-sized (1–4 bytes) packets. @@ -53,7 +57,7 @@ Examples of steno strokes and the associated packet: - `WAZ` = `00010000 01000010 11001000` - `PHAPBGS` = `00101000 01000010 10101100 11000010` -### GeminiPR :id=geminipr +### GeminiPR {#geminipr} GeminiPR encodes 42 keys into a 6-byte packet. While TX Bolt contains everything that is necessary for standard stenography, GeminiPR opens up many more options, including differentiating between top and bottom `S-`, and supporting non-English theories. @@ -80,7 +84,7 @@ Examples of steno strokes and the associated packet: - `WAZ` = `10000000 00000010 00100000 00000000 00000000 00000001` - `PHAPBGS` = `10000000 00000101 00100000 00000000 01101010 00000000` -### Switching protocols on the fly :id=switching-protocols-on-the-fly +### Switching protocols on the fly {#switching-protocols-on-the-fly} If you wish to switch the serial protocol used to transfer the steno chords without having to recompile your keyboard firmware every time, you can press the `QK_STENO_BOLT` and `QK_STENO_GEMINI` keycodes in order to switch protocols on the fly. @@ -98,11 +102,15 @@ Naturally, this option takes the most amount of firmware space as it needs to co The default value for `STENO_PROTOCOL` is `all`. -## Configuring QMK for Steno :id=configuring-qmk-for-steno +## Configuring QMK for Steno {#configuring-qmk-for-steno} After enabling stenography and optionally selecting a protocol, you may also need disable mouse keys, extra keys, or another USB endpoint to prevent conflicts. The builtin USB stack for some processors only supports a certain number of USB endpoints and the virtual serial port needed for steno fills 3 of them. -!> If you had *explicitly* set `VIRSTER_ENABLE = no`, none of the serial stenography protocols (GeminiPR, TX Bolt) will work properly. You are expected to either set it to `yes`, remove the line from your `rules.mk` or send the steno chords yourself in an alternative way using the [provided interceptable hooks](#interfacing-with-the-code). +:::caution + +If you had *explicitly* set `VIRSTER_ENABLE = no`, none of the serial stenography protocols (GeminiPR, TX Bolt) will work properly. You are expected to either set it to `yes`, remove the line from your `rules.mk` or send the steno chords yourself in an alternative way using the [provided interceptable hooks](#interfacing-with-the-code). + +::: In your keymap, create a new layer for Plover, that you can fill in with the [steno keycodes](#keycode-reference) (you will need to include `keymap_steno.h`, see `planck/keymaps/steno/keymap.c` for an example). Remember to create a key to switch to the layer as well as a key for exiting the layer. @@ -110,13 +118,13 @@ Once you have your keyboard flashed, launch Plover. Click the 'Configure...' but To test your keymap, you can chord keys on your keyboard and either look at the output of the 'paper tape' (Tools > Paper Tape) or that of the 'layout display' (Tools > Layout Display). If your strokes correctly show up, you are now ready to steno! -## Learning Stenography :id=learning-stenography +## Learning Stenography {#learning-stenography} * [Learn Plover!](https://sites.google.com/site/learnplover/) * [Steno Jig](https://joshuagrams.github.io/steno-jig/) * More resources at the Plover [Learning Stenography](https://github.com/openstenoproject/plover/wiki/Learning-Stenography) wiki -## Interfacing with the code :id=interfacing-with-the-code +## Interfacing with the code {#interfacing-with-the-code} The steno code has three interceptable hooks. If you define these functions, they will be called at certain points in processing; if they return true, processing continues, otherwise it's assumed you handled things. @@ -147,7 +155,7 @@ This is not always equal to the number of bits set to 1 (aka the [Hamming weight At the end of this scenario given as an example, `chord` would have five bits set to 1 but `n_pressed_keys` would be set to 2 because there are only two keys currently being pressed down. -## Keycode Reference :id=keycode-reference +## Keycode Reference {#keycode-reference} You must include `keymap_steno.h` to your `keymap.c` with `#include "keymap_steno.h"` before you can use these keycodes diff --git a/docs/feature_swap_hands.md b/docs/feature_swap_hands.md index 4d0d5540931..8682a5d5161 100644 --- a/docs/feature_swap_hands.md +++ b/docs/feature_swap_hands.md @@ -45,7 +45,7 @@ const uint8_t PROGMEM encoder_hand_swap_config[NUM_ENCODERS] = { 1, 0 }; #endif ``` -### Functions :id=functions +### Functions {#functions} | Function | Description | |----------------------|---------------------------------------------| diff --git a/docs/feature_tap_dance.md b/docs/feature_tap_dance.md index b7d8a5528fb..f332f454596 100644 --- a/docs/feature_tap_dance.md +++ b/docs/feature_tap_dance.md @@ -1,12 +1,12 @@ # Tap Dance: A Single Key Can Do 3, 5, or 100 Different Things -## Introduction :id=introduction +## Introduction {#introduction} Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. It's one of the nicest community-contributed features in the firmware, conceived and created by [algernon](https://github.com/algernon) in [#451](https://github.com/qmk/qmk_firmware/pull/451). Here's how algernon describes the feature: With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter. -## How to Use Tap Dance :id=how-to-use +## How to Use Tap Dance {#how-to-use} First, you will need `TAP_DANCE_ENABLE = yes` in your `rules.mk`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. @@ -32,13 +32,17 @@ After this, you'll want to use the `tap_dance_actions` array to specify what act The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. -!> Keep in mind that only [basic keycodes](keycodes_basic.md) are supported here. Custom keycodes are not supported. +:::caution + +Keep in mind that only [basic keycodes](keycodes_basic.md) are supported here. Custom keycodes are not supported. + +::: Similar to the first option, the second and third option are good for simple layer-switching cases. For more complicated cases, like blink the LEDs, fiddle with the backlighting, and so on, use the fourth or fifth option. Examples of each are listed below. -## Implementation Details :id=implementation +## Implementation Details {#implementation} Well, that's the bulk of it! You should now be able to work through the examples below, and to develop your own Tap Dance functionality. But if you want a deeper understanding of what's going on behind the scenes, then read on for the explanation of how it all works! @@ -48,9 +52,9 @@ To accomplish this logic, the tap dance mechanics use three entry points. The ma This means that you have `TAPPING_TERM` time to tap the key again; you do not have to input all the taps within a single `TAPPING_TERM` timeframe. This allows for longer tap counts, with minimal impact on responsiveness. -## Examples :id=examples +## Examples {#examples} -### Simple Example: Send `ESC` on Single Tap, `CAPS_LOCK` on Double Tap :id=simple-example +### Simple Example: Send `ESC` on Single Tap, `CAPS_LOCK` on Double Tap {#simple-example} Here's a simple example for a single definition: @@ -77,7 +81,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { }; ``` -### Complex Examples :id=complex-examples +### Complex Examples {#complex-examples} This section details several complex tap dance examples. All the enums used in the examples are declared like this: @@ -93,7 +97,7 @@ enum { }; ``` -#### Example 1: Send "Safety Dance!" After 100 Taps :id=example-1 +#### Example 1: Send "Safety Dance!" After 100 Taps {#example-1} ```c void dance_egg(tap_dance_state_t *state, void *user_data) { @@ -108,7 +112,7 @@ tap_dance_action_t tap_dance_actions[] = { }; ``` -#### Example 2: Turn LED Lights On Then Off, One at a Time :id=example-2 +#### Example 2: Turn LED Lights On Then Off, One at a Time {#example-2} ```c // On each tap, light up one LED, from right to left @@ -157,7 +161,7 @@ tap_dance_action_t tap_dance_actions[] = { }; ``` -#### Example 3: Send `:` on Tap, `;` on Hold :id=example-3 +#### Example 3: Send `:` on Tap, `;` on Hold {#example-3} With a little effort, powerful tap-hold configurations can be implemented as tap dances. To emit taps as early as possible, we need to act on releases of the tap dance key. There is no callback for this in the tap dance framework, so we use `process_record_user()`. @@ -217,7 +221,7 @@ tap_dance_action_t tap_dance_actions[] = { }; ``` -#### Example 4: 'Quad Function Tap-Dance' :id=example-4 +#### Example 4: 'Quad Function Tap-Dance' {#example-4} By [DanielGGordon](https://github.com/danielggordon) @@ -358,7 +362,7 @@ And then simply use `TD(X_CTL)` anywhere in your keymap. > In this configuration "hold" takes place **after** tap dance timeout. To achieve instant hold, remove `state->interrupted` checks in conditions. As a result you may use comfortable longer tapping periods to have more time for taps and not to wait too long for holds (try starting with doubled `TAPPING_TERM`). -#### Example 5: Using tap dance for advanced mod-tap and layer-tap keys :id=example-5 +#### Example 5: Using tap dance for advanced mod-tap and layer-tap keys {#example-5} Tap dance can be used to emulate `MT()` and `LT()` behavior when the tapped code is not a basic keycode. This is useful to send tapped keycodes that normally require `Shift`, such as parentheses or curly braces—or other modified keycodes, such as `Control + X`. @@ -450,7 +454,7 @@ tap_dance_action_t tap_dance_actions[] = { Wrap each tapdance keycode in `TD()` when including it in your keymap, e.g. `TD(ALT_LP)`. -#### Example 6: Using tap dance for momentary-layer-switch and layer-toggle keys :id=example-6 +#### Example 6: Using tap dance for momentary-layer-switch and layer-toggle keys {#example-6} Tap Dance can be used to mimic MO(layer) and TG(layer) functionality. For this example, we will set up a key to function as `KC_QUOT` on single-tap, as `MO(_MY_LAYER)` on single-hold, and `TG(_MY_LAYER)` on double-tap. diff --git a/docs/feature_tri_layer.md b/docs/feature_tri_layer.md index aa6c87719ca..90052bdf279 100644 --- a/docs/feature_tri_layer.md +++ b/docs/feature_tri_layer.md @@ -1,4 +1,4 @@ -# Tri Layers :id=tri-layers +# Tri Layers {#tri-layers} This enables support for the OLKB style "Tri Layer" keycodes. These function similar to the `MO` (momentary) function key, but if both the "Lower" and "Upper" keys are pressed, it activates a third "Adjust" layer. To enable this functionality, add this line to your `rules.mk`: @@ -10,7 +10,7 @@ Note that the "upper", "lower" and "adjust" names don't have a particular signif For a detailed explanation of how the layer stack works, check out [Keymap Overview](keymap.md#keymap-and-layers). -## Keycodes :id=keycodes +## Keycodes {#keycodes} | Keycode | Alias | Description | |----------------------|-----------|---------------------------------------------------------------------------------------------------------| diff --git a/docs/feature_unicode.md b/docs/feature_unicode.md index 455596dab5e..e3a13ce7d08 100644 --- a/docs/feature_unicode.md +++ b/docs/feature_unicode.md @@ -10,15 +10,15 @@ In order to enable Unicode support on your keyboard, you will need to do the fol 4. Add Unicode keycodes to your keymap. -## 1. Methods :id=methods +## 1. Methods {#methods} QMK supports three different methods for enabling Unicode input and adding Unicode characters to your keymap. Each has its pros and cons in terms of flexibility and ease of use. Choose the one that best fits your use case. The Basic method should be enough for most users. However, if you need a wider range of supported characters (including emoji, rare symbols etc.), you should use Unicode Map. -
+
-### 1.1. Basic Unicode :id=basic-unicode +### 1.1. Basic Unicode {#basic-unicode} The easiest to use method, albeit somewhat limited. It stores Unicode characters as keycodes in the keymap itself, so it only supports code points up to `0x7FFF`. This covers characters for most modern languages (including East Asian), as well as symbols, but it doesn't cover emoji. @@ -30,9 +30,9 @@ UNICODE_ENABLE = yes Then add `UC(c)` keycodes to your keymap, where _c_ is the code point of the desired character (preferably in hexadecimal, up to 4 digits long). For example, `UC(0x40B)` will output [Ћ](https://unicode-table.com/en/040B/), and `UC(0x30C4)` will output [ツ](https://unicode-table.com/en/30C4). -
+
-### 1.2. Unicode Map :id=unicode-map +### 1.2. Unicode Map {#unicode-map} In addition to standard character ranges, this method also covers emoji, ancient scripts, rare symbols etc. In fact, all possible code points (up to `0x10FFFF`) are supported. Here, Unicode characters are stored in a separate mapping table. You need to maintain a `unicode_map` array in your keymap file, which may contain at most 16384 entries. @@ -68,9 +68,9 @@ This is most useful when creating a keymap for an international layout with spec Due to keycode size constraints, _i_ and _j_ can each only refer to one of the first 128 characters in your `unicode_map`. In other words, 0 ≤ _i_ ≤ 127 and 0 ≤ _j_ ≤ 127. This is enough for most use cases, but if you'd like to customize the index calculation, you can override the [`unicodemap_index()`](https://github.com/qmk/qmk_firmware/blob/71f640d47ee12c862c798e1f56392853c7b1c1a8/quantum/process_keycode/process_unicodemap.c#L36) function. This also allows you to, say, check Ctrl instead of Shift/Caps. -
+
-### 1.3. UCIS :id=ucis +### 1.3. UCIS {#ucis} This method also supports all possible code points. As with the Unicode Map method, you need to maintain a mapping table in your keymap file. However, there are no built-in keycodes for this feature — you have to create a custom keycode or function that invokes this functionality. @@ -106,7 +106,7 @@ There are several functions that you can define in your keymap to customize the You can find the default implementations of these functions in [`process_ucis.c`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_ucis.c). -## 2. Input Modes :id=input-modes +## 2. Input Modes {#input-modes} Unicode input in QMK works by inputting a sequence of characters to the OS, sort of like a macro. Unfortunately, the way this is done differs for each platform. Specifically, each platform requires a different combination of keys to trigger Unicode input. Therefore, a corresponding input mode has to be set in QMK. @@ -117,7 +117,11 @@ The following input modes are available: To enable, go to _System Preferences > Keyboard > Input Sources_, add _Unicode Hex Input_ to the list (it's under _Other_), then activate it from the input dropdown in the Menu Bar. By default, this mode uses the left Option key (`KC_LALT`) for Unicode input, but this can be changed by defining [`UNICODE_KEY_MAC`](#input-key-configuration) with a different keycode. - !> Using the _Unicode Hex Input_ input source may disable some Option-based shortcuts, such as Option+Left and Option+Right. + :::caution + +Using the _Unicode Hex Input_ input source may disable some Option-based shortcuts, such as Option+Left and Option+Right. + +::: * **`UNICODE_MODE_LINUX`**: Linux built-in IBus Unicode input. Supports code points up to `0x10FFFF` (all possible code points). @@ -139,7 +143,7 @@ The following input modes are available: By default, this mode uses right Alt (`KC_RALT`) as the Compose key, but this can be changed in the WinCompose settings and by defining [`UNICODE_KEY_WINC`](#input-key-configuration) with a different keycode. -## 3. Setting the Input Mode :id=setting-the-input-mode +## 3. Setting the Input Mode {#setting-the-input-mode} To set your desired input mode, add the following define to your `config.h`: @@ -174,7 +178,11 @@ You can switch the input mode at any time by using the following keycodes. Addin You can also switch the input mode by calling `set_unicode_input_mode(x)` in your code, where _x_ is one of the above input mode constants (e.g. `UNICODE_MODE_LINUX`). -?> Using `UNICODE_SELECTED_MODES` is preferable to calling `set_unicode_input_mode()` in `matrix_init_user()` or similar functions, since it's better integrated into the Unicode system and has the added benefit of avoiding unnecessary writes to EEPROM. +:::tip + +Using `UNICODE_SELECTED_MODES` is preferable to calling `set_unicode_input_mode()` in `matrix_init_user()` or similar functions, since it's better integrated into the Unicode system and has the added benefit of avoiding unnecessary writes to EEPROM. + +::: #### Audio Feedback @@ -272,7 +280,7 @@ AutoHotkey inserts the Text right of `Send, ` when this combination is pressed. If you enable the US International layout on the system, it will use punctuation to accent the characters. For instance, typing "\`a" will result in à. You can find details on how to enable this [here](https://support.microsoft.com/en-us/help/17424/windows-change-keyboard-layout). -## Software keyboard layout on Linux :id=custom-linux-layout +## Software keyboard layout on Linux {#custom-linux-layout} This method does not require Unicode support on the keyboard itself but instead uses a custom keyboard layout for Xorg. This is how special characters are inserted by regular keyboards. This does not require IBus and works in practically all software. Help on creating a custom layout can be found [here](https://www.linux.com/news/creating-custom-keyboard-layouts-x11-using-xkb/), [here](http://karols.github.io/blog/2013/11/18/creating-custom-keyboard-layouts-for-linux/) and [here](https://wiki.archlinux.org/index.php/X_keyboard_extension). An example of how you could edit the `us` layout to gain 🤣 on `RALT(KC_R)`: diff --git a/docs/feature_userspace.md b/docs/feature_userspace.md index 8c617fe33a0..6e9f35406d7 100644 --- a/docs/feature_userspace.md +++ b/docs/feature_userspace.md @@ -22,7 +22,11 @@ For example, Will include the `/users/jack/` folder in the path, along with `/users/jack/rules.mk`. -!> This `name` can be [overridden](#override-default-userspace), if needed. +:::caution + +This `name` can be [overridden](#override-default-userspace), if needed. + +::: ## `Rules.mk` diff --git a/docs/flash_driver.md b/docs/flash_driver.md index fa7fed5171b..8feb3e1cb82 100644 --- a/docs/flash_driver.md +++ b/docs/flash_driver.md @@ -1,4 +1,4 @@ -# FLASH Driver Configuration :id=flash-driver-configuration +# FLASH Driver Configuration {#flash-driver-configuration} The FLASH driver can be swapped out depending on the needs of the keyboard, or whether extra hardware is present. @@ -7,7 +7,7 @@ Driver | Description `FLASH_DRIVER = spi` | Supports writing to almost all NOR Flash chips. See the driver section below. -## SPI FLASH Driver Configuration :id=spi-flash-driver-configuration +## SPI FLASH Driver Configuration {#spi-flash-driver-configuration} Currently QMK supports almost all NOR Flash chips over SPI. As such, requires a working spi_master driver configuration. You can override the driver configuration via your config.h: diff --git a/docs/flashing_bootloadhid.md b/docs/flashing_bootloadhid.md index aacf2cc2c42..12790e416f4 100644 --- a/docs/flashing_bootloadhid.md +++ b/docs/flashing_bootloadhid.md @@ -13,7 +13,11 @@ General flashing sequence: ## bootloadHID Flashing Target -?> Using the QMK installation script, detailed [here](newbs_getting_started.md), the required bootloadHID tools should be automatically installed. +:::tip + +Using the QMK installation script, detailed [here](newbs_getting_started.md), the required bootloadHID tools should be automatically installed. + +::: To flash via the command line, use the target `:bootloadhid` by executing the following command: diff --git a/docs/getting_started_github.md b/docs/getting_started_github.md index 9232bc62296..040e3807744 100644 --- a/docs/getting_started_github.md +++ b/docs/getting_started_github.md @@ -2,7 +2,11 @@ GitHub can be a little tricky to those that aren't familiar with it - this guide will walk through each step of forking, cloning, and submitting a pull request with QMK. -?> This guide assumes you're somewhat comfortable with running things at the command line, and have git installed on your system. +:::tip + +This guide assumes you're somewhat comfortable with running things at the command line, and have git installed on your system. + +::: Start on the [QMK GitHub page](https://github.com/qmk/qmk_firmware), and you'll see a button in the upper right that says "Fork": diff --git a/docs/gpio_control.md b/docs/gpio_control.md index 12413dfc8e6..42fe8c7f076 100644 --- a/docs/gpio_control.md +++ b/docs/gpio_control.md @@ -1,8 +1,8 @@ -# GPIO Control :id=gpio-control +# GPIO Control {#gpio-control} QMK has a GPIO control abstraction layer which is microcontroller agnostic. This is done to allow easy access to pin control across different platforms. -## Functions :id=functions +## Functions {#functions} The following functions provide basic control of GPIOs and are found in `platforms//gpio.h`. @@ -20,7 +20,7 @@ The following functions provide basic control of GPIOs and are found in `platfor | `readPin(pin)` | Returns the level of the pin | `_SFR_IO8(pin >> 4) & _BV(pin & 0xF)` | `palReadLine(pin)` | | `togglePin(pin)` | Invert pin level, assuming it is an output | `PORTB ^= (1<<2)` | `palToggleLine(pin)` | -## Advanced Settings :id=advanced-settings +## Advanced Settings {#advanced-settings} Each microcontroller can have multiple advanced settings regarding its GPIO. This abstraction layer does not limit the use of architecture-specific functions. Advanced users should consult the datasheet of their desired device and include any needed libraries. For AVR, the standard avr/io.h library is used; for STM32, the ChibiOS [PAL library](https://chibios.sourceforge.net/docs3/hal/group___p_a_l.html) is used. diff --git a/docs/hand_wire.md b/docs/hand_wire.md index 06809254df2..342d4df35fe 100644 --- a/docs/hand_wire.md +++ b/docs/hand_wire.md @@ -244,6 +244,6 @@ There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](htt This page used to include more content. We have moved a section that used to be part of this page its own page. Everything below this point is simply a redirect so that people following old links on the web find what they're looking for. -## Preamble: How a Keyboard Matrix Works (and why we need diodes) :id=preamble-how-a-keyboard-matrix-works-and-why-we-need-diodes +## Preamble: How a Keyboard Matrix Works (and why we need diodes) {#preamble-how-a-keyboard-matrix-works-and-why-we-need-diodes} * [How a Keyboard Matrix Works](how_a_matrix_works.md) diff --git a/docs/hardware_keyboard_guidelines.md b/docs/hardware_keyboard_guidelines.md index fb434e15765..9104efdee04 100644 --- a/docs/hardware_keyboard_guidelines.md +++ b/docs/hardware_keyboard_guidelines.md @@ -130,7 +130,11 @@ The `post_config.h` file can be used for additional post-processing, depending o #endif ``` -?> If you define options using `post_config.h` as in the above example, you should not define the same options in the keyboard- or user-level `config.h`. +:::tip + +If you define options using `post_config.h` as in the above example, you should not define the same options in the keyboard- or user-level `config.h`. + +::: ### `rules.mk` @@ -177,7 +181,11 @@ The `post_rules.mk` file can interpret `features` of a keyboard-level before `co endif ``` -?