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https://github.com/qmk/qmk_firmware.git
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On-each-release tap dance function (#20255)
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
This commit is contained in:
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821db155f2
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2c70d38910
@ -28,7 +28,7 @@ After this, you'll want to use the `tap_dance_actions` array to specify what act
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* `ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer)`: Sends the `kc` keycode when tapped once, or toggles the state of `layer`. (this functions like the `TG` layer keycode).
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* `ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer)`: Sends the `kc` keycode when tapped once, or toggles the state of `layer`. (this functions like the `TG` layer keycode).
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* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
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* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
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* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
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* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
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* `ACTION_TAP_DANCE_FN_ADVANCED_WITH_RELEASE(on_each_tap_fn, on_each_release_fn, on_dance_finished_fn, on_dance_reset_fn)`: This macro is identical to `ACTION_TAP_DANCE_FN_ADVANCED` with the addition of `on_each_release_fn` which is invoked every time the key for the tap dance is released. It is worth noting that `on_each_release_fn` will still be called even when the key is released after the dance finishes (e.g. if the key is released after being pressed and held for longer than the `TAPPING_TERM`).
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The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
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The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
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@ -95,6 +95,10 @@ static inline void process_tap_dance_action_on_each_tap(tap_dance_action_t *acti
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_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_each_tap);
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_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_each_tap);
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}
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}
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static inline void process_tap_dance_action_on_each_release(tap_dance_action_t *action) {
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_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_each_release);
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}
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static inline void process_tap_dance_action_on_reset(tap_dance_action_t *action) {
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static inline void process_tap_dance_action_on_reset(tap_dance_action_t *action) {
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_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_reset);
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_process_tap_dance_action_fn(&action->state, action->user_data, action->fn.on_reset);
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del_weak_mods(action->state.weak_mods);
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del_weak_mods(action->state.weak_mods);
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@ -158,8 +162,12 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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process_tap_dance_action_on_each_tap(action);
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process_tap_dance_action_on_each_tap(action);
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active_td = action->state.finished ? 0 : keycode;
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active_td = action->state.finished ? 0 : keycode;
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} else {
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} else {
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process_tap_dance_action_on_each_release(action);
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if (action->state.finished) {
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if (action->state.finished) {
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process_tap_dance_action_on_reset(action);
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process_tap_dance_action_on_reset(action);
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if (active_td == keycode) {
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active_td = 0;
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}
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}
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}
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}
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}
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@ -40,6 +40,7 @@ typedef struct {
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tap_dance_user_fn_t on_each_tap;
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tap_dance_user_fn_t on_each_tap;
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tap_dance_user_fn_t on_dance_finished;
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tap_dance_user_fn_t on_dance_finished;
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tap_dance_user_fn_t on_reset;
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tap_dance_user_fn_t on_reset;
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tap_dance_user_fn_t on_each_release;
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} fn;
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} fn;
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void *user_data;
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void *user_data;
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} tap_dance_action_t;
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} tap_dance_action_t;
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@ -56,19 +57,22 @@ typedef struct {
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} tap_dance_dual_role_t;
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} tap_dance_dual_role_t;
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#define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) \
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#define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) \
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{ .fn = {tap_dance_pair_on_each_tap, tap_dance_pair_finished, tap_dance_pair_reset}, .user_data = (void *)&((tap_dance_pair_t){kc1, kc2}), }
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{ .fn = {tap_dance_pair_on_each_tap, tap_dance_pair_finished, tap_dance_pair_reset, NULL}, .user_data = (void *)&((tap_dance_pair_t){kc1, kc2}), }
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#define ACTION_TAP_DANCE_LAYER_MOVE(kc, layer) \
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#define ACTION_TAP_DANCE_LAYER_MOVE(kc, layer) \
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{ .fn = {tap_dance_dual_role_on_each_tap, tap_dance_dual_role_finished, tap_dance_dual_role_reset}, .user_data = (void *)&((tap_dance_dual_role_t){kc, layer, layer_move}), }
