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https://github.com/qmk/qmk_firmware.git
synced 2024-11-25 12:46:41 +00:00
Replace td_fn_rctrl with generic td_layer_mod
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@ -57,35 +57,44 @@ void td_mod_layer_reset(qk_tap_dance_state_t *state, void *user_data) {
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}
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}
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struct {
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bool fn_on; // Layer state when tap dance started
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#define ACTION_TAP_DANCE_LAYER_MOD(layer, mod) { \
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.fn = { td_layer_mod_each, NULL, td_layer_mod_reset }, \
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.user_data = &(qk_tap_dance_layer_mod_t){ layer, mod }, \
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}
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typedef struct {
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uint8_t layer;
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uint16_t kc;
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bool layer_on; // Layer state when tap dance started
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bool started;
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} td_fn_rctrl_data;
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} qk_tap_dance_layer_mod_t;
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void td_fn_rctrl_each(qk_tap_dance_state_t *state, void *user_data) {
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if (!td_fn_rctrl_data.started) {
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td_fn_rctrl_data.fn_on = IS_LAYER_ON(L_FN);
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td_fn_rctrl_data.started = true;
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void td_layer_mod_each(qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_layer_mod_t *data = (qk_tap_dance_layer_mod_t *)user_data;
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if (!data->started) {
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data->layer_on = IS_LAYER_ON(data->layer);
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data->started = true;
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}
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// Single tap → Fn, double tap → RCtrl, triple tap etc. → Fn+RCtrl
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// Single tap → layer, double tap → mod, triple tap etc. → layer+mod
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if (state->count == 1 || state->count == 3) {
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layer_on(L_FN);
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layer_on(data->layer);
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} else if (state->count == 2) {
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if (!td_fn_rctrl_data.fn_on) {
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layer_off(L_FN);
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if (!data->layer_on) {
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layer_off(data->layer);
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}
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register_code(KC_RCTL);
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register_code(data->kc);
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}
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}
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void td_fn_rctrl_reset(qk_tap_dance_state_t *state, void *user_data) {
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if ((state->count == 1 || state->count >= 3) && !td_fn_rctrl_data.fn_on) {
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layer_off(L_FN);
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void td_layer_mod_reset(qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_layer_mod_t *data = (qk_tap_dance_layer_mod_t *)user_data;
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if ((state->count == 1 || state->count >= 3) && !data->layer_on) {
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layer_off(data->layer);
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}
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if (state->count >= 2) {
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unregister_code(KC_RCTL);
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unregister_code(data->kc);
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}
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td_fn_rctrl_data.started = false;
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data->started = false;
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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@ -97,5 +106,5 @@ qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_LSFT_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_LSFT, L_FN),
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[TD_RCTL_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_RCTL, L_FN),
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[TD_FN_RCTL] = ACTION_TAP_DANCE_FN_ADVANCED(td_fn_rctrl_each, NULL, td_fn_rctrl_reset),
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[TD_FN_RCTL] = ACTION_TAP_DANCE_LAYER_MOD(L_FN, KC_RCTL),
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};
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