> See `build_keyboard.mk` and `common_features.mk` for more details. +:::tip + +See `build_keyboard.mk` and `common_features.mk` for more details. + +::: ### `` @@ -208,7 +216,11 @@ As an example, if you have a 60% PCB that supports ANSI and ISO you might define | LAYOUT_ansi | default_ansi | An ANSI layout | | LAYOUT_iso | default_iso | An ISO layout | -?> Providing only `LAYOUT_all` is invalid - especially when implementing the additional layouts within 3rd party tooling. +:::tip + +Providing only `LAYOUT_all` is invalid - especially when implementing the additional layouts within 3rd party tooling. + +::: ## Image/Hardware Files diff --git a/docs/i2c_driver.md b/docs/i2c_driver.md index f4e6c6619e6..a4d8d46efc6 100644 --- a/docs/i2c_driver.md +++ b/docs/i2c_driver.md @@ -1,8 +1,8 @@ -# I2C Master Driver :id=i2c-master-driver +# I2C Master Driver {#i2c-master-driver} The I2C Master drivers used in QMK have a set of common functions to allow portability between MCUs. -## I2C Addressing :id=note-on-i2c-addresses +## I2C Addressing {#note-on-i2c-addresses} All of the addresses expected by this driver should be pushed to the upper 7 bits of the address byte. Setting the lower bit (indicating read/write) will be done by the respective functions. Almost all I2C addresses listed @@ -17,7 +17,7 @@ You can either do this on each call to the functions below, or once in your defi See https://www.robot-electronics.co.uk/i2c-tutorial for more information about I2C addressing and other technical details. -## AVR Configuration :id=avr-configuration +## AVR Configuration {#avr-configuration} The following defines can be used to configure the I2C master driver: @@ -34,9 +34,13 @@ No further setup is required - just connect the `SDA` and `SCL` pins of your I2C |ATmega32A |`C0` |`C1` | |ATmega328/P |`C5` |`C4` | -?> The ATmega16/32U2 does not possess I2C functionality, and so cannot use this driver. +:::tip -## ChibiOS/ARM Configuration :id=arm-configuration +The ATmega16/32U2 does not possess I2C functionality, and so cannot use this driver. + +::: + +## ChibiOS/ARM Configuration {#arm-configuration} You'll need to determine which pins can be used for I2C -- a an example, STM32 parts generally have multiple I2C peripherals, labeled I2C1, I2C2, I2C3 etc. @@ -72,7 +76,7 @@ Configuration-wise, you'll need to set up the peripheral as per your MCU's datas The following configuration values depend on the specific MCU in use. -### I2Cv1 :id=i2cv1 +### I2Cv1 {#i2cv1} * STM32F1xx * STM32F2xx @@ -88,7 +92,7 @@ See [this page](https://www.playembedded.org/blog/stm32-i2c-chibios/#7_I2Cv1_con |`I2C1_CLOCK_SPEED` |`100000` | |`I2C1_DUTY_CYCLE` |`STD_DUTY_CYCLE`| -### I2Cv2 :id=i2cv2 +### I2Cv2 {#i2cv2} * STM32F0xx * STM32F3xx @@ -105,7 +109,7 @@ See [this page](https://www.playembedded.org/blog/stm32-i2c-chibios/#8_I2Cv2_I2C |`I2C1_TIMINGR_SCLH` |`38U` | |`I2C1_TIMINGR_SCLL` |`129U` | -## Functions :id=functions +## Functions {#functions} ### `void i2c_init(void)` diff --git a/docs/isp_flashing_guide.md b/docs/isp_flashing_guide.md index 08f56e987b0..2ec99df4565 100644 --- a/docs/isp_flashing_guide.md +++ b/docs/isp_flashing_guide.md @@ -33,7 +33,11 @@ To use a 5V/16MHz Pro Micro as an ISP flashing tool, you will first need to load |`16` (`B2`)|`MOSI` | |`14` (`B3`)|`MISO` | -!> Note that the `10` pin on the Pro Micro should be wired to the `RESET` pin on the keyboard's controller. ***DO NOT*** connect the `RESET` pin on the Pro Micro to the `RESET` on the keyboard. +:::caution + +Note that the `10` pin on the Pro Micro should be wired to the `RESET` pin on the keyboard's controller. ***DO NOT*** connect the `RESET` pin on the Pro Micro to the `RESET` on the keyboard. + +::: ### Teensy 2.0 as ISP @@ -55,14 +59,22 @@ To use a Teensy 2.0 as an ISP flashing tool, you will first need to load a [spec |`B2` |`MOSI` | |`B3` |`MISO` | -!> Note that the `B0` pin on the Teensy should be wired to the `RESET` pin on the keyboard's controller. ***DO NOT*** connect the `RESET` pin on the Teensy to the `RESET` on the keyboard. +:::caution + +Note that the `B0` pin on the Teensy should be wired to the `RESET` pin on the keyboard's controller. ***DO NOT*** connect the `RESET` pin on the Teensy to the `RESET` on the keyboard. + +::: ### SparkFun PocketAVR / USBtinyISP [SparkFun PocketAVR](https://www.sparkfun.com/products/9825) [Adafruit USBtinyISP](https://www.adafruit.com/product/46) -!> SparkFun PocketAVR and USBtinyISP **DO NOT support** AVR chips with more than 64 KiB of flash (e.g., the AT90USB128 series). This limitation is mentioned on the [shop page for SparkFun PocketAVR](https://www.sparkfun.com/products/9825) and in the [FAQ for USBtinyISP](https://learn.adafruit.com/usbtinyisp/f-a-q#faq-2270879). If you try to use one of these programmers with AT90USB128 chips, you will get verification errors from `avrdude`, and the bootloader won't be flashed properly (e.g., see the [issue #3286](https://github.com/qmk/qmk_firmware/issues/3286)). +:::caution + +SparkFun PocketAVR and USBtinyISP **DO NOT support** AVR chips with more than 64 KiB of flash (e.g., the AT90USB128 series). This limitation is mentioned on the [shop page for SparkFun PocketAVR](https://www.sparkfun.com/products/9825) and in the [FAQ for USBtinyISP](https://learn.adafruit.com/usbtinyisp/f-a-q#faq-2270879). If you try to use one of these programmers with AT90USB128 chips, you will get verification errors from `avrdude`, and the bootloader won't be flashed properly (e.g., see the [issue #3286](https://github.com/qmk/qmk_firmware/issues/3286)). + +::: **AVRDUDE Programmer**: `usbtiny` **AVRDUDE Port**: `usb` @@ -102,7 +114,11 @@ To use a Teensy 2.0 as an ISP flashing tool, you will first need to load a [spec [Adafruit Bus Pirate](https://www.adafruit.com/product/237) -!> The 5-pin "ICSP" header is for ISP flashing the PIC microcontroller of the Bus Pirate. Connect your target board to the 10-pin header opposite the USB connector instead. +:::caution + +The 5-pin "ICSP" header is for ISP flashing the PIC microcontroller of the Bus Pirate. Connect your target board to the 10-pin header opposite the USB connector instead. + +::: **AVRDUDE Programmer**: `buspirate` **AVRDUDE Port**: Serial @@ -159,7 +175,11 @@ There are several variants depending on the vendor, but they all mostly work the |[Arduino Leonardo](https://github.com/arduino/ArduinoCore-avr/blob/master/bootloaders/caterina/Caterina-Leonardo.hex)* |`0xFF`|`0xD8`|`0xFB` |`2341:0036`| |[Arduino Micro](https://github.com/arduino/ArduinoCore-avr/blob/master/bootloaders/caterina/Caterina-Micro.hex)* |`0xFF`|`0xD8`|`0xFB` |`2341:0037`| -?> Files marked with a * have combined Arduino sketches, which runs by default and also appears as a serial port. However, this is *not* the bootloader device. +:::tip + +Files marked with a * have combined Arduino sketches, which runs by default and also appears as a serial port. However, this is *not* the bootloader device. + +::: ### BootloadHID (PS2AVRGB) @@ -238,7 +258,11 @@ avrdude done. Thank you. This is a slightly more advanced topic, but may be necessary if you are switching from one bootloader to another (for example, Caterina to Atmel/QMK DFU on a Pro Micro). Fuses control some of the low-level functionality of the AVR microcontroller, such as clock speed, whether JTAG is enabled, and the size of the section of flash memory reserved for the bootloader, among other things. You can find a fuse calculator for many AVR parts [here](https://www.engbedded.com/conffuse/). -!> **WARNING:** Setting incorrect fuse values, in particular the clock-related bits, may render the MCU practically unrecoverable without high voltage programming (not covered here)! Make sure to double check the commands you enter before you execute them. +:::caution + +**WARNING:** Setting incorrect fuse values, in particular the clock-related bits, may render the MCU practically unrecoverable without high voltage programming (not covered here)! Make sure to double check the commands you enter before you execute them. + +::: To set the fuses, add the following to the `avrdude` command: @@ -248,7 +272,11 @@ To set the fuses, add the following to the `avrdude` command: where the `lfuse`, `hfuse` and `efuse` arguments represent the low, high and extended fuse bytes as listed in the [Hardware](#hardware) section. -?> You may get a warning from `avrdude` that the extended fuse byte does not match what you provided when reading it back. If the second hex digit matches, this can usually be safely ignored, because the top four bits of this fuse do not actually exist on many AVR parts, and may read back as anything. +:::tip + +You may get a warning from `avrdude` that the extended fuse byte does not match what you provided when reading it back. If the second hex digit matches, this can usually be safely ignored, because the top four bits of this fuse do not actually exist on many AVR parts, and may read back as anything. + +::: ## Creating a "Production" Firmware diff --git a/docs/ja/cli_development.md b/docs/ja/cli_development.md index 082bc5dafa1..adb25b7ea9f 100644 --- a/docs/ja/cli_development.md +++ b/docs/ja/cli_development.md @@ -206,7 +206,11 @@ nose2、flake8 および yapf を使ってコードをテスト、リントお [yapf](https://github.com/google/yapf) を使ってコードを自動的にフォーマットします。フォーマットの設定は `setup.cfg` の `[yapf]` セクションにあります。 -?> ヒント- 多くのエディタは yapf をプラグインとして使って、入力したコードを自動的にフォーマットすることができます。 +:::tip + +ヒント- 多くのエディタは yapf をプラグインとして使って、入力したコードを自動的にフォーマットすることができます。 + +::: ## テストの詳細 diff --git a/docs/ja/configurator_step_by_step.md b/docs/ja/configurator_step_by_step.md index 92be0f16a95..2a83e220c35 100644 --- a/docs/ja/configurator_step_by_step.md +++ b/docs/ja/configurator_step_by_step.md @@ -12,11 +12,19 @@ ドロップダウンボックスをクリックして、キーマップを作成するキーボードを選択します。 -?> **キーボードに複数のバージョンがある場合は、正しいバージョンを選択してください。** +:::tip + +**キーボードに複数のバージョンがある場合は、正しいバージョンを選択してください。** + +::: 大事なことなのでもう一度言います。 -!> **正しいバージョンを選択してください!** +:::caution + +**正しいバージョンを選択してください!** + +::: キーボードが QMK を搭載していると宣伝されていてもリストにない場合は、開発者がまだ作業中か、私たちがまだマージするきっかけがなかった可能性があります。 アクティブな [プルリクエスト](https://github.com/qmk/qmk_firmware/pulls?q=is%3Aopen+is%3Apr+label%3Akeyboard) がない場合、[qmk_firmware](https://github.com/qmk/qmk_firmware/issues)で報告して、その特定のキーボードのサポートをリクエストします。 @@ -31,7 +39,11 @@ お好みの名前をキーマップにつけます。 -?> コンパイル時に問題が発生した場合は、もしかすると QMK ファームウェアリポジトリに既に同じ名前が存在しているのかもしれません。名前を変更してみてください。 +:::tip + +コンパイル時に問題が発生した場合は、もしかすると QMK ファームウェアリポジトリに既に同じ名前が存在しているのかもしれません。名前を変更してみてください。 + +::: ## ステップ4: キーマップを定義する @@ -41,12 +53,20 @@ 2. レイアウト上の空の場所をクリックして、希望するキーコードをクリックします 3. レイアウト上の空の場所をクリックして、キーボードの物理キーを押します -?> マウスをキーの上に置くと、そのキーコードの機能の短い説明文が出ます。より詳細な説明については以下を見てください: +:::tip + +マウスをキーの上に置くと、そのキーコードの機能の短い説明文が出ます。より詳細な説明については以下を見てください: + +::: * [基本的なキーコードリファレンス](ja/keycodes_basic.md) * [高度なキーコードリファレンス](ja/feature_advanced_keycodes.md) -!> 選択したレイアウトが物理的なビルドと一致しない場合は、使用していないキーは空白のままにしておきます。どのキーが使用されているかわからない場合、例えば、バックスペースキーは1つだが `LAYOUT_all` には2つのキーがある場合は、同じキーコードを両方の場所に配置してください。 +:::caution + +選択したレイアウトが物理的なビルドと一致しない場合は、使用していないキーは空白のままにしておきます。どのキーが使用されているかわからない場合、例えば、バックスペースキーは1つだが `LAYOUT_all` には2つのキーがある場合は、同じキーコードを両方の場所に配置してください。 + +::: ## ステップ5: 後日のためにキーマップを保存する @@ -54,7 +74,11 @@ これでキーマップがあなたのコンピュータに保存されます。 その後、`Import Keymap` ボタンを押すことで、この .json ファイルを後で読み込むことができます。 -!> **注意:** このファイルは、kbfirmware.com またはその他のツールに使用される .json ファイルと同じ形式ではありません。これらのツールにこの .json を使用したり、QMK Configurator でこれらのツールの .json を使用しようとすると、問題が発生します。 +:::caution + +**注意:** このファイルは、kbfirmware.com またはその他のツールに使用される .json ファイルと同じ形式ではありません。これらのツールにこの .json を使用したり、QMK Configurator でこれらのツールの .json を使用しようとすると、問題が発生します。 + +::: ## ステップ6: ファームウェアをコンパイルする diff --git a/docs/ja/contributing.md b/docs/ja/contributing.md index 56cc4d312da..811a1a9a198 100644 --- a/docs/ja/contributing.md +++ b/docs/ja/contributing.md @@ -84,7 +84,11 @@ kerpleplork はエラーコード 23 で連続的に失敗していました。 私が使用できるデバイスの限られた実験では、kerpleplork の混乱を避けるために 7 は十分高い値であることを示していますが、念のため ARM デバイスを持つ人たちからフィードバックを得たいです。 ``` -!> **重要:** デフォルト以外のキーマップ、ユーザスペースおよびレイアウトのようなユーザコードへのバグ修正あるいは改善に貢献したい場合は、PR にコードの元の提出者にタグをつけてください。Git と GitHub のスキルレベルに関係なく、多くのユーザは知らないうちにコードが変更されることに混乱したりイライラしたりするかもしれません。 +:::caution + +**重要:** デフォルト以外のキーマップ、ユーザスペースおよびレイアウトのようなユーザコードへのバグ修正あるいは改善に貢献したい場合は、PR にコードの元の提出者にタグをつけてください。Git と GitHub のスキルレベルに関係なく、多くのユーザは知らないうちにコードが変更されることに混乱したりイライラしたりするかもしれません。 + +::: ## ドキュメント diff --git a/docs/ja/custom_quantum_functions.md b/docs/ja/custom_quantum_functions.md index bd3f15a5fd2..ba7d4ad1f07 100644 --- a/docs/ja/custom_quantum_functions.md +++ b/docs/ja/custom_quantum_functions.md @@ -103,7 +103,11 @@ keyrecord_t record { * `matrix_init_*` - ファームウェアのスタートアッププロセスの途中で起こります。ハードウェアは初期化されますが、機能はまだ初期化されていない場合があります。 * `keyboard_post_init_*` - ファームウェアのスタートアッププロセスの最後に起こります。これはほとんどの場合、 "カスタマイズ"コードを配置する場所です。 -!> ほとんどの人にとって、`keyboard_post_init_user` が呼び出したいものです。例えば、ここで RGB アンダーグローのセットアップを行います。 +:::caution + +ほとんどの人にとって、`keyboard_post_init_user` が呼び出したいものです。例えば、ここで RGB アンダーグローのセットアップを行います。 + +::: ## キーボードの事前初期化コード diff --git a/docs/ja/documentation_best_practices.md b/docs/ja/documentation_best_practices.md index c866d395993..4f9bb982f4f 100644 --- a/docs/ja/documentation_best_practices.md +++ b/docs/ja/documentation_best_practices.md @@ -30,22 +30,38 @@ This page covers my super cool feature. You can use this feature to make coffee, ### 重要なもの ``` -!> This is important +:::caution + +This is important ``` +::: + 以下のように表示されます: -!> This is important +:::caution + +This is important + +::: ### 一般的なヒント ``` -?> This is a helpful tip. +:::caution + +This is a helpful tip. ``` +::: + 以下のように表示されます: -?> This is a helpful tip. +:::tip + +This is a helpful tip. + +::: # 機能を文章化する diff --git a/docs/ja/driver_installation_zadig.md b/docs/ja/driver_installation_zadig.md index bd794b40763..9df29cf65eb 100644 --- a/docs/ja/driver_installation_zadig.md +++ b/docs/ja/driver_installation_zadig.md @@ -26,7 +26,11 @@ Zadig は自動的にブートローダデバイスを検知します。**Option - QMK-DFU ブートローダを使って書き込まれた AVR キーボードは ` Bootloader` という名前が付けられ、VID は `03EB` です。 - ほとんどの ARM キーボードでは、`STM32 BOOTLOADER` と呼ばれ、VID/PID は `0483:DF11` です。 -!> Zadig が `HidUsb` ドライバを使用する1つ以上のデバイスを表示する場合、キーボードはおそらくブートローダモードではありません。矢印はオレンジ色になり、システムドライバの変更を確認するように求められます。この場合、続行**しないでください**! +:::caution + +Zadig が `HidUsb` ドライバを使用する1つ以上のデバイスを表示する場合、キーボードはおそらくブートローダモードではありません。矢印はオレンジ色になり、システムドライバの変更を確認するように求められます。この場合、続行**しないでください**! + +::: 矢印が緑色で表示されたら、ドライバを選択し、**Install Driver** をクリックします。`libusb-win32` ドライバは通常 AVR で動作し、`WinUSB`は ARM で動作しますが、それでもキーボードに書き込みできない場合は、リストから異なるドライバをインストールしてみてください。USBAspLoader デバイスは `libusbK` ドライバを使わなければなりません。 diff --git a/docs/ja/feature_audio.md b/docs/ja/feature_audio.md index 2d1fd8f78a4..24c2dec308c 100644 --- a/docs/ja/feature_audio.md +++ b/docs/ja/feature_audio.md @@ -72,7 +72,11 @@ PLAY_LOOP(my_song); * `AU_OFF` - オーディオ機能をオフ * `AU_TOG` - オーディオ機能を切り替え -!> これらのキーコードは全てのオーディオ機能をオンおよびオフにします。オフにするとオーディオフィードバック、オーディオクリック、音楽モードなどが完全に無効になります。 +:::caution + +これらのキーコードは全てのオーディオ機能をオンおよびオフにします。オフにするとオーディオフィードバック、オーディオクリック、音楽モードなどが完全に無効になります。 + +::: ## ARM オーディオボリューム diff --git a/docs/ja/feature_auto_shift.md b/docs/ja/feature_auto_shift.md index cf67b339771..80ac160f00e 100644 --- a/docs/ja/feature_auto_shift.md +++ b/docs/ja/feature_auto_shift.md @@ -65,7 +65,11 @@ 完璧に動作するまで、いろいろな値を試してみます。多くの人は、全てが所定の値で適切に動作するものの、時々、1つあるいは2つのキーがシフト状態を発行することが分かるでしょう。これは単に習慣と、幾つかのキーを他のキーよりも少し長く押し続けることによるものです。この値を見つけたら、問題のキーを通常よりも少し早くタップするとともに、その値を設定します。 -?> 自動シフトには、この値を素早く取得するのに役立つ3つの特別なキーがあります。詳細は「自動シフトのセットアップ」を見てください! +:::tip + +自動シフトには、この値を素早く取得するのに役立つ3つの特別なキーがあります。詳細は「自動シフトのセットアップ」を見てください! + +::: ### NO_AUTO_SHIFT_SPECIAL (単純にこのように定義します) diff --git a/docs/ja/feature_bootmagic.md b/docs/ja/feature_bootmagic.md index 2ad6fc85313..84e0d14cd23 100644 --- a/docs/ja/feature_bootmagic.md +++ b/docs/ja/feature_bootmagic.md @@ -19,7 +19,11 @@ BOOTMAGIC_ENABLE = yes ``` -?> `full` の代わりに `yes` が使われていることがあるかもしれませんが、これは問題ありません。ただし、`yes` は非推奨で、理想的には `full` (あるいは`lite`) が使われるべきです。 +:::tip + +`full` の代わりに `yes` が使われていることがあるかもしれませんが、これは問題ありません。ただし、`yes` は非推奨で、理想的には `full` (あるいは`lite`) が使われるべきです。 + +::: さらに、以下を `rules.mk` ファイルに追加することで、[ブートマジックライト](#bootmagic-lite) (スケールダウンした、とても基本的なバージョンのブートマジック)を使うことができます: @@ -147,7 +151,11 @@ BOOTMAGIC_ENABLE = lite ブートローダを起動するには、キーボードを接続する時にこのキーを押し続けます。たった1つのキーです。 -!> ブートマジックライトを使用すると、EEPROM を**常にリセットします**。つまり保存された全ての設定は失われます。 +:::caution + +ブートマジックライトを使用すると、EEPROM を**常にリセットします**。つまり保存された全ての設定は失われます。 + +::: ## 分割キーボード diff --git a/docs/ja/feature_combo.md b/docs/ja/feature_combo.md index bd46e88b7fa..3fc2723e8cf 100644 --- a/docs/ja/feature_combo.md +++ b/docs/ja/feature_combo.md @@ -23,7 +23,11 @@ combo_t key_combos[COMBO_COUNT] = {COMBO(test_combo, KC_ESC)}; これは、A と B のキーを押した場合に、"Escape" を送信します。 -!> このメソッドは[基本的なキーコード](ja/keycodes_basic.md)のみをサポートします。詳細な制御については例を見てください。 +:::caution + +このメソッドは[基本的なキーコード](ja/keycodes_basic.md)のみをサポートします。詳細な制御については例を見てください。 + +::: ## 例 diff --git a/docs/ja/feature_dynamic_macros.md b/docs/ja/feature_dynamic_macros.md index 3cff7880070..a3e1f9adfd5 100644 --- a/docs/ja/feature_dynamic_macros.md +++ b/docs/ja/feature_dynamic_macros.md @@ -29,7 +29,11 @@ QMK はその場で作られた一時的なマクロをサポートします。 マクロの一部としてマクロを再生することができます。マクロ 1 を記録中にマクロ 2 を再生、またはその逆も問題ありません。ただし、再帰的なマクロ、つまりマクロ 1 を再生するマクロ 1 は作成しないでください。もしそうしてキーボードが反応しなくなった場合は、キーボードを取り外し再び接続します。これを完全に無効にするには、`config.h` ファイルで `DYNAMIC_MACRO_NO_NESTING` を定義します。 -?> 動的マクロの内部の詳細については、`process_dynamic_macro.h` および `process_dynamic_macro.c` ファイルのコメントを読んでください。 +:::tip + +動的マクロの内部の詳細については、`process_dynamic_macro.h` および `process_dynamic_macro.c` ファイルのコメントを読んでください。 + +::: ## カスタマイズ diff --git a/docs/ja/feature_layers.md b/docs/ja/feature_layers.md index ca3e0558357..1ed062a8448 100644 --- a/docs/ja/feature_layers.md +++ b/docs/ja/feature_layers.md @@ -87,7 +87,11 @@ QMK を使い始めたばかりの場合は、全てを単純にしたいでし | `default_layer_state_set_kb(layer_state_t state)` | キーボードレベルのデフォルトレイヤー関数のためのコールバック。キーボードの初期化時に呼ばれます。 | | `default_layer_state_set_user(layer_state_t state)` | ユーザレベルのデフォルトレイヤー関数のためのコールバック。キーボードの初期化時に呼ばれます。 | -?> これらのコールバックを使うための追加の情報については、[レイヤー変換コード](ja/custom_quantum_functions.md#layer-change-code)のドキュメントを調べてください。 +:::tip + +これらのコールバックを使うための追加の情報については、[レイヤー変換コード](ja/custom_quantum_functions.md#layer-change-code)のドキュメントを調べてください。 + +::: 次の関数やマクロを使って、特定のレイヤーの状態を確認することもできます。 diff --git a/docs/ja/feature_led_indicators.md b/docs/ja/feature_led_indicators.md index 94ee0632348..cbe4333fc99 100644 --- a/docs/ja/feature_led_indicators.md +++ b/docs/ja/feature_led_indicators.md @@ -18,7 +18,11 @@ QMK は HID 仕様で定義された5つの LED の読み取りメソッドを * `bool led_update_kb(led_t led_state)` あるいは `_user(led_t led_state)` を実装する、または * `led_t host_keyboard_led_state()` を呼び出す -!> `host_keyboard_led_state()` は `led_update_user()` が呼ばれる前に新しい値を既に反映している場合があります。 +:::caution + +`host_keyboard_led_state()` は `led_update_user()` が呼ばれる前に新しい値を既に反映している場合があります。 + +::: LED の状態を `uint8_t` として提供する2つの非推奨の関数があります: @@ -53,7 +57,11 @@ LED の状態を `uint8_t` として提供する2つの非推奨の関数があ - LED がオンあるいはオフになった時に音楽を再生する。 - `_kb` 関数を実行したいので、`true` を返します。これはデフォルトの LED の挙動に追加されます。 -?> `led_set_*` 関数は `bool` の代わりに `void` を返すため、キーボードの LED 制御を上書きすることができません。従って、代わりに `led_update_*` を使うことをお勧めします。 +:::tip + +`led_set_*` 関数は `bool` の代わりに `void` を返すため、キーボードの LED 制御を上書きすることができません。従って、代わりに `led_update_*` を使うことをお勧めします。 + +::: ### `led_update_kb()` の実装例 diff --git a/docs/ja/feature_macros.md b/docs/ja/feature_macros.md index 6371f0c20a1..83c6e602ff4 100644 --- a/docs/ja/feature_macros.md +++ b/docs/ja/feature_macros.md @@ -7,7 +7,11 @@ マクロにより、1つのキーを押すだけで複数のキーストロークを送信することができます。QMK にはマクロを定義し使う方法が幾つかあります。これらはなんでもすることができます: よく使うフレーズの入力、コピーペースト、反復的なゲームの動き、あるいはコードを書くことさえ手助けします。 -!> **セキュリティの注意**: マクロを使って、パスワード、クレジットカード番号、その他の機密情報のいずれも送信することが可能ですが、それは非常に悪い考えです。あなたのキーボードを手に入れた人は誰でもテキストエディタを開いてその情報にアクセスすることができます。 +:::caution + +**セキュリティの注意**: マクロを使って、パスワード、クレジットカード番号、その他の機密情報のいずれも送信することが可能ですが、それは非常に悪い考えです。あなたのキーボードを手に入れた人は誰でもテキストエディタを開いてその情報にアクセスすることができます。 + +::: ## `SEND_STRING()` と `process_record_user` @@ -214,7 +218,11 @@ SEND_STRING(".."SS_TAP(X_END)); マクロの生成に役立つ関数が幾つかあります。マクロの中にかなり高度なコードを書くことができますが、機能が複雑になりすぎる場合は、代わりにカスタムキーコードを定義することをお勧めします。マクロはシンプルにしなければなりません。 -?> 追加の機能として、[便利な関数](ja/ref_functions.md) の中で説明される関数を使うこともできます。例えば `reset_keyboard()` によりマクロの一部としてキーボードをリセットすることができます。 +:::tip + +追加の機能として、[便利な関数](ja/ref_functions.md) の中で説明される関数を使うこともできます。例えば `reset_keyboard()` によりマクロの一部としてキーボードをリセットすることができます。 + +::: ### `record->event.pressed` diff --git a/docs/ja/feature_split_keyboard.md b/docs/ja/feature_split_keyboard.md index 3bdf96d1c7d..338913e72e3 100644 --- a/docs/ja/feature_split_keyboard.md +++ b/docs/ja/feature_split_keyboard.md @@ -13,7 +13,11 @@ QMK ファームウェアには、任意のキーボードで使用可能な一 このため、主に Let's Split とその他のキーボードで使われる一般的な実装について説明します。 -!> ARM はまだ完全には分割キーボードをサポートしておらず、様々な制限があります。進捗はしていますが、機能の100%にはまだ達していません。 +:::caution + +ARM はまだ完全には分割キーボードをサポートしておらず、様々な制限があります。進捗はしていますが、機能の100%にはまだ達していません。 + +::: ## 互換性の概要 @@ -49,13 +53,21 @@ QMK ファームウェアには、任意のキーボードで使用可能な一 ただし、USB ケーブル、SATA ケーブル、そして単に4本の電線でもコントローラ間の通信に使用できることがわかっています。 -!> コントローラ間の通信に USB ケーブルを使っても問題ありませんが、コネクタは通常の USB 接続と間違えられるかもしれず、配線方法によってはキーボードが短絡する可能性があります。このため、分割キーボードの接続のためにはお勧めできません。 +:::caution + +コントローラ間の通信に USB ケーブルを使っても問題ありませんが、コネクタは通常の USB 接続と間違えられるかもしれず、配線方法によってはキーボードが短絡する可能性があります。このため、分割キーボードの接続のためにはお勧めできません。 + +::: ### シリアル配線 2つの Pro Micro 間で GND、Vcc、D0/D1/D2/D3 (別名 PD0/PD1/PD2/PD3) を TRS/TRRS ケーブルの3本のワイヤで接続します。 -?> ここで使われるピンは実際には以下の `SOFT_SERIAL_PIN` によって設定されることに注意してください。 +:::tip + +ここで使われるピンは実際には以下の `SOFT_SERIAL_PIN` によって設定されることに注意してください。 + +::: sk-pd0-connection-mono sk-pd2-connection-mono @@ -222,7 +234,11 @@ SPLIT_TRANSPORT = custom これは各コントローラに直接接続されている LED の数を設定します。最初の数は左側、2番目の数は右側です。 -?> この設定は `RGBLIGHT_SPLIT` が有効になっていることを意味し、有効になっていない場合は強制的に有効にします。 +:::tip + +この設定は `RGBLIGHT_SPLIT` が有効になっていることを意味し、有効になっていない場合は強制的に有効にします。 + +::: ```c @@ -230,7 +246,11 @@ SPLIT_TRANSPORT = custom ``` このオプションは、スタートアップの挙動を変更して、マスタ/スレーブの決定時にアクティブな USB 接続を検出します。このオプションがタイムアウトになった場合、その片側はスレーブと見なされます。これは ARM のデフォルトの挙動で、AVR Teensy ボードに必要です (ハードウェアの制限のため)。 -?> この設定はバッテリパックを使ったデモの機能を停止します。 +:::tip + +この設定はバッテリパックを使ったデモの機能を停止します。 + +::: ```c #define SPLIT_USB_TIMEOUT 2000 diff --git a/docs/ja/feature_tap_dance.md b/docs/ja/feature_tap_dance.md index b4e025d2821..6c3f9afdae7 100644 --- a/docs/ja/feature_tap_dance.md +++ b/docs/ja/feature_tap_dance.md @@ -37,7 +37,11 @@ 最初のオプションで、1つのキーに2つの役割を持たせる大抵のケースには十分です。例えば、`ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` は、1回タップすると `Space` を送信し、2回タップすると `Enter` を送信します。 -!> ここでは [基本的なキーコード](ja/keycodes_basic.md) だけがサポートされていることを覚えておいてください。カスタムキーコードはサポートされていません。 +:::caution + +ここでは [基本的なキーコード](ja/keycodes_basic.md) だけがサポートされていることを覚えておいてください。カスタムキーコードはサポートされていません。 + +::: 最初のオプションに似ていますが、2番目のオプションは単純なレイヤー切替のケースに適しています。 diff --git a/docs/ja/feature_unicode.md b/docs/ja/feature_unicode.md index 2158678f3c4..8ce54903df2 100644 --- a/docs/ja/feature_unicode.md +++ b/docs/ja/feature_unicode.md @@ -21,7 +21,7 @@ QMK は、Unicode 入力を有効にし、キーマップに Unicode 文字を ほとんどのユーザには Basic Unicode で十分です。ただし、サポートされる文字の範囲が広い(絵文字、珍しい記号など)ことが必要な場合には、Unicode Map を使う必要があります。 -
+
### 1.1. Basic Unicode :id=basic-unicode @@ -35,7 +35,7 @@ UNICODE_ENABLE = yes 次に、`UC(c)` キーコードをキーマップに追加します。ここで、_c_ は目的の文字のコードポイントです (できれば16進数で最大4桁の長さが望ましいです)。例えば、`UC(0x40B)` は [Ћ](https://unicode-table.com/en/040B/) を出力し、`UC(0x30C4)` は [ツ](https://unicode-table.com/en/30C4) を出力します。 -
+