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{ .fn = {tap_dance_dual_role_on_each_tap, tap_dance_dual_role_finished, tap_dance_dual_role_reset, NULL}, .user_data = (void *)&((tap_dance_dual_role_t){kc, layer, layer_move}), }
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#define ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer) \
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#define ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer) \
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{ .fn = {NULL, tap_dance_dual_role_finished, tap_dance_dual_role_reset}, .user_data = (void *)&((tap_dance_dual_role_t){kc, layer, layer_invert}), }
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{ .fn = {NULL, tap_dance_dual_role_finished, tap_dance_dual_role_reset, NULL}, .user_data = (void *)&((tap_dance_dual_role_t){kc, layer, layer_invert}), }
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#define ACTION_TAP_DANCE_FN(user_fn) \
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#define ACTION_TAP_DANCE_FN(user_fn) \
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{ .fn = {NULL, user_fn, NULL}, .user_data = NULL, }
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{ .fn = {NULL, user_fn, NULL, NULL}, .user_data = NULL, }
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#define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset) \
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#define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset) \
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{ .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset}, .user_data = NULL, }
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{ .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, NULL}, .user_data = NULL, }
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#define ACTION_TAP_DANCE_FN_ADVANCED_WITH_RELEASE(user_fn_on_each_tap, user_fn_on_each_release, user_fn_on_dance_finished, user_fn_on_dance_reset) \
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{ .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, user_fn_on_each_release}, .user_data = NULL, }
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#define TD(n) (QK_TAP_DANCE | TD_INDEX(n))
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#define TD(n) (QK_TAP_DANCE | TD_INDEX(n))
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#define TD_INDEX(code) ((code)&0xFF)
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#define TD_INDEX(code) ((code)&0xFF)
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@ -187,13 +187,35 @@ void x_reset(tap_dance_state_t *state, void *user_data) {
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xtap_state.state = TD_NONE;
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xtap_state.state = TD_NONE;
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}
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}
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static void release_press(tap_dance_state_t *state, void *user_data) {
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tap_code16(KC_P);
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}
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static void release_unpress(tap_dance_state_t *state, void *user_data) {
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tap_code16(KC_U);
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}
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static void release_unpress_mark_finished(tap_dance_state_t *state, void *user_data) {
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tap_code16(KC_U);
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state->finished = true;
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}
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static void release_finished(tap_dance_state_t *state, void *user_data) {
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tap_code16(KC_F);
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}
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static void release_reset(tap_dance_state_t *state, void *user_data) {
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tap_code16(KC_R);
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}
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tap_dance_action_t tap_dance_actions[] = {
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tap_dance_action_t tap_dance_actions[] = {
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[TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
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[TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
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[CT_EGG] = ACTION_TAP_DANCE_FN(dance_egg),
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[CT_EGG] = ACTION_TAP_DANCE_FN(dance_egg),
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[CT_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(dance_flsh_each, dance_flsh_finished, dance_flsh_reset),
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[CT_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(dance_flsh_each, dance_flsh_finished, dance_flsh_reset),
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[CT_CLN] = ACTION_TAP_DANCE_TAP_HOLD(KC_COLN, KC_SCLN),
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[CT_CLN] = ACTION_TAP_DANCE_TAP_HOLD(KC_COLN, KC_SCLN),
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[X_CTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, x_finished, x_reset)
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[X_CTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, x_finished, x_reset),
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[TD_RELEASE] = ACTION_TAP_DANCE_FN_ADVANCED_WITH_RELEASE(release_press, release_unpress, release_finished, release_reset),
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[TD_RELEASE_AND_FINISH] = ACTION_TAP_DANCE_FN_ADVANCED_WITH_RELEASE(release_press, release_unpress_mark_finished, release_finished, release_reset),
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};
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};
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// clang-format on
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// clang-format on
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@ -26,6 +26,8 @@ enum {
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CT_FLSH,
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CT_FLSH,
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CT_CLN,
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CT_CLN,
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X_CTL,
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X_CTL,
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TD_RELEASE,
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TD_RELEASE_AND_FINISH,
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};
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};
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#ifdef __cplusplus
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#ifdef __cplusplus
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@ -316,3 +316,119 @@ TEST_F(TapDance, QuadFunction) {
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EXPECT_EMPTY_REPORT(driver);
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EXPECT_EMPTY_REPORT(driver);
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run_one_scan_loop();
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run_one_scan_loop();
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}
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}
