chore: simplify default keyboard

This commit is contained in:
Pablo Jimenez Mateo 2025-07-15 09:06:29 +02:00
parent 22fa37838d
commit 1006c0da09
4 changed files with 40 additions and 144 deletions

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@ -1,4 +1,4 @@
/* Copyright 2024 Pablo Jiménez Mateo (@pablojimenezmateo) /* Copyright 2025 Pablo Jiménez Mateo (@pablojimenezmateo)
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by

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@ -5,13 +5,9 @@
"development_board": "promicro_rp2040", "development_board": "promicro_rp2040",
"diode_direction": "COL2ROW", "diode_direction": "COL2ROW",
"features": { "features": {
"bootmagic": false, "bootmagic": true,
"command": false,
"console": false,
"extrakey": true, "extrakey": true,
"mousekey": true, "mousekey": true,
"nkro": false,
"rgblight": false,
"rgb_matrix": true "rgb_matrix": true
}, },
"matrix_pins": { "matrix_pins": {

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@ -1,4 +1,4 @@
/* Copyright 2024 Pablo Jiménez Mateo (@pablojimenezmateo) /* Copyright 2025 Pablo Jiménez Mateo (@pablojimenezmateo)
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@ -14,60 +14,21 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
/* These are some Spanish specific keys */
#define ES_ACUT KC_QUOT
#define ES_NTIL KC_SCLN
#define ES_SLSH S(KC_7)
#define ES_PIPE ALGR(KC_1)
#define ES_AT ALGR(KC_2)
#define ES_LCBR ALGR(KC_QUOT)
#define ES_RCBR ALGR(KC_NUHS)
#define ES_CIRC S(KC_LBRC)
#define ES_IEXL KC_EQL
#define ES_LPRN S(KC_8)
#define ES_RPRN S(KC_9)
#define ES_HASH ALGR(KC_3)
#define ES_LBRC ALGR(KC_LBRC)
#define ES_RBRC ALGR(KC_RBRC)
#define ES_TILD ALGR(KC_4)
#define ES_APOS KC_MINS
#define ES_DQUO S(KC_2)
#define ES_EQL S(KC_0)
#define ES_AMPR S(KC_6)
#define ES_ASTR S(KC_RBRC)
#define ES_GRV KC_LBRC
#define ES_IQUE S(KC_EQL)
#define ES_QUES S(KC_MINS)
#define ES_COLN S(KC_DOT)
#define ES_SCLN S(KC_COMM)
#define ES_PLUS KC_RBRC
#define ES_LESS KC_NUBS
#define ES_GRTR S(KC_NUBS)
#define ES_MINS KC_SLSH
#define ES_UNDS S(KC_SLSH)
#define ES_BSLS ALGR(KC_GRV)
#define LED_ROWS_PER_HALF 4
#define LED_COLS_PER_HALF 6
#define LED_COLS (LED_COLS_PER_HALF * 2)
#define LED_TOTAL 48
enum layer_names { enum layer_names {
_MAIN = 0, _MAIN,
_NUMBERS, _NUMBERS,
_SYMBOLS, _SYMBOLS,
_NAVIGATION, _NAVIGATION
_GAMING
}; };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MAIN] = LAYOUT( [_MAIN] = LAYOUT(
KC_NO, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_NO, KC_NO, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_NO,
KC_TAB, KC_A, MT(MOD_LSFT, KC_S), MT(MOD_LALT, KC_D), MT(MOD_LCTL, KC_F), KC_G, KC_H, MT(MOD_RCTL, KC_J), MT(MOD_LALT, KC_K), MT(MOD_RSFT, KC_L), ES_NTIL, ES_ACUT, KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_ESCAPE, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, ES_SLSH, KC_NO, KC_ESCAPE, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO,
LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_NO, MO(1), LT(3, KC_SPC), LT(2, KC_ENTER), KC_LSFT, KC_NO, KC_LEFT_GUI, KC_NO, LCTL(KC_F) LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_NO, MO(_NUMBERS), LT(3, KC_SPC), LT(2, KC_ENTER), KC_LSFT, KC_NO, KC_LGUI, KC_NO, LCTL(KC_F)
), ),
[_NUMBERS] = LAYOUT( [_NUMBERS] = LAYOUT(
KC_NO, KC_F1, KC_F2, KC_F3, KC_F4, KC_NO, KC_NO, KC_7, KC_8, KC_9, KC_NO, KC_NO, KC_NO, KC_F1, KC_F2, KC_F3, KC_F4, KC_NO, KC_NO, KC_7, KC_8, KC_9, KC_NO, KC_NO,
@ -76,100 +37,40 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_0, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_0, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
), ),
[_SYMBOLS] = LAYOUT( [_SYMBOLS] = LAYOUT(
KC_NO, ES_PIPE, ES_AT, ES_LCBR, ES_RCBR, ES_CIRC, ES_APOS, ES_DQUO, ES_EQL, ES_AMPR, ES_ASTR, ES_GRV, KC_NO, KC_PIPE, KC_AT, KC_LCBR, KC_RCBR, KC_CIRC, KC_QUOT, KC_DQUO, KC_EQL, KC_AMPR, KC_ASTR, KC_GRV,
KC_NO, ES_IEXL, KC_EXLM, ES_LPRN, ES_RPRN, KC_DLR, ES_IQUE, ES_QUES, ES_SLSH, ES_COLN, ES_SCLN, ES_PLUS, KC_NO, KC_EXLM, KC_EXLM, KC_LPRN, KC_RPRN, KC_DLR, KC_EXLM, KC_QUES, KC_SLSH, KC_COLN, KC_SCLN, KC_PLUS,
KC_NO, ES_HASH, KC_PERC, ES_LBRC, ES_RBRC, ES_TILD, ES_LESS, ES_GRTR, ES_MINS, ES_UNDS, ES_BSLS, KC_PSCR, KC_NO, KC_HASH, KC_PERC, KC_LBRC, KC_RBRC, KC_TILD, KC_LT, KC_GT, KC_MINS, KC_UNDS, KC_BSLS, KC_PSCR,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BSPC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, QK_BOOT KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BSPC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, QK_BOOT