### 1.2. Unicode Map :id=unicode-map @@ -73,7 +73,7 @@ const uint32_t PROGMEM unicode_map[] = { キーコードのサイズの制約により、_i_ と _j_ はそれぞれ `unicode_map` の最初の128文字のうち1つだけを参照できます。別の言い方をすると、0 ≤ _i_ ≤ 127 かつ 0 ≤ _j_ ≤ 127 です。これはほとんどのユースケースで十分ですが、インデックス計算をカスタマイズしたい場合は、[`unicodemap_index()`](https://github.com/qmk/qmk_firmware/blob/71f640d47ee12c862c798e1f56392853c7b1c1a8/quantum/process_keycode/process_unicodemap.c#L36) 関数をオーバーライドすることができます。これにより、例えば Shift/Caps の代わりに Ctrl をチェックすることもできます。 -
+
### 1.3. UCIS :id=ucis @@ -122,9 +122,17 @@ QMK での Unicode の入力は、マクロのように、OS への一連の文 有効にするには、_システム環境設定 > キーボード > 入力ソース_ に移動し、(_その他_ の下の) _Unicode 16進数入力_ をリストに追加し、次にメニューバーの入力ドロップダウンからそれをアクティブにします。 デフォルトでは、このモードは Unicode 入力のために左 Option キー (`KC_LALT`) を使いますが、これは他のキーで [`UNICODE_KEY_MAC`](#input-key-configuration) を定義することで変更できます。 - !> _Unicode 16進数入力_ 入力ソースの使用は、Option + 左矢印および Option + 右矢印 のような、幾つかの Option ベースのショートカットを無効にするかもしれません。 + :::caution - !> `UC_OSX` は `UC_MAC` の非推奨のエイリアスで、QMK の将来のバージョンで削除されます。全ての新しいキーマップは、`UC_MAC` を使うべきです。 +_Unicode 16進数入力_ 入力ソースの使用は、Option + 左矢印および Option + 右矢印 のような、幾つかの Option ベースのショートカットを無効にするかもしれません。 + +::: + + :::caution + +`UC_OSX` は `UC_MAC` の非推奨のエイリアスで、QMK の将来のバージョンで削除されます。全ての新しいキーマップは、`UC_MAC` を使うべきです。 + +::: * **`UC_LNX`**: Linux の組み込み IBus Unicode 入力。`0x10FFFF` までのコードポイント(全ての利用可能なコードポイント)をサポートします。 @@ -178,7 +186,11 @@ QMK での Unicode の入力は、マクロのように、OS への一連の文 コード内で `set_unicode_input_mode(x)` を呼び出すことで、入力モードを切り替えることもできます。ここで、_x_ は上記の入力モード定数のいずれか (例えば、`UC_LNX`) です。 -?> `matrix_init_user()` または同様の関数の中で `set_unicode_input_mode()` を呼び出すよりも、`UNICODE_SELECTED_MODES` を使うほうが望ましいです。Unicode システムとの統合性が高く、EEPROM への不要な書き込みを回避できるという利点があるからです。 +:::tip + +`matrix_init_user()` または同様の関数の中で `set_unicode_input_mode()` を呼び出すよりも、`UNICODE_SELECTED_MODES` を使うほうが望ましいです。Unicode システムとの統合性が高く、EEPROM への不要な書き込みを回避できるという利点があるからです。 + +::: #### オーディオフィードバック diff --git a/docs/ja/feature_userspace.md b/docs/ja/feature_userspace.md index ef7f5283c54..d523f2c094d 100644 --- a/docs/ja/feature_userspace.md +++ b/docs/ja/feature_userspace.md @@ -27,7 +27,11 @@ は、`/users/jack/rules.mk` に加えて、パスに `/users/jack/` フォルダを含めます。 -!> この `name` は必要に応じて[上書き](#override-default-userspace)することができます。 +:::caution + +この `name` は必要に応じて[上書き](#override-default-userspace)することができます。 + +::: ## `Rules.mk` diff --git a/docs/ja/flashing_bootloadhid.md b/docs/ja/flashing_bootloadhid.md index 5c67bd5f293..600f28b4cd2 100644 --- a/docs/ja/flashing_bootloadhid.md +++ b/docs/ja/flashing_bootloadhid.md @@ -18,7 +18,11 @@ ps2avr(GB) キーボードは ATmega32A マイクロコントローラを使い ## bootloadHID の書き込みターゲット -?> [こちら](ja/newbs_getting_started.md)で詳しく説明されている QMK インストールスクリプトを使うと、必要な bootloadHID ツールが自動的にインストールされます。 +:::tip + +[こちら](ja/newbs_getting_started.md)で詳しく説明されている QMK インストールスクリプトを使うと、必要な bootloadHID ツールが自動的にインストールされます。 + +::: コマンドライン経由で書き込むには、以下のコマンドを実行してターゲット `:bootloadHID` を使います: diff --git a/docs/ja/getting_started_github.md b/docs/ja/getting_started_github.md index 64070114886..1bb06d3e180 100644 --- a/docs/ja/getting_started_github.md +++ b/docs/ja/getting_started_github.md @@ -7,7 +7,11 @@ GitHub は慣れていない人には少し注意が必要です - このガイドは、QMK におけるフォーク、クローン、プルリクエストのサブミットの各ステップについて説明します。 -?> このガイドでは、あなたがコマンドラインでの実行にある程度慣れており、システムに git がインストールされていることを前提にしています。 +:::tip + +このガイドでは、あなたがコマンドラインでの実行にある程度慣れており、システムに git がインストールされていることを前提にしています。 + +::: [QMK GitHub ページ](https://github.com/qmk/qmk_firmware)を開くと、右上に "Fork" というボタンが見えます: diff --git a/docs/ja/hardware_avr.md b/docs/ja/hardware_avr.md index cdc5f8cb866..a8ecc3b10cb 100644 --- a/docs/ja/hardware_avr.md +++ b/docs/ja/hardware_avr.md @@ -85,7 +85,11 @@ Your Name: [John Smith] #define PRODUCT my_awesome_keyboard ``` -?> Windows や macOS では、`MANUFACTURER` と `PRODUCT` が USBデバイスのリストに表示されます。Linux 上の `lsusb` では、代わりに [USB ID Repository](http://www.linux-usb.org/usb-ids.html) によって維持されているリストの値を優先します。デフォルトでは、リストに `VENDOR_ID` / `PRODUCT_ID` を含まない場合にのみ、`MANUFACTURER` と `PRODUCT` を使います。`sudo lsusb -v` を使用するとデバイスから示された値を表示します。また、接続したときのカーネルログにも表示されます。 +:::tip + +Windows や macOS では、`MANUFACTURER` と `PRODUCT` が USBデバイスのリストに表示されます。Linux 上の `lsusb` では、代わりに [USB ID Repository](http://www.linux-usb.org/usb-ids.html) によって維持されているリストの値を優先します。デフォルトでは、リストに `VENDOR_ID` / `PRODUCT_ID` を含まない場合にのみ、`MANUFACTURER` と `PRODUCT` を使います。`sudo lsusb -v` を使用するとデバイスから示された値を表示します。また、接続したときのカーネルログにも表示されます。 + +::: ### キーボードマトリックスの設定 diff --git a/docs/ja/hardware_keyboard_guidelines.md b/docs/ja/hardware_keyboard_guidelines.md index ef5f6df2b90..07b64bf5d0a 100644 --- a/docs/ja/hardware_keyboard_guidelines.md +++ b/docs/ja/hardware_keyboard_guidelines.md @@ -135,7 +135,11 @@ Clueboard は、サブフォルダをまとめるためとキーボードのリ #endif ``` -?> 上記の例のように `post_config.h` でオプションを定義する場合、キーボードやユーザレベルの `config.h` で同じオプションを定義してはいけません。 +:::tip + +上記の例のように `post_config.h` でオプションを定義する場合、キーボードやユーザレベルの `config.h` で同じオプションを定義してはいけません。 + +::: ### `rules.mk` @@ -154,7 +158,11 @@ Clueboard は、サブフォルダをまとめるためとキーボードのリ `rules.mk` ファイルに書かれた多くの設定は `common_features.mk` によって解釈され、必要なソースファイルやコンパイラのオプションが設定されます。 -?> 詳しくは `build_keyboard.mk` と `common_features.mk` を見てください。 +:::tip + +詳しくは `build_keyboard.mk` と `common_features.mk` を見てください。 + +::: ### `` diff --git a/docs/ja/isp_flashing_guide.md b/docs/ja/isp_flashing_guide.md index d629b964b2d..4a9d2063b1d 100644 --- a/docs/ja/isp_flashing_guide.md +++ b/docs/ja/isp_flashing_guide.md @@ -11,7 +11,11 @@ ISP 書き込み(ICSP 書き込みと呼ぶ場合もあります)とは、マイ QMK の ISP 書き込みの主な用途は、AVRベースのコントローラ(Pro Micro、または V-USB チップ)のブートローダの書き込みまたは交換です。 -?> これは Pro Micro や他の ATmega コントローラなどの AVR ベースのボードをプログラミングするためだけのものです。 Proton C などの Arm コントローラには使用できません。 +:::tip + +これは Pro Micro や他の ATmega コントローラなどの AVR ベースのボードをプログラミングするためだけのものです。 Proton C などの Arm コントローラには使用できません。 + +::: ## 破損したブートローダーの取り扱い @@ -112,7 +116,11 @@ QMK ツールボックスは、このほとんど(すべて)に使用する Teensy VCC <-> Keyboard VCC Teensy GND <-> Keyboard GND -!> Teensy の B0 ピンはキーボードのコントローラの RESET/RST ピンと配線されています。 Teensy の RESET ピンをキーボードの RESET に配線しないでください。 +:::caution + +Teensy の B0 ピンはキーボードのコントローラの RESET/RST ピンと配線されています。 Teensy の RESET ピンをキーボードの RESET に配線しないでください。 + +::: ### Pro Micro @@ -123,7 +131,11 @@ QMK ツールボックスは、このほとんど(すべて)に使用する Pro Micro VCC <-> Keyboard VCC Pro Micro GND <-> Keyboard GND -!> Pro Micro の 10/B6 ピンはキーボードのコントローラの RESET/RST ピンに配線されています。 Pro Micro の RESET ピンをキーボードの RESET に配線 ***しないでください***。 +:::caution + +Pro Micro の 10/B6 ピンはキーボードのコントローラの RESET/RST ピンに配線されています。 Pro Micro の RESET ピンをキーボードの RESET に配線 ***しないでください***。 + +::: ## キーボードへの書き込み @@ -163,7 +175,11 @@ ISP プログラマをセットアップして、キーボードに接続した 3. ブートローダの内容全体を新しい行にコピーして(行間に空行を入れないように)、元のファイルの最後に貼り付けてください。 4. これを新しいファイルとして `__production.hex` という名前で保存します。 -?> ここでは他のブートローダも同じように使うことができますが、__ブートローダが必要で__、そうしないとまた ISP を使ってキーボードに新しいファームウェアを書き込まなければならなくなります。 +:::tip + +ここでは他のブートローダも同じように使うことができますが、__ブートローダが必要で__、そうしないとまた ISP を使ってキーボードに新しいファームウェアを書き込まなければならなくなります。 + +::: #### QMK DFU ブートローダとプロダクションイメージの作成 @@ -180,7 +196,11 @@ QMK DFU ブートローダは `atmega32u4` コントローラ (AVR ベースの ブートローダかプロダクションファームウェアファイルのどちらかを書き込むことができます。 プロダクションファームウェアファイルの方が、より多くのデータを書き込むので、書き込みに時間がかかります。 -?> 注意:同じブートローダを使用しつづけるべきです。すでに DFU を使用している場合は、QMK DFU に切り替えても問題ありません。しかし、例えば Pro Micro に QMK DFU を書き込むには、追加の手順が必要になります。 +:::tip + +注意:同じブートローダを使用しつづけるべきです。すでに DFU を使用している場合は、QMK DFU に切り替えても問題ありません。しかし、例えば Pro Micro に QMK DFU を書き込むには、追加の手順が必要になります。 + +::: ## ブートローダ/プロダクションファイルの書き込み @@ -253,7 +273,11 @@ SparkFun PocketAVR Programmer や、他の USB Tiny ベースの ISP プログ Pro Micro に QMK DFU を書き込むなど、ブートローダを切り替える場合は、ブートローダの hex ファイルの書き込みに加えて、ヒューズを変更する必要があります。 これは、`caterina` (Pro Micro ブートローダ) と `dfu` では起動ルーチンの扱いが異なり、その動作はヒューズによって制御されるからです。 -!> これは、ヒューズを変更することは、永久にあなたのコントローラをレンガ化(訳注:日本では文鎮化と呼ぶことが多い、コントローラがまったく無反応になる状態)することができる方法の1つであるため、それは非常に注意が必要な1つの領域です。 +:::caution + +これは、ヒューズを変更することは、永久にあなたのコントローラをレンガ化(訳注:日本では文鎮化と呼ぶことが多い、コントローラがまったく無反応になる状態)することができる方法の1つであるため、それは非常に注意が必要な1つの領域です。 + +::: 以下は、`atmega32u4`の 5V 16MHz 版(5V Pro Micro など)を想定しています。 diff --git a/docs/ja/keycodes.md b/docs/ja/keycodes.md index 2e339af35bf..84857e99288 100644 --- a/docs/ja/keycodes.md +++ b/docs/ja/keycodes.md @@ -13,8 +13,16 @@ [基本的なキーコード](ja/keycodes_basic.md) も見てください。 -?> 訳注: 以下の説明は、OS のキーボード配列の設定が「US」の場合のものです。OS のキーボード配列の設定が「JIS」の場合、一部のキーは下の表と異なる文字が入力されます。例えば、`KC_LBRC` は、OS のキーボード配列の設定が US であれば「`[` または `{`」が入力されますが、JIS の場合「`@` または `」が入力されます。 -?> これは、OS がキーボードから送信されたキーコードを解釈する際に、キーボード配列の設定によって対応する文字を変えるためです。もし、OS のキーボード配列の設定を JIS にする場合、`#include "keymap_jp.h"` を `keymap.c` に追加すると`JP_AT` のような JIS キーボードのキーキャップに対応したキーを指定できます。 +:::caution + +訳注: 以下の説明は、OS のキーボード配列の設定が「US」の場合のものです。OS のキーボード配列の設定が「JIS」の場合、一部のキーは下の表と異なる文字が入力されます。例えば、`KC_LBRC` は、OS のキーボード配列の設定が US であれば「`[` または `{`」が入力されますが、JIS の場合「`@` または `」が入力されます。 +:::tip + +::: + +これは、OS がキーボードから送信されたキーコードを解釈する際に、キーボード配列の設定によって対応する文字を変えるためです。もし、OS のキーボード配列の設定を JIS にする場合、`#include "keymap_jp.h"` を `keymap.c` に追加すると`JP_AT` のような JIS キーボードのキーキャップに対応したキーを指定できます。 + +::: |キー |エイリアス |説明 |Windows |macOS |Linux1| |-----------------------|------------------------------|-----------------------------------------|-------------|-------------|-----------------| diff --git a/docs/ja/keycodes_basic.md b/docs/ja/keycodes_basic.md index 2ef8e4955d7..8a66717fd74 100644 --- a/docs/ja/keycodes_basic.md +++ b/docs/ja/keycodes_basic.md @@ -196,7 +196,11 @@ これらのキーコードは、HID Keyboard/Keypad usage ページにはありません。`SYSTEM_` キーコードは、Generic Desktop ページで見つかります。また、その他は Consumer ページにあります。 -?> これらのキーコードのいくつかは、OS によって異なる動作をする可能性があります。例として、macOS では `KC_MEDIA_FAST_FORWARD`、`KC_MEDIA_REWIND`、`KC_MEDIA_NEXT_TRACK`、`KC_MEDIA_PREV_TRACK` は、押している間は現在の曲の中でスキップしますが、タップした時は曲全体をスキップします。 +:::tip + +これらのキーコードのいくつかは、OS によって異なる動作をする可能性があります。例として、macOS では `KC_MEDIA_FAST_FORWARD`、`KC_MEDIA_REWIND`、`KC_MEDIA_NEXT_TRACK`、`KC_MEDIA_PREV_TRACK` は、押している間は現在の曲の中でスキップしますが、タップした時は曲全体をスキップします。 + +::: |キー |エイリアス |説明 | |-----------------------|-----------|----------------------| diff --git a/docs/ja/newbs.md b/docs/ja/newbs.md index 5fdf40425a7..e3ef94219af 100644 --- a/docs/ja/newbs.md +++ b/docs/ja/newbs.md @@ -19,9 +19,13 @@ QMK は、簡単なことは簡単に、そして、難しいことを可能な QMK は[多くの趣味のキーボード](https://qmk.fm/keyboards/)をサポートしています。 現在使用しているキーボードが QMK を実行できない場合、QMK を実行できるキーボードの選択肢はたくさんあります。 -?> **このガイドは私のためにあるのでしょうか?**
+:::caution + +**このガイドは私のためにあるのでしょうか?**
もし、プログラミングの考え方に抵抗があるのであれば、代わりに[私たちのオンライン GUI](ja/newbs_building_firmware_configurator.md) を見てみてください。 +::: + ## 概要 このガイドは、ソースコードを使ってキーボードのファームウェアを構築したいと考えている人に適しています。 もしあなたがすでにプログラマーであれば、このプロセスはとても身近で簡単に理解できるでしょう。このガイドには3つの主要なセクションがあります: diff --git a/docs/ja/newbs_building_firmware.md b/docs/ja/newbs_building_firmware.md index 563efa71633..3f9ee2a5b38 100644 --- a/docs/ja/newbs_building_firmware.md +++ b/docs/ja/newbs_building_firmware.md @@ -39,7 +39,11 @@ その下には、`LAYOUT` を含む行があり、これらの行はレイヤーの開始を表わしています。 その行の下には、そのレイヤーを構成するキーのリストがあります。 -!> キーマップファイルを編集するときは、カンマを追加したり削除したりしないように注意してください。そうするとファームウェアのコンパイルができなくなり、余分であったり欠落していたりするカンマがどこにあるのかを容易に把握できない場合があります。 +:::caution + +キーマップファイルを編集するときは、カンマを追加したり削除したりしないように注意してください。そうするとファームウェアのコンパイルができなくなり、余分であったり欠落していたりするカンマがどこにあるのかを容易に把握できない場合があります。 + +::: ## 好みに合わせてレイアウトをカスタマイズ @@ -53,7 +57,11 @@ QMK にはたくさんの機能があり、完全なリストは左側のサイ * [グレイブ エスケープ](ja/feature_grave_esc.md) * [マウスキー](ja/feature_mouse_keys.md) -?> キーマップがどのように機能するかを感じながら、各変更を小さくしてください。大きな変更は、発生する問題のデバッグを困難にします。 +:::tip + +キーマップがどのように機能するかを感じながら、各変更を小さくしてください。大きな変更は、発生する問題のデバッグを困難にします。 + +::: ## ファームウェアをビルドする :id=build-your-firmware diff --git a/docs/ja/newbs_building_firmware_configurator.md b/docs/ja/newbs_building_firmware_configurator.md index 6b48e79de86..ae6aaa1cec7 100644 --- a/docs/ja/newbs_building_firmware_configurator.md +++ b/docs/ja/newbs_building_firmware_configurator.md @@ -15,6 +15,10 @@ QMK Configurator は Chrome/Firefox で最適に動作します。 -!> **注意: Keyboard Layout Editor (KLE) や kbfirmware などの他のツールのファイルは、QMK Configurator と互換性がありません。それらをロードしたり、インポートしたりしないでください。QMK Configurator は異なるツールです。** +:::caution + +**注意: Keyboard Layout Editor (KLE) や kbfirmware などの他のツールのファイルは、QMK Configurator と互換性がありません。それらをロードしたり、インポートしたりしないでください。QMK Configurator は異なるツールです。** + +::: [QMK Configurator: ステップ・バイ・ステップ](ja/configurator_step_by_step.md)を参照してください。 diff --git a/docs/ja/newbs_getting_started.md b/docs/ja/newbs_getting_started.md index ece64e8d8b2..8d49c12f354 100644 --- a/docs/ja/newbs_getting_started.md +++ b/docs/ja/newbs_getting_started.md @@ -18,7 +18,11 @@ * [Toolbox (オプション)](https://github.com/qmk/qmk_toolbox) * Windows と macOS で使える GUI を備えたプログラムで、カスタムキーボードのプログラミングとデバッグの両方ができます。 -?> もし、Linux か Unix のコマンドを使ったことがない場合、こちらで基本的な概念や各種コマンドを学んでください。[これらの教材](ja/newbs_learn_more_resources.md#command-line-resources)で QMK を使うのに必要なことを学ぶことができます。 +:::tip + +もし、Linux か Unix のコマンドを使ったことがない場合、こちらで基本的な概念や各種コマンドを学んでください。[これらの教材](ja/newbs_learn_more_resources.md#command-line-resources)で QMK を使うのに必要なことを学ぶことができます。 + +::: ## 2. ビルド環境を準備する :id=set-up-your-environment @@ -39,7 +43,11 @@ QMK は、MSYS2、CLI、および必要な全ての依存関係のバンドル
手動インストール -?> `QMK MSYS` を使う場合、次のステップは無視してください。 +:::tip + +`QMK MSYS` を使う場合、次のステップは無視してください。 + +::: #### 前提条件 @@ -47,7 +55,11 @@ MSYS2 と Git と Python をインストールする必要があります。http MSYS2 をインストールしたら、開いている MSYS の全ターミナル画面を閉じて、新しい MinGW 64-bit ターミナル画面を開きます。 -!> **注意:** MinGW 64-bit ターミナルは、インストールが完了した時に開く MSYS ターミナルと*同じではありません*。プロンプトには、「MSYS」ではなく、紫色のテキストで「MINGW64」と表示されます。違いについての詳細は[このページ](https://www.msys2.org/wiki/MSYS2-introduction/#subsystems)を参照してください。 +:::caution + +**注意:** MinGW 64-bit ターミナルは、インストールが完了した時に開く MSYS ターミナルと*同じではありません*。プロンプトには、「MSYS」ではなく、紫色のテキストで「MINGW64」と表示されます。違いについての詳細は[このページ](https://www.msys2.org/wiki/MSYS2-introduction/#subsystems)を参照してください。 + +::: それから、次のように実行します: @@ -77,7 +89,11 @@ Homebrew のインストールが必要です。https://brew.sh の手順に従 ### ** Linux/WSL ** -?> **WSL ユーザーへの注意**: デフォルトでは、インストールプロセスは QMK リポジトリを WSL ホームディレクトリに clone しますが、手動で clone した場合、Windows ファイルシステムではなく、WSL インスタンス内にある(つまり `/mnt` 内にない)ことを確認してください。これは、現在アクセスが[非常に遅い](https://github.com/microsoft/WSL/issues/4197)ためです。 +:::tip + +**WSL ユーザーへの注意**: デフォルトでは、インストールプロセスは QMK リポジトリを WSL ホームディレクトリに clone しますが、手動で clone した場合、Windows ファイルシステムではなく、WSL インスタンス内にある(つまり `/mnt` 内にない)ことを確認してください。これは、現在アクセスが[非常に遅い](https://github.com/microsoft/WSL/issues/4197)ためです。 + +::: #### 前提条件 @@ -165,9 +181,17 @@ QMK のインストール後に、このコマンドで設定できます: -?> qmk ホームフォルダは、セットアップ時に `qmk setup -H ` を使って指定し、[cli 構成](ja/cli_configuration.md?id=single-key-example)と変数 `user.qmk_home` を使って変更できます。利用可能な全てのオプションについては、`qmk setup --help` を実行します。 +:::tip -?> 既に GitHub の使い方を知っている場合、[これらの手順に従うことをお勧めします](ja/getting_started_github.md)。そして `qmk setup /qmk_firmware` を使って個人用の fork から clone します。この一文の意味が分からない場合、このメッセージは無視してかまいません。 +qmk ホームフォルダは、セットアップ時に `qmk setup -H ` を使って指定し、[cli 構成](ja/cli_configuration.md?id=single-key-example)と変数 `user.qmk_home` を使って変更できます。利用可能な全てのオプションについては、`qmk setup --help` を実行します。 + +::: + +:::tip + +既に GitHub の使い方を知っている場合、[これらの手順に従うことをお勧めします](ja/getting_started_github.md)。そして `qmk setup /qmk_firmware` を使って個人用の fork から clone します。この一文の意味が分からない場合、このメッセージは無視してかまいません。 + +::: ## 4. ビルド環境の確認 diff --git a/docs/ja/newbs_git_resolving_merge_conflicts.md b/docs/ja/newbs_git_resolving_merge_conflicts.md index 532b1e30019..1e7ec5c8a51 100644 --- a/docs/ja/newbs_git_resolving_merge_conflicts.md +++ b/docs/ja/newbs_git_resolving_merge_conflicts.md @@ -9,9 +9,13 @@ ブランチでの作業の完了に時間がかかる場合、他の人が行った変更が、プルリクエストを開いたときにブランチに加えた変更と競合することがあります。 これは *マージの競合* と呼ばれ、複数の人が同じファイルの同じ部分を編集すると発生します。 -?> このドキュメントは [あなたのフォークの master ブランチ: 更新は頻繁に、コミットはしないこと](ja/newbs_git_using_your_master_branch.md) で詳述されている概念に基づいています。 +:::caution + +このドキュメントは [あなたのフォークの master ブランチ: 更新は頻繁に、コミットはしないこと](ja/newbs_git_using_your_master_branch.md) で詳述されている概念に基づいています。 その概念に慣れていない場合は、まずそれを読んでから、ここに戻ってください。 +::: + ## 変更のリベース *リベース* は、コミット履歴のある時点で適用された変更を取得し、それらを元に戻し、次に同じ変更を別のポイントに適用する Git の方法です。 diff --git a/docs/ja/newbs_git_resynchronize_a_branch.md b/docs/ja/newbs_git_resynchronize_a_branch.md index 567ec38bfec..efd855b804a 100644 --- a/docs/ja/newbs_git_resynchronize_a_branch.md +++ b/docs/ja/newbs_git_resynchronize_a_branch.md @@ -10,9 +10,13 @@ (フォーク元の) QMK の `master` ブランチをあなたの `master` ブランチに `git pull` することもできますが、GitHub は、あなたのブランチが `qmk:master` より何コミットか先行していると通知します、この状態で QMK にプルリクエストを行う場合、問題が発生する可能性があります。 (訳注:この通知は、GitHub のあなたのリポジトリの code ペインのブランチ選択メニューの下のあたりで `This branch is 3 commit ahead of qmk:master` という様な文面で表示されています。) -?> このドキュメントは [あなたのフォークの master ブランチ: 更新は頻繁に、コミットはしないこと](ja/newbs_git_using_your_master_branch.md) で詳述されている概念に基づいています。その概念に慣れていない場合は、まずそれを読んでから、ここに戻ってください。 +:::caution + +このドキュメントは [あなたのフォークの master ブランチ: 更新は頻繁に、コミットはしないこと](ja/newbs_git_using_your_master_branch.md) で詳述されている概念に基づいています。その概念に慣れていない場合は、まずそれを読んでから、ここに戻ってください。 (訳注:この文書で言う、「同期のとれていない git ブランチ」とは、master ブランチに関する、この「コミットしない」方針を逸脱して、QMK の master リポジトリに存在しないコミットがあなたのフォークの master ブランチに入っている状態を指します。) +::: + ## あなた自身の `master` ブランチでの変更のバックアップ(オプション) 救えるものなら自分の行った変更を失いたくはないでしょう。 @@ -82,7 +86,11 @@ GitHub 上のフォークを再同期するには、あなたのフォークに git push --force-with-lease ``` -!> 他のユーザーがコミットを投稿するフォークで `git push --force-with-lease` を**実行しないでください**。これをすると、かれらのコミットが消去されてしまいます。 +:::caution + +他のユーザーがコミットを投稿するフォークで `git push --force-with-lease` を**実行しないでください**。これをすると、かれらのコミットが消去されてしまいます。 + +::: これで、あなたの GitHub フォーク、あなたのローカルファイル、および QMK のリポジトリはすべて同じになりました。 ここから、[ブランチを使って](ja/newbs_git_using_your_master_branch.md#making-changes)さらに必要な変更を加え、通常どおりそれらを投稿できます。 diff --git a/docs/ja/newbs_git_using_your_master_branch.md b/docs/ja/newbs_git_using_your_master_branch.md index 308a61eded1..56a10a796ee 100644 --- a/docs/ja/newbs_git_using_your_master_branch.md +++ b/docs/ja/newbs_git_using_your_master_branch.md @@ -66,7 +66,11 @@ git push --set-upstream origin dev_branch この引数は最初のプッシュでのみ使用する必要があります。 その後、残りの引数なしで `git push` または `git pull` を安全に使用できます。 -?> `git push` では、`-set-upstream` の代わりに `-u` を使用できます、 `-u` は `--set-upstream` のエイリアスです。 +:::tip + +`git push` では、`-set-upstream` の代わりに `-u` を使用できます、 `-u` は `--set-upstream` のエイリアスです。 + +::: ブランチにはほぼ任意の名前を付けることができますが、あなたが行なう変更を表す名前を付けることをお勧めします。 @@ -92,7 +96,11 @@ git commit -m "My commit message." これには、`git commit` によって *コミット* される変更が含まれており、リポジトリへの変更が保存されます。 変更内容が一目でわかるように、説明的なコミットメッセージを使用します。 -?> 複数のファイルを変更した場合、`git add -- path/to/file1 path/to/file2 ...` を実行すれば、あなたの望むファイルを追加できます。 +:::tip + +複数のファイルを変更した場合、`git add -- path/to/file1 path/to/file2 ...` を実行すれば、あなたの望むファイルを追加できます。 + +::: ## 変更を公開する diff --git a/docs/ja/newbs_learn_more_resources.md b/docs/ja/newbs_learn_more_resources.md index 686b9244651..4bea95865a8 100644 --- a/docs/ja/newbs_learn_more_resources.md +++ b/docs/ja/newbs_learn_more_resources.md @@ -23,7 +23,7 @@ _日本語のリソース情報を募集中です。_ ### 英語 :id=english-resources-cli * [Good General Tutorial on Command Line](https://www.codecademy.com/learn/learn-the-command-line) -* [Must Know Linux Commands](https://www.guru99.com/must-know-linux-commands.html)
+* [Must Know Linux Commands](https://www.guru99.com/must-know-linux-commands.html)
* [Some Basic Unix Commands](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html) ### 日本語 :id=japanese-resources-cli diff --git a/docs/ja/one_shot_keys.md b/docs/ja/one_shot_keys.md index f049c2d6f70..5de441b0f39 100644 --- a/docs/ja/one_shot_keys.md +++ b/docs/ja/one_shot_keys.md @@ -32,7 +32,11 @@ ワンショットモッドについては、設定するためには `set_oneshot_mods(MOD_BIT(KC_*))` を呼び出し、キャンセルするためには `clear_oneshot_mods()` を呼び出す必要があります。 -!> リモートデスクトップ接続で OSM 変換に問題がある場合は、設定を開いて「ローカル リソース」タブに移動し、キーボードセクションでドロップダウンを「このコンピューター」に変更することで修正することができます。これにより問題が修正され、OSM がリモートデスクトップ上で適切に動作するようになります。 +:::caution + +リモートデスクトップ接続で OSM 変換に問題がある場合は、設定を開いて「ローカル リソース」タブに移動し、キーボードセクションでドロップダウンを「このコンピューター」に変更することで修正することができます。これにより問題が修正され、OSM がリモートデスクトップ上で適切に動作するようになります。 + +::: ## コールバック diff --git a/docs/ja/other_vscode.md b/docs/ja/other_vscode.md index 2b6e27bb0af..2e864e9b3eb 100644 --- a/docs/ja/other_vscode.md +++ b/docs/ja/other_vscode.md @@ -59,7 +59,11 @@ VS Code のようなフル機能のエディタの使用は、プレーンテキ このファイルを保存したら、VS Code が既に実行中の場合はリロードする必要があります。 -?> また、`.vscode` フォルダ に `extensions.json` および `settings.json` ファイルがあるはずです。 +:::tip + +また、`.vscode` フォルダ に `extensions.json` および `settings.json` ファイルがあるはずです。 + +::: 次に、VSCode に統合ターミナルとして表示されるように、MSYS2 ウィンドウを設定します。これには多くの利点があります。ほとんどの場合で、エラー上で Ctrl + クリックするとこれらのファイルにジャンプできます。これによりデバッグがはるかに簡単になります。また、他のウィンドウへジャンプする必要が無いという点でも優れています。 @@ -84,7 +88,11 @@ VS Code のようなフル機能のエディタの使用は、プレーンテキ ここに既に設定がある場合は、最初と最後の波括弧の間に全てを追加し、既存の設定を新しく追加された設定とカンマで区切ります。 -?> MSYS2 を別のフォルダにインストールした場合は、`terminal.integrated.shell.windows` のパスをシステムの正しいパスに変更する必要があります。 +:::tip + +MSYS2 を別のフォルダにインストールした場合は、`terminal.integrated.shell.windows` のパスをシステムの正しいパスに変更する必要があります。 + +::: 4. Ctrl-` (Grave) を押して、ターミナルを起動するか、表示 > ターミナル (コマンド `workbench.action.terminal.toggleTerminal`)に進みます。まだターミナルが開いていない場合は、新しいターミナルが開きます。 diff --git a/docs/ja/ref_functions.md b/docs/ja/ref_functions.md index 61e3943edd2..69d7db1238e 100644 --- a/docs/ja/ref_functions.md +++ b/docs/ja/ref_functions.md @@ -88,7 +88,11 @@ layer_state_t layer_state_set_user(layer_state_t state) { ``` -?> [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h) に使用できる多くの定義済みの曲があります。 +:::tip + +[quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h) に使用できる多くの定義済みの曲があります。 + +::: ## キーボードのリセット @@ -106,7 +110,11 @@ EEPROM を消去するには、関数またはマクロから `eeconfig_init()` ランダムな文字をホストコンピュータに送信する場合は、`tap_random_base64()` 関数を使うことができます。これは[疑似乱数的に](https://en.wikipedia.org/wiki/Pseudorandom_number_generator)0から63の数字を選択し、その選択に基づいてキー押下を送信します。(0–25 は `A`–`Z`、26–51 は `a`–`z`、52–61 は `0`–`9`、62 は `+`、63 は `/`)。 -?> 言うまでもないですが、これはランダムに Base64 キーあるいはパスワードを生成する暗号的に安全な方法では _ありません_。 +:::tip + +言うまでもないですが、これはランダムに Base64 キーあるいはパスワードを生成する暗号的に安全な方法では _ありません_。 + +::: ## ソフトウェアタイマー diff --git a/docs/ja/reference_configurator_support.md b/docs/ja/reference_configurator_support.md index aefd04dd8a9..caa2513e65a 100644 --- a/docs/ja/reference_configurator_support.md +++ b/docs/ja/reference_configurator_support.md @@ -26,7 +26,11 @@ Configurator がキーボードをどのように理解するかを理解する |---------------| ``` -?> レイアウトマクロの詳細については、[QMK の理解: マトリックススキャン](ja/understanding_qmk.md?id=matrix-scanning) と [QMK の理解: マトリックスから物理レイアウトへのマップ](ja/understanding_qmk.md?id=matrix-to-physical-layout-map) を見てください。 +:::tip + +レイアウトマクロの詳細については、[QMK の理解: マトリックススキャン](ja/understanding_qmk.md?id=matrix-scanning) と [QMK の理解: マトリックスから物理レイアウトへのマップ](ja/understanding_qmk.md?id=matrix-to-physical-layout-map) を見てください。 + +::: Configurator の API はキーボードの `.h` ファイルを `qmk_firmware/keyboards//.h` から読み取ります。numpad の場合、このファイルは `qmk_firmware/keyboards/numpad/numpad.h` です: @@ -70,9 +74,17 @@ QMK は `KC_NO` を使って、スイッチマトリックス内のスイッチ } ``` -!> この使用方法はキーマップマクロと異なります。キーマップマクロはほとんど常に`KC_NO`については`XXXXXXX` (7つの大文字の X) を、`KC_TRNS` については `_______` (7つのアンダースコア)を使います。 +:::caution -!> ユーザの混乱を防ぐために、`KC_NO` を使うことをお勧めします。 +この使用方法はキーマップマクロと異なります。キーマップマクロはほとんど常に`KC_NO`については`XXXXXXX` (7つの大文字の X) を、`KC_TRNS` については `_______` (7つのアンダースコア)を使います。 + +::: + +:::caution + +ユーザの混乱を防ぐために、`KC_NO` を使うことをお勧めします。 + +::: レイアウトマクロは、キーボードに17個のキーがあり、4列それぞれが5行に配置されていることを Configurator に伝えます。スイッチの位置は、0から始まる `k` という名前が付けられています。キーマップからキーコードを受け取る上部セクションと、マトリックス内の各キーの位置を指定する下部セクションとが一致する限り、名前自体は実際には問題ではありません。 @@ -146,7 +158,11 @@ JSON ファイルをビルドする最も簡単な方法は、[Keyboard Layout E 一部のオブジェクトには、それぞれキーの幅と高さを表す `"w"` 属性キーと `"h"` 属性キーがあります。 -?> `info.json` ファイルの詳細については、[`info.json` 形式](ja/reference_info_json.md) を参照してください。 +:::tip + +`info.json` ファイルの詳細については、[`info.json` 形式](ja/reference_info_json.md) を参照してください。 + +::: ## Configurator がキーをプログラムする方法 diff --git a/docs/ja/serial_driver.md b/docs/ja/serial_driver.md index 72071f4f7ed..aa3306a150b 100644 --- a/docs/ja/serial_driver.md +++ b/docs/ja/serial_driver.md @@ -7,7 +7,11 @@ このドライバは[分割キーボード](ja/feature_split_keyboard.md) 機能に使います。 -?> この文章でのシリアルは、UART/USART/RS485/RS232 規格の実装ではなく、**一度に1ビットの情報を送信するもの**として読まれるべきです。 +:::tip + +この文章でのシリアルは、UART/USART/RS485/RS232 規格の実装ではなく、**一度に1ビットの情報を送信するもの**として読まれるべきです。 + +::: このカテゴリの全てのドライバには以下の特徴があります: * 1本の線上でデータと信号を提供 @@ -43,7 +47,11 @@ config.h を介してドライバを設定します: #### ARM -!> bitbang ドライバは bitbang WS2812 ドライバと接続の問題があります +:::caution + +bitbang ドライバは bitbang WS2812 ドライバと接続の問題があります + +::: 上記の一般的なオプションに加えて、halconf.h で `PAL_USE_CALLBACKS` 機能もオンにする必要があります。 diff --git a/docs/ja/tap_hold.md b/docs/ja/tap_hold.md index ac64fe6ce3d..ba4adc3f55a 100644 --- a/docs/ja/tap_hold.md +++ b/docs/ja/tap_hold.md @@ -63,7 +63,11 @@ uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) { 通常、これら全てを `TAPPING_TERM` (デフォルト: 200ms) 内で行うと、ファームウェアとホストシステムによって `ax` として登録されます。許容ホールドを有効にすると、別のキーがタップされた場合にモッドタップキーを修飾キーと見なすように処理を変更し、 `X` (`SHIFT`+`x`) と登録されます。 -?> `モッドタップ割り込みの無視`を有効にしている場合、これにより両方の動きが変更されます。通常のキーには、最初のキーが最初に放された場合、あるいは両方のキーが `TAPPING_TERM` より長くホールドされた場合に、修飾キーが追加されます。 +:::tip + +`モッドタップ割り込みの無視`を有効にしている場合、これにより両方の動きが変更されます。通常のキーには、最初のキーが最初に放された場合、あるいは両方のキーが `TAPPING_TERM` より長くホールドされた場合に、修飾キーが追加されます。 + +::: この機能をより細かく制御するために、以下を `config.h` に追加することができます: @@ -106,9 +110,17 @@ bool get_permissive_hold(uint16_t keycode, keyrecord_t *record) { 通常、これは大文字の `X` (`SHIFT`+`x`)、またはモッド + キーを送信します。`モッドタップ割り込みの無視` を有効にすると、ホールドアクションを登録するには、両方のキーを `TAPPING_TERM` の間ホールドする必要があります。この場合、素早いタップは `ax` を送信しますが、両方をホールドすると、大文字の `X` (`SHIFT`+`x`) を出力します。 -?> __注意__: これはモディファイアにのみ関係し、レイヤー切り替えキーには関係しません。 +:::tip -?> `許容ホールド`を有効にすると、これは両方がどのように動作するかを変更します。通常のキーには、最初のキーが最初に放された場合、あるいは両方のキーが `TAPPING_TERM` より長くホールドされた場合に、修飾キーが追加されます。 +__注意__: これはモディファイアにのみ関係し、レイヤー切り替えキーには関係しません。 + +::: + +:::tip + +`許容ホールド`を有効にすると、これは両方がどのように動作するかを変更します。通常のキーには、最初のキーが最初に放された場合、あるいは両方のキーが `TAPPING_TERM` より長くホールドされた場合に、修飾キーが追加されます。 + +::: ## タッピング強制ホールド @@ -132,7 +144,11 @@ bool get_permissive_hold(uint16_t keycode, keyrecord_t *record) { `TAPPING_FORCE_HOLD` を使うと、2回目の押下は Shift として解釈され、それをタップして使った後ですぐに修飾キーとして使うことができます。 -!> `TAPPING_FORCE_HOLD` はタッピングトグル(`TT` レイヤーキーコード、ワンショットタップトグルなど)を使うものをすべて破壊します。 +:::caution + +`TAPPING_FORCE_HOLD` はタッピングトグル(`TT` レイヤーキーコード、ワンショットタップトグルなど)を使うものをすべて破壊します。 + +::: この機能をより細かく制御するために、以下を `config.h` に追加することができます: diff --git a/docs/keycodes.md b/docs/keycodes.md index cad050ccf77..c9a95546baf 100644 --- a/docs/keycodes.md +++ b/docs/keycodes.md @@ -4,7 +4,7 @@ When defining a [keymap](keymap.md) each key needs a valid key definition. This This is a reference only. Each group of keys links to the page documenting their functionality in more detail. -## Basic Keycodes :id=basic-keycodes +## Basic Keycodes {#basic-keycodes} See also: [Basic Keycodes](keycodes_basic.md) @@ -219,7 +219,7 @@ See also: [Basic Keycodes](keycodes_basic.md) 5. Skips the entire track in iTunes when tapped, seeks within the current track when held.
