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https://github.com/qmk/qmk_firmware.git
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Fix switch_default_layer command
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@ -27,6 +27,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "keyboard.h"
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#include "bootloader.h"
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#include "command.h"
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#include "layer_stack.h"
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#ifdef MOUSEKEY_ENABLE
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#include "mousekey.h"
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#endif
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@ -53,7 +55,7 @@ static void mousekey_console_help(void);
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#endif
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static uint8_t numkey2num(uint8_t code);
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static void switch_layer(uint8_t layer);
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static void switch_default_layer(uint8_t layer);
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typedef enum { ONESHOT, CONSOLE, MOUSEKEY } cmdstate_t;
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@ -264,16 +266,13 @@ static bool command_common(uint8_t code)
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case KC_ESC:
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case KC_GRV:
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case KC_0:
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clear_keyboard();
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switch_layer(0);
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switch_default_layer(0);
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break;
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case KC_1 ... KC_9:
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clear_keyboard();
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switch_layer((code - KC_1) + 1);
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switch_default_layer((code - KC_1) + 1);
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break;
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case KC_F1 ... KC_F12:
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clear_keyboard();
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switch_layer((code - KC_F1) + 1);
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switch_default_layer((code - KC_F1) + 1);
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break;
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default:
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print("?");
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@ -542,11 +541,14 @@ static uint8_t numkey2num(uint8_t code)
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return 0;
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}
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static void switch_layer(uint8_t layer)
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static void switch_default_layer(uint8_t layer)
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{
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print_val_hex8(current_layer);
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print_val_hex8(default_layer);
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default_layer = layer;
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current_layer = 0;
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print("switch to "); print_val_hex8(layer);
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default_layer = layer;
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current_layer = 0; /* 0 means default_layer */
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layer_stack_clear();
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clear_keyboard();
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}
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@ -9,13 +9,23 @@ static uint8_t top_layer = 0;
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/* [0] always works as sentinel and not used for store.*/
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static layer_item_t layer_stack[LAYER_STACK_SIZE] = {};
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void layer_stack_clear(void)
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{
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for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) {
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layer_stack[i] = (layer_item_t){ .layer = 0,
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.next = 0,
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.used = false };
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}
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}
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bool layer_stack_push(uint8_t layer)
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{
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for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) {
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if (!layer_stack[i].used) {
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layer_stack[i] = (layer_item_t){ .layer = layer,
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.next = top_layer,
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.used = true };
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.next = top_layer,
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.used = true };
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top_layer = i;
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return true;
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}
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@ -73,14 +83,12 @@ void layer_stack_debug(void)
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layer_item_t item = layer_stack[top_layer];
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while (item.used) {
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debug_dec(item.layer);
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debug("["); debug_dec(item.next); debug("]");
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debug("["); debug_dec(item.next); debug("] ");
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item = layer_stack[item.next];
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}
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debug("\n");
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}
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action_t layer_stack_get_action(key_t key)
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{
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action_t action;
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@ -32,6 +32,7 @@ typedef struct {
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} layer_item_t;
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void layer_stack_clear(void);
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bool layer_stack_push(uint8_t layer);
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bool layer_stack_pop(void);
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bool layer_stack_remove(uint8_t layer);
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