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Add Audio Feedback section
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@ -100,6 +100,20 @@ You can also set the input method via `set_unicode_input_mode(x)`, and this func
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?> Keep in mind that both methods write to EEPROM, and are loaded each time the keyboard starts. So you only need to hit this once.
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?> Keep in mind that both methods write to EEPROM, and are loaded each time the keyboard starts. So you only need to hit this once.
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### Audio Feedback for Input Mode keycodes
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If you have the [Audio feature](feature_audio.md) enabled on the board, you can set "songs" for them to play when pressed, so you have some audio feedback when switching modes.
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For instance, you can add these to your `config.h` file.
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```c
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#define UNICODE_LINUX_SONG UNICODE_LINUX
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#define UNICODE_WINDOWS_SONG UNICODE_WINDOWS
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#define UNICODE_WIN_COMPOSE_SONG UNICODE_WINDOWS
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#define UNICODE_OSX_SONG COIN_SOUND
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#define UNICODE_OSX_RALT_SONGCOIN_SOUND
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```
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### Unicode Input Method Customization
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### Unicode Input Method Customization
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The "start" and "finish" functions for unicode method can be customized locally. A great use for this is to customize the input methods if you don't use the default keys. Or to add visual, or audio feedback when inputting unicode characters.
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The "start" and "finish" functions for unicode method can be customized locally. A great use for this is to customize the input methods if you don't use the default keys. Or to add visual, or audio feedback when inputting unicode characters.
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