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# QMK Breaking Changes - 2025 August 24 Changelog
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## Notable Features
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### Tap Dance ([#25415](https://github.com/qmk/qmk_firmware/pull/25415))
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Tap dance state has been removed from `tap_dance_action_t`. Instead, tap dance
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state can now be obtained from a method `tap_dance_get_state(int tap_dance_idx)`.
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`action.state->xxxxx` should generally be replaced with:
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```c
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tap_dance_state_t* state;
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...
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state = tap_dance_get_state(QK_TAP_DANCE_GET_INDEX(keycode));
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...
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state->xxxxx
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```
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Eg. [Example 3 in the tap dance documentation](../tap_dance#example-3).
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Tap dance functions that obtain the state as a parameter to one of the callback
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methods are unaffected. They will continue to work without changes.
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docs/ChangeLog/20250831/pr25415.md
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3
docs/ChangeLog/20250831/pr25415.md
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# Tap dance state removed from `tap_dance_action_t`
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Code that accessed the tap dance state as a field in the tap dance action should now call `tap_dance_get_state(int tap_dance_idx)` instead.
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static uint16_t active_td;
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// Pointer to array of state pointers. Because the size of the
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// array depends on the number of tap dances, it is discovered
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// via introspection and is unknown at compile time. It will
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// be allocated when first used.
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static tap_dance_state_t **tap_dance_states = NULL;
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#ifndef TAP_DANCE_MAX_SIMULTANEOUS
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# define TAP_DANCE_MAX_SIMULTANEOUS 3
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#endif
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static tap_dance_state_t tap_dance_states[TAP_DANCE_MAX_SIMULTANEOUS];
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static uint16_t last_tap_time;
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tap_dance_state_t *tap_dance_get_state(int tap_dance_idx) {
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tap_dance_state_t *tap_dance_get_state(uint8_t tap_dance_idx) {
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uint8_t i;
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uint16_t keycode = QK_TAP_DANCE + tap_dance_idx;
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if (tap_dance_idx >= tap_dance_count()) {
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return NULL;
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}
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if (tap_dance_states == NULL) {
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// Dynamic allocation of array of NULL pointers to tap dance states
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// This is never freed, this array is initialized once and used forever
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tap_dance_states = calloc(tap_dance_count(), sizeof(tap_dance_state_t *));
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// Search for a state already used for this case
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for (i = 0; i < TAP_DANCE_MAX_SIMULTANEOUS; i++) {
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if (tap_dance_states[i].keycode == keycode) {
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return &tap_dance_states[i];
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}
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}
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if (tap_dance_states[tap_dance_idx] == NULL) {
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// Dynamic allocation of struct for the tap dance state.
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// This memory will be freed when the tap dance is complete
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tap_dance_states[tap_dance_idx] = calloc(1, sizeof(tap_dance_state_t));
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tap_dance_states[tap_dance_idx]->index = tap_dance_idx;
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// Search for the first free state
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for (i = 0; i < TAP_DANCE_MAX_SIMULTANEOUS; i++) {
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if (tap_dance_states[i].keycode == 0) {
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tap_dance_states[i].keycode = keycode;
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return &tap_dance_states[i];
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}
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}
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return tap_dance_states[tap_dance_idx];
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// No states are free, reuse the last state.
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// The undefined behavior that causes is
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// better than returning null. All the tap dances
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// don't get processed correctly, but the keyboard
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// doesn't crash when more than the max tap dance
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// keys are held at the same time.
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return &tap_dance_states[TAP_DANCE_MAX_SIMULTANEOUS - 1];
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}
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void tap_dance_pair_on_each_tap(tap_dance_state_t *state, void *user_data) {
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@ -132,9 +142,8 @@ static inline void process_tap_dance_action_on_reset(tap_dance_action_t *action,
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del_mods(state->oneshot_mods);
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#endif
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send_keyboard_report();
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uint8_t tap_dance_idx = state->index;
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free(tap_dance_states[tap_dance_idx]);
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tap_dance_states[tap_dance_idx] = NULL;
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// Clear the tap dance state and mark it as unused
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memset(state, 0, sizeof(tap_dance_state_t));
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}
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static inline void process_tap_dance_action_on_dance_finished(tap_dance_action_t *action, tap_dance_state_t *state) {
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@ -180,7 +189,7 @@ bool preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
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}
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bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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int td_index;
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uint8_t td_index;
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tap_dance_action_t *action;
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tap_dance_state_t *state;
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@ -229,5 +238,5 @@ void tap_dance_task(void) {
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void reset_tap_dance(tap_dance_state_t *state) {
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active_td = 0;
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process_tap_dance_action_on_reset(tap_dance_get(state->index), state);
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process_tap_dance_action_on_reset(tap_dance_get(QK_TAP_DANCE_GET_INDEX(state->keycode)), state);
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}
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#ifndef NO_ACTION_ONESHOT
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uint8_t oneshot_mods;
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#endif
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bool pressed : 1;
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bool finished : 1;
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bool interrupted : 1;
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uint8_t index;
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bool pressed : 1;
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bool finished : 1;
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bool interrupted : 1;
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uint16_t keycode;
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} tap_dance_state_t;
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typedef void (*tap_dance_user_fn_t)(tap_dance_state_t *state, void *user_data);
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@ -80,7 +80,7 @@ typedef struct {
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void reset_tap_dance(tap_dance_state_t *state);
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tap_dance_state_t *tap_dance_get_state(int tap_dance_idx);
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tap_dance_state_t *tap_dance_get_state(uint8_t tap_dance_idx);
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/* To be used internally */
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