6. WMP does not recognize the Rewind key, but both alter playback speed in VLC. -## Quantum Keycodes :id=quantum-keycodes +## Quantum Keycodes {#quantum-keycodes} See also: [Quantum Keycodes](quantum_keycodes.md#qmk-keycodes) @@ -231,7 +231,7 @@ See also: [Quantum Keycodes](quantum_keycodes.md#qmk-keycodes) |`QK_MAKE` | |Sends `qmk compile -kb (keyboard) -km (keymap)`, or `qmk flash` if shift is held. Puts keyboard into bootloader mode if shift & control are held | |`QK_REBOOT` |`QK_RBT` |Resets the keyboard. Does not load the bootloader | -## Audio Keys :id=audio-keys +## Audio Keys {#audio-keys} See also: [Audio](feature_audio.md) @@ -253,7 +253,7 @@ See also: [Audio](feature_audio.md) |`QK_AUDIO_VOICE_NEXT` |`AU_NEXT`|Cycles through the audio voices | |`QK_AUDIO_VOICE_PREVIOUS`|`AU_PREV`|Cycles through the audio voices in reverse | -## Auto Shift :id=auto-shift +## Auto Shift {#auto-shift} See also: [Auto Shift](feature_auto_shift.md) @@ -266,7 +266,7 @@ See also: [Auto Shift](feature_auto_shift.md) |`QK_AUTO_SHIFT_OFF` |`AS_OFF` |Turns off the Auto Shift Function | |`QK_AUTO_SHIFT_TOGGLE`|`AS_TOGG`|Toggles the state of the Auto Shift feature | -## Autocorrect :id=autocorrect +## Autocorrect {#autocorrect} See also: [Autocorrect](feature_autocorrect.md) @@ -276,7 +276,7 @@ See also: [Autocorrect](feature_autocorrect.md) |`QK_AUTOCORRECT_OFF` |`AC_OFF` |Turns off the Autocorrect feature. | |`QK_AUTOCORRECT_TOGGLE`|`AC_TOGG`|Toggles the status of the Autocorrect feature.| -## Backlighting :id=backlighting +## Backlighting {#backlighting} See also: [Backlighting](feature_backlight.md) @@ -290,7 +290,7 @@ See also: [Backlighting](feature_backlight.md) | `QK_BACKLIGHT_DOWN` | `BL_DOWN` | Decrease the backlight level | | `QK_BACKLIGHT_TOGGLE_BREATHING` | `BL_BRTG` | Toggle backlight breathing | -## Bluetooth :id=bluetooth +## Bluetooth {#bluetooth} See also: [Bluetooth](feature_bluetooth.md) @@ -300,7 +300,7 @@ See also: [Bluetooth](feature_bluetooth.md) |`QK_OUTPUT_USB` |`OU_USB` |USB only | |`QK_OUTPUT_BLUETOOTH`|`OU_BT` |Bluetooth only | -## Caps Word :id=caps-word +## Caps Word {#caps-word} See also: [Caps Word](feature_caps_word.md) @@ -308,7 +308,7 @@ See also: [Caps Word](feature_caps_word.md) |---------------------|---------|------------------------------| |`QK_CAPS_WORD_TOGGLE`|`CW_TOGG`|Toggles Caps Word | -## Dynamic Macros :id=dynamic-macros +## Dynamic Macros {#dynamic-macros} See also: [Dynamic Macros](feature_dynamic_macros.md) @@ -320,7 +320,7 @@ See also: [Dynamic Macros](feature_dynamic_macros.md) |`QK_DYNAMIC_MACRO_PLAY_2` |`DM_PLY2`|Replay Macro 2 | |`QK_DYNAMIC_MACRO_RECORD_STOP` |`DM_RSTP`|Finish the macro that is currently being recorded.| -## Grave Escape :id=grave-escape +## Grave Escape {#grave-escape} See also: [Grave Escape](feature_grave_esc.md) @@ -328,7 +328,7 @@ See also: [Grave Escape](feature_grave_esc.md) |-----------------|---------|------------------------------------------------------------------| |`QK_GRAVE_ESCAPE`|`QK_GESC`|Escape when pressed, ` when Shift or GUI are held| -## Joystick :id=joystick +## Joystick {#joystick} See also: [Joystick](feature_joystick.md) @@ -367,7 +367,7 @@ See also: [Joystick](feature_joystick.md) |`QK_JOYSTICK_BUTTON_30`|`JS_30`|Button 30 | |`QK_JOYSTICK_BUTTON_31`|`JS_31`|Button 31 | -## Key Lock :id=key-lock +## Key Lock {#key-lock} See also: [Key Lock](feature_key_lock.md) @@ -375,7 +375,7 @@ See also: [Key Lock](feature_key_lock.md) |---------|--------------------------------------------------------------| |`QK_LOCK`|Hold down the next key pressed, until the key is pressed again| -## Layer Switching :id=layer-switching +## Layer Switching {#layer-switching} See also: [Layer Switching](feature_layers.md#switching-and-toggling-layers) @@ -390,7 +390,7 @@ See also: [Layer Switching](feature_layers.md#switching-and-toggling-layers) |`TO(layer)` |Turns on `layer` and turns off all other layers, except the default layer | |`TT(layer)` |Normally acts like MO unless it's tapped multiple times, which toggles `layer` on | -## Leader Key :id=leader-key +## Leader Key {#leader-key} See also: [Leader Key](feature_leader_key.md) @@ -398,7 +398,7 @@ See also: [Leader Key](feature_leader_key.md) |---------|------------------------| |`QK_LEAD`|Begins a leader sequence| -## Magic Keycodes :id=magic-keycodes +## Magic Keycodes {#magic-keycodes} See also: [Magic Keycodes](keycodes_magic.md) @@ -440,7 +440,7 @@ See also: [Magic Keycodes](keycodes_magic.md) |`QK_MAGIC_EE_HANDS_LEFT` |`EH_LEFT`|Set the master half of a split keyboard as the left hand (for `EE_HANDS`) | |`QK_MAGIC_EE_HANDS_RIGHT` |`EH_RGHT`|Set the master half of a split keyboard as the right hand (for `EE_HANDS`)| -## MIDI :id=midi +## MIDI {#midi} See also: [MIDI](feature_midi.md) @@ -591,7 +591,7 @@ See also: [MIDI](feature_midi.md) |`QK_MIDI_PITCH_BEND_DOWN` |`MI_BNDD` |Bend pitch down | |`QK_MIDI_PITCH_BEND_UP` |`MI_BNDU` |Bend pitch up | -## Mouse Keys :id=mouse-keys +## Mouse Keys {#mouse-keys} See also: [Mouse Keys](feature_mouse_keys.md) @@ -614,7 +614,7 @@ See also: [Mouse Keys](feature_mouse_keys.md) |`KC_MS_ACCEL1` |`KC_ACL1`|Set mouse acceleration to 1| |`KC_MS_ACCEL2` |`KC_ACL2`|Set mouse acceleration to 2| -## Modifiers :id=modifiers +## Modifiers {#modifiers} See also: [Modifier Keys](feature_advanced_keycodes.md#modifier-keys) @@ -642,7 +642,7 @@ See also: [Modifier Keys](feature_advanced_keycodes.md#modifier-keys) |`KC_MEH` | |Left Control, Shift and Alt | |`KC_HYPR` | |Left Control, Shift, Alt and GUI | -## Mod-Tap Keys :id=mod-tap-keys +## Mod-Tap Keys {#mod-tap-keys} See also: [Mod-Tap](mod_tap.md) @@ -671,7 +671,7 @@ See also: [Mod-Tap](mod_tap.md) |`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped | |`HYPR_T(kc)` |`ALL_T(kc)` |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](https://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)| -## Tapping Term Keys :id=tapping-term-keys +## Tapping Term Keys {#tapping-term-keys} See also: [Dynamic Tapping Term](tap_hold#dynamic-tapping-term) @@ -681,7 +681,7 @@ See also: [Dynamic Tapping Term](tap_hold#dynamic-tapping-term) |`QK_DYNAMIC_TAPPING_TERM_UP` |`DT_UP` | Increases the current tapping term by `DYNAMIC_TAPPING_TERM_INCREMENT`ms (5ms by default) | |`QK_DYNAMIC_TAPPING_TERM_DOWN` |`DT_DOWN`| Decreases the current tapping term by `DYNAMIC_TAPPING_TERM_INCREMENT`ms (5ms by default) | -## RGB Lighting :id=rgb-lighting +## RGB Lighting {#rgb-lighting} See also: [RGB Lighting](feature_rgblight.md) @@ -706,7 +706,7 @@ See also: [RGB Lighting](feature_rgblight.md) |`RGB_MODE_GRADIENT`|`RGB_M_G` |Static gradient animation mode | |`RGB_MODE_RGBTEST` |`RGB_M_T` |Red,Green,Blue test animation mode | -## RGB Matrix Lighting :id=rgb-matrix-lighting +## RGB Matrix Lighting {#rgb-matrix-lighting} See also: [RGB Matrix Lighting](feature_rgb_matrix.md) @@ -724,7 +724,7 @@ See also: [RGB Matrix Lighting](feature_rgb_matrix.md) |`RGB_SPI` | |Increase effect speed (does not support eeprom yet), decrease speed when Shift is held| |`RGB_SPD` | |Decrease effect speed (does not support eeprom yet), increase speed when Shift is held| -## US ANSI Shifted Symbols :id=us-ansi-shifted-symbols +## US ANSI Shifted Symbols {#us-ansi-shifted-symbols} See also: [US ANSI Shifted Symbols](keycodes_us_ansi_shifted.md) @@ -752,7 +752,7 @@ See also: [US ANSI Shifted Symbols](keycodes_us_ansi_shifted.md) |`KC_RIGHT_ANGLE_BRACKET`|`KC_RABK`, `KC_GT` |`>` | |`KC_QUESTION` |`KC_QUES` |`?` | -## One Shot Keys :id=one-shot-keys +## One Shot Keys {#one-shot-keys} See also: [One Shot Keys](one_shot_keys.md) @@ -764,7 +764,7 @@ See also: [One Shot Keys](one_shot_keys.md) |`QK_ONE_SHOT_ON` |`OS_ON` |Turns One Shot keys on | |`QK_ONE_SHOT_OFF` |`OS_OFF` |Turns One Shot keys off | -## Programmable Button Support :id=programmable-button +## Programmable Button Support {#programmable-button} See also: [Programmable Button](feature_programmable_button.md) @@ -803,7 +803,7 @@ See also: [Programmable Button](feature_programmable_button.md) |`QK_PROGRAMMABLE_BUTTON_31`|`PB_31`|Programmable button 31| |`QK_PROGRAMMABLE_BUTTON_32`|`PB_32`|Programmable button 32| -## Space Cadet :id=space-cadet +## Space Cadet {#space-cadet} See also: [Space Cadet](feature_space_cadet.md) @@ -817,7 +817,7 @@ See also: [Space Cadet](feature_space_cadet.md) |`QK_SPACE_CADET_RIGHT_ALT_PARENTHESIS_CLOSE` |`SC_RAPC`|Right Alt when held, `)` when tapped | |`QK_SPACE_CADET_RIGHT_SHIFT_ENTER` |`SC_SENT`|Right Shift when held, Enter when tapped| -## Swap Hands :id=swap-hands +## Swap Hands {#swap-hands} See also: [Swap Hands](feature_swap_hands.md) @@ -832,7 +832,7 @@ See also: [Swap Hands](feature_swap_hands.md) |`QK_SWAP_HANDS_TAP_TOGGLE` |`SH_TT` |Momentary swap when held, toggle when tapped | |`QK_SWAP_HANDS_ONE_SHOT` |`SH_OS` |Turn on hand swap while held or until next key press| -## Unicode Support :id=unicode-support +## Unicode Support {#unicode-support} See also: [Unicode Support](feature_unicode.md) diff --git a/docs/keycodes_basic.md b/docs/keycodes_basic.md index c95accd79ed..05dd27ef29f 100644 --- a/docs/keycodes_basic.md +++ b/docs/keycodes_basic.md @@ -191,7 +191,11 @@ The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07 These keycodes are not part of the Keyboard/Keypad usage page. The `SYSTEM_` keycodes are found in the Generic Desktop page, and the rest are located in the Consumer page. -?> Some of these keycodes may behave differently depending on the OS. For example, on macOS, the keycodes `KC_MEDIA_FAST_FORWARD`, `KC_MEDIA_REWIND`, `KC_MEDIA_NEXT_TRACK` and `KC_MEDIA_PREV_TRACK` skip within the current track when held, but skip the entire track when tapped. +:::tip + +Some of these keycodes may behave differently depending on the OS. For example, on macOS, the keycodes `KC_MEDIA_FAST_FORWARD`, `KC_MEDIA_REWIND`, `KC_MEDIA_NEXT_TRACK` and `KC_MEDIA_PREV_TRACK` skip within the current track when held, but skip the entire track when tapped. + +::: |Key |Aliases |Description | |-----------------------|---------|--------------------| diff --git a/docs/keycodes_magic.md b/docs/keycodes_magic.md index 84706123456..746af5b5e45 100644 --- a/docs/keycodes_magic.md +++ b/docs/keycodes_magic.md @@ -1,4 +1,4 @@ -# Magic Keycodes :id=magic-keycodes +# Magic Keycodes {#magic-keycodes} **Magic Keycodes** are prefixed with `MAGIC_`, and allow you to access the functionality of the deprecated Bootmagic feature *after* your keyboard has initialized. To use the keycodes, assign them to your keymap as you would any other keycode. diff --git a/docs/keymap.md b/docs/keymap.md index f9d45b32676..886f28b2ebc 100644 --- a/docs/keymap.md +++ b/docs/keymap.md @@ -3,7 +3,7 @@ QMK keymaps are defined inside a C source file. The data structure is an array of arrays. The outer array is a list of layer arrays while the inner layer array is a list of keys. Most keyboards define a `LAYOUT()` macro to help you create this array of arrays. -## Keymap and Layers :id=keymap-and-layers +## Keymap and Layers {#keymap-and-layers} In QMK, **`const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]`** holds multiple **layers** of keymap information in **16 bit** data holding the **action code**. You can define **32 layers** at most. For trivial key definitions, the higher 8 bits of the **action code** are all 0 and the lower 8 bits holds the USB HID usage code generated by the key as **keycode**. @@ -27,7 +27,7 @@ Respective layers can be validated simultaneously. Layers are indexed with 0 to Sometimes, the action code stored in keymap may be referred as keycode in some documents due to the TMK history. -### Keymap Layer Status :id=keymap-layer-status +### Keymap Layer Status {#keymap-layer-status} The state of the Keymap layer is determined by two 32 bit parameters: diff --git a/docs/newbs.md b/docs/newbs.md index 2763b261227..2fedd54328b 100644 --- a/docs/newbs.md +++ b/docs/newbs.md @@ -6,8 +6,12 @@ QMK tries to put a lot of power into your hands by making easy things easy, and Not sure if your keyboard can run QMK? If it's a mechanical keyboard you built yourself chances are good it can. We support a [large number of hobbyist boards](https://qmk.fm/keyboards/). If your current keyboard can't run QMK there are a lot of choices out there for boards that do. -?> **Is This Guide For Me?**
-If the thought of programming intimidates you, please [take a look at our online GUI](newbs_building_firmware_configurator.md) instead. +:::note + + **Is This Guide For Me?**
+If the thought of programming intimidates you, please [take a look at our online GUI](newbs_building_firmware_configurator.md) instead. + +::: ## Overview diff --git a/docs/newbs_building_firmware.md b/docs/newbs_building_firmware.md index de9217e9f0b..b32c41f31f4 100644 --- a/docs/newbs_building_firmware.md +++ b/docs/newbs_building_firmware.md @@ -10,7 +10,11 @@ Most people new to QMK only have 1 keyboard. You can set this keyboard as your d qmk config user.keyboard=clueboard/66/rev4 -?> The keyboard option is the path relative to the keyboard directory, the above example would be found in `qmk_firmware/keyboards/clueboard/66/rev4`. If you're unsure you can view a full list of supported keyboards with `qmk list-keyboards`. +:::tip + +The keyboard option is the path relative to the keyboard directory, the above example would be found in `qmk_firmware/keyboards/clueboard/66/rev4`. If you're unsure you can view a full list of supported keyboards with `qmk list-keyboards`. + +::: You can also set your default keymap name. Most people use their GitHub username like the keymap name from the previous steps: @@ -40,7 +44,11 @@ Open your `keymap.c` file in your text editor. Inside this file you'll find the This line indicates where the list of Layers begins. Below that you'll find lines containing `LAYOUT`, and these lines indicate the start of a layer. Below that line is the list of keys that comprise a particular layer. -!> When editing your keymap file be careful not to add or remove any commas. If you do, you will prevent your firmware from compiling and it may not be easy to figure out where the extra, or missing, comma is. +:::caution + +When editing your keymap file be careful not to add or remove any commas. If you do, you will prevent your firmware from compiling and it may not be easy to figure out where the extra, or missing, comma is. + +::: ## Customize The Layout To Your Liking @@ -51,9 +59,13 @@ How to complete this step is entirely up to you. Make the one change that's been * [Grave/Escape](feature_grave_esc.md) * [Mouse keys](feature_mouse_keys.md) -?> While you get a feel for how keymaps work, keep each change small. Bigger changes make it harder to debug any problems that arise. +:::tip -## Build Your Firmware :id=build-your-firmware +While you get a feel for how keymaps work, keep each change small. Bigger changes make it harder to debug any problems that arise. + +::: + +## Build Your Firmware {#build-your-firmware} When your changes to the keymap are complete you will need to build the firmware. To do so go back to your terminal window and run the compile command: diff --git a/docs/newbs_building_firmware_configurator.md b/docs/newbs_building_firmware_configurator.md index eae0cef2c28..55d902b1ec7 100644 --- a/docs/newbs_building_firmware_configurator.md +++ b/docs/newbs_building_firmware_configurator.md @@ -8,6 +8,10 @@ Watch the [Video Tutorial](https://www.youtube.com/watch?v=-imgglzDMdY). Many pe The QMK Configurator works best with Chrome or Firefox. -!> **Note: Files from other tools such as Keyboard Layout Editor (KLE), or kbfirmware will not be compatible with QMK Configurator. Do not load them, do not import them. QMK Configurator is a DIFFERENT tool.** +:::caution + +**Note: Files from other tools such as Keyboard Layout Editor (KLE), or kbfirmware will not be compatible with QMK Configurator. Do not load them, do not import them. QMK Configurator is a DIFFERENT tool.** + +::: Please refer to [QMK Configurator: Step by Step](configurator_step_by_step.md). diff --git a/docs/newbs_building_firmware_workflow.md b/docs/newbs_building_firmware_workflow.md index e6895252aa5..5f9779117cf 100644 --- a/docs/newbs_building_firmware_workflow.md +++ b/docs/newbs_building_firmware_workflow.md @@ -2,9 +2,13 @@ This is an intermediate QMK tutorial to setup an out-of-tree build environment with a personal GitHub repository. It avoids using a fork of the QMK firmware to store and build your keymap within its source tree. Keymap files will instead be stored in your own personal GitHub repository, in [Userspace](https://docs.qmk.fm/#/feature_userspace) format, and built with an action workflow. Unlike the [default tutorial](https://docs.qmk.fm/#/newbs), this guide requires some familiarity with using Git. -?> **Is This Guide For Me?**
+:::caution + +**Is This Guide For Me?**
This is a lean setup to avoid space-consuming local build environment in your computer. Troubleshooting compile-time errors will be slower with commit uploads to GitHub for the compiler workflow. +::: + ## Prerequisites @@ -20,7 +24,11 @@ The following are required to get started: ## Environment Setup -?> If you are familiar with using [github.dev](https://docs.github.com/en/codespaces/the-githubdev-web-based-editor), you can skip to [step 2](#_2-create-github-repository) and commit the code files that follows directly on GitHub using the web-based VSCode editor. +:::tip + +If you are familiar with using [github.dev](https://docs.github.com/en/codespaces/the-githubdev-web-based-editor), you can skip to [step 2](#_2-create-github-repository) and commit the code files that follows directly on GitHub using the web-based VSCode editor. + +::: ### 1. Install Git @@ -74,7 +82,11 @@ echo "SRC += source.c" > ~/qmk_keymap/rules.mk echo "#include QMK_KEYBOARD_H" > ~/qmk_keymap/source.c ``` -?> For Windows user running MSYS, those commands will create the folder `qmk_keymap/` and its content in the `C:\Users\\qmk_keymap\` path location. +:::tip + +For Windows user running MSYS, those commands will create the folder `qmk_keymap/` and its content in the `C:\Users\\qmk_keymap\` path location. + +::: ### Add a JSON keymap @@ -135,7 +147,11 @@ jobs: ``` Replace `username.json` with the JSON file name that was downloaded from [QMK Configurator](https://config.qmk.fm/#/) in the previous step. -!> Do note that the `build.yml` file requires ***proper indentation*** for every line. Incorrect spacing will trigger workflow syntax errors. +:::caution + +Do note that the `build.yml` file requires ***proper indentation*** for every line. Incorrect spacing will trigger workflow syntax errors. + +::: ### Commit files to GitHub @@ -160,7 +176,11 @@ git branch -M main git remote add origin https://github.com/gh-username/qmk_keymap.git git push -u origin main ``` -?> Use your GitHub personal access token at the password prompt. If you have setup SSH access, replace `https://github.com/gh-username/qmk_keymap.git` with `git@github.com:gh-username/qmk_keymap.git` in the remote origin command above. +:::tip + +Use your GitHub personal access token at the password prompt. If you have setup SSH access, replace `https://github.com/gh-username/qmk_keymap.git` with `git@github.com:gh-username/qmk_keymap.git` in the remote origin command above. + +::: ### Review workflow output diff --git a/docs/newbs_flashing.md b/docs/newbs_flashing.md index 549ffcb2be6..99c2e14d79d 100644 --- a/docs/newbs_flashing.md +++ b/docs/newbs_flashing.md @@ -108,7 +108,11 @@ However, this does rely on the bootloader being set by the keyboard. If this inf In this case, you'll have to fall back on specifying the bootloader. See the [Flashing Firmware](flashing.md) Guide for more details. -!> If your bootloader is not detected by `qmk flash`, try running `qmk doctor` for suggestions on how to fix common problems. +:::caution + +If your bootloader is not detected by `qmk flash`, try running `qmk doctor` for suggestions on how to fix common problems. + +::: ## Test It Out! diff --git a/docs/newbs_getting_started.md b/docs/newbs_getting_started.md index b0d28d89d16..e340420b58c 100644 --- a/docs/newbs_getting_started.md +++ b/docs/newbs_getting_started.md @@ -1,3 +1,6 @@ +import Tabs from '@theme/Tabs'; +import TabItem from '@theme/TabItem'; + # Setting Up Your QMK Environment Before you can build keymaps, you need to install some software and set up your build environment. This only has to be done once no matter how many keyboards you plan to compile firmware for. @@ -11,15 +14,19 @@ There are a few pieces of software you'll need to get started. * [Toolbox (optional)](https://github.com/qmk/qmk_toolbox) * A graphical program for Windows and macOS that allows you to both program and debug your custom keyboard -?> If you haven't worked with the Linux/Unix command line before, there are a few basic concepts and commands you should learn. [These resources](newbs_learn_more_resources.md#command-line-resources) will teach you enough to be able to work with QMK. +:::note -## 2. Prepare Your Build Environment :id=set-up-your-environment +If you haven't worked with the Linux/Unix command line before, there are a few basic concepts and commands you should learn. [These resources](newbs_learn_more_resources.md#command-line-resources) will teach you enough to be able to work with QMK. + +::: + +## 2. Prepare Your Build Environment {#set-up-your-environment} We've tried to make QMK as easy to set up as possible. You only have to prepare your Linux or Unix environment, then let QMK install the rest. - + -### ** Windows ** + QMK maintains a Bundle of MSYS2, the CLI and all necessary dependencies. It also provides a handy `QMK MSYS` terminal shortcut to boot you directly into the correct environment. @@ -30,7 +37,11 @@ You will need to install [QMK MSYS](https://msys.qmk.fm/). The latest release is