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TEST_F(TapDance, DanceFnAdvancedWithRelease) {
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TestDriver driver;
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InSequence s;
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auto key_rls = KeymapKey(0, 1, 0, TD(TD_RELEASE));
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set_keymap({key_rls});
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/* Single press and unpress */
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key_rls.press();
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EXPECT_REPORT(driver, (KC_P));
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EXPECT_EMPTY_REPORT(driver);
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run_one_scan_loop();
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key_rls.release();
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EXPECT_REPORT(driver, (KC_U));
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EXPECT_EMPTY_REPORT(driver);
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run_one_scan_loop();
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EXPECT_REPORT(driver, (KC_F));
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EXPECT_EMPTY_REPORT(driver);
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EXPECT_REPORT(driver, (KC_R));
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EXPECT_EMPTY_REPORT(driver);
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idle_for(TAPPING_TERM);
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run_one_scan_loop();
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/* Double press and unpress */
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key_rls.press();
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EXPECT_REPORT(driver, (KC_P));
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EXPECT_EMPTY_REPORT(driver);
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run_one_scan_loop();
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key_rls.release();
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EXPECT_REPORT(driver, (KC_U));
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EXPECT_EMPTY_REPORT(driver);
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run_one_scan_loop();
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key_rls.press();
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EXPECT_REPORT(driver, (KC_P));
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EXPECT_EMPTY_REPORT(driver);
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run_one_scan_loop();
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key_rls.release();
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EXPECT_REPORT(driver, (KC_U));
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EXPECT_EMPTY_REPORT(driver);
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run_one_scan_loop();
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EXPECT_REPORT(driver, (KC_F));
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EXPECT_EMPTY_REPORT(driver);
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EXPECT_REPORT(driver, (KC_R));
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EXPECT_EMPTY_REPORT(driver);
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idle_for(TAPPING_TERM);
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run_one_scan_loop();
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/* Unpress after tapping term has elapsed (key is registered as held) */
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key_rls.press();
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EXPECT_REPORT(driver, (KC_P));
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EXPECT_EMPTY_REPORT(driver);
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run_one_scan_loop();
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EXPECT_REPORT(driver, (KC_F));
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EXPECT_EMPTY_REPORT(driver);
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idle_for(TAPPING_TERM);
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run_one_scan_loop();
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key_rls.release();
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EXPECT_REPORT(driver, (KC_U));
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EXPECT_EMPTY_REPORT(driver);
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EXPECT_REPORT(driver, (KC_R));
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EXPECT_EMPTY_REPORT(driver);
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run_one_scan_loop();
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}
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TEST_F(TapDance, DanceFnAdvancedWithReleaseAndFinish) {
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TestDriver driver;
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InSequence s;
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auto key_rls = KeymapKey(0, 1, 0, TD(TD_RELEASE_AND_FINISH));
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set_keymap({key_rls});
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/* Single press and unpress */
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key_rls.press();
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EXPECT_REPORT(driver, (KC_P));
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EXPECT_EMPTY_REPORT(driver);
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run_one_scan_loop();
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key_rls.release();
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EXPECT_REPORT(driver, (KC_U));
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EXPECT_EMPTY_REPORT(driver);
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EXPECT_REPORT(driver, (KC_R));
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EXPECT_EMPTY_REPORT(driver);
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run_one_scan_loop();
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// Verify the finished and/or reset functions aren't called
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// after the tapping term elapses
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idle_for(TAPPING_TERM);
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run_one_scan_loop();
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/* Unpress after tapping term has elapsed (key is registered as held) */
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key_rls.press();
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EXPECT_REPORT(driver, (KC_P));
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EXPECT_EMPTY_REPORT(driver);
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run_one_scan_loop();
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EXPECT_REPORT(driver, (KC_F));
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EXPECT_EMPTY_REPORT(driver);
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idle_for(TAPPING_TERM);
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run_one_scan_loop();
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key_rls.release();
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EXPECT_REPORT(driver, (KC_U));
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EXPECT_EMPTY_REPORT(driver);
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EXPECT_REPORT(driver, (KC_R));
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EXPECT_EMPTY_REPORT(driver);
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run_one_scan_loop();
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}
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