), ),
[_NAVIGATION] = LAYOUT( [_NAVIGATION] = LAYOUT(
TG(_GAMING), KC_NO, MS_BTN4, MS_UP, MS_BTN5, KC_NO, LSFT(KC_LEFT), LALT(KC_DOWN), LALT(KC_UP), LSFT(KC_RGHT), KC_NO, KC_VOLU, KC_NO, KC_NO, MS_BTN4, MS_UP, MS_BTN5, KC_NO, LSFT(KC_LEFT), LALT(KC_DOWN), LALT(KC_UP), LSFT(KC_RGHT), KC_NO, KC_VOLU,
KC_NO, QK_LLCK, MS_LEFT, MS_DOWN, MS_RGHT, KC_LEFT_CTRL, KC_HOME, MS_BTN1, MS_BTN3, MS_BTN2, KC_END, KC_VOLD, KC_NO, KC_NO, MS_LEFT, MS_DOWN, MS_RGHT, KC_LEFT_CTRL, KC_HOME, MS_BTN1, MS_BTN3, MS_BTN2, KC_END, KC_VOLD,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_BRIU, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_BRIU,
LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_NO, KC_NO, KC_NO, MS_WHLD, MS_WHLU, KC_NO, KC_NO, KC_NO, KC_BRID LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_NO, KC_NO, KC_NO, MS_WHLD, MS_WHLU, KC_NO, KC_NO, KC_NO, KC_BRID
), ),
[_GAMING] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, ES_ACUT,
KC_LEFT_CTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, ES_NTIL, KC_NO,
KC_ESCAPE, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, ES_SLSH, KC_NO,
TG(_GAMING), KC_NO, KC_NO, KC_LEFT_SHIFT, KC_SPC, KC_NO, KC_NO, KC_1, KC_2, KC_3, KC_4, KC_5
)
}; };
/* These values are in RGB */
const uint8_t PROGMEM ledmap[][LED_TOTAL][3] = {
[_MAIN] = {
{255,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,0},
{255,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,0},
{255,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,0},
{255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0},
},
[_NUMBERS] = {
{0,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,0,255},
{0,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,0,255},
{0,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,0,255},
{0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255},
},
[_SYMBOLS] = {
{255,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,255},
{255,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,255},
{255,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,255},
{255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255},
},
[_NAVIGATION] = {
{0,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,255,0},
{0,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,255,0},
{0,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,255,0},
{0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0},
},
[_GAMING] = {
{255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
{255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
{255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0},
},
};
/* We use this to get the correct values from the ledmap depending on the half we are on */
uint8_t index_offset;
void keyboard_post_init_user(void) { void keyboard_post_init_user(void) {
bool is_left = eeconfig_read_handedness(); rgb_matrix_sethsv(50, 255, 255);
if (is_left) {
index_offset = 0;
} else {
index_offset = LED_COLS_PER_HALF;
}
} }
/* We use this so we can keep the ledmap with a "visual" layer_state_t layer_state_set_user(layer_state_t state) {
representation (each half uses indexes from 0-23, we cannot use 0-47) switch (get_highest_layer(state)) {
*/ case _MAIN:
const uint8_t PROGMEM physical_index[LED_TOTAL] = { /* Yellow */
0, 1, 2, 3, 4, 5, 5, 4, 3, 2, 1, 0, rgb_matrix_sethsv(50, 255, 255); break;
11, 10, 9, 8, 7, 6, 6, 7, 8, 9, 10, 11, case _NUMBERS:
12, 13, 14, 15, 16, 17, 17, 16, 15, 14, 13, 12, /* Cyan */
23, 22, 21, 20, 19, 18, 18, 19, 20, 21, 22, 23, rgb_matrix_sethsv(170, 255, 255); break;
}; case _SYMBOLS:
/* Purple */
rgb_matrix_sethsv(200, 255, 255); break;
/* This is run in each half per cycle */ case _NAVIGATION:
bool rgb_matrix_indicators_user(void) { /* Green */
uint8_t layer = get_highest_layer(layer_state); rgb_matrix_sethsv(85, 255, 255); break;
default:
for (uint8_t row = 0; row < LED_ROWS_PER_HALF; row++) { /* Off */
for (uint8_t col = 0; col < LED_COLS_PER_HALF; col++) { rgb_matrix_sethsv(0, 0, 0); break;
uint8_t linear_index = row * LED_COLS + col + index_offset;
uint8_t index = pgm_read_byte(&physical_index[linear_index]);
uint8_t r = pgm_read_byte(&ledmap[layer][linear_index][0]);
uint8_t g = pgm_read_byte(&ledmap[layer][linear_index][1]);
uint8_t b = pgm_read_byte(&ledmap[layer][linear_index][2]);
rgb_matrix_set_color(index, r, g, b);
} }
} return state;
return true;
} }

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@ -1 +0,0 @@
LAYER_LOCK_ENABLE = yes