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https://github.com/qmk/qmk_firmware.git
synced 2025-07-16 12:51:47 +00:00
chore: simplify default keyboard
This commit is contained in:
parent
22fa37838d
commit
1006c0da09
@ -1,4 +1,4 @@
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/* Copyright 2024 Pablo Jiménez Mateo (@pablojimenezmateo)
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/* Copyright 2025 Pablo Jiménez Mateo (@pablojimenezmateo)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -5,13 +5,9 @@
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"development_board": "promicro_rp2040",
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"diode_direction": "COL2ROW",
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"features": {
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"bootmagic": false,
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"command": false,
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"console": false,
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"bootmagic": true,
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"extrakey": true,
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"mousekey": true,
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"nkro": false,
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"rgblight": false,
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"rgb_matrix": true
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},
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"matrix_pins": {
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@ -1,4 +1,4 @@
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/* Copyright 2024 Pablo Jiménez Mateo (@pablojimenezmateo)
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/* Copyright 2025 Pablo Jiménez Mateo (@pablojimenezmateo)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -14,162 +14,63 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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/* These are some Spanish specific keys */
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#define ES_ACUT KC_QUOT
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#define ES_NTIL KC_SCLN
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#define ES_SLSH S(KC_7)
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#define ES_PIPE ALGR(KC_1)
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#define ES_AT ALGR(KC_2)
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#define ES_LCBR ALGR(KC_QUOT)
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#define ES_RCBR ALGR(KC_NUHS)
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#define ES_CIRC S(KC_LBRC)
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#define ES_IEXL KC_EQL
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#define ES_LPRN S(KC_8)
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#define ES_RPRN S(KC_9)
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#define ES_HASH ALGR(KC_3)
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#define ES_LBRC ALGR(KC_LBRC)
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#define ES_RBRC ALGR(KC_RBRC)
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#define ES_TILD ALGR(KC_4)
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#define ES_APOS KC_MINS
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#define ES_DQUO S(KC_2)
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#define ES_EQL S(KC_0)
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#define ES_AMPR S(KC_6)
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#define ES_ASTR S(KC_RBRC)
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#define ES_GRV KC_LBRC
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#define ES_IQUE S(KC_EQL)
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#define ES_QUES S(KC_MINS)
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#define ES_COLN S(KC_DOT)
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#define ES_SCLN S(KC_COMM)
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#define ES_PLUS KC_RBRC
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#define ES_LESS KC_NUBS
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#define ES_GRTR S(KC_NUBS)
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#define ES_MINS KC_SLSH
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#define ES_UNDS S(KC_SLSH)
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#define ES_BSLS ALGR(KC_GRV)
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#define LED_ROWS_PER_HALF 4
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#define LED_COLS_PER_HALF 6
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#define LED_COLS (LED_COLS_PER_HALF * 2)
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#define LED_TOTAL 48
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#include QMK_KEYBOARD_H
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enum layer_names {
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_MAIN = 0,
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_MAIN,
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_NUMBERS,
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_SYMBOLS,
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_NAVIGATION,
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_GAMING
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_NAVIGATION
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_MAIN] = LAYOUT(
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KC_NO, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_NO,
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KC_TAB, KC_A, MT(MOD_LSFT, KC_S), MT(MOD_LALT, KC_D), MT(MOD_LCTL, KC_F), KC_G, KC_H, MT(MOD_RCTL, KC_J), MT(MOD_LALT, KC_K), MT(MOD_RSFT, KC_L), ES_NTIL, ES_ACUT,
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KC_ESCAPE, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, ES_SLSH, KC_NO,
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LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_NO, MO(1), LT(3, KC_SPC), LT(2, KC_ENTER), KC_LSFT, KC_NO, KC_LEFT_GUI, KC_NO, LCTL(KC_F)
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KC_NO, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_NO,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_ESCAPE, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO,
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LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_NO, MO(_NUMBERS), LT(3, KC_SPC), LT(2, KC_ENTER), KC_LSFT, KC_NO, KC_LGUI, KC_NO, LCTL(KC_F)
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),
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[_NUMBERS] = LAYOUT(
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KC_NO, KC_F1, KC_F2, KC_F3, KC_F4, KC_NO, KC_NO, KC_7, KC_8, KC_9, KC_NO, KC_NO,
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KC_NO, KC_F5, KC_F6, KC_F7, KC_F8, KC_NO, KC_NO, KC_4, KC_5, KC_6, KC_NO, KC_NO,
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KC_NO, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO, KC_1, KC_2, KC_3, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_0, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
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KC_NO, KC_F1, KC_F2, KC_F3, KC_F4, KC_NO, KC_NO, KC_7, KC_8, KC_9, KC_NO, KC_NO,
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KC_NO, KC_F5, KC_F6, KC_F7, KC_F8, KC_NO, KC_NO, KC_4, KC_5, KC_6, KC_NO, KC_NO,
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KC_NO, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO, KC_1, KC_2, KC_3, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_0, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
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),
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[_SYMBOLS] = LAYOUT(
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KC_NO, ES_PIPE, ES_AT, ES_LCBR, ES_RCBR, ES_CIRC, ES_APOS, ES_DQUO, ES_EQL, ES_AMPR, ES_ASTR, ES_GRV,
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KC_NO, ES_IEXL, KC_EXLM, ES_LPRN, ES_RPRN, KC_DLR, ES_IQUE, ES_QUES, ES_SLSH, ES_COLN, ES_SCLN, ES_PLUS,
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KC_NO, ES_HASH, KC_PERC, ES_LBRC, ES_RBRC, ES_TILD, ES_LESS, ES_GRTR, ES_MINS, ES_UNDS, ES_BSLS, KC_PSCR,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BSPC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, QK_BOOT
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KC_NO, KC_PIPE, KC_AT, KC_LCBR, KC_RCBR, KC_CIRC, KC_QUOT, KC_DQUO, KC_EQL, KC_AMPR, KC_ASTR, KC_GRV,
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KC_NO, KC_EXLM, KC_EXLM, KC_LPRN, KC_RPRN, KC_DLR, KC_EXLM, KC_QUES, KC_SLSH, KC_COLN, KC_SCLN, KC_PLUS,
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KC_NO, KC_HASH, KC_PERC, KC_LBRC, KC_RBRC, KC_TILD, KC_LT, KC_GT, KC_MINS, KC_UNDS, KC_BSLS, KC_PSCR,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BSPC, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, QK_BOOT
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),
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[_NAVIGATION] = LAYOUT(
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TG(_GAMING), KC_NO, MS_BTN4, MS_UP, MS_BTN5, KC_NO, LSFT(KC_LEFT), LALT(KC_DOWN), LALT(KC_UP), LSFT(KC_RGHT), KC_NO, KC_VOLU,
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KC_NO, QK_LLCK, MS_LEFT, MS_DOWN, MS_RGHT, KC_LEFT_CTRL, KC_HOME, MS_BTN1, MS_BTN3, MS_BTN2, KC_END, KC_VOLD,
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KC_NO, KC_NO, MS_BTN4, MS_UP, MS_BTN5, KC_NO, LSFT(KC_LEFT), LALT(KC_DOWN), LALT(KC_UP), LSFT(KC_RGHT), KC_NO, KC_VOLU,
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KC_NO, KC_NO, MS_LEFT, MS_DOWN, MS_RGHT, KC_LEFT_CTRL, KC_HOME, MS_BTN1, MS_BTN3, MS_BTN2, KC_END, KC_VOLD,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_BRIU,
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LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_NO, KC_NO, KC_NO, MS_WHLD, MS_WHLU, KC_NO, KC_NO, KC_NO, KC_BRID
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),
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[_GAMING] = LAYOUT(
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, ES_ACUT,
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KC_LEFT_CTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, ES_NTIL, KC_NO,
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KC_ESCAPE, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, ES_SLSH, KC_NO,
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TG(_GAMING), KC_NO, KC_NO, KC_LEFT_SHIFT, KC_SPC, KC_NO, KC_NO, KC_1, KC_2, KC_3, KC_4, KC_5
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)
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};
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/* These values are in RGB */
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const uint8_t PROGMEM ledmap[][LED_TOTAL][3] = {
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[_MAIN] = {
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{255,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,0},
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{255,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,0},
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{255,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,0},
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{255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0}, {255,255,0},
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},
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[_NUMBERS] = {
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{0,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,0,255},
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{0,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,0,255},
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{0,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,0,255},
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{0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255}, {0,0,255},
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},
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[_SYMBOLS] = {
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{255,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,255},
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{255,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,255},
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{255,0,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,255},
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{255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255}, {255,0,255},
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},
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[_NAVIGATION] = {
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{0,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,255,0},
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{0,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,255,0},
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{0,255,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {0,255,0},
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{0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0}, {0,255,0},
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},
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[_GAMING] = {
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{255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
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{255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
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{255,0,0}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,255,255}, {255,0,0},
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{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0},
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},
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};
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/* We use this to get the correct values from the ledmap depending on the half we are on */
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uint8_t index_offset;
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void keyboard_post_init_user(void) {
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bool is_left = eeconfig_read_handedness();
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if (is_left) {
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index_offset = 0;
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} else {
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index_offset = LED_COLS_PER_HALF;
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}
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rgb_matrix_sethsv(50, 255, 255);
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}
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/* We use this so we can keep the ledmap with a "visual"
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representation (each half uses indexes from 0-23, we cannot use 0-47)
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*/
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const uint8_t PROGMEM physical_index[LED_TOTAL] = {
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0, 1, 2, 3, 4, 5, 5, 4, 3, 2, 1, 0,
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11, 10, 9, 8, 7, 6, 6, 7, 8, 9, 10, 11,
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12, 13, 14, 15, 16, 17, 17, 16, 15, 14, 13, 12,
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23, 22, 21, 20, 19, 18, 18, 19, 20, 21, 22, 23,
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};
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/* This is run in each half per cycle */
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bool rgb_matrix_indicators_user(void) {
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uint8_t layer = get_highest_layer(layer_state);
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for (uint8_t row = 0; row < LED_ROWS_PER_HALF; row++) {
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for (uint8_t col = 0; col < LED_COLS_PER_HALF; col++) {
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uint8_t linear_index = row * LED_COLS + col + index_offset;
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uint8_t index = pgm_read_byte(&physical_index[linear_index]);
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uint8_t r = pgm_read_byte(&ledmap[layer][linear_index][0]);
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uint8_t g = pgm_read_byte(&ledmap[layer][linear_index][1]);
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uint8_t b = pgm_read_byte(&ledmap[layer][linear_index][2]);
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rgb_matrix_set_color(index, r, g, b);
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case _MAIN:
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/* Yellow */
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rgb_matrix_sethsv(50, 255, 255); break;
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case _NUMBERS:
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/* Cyan */
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rgb_matrix_sethsv(170, 255, 255); break;
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case _SYMBOLS:
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/* Purple */
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rgb_matrix_sethsv(200, 255, 255); break;
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case _NAVIGATION:
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/* Green */
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rgb_matrix_sethsv(85, 255, 255); break;
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default:
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/* Off */
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rgb_matrix_sethsv(0, 0, 0); break;
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}
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return true;
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}
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return state;
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}
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@ -1 +0,0 @@
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LAYER_LOCK_ENABLE = yes
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