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Insert delay between shifted chars in send_string_with_delay (#19280)
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3a0f11a661
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@ -1011,9 +1011,7 @@ __attribute__((weak)) void unregister_code(uint8_t code) {
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*/
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__attribute__((weak)) void tap_code_delay(uint8_t code, uint16_t delay) {
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register_code(code);
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for (uint16_t i = delay; i > 0; i--) {
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wait_ms(1);
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}
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wait_ms(delay);
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unregister_code(code);
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}
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@ -147,7 +147,7 @@ __attribute__((weak)) const uint8_t ascii_to_keycode_lut[128] PROGMEM = {
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#define PGM_LOADBIT(mem, pos) ((pgm_read_byte(&((mem)[(pos) / 8])) >> ((pos) % 8)) & 0x01)
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void send_string(const char *string) {
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send_string_with_delay(string, 0);
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send_string_with_delay(string, TAP_CODE_DELAY);
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}
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void send_string_with_delay(const char *string, uint8_t interval) {
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@ -156,6 +156,7 @@ void send_string_with_delay(const char *string, uint8_t interval) {
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if (!ascii_code) break;
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if (ascii_code == SS_QMK_PREFIX) {
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ascii_code = *(++string);
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if (ascii_code == SS_TAP_CODE) {
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// tap
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uint8_t keycode = *(++string);
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@ -172,28 +173,30 @@ void send_string_with_delay(const char *string, uint8_t interval) {
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// delay
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int ms = 0;
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uint8_t keycode = *(++string);
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while (isdigit(keycode)) {
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ms *= 10;
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ms += keycode - '0';
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keycode = *(++string);
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}
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while (ms--)
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wait_ms(1);
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wait_ms(ms);
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}
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wait_ms(interval);
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} else {
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send_char(ascii_code);
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send_char_with_delay(ascii_code, interval);
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}
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++string;
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// interval
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{
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uint8_t ms = interval;
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while (ms--)
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wait_ms(1);
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}
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}
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}
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void send_char(char ascii_code) {
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send_char_with_delay(ascii_code, TAP_CODE_DELAY);
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}
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void send_char_with_delay(char ascii_code, uint8_t interval) {
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#if defined(AUDIO_ENABLE) && defined(SENDSTRING_BELL)
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if (ascii_code == '\a') { // BEL
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PLAY_SONG(bell_song);
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@ -208,19 +211,30 @@ void send_char(char ascii_code) {
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if (is_shifted) {
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register_code(KC_LEFT_SHIFT);
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wait_ms(interval);
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}
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if (is_altgred) {
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register_code(KC_RIGHT_ALT);
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wait_ms(interval);
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}
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tap_code(keycode);
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tap_code_delay(keycode, interval);
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wait_ms(interval);
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if (is_altgred) {
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unregister_code(KC_RIGHT_ALT);
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wait_ms(interval);
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}
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if (is_shifted) {
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unregister_code(KC_LEFT_SHIFT);
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wait_ms(interval);
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}
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if (is_dead) {
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tap_code(KC_SPACE);
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wait_ms(interval);
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}
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}
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@ -49,7 +49,7 @@ extern const uint8_t ascii_to_keycode_lut[128];
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/**
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* \brief Type out a string of ASCII characters.
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*
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* This function simply calls `send_string_with_delay(string, 0)`.
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* This function simply calls `send_string_with_delay(string, TAP_CODE_DELAY)`.
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*
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* Most keycodes from the basic keycode range are also supported by way of a special sequence - see `send_string_keycodes.h`.
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*
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@ -61,17 +61,27 @@ void send_string(const char *string);
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* \brief Type out a string of ASCII characters, with a delay between each character.
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*
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* \param string The string to type out.
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* \param interval The amount of time, in milliseconds, to wait before typing the next character.
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* \param interval The amount of time, in milliseconds, to wait before typing the next character. Note this can be set to 0 to ensure no delay, regardless of what TAP_CODE_DELAY is set to.
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*/
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void send_string_with_delay(const char *string, uint8_t interval);
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/**
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* \brief Type out an ASCII character.
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*
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* This function simply calls `send_char_with_delay(string, TAP_CODE_DELAY)`.
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*
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* \param ascii_code The character to type.
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*/
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void send_char(char ascii_code);
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/**
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* \brief Type out an ASCII character, with a delay between any modifiers.
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*
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* \param ascii_code The character to type.
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* \param interval The amount of time, in milliseconds, to wait in between key presses. Note this can be set to 0 to ensure no delay, regardless of what TAP_CODE_DELAY is set to.
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*/
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void send_char_with_delay(char ascii_code, uint8_t interval);
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/**
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* \brief Type out an eight digit (unsigned 32-bit) hexadecimal value.
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*
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