Advanced Users -!> This process is not recommended for new users. +:::caution + +This process is not recommended for new users. + +::: If you'd like to manually install MSYS2, the following sections will walk you through the process. @@ -38,7 +49,11 @@ If you'd like to manually install MSYS2, the following sections will walk you th You will need to install [MSYS2](https://www.msys2.org). Once installed, close any open MSYS terminals (purple icon) and open a new MinGW 64-bit terminal (blue icon) from the Start Menu. -!> **NOTE:** The MinGW 64-bit terminal is *not* the same as the MSYS terminal that opens when installation is completed. Your prompt should say "MINGW64" in purple text, rather than "MSYS". See [this page](https://www.msys2.org/wiki/MSYS2-introduction/#subsystems) for more information on the differences. +:::note + +The MinGW 64-bit terminal is *not* the same as the MSYS terminal that opens when installation is completed. Your prompt should say "MINGW64" in purple text, rather than "MSYS". See [this page](https://www.msys2.org/wiki/MSYS2-introduction/#subsystems) for more information on the differences. + +::: #### Installation @@ -48,7 +63,9 @@ Install the QMK CLI by running:
-### ** macOS ** +
+ + QMK maintains a Homebrew tap and formula which will automatically install the CLI and all necessary dependencies. @@ -56,7 +73,11 @@ QMK maintains a Homebrew tap and formula which will automatically install the CL You will need to install Homebrew. Follow the instructions on https://brew.sh. -!> **NOTE:** If you are using Apple Silicon, such as the M1, you will need to install a rosetta compatible version of Homebrew. This version does not override the base Homebrew. This can be done by running `arch -x86_64 /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install.sh)"`. See here: [Rosetta-compatible Homebrew](https://stackoverflow.com/questions/64882584/how-to-run-the-homebrew-installer-under-rosetta-2-on-m1-macbook) +:::note + +If you are using Apple Silicon, such as the M1, you will need to install a rosetta compatible version of Homebrew. This version does not override the base Homebrew. This can be done by running `arch -x86_64 /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install.sh)"`. See here: [Rosetta-compatible Homebrew](https://stackoverflow.com/questions/64882584/how-to-run-the-homebrew-installer-under-rosetta-2-on-m1-macbook) + +::: #### Installation @@ -68,9 +89,15 @@ Install the QMK CLI on an Apple Silicon Mac by running: arch -x86_64 brew install qmk/qmk/qmk -### ** Linux/WSL ** + -?> **Note for WSL users**: By default, the installation process will clone the QMK repository into your WSL home directory, but if you have cloned manually, ensure that it is located inside the WSL instance instead of the Windows filesystem (ie. not in `/mnt`), as accessing it is currently [extremely slow](https://github.com/microsoft/WSL/issues/4197). + + +:::note Note for WSL users + +By default, the installation process will clone the QMK repository into your WSL home directory, but if you have cloned manually, ensure that it is located inside the WSL instance instead of the Windows filesystem (ie. not in `/mnt`), as accessing it is currently [extremely slow](https://github.com/microsoft/WSL/issues/4197). + +::: #### Prerequisites @@ -102,7 +129,9 @@ You can also try the `qmk-git` package from AUR: yay -S qmk-git -### ** FreeBSD ** + + + #### Installation @@ -112,13 +141,13 @@ Install the FreeBSD package for QMK CLI by running: NOTE: remember to follow the instructions printed at the end of installation (use `pkg info -Dg "py*-qmk"` to show them again). - + +
-## 3. Run QMK Setup :id=set-up-qmk +## 3. Run QMK Setup {#set-up-qmk} - - -### ** Windows ** + + After installing QMK you can set it up with this command: @@ -126,7 +155,8 @@ After installing QMK you can set it up with this command: In most situations you will want to answer `y` to all of the prompts. -### ** macOS ** + + After installing QMK you can set it up with this command: @@ -134,7 +164,8 @@ After installing QMK you can set it up with this command: In most situations you will want to answer `y` to all of the prompts. -### ** Linux/WSL ** + + After installing QMK you can set it up with this command: @@ -142,13 +173,17 @@ After installing QMK you can set it up with this command: In most situations you will want to answer `y` to all of the prompts. -?>**Note on Debian, Ubuntu and their derivatives**: +:::note Note on Debian, Ubuntu and their derivatives + It's possible, that you will get an error saying something like: `bash: qmk: command not found`. This is due to a [bug](https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=839155) Debian introduced with their Bash 4.4 release, which removed `$HOME/.local/bin` from the PATH. This bug was later fixed on Debian and Ubuntu. Sadly, Ubuntu reintroduced this bug and is [yet to fix it](https://bugs.launchpad.net/ubuntu/+source/bash/+bug/1588562). Luckily, the fix is easy. Run this as your user: `echo 'PATH="$HOME/.local/bin:$PATH"' >> $HOME/.bashrc && source $HOME/.bashrc` -### ** FreeBSD ** +::: + + + After installing QMK you can set it up with this command: @@ -156,11 +191,20 @@ After installing QMK you can set it up with this command: In most situations you will want to answer `y` to all of the prompts. - + + -?> The qmk home folder can be specified at setup with `qmk setup -H `, and modified afterwards using the [cli configuration](cli_configuration.md?id=single-key-example) and the variable `user.qmk_home`. For all available options run `qmk setup --help`. +:::info -?> If you already know how to use GitHub, [we recommend that you follow these instructions](getting_started_github.md) and use `qmk setup /qmk_firmware` to clone your personal fork. If you don't know what that means you can safely ignore this message. +The qmk home folder can be specified at setup with `qmk setup -H `, and modified afterwards using the [cli configuration](cli_configuration.md?id=single-key-example) and the variable `user.qmk_home`. For all available options run `qmk setup --help`. + +::: + +:::info + +If you already know how to use GitHub, [we recommend that you follow these instructions](getting_started_github.md) and use `qmk setup /qmk_firmware` to clone your personal fork. If you don't know what that means you can safely ignore this message. + +::: ## 4. Test Your Build Environment @@ -172,7 +216,11 @@ For example, to build a firmware for a Clueboard 66% you would use: qmk compile -kb clueboard/66/rev3 -km default -?> The keyboard option is the path relative to the keyboard directory, the above example would be found in `qmk_firmware/keyboards/clueboard/66/rev3`. If you're unsure you can view a full list of supported keyboards with `qmk list-keyboards`. +:::info + +The keyboard option is the path relative to the keyboard directory, the above example would be found in `qmk_firmware/keyboards/clueboard/66/rev3`. If you're unsure you can view a full list of supported keyboards with `qmk list-keyboards`. + +::: When it is done you should have a lot of output that ends similar to this: diff --git a/docs/newbs_git_resolving_merge_conflicts.md b/docs/newbs_git_resolving_merge_conflicts.md index 467c13abba9..6936dc7a78a 100644 --- a/docs/newbs_git_resolving_merge_conflicts.md +++ b/docs/newbs_git_resolving_merge_conflicts.md @@ -2,7 +2,11 @@ Sometimes when your work in a branch takes a long time to complete, changes that have been made by others conflict with changes you have made to your branch when you open a pull request. This is called a *merge conflict*, and is what happens when multiple people edit the same parts of the same files. -?> This document builds upon the concepts detailed in [Your Fork's Master: Update Often, Commit Never](newbs_git_using_your_master_branch.md). If you are not familiar with that document, please read it first, then return here. +:::tip + +This document builds upon the concepts detailed in [Your Fork's Master: Update Often, Commit Never](newbs_git_using_your_master_branch.md). If you are not familiar with that document, please read it first, then return here. + +::: ## Rebasing Your Changes diff --git a/docs/newbs_git_resynchronize_a_branch.md b/docs/newbs_git_resynchronize_a_branch.md index b15c6cf7a85..6d2cbb2b9f8 100644 --- a/docs/newbs_git_resynchronize_a_branch.md +++ b/docs/newbs_git_resynchronize_a_branch.md @@ -2,7 +2,11 @@ Suppose you have committed to your `master` branch, and now need to update your QMK repository. You could `git pull` QMK's `master` branch into your own, but GitHub will tell you that your branch is a number of commits ahead of `qmk:master`, which can create issues if you want to make a pull request to QMK. -?> This document builds upon the concepts detailed in [Your Fork's Master: Update Often, Commit Never](newbs_git_using_your_master_branch.md). If you are not familiar with that document, please read it first, then return here. +:::tip + +This document builds upon the concepts detailed in [Your Fork's Master: Update Often, Commit Never](newbs_git_using_your_master_branch.md). If you are not familiar with that document, please read it first, then return here. + +::: ## Backing Up the Changes on Your Own Master Branch (Optional) @@ -66,6 +70,10 @@ These steps will update the repository on your computer, but your GitHub fork wi git push --recurse-submodules=on-demand --force-with-lease ``` -!> **DO NOT** run `git push --recurse-submodules=on-demand --force-with-lease` on a fork to which other users post commits. This will erase their commits. +:::caution + +**DO NOT** run `git push --recurse-submodules=on-demand --force-with-lease` on a fork to which other users post commits. This will erase their commits. + +::: Now your GitHub fork, your local files, and QMK's repository are all the same. From here you can make further needed changes ([use a branch!](newbs_git_using_your_master_branch.md#making-changes)) and post them as normal. diff --git a/docs/newbs_git_using_your_master_branch.md b/docs/newbs_git_using_your_master_branch.md index c27323f5515..e63589a1845 100644 --- a/docs/newbs_git_using_your_master_branch.md +++ b/docs/newbs_git_using_your_master_branch.md @@ -12,7 +12,11 @@ To keep your `master` branch updated, it is recommended to add the QMK Firmware git remote add upstream https://github.com/qmk/qmk_firmware.git ``` -?> The name `upstream` is arbitrary, but a common convention; you can give the QMK remote any name that suits you. Git's `remote` command uses the syntax `git remote add `, `` being shorthand for the remote repo. This name can be used with many Git commands, including but not limited to `fetch`, `pull` and `push`, to specify the remote repo on which to act. +:::tip + +The name `upstream` is arbitrary, but a common convention; you can give the QMK remote any name that suits you. Git's `remote` command uses the syntax `git remote add `, `` being shorthand for the remote repo. This name can be used with many Git commands, including but not limited to `fetch`, `pull` and `push`, to specify the remote repo on which to act. + +::: To verify that the repository has been added, run `git remote -v`, which should return the following: @@ -37,7 +41,7 @@ git push origin master This switches you to your `master` branch, retrieves the refs from the QMK repo, downloads the current QMK `master` branch to your computer, and then uploads it to your fork. -## Making Changes :id=making-changes +## Making Changes {#making-changes} To make changes, create a new branch by entering: @@ -48,7 +52,11 @@ git push --set-upstream origin dev_branch This creates a new branch named `dev_branch`, checks it out, and then saves the new branch to your fork. The `--set-upstream` argument tells git to use your fork and the `dev_branch` branch every time you use `git push` or `git pull` from this branch. It only needs to be used on the first push; after that, you can safely use `git push` or `git pull`, without the rest of the arguments. -?> With `git push`, you can use `-u` in place of `--set-upstream` — `-u` is an alias for `--set-upstream`. +:::tip + +With `git push`, you can use `-u` in place of `--set-upstream` — `-u` is an alias for `--set-upstream`. + +::: You can name your branch nearly anything you want, though it is recommended to name it something related to the changes you are going to make. @@ -67,7 +75,11 @@ git commit -m "My commit message." `git add` adds files that have been changed to Git's *staging area*, which is Git's "loading zone." This contains the changes that are going to be *committed* by `git commit`, which saves the changes to the repo. Use descriptive commit messages so you can know what was changed at a glance. -?> If you've changed multiple files, you can use `git add -- path/to/file1 path/to/file2 ...` to add all your desired files. +:::tip + +If you've changed multiple files, you can use `git add -- path/to/file1 path/to/file2 ...` to add all your desired files. + +::: ## Publishing Your Changes diff --git a/docs/newbs_learn_more_resources.md b/docs/newbs_learn_more_resources.md index 1afdc206bd4..925e452278b 100644 --- a/docs/newbs_learn_more_resources.md +++ b/docs/newbs_learn_more_resources.md @@ -9,7 +9,7 @@ These resources are aimed at giving new members in the QMK community more unders ### Command Line resources * [Good General Tutorial on Command Line](https://www.codecademy.com/learn/learn-the-command-line) -* [Must Know Linux Commands](https://www.guru99.com/must-know-linux-commands.html)
+* [Must Know Linux Commands](https://www.guru99.com/must-know-linux-commands.html)
* [Some Basic Unix Commands](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html) ### Text Editor resources diff --git a/docs/newbs_testing_debugging.md b/docs/newbs_testing_debugging.md index c3550489e5c..9672da5d010 100644 --- a/docs/newbs_testing_debugging.md +++ b/docs/newbs_testing_debugging.md @@ -4,6 +4,6 @@ [Moved here](faq_misc.md#testing) -## Debugging :id=debugging +## Debugging {#debugging} [Moved here](faq_debug.md#debugging) diff --git a/docs/one_shot_keys.md b/docs/one_shot_keys.md index 515830ea324..2ead436f96d 100644 --- a/docs/one_shot_keys.md +++ b/docs/one_shot_keys.md @@ -27,7 +27,11 @@ For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` For one shot mods, you need to call `set_oneshot_mods(MOD_BIT(KC_*))` to set it, or `clear_oneshot_mods()` to cancel it. -!> If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tab, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop. +:::caution + +If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tab, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop. + +::: ## Callbacks diff --git a/docs/other_vscode.md b/docs/other_vscode.md index a10002570bd..43b065a8504 100644 --- a/docs/other_vscode.md +++ b/docs/other_vscode.md @@ -73,7 +73,11 @@ Now, we will set up the MSYS2 window to show up in VSCode as the integrated term If there are settings here already, then just add everything between the first and last curly brackets and separate the existing settings with a comma from the newly added ones. -?> If you installed MSYS2 to a different folder, then you'll need to change the path for `terminal.integrated.shell.windows` to the correct path for your system. +:::tip + +If you installed MSYS2 to a different folder, then you'll need to change the path for `terminal.integrated.shell.windows` to the correct path for your system. + +::: 4. Hit Ctrl-` (Grave) to bring up the terminal or go to View > Terminal (command `workbench.action.terminal.toggleTerminal`). 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"devDependencies": { + "@docusaurus/module-type-aliases": "2.4.0" + }, + "browserslist": { + "production": [ + ">0.5%", + "not dead", + "not op_mini all" + ], + "development": [ + "last 1 chrome version", + "last 1 firefox version", + "last 1 safari version" + ] + }, + "engines": { + "node": ">=16.14" + } +} diff --git a/docs/platformdev_chibios_earlyinit.md b/docs/platformdev_chibios_earlyinit.md index bc492472227..66b8ee4655d 100644 --- a/docs/platformdev_chibios_earlyinit.md +++ b/docs/platformdev_chibios_earlyinit.md @@ -1,4 +1,4 @@ -# Arm/ChibiOS Early Initialization :id=chibios-early-init +# Arm/ChibiOS Early Initialization {#chibios-early-init} This page describes a part of QMK that is a somewhat advanced concept, and is only relevant to keyboard designers. @@ -6,7 +6,7 @@ QMK uses ChibiOS as the underlying layer to support a multitude of Arm-based dev Older QMK revisions required duplication of these board definitions inside your keyboard's directory in order to override such early initialization points; this is now abstracted into the following APIs, and allows usage of the board definitions supplied with ChibiOS itself. Check `/lib/chibios/os/hal/boards` for the list of official definitions. If your keyboard needs extra initialization at a very early stage, consider providing keyboard-level overrides of the following APIs instead of duplicating the board definitions: -## `early_hardware_init_pre()` :id=early-hardware-init-pre +## `early_hardware_init_pre()` {#early-hardware-init-pre} The function `early_hardware_init_pre` is the earliest possible code that can be executed by a keyboard firmware. This is intended as a replacement for the ChibiOS board definition's `__early_init` function, and is the equivalent of executing at the start of the function. @@ -32,7 +32,7 @@ void early_hardware_init_pre(void) { } ``` -## `early_hardware_init_post()` :id=early-hardware-init-post +## `early_hardware_init_post()` {#early-hardware-init-post} The function `early_hardware_init_post` is the next earliest possible code that can be executed by a keyboard firmware. This is executed after RAM has been cleared, and clocks and GPIOs are configured. This is intended as a replacement for the ChibiOS board definition's `__early_init` function, and is the equivalent of executing at the end of the function. @@ -48,7 +48,7 @@ void early_hardware_init_post(void) { } ``` -## `board_init()` :id=board-init +## `board_init()` {#board-init} The function `board_init` is executed directly after the ChibiOS initialization routines have completed. At this stage, all normal low-level functionality should be available for use (including timers and delays), with the restriction that USB is not yet connected. This is intended as a replacement for the ChibiOS board definition's `boardInit` function. diff --git a/docs/platformdev_rp2040.md b/docs/platformdev_rp2040.md index 890dadb6f06..58df87f2a9f 100644 --- a/docs/platformdev_rp2040.md +++ b/docs/platformdev_rp2040.md @@ -20,7 +20,11 @@ The following table shows the current driver status for peripherals on RP2040 MC Raspberry Pi Pico pinout Sparkfun RP2040 Pro Micro pinout -!> The GPIO pins of the RP2040 are not 5V tolerant! +:::caution + +The GPIO pins of the RP2040 are not 5V tolerant! + +::: ### Pin nomenclature @@ -52,7 +56,7 @@ To configure the I2C driver please read the [ChibiOS/ARM](i2c_driver.md#arm-conf To configure the SPI driver please read the [ChibiOS/ARM](spi_driver.md#chibiosarm-configuration) section. -## Double-tap reset boot-loader entry :id=double-tap +## Double-tap reset boot-loader entry {#double-tap} The double-tap reset mechanism is an alternate way in QMK to enter the embedded mass storage UF2 boot-loader of the RP2040. It enables bootloader entry by a fast double-tap of the reset pin on start up, which is similar to the behavior of AVR Pro Micros. This feature activated by default for the Pro Micro RP2040 board, but has to be configured for other boards. To activate it, add the following options to your keyboards `config.h` file: @@ -88,7 +92,11 @@ This is the default board that is chosen, unless any other RP2040 board is selec | `SERIAL_USART_TX_PIN` | `GP0` | | `SERIAL_USART_RX_PIN` | `GP1` | -?