[Keyboard] Add keyprez unicorn (#15998)

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Joel Challis <git@zvecr.com>
This commit is contained in:
Christian Sandven 2022-01-29 04:28:00 +01:00 committed by GitHub
parent b2fcc923cb
commit 1af65a2248
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 323 additions and 0 deletions

View File

@ -0,0 +1,148 @@
// Copyright 2022 Keyprez (https://github.com/keyprez)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x6B7A
#define PRODUCT_ID 0x7563
#define DEVICE_VER 0x0001
#define MANUFACTURER keyprez
#define PRODUCT unicorn
/* key matrix size */
#define MATRIX_ROWS 12
#define MATRIX_COLS 8
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MASTER_RIGHT
#define MATRIX_ROW_PINS { F4, D3, F6, F7, B1, B3 }
#define MATRIX_COL_PINS { F5, B2, B5, D7, B4, B6, E6, D4 }
#define MATRIX_ROW_PINS_RIGHT { F4, B2, F6, F7, B1, B3 }
#define MATRIX_COL_PINS_RIGHT { F5, D3, B5, D7, B4, B6, E6, C6 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
//#define LED_NUM_LOCK_PIN B0
//#define LED_CAPS_LOCK_PIN B1
//#define LED_SCROLL_LOCK_PIN B2
//#define LED_COMPOSE_PIN B3
//#define LED_KANA_PIN B4
//#define BACKLIGHT_PIN B7
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING
//#define RGB_DI_PIN E2
//#ifdef RGB_DI_PIN
//# define RGBLED_NUM 16
//# define RGBLIGHT_HUE_STEP 8
//# define RGBLIGHT_SAT_STEP 8
//# define RGBLIGHT_VAL_STEP 8
//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//# define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//# define RGBLIGHT_EFFECT_BREATHING
//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//# define RGBLIGHT_EFFECT_SNAKE
//# define RGBLIGHT_EFFECT_KNIGHT
//# define RGBLIGHT_EFFECT_CHRISTMAS
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
//# define RGBLIGHT_EFFECT_RGB_TEST
//# define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
//#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/* Bootmagic Lite key configuration */
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0
#define ENCODERS_PAD_A { D2 }
#define ENCODERS_PAD_B { D4 }
#define ENCODER_RESOLUTIONS { 4 }
#define ENCODERS_PAD_A_RIGHT { D2 }
#define ENCODERS_PAD_B_RIGHT { D4 }
#define ENCODER_RESOLUTIONS_RIGHT {4}

View File

@ -0,0 +1,10 @@
{
"keyboard_name": "Unicorn",
"url": "",
"maintainer": "Keyprez",
"layouts": {
"LAYOUT": {
"layout": [{"label":"|", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"\"", "x":2, "y":0}, {"label":"\u00a3", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"&", "x":8, "y":0}, {"label":"*", "x":9, "y":0}, {"label":"(", "x":10, "y":0}, {"label":")", "x":11, "y":0}, {"label":"_", "x":12, "y":0}, {"label":"+", "x":13, "y":0}, {"label":"Backspace", "x":14, "y":0, "w":2}, {"label":"Home", "x":16, "y":0}, {"label":"Rotary", "x":17, "y":0}, {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"q", "x":1.5, "y":1}, {"label":"w", "x":2.5, "y":1}, {"label":"e", "x":3.5, "y":1}, {"label":"r", "x":4.5, "y":1}, {"label":"t", "x":5.5, "y":1}, {"label":"y", "x":7.5, "y":1}, {"label":"u", "x":8.5, "y":1}, {"label":"i", "x":9.5, "y":1}, {"label":"o", "x":10.5, "y":1}, {"label":"p", "x":11.5, "y":1}, {"label":"\u00e5", "x":12.5, "y":1}, {"label":"^", "x":13.5, "y":1}, {"label":"Enter", "x":14.75, "y":1, "w":1.25, "h":2}, {"label":"End", "x":16, "y":1}, {"label":"Delete", "x":17, "y":1}, {"label":"Esc", "x":0, "y":2, "w":1.75}, {"label":"a", "x":1.75, "y":2}, {"label":"s", "x":2.75, "y":2}, {"label":"d", "x":3.75, "y":2}, {"label":"f", "x":4.75, "y":2}, {"label":"g", "x":5.75, "y":2}, {"label":"h", "x":7.75, "y":2}, {"label":"j", "x":8.75, "y":2}, {"label":"k", "x":9.75, "y":2}, {"label":"l", "x":10.75, "y":2}, {"label":"\u00f8", "x":11.75, "y":2}, {"label":"\u00e6", "x":12.75, "y":2}, {"label":"'", "x":13.75, "y":2}, {"label":"PgUp", "x":16, "y":2}, {"label":"Insert", "x":17, "y":2}, {"label":"Shift", "x":0, "y":3, "w":1.25}, {"label":"<", "x":1.25, "y":3}, {"label":"z", "x":2.25, "y":3}, {"label":"x", "x":3.25, "y":3}, {"label":"c", "x":4.25, "y":3}, {"label":"v", "x":5.25, "y":3}, {"label":"b", "x":6.25, "y":3}, {"label":"n", "x":8.25, "y":3}, {"label":"m", "x":9.25, "y":3}, {"label":",", "x":10.25, "y":3}, {"label":".", "x":11.25, "y":3}, {"label":"-", "x":12.25, "y":3}, {"label":"Shift", "x":13.25, "y":3, "w":1.75}, {"label":"\u2191", "x":15, "y":3}, {"label":"PgDn", "x":16, "y":3}, {"label":"Copy", "x":17, "y":3}, {"label":"Ctrl", "x":0, "y":4, "w":1.25}, {"label":"Win", "x":1.25, "y":4, "w":1.25}, {"label":"Alt", "x":2.5, "y":4, "w":1.25}, {"label":"space", "x":3.75, "y":4, "w":2.25}, {"label":"space", "x":6, "y":4, "w":1.25}, {"label":"space", "x":8.25, "y":4, "w":2.75}, {"label":"AltGr", "x":11, "y":4}, {"label":"Mod", "x":12, "y":4}, {"label":"Ctrl", "x":13, "y":4}, {"label":"\u2190", "x":14, "y":4}, {"label":"\u2193", "x":15, "y":4}, {"label":"\u2192", "x":16, "y":4}, {"label":"Paste", "x":17, "y":4}]
}
}
}

