Don't clear keys on layer change unless STRICT_LAYER_RELEASE is enabled (#18577)

* Don't clear mousekeys unless clearing keys

* Revert "Don't clear mousekeys unless clearing keys"

This reverts commit 29a0c06b54.

* Just don't clear anything on layer set

* Fix lint

* Enable test?
This commit is contained in:
Drashna Jaelre 2022-11-11 18:11:50 -08:00 committed by GitHub
parent 092228571c
commit 1caedd10c4
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2 changed files with 4 additions and 5 deletions

View File

@ -45,9 +45,9 @@ static void default_layer_state_set(layer_state_t state) {
default_layer_state = state;
default_layer_debug();
debug("\n");
#ifdef STRICT_LAYER_RELEASE
#if defined(STRICT_LAYER_RELEASE)
clear_keyboard_but_mods(); // To avoid stuck keys
#else
#elif defined(SEMI_STRICT_LAYER_RELEASE)
clear_keyboard_but_mods_and_keys(); // Don't reset held keys
#endif
}
@ -125,9 +125,9 @@ void layer_state_set(layer_state_t state) {
layer_state = state;
layer_debug();
dprintln();
# ifdef STRICT_LAYER_RELEASE
# if defined(STRICT_LAYER_RELEASE)
clear_keyboard_but_mods(); // To avoid stuck keys
# else
# elif defined(SEMI_STRICT_LAYER_RELEASE)
clear_keyboard_but_mods_and_keys(); // Don't reset held keys
# endif
}

View File

@ -360,7 +360,6 @@ TEST_F(ActionLayer, LayerTapToggleWithToggleWithKeypress) {
}
TEST_F(ActionLayer, LayerTapReleasedBeforeKeypressReleaseWithModifiers) {
GTEST_SKIP() << "TODO: Modifiers are erroneously discarded on layer changes, although a key that introduced the modifier is still held.";
TestDriver driver;
InSequence s;