> The pin-outs of Adafruit's KB2040 and Boardsource's Blok both deviate from the Sparkfun Pro Micro RP2040. Lookup the pin-out of these boards and adjust your keyboards pin definition accordingly if you want to use these boards. +:::tip + +The pin-outs of Adafruit's KB2040 and Boardsource's Blok both deviate from the Sparkfun Pro Micro RP2040. Lookup the pin-out of these boards and adjust your keyboards pin definition accordingly if you want to use these boards. + +::: ### Generic RP2040 board @@ -125,7 +133,7 @@ As the RP2040 does not have any internal flash memory it depends on an external | IS25LP080 | `#define RP2040_FLASH_IS25LP080` | | Generic 03H flash | `#define RP2040_FLASH_GENERIC_03H` | -## RP2040 Community Edition :id=rp2040_ce +## RP2040 Community Edition {#rp2040_ce} The "RP2040 Community Edition" standard is a pinout that was defined by a committee of designers on the BastardKB Discord server. diff --git a/docs/platformdev_selecting_arm_mcu.md b/docs/platformdev_selecting_arm_mcu.md index c115aa6e0fd..95a88536ec3 100644 --- a/docs/platformdev_selecting_arm_mcu.md +++ b/docs/platformdev_selecting_arm_mcu.md @@ -1,4 +1,4 @@ -# Choosing an Arm MCU :id=choose-arm-mcu +# Choosing an Arm MCU {#choose-arm-mcu} This page outlines the selection criteria to ensure compatibility with Arm/ChibiOS. @@ -8,7 +8,7 @@ Adding support for new MCU families must go through ChibiOS or ChibiOS-Contrib - To be clear: this also includes commercial boards -- unless agreed upon by all parties, QMK will not take over maintenance of a bespoke MCU support package. Even if MCU support is upstreamed into ChibiOS/ChibiOS-Contrib, QMK reserves the right to deprecate and/or remove keyboards utilising support packages that aren't kept up to date with upstream ChibiOS itself. -## Selecting an already-supported MCU :id=selecting-already-supported-mcu +## Selecting an already-supported MCU {#selecting-already-supported-mcu} ### STM32 families @@ -43,16 +43,16 @@ ChibiOS does have support for a handful of non-STM32 devices, and the list can b Do note that there are sometimes licensing restrictions with respect to redistribution. As an example, binaries built for nRF5 are not able to be redistributed via QMK Configurator, due to the licensing of their board support package. -## Adding support for a new STM32 MCU (for an existing family) :id=add-new-stm32-mcu +## Adding support for a new STM32 MCU (for an existing family) {#add-new-stm32-mcu} Usually, one can "masquerade" as an existing MCU of the same family, especially if the only difference is RAM or Flash size. As an example, some MCUs within the same family are virtually identical, with the exception of adding a cryptographic peripheral -- STM32L072 vs. STM32L082 for instance. Given the unlikely use of the cryptographic peripheral, L082 chips can actually run as if they're an L072, and can be targeted accordingly. Adding proper support for new MCUs within an existing STM32 family should ideally be upstreamed to ChibiOS. In general, this will require modifications of the `stm32_registry.h` file, providing correct responses for the same `#define`s provided for the other MCUs in that family. -## Adding support for a new STM32 Family :id=add-new-stm32-family +## Adding support for a new STM32 Family {#add-new-stm32-family} If this is a requirement, this needs to go through upstream ChibiOS before QMK would consider accepting boards targeting the new family. More information for porting should be sought by approaching ChibiOS directly, rather than through QMK. -## Adding support for a new MCU Family :id=add-new-mcu-family +## Adding support for a new MCU Family {#add-new-mcu-family} As stated earlier, in order for a new MCU family to be supported by QMK, it needs to be upstreamed into ChibiOS-Contrib before QMK will consider accepting boards using it. The same principle applies for development -- you're best approaching the ChibiOS-Contrib maintainers to get a bit more of an idea on what's involved with upstreaming your contribution. diff --git a/docs/porting_your_keyboard_to_qmk.md b/docs/porting_your_keyboard_to_qmk.md index b0213a6d700..8cf450676f7 100644 --- a/docs/porting_your_keyboard_to_qmk.md +++ b/docs/porting_your_keyboard_to_qmk.md @@ -78,7 +78,11 @@ Do change the `manufacturer` and `keyboard_name` lines to accurately reflect you }, ``` -?> Windows and macOS will display the `manufacturer` and `keyboard_name` in the list of USB devices. `lsusb` on Linux instead prefers the values in the list maintained by the [USB ID Repository](http://www.linux-usb.org/usb-ids.html). By default, it will only use `manufacturer` and `keyboard_name` if the list does not contain that `usb.vid` / `usb.pid`. `sudo lsusb -v` will show the values reported by the device, and they are also present in kernel logs after plugging it in. +:::tip + +Windows and macOS will display the `manufacturer` and `keyboard_name` in the list of USB devices. `lsusb` on Linux instead prefers the values in the list maintained by the [USB ID Repository](http://www.linux-usb.org/usb-ids.html). By default, it will only use `manufacturer` and `keyboard_name` if the list does not contain that `usb.vid` / `usb.pid`. `sudo lsusb -v` will show the values reported by the device, and they are also present in kernel logs after plugging it in. + +::: ### Matrix Configuration @@ -150,7 +154,11 @@ In the above example, * It must conform to the [layout guidelines](hardware_keyboard_guidelines.md#ltkeyboard_namehgt) * `"matrix": [0, 0]` defines the electrical position -?> See also: [Split Keyboard Layout Macro](https://docs.qmk.fm/#/feature_split_keyboard?id=layout-macro) and [Matrix to Physical Layout](https://docs.qmk.fm/#/understanding_qmk?id=matrix-to-physical-layout-map). +:::tip + +See also: [Split Keyboard Layout Macro](https://docs.qmk.fm/#/feature_split_keyboard?id=layout-macro) and [Matrix to Physical Layout](https://docs.qmk.fm/#/understanding_qmk?id=matrix-to-physical-layout-map). + +::: ## Additional Configuration diff --git a/docs/pr_checklist.md b/docs/pr_checklist.md index 6dc6c0000d9..8f5c75a1c36 100644 --- a/docs/pr_checklist.md +++ b/docs/pr_checklist.md @@ -155,7 +155,7 @@ Also, specific to ChibiOS: - `__early_init()` should be replaced by either `early_hardware_init_pre()` or `early_hardware_init_post()` as appropriate - `boardInit()` should be migrated to `board_init()` -## Core PRs :id=core-pr +## Core PRs {#core-pr} - all core PRs must now target `develop` branch, which will subsequently be merged back to `master` on the breaking changes timeline - as indicated above, the smallest set of changes to core components should be included in each PR diff --git a/docs/quantum_keycodes.md b/docs/quantum_keycodes.md index bc68cbc9221..a02d800a021 100644 --- a/docs/quantum_keycodes.md +++ b/docs/quantum_keycodes.md @@ -6,7 +6,7 @@ All keycodes within quantum are numbers between `0x0000` and `0xFFFF`. Within yo On this page we have documented keycodes between `0x00FF` and `0xFFFF` which are used to implement advanced quantum features. If you define your own custom keycodes they will be put into this range as well. -## QMK Keycodes :id=qmk-keycodes +## QMK Keycodes {#qmk-keycodes} |Key |Aliases |Description | |-----------------|---------|-------------------------------------------------------------------------------------------------------------------------------------------------| diff --git a/docs/quantum_painter.md b/docs/quantum_painter.md index ac37053c79c..f411890a34d 100644 --- a/docs/quantum_painter.md +++ b/docs/quantum_painter.md @@ -1,4 +1,4 @@ -# Quantum Painter :id=quantum-painter +# Quantum Painter {#quantum-painter} Quantum Painter is the standardised API for graphical displays. It currently includes support for basic drawing primitives, as well as custom images, animations, and fonts. @@ -13,7 +13,11 @@ QUANTUM_PAINTER_DRIVERS += ...... You will also likely need to select an appropriate driver in `rules.mk`, which is listed below. -!> Quantum Painter is not currently integrated with system-level operations such as disabling displays after a configurable timeout, or when the keyboard goes into suspend. Users will need to handle this manually at the current time. +:::caution + +Quantum Painter is not currently integrated with system-level operations such as disabling displays after a configurable timeout, or when the keyboard goes into suspend. Users will need to handle this manually at the current time. + +::: The QMK CLI can be used to convert from normal images such as PNG files or animated GIFs, as well as fonts from TTF files. @@ -30,7 +34,7 @@ Supported devices: | ST7789 | RGB LCD | 240x320, 240x240 | SPI + D/C + RST | `QUANTUM_PAINTER_DRIVERS += st7789_spi` | | RGB565 Surface | Virtual | User-defined | None | `QUANTUM_PAINTER_DRIVERS += rgb565_surface` | -## Quantum Painter Configuration :id=quantum-painter-config +## Quantum Painter Configuration {#quantum-painter-config} | Option | Default | Purpose | |------------------------------------------|---------|---------------------------------------------------------------------------------------------------------------------------------------------| @@ -45,7 +49,7 @@ Supported devices: Drivers have their own set of configurable options, and are described in their respective sections. -## Quantum Painter CLI Commands :id=quantum-painter-cli +## Quantum Painter CLI Commands {#quantum-painter-cli} @@ -180,7 +184,7 @@ Writing /home/qmk/qmk_firmware/keyboards/my_keeb/generated/noto11.qff.c... -## Quantum Painter Display Drivers :id=quantum-painter-drivers +## Quantum Painter Display Drivers {#quantum-painter-drivers} @@ -350,7 +354,11 @@ The maximum number of displays can be configured by changing the following in yo Native color format rgb565 is compatible with ST7735 -!> Some ST7735 devices are known to have different drawing offsets -- despite being a 132x162 pixel display controller internally, some display panels are only 80x160, or smaller. These may require an offset to be applied; see `qp_set_viewport_offsets` above for information on how to override the offsets if they aren't correctly rendered. +:::caution + +Some ST7735 devices are known to have different drawing offsets -- despite being a 132x162 pixel display controller internally, some display panels are only 80x160, or smaller. These may require an offset to be applied; see `qp_set_viewport_offsets` above for information on how to override the offsets if they aren't correctly rendered. + +::: #### ** ST7789 ** @@ -378,7 +386,11 @@ The maximum number of displays can be configured by changing the following in yo Native color format rgb565 is compatible with ST7789 -!> Some ST7789 devices are known to have different drawing offsets -- despite being a 240x320 pixel display controller internally, some display panels are only 240x240, or smaller. These may require an offset to be applied; see `qp_set_viewport_offsets` above for information on how to override the offsets if they aren't correctly rendered. +:::caution + +Some ST7789 devices are known to have different drawing offsets -- despite being a 240x320 pixel display controller internally, some display panels are only 240x240, or smaller. These may require an offset to be applied; see `qp_set_viewport_offsets` above for information on how to override the offsets if they aren't correctly rendered. + +::: @@ -386,7 +398,11 @@ Native color format rgb565 is compatible with ST7789 Quantum Painter has surface drivers which are able to target a buffer in RAM. In general, surfaces keep track of the "dirty" region -- the area that has been drawn to since the last flush -- so that when transferring to the display they can transfer the minimal amount of data to achieve the end result. -!> These generally require significant amounts of RAM, so at large sizes and/or higher bit depths, they may not be usable on all MCUs. +:::caution + +These generally require significant amounts of RAM, so at large sizes and/or higher bit depths, they may not be usable on all MCUs. + +::: @@ -435,13 +451,17 @@ bool qp_rgb565_surface_draw(painter_device_t surface, painter_device_t display, The `surface` is the surface to copy out from. The `display` is the target display to draw into. `x` and `y` are the target location to draw the surface pixel data. Under normal circumstances, the location should be consistent, as the dirty region is calculated with respect to the `x` and `y` coordinates -- changing those will result in partial, overlapping draws. -?> Calling `qp_flush()` on the surface resets its dirty region. Copying the surface contents to the display also automatically resets the dirty region. +:::tip + +Calling `qp_flush()` on the surface resets its dirty region. Copying the surface contents to the display also automatically resets the dirty region. + +::: -## Quantum Painter Drawing API :id=quantum-painter-api +## Quantum Painter Drawing API {#quantum-painter-api} All APIs require a `painter_device_t` object as their first parameter -- this object comes from the specific device initialisation, and instructions on creating it can be found in each driver's respective section. @@ -456,7 +476,11 @@ To use any of the APIs, you need to include `qp.h`: The coordinate system used in Quantum Painter generally accepts `left`, `top`, `right`, and `bottom` instead of x/y/width/height, and each coordinate is inclusive of where pixels should be drawn. This is required as some datatypes used by display panels have a maximum value of `255` -- for any value or geometry extent that matches `256`, this would be represented as a `0`, instead. -?> Drawing a horizontal line 8 pixels long, starting from 4 pixels inside the left side of the display, will need `left=4`, `right=11`. +:::tip + +Drawing a horizontal line 8 pixels long, starting from 4 pixels inside the left side of the display, will need `left=4`, `right=11`. + +::: All color data matches the standard QMK HSV triplet definitions: @@ -464,7 +488,11 @@ All color data matches the standard QMK HSV triplet definitions: * Saturation is of the range `0...255` and is internally mapped to 0...100% saturation. * Value is of the range `0...255` and is internally mapped to 0...100% brightness. -?> Colors used in Quantum Painter are not subject to the RGB lighting CIE curve, if it is enabled. +:::tip + +Colors used in Quantum Painter are not subject to the RGB lighting CIE curve, if it is enabled. + +::: ### ** Device Control ** @@ -494,7 +522,11 @@ bool qp_power(painter_device_t device, bool power_on); The `qp_power` function instructs the display whether or not the display panel should be on or off. -!> If there is a separate backlight controlled through the normal QMK backlight API, this is not controlled by the `qp_power` function and needs to be manually handled elsewhere. +:::caution + +If there is a separate backlight controlled through the normal QMK backlight API, this is not controlled by the `qp_power` function and needs to be manually handled elsewhere. + +::: ```c static uint8_t last_backlight = 255; @@ -533,7 +565,11 @@ bool qp_flush(painter_device_t device); The `qp_flush` function ensures that all drawing operations are "pushed" to the display. This should be done as the last operation whenever a sequence of draws occur, and guarantees that any changes are applied. -!> Some display panels may seem to work even without a call to `qp_flush` -- this may be because the driver cannot queue drawing operations and needs to display them immediately when invoked. In general, calling `qp_flush` at the end is still considered "best practice". +:::caution + +Some display panels may seem to work even without a call to `qp_flush` -- this may be because the driver cannot queue drawing operations and needs to display them immediately when invoked. In general, calling `qp_flush` at the end is still considered "best practice". + +::: ```c void housekeeping_task_user(void) { @@ -561,7 +597,11 @@ bool qp_setpixel(painter_device_t device, uint16_t x, uint16_t y, uint8_t hue, u The `qp_setpixel` can be used to set a specific pixel on the screen to the supplied color. -?> Using `qp_setpixel` for large amounts of drawing operations is inefficient and should be avoided unless they cannot be achieved with other drawing APIs. +:::tip + +Using `qp_setpixel` for large amounts of drawing operations is inefficient and should be avoided unless they cannot be achieved with other drawing APIs. + +::: ```c void housekeeping_task_user(void) { @@ -694,7 +734,11 @@ The `qp_load_image_mem` function loads a QGF image from memory or flash. See the [CLI Commands](quantum_painter.md?id=quantum-painter-cli) for instructions on how to convert images to [QGF](quantum_painter_qgf.md). -?> The total number of images available to load at any one time is controlled by the configurable option `QUANTUM_PAINTER_NUM_IMAGES` in the table above. If more images are required, the number should be increased in `config.h`. +:::tip + +The total number of images available to load at any one time is controlled by the configurable option `QUANTUM_PAINTER_NUM_IMAGES` in the table above. If more images are required, the number should be increased in `config.h`. + +::: Image information is available through accessing the handle: @@ -801,7 +845,11 @@ The `qp_load_font_mem` function loads a QFF font from memory or flash. See the [CLI Commands](quantum_painter.md?id=quantum-painter-cli) for instructions on how to convert TTF fonts to [QFF](quantum_painter_qff.md). -?> The total number of fonts available to load at any one time is controlled by the configurable option `QUANTUM_PAINTER_NUM_FONTS` in the table above. If more fonts are required, the number should be increased in `config.h`. +:::tip + +The total number of fonts available to load at any one time is controlled by the configurable option `QUANTUM_PAINTER_NUM_FONTS` in the table above. If more fonts are required, the number should be increased in `config.h`. + +::: Font information is available through accessing the handle: @@ -885,7 +933,11 @@ bool qp_pixdata(painter_device_t device, const void *pixel_data, uint32_t native The `qp_pixdata` function allows raw pixel data to be streamed to the display. It requires a native pixel count rather than the number of bytes to transfer, to ensure display panel data alignment is respected. E.g. for display panels using RGB565 internal format, sending 10 pixels will result in 20 bytes of transfer. -!> Under normal circumstances, users will not need to manually call either `qp_viewport` or `qp_pixdata`. These allow for writing of raw pixel information, in the display panel's native format, to the area defined by the viewport. +:::caution + +Under normal circumstances, users will not need to manually call either `qp_viewport` or `qp_pixdata`. These allow for writing of raw pixel information, in the display panel's native format, to the area defined by the viewport. + +::: diff --git a/docs/quantum_painter_lvgl.md b/docs/quantum_painter_lvgl.md index 4d10160baf4..074776a2716 100644 --- a/docs/quantum_painter_lvgl.md +++ b/docs/quantum_painter_lvgl.md @@ -1,14 +1,18 @@ -# Quantum Painter LVGL Integration :id=lvgl +# Quantum Painter LVGL Integration {#lvgl} LVGL (Light and Versatile Graphics Library) is an open-source graphics library providing everything you need to create an embedded GUI for your board with easy-to-use graphical elements. LVGL integrates with [Quantum Painter's](quantum_painter.md) API and drivers to render to the display, the hardware supported by Quantum Painter is also supported by LVGL. -?> Keep in mind that enabling the LVGL integration has a big impact in firmware size, it is recommeded to use a supported MCU with >256 kB of flash space. +:::tip + +Keep in mind that enabling the LVGL integration has a big impact in firmware size, it is recommeded to use a supported MCU with >256 kB of flash space. + +::: To learn more about LVGL and how to use it please take a look at their [official documentation](https://docs.lvgl.io/8.2/intro/) -## Enabling LVGL :id=lvgl-enabling +## Enabling LVGL {#lvgl-enabling} To enable LVGL to be built into your firmware, add the following to `rules.mk`: ```make @@ -18,9 +22,9 @@ QUANTUM_PAINTER_LVGL_INTEGRATION = yes ``` To configure the Quantum Painter Display Drivers please read the [Quantum Painter Display Drivers](quantum_painter.md#quantum-painter-drivers) section. -## Quantum Painter LVGL API :id=lvgl-api +## Quantum Painter LVGL API {#lvgl-api} -### Quantum Painter LVGL Attach :id=lvgl-api-init +### Quantum Painter LVGL Attach {#lvgl-api-init} ```c bool qp_lvgl_attach(painter_device_t device); @@ -41,8 +45,13 @@ void keyboard_post_init_kb(void) { ``` To init. the display please read the [Display Initialisation](quantum_painter.md#quantum-painter-api-init) section. -!> Attaching LVGL to a display means LVGL subsequently "owns" the display. Using standard Quantum Painter drawing operations with the display after LVGL attachment will likely result in display artifacts. -### Quantum Painter LVGL Detach :id=lvgl-api-init +:::caution + +Attaching LVGL to a display means LVGL subsequently "owns" the display. Using standard Quantum Painter drawing operations with the display after LVGL attachment will likely result in display artifacts. + +::: + +### Quantum Painter LVGL Detach {#lvgl-api-init} ```c void qp_lvgl_detach(void) @@ -50,6 +59,6 @@ void qp_lvgl_detach(void) The `qp_lvgl_detach` function stops the internal LVGL ticks and releases resources related to it. -## Enabling/Disabling LVGL features :id=lvgl-configuring +## Enabling/Disabling LVGL features {#lvgl-configuring} You can overwrite LVGL specific features in your `lv_conf.h` file. diff --git a/docs/quantum_painter_qff.md b/docs/quantum_painter_qff.md index f62d59bdcb1..f8d8beae7b0 100644 --- a/docs/quantum_painter_qff.md +++ b/docs/quantum_painter_qff.md @@ -1,4 +1,4 @@ -# QMK Font Format :id=qmk-font-format +# QMK Font Format {#qmk-font-format} QMK uses a font format _("Quantum Font Format" - QFF)_ specifically for resource-constrained systems. @@ -16,11 +16,11 @@ The general structure of the file is: * _Font palette block_ (optional, depending on frame format) * _Font data block_ -## Block Header :id=qff-block-header +## Block Header {#qff-block-header} The block header is identical to [QGF's block header](quantum_painter_qgf.md#qgf-block-header), and is present for all blocks, including the font descriptor. -## Font descriptor block :id=qff-font-descriptor +## Font descriptor block {#qff-font-descriptor} * _typeid_ = 0x00 * _length_ = 20 @@ -49,7 +49,7 @@ typedef struct __attribute__((packed)) qff_font_descriptor_v1_t { The values for `format`, `flags`, `compression_scheme`, and `transparency_index` match [QGF's frame descriptor block](quantum_painter_qgf.md#qgf-frame-descriptor), with the exception that the `delta` flag is ignored by QFF. -## ASCII glyph table :id=qff-ascii-table +## ASCII glyph table {#qff-ascii-table} * _typeid_ = 0x01 * _length_ = 290 @@ -69,7 +69,7 @@ typedef struct __attribute__((packed)) qff_ascii_glyph_table_v1_t { // _Static_assert(sizeof(qff_ascii_glyph_table_v1_t) == (sizeof(qgf_block_header_v1_t) + 285), "qff_ascii_glyph_table_v1_t must be 290 bytes in v1 of QFF"); ``` -## Unicode glyph table :id=qff-unicode-table +## Unicode glyph table {#qff-unicode-table} * _typeid_ = 0x02 * _length_ = variable @@ -86,7 +86,7 @@ typedef struct __attribute__((packed)) qff_unicode_glyph_table_v1_t { } qff_unicode_glyph_table_v1_t; ``` -## Font palette block :id=qff-palette-descriptor +## Font palette block {#qff-palette-descriptor} * _typeid_ = 0x03 * _length_ = variable @@ -95,7 +95,7 @@ The _font palette block_ is identical to [QGF's frame palette block](quantum_pai It is only specified in the QFF if the font is palette-based, and follows the _unicode glyph block_ if the font contains any Unicode glyphs, or the _ASCII glyph block_ if the font contains only ASCII glyphs. -## Font data block :id=qff-data-descriptor +## Font data block {#qff-data-descriptor} * _typeid_ = 0x04 * _length_ = variable diff --git a/docs/quantum_painter_qgf.md b/docs/quantum_painter_qgf.md index caf6731e652..c0343f07c7a 100644 --- a/docs/quantum_painter_qgf.md +++ b/docs/quantum_painter_qgf.md @@ -1,4 +1,4 @@ -# QMK Graphics Format :id=qmk-graphics-format +# QMK Graphics Format {#qmk-graphics-format} QMK uses a graphics format _("Quantum Graphics Format" - QGF)_ specifically for resource-constrained systems. @@ -20,7 +20,7 @@ The general structure of the file is: Different frames within the file should be considered "isolated" and may have their own image format and/or palette. -## Block Header :id=qgf-block-header +## Block Header {#qgf-block-header} This block header is present for all blocks, including the graphics descriptor. @@ -36,7 +36,7 @@ typedef struct __attribute__((packed)) qgf_block_header_v1_t { ``` The _length_ describes the number of octets in the data following the block header -- a block header may specify a _length_ of `0` if no blob is specified. -## Graphics descriptor block :id=qgf-graphics-descriptor +## Graphics descriptor block {#qgf-graphics-descriptor} * _typeid_ = 0x00 * _length_ = 18 @@ -59,7 +59,7 @@ typedef struct __attribute__((packed)) qgf_graphics_descriptor_v1_t { // _Static_assert(sizeof(qgf_graphics_descriptor_v1_t) == (sizeof(qgf_block_header_v1_t) + 18), "qgf_graphics_descriptor_v1_t must be 23 bytes in v1 of QGF"); ``` -## Frame offset block :id=qgf-frame-offset-descriptor +## Frame offset block {#qgf-frame-offset-descriptor} * _typeid_ = 0x01 * _length_ = variable @@ -77,7 +77,7 @@ typedef struct __attribute__((packed)) qgf_frame_offsets_v1_t { } qgf_frame_offsets_v1_t; ``` -## Frame descriptor block :id=qgf-frame-descriptor +## Frame descriptor block {#qgf-frame-descriptor} * _typeid_ = 0x02 * _length_ = 5 @@ -127,7 +127,7 @@ Compression scheme possible values: * `0x00`: No compression * `0x01`: [QMK RLE](quantum_painter_rle.md) -## Frame palette block :id=qgf-frame-palette-descriptor +## Frame palette block {#qgf-frame-palette-descriptor} * _typeid_ = 0x03 * _length_ = variable @@ -145,7 +145,7 @@ typedef struct __attribute__((packed)) qgf_palette_v1_t { } qgf_palette_v1_t; ``` -## Frame delta block :id=qgf-frame-delta-descriptor +## Frame delta block {#qgf-frame-delta-descriptor} * _typeid_ = 0x04 * _length_ = 8 @@ -163,7 +163,7 @@ typedef struct __attribute__((packed)) qgf_delta_v1_t { // _Static_assert(sizeof(qgf_delta_v1_t) == 13, "qgf_delta_v1_t must be 13 bytes in v1 of QGF"); ``` -## Frame data block :id=qgf-frame-data-descriptor +## Frame data block {#qgf-frame-data-descriptor} * _typeid_ = 0x05 * _length_ = variable diff --git a/docs/quantum_painter_rle.md b/docs/quantum_painter_rle.md index dcb9a1e1a7f..072ebd7eaa8 100644 --- a/docs/quantum_painter_rle.md +++ b/docs/quantum_painter_rle.md @@ -1,4 +1,4 @@ -# QMK QGF/QFF RLE data schema :id=qmk-qp-rle-schema +# QMK QGF/QFF RLE data schema {#qmk-qp-rle-schema} There are two "modes" to the RLE algorithm used in both [QGF](quantum_painter_qgf.md)/[QFF](quantum_painter_qff.md): diff --git a/docs/ref_functions.md b/docs/ref_functions.md index c82c5747c2b..4249e7fb94a 100644 --- a/docs/ref_functions.md +++ b/docs/ref_functions.md @@ -2,7 +2,7 @@ There are a lot of hidden functions in QMK that are incredibly useful, or may add a bit of functionality that you've been wanting. Functions that are specific to certain features are not included here, as those will be on their respective feature page. -## (OLKB) Tri Layers :id=olkb-tri-layers +## (OLKB) Tri Layers {#olkb-tri-layers} There are actually separate functions that you can use there, depending on what you're after. @@ -83,7 +83,11 @@ To configure the default layer sounds, you would want to define this in your `co ``` -?