View File

@ -0,0 +1,31 @@
// Copyright 2022 Keyprez (https://github.com/keyprez)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_FN
};
#define FN MO(_FN)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME, KC_MUTE,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_END, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP, KC_INSERT,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, KC_COPY,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, FN, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PASTE
),
[_FN] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};

View File

@ -0,0 +1 @@
# The default keymap for unicorn

View File

@ -0,0 +1,33 @@
// Copyright 2022 Keyprez (https://github.com/keyprez)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_FN,
_CMD
};
#define FN MO(_FN)
#define CMD MO(_CMD)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME, KC_MUTE,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_END, KC_DEL,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP, KC_INSERT,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, KC_COPY,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, FN, KC_SPC, KC_RALT, FN, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PASTE
),
[_FN] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, KC_BRIU, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRID, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_CALC
),
};

View File

@ -0,0 +1 @@
# The default keymap for unicorn

View File

@ -0,0 +1,25 @@
# Unicorn
Unicorn is a split 65% keyboard with an extra column on the right side.
It has support for optional hot swap sockets and a rotary encoder on the right side.
* Keyboard Maintainer: [Keyprez](https://github.com/keyprez)
* Hardware Supported: *Pro micro compatible controllers*
* Hardware Availability: *TBA*
Make example for this keyboard (after setting up your build environment):
make keyprez/unicorn:default
Flashing example for this keyboard:
make keyprez/unicorns:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Physical reset button**: Briefly press the button on the back of the PCB
* **Keycode in layout**: Press the Enter key while holding down the right fn key

View File

@ -0,0 +1,20 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
SPLIT_KEYBOARD = yes
ENCODER_ENABLE = yes

View File

@ -0,0 +1,18 @@
// Copyright 2022 Keyprez (https://github.com/keyprez)
// SPDX-License-Identifier: GPL-2.0-or-later
#include "unicorn.h"
#ifdef ENCODER_ENABLE
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) { return false; }
if (index == 0) {
if (clockwise) {
tap_code_delay(KC_VOLU, 10);
} else {
tap_code_delay(KC_VOLD, 10);
}
}
return true;
}
#endif

View File

@ -0,0 +1,36 @@
// Copyright 2022 Keyprez (https://github.com/keyprez)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
LA1, LA2, LA3, LA4, LA5, LA6, LA7, RA1, RA2, RA3, RA4, RA5, RA6, RA7, RA8, RA9, \
LB1, LB2, LB3, LB4, LB5, LB6, RB1, RB2, RB3, RB4, RB5, RB6, RB7, RB8, RB9, \
LC1, LC2, LC3, LC4, LC5, LC6, RC1, RC2, RC3, RC4, RC5, RC6, RC7, RC8, RC9, RC10, \
LD1, LD2, LD3, LD4, LD5, LD6, LD7, RD1, RD2, RD3, RD4, RD5, RD6, RD7, RD8, RD9, \
LE1, LE2, LE3, LE5, LE6, RE1, RE2, RE3, RE4, RE5, RE6, RE7, RE8 \
) \
{ \
{ LA1, LA2, LA3, LA4, LA5, LA6, LA7, KC_NO }, \
{ LB1, LB2, LB3, LB4, LB5, LB6, KC_NO, KC_NO }, \
{ LC1, LC2, LC3, LC4, LC5, LC6, KC_NO, KC_NO }, \
{ LD1, LD2, LD3, LD4, LD5, LD6, LD7, KC_NO }, \
{ LE1, LE2, LE3, KC_NO, LE5, LE6, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ RA1, RA2, RA3, RA4, RA5, RA6, RA7, RA8 }, \
{ RB1, RB2, RB3, RB4, RB5, RB6, RB7, KC_NO }, \
{ RC1, RC2, RC3, RC4, RC5, RC6, RC7, RC8 }, \
{ RD1, RD2, RD3, RD4, RD5, RD6, RD7, RD8 }, \
{ RE1, RE2, RE3, RE4, RE5, RE6, RE7, RE8 }, \
{ KC_NO, KC_NO, RA9, RB9, RB8, RC10, RC9, RD9 } \
}