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wip(fix tests)
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b8be8cf9a9
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@ -463,7 +463,7 @@ void process_action(keyrecord_t *record, action_t action) {
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} else {
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if (event.pressed) {
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if (tap_count == 0) {
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// Not a tap, but a hold: register the held mod
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// Not a tap, but a hold: register the mods, replacing the oneshots
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ac_dprintf("MODS_TAP: Oneshot: 0\n");
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register_mods(mods);
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del_oneshot_mods(mods);
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@ -16,9 +16,7 @@
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#include "action_util.h"
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#include "config.h"
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#include "keyboard_report_util.hpp"
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#include "test_common.hpp"
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#include <gtest/gtest.h>
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#include <stdint.h>
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using testing::_;
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@ -275,7 +273,7 @@ TEST_F(OneShot, OSMHoldNotLockingOSMs) {
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VERIFY_AND_CLEAR(driver);
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}
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TEST_F(OneShot, OSMTapThenHoldNotLockingOSMs) {
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TEST_F(OneShot, OSMTapThenHoldShouldSendEmptyReport) {
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TestDriver driver;
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InSequence s;
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KeymapKey osm_key = KeymapKey{0, 0, 0, OSM(MOD_LSFT), KC_LSFT};
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@ -283,36 +281,45 @@ TEST_F(OneShot, OSMTapThenHoldNotLockingOSMs) {
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set_keymap({osm_key, regular_key});
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/*
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* for some reason, none of the OSM keys are registered
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* */
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/* Press and release OSM */
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EXPECT_NO_REPORT(driver);
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tap_key(osm_key);
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EXPECT_EQ(get_oneshot_mods(), 0x02); // verify oneshots are turned on
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VERIFY_AND_CLEAR(driver);
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/* Press and hold OSM */
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EXPECT_REPORT(driver, (osm_key.report_code)).Times(1);
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/* Press OSM */
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EXPECT_NO_REPORT(driver);
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osm_key.press();
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run_one_scan_loop();
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idle_for(TAPPING_TERM);
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// EXPECT_EQ(get_oneshot_mods(), b02); // one shot mods should be disabled
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run_one_scan_loop(); // not yet registered
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VERIFY_AND_CLEAR(driver);
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/* Release OSM1 */
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EXPECT_EMPTY_REPORT(driver);
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/* Hold OSM */
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EXPECT_REPORT(driver, (osm_key.report_code)).Times(1); // report should be send now
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idle_for(TAPPING_TERM);
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EXPECT_EQ(get_oneshot_mods(), 0x00); // key registered as hold, OSM should be disabled
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VERIFY_AND_CLEAR(driver);
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/* Release OSM */
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EXPECT_EMPTY_REPORT(driver); // key released so we expect empty report (i.e. no key pressed)
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osm_key.release();
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run_one_scan_loop();
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// EXPECT_EQ(get_oneshot_mods(), 0); // one shot mods should be disabled
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EXPECT_EQ(get_oneshot_mods(), 0x00); // one shot mods should still be disabled
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VERIFY_AND_CLEAR(driver);
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/* Press regular key */
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EXPECT_REPORT(driver, (regular_key.report_code)).Times(1); // no mod
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regular_key.press();
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run_one_scan_loop();
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EXPECT_REPORT(driver, (regular_key.report_code)).Times(1); // should not be modded
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VERIFY_AND_CLEAR(driver);
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/* Release regular key */
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EXPECT_EMPTY_REPORT(driver);
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regular_key.release();
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run_one_scan_loop();
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EXPECT_EMPTY_REPORT(driver);
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VERIFY_AND_CLEAR(driver);
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}
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