> There are a large number of predefined songs in [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h) that you can use. +:::tip + +There are a large number of predefined songs in [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h) that you can use. + +::: ## Resetting the keyboard @@ -105,7 +109,11 @@ To wipe the EEPROM, run `eeconfig_init()` from your function or macro to reset m If you want to send a random character to the host computer, you can use the `tap_random_base64()` function. This [pseudorandomly](https://en.wikipedia.org/wiki/Pseudorandom_number_generator) selects a number between 0 and 63, and then sends a key press based on that selection. (0–25 is `A`–`Z`, 26–51 is `a`–`z`, 52–61 is `0`–`9`, 62 is `+` and 63 is `/`). -?> Needless to say, but this is _not_ a cryptographically secure method of generating random Base64 keys or passwords. +:::tip + +Needless to say, but this is _not_ a cryptographically secure method of generating random Base64 keys or passwords. + +::: ## Software Timers diff --git a/docs/reference_configurator_support.md b/docs/reference_configurator_support.md index db6cd80a20a..78d4f403b30 100644 --- a/docs/reference_configurator_support.md +++ b/docs/reference_configurator_support.md @@ -21,7 +21,11 @@ To understand how the Configurator understands keyboards, first one must underst |---------------| ``` -?> For more on layout macros, see [Understanding QMK: Matrix Scanning](understanding_qmk.md?id=matrix-scanning) and [Understanding QMK: Matrix to Physical Layout Map](understanding_qmk.md?id=matrix-to-physical-layout-map). +:::tip + +For more on layout macros, see [Understanding QMK: Matrix Scanning](understanding_qmk.md?id=matrix-scanning) and [Understanding QMK: Matrix to Physical Layout Map](understanding_qmk.md?id=matrix-to-physical-layout-map). + +::: The Configurator's API reads the keyboard's `.h` file from `qmk_firmware/keyboards//.h`. For our numpad, this file would be `qmk_firmware/keyboards/numpad/numpad.h`: @@ -65,9 +69,17 @@ QMK uses `KC_NO` to designate places in the switch matrix where there is no swit } ``` -!> This usage differs from that of keymap macros, which almost always use `XXXXXXX` (seven capital X's) for `KC_NO` and `_______` (seven underscores) for `KC_TRNS`. +:::caution -!> To prevent user confusion, using `KC_NO` is preferred. +This usage differs from that of keymap macros, which almost always use `XXXXXXX` (seven capital X's) for `KC_NO` and `_______` (seven underscores) for `KC_TRNS`. + +::: + +:::caution + +To prevent user confusion, using `KC_NO` is preferred. + +::: The layout macro tells the Configurator that our keyboard has 17 keys, arranged in five rows of four columns each. Our switch positions are named `k`, counting from 0. The names themselves actually don't matter, as long as they match between the top section, which receives the keycodes from the keymap, and the bottom half which designates where each key is in the matrix. @@ -141,7 +153,11 @@ The `layouts` object contains the data that represents the physical layout of th Some objects will also have `"w"` and `"h"` keys, which represent a key's width and height, respectively. -?> For more on the `info.json` files, see [`info.json` Format](reference_info_json.md). +:::tip + +For more on the `info.json` files, see [`info.json` Format](reference_info_json.md). + +::: ## How the Configurator Programs Keys diff --git a/docs/reference_info_json.md b/docs/reference_info_json.md index b5c9b3be996..fe03ba8e596 100644 --- a/docs/reference_info_json.md +++ b/docs/reference_info_json.md @@ -37,7 +37,11 @@ The `info.json` file is a JSON formatted dictionary. The first six keys noted he * Configure the [RGB Lighting feature](feature_rgblight.md). See the [RGB Lighting](#rgb-lighting) section for more detail. -?> For all the available keys and their allowed values refer back to the [`data/schemas/keyboard.jsonschema`](https://github.com/qmk/qmk_firmware/blob/master/data/schemas/keyboard.jsonschema) file. +:::tip + +For all the available keys and their allowed values refer back to the [`data/schemas/keyboard.jsonschema`](https://github.com/qmk/qmk_firmware/blob/master/data/schemas/keyboard.jsonschema) file. + +::: ## Layout Format diff --git a/docs/serial_driver.md b/docs/serial_driver.md index c4b42f38ddd..71239957ecf 100644 --- a/docs/serial_driver.md +++ b/docs/serial_driver.md @@ -8,15 +8,24 @@ The serial driver powers the [Split Keyboard](feature_split_keyboard.md) feature | [USART Half-duplex](#usart-half-duplex) | | :heavy_check_mark: | Efficient single wire communication. One wire is used for reception and transmission. | | [USART Full-duplex](#usart-full-duplex) | | :heavy_check_mark: | Efficient two wire communication. Two distinct wires are used for reception and transmission. | -?> Serial in this context should be read as **sending information one bit at a time**, rather than implementing UART/USART/RS485/RS232 standards. -
+:::note + +Serial in this context should be read as **sending information one bit at a time**, rather than implementing UART/USART/RS485/RS232 standards. + +::: + +
## Bitbang This is the Default driver, the absence of configuration assumes this driver. It works by [bit banging](https://en.wikipedia.org/wiki/Bit_banging) a GPIO pin using the CPU. It is therefore not as efficient as a dedicated hardware peripheral, which the Half-duplex and Full-duplex drivers use. -!> On ARM platforms the bitbang driver causes connection issues when using it together with the bitbang WS2812 driver. Choosing alternate drivers for both serial and WS2812 (instead of bitbang) is strongly recommended. +:::caution + +On ARM platforms the bitbang driver causes connection issues when using it together with the bitbang WS2812 driver. Choosing alternate drivers for both serial and WS2812 (instead of bitbang) is strongly recommended. + +::: ### Pin configuration @@ -53,7 +62,7 @@ SERIAL_DRIVER = bitbang * In `halconf.h` add the line `#define PAL_USE_CALLBACKS TRUE`. -
+
## USART Half-duplex @@ -107,7 +116,7 @@ For STM32 MCUs several GPIO configuration options can be changed as well. See th 4. Decide either for `SERIAL`, `SIO` or `PIO` subsystem, see the section ["Choosing a driver subsystem"](#choosing-a-driver-subsystem). -
+
## USART Full-duplex @@ -167,7 +176,7 @@ For STM32 MCUs several GPIO configuration options, including the ability for `TX 1. Decide either for `SERIAL`, `SIO` or `PIO` subsystem, see the section ["Choosing a driver subsystem"](#choosing-a-driver-subsystem). -
+
## Choosing a driver subsystem @@ -242,7 +251,7 @@ Configure the hardware via your config.h: The Serial PIO program uses 2 state machines, 13 instructions and the complete interrupt handler of the PIO peripheral it is running on. -
+
## Advanced Configuration @@ -275,7 +284,7 @@ This is the default time window in milliseconds in which a successful communicat #define SERIAL_USART_TIMEOUT 20 // USART driver timeout. default 20 ``` -
+
## Troubleshooting @@ -285,7 +294,11 @@ If you're having issues withe serial communication, you can enable debug message #define SERIAL_DEBUG ``` -?> The messages will be printed out to the `CONSOLE` output. For additional information, refer to [Debugging/Troubleshooting QMK](faq_debug.md). +:::tip + +The messages will be printed out to the `CONSOLE` output. For additional information, refer to [Debugging/Troubleshooting QMK](faq_debug.md). + +::: ## Alternate Functions for selected STM32 MCUs diff --git a/docs/sidebars.js b/docs/sidebars.js new file mode 100644 index 00000000000..9ab54c2459c --- /dev/null +++ b/docs/sidebars.js @@ -0,0 +1,33 @@ +/** + * Creating a sidebar enables you to: + - create an ordered group of docs + - render a sidebar for each doc of that group + - provide next/previous navigation + + The sidebars can be generated from the filesystem, or explicitly defined here. + + Create as many sidebars as you want. + */ + +// @ts-check + +/** @type {import('@docusaurus/plugin-content-docs').SidebarsConfig} */ +const sidebars = { + // By default, Docusaurus generates a sidebar from the docs folder structure + tutorialSidebar: [{type: 'autogenerated', dirName: '.'}], + + // But you can create a sidebar manually + /* + tutorialSidebar: [ + 'intro', + 'hello', + { + type: 'category', + label: 'Tutorial', + items: ['tutorial-basics/create-a-document'], + }, + ], + */ +}; + +module.exports = sidebars; diff --git a/docs/src/components/HomepageFeatures/index.js b/docs/src/components/HomepageFeatures/index.js new file mode 100644 index 00000000000..78f410ba688 --- /dev/null +++ b/docs/src/components/HomepageFeatures/index.js @@ -0,0 +1,64 @@ +import React from 'react'; +import clsx from 'clsx'; +import styles from './styles.module.css'; + +const FeatureList = [ + { + title: 'Easy to Use', + Svg: require('@site/static/img/undraw_docusaurus_mountain.svg').default, + description: ( + <> + Docusaurus was designed from the ground up to be easily installed and + used to get your website up and running quickly. + + ), + }, + { + title: 'Focus on What Matters', + Svg: require('@site/static/img/undraw_docusaurus_tree.svg').default, + description: ( + <> + Docusaurus lets you focus on your docs, and we'll do the chores. Go + ahead and move your docs into the docs directory. + + ), + }, + { + title: 'Powered by React', + Svg: require('@site/static/img/undraw_docusaurus_react.svg').default, + description: ( + <> + Extend or customize your website layout by reusing React. Docusaurus can + be extended while reusing the same header and footer. + + ), + }, +]; + +function Feature({Svg, title, description}) { + return ( +
+
+ +
+
+

{title}

+

{description}

+
+
+ ); +} + +export default function HomepageFeatures() { + return ( +
+
+
+ {FeatureList.map((props, idx) => ( + + ))} +
+
+
+ ); +} diff --git a/docs/src/components/HomepageFeatures/styles.module.css b/docs/src/components/HomepageFeatures/styles.module.css new file mode 100644 index 00000000000..b248eb2e5de --- /dev/null +++ b/docs/src/components/HomepageFeatures/styles.module.css @@ -0,0 +1,11 @@ +.features { + display: flex; + align-items: center; + padding: 2rem 0; + width: 100%; +} + +.featureSvg { + height: 200px; + width: 200px; +} diff --git a/docs/src/css/custom.css b/docs/src/css/custom.css new file mode 100644 index 00000000000..2bc6a4cfdef --- /dev/null +++ b/docs/src/css/custom.css @@ -0,0 +1,30 @@ +/** + * Any CSS included here will be global. The classic template + * bundles Infima by default. Infima is a CSS framework designed to + * work well for content-centric websites. + */ + +/* You can override the default Infima variables here. */ +:root { + --ifm-color-primary: #2e8555; + --ifm-color-primary-dark: #29784c; + --ifm-color-primary-darker: #277148; + --ifm-color-primary-darkest: #205d3b; + --ifm-color-primary-light: #33925d; + --ifm-color-primary-lighter: #359962; + --ifm-color-primary-lightest: #3cad6e; + --ifm-code-font-size: 95%; + --docusaurus-highlighted-code-line-bg: rgba(0, 0, 0, 0.1); +} + +/* For readability concerns, you should choose a lighter palette in dark mode. */ +[data-theme='dark'] { + --ifm-color-primary: #25c2a0; + --ifm-color-primary-dark: #21af90; + --ifm-color-primary-darker: #1fa588; + --ifm-color-primary-darkest: #1a8870; + --ifm-color-primary-light: #29d5b0; + --ifm-color-primary-lighter: #32d8b4; + --ifm-color-primary-lightest: #4fddbf; + --docusaurus-highlighted-code-line-bg: rgba(0, 0, 0, 0.3); +} diff --git a/docs/src/pages/index.js b/docs/src/pages/index.js new file mode 100644 index 00000000000..affcd9099c2 --- /dev/null +++ b/docs/src/pages/index.js @@ -0,0 +1,41 @@ +import React from 'react'; +import clsx from 'clsx'; +import Link from '@docusaurus/Link'; +import useDocusaurusContext from '@docusaurus/useDocusaurusContext'; +import Layout from '@theme/Layout'; +import HomepageFeatures from '@site/src/components/HomepageFeatures'; + +import styles from './index.module.css'; + +function HomepageHeader() { + const {siteConfig} = useDocusaurusContext(); + return ( +
+
+

{siteConfig.title}

+

{siteConfig.tagline}

+
+ + Docusaurus Tutorial - 5min ⏱️ + +
+
+
+ ); +} + +export default function Home() { + const {siteConfig} = useDocusaurusContext(); + return ( + + +
+ +
+
+ ); +} diff --git a/docs/src/pages/index.module.css b/docs/src/pages/index.module.css new file mode 100644 index 00000000000..9f71a5da775 --- /dev/null +++ b/docs/src/pages/index.module.css @@ -0,0 +1,23 @@ +/** + * CSS files with the .module.css suffix will be treated as CSS modules + * and scoped locally. + */ + +.heroBanner { + padding: 4rem 0; + text-align: center; + position: relative; + overflow: hidden; +} + +@media screen and (max-width: 996px) { + .heroBanner { + padding: 2rem; + } +} + +.buttons { + display: flex; + align-items: center; + justify-content: center; +} diff --git a/docs/src/pages/markdown-page.md b/docs/src/pages/markdown-page.md new file mode 100644 index 00000000000..9756c5b6685 --- /dev/null +++ b/docs/src/pages/markdown-page.md @@ -0,0 +1,7 @@ +--- +title: Markdown page example +--- + +# Markdown page example + +You don't need React to write simple standalone pages. diff --git a/docs/static/.nojekyll b/docs/static/.nojekyll new file mode 100644 index 00000000000..e69de29bb2d diff --git a/docs/static/img/favicon.ico b/docs/static/img/favicon.ico new file mode 100644 index 0000000000000000000000000000000000000000..c01d54bcd39a5f853428f3cd5aa0f383d963c484 GIT binary patch literal 3626 zcmb`Je@s(X6vrR`EK3%b%orErlDW({vnABqA zcfaS{d+xbU5JKp0*;0YOg+;Fl!eT)XRuapIwFLL`=imZCSon$`se`_<%@MB=M~KG+ z=EW^FL`w|Bo>*ktlaS^(fut!95`iG5u=SZ8nfDHO#GaTlH1-XG^;vsjUb^gWTVz0+ z^=WR1wv9-2oeR=_;fL0H7rNWqAzGtO(D;`~cX(RcN0w2v24Y8)6t`cS^_ghs`_ho? z{0ka~1Dgo8TfAP$r*ua?>$_V+kZ!-(TvEJ7O2f;Y#tezt$&R4 zLI}=-y@Z!grf*h3>}DUL{km4R>ya_I5Ag#{h_&?+HpKS!;$x3LC#CqUQ8&nM?X))Q zXAy2?`YL4FbC5CgJu(M&Q|>1st8XXLZ|5MgwgjP$m_2Vt0(J z&Gu7bOlkbGzGm2sh?X`){7w69Y$1#@P@7DF{ZE=4%T0NDS)iH`tiPSKpDNW)zmtn( zw;4$f>k)4$LBc>eBAaTZeCM2(iD+sHlj!qd z2GjRJ>f_Qes(+mnzdA^NH?^NB(^o-%Gmg$c8MNMq&`vm@9Ut;*&$xSD)PKH{wBCEC z4P9%NQ;n2s59ffMn8*5)5AAg4-93gBXBDX`A7S& zH-|%S3Wd%T79fk-e&l`{!?lve8_epXhE{d3Hn$Cg!t=-4D(t$cK~7f&4s?t7wr3ZP z*!SRQ-+tr|e1|hbc__J`k3S!rMy<0PHy&R`v#aJv?`Y?2{avK5sQz%=Us()jcNuZV z*$>auD4cEw>;t`+m>h?f?%VFJZj8D|Y1e_SjxG%J4{-AkFtT2+ZZS5UScS~%;dp!V>)7zi`w(xwSd*FS;Lml=f6hn#jq)2is4nkp+aTrV?)F6N z>DY#SU0IZ;*?Hu%tSj4edd~kYNHMFvS&5}#3-M;mBCOCZL3&;2obdG?qZ>rD|zC|Lu|sny76pn2xl|6sk~Hs{X9{8iBW zwiwgQt+@hi`FYMEhX2 [Squeezing AVR](https://docs.qmk.fm/#/squeezing_avr) has some steps that users can take in order to minimise the overall firmware size, which in some cases enables the ability for users to include other desired features. +:::caution + +[Squeezing AVR](https://docs.qmk.fm/#/squeezing_avr) has some steps that users can take in order to minimise the overall firmware size, which in some cases enables the ability for users to include other desired features. + +::: ## Deprecation & Removal Policy @@ -27,7 +31,11 @@ There may be several motivations behind the deprecation or removal of functional When a feature is selected for deprecation, future changes to that area will cease to be developed by the QMK team, and Pull Requests submitted against those areas will be declined. -?> As QMK does not gather metrics from its users, the only way the QMK team can gauge the level of usage is to refer to the main QMK Firmware repository -- searching through forks is not practical due to the sheer number of them. +:::tip + +As QMK does not gather metrics from its users, the only way the QMK team can gauge the level of usage is to refer to the main QMK Firmware repository -- searching through forks is not practical due to the sheer number of them. + +::: ### How much advance notice will be given? diff --git a/docs/syllabus.md b/docs/syllabus.md index f5cdea21820..5524a26273e 100644 --- a/docs/syllabus.md +++ b/docs/syllabus.md @@ -23,7 +23,6 @@ If you read nothing else you should read the documents in this section. After re These topics start to dig into some of the features that QMK supports. You don't have to read all of these documents, but some of the documents in the Advanced Topics section won't make sense if you skip over some of these. * **Learn How To Configure Features** - * [Audio](feature_audio.md) * Lighting * [Backlight](feature_backlight.md) diff --git a/docs/tap_hold.md b/docs/tap_hold.md index 348e2655eb7..9daf5504f0f 100644 --- a/docs/tap_hold.md +++ b/docs/tap_hold.md @@ -8,7 +8,11 @@ These options let you modify the behavior of the Tap-Hold keys. The crux of all of the following features is the tapping term setting. This determines what is a tap and what is a hold. The exact timing for this to feel natural can vary from keyboard to keyboard, from switch to switch, and from key to key. -?> `DYNAMIC_TAPPING_TERM_ENABLE` enables three special keys that can help you quickly find a comfortable tapping term for you. See "Dynamic Tapping Term" for more details. +:::tip + +`DYNAMIC_TAPPING_TERM_ENABLE` enables three special keys that can help you quickly find a comfortable tapping term for you. See "Dynamic Tapping Term" for more details. + +::: You can set the global time for this by adding the following setting to your `config.h`: @@ -38,7 +42,7 @@ uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) { } ``` -### Dynamic Tapping Term :id=dynamic-tapping-term +### Dynamic Tapping Term {#dynamic-tapping-term} `DYNAMIC_TAPPING_TERM_ENABLE` is a feature you can enable in `rules.mk` that lets you use three special keys in your keymap to configure the tapping term on the fly. @@ -126,7 +130,7 @@ The code which decides between the tap and hold actions of dual-role keys suppor Note that until the tap-or-hold decision completes (which happens when either the dual-role key is released, or the tapping term has expired, or the extra condition for the selected decision mode is satisfied), key events are delayed and not transmitted to the host immediately. The default mode gives the most delay (if the dual-role key is held down, this mode always waits for the whole tapping term), and the other modes may give less delay when other keys are pressed, because the hold action may be selected earlier. -### Comparison :id=comparison +### Comparison {#comparison} To better illustrate the tap-or-hold decision modes, let us compare the expected output of each decision mode in a handful of tapping scenarios involving a mod-tap key (`LSFT_T(KC_A)`) and a regular key (`KC_B`) with the `TAPPING_TERM` set to 200ms. @@ -134,7 +138,7 @@ By default, mod-taps behave like `HOLD_ON_OTHER_KEY_PRESS`, while layer-taps beh Note: "`kc` held" in the "Physical key event" column means that the key wasn't physically released yet at this point in time. -#### Distinct taps (AABB) :id=distinct-taps +#### Distinct taps (AABB) {#distinct-taps} | Time | Physical key event |Ignore Interrupt| `PERMISSIVE_HOLD` | `HOLD_ON_OTHER_KEY_PRESS` | |------|--------------------|----------------|-------------------|----------------------------| @@ -151,7 +155,7 @@ Note: "`kc` held" in the "Physical key event" column means that the key wasn't p | 205 | `KC_B` down | b | b | b | | 210 | `KC_B` up | b | b | b | -#### Nested tap (ABBA) :id=nested-tap +#### Nested tap (ABBA) {#nested-tap} | Time | Physical key event |Ignore Interrupt| `PERMISSIVE_HOLD` | `HOLD_ON_OTHER_KEY_PRESS` | |------|--------------------|----------------|-------------------|----------------------------| @@ -176,7 +180,7 @@ Note: "`kc` held" in the "Physical key event" column means that the key wasn't p | 210 | `KC_B` up | B | B | B | | 220 | `LSFT_T(KC_A)` up | B | B | B | -#### Rolling keys (ABAB) :id=rolling-keys +#### Rolling keys (ABAB) {#rolling-keys} | Time | Physical key event |Ignore Interrupt| `PERMISSIVE_HOLD` | `HOLD_ON_OTHER_KEY_PRESS` | |------|--------------------|----------------|-------------------|----------------------------| @@ -300,7 +304,11 @@ However, this slightly different sequence will not be affected by the “permiss In the sequence above the dual-role key is released before the other key is released, and if that happens within the tapping term, the “permissive hold” mode will still choose the tap action for the dual-role key, and the sequence will be registered as `al` by the host. We could describe this as a “rolling press” (the two keys' key down and key up events behave as if you were rolling a ball across the two keys, first pressing each key down in sequence and then releasing them in the same order). -?> The `PERMISSIVE_HOLD` option is not noticeable if you also enable `HOLD_ON_OTHER_KEY_PRESS` because the latter option considers both the “nested tap” and “rolling press” sequences like shown above as a hold action, not the tap action. `HOLD_ON_OTHER_KEY_PRESS` makes the Tap-Or-Hold decision earlier in the chain of key events, thus taking a precedence over `PERMISSIVE_HOLD`. This remark also applies to default mod-taps. +:::tip + +The `PERMISSIVE_HOLD` option is not noticeable if you also enable `HOLD_ON_OTHER_KEY_PRESS` because the latter option considers both the “nested tap” and “rolling press” sequences like shown above as a hold action, not the tap action. `HOLD_ON_OTHER_KEY_PRESS` makes the Tap-Or-Hold decision earlier in the chain of key events, thus taking a precedence over `PERMISSIVE_HOLD`. This remark also applies to default mod-taps. + +::: For more granular control of this feature, you can add the following to your `config.h`: @@ -356,7 +364,11 @@ An example of a sequence that is affected by the “hold on other key press” m Normally, if you do all this within the `TAPPING_TERM` (default: 200ms), this will be registered as `al` by the firmware and host system. With the `HOLD_ON_OTHER_KEY_PRESS` option enabled, the Layer Tap key is considered as a layer switch if another key is pressed, and the above sequence would be registered as `KC_RGHT` (the mapping of `L` on layer 2). -?> The `HOLD_ON_OTHER_KEY_PRESS` option is essentially redundant with the default mod-tap behaviour. The only notable difference is that `HOLD_ON_OTHER_KEY_PRESS` reduces the delay before the key events are made visible to the host. +:::tip + +The `HOLD_ON_OTHER_KEY_PRESS` option is essentially redundant with the default mod-tap behaviour. The only notable difference is that `HOLD_ON_OTHER_KEY_PRESS` reduces the delay before the key events are made visible to the host. + +::: For more granular control of this feature, you can add the following to your `config.h`: @@ -388,7 +400,11 @@ To enable this setting, add this to your `config.h`: #define IGNORE_MOD_TAP_INTERRUPT ``` -?> This option affects only the Mod Tap keys; it does not affect other dual-role keys such as Layer Tap. +:::tip + +This option affects only the Mod Tap keys; it does not affect other dual-role keys such as Layer Tap. + +::: By default, the tap-or-hold decision for Mod Tap keys strongly prefers the hold action. If you press a Mod Tap key, then press another key while still holding the Mod Tap key down, the Mod Tap press will be handled as a modifier hold even if the Mod Tap key is then released within the tapping term, and irrespective of the order in which those keys are released. Using options such as `PERMISSIVE_HOLD` or `HOLD_ON_OTHER_KEY_PRESS` will not affect the functionality of Mod Tap keys in a major way (these options would still affect the delay until the common code for dual-role keys finishes its tap-or-hold decision, but then the special code for Mod Tap keys will override the result of that decision and choose the hold action if another key was pressed). In fact, by default, the tap-or-hold decision for Mod Tap keys is done in the same way as if the `HOLD_ON_OTHER_KEY_PRESS` option was enabled, but without the decreased delay provided by `HOLD_ON_OTHER_KEY_PRESS`. @@ -423,7 +439,11 @@ For more granular control of this feature, you can add the following to your `co #define HOLD_ON_OTHER_KEY_PRESS_PER_KEY ``` -?> This option affects *all* dual-role keys. +:::tip + +This option affects *all* dual-role keys. + +::: You can then add the following function to your keymap: @@ -444,7 +464,11 @@ bool get_hold_on_other_key_press(uint16_t keycode, keyrecord_t *record) { Note that you must return `false` in `get_hold_on_other_key_press` in order to apply `IGNORE_MOD_TAP_INTERRUPT` for a certain mod-tap key. -?> `IGNORE_MOD_TAP_INTERRUPT[_PER_KEY]` is being progressively phased out to align the (default) behavior and configuration of mod-taps with the rest of dual-role keys. +:::tip + +`IGNORE_MOD_TAP_INTERRUPT[_PER_KEY]` is being progressively phased out to align the (default) behavior and configuration of mod-taps with the rest of dual-role keys. + +::: ## Quick Tap Term @@ -467,7 +491,11 @@ With default settings, `a` will be sent on the first release, then `a` will be s With `QUICK_TAP_TERM` configured, the timing between `SFT_T(KC_A)` up and `SFT_T(KC_A)` down must be within `QUICK_TAP_TERM` to trigger auto repeat. Otherwise the second press will be sent as a Shift. If `QUICK_TAP_TERM` is set to `0`, the second press will always be sent as a Shift, effectively disabling auto-repeat. -!> `QUICK_TAP_TERM` timing will also impact anything that uses tapping toggles (Such as the `TT` layer keycode, and the One Shot Tap Toggle). +:::caution + +`QUICK_TAP_TERM` timing will also impact anything that uses tapping toggles (Such as the `TT` layer keycode, and the One Shot Tap Toggle). + +::: For more granular control of this feature, you can add the following to your `config.h`: @@ -488,7 +516,11 @@ uint16_t get_quick_tap_term(uint16_t keycode, keyrecord_t *record) { } ``` -?> If `QUICK_TAP_TERM` is set higher than `TAPPING_TERM`, it will default to `TAPPING_TERM`. +:::tip + +If `QUICK_TAP_TERM` is set higher than `TAPPING_TERM`, it will default to `TAPPING_TERM`. + +::: ## Retro Tapping diff --git a/docs/test/README.md b/docs/test/README.md new file mode 100644 index 00000000000..aaba2fa1e16 --- /dev/null +++ b/docs/test/README.md @@ -0,0 +1,41 @@ +# Website + +This website is built using [Docusaurus 2](https://docusaurus.io/), a modern static website generator. + +### Installation + +``` +$ yarn +``` + +### Local Development + +``` +$ yarn start +``` + +This command starts a local development server and opens up a browser window. Most changes are reflected live without having to restart the server. + +### Build + +``` +$ yarn build +``` + +This command generates static content into the `build` directory and can be served using any static contents hosting service. + +### Deployment + +Using SSH: + +``` +$ USE_SSH=true yarn deploy +``` + +Not using SSH: + +``` +$ GIT_USER= yarn deploy +``` + +If you are using GitHub pages for hosting, this command is a convenient way to build the website and push to the `gh-pages` branch. diff --git a/docs/translating.md b/docs/translating.md index 4365817590d..9b26293ff21 100644 --- a/docs/translating.md +++ b/docs/translating.md @@ -13,7 +13,7 @@ All links to other docs pages must also be prefixed with the language folder. If ```markdown [建立你的环境](zh-cn/newbs-getting-started.md#set-up-your-environment) -## 建立你的环境 :id=set-up-your-environment +## 建立你的环境 {#set-up-your-environment} ``` Once you've finished translating a new language, you'll also need to modify the following files: diff --git a/docs/understanding_qmk.md b/docs/understanding_qmk.md index 7b436a45bea..d30c5291019 100644 --- a/docs/understanding_qmk.md +++ b/docs/understanding_qmk.md @@ -173,12 +173,12 @@ At any step during this chain of events a function (such as `process_record_kb() After this is called, `post_process_record()` is called, which can be used to handle additional cleanup that needs to be run after the keycode is normally handled. -* [`void post_process_record(keyrecord_t *record)`]() - * [`void post_process_record_quantum(keyrecord_t *record)`]() - * [Map this record to a keycode]() - * [`void post_process_clicky(uint16_t keycode, keyrecord_t *record)`]() - * [`void post_process_record_kb(uint16_t keycode, keyrecord_t *record)`]() - * [`void post_process_record_user(uint16_t keycode, keyrecord_t *record)`]() +* `void post_process_record(keyrecord_t *record)` + * `void post_process_record_quantum(keyrecord_t *record)` + * Map this record to a keycode + * `void post_process_clicky(uint16_t keycode, keyrecord_t *record)` + * `void post_process_record_kb(uint16_t keycode, keyrecord_t *record)` + * `void post_process_record_user(uint16_t keycode, keyrecord_t *record)` @@ -23,13 +31,21 @@ 选择最适合你要创建的键映射的配列,一些键盘的配列不完整或有问题,后续会逐渐支持。 -!> 有时会遇到没有特别适合的配列的情况,请选择 `LAYOUT_all`。 +:::caution + +有时会遇到没有特别适合的配列的情况,请选择 `LAYOUT_all`。 + +::: ## 第三步:命名你的键映射 如何起名完全取决于你。 -?> 如果编译时遇到了问题,可能是因为QMK固件代码库中已经有了同名项,可以尝试改一下名字。 +:::tip + +如果编译时遇到了问题,可能是因为QMK固件代码库中已经有了同名项,可以尝试改一下名字。 + +::: ## 第四步:设计你的键映射 @@ -39,18 +55,30 @@ 2. 点击布局上的空白项,再点击所需的键码 3. 点击布局上的空白项, 再点击你物理键盘上的按键 -?> 鼠标在键上悬停时会有一个键码值的提示出现,详细描述信息请参见: +:::tip + +鼠标在键上悬停时会有一个键码值的提示出现,详细描述信息请参见: + +::: * [基础键码资料](zh-cn/keycodes_basic.md) * [进阶键码资料](zh-cn/feature_advanced_keycodes.md) -!> 如果你选择的配列与物理实机有出入,请将不需要的按键留空。如果不清楚应该用哪个键,例如,你只需要一个退格键,但 `LAYOUT_all` 中有两个退格键,须将两个键都放上一样的键码。 +:::caution + +如果你选择的配列与物理实机有出入,请将不需要的按键留空。如果不清楚应该用哪个键,例如,你只需要一个退格键,但 `LAYOUT_all` 中有两个退格键,须将两个键都放上一样的键码。 + +::: ## 第五步:保存键映射留待后续修订 当你调整完毕键映射方案,或打算以后继续编辑,点击 `导出Keymap JSON文件(Download this QMK Keymap JSON File)` 按钮,当前键映射方案将保存到你的计算机中,之后可以点击 `导入Keymap JSON文件(Upload a QMK Keymap JSON File)` 按钮导入后继续编辑。 -!> **注意:** 导出的.json文件与 kbfirmware.com 和其它工具软件生成的并不兼容,如果你将导出的数据放到那些工具中,或尝试导入那些工具生成的.json文件,是不可行的。 +:::caution + +**注意:** 导出的.json文件与 kbfirmware.com 和其它工具软件生成的并不兼容,如果你将导出的数据放到那些工具中,或尝试导入那些工具生成的.json文件,是不可行的。 + +::: ## 第六步:编译固件 diff --git a/docs/zh-cn/contributing.md b/docs/zh-cn/contributing.md index 03d3ea916ae..2bf69c4b32e 100644 --- a/docs/zh-cn/contributing.md +++ b/docs/zh-cn/contributing.md @@ -85,7 +85,11 @@ The kerpleplork was intermittently failing with error code 23. The root cause wa Limited experimentation on the devices I have available shows that 7 is high enough to avoid confusing the kerpleplork, but I'd like to get some feedback from people with ARM devices to be sure. ``` -!> **特别留意:** 若你要对其它QMK使用者提交的代码进行功能修改或尝试修复bug,例如非默认的键映射、用户空间和配列部分,须在PR中标记出代码的原始提交者。很多QMK使用者都会对自己提交的代码在不知晓的情况下产生了改动感到困惑和沮丧,无论他的Git及Github经验丰富与否。 +:::caution + +**特别留意:** 若你要对其它QMK使用者提交的代码进行功能修改或尝试修复bug,例如非默认的键映射、用户空间和配列部分,须在PR中标记出代码的原始提交者。很多QMK使用者都会对自己提交的代码在不知晓的情况下产生了改动感到困惑和沮丧,无论他的Git及Github经验丰富与否。 + +::: ## 文档 diff --git a/docs/zh-cn/custom_quantum_functions.md b/docs/zh-cn/custom_quantum_functions.md index dba9e7e7c09..bee0e6fe5ae 100644 --- a/docs/zh-cn/custom_quantum_functions.md +++ b/docs/zh-cn/custom_quantum_functions.md @@ -102,7 +102,11 @@ keyrecord_t record { * `matrix_init_*` - 在固件启动过程中被调用。此时硬件已初始化,但部分功能还不可用。 * `keyboard_post_init_*` - 在固件启动过程的最后被调用。大多数情况下,你的“客制化”代码都可以放在这里。 -!> 对于大多数人来说 `keyboard_post_init_user` 是你想要关注的函数。例如, 你可以在这里启动RGB背光灯。 +:::caution + +对于大多数人来说 `keyboard_post_init_user` 是你想要关注的函数。例如, 你可以在这里启动RGB背光灯。 + +::: ## 键盘预初始化代码 @@ -431,7 +435,11 @@ uint32_t my_callback(uint32_t trigger_time, void *cb_arg) { 返回值为该函数下一次期望被回调的时间间隔毫秒数 -- 若返回 `0` 则会自动被注销掉。上例中,通过执行假想的 `my_deferred_functionality()` 函数来决策回调是否继续下去 -- 若是,则给出一个 `500` 毫秒的延迟计划,否则,返回 `0` 来告知定时处理后台任务该计划已执行完毕。 -?> 须留意返回的延时时间是相对原定的触发时间点的,而不是回调执行完的时间点。这样可以防止偶发的执行延迟影响稳定的定时事件计划。 +:::tip + +须留意返回的延时时间是相对原定的触发时间点的,而不是回调执行完的时间点。这样可以防止偶发的执行延迟影响稳定的定时事件计划。 + +::: #### 注册定时回调 diff --git a/docs/zh-cn/driver_installation_zadig.md b/docs/zh-cn/driver_installation_zadig.md index db9bb9a3fd8..5465ef8378e 100644 --- a/docs/zh-cn/driver_installation_zadig.md +++ b/docs/zh-cn/driver_installation_zadig.md @@ -20,7 +20,11 @@ QMK在主机侧会展现为一台HID键盘设备,因此不需要额外的驱 Zadig可以自动检测到bootloader设备,但有时你需要在 **Options(选项) → List All Devices(列出所有设备)** 的下拉列表中选择正确的设备。 -!> 如果Zadig中列出的一个或多个设备为 `HidUsb` 驱动的,那么你的键盘应该没有进入bootloader模式,此时箭头会标记成橙色并会询问你确认是否要修改系统驱动,此时**不要**允许该操作。 +:::caution + +如果Zadig中列出的一个或多个设备为 `HidUsb` 驱动的,那么你的键盘应该没有进入bootloader模式,此时箭头会标记成橙色并会询问你确认是否要修改系统驱动,此时**不要**允许该操作。 + +::: 如果箭头呈现绿色,选择所需的驱动,点击**Install Driver(安装驱动)**。如何选择正确的驱动进行安装请参见[已知驱动列表](#list-of-known-bootloaders)。 @@ -44,7 +48,11 @@ Zadig可以自动检测到bootloader设备,但有时你需要在 **Options( 点击 **Action(操作) → Scan for hardware changes(扫描检测硬件改动)**。此时,键盘应该恢复可用状态了。再确认一下Zadig中键盘是否在使用 `HidUsb` 驱动,如果是,键盘即完全恢复可用状态了,如果不是,重复这一步直到Zadig中报告了正确的驱动。 -?> 在这一步有时需要重启电脑,以便Windows可以选用新驱动文件。 +:::tip + +在这一步有时需要重启电脑,以便Windows可以选用新驱动文件。 + +::: ## 卸载 @@ -64,7 +72,11 @@ Zadig可以自动检测到bootloader设备,但有时你需要在 **Options( 与上一节相似,本流程也可能需要执行多次,因为一个设备可能会有多个可用的驱动。 -!> **警告:** 操作过程中*务必非常小心*!以免不小心卸载掉其它关键驱动。如果你对操作不是很确定,多次检查 `/enum-drivers`的输出信息,也可以考虑执行 `/delete-driver` 时不添加 `/uninstall` 开关\。 +:::caution + +**警告:** 操作过程中*务必非常小心*!以免不小心卸载掉其它关键驱动。如果你对操作不是很确定,多次检查 `/enum-drivers`的输出信息,也可以考虑执行 `/delete-driver` 时不添加 `/uninstall` 开关\。 + +::: ## 已知驱动列表 :id=list-of-known-bootloaders diff --git a/docs/zh-cn/flashing_bootloadhid.md b/docs/zh-cn/flashing_bootloadhid.md index c5e944f9477..9d60e05283b 100644 --- a/docs/zh-cn/flashing_bootloadhid.md +++ b/docs/zh-cn/flashing_bootloadhid.md @@ -18,7 +18,11 @@ ps2avr(GB)基于一片ATmega32A微控制器及特殊的bootloader,无法使用 ## 用于bootloadHID刷写的构建目标 -?> 使用QMK安装脚本,具体[参见这里](zh-cn/newbs_getting_started.md),所需的bootloadHID工具应自动被安装上。 +:::tip + +使用QMK安装脚本,具体[参见这里](zh-cn/newbs_getting_started.md),所需的bootloadHID工具应自动被安装上。 + +::: 若希望通过命令行进行刷写,通过如下命令指定 `:bootloadhid` 构建目标: diff --git a/docs/zh-cn/getting_started_github.md b/docs/zh-cn/getting_started_github.md index 2a5ec8ca4f4..54a3b3a2826 100644 --- a/docs/zh-cn/getting_started_github.md +++ b/docs/zh-cn/getting_started_github.md @@ -7,7 +7,11 @@ 对不熟悉 GitHub 的人来说,使用GitHub 可能会有些难度。此教程会教您 fork 和 clone QMK,以及向 QMK 提交 pull request 。 -?> 本教程假设您已安装GitHub,并且您喜欢使用命令行工作。 +:::tip + +本教程假设您已安装GitHub,并且您喜欢使用命令行工作。 + +::: 首先 [GitHub上的QMK页面](https://github.com/qmk/qmk_firmware), 您能看到右上方有个按钮写着"Fork": diff --git a/docs/zh-cn/newbs.md b/docs/zh-cn/newbs.md index 3be46262118..4148f9d7986 100644 --- a/docs/zh-cn/newbs.md +++ b/docs/zh-cn/newbs.md @@ -11,9 +11,13 @@ QMK的愿景是提供强有力的功能,让不可能的事情变得可能, 想知道你的键盘是否能运行QMK?如果这个键盘是你自己组建的,那么很可能是可以的。我们[已经支持很多键盘](https://qmk.fm/keyboards/),所以即便你的键盘不能运行QMK,你也很容易能买到满足要求的键盘。 -?> **这份指南适合于我吗?**
+:::caution + +**这份指南适合于我吗?**
编程对你是个困难的话,可以看看我们的[在线GUI页面](zh-cn/newbs_building_firmware_configurator.md)。 +::: + ## 总览 这份指南适用于想通过源代码编译出键盘固件的需求。对于程序员,全过程都会感觉很熟悉。教程主要分3部分: diff --git a/docs/zh-cn/newbs_building_firmware.md b/docs/zh-cn/newbs_building_firmware.md index 681c7ba8f6c..b9c82e73b07 100644 --- a/docs/zh-cn/newbs_building_firmware.md +++ b/docs/zh-cn/newbs_building_firmware.md @@ -30,7 +30,11 @@ 这行是所有层定义的起点,往下能看到有 `LAYOUT` 的行,都是一个层定义的起始,其下方为该层的组成定义。 -!> 编辑时请非常留意不要错误增加/删除了逗号分隔符,否则很可能无法编译固件,且很难排查是哪里的逗号不对。 +:::caution + +编辑时请非常留意不要错误增加/删除了逗号分隔符,否则很可能无法编译固件,且很难排查是哪里的逗号不对。 + +::: ## 按照个人喜好设计层级 @@ -41,7 +45,11 @@ * [Grave/Escape](zh-cn/feature_grave_esc.md) * [鼠标键](zh-cn/feature_mouse_keys.md) -?> 你大概理解了键映射如何工作的话,留心尽量少去做改动,改动越多出了问题越难排查。 +:::tip + +你大概理解了键映射如何工作的话,留心尽量少去做改动,改动越多出了问题越难排查。 + +::: ## 构建固件 :id=build-your-firmware diff --git a/docs/zh-cn/newbs_building_firmware_configurator.md b/docs/zh-cn/newbs_building_firmware_configurator.md index c4cd1143182..cdc65d891ab 100644 --- a/docs/zh-cn/newbs_building_firmware_configurator.md +++ b/docs/zh-cn/newbs_building_firmware_configurator.md @@ -13,6 +13,10 @@ QMK配置器在Chrome及Firefox中工作良好。 -!> **来自于第三方工具的文件数据无法保证与QMK兼容,如Keyboard Layout Editor(KLE)或kbfirmware,请不要加载或导入这些文件。QMK配置器是一个独立的工具。** +:::caution + +**来自于第三方工具的文件数据无法保证与QMK兼容,如Keyboard Layout Editor(KLE)或kbfirmware,请不要加载或导入这些文件。QMK配置器是一个独立的工具。** + +::: 更多信息请参见[QMK配置器: 入门](zh-cn/configurator_step_by_step.md)。 diff --git a/docs/zh-cn/newbs_getting_started.md b/docs/zh-cn/newbs_getting_started.md index 7ca9871aa71..09ac43ca62c 100644 --- a/docs/zh-cn/newbs_getting_started.md +++ b/docs/zh-cn/newbs_getting_started.md @@ -16,7 +16,11 @@ * [QMK工具箱(可选)](https://github.com/qmk/qmk_toolbox) * 在Windows及macOS上可用的图形程序,用于编辑及调试你的键盘 -?> 如果你没有Linux/Unix命令行使用经验,有些基本概念需要先学习一下。[这些资料](zh-cn/newbs_learn_more_resources.md#command-line-resources)是个使用QMK很好的参考。 +:::tip + +如果你没有Linux/Unix命令行使用经验,有些基本概念需要先学习一下。[这些资料](zh-cn/newbs_learn_more_resources.md#command-line-resources)是个使用QMK很好的参考。 + +::: ## 2. 准备构建环境 :id=set-up-your-environment @@ -37,7 +41,11 @@ QMK有维护一套基于MSYS2的软件包,所有命令行程序和依赖都是
自行安装 -?> 若决定使用 `QMK MSYS`,请跳过此节. +:::tip + +若决定使用 `QMK MSYS`,请跳过此节. + +::: #### 依赖项 @@ -45,7 +53,11 @@ QMK有维护一套基于MSYS2的软件包,所有命令行程序和依赖都是 在MSYS2安装完毕后,关闭所有的MSYS终端,启动新的MinGW 64-bit终端。 -!> **注意:** MinGW 64-bit 终端*不同于*安装包最后打开的MSYS终端,窗口标题应当是紫色的"MINGW64"而不是"MSYS"。具体的差异可以[参考这里](https://www.msys2.org/wiki/MSYS2-introduction/#subsystems)。 +:::caution + +**注意:** MinGW 64-bit 终端*不同于*安装包最后打开的MSYS终端,窗口标题应当是紫色的"MINGW64"而不是"MSYS"。具体的差异可以[参考这里](https://www.msys2.org/wiki/MSYS2-introduction/#subsystems)。 + +::: 执行如下命令: @@ -75,7 +87,11 @@ QMK维护了一套Homebrew tap和formula以用于自动安装命令行程序及 ### ** Linux/WSL ** -?> **WSL用户注意**: 默认情况下,QMK仓库会被clone到home目录下,如果想指定其它目录,务必留意要放在WSL文件系统中(即,非 `/mnt` 目录下),否则文件读写会[非常慢](https://github.com/microsoft/WSL/issues/4197). +:::tip + +**WSL用户注意**: 默认情况下,QMK仓库会被clone到home目录下,如果想指定其它目录,务必留意要放在WSL文件系统中(即,非 `/mnt` 目录下),否则文件读写会[非常慢](https://github.com/microsoft/WSL/issues/4197). + +::: #### 依赖项 @@ -163,9 +179,17 @@ Arch系环境下可以使用官方源安装命令行程序(在写这份文档 -?> QMK的home目录可以在安装时通过 `qmk setup -H ` 来指定,安装后也可以通过[命令行程序来配置](zh-cn/cli_configuration.md?id=single-key-example)`user.qmk_home`变量,可以通过 `qmk setup --help` 查看所有可用配置。 +:::tip -?> 若你熟悉GitHub,[推荐阅读这份指引](zh-cn/getting_started_github.md)通过 `qmk setup /qmk_firmware` 来clone你自己的fork。如果你看不懂这一段啥意思,忽略就是了。 +QMK的home目录可以在安装时通过 `qmk setup -H ` 来指定,安装后也可以通过[命令行程序来配置](zh-cn/cli_configuration.md?id=single-key-example)`user.qmk_home`变量,可以通过 `qmk setup --help` 查看所有可用配置。 + +::: + +:::tip + +若你熟悉GitHub,[推荐阅读这份指引](zh-cn/getting_started_github.md)通过 `qmk setup /qmk_firmware` 来clone你自己的fork。如果你看不懂这一段啥意思,忽略就是了。 + +::: ## 4. 测试你的构建环境 diff --git a/docs/zh-cn/newbs_git_resolving_merge_conflicts.md b/docs/zh-cn/newbs_git_resolving_merge_conflicts.md index bd9702a4880..f7c0b1ed5cd 100644 --- a/docs/zh-cn/newbs_git_resolving_merge_conflicts.md +++ b/docs/zh-cn/newbs_git_resolving_merge_conflicts.md @@ -7,7 +7,11 @@ 有时在你致力于一个较长周期才能完成的分支时,其它人提交的变更会与你提交的pull request中的变更发生冲突。我们将这种多个人编辑同一个模块同一个文件时产生的场景叫做 *合并冲突* -?> 本文中的场景基于[在你Fork的主干上:频繁更新,不要提交](zh-cn/newbs_git_using_your_master_branch.md)一文。如果你对那篇文章不熟悉,请先阅读它,再回来继续。 +:::tip + +本文中的场景基于[在你Fork的主干上:频繁更新,不要提交](zh-cn/newbs_git_using_your_master_branch.md)一文。如果你对那篇文章不熟悉,请先阅读它,再回来继续。 + +::: ## 变基/衍合(rebase) diff --git a/docs/zh-cn/newbs_git_resynchronize_a_branch.md b/docs/zh-cn/newbs_git_resynchronize_a_branch.md index 3f38138f697..157dfbc98af 100644 --- a/docs/zh-cn/newbs_git_resynchronize_a_branch.md +++ b/docs/zh-cn/newbs_git_resynchronize_a_branch.md @@ -7,7 +7,11 @@ 假设你在自己的 `master` 分支之上有提交,并且想和QMK仓库进行同步,可以通过 `git pull` 拉取QMK的 `master` 分支到你的库,但同时Github也会提醒你当前分支相比 `qmk:master` 有几个领先的提交,会在你向QMK发起pr时造成麻烦。 -?> 本文中的场景基于[在你Fork的主干上:频繁更新,不要提交](zh-cn/newbs_git_using_your_master_branch.md)一文。如果你对那篇文章不熟悉,请先阅读它,再回来继续。 +:::tip + +本文中的场景基于[在你Fork的主干上:频繁更新,不要提交](zh-cn/newbs_git_using_your_master_branch.md)一文。如果你对那篇文章不熟悉,请先阅读它,再回来继续。 + +::: ## 备份你在自己的主干分支上的所有变更(可选) @@ -71,6 +75,10 @@ git reset --hard upstream/master git push --force-with-lease ``` -!> **不要**在其它使用者也会提交的分支上执行 `git push --force-with-lease`,否则会覆盖掉他人的提交。 +:::caution + +**不要**在其它使用者也会提交的分支上执行 `git push --force-with-lease`,否则会覆盖掉他人的提交。 + +::: 此时你的Github fork,本地文件副本,以及QMK仓库就是一致的了。之后再进行变更([在分支上!](zh-cn/newbs_git_using_your_master_branch.md#making-changes))和提交。 diff --git a/docs/zh-cn/newbs_git_using_your_master_branch.md b/docs/zh-cn/newbs_git_using_your_master_branch.md index 2a83fc21396..bec8fa99691 100644 --- a/docs/zh-cn/newbs_git_using_your_master_branch.md +++ b/docs/zh-cn/newbs_git_using_your_master_branch.md @@ -17,7 +17,11 @@ git remote add upstream https://github.com/qmk/qmk_firmware.git ``` -?> 名称 `upstream` 部分可以任意,这里给的是常用的;你可以将QMK远程仓库名称改成你想要的。Git的 `remote` 命令语法为 `git remote add `, `` 是远程仓库的简写名称,这个名称可以在很多Git命令中使用,包括但不限于 `fetch`,`pull` 及 `push`,以指定目标远程仓库。 +:::tip + +名称 `upstream` 部分可以任意,这里给的是常用的;你可以将QMK远程仓库名称改成你想要的。Git的 `remote` 命令语法为 `git remote add `, `` 是远程仓库的简写名称,这个名称可以在很多Git命令中使用,包括但不限于 `fetch`,`pull` 及 `push`,以指定目标远程仓库。 + +::: 要验证是否添加成功,可以执行 `git remote -v`,输出应该类似于: @@ -53,7 +57,11 @@ git push --set-upstream origin dev_branch 以上操作会创建 `dev_branch` 新分支,检出(check out)并保存到你的fork中。`--set-upstream` 参数用于告知git使用你的fork仓库来处理 `dev_branch` 分支下的 `git push` 及 `git pull` 命令,且仅需要在第一次执行push命令时指定,之后再次执行 `git push` 或是 `git pull` 都无需加入该参数了。 -?> 在 `git push` 时,可以使用 `-u` 替代 `--set-upstram` — `-u` 为 `--set-upsream` 参数的别名。 +:::tip + +在 `git push` 时,可以使用 `-u` 替代 `--set-upstram` — `-u` 为 `--set-upsream` 参数的别名。 + +::: 你可以任意命名该分支,但仍建议对分支起一个可以描述将在该分支下要做的工作的名称。 @@ -72,7 +80,11 @@ git commit -m "My commit message." `git add` 会将更改后的文件放到Git的*暂存区*,也称作Git的“装载区”。这里留存着即将通过 `git commit` 所提交并保存到仓库中的变更。请使用确切的描述来填写提交日志,以便于快速了解改动内容。 -?> 如果更改了多个文件,可以通过 `git add -- path/to/file1 path/to/file2 ...` 来添加所有项目。 +:::tip + +如果更改了多个文件,可以通过 `git add -- path/to/file1 path/to/file2 ...` 来添加所有项目。 + +::: ## 发布变更 diff --git a/docs/zh-cn/newbs_learn_more_resources.md b/docs/zh-cn/newbs_learn_more_resources.md index 20fed1f3581..c6f9c8bea08 100644 --- a/docs/zh-cn/newbs_learn_more_resources.md +++ b/docs/zh-cn/newbs_learn_more_resources.md @@ -16,7 +16,7 @@ ### 命令行操作参考资料 :id=command-line-resources * [Good General Tutorial on Command Line](https://www.codecademy.com/learn/learn-the-command-line) -* [Must Know Linux Commands](https://www.guru99.com/must-know-linux-commands.html)
+* [Must Know Linux Commands](https://www.guru99.com/must-know-linux-commands.html)
* [Some Basic Unix Commands](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html) ### 文本编辑器相关参考资料 :id=text-editor-resources diff --git a/docs/zh-cn/other_vscode.md b/docs/zh-cn/other_vscode.md index 5f66eb65922..6bf428d618a 100644 --- a/docs/zh-cn/other_vscode.md +++ b/docs/zh-cn/other_vscode.md @@ -59,7 +59,11 @@ 在保存妥当后,如果你有已打开的VS Code,你需要reload一下。 -?> 在 `.vscode` 目录下你应该还能看到 `extensions.json` 和 `settings.json` 文件。 +:::tip + +在 `.vscode` 目录下你应该还能看到 `extensions.json` 和 `settings.json` 文件。 + +::: 现在,我们配置MSYS2作为VSCode的集成终端。这么做有很多好处,最主要的是可以通过按住control点击错误消息直接跳转到文件,调试起来会简单得多,另外的好处是,你不用在窗口间切换。 @@ -86,7 +90,11 @@ 如果该文件内已经有一些配置项,将上面的内容粘贴在最外层的花括号内,并用一个逗号将新旧内容分隔开。 -?> 如果你的MSYS2安装在不同的目录下,你需要将 `terminal.integrated.shell.windows` 更改为你系统中正确的目录。 +:::tip + +如果你的MSYS2安装在不同的目录下,你需要将 `terminal.integrated.shell.windows` 更改为你系统中正确的目录。 + +::: 4. 点击Ctrl-` (Grave) 或在 视图 > 终端 可以打开终端界面 (`workbench.action.terminal.toggleTerminal` 命令)。如果没有终端它会自动打开一个。 diff --git a/docs/zh-cn/reference_configurator_support.md b/docs/zh-cn/reference_configurator_support.md index bd842871a0f..f342be6faca 100644 --- a/docs/zh-cn/reference_configurator_support.md +++ b/docs/zh-cn/reference_configurator_support.md @@ -26,7 +26,11 @@ |---------------| ``` -?> 配列宏定义的更多资料,参见[理解QMK:矩阵扫描](zh-cn/understanding_qmk.md?id=matrix-scanning)及[理解QMK:矩阵到物理配列的映射](zh-cn/understanding_qmk.md?id=matrix-to-physical-layout-map)。 +:::tip + +配列宏定义的更多资料,参见[理解QMK:矩阵扫描](zh-cn/understanding_qmk.md?id=matrix-scanning)及[理解QMK:矩阵到物理配列的映射](zh-cn/understanding_qmk.md?id=matrix-to-physical-layout-map)。 + +::: 配置器的API会从 `qmk_firmware/keyboards//.h` 中读取键盘定义的 `.h` 文件。在上面的小键盘示例中,对应文件应为 `qmk_firmware/keyboards/numpad/numpad.h`: @@ -70,9 +74,17 @@ QMK使用 `KC_NO` 去标记开关矩阵中的空位。有时也会因方便或 } ``` -!> 注意这里的使用模式与键映射中的宏完全不同,后者几乎都在用 `XXXXXXX`(7个大写X)替代 `KC_NO`,用 `_______`(7个下划线)替代 `KC_TRNS`。 +:::caution -!> 为避免混淆,推荐使用 `KC_NO`。 +注意这里的使用模式与键映射中的宏完全不同,后者几乎都在用 `XXXXXXX`(7个大写X)替代 `KC_NO`,用 `_______`(7个下划线)替代 `KC_TRNS`。 + +::: + +:::caution + +为避免混淆,推荐使用 `KC_NO`。 + +::: 配列宏定义描述该键盘有17个按键,分布在五行四列。我们将这些开关命名为 `k<行号><列号>`,从0计起。命名成什么不太重要,但须确保负责从键映射中接收键码的上半段,与描述矩阵中按键位置的下半段定义匹配一致。 @@ -146,7 +158,11 @@ QMK使用 `KC_NO` 去标记开关矩阵中的空位。有时也会因方便或 部分对象包含 `"w"` 和 `"h"` 字段,用以描述按键的宽高值。 -?> 关于 `info.json` 文件的详细信息,参见[`info.json` 文件格式](zh-cn/reference_info_json.md)。 +:::tip + +关于 `info.json` 文件的详细信息,参见[`info.json` 文件格式](zh-cn/reference_info_json.md)。 + +::: ## 配置器如何配置按键