new approach

This commit is contained in:
Stephen Ostermiller 2025-06-27 16:08:08 -04:00
parent 423e0881cf
commit 2809c68d03
4 changed files with 38 additions and 49 deletions

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@ -1,23 +0,0 @@
# QMK Breaking Changes - 2025 August 24 Changelog
## Notable Features
### Tap Dance ([#25415](https://github.com/qmk/qmk_firmware/pull/25415))
Tap dance state has been removed from `tap_dance_action_t`. Instead, tap dance
state can now be obtained from a method `tap_dance_get_state(int tap_dance_idx)`.
`action.state->xxxxx` should generally be replaced with:
```c
tap_dance_state_t* state;
...
state = tap_dance_get_state(QK_TAP_DANCE_GET_INDEX(keycode));
...
state->xxxxx
```
Eg. [Example 3 in the tap dance documentation](../tap_dance#example-3).
Tap dance functions that obtain the state as a parameter to one of the callback
methods are unaffected. They will continue to work without changes.

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@ -0,0 +1,3 @@
# Tap dance state removed from `tap_dance_action_t`
Code that accessed the tap dance state as a field in the tap dance action should now call `tap_dance_get_state(int tap_dance_idx)` instead.

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@ -25,30 +25,40 @@
static uint16_t active_td;
// Pointer to array of state pointers. Because the size of the
// array depends on the number of tap dances, it is discovered
// via introspection and is unknown at compile time. It will
// be allocated when first used.
static tap_dance_state_t **tap_dance_states = NULL;
#ifndef TAP_DANCE_MAX_SIMULTANEOUS
# define TAP_DANCE_MAX_SIMULTANEOUS 3
#endif
static tap_dance_state_t tap_dance_states[TAP_DANCE_MAX_SIMULTANEOUS];
static uint16_t last_tap_time;
tap_dance_state_t *tap_dance_get_state(int tap_dance_idx) {
tap_dance_state_t *tap_dance_get_state(uint8_t tap_dance_idx) {
uint8_t i;
uint16_t keycode = QK_TAP_DANCE + tap_dance_idx;
if (tap_dance_idx >= tap_dance_count()) {
return NULL;
}
if (tap_dance_states == NULL) {
// Dynamic allocation of array of NULL pointers to tap dance states
// This is never freed, this array is initialized once and used forever
tap_dance_states = calloc(tap_dance_count(), sizeof(tap_dance_state_t *));
// Search for a state already used for this case
for (i = 0; i < TAP_DANCE_MAX_SIMULTANEOUS; i++) {
if (tap_dance_states[i].keycode == keycode) {
return &tap_dance_states[i];
}
}
if (tap_dance_states[tap_dance_idx] == NULL) {
// Dynamic allocation of struct for the tap dance state.
// This memory will be freed when the tap dance is complete
tap_dance_states[tap_dance_idx] = calloc(1, sizeof(tap_dance_state_t));
tap_dance_states[tap_dance_idx]->index = tap_dance_idx;
// Search for the first free state
for (i = 0; i < TAP_DANCE_MAX_SIMULTANEOUS; i++) {
if (tap_dance_states[i].keycode == 0) {
tap_dance_states[i].keycode = keycode;
return &tap_dance_states[i];
}
}
return tap_dance_states[tap_dance_idx];
// No states are free, reuse the last state.
// The undefined behavior that causes is
// better than returning null. All the tap dances
// don't get processed correctly, but the keyboard
// doesn't crash when more than the max tap dance
// keys are held at the same time.
return &tap_dance_states[TAP_DANCE_MAX_SIMULTANEOUS - 1];
}
void tap_dance_pair_on_each_tap(tap_dance_state_t *state, void *user_data) {
@ -132,9 +142,8 @@ static inline void process_tap_dance_action_on_reset(tap_dance_action_t *action,
del_mods(state->oneshot_mods);
#endif
send_keyboard_report();
uint8_t tap_dance_idx = state->index;
free(tap_dance_states[tap_dance_idx]);
tap_dance_states[tap_dance_idx] = NULL;
// Clear the tap dance state and mark it as unused
memset(state, 0, sizeof(tap_dance_state_t));
}
static inline void process_tap_dance_action_on_dance_finished(tap_dance_action_t *action, tap_dance_state_t *state) {
@ -180,7 +189,7 @@ bool preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
}
bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
int td_index;
uint8_t td_index;
tap_dance_action_t *action;
tap_dance_state_t *state;
@ -229,5 +238,5 @@ void tap_dance_task(void) {
void reset_tap_dance(tap_dance_state_t *state) {
active_td = 0;
process_tap_dance_action_on_reset(tap_dance_get(state->index), state);
process_tap_dance_action_on_reset(tap_dance_get(QK_TAP_DANCE_GET_INDEX(state->keycode)), state);
}

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@ -28,10 +28,10 @@ typedef struct {
#ifndef NO_ACTION_ONESHOT
uint8_t oneshot_mods;
#endif
bool pressed : 1;
bool finished : 1;
bool interrupted : 1;
uint8_t index;
bool pressed : 1;
bool finished : 1;
bool interrupted : 1;
uint16_t keycode;
} tap_dance_state_t;
typedef void (*tap_dance_user_fn_t)(tap_dance_state_t *state, void *user_data);
@ -80,7 +80,7 @@ typedef struct {
void reset_tap_dance(tap_dance_state_t *state);
tap_dance_state_t *tap_dance_get_state(int tap_dance_idx);
tap_dance_state_t *tap_dance_get_state(uint8_t tap_dance_idx);
/